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Beta - Sex Assault (Brutal Rapers 2)


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Great mod! Unfortunately, it's being moody and deciding not to work now. It used to work, but it's been a while since i've used it and now my computer crashes every time the actual sexual assault happens. I get into a fight, get beaten up a bit, and right when I think it's about to happen, my entire computer crashes. Any idea what's causing it? Here's my load order:
 

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] YUP - Base Game + All DLC.esm
[X] More Perks.esm
[X] NSkies URWLified.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Sexout.esm
[X] SexoutCommonResources.esm
[X] SexoutSlavery.esm
[X] SexoutLegion.esm
[X] T6M Equipment Replacer NV.esm
[X] wsex.esm
[X] ELECTRO-CITY - CompletedWorkorders.esm
[X] ELECTRO-CITY - Highways and Byways.esm
[X] New Vegas Redesigned II.esm
[X] Project Nevada - Rebalance.esp
[X] Project Nevada - Cyberware.esp
[X] Daughters of Ares.esp
[X] RHKGilbertCompanion.esm
[X] MikotoBeauty.esm
[X] SaxxonsQuestPack.esm
[X] Another-Kick-In-The-Head.esm
[X] VanGraffHostilityQuestFix.esp
[X] The Mod Configuration Menu.esp
[ ] A Better Cass.esp
[X] Cass and Veronica.esp
[ ] NewCass.esp
[X] Better Burned Man.esp
[X] populatedcasino-light.esp
[X] UHNV.esp
[X] UHNV-Dead Money.esp
[X] UHNV-Honest Hearts.esp
[X] UHNV-OWB.esp
[X] UHNV-Lonesome Road.esp
[X] markers.esp
[X] PerkEveryLevel.esp
[X] NewVegasBounties.esp
[X] NewVegasBountiesII.esp
[X] wsexInnuendoAnims.esp
[X] wsexinnuendonpcs.esp
[X] More Perks Update.esp
[X] Bottlecaps Have Weight.esp
[X] Casino Exchange All.esp
[X] DrugsAreBadMKay.esp
[X] FeelingIrradiated.esp
[X] Hardcore (Double Rates).esp
[X] pipboy2500_edisleado.esp
[X] SaveCass.esp
[X] Daughters of Ares - CouriersStash.esp
[X] Eyepatch.esp
[X] FlashlightNVSE.esp
[X] Geonox_Riot_Armor.esp
[X] Seeker Armor.esp
[X] T6M Lingerie NV.esp
[X] TSoutfitv1.esp
[X] UrgeWasterScarf.esp
[X] NVR- Recommended.esp
[X] New Vegas redesigned- Honest Hearts.esp
[X] RemoteControlCompanions.esp
[X] NVWillow.esp
[X] SunnyCompanion.esp
[X] No Neos.esp
[X] realistic headshots.esp
[X] NSkies URWLifiedOWB.esp
[X] NSkies URWLifiedHH.esp
[X] NSkies URWLifiedDM.esp
[X] ProjectRealityMkIv5HDR.esp
[X] tkEyelashesFNV_FemalesOnly.esp
[X] MikotoBeauty.esp
[X] SexoutSexAssault.esp
[X] delilah.esp
[X] wsex.esp
[X] SmallerTalk.esp
[X] SexoutZAZ.esp
[X] SexoutSS_C.esp

 

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Does sex work in other places?

 

I think wsex may conflict with sexout if you don't use the override mod

 

Which version are you using? The original version in OP has a CTD bug but I fixed this in the one I uploaded.

Everywhere I go, it doesn't work. Sexout works just fine, but the combat rape doesn't. I'm using the SexoutSexAssault WIP from Dec 27 2013. I tried it with wsex on and off, but still cannot seem to initiate it. Did I download the wrong version or something?

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 Drugging is not turning off; this has been a long-standing issue with this mod. (Not your fault ;) )

 

The latest version is working out pretty good for me. It would be useful if there

was a limit to the the number of stalkers stalking at any given moment. Most of the

time the mod behaves itself, but every so often you get swarmed... I'm talking about 10

stalkers clustering around you at once, OR take advantage of the behavior and add

a gang rape feature with a chance of 3 way animations. Given human nature, gang

rapes are a pretty plausible result of multiple stalkers and mob behavior in general.

So having NPC's crouching and watching (failed stalkers) would actually be more realistic

than having them give up and disperse. The distance from the PC would have to be adjusted

a bit farther away to keep them from fouling the animation.

 

 I think the combat rape would benefit from a feature like this as well. Limiting the attacks

to melee weapons or unarmed also might by, default keep the player alive long enough for

all the attackers to take a turn, and increasing the ratio of Med-X or even add some basic health

items like dirty water to drugging. They way it works right now, you have idiots tossing hand grenades

into the midst of the action and blowing their buddies up :lol:

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You are using the right version, getting a CTD is puzzling. Could you try doing a clean save (untick the mod in FOMM, load your game, save it, then restart with mod ticked again and load it), and see if it still happens?

I did a clean save and there's no more CTD, but the animations won't happen.  I've done a big re-install and my other mods are clean and work great. Now i think the only problem is getting the animation to trigger. Any tips? My new load order:

 

 

[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] CaravanPack.esm

[X] YUP - Base Game + All DLC.esm

[X] NSkies URWLified.esm

[X] Project Nevada - Core.esm

[X] Project Nevada - Equipment.esm

[X] Sexout.esm

[X] SexoutCommonResources.esm

[X] SexoutSlavery.esm

[X] SexoutLegion.esm

[X] ELECTRO-CITY - CompletedWorkorders.esm

[X] ELECTRO-CITY - Highways and Byways.esm

[X] New Vegas Redesigned II.esm

[X] Lings.esm

[X] MikotoBeauty.esm

[X] Project Nevada - Rebalance.esp

[X] Project Nevada - Cyberware.esp

[X] SaxxonsQuestPack.esm

[X] VanGraffHostilityQuestFix.esp

[X] The Mod Configuration Menu.esp

[X] Cass and Veronica.esp

[X] Better Burned Man.esp

[X] populatedcasino-light.esp

[X] UHNV.esp

[X] markers.esp

[X] PerkEveryLevel.esp

[X] NewVegasBounties.esp

[X] NewVegasBountiesII.esp

[X] Bottlecaps Have Weight.esp

[X] Casino Exchange All.esp

[X] pipboy2500_edisleado.esp

[X] SaveCass.esp

[X] FlashlightNVSE.esp

[X] Geonox_Riot_Armor.esp

[X] Seeker Armor.esp

[X] UrgeWasterScarf.esp

[X] LingsPrettyThings.esp

[X] NVR- Recommended.esp

[X] New Vegas redesigned- Honest Hearts.esp

[X] Voice dissonance fix.esp

[X] RemoteControlCompanions.esp

[X] NVWillow.esp

[X] No Neos.esp

[X] realistic headshots.esp

[X] NSkies URWLifiedOWB.esp

[X] NSkies URWLifiedHH.esp

[X] NSkies URWLifiedDM.esp

[X] ProjectRealityMkIv5HDR.esp

[X] MikotoBeauty.esp

[X] C4.esp

[X] delilah.esp

[X] Recipe Dynamite.esp

[X] SexoutWillow.esp

[X] SmallerTalk.esp

[X] SexoutZAZ.esp

[X] SexoutNCR.esp

[X] SexoutPowderGangers.esp

[X] SexoutKhans.esp

[X] SexoutWorkingGirl.esp

[X] SexoutKings.esp

[X] SexoutFiends.esp

[X] VanGraffHostilityFactionFix.esp

[X] Wasteland Soldier - NV Edition.esp

[X] SexoutSexAssault.esp

 

 

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 Drugging is not turning off; this has been a long-standing issue with this mod. (Not your fault ;) )

 

The latest version is working out pretty good for me. It would be useful if there

was a limit to the the number of stalkers stalking at any given moment. Most of the

time the mod behaves itself, but every so often you get swarmed... I'm talking about 10

stalkers clustering around you at once, OR take advantage of the behavior and add

a gang rape feature with a chance of 3 way animations. Given human nature, gang

rapes are a pretty plausible result of multiple stalkers and mob behavior in general.

So having NPC's crouching and watching (failed stalkers) would actually be more realistic

than having them give up and disperse. The distance from the PC would have to be adjusted

a bit farther away to keep them from fouling the animation.

 

 

 Ditto Mostly, ;) 

  - previously there were 2 on one animations.. ( I don't know how far the re-write has gone scripitng wise), but presently,  the second in usually  just stands up delivers a conversation line, and leaves...rather than taking their turn or making it a 2 on 1    .  ocasionally,  well rarely,  there will be a 2 or 3 in a row train  but so far it is rare on this end . and I've only had the player swarmed once and then on a 90+ % setting..

 

 

 Also, another combat - rape option,

 

Consider,..  where several members of the same faction are within reasonable distance  ( thrown weapon? pistol? ) once the first attacker turns ravager,  the combat is  terminated and all members of that faction within range immediatly run up and join in  - legitimately swarming in this case - the player in a gang with multiple rounds of 1 and 2 on. with ongoing limb and/or additional  damage checks..  -  and the option of the player being 'left for dead', or a longer cooldown,  etc...

 

 This would also work for the sleep-rape scenario,  as  it can  lend itself to a greater possibility of multiple attackers when the character is naping in an area where multiple members of a faction they are not members of / or in highest esteem with,  are bunking out.

 

 Thanks,

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Stalkers can't end up in threesomes at the moment. It would be easy to do though- use a check on distance to any others. I think they are in a formlist you can check already, or if not you could add one. At the moment stalkers give up after 120 seconds- but it would be an easy thing to add an MCM option to adjust.

 

The second part might feel like a bit too much for some players... but it is scriptable if you want to make a plugin for it.

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Do Stalkers work?

 

Could you enable debug in the MCM, then check the console during combat and post anything it says.

I don't think stalkers work. I enabled the debug menu and nothing came up during combat. Any other tips? 

 

EDIT: It does say in the console "Sexual Assualt Loaded". But I still can't get combat rape going.

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It sounds like the mod hasn't initialized for some reason. Did you ever see a message in the top left saying something like "Sexual Assault: Loaded, Go get Molested!" or "Sexual Assault: Failed to Load"?

 

If it did initalize, then any time you set the random rape rate to 0, return to game for a moment, then go back and set it to something else you should see a message: "Rapist Abound started, beware of random molestation", do you?

 

Are you using any alternative start mods? The mod is supposed to be disabled before you complete the first quest and leave Doc Mitchel's house, or build character with TTW. If something has modified that it may interfere.

 

Are you playing a male or female character, and have you allowed the right sex type in the MCM?

 

There 4 things you can try:

 

- If you are playing a male, try female.

- Load an old game when you didn't have the mod, and see if it works.

- Start a new game and see if it works

- Disable all your mods except FNV and its DLC, sexout, SCR and SexAssault, and see if it works. The 3 above work best if you do this one at the same time.

 

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It sounds like the mod hasn't initialized for some reason. Did you ever see a message in the top left saying something like "Sexual Assault: Loaded, Go get Molested!" or "Sexual Assault: Failed to Load"?

 

If it did initalize, then any time you set the random rape rate to 0, return to game for a moment, then go back and set it to something else you should see a message: "Rapist Abound started, beware of random molestation", do you?

 

Are you using any alternative start mods? The mod is supposed to be disabled before you complete the first quest and leave Doc Mitchel's house, or build character with TTW. If something has modified that it may interfere.

 

Are you playing a male or female character, and have you allowed the right sex type in the MCM?

 

There 4 things you can try:

 

- If you are playing a male, try female.

- Load an old game when you didn't have the mod, and see if it works.

- Start a new game and see if it works

- Disable all your mods except FNV and its DLC, sexout, SCR and SexAssault, and see if it works. The 3 above work best if you do this one at the same time.

It totally works when I made a new game! Cool! So is it still possible to do it with my old loads?

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Does not seem to work for me. Using the recent WIP version you reccomended and did a new save. Finished the "aint that a kick in the head quest" and turned up all the rape % to 100 and still nothing. I got the "go get molested" when I first started the game and when I turn the random slider down to 0% it says off in the console (debug mode) but when I turn it back up to 100% and it says "on" in the console I don't get any message in game.

 

My load order.

 

 

 

FalloutNV.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
FCOMaster.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutLegion.esm
NevadaSkies.esm
T6M Equipment Replacer NV.esm
NCR CF - Sexout.esp
The Mod Configuration Menu.esp
PinkPrincessSuitEN.esp
FCO.esp
PerkEveryLevel.esp
SexoutLust.esp
NevadaSkies - Ultimate DLC Edition.esp
SmallerTalk.esp
SexoutZAZ.esp
SexoutSex.esp
Mass Effect 3 - Female Shepard Race.esp
SexoutFiends.esp
SexoutKhans.esp
SexoutKings.esp
SexoutNCR.esp
SexoutPowderGangers.esp
SexoutSexAssault.esp
SexoutSpunk.esp

Total active plugins: 35
Total plugins: 35
 

 

 

 

 

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I might have an update at the weekend and I can see about putting it back. Its kind of risky game-breaking wise though. To do list is to add a concede key, make the timeouts adjustable, add stalker threesomes, and switch it over to using the sexout scanner rather than repeating 2 more scans itself.

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It will be somehow. Type into the console "GetStage 00101C1C", and see what that says

I typed "GetStage 00101C1C" into the console and getting that old message:

 

Script 'Sys Window Compile Run', Line 1: [item ID] not found for parameter Object ID. Compiled script not saved.

 

^Does that mean there's something missing?

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I might have an update at the weekend and I can see about putting it back. Its kind of risky game-breaking wise though. To do list is to add a concede key, make the timeouts adjustable, add stalker threesomes, and switch it over to using the sexout scanner rather than repeating 2 more scans itself.

 

That's nice to hear. Also: Are my companions allowed to combat rape as well? Because as for now I wasn't able to see any of my companions raping an enemy during a fight.

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Don't get me wrong, but it seems i don't understand something. So this complicated mod with all those percentages,calculatings and other stuff, developing from Brutal Rapers is aimed only to get your pc raped? Without even the ability to rape someone back? :) It looks a bit of a strange, as for me...:)

 

p.s. Maybe someone know a way to achieve the simple and effective functionality of LoversRapers from Oblivion but  for the Fallout NV? The only way i see it, for now is combination of discussioned mod with SexoutRapist 1.04...but it's much more complicated then one simple mod and can get you more compability/performance issues then

aimed effect.

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