saladboy21 Posted June 26, 2013 Posted June 26, 2013 Very strange. I am not having RR problems or CTDs.
Nverjos Posted June 26, 2013 Author Posted June 26, 2013 For those having the CTD issues, be patient, I clearly stated this was a beta and to not use it on a main game your playing, use Brutal Rapers for now in your main playthrough as Zippy has a stable version of that up. I'm working on fixes, tweaks and additions and putting them through the ringer personally in my own little semi-playthrough. Things are just taking me longer now that summer is here and my kids are out of school and doing alot of traveling to right now with the family and a sister going through cancer treatment who just moved in with me. I'm not giving up on the mod, but my time is very limited for the next few weeks (I've had maybe 3 hours to work on this in the past week) so please be patient, I appreciate everyone helping to test the BETA version here. You can help speed up the process by posting exactly when and where the CTD's are happening and if you can reproduce them. What mod settings were enabled, where were you, who was it with, was it the first/second/third time in that area, did it work the first and not the second visit and so on. I may not be able to respond much on the forums (currently 200 miles away from home and my pc), but I do check in on my phone quite often and have my laptop here with the mod/scripts to work on them (unfortunately my laptop cant handle FONV so I can't test my changes till I get home)
Schendel3074 Posted June 26, 2013 Posted June 26, 2013 Brutalrapers works just fine but this on don't work at all for me. It shows up in the MCM menue and I can change the options but I slept the sleep rape at 100 and did it like 10 times and nothing happens. did same thing with combat and again nothing. Are you supposed to do anything else other then putting esp in data and turning it on? thanks
Guest Posted June 26, 2013 Posted June 26, 2013 You can still use it on a main game imo. If you get CTDs or other problems just disable the mod and clean save. I only have the occassional CTD that can be overcome by reloading.
Odessa Posted June 27, 2013 Posted June 27, 2013 If you're getting repeat crashes in an area, set Combat Rape to 0 while you are there. No need for a clean save, and you can just turn it back on when you go somewhere else. This has always fixed it for me ------ Jalil: I have a theory on the bug; as I understand you are using GetRef, and GetNextRef to scan an area for NPCs in the combat script? I use the same technique to make NPCs steal from you in my mod, I have noticed two issues with it: 1- It can grab the same ref multiple times in the same loop run, sometimes even consecutively. I've noticed 'set rActor to Pencil01' in the brutal-rapers code, I initially copied this too, but as far as I can tell it actually does nothing, and if an actor function tries to runs on pencil01 it crashes the game. 2- It grabs invisible NPCs such as ones that have not actually appeared (yet?); for example it grabs NCR heavy troops at the 188 before they've appeared later in the game, and Vipers in areas where they respawn but are not currently present (I believe) If I remember right, I think you said the combat script should not be running when the CTDs happened (no combat). Perhaps invisible NPCs are somehow keeping it running and confusing it Might not be relevant.. and I don't have an immediate suggestion as to how to fix it. Good luck
Nverjos Posted June 28, 2013 Author Posted June 28, 2013 I'll have an update up tomorrow night that "should" fix the random combat rape CTD's, I've been using it for about 6 hours now with no crashes, still getting the ctd's on glowing ones though, so not sure there, may just leave them off completely, sort of like a glowing one is to far gone to care about raping you or not. Centaurs are still crashing too... not even sure if they have animations to begin with now that I think about it, I'll have to look. But Mutants are fixed. @Schendel3074 - Do you have BrutalRapers and this mod active at the same time, if so this one will show up in the menu, but will not work at all. I set it up so this mod shuts off completely if it detects brutal rapers running.
LordBolton Posted June 29, 2013 Posted June 29, 2013 I wonder if it's possible to switch off the 30 minute cool down?
AviaS Posted July 4, 2013 Posted July 4, 2013 I wonder if it's possible to switch off the 30 minute cool down? Agreed, is there a chance that this cooldown will be switchable via MCM or another way? Wery tired of kill\resurrect enemies when having fun.
Pkatt Posted July 4, 2013 Posted July 4, 2013 I just figured out something and thought I would let you know, just an FYI (apologies if you already know it or it has been reported and I haven't seen it) Every time I would sleep or wait, my character would stop and masturbate. Every time, no exceptions. While she is probably just turned on by her own hotness, this would be quite embarrassing when I would "wait" in a crowded room. So today I had a few moments, started running through mods, disabling, testing, to see what was causing it. Found out that it is the sleep/wait option for random rapes in this mod. If I set it to 0, everything works fine. If I set it to anything else, then anytime I sleep or wait, and the rape does NOT occur, but the masturbation animation occurs instead. Since I had it set low, (15%), I was only seeing the masturbation, until I started the testing over and over. Not a big deal to me, it was set so low, I just turned it off, but thought I would let you know. Thank you for your work on this, everything else so far seems to work fine. Near the start of a new game, during the goodsprings gunfight, I thought I saw one more bad guy running off. Went to chase him, by myself, with my new character that wasn't good at anything but science and repair. Ran around a building, by herself, and ran smack into Cobb himself, who shot her twice then proceeded to rape her. Before the rape was done, here come the townsfolk, and they killed him during the act. It was my first experience with this mod in game, and it increased the immersion level! Again, thank you.
emo877 Posted July 5, 2013 Posted July 5, 2013 2Pkatt - does current version sexout can abort act when one of partners becomes dead (in xL-oblivion it's true even for significant hp damage)? i ceased play SO abt year ago, then it couldn't stop - dude with blown away head continued rape :-(
Pkatt Posted July 5, 2013 Posted July 5, 2013 The animation stopped when they killed him. So it either did abort, or was a big coincidence!
varexa Posted July 6, 2013 Posted July 6, 2013 Troublez =S I'm experiencing a small problem while using the Sex Assault mod: the Equipment Theft feature doesn't seem to occur (even if the chance is set at 100%) and also can't seem to get the random rapes to occur while sleeping (also even if at 100% chance). So yeah.. any chance there's a known remedy for this? Just seems odd because all of the other features seem to work and are modifiable through MCM, just those 2 things don't work..
Odessa Posted July 7, 2013 Posted July 7, 2013 @Varexa: Equipment theft does mostly work, but only a few alcohol/drug items are currently stealable @Jalil: Theft of caps is broken because the following line of your code: ---- ; === Equipment Theft ==== .... set iVar to 1 + GetRandomPercent * 2 / 100; Number between 1 and 3 ---- Where iVar relates to theft of either 1: Alcohol 2: Drugs 3: Caps Only ever results in 1 or 2 because even if GetRandomPercent = 99 (the max) , then 1 + 1.98 = 2 (as iVar is an int and GECK always rounds down) Change the 2 in the equation to a 3 and it will function as intended (as you probably already knew)
Guest Posted July 7, 2013 Posted July 7, 2013 I have companions set to OFF but Veronica is still getting raped.
muertos069 Posted July 7, 2013 Posted July 7, 2013 Whenever I have Smart options turned on for combat or stalker rape, it functions but the actual animation hangs and does not occur. If I turn smart options off animations occur just fine.
Odessa Posted July 11, 2013 Posted July 11, 2013 Jalil: I have discovered another bug in your code. Stalkers are never reenabled after the player enters a restricted cell In SexAssaultRRQuestScript, section: ;=====Restricted Cell Check===== The Label 0 loop sets iRestricted to 1 when player enters a respective cell. As far as I can tell it is never reset and I have noticed stalkers becoming broken by always getting the 4.1 (restricted cell) debug message in cells it previously worked. Adding 'set iRestricted to 0' before the 'Label 0' fixed the issue for me, so I'm pretty sure this is the problem. --- UPDATE Spotted another bug in section 2.4 of SexAssaultRRQuestScript. Feral Ghoul MCM control is reversed. ---- elseif (SexAssault.iFeralGhouls) && (rActor.GetIsCreatureType 5) set iCanBeRapist to 0; ---- First clause should be a not (like all other lines in that block), so (SexAssault.iFeralGhouls == 0) ---- UPDATE 2 Spotted another bug in 'SexAssaultRapistEffectScript', in section ";=====Smart Stalk On=====" The random rape chance setting is reversed: 0% means always and 100% means never ... if (rRapist.GetAv Intelligence > 4) || (rRapist.GetAv Perception > 4) || (GetRandomPercent >= SexAssault.fRandomRape) .... Final clause should be LESS EQUAL, (GetRandomPercent <= SexAssault.fRandomRape)
Hedlum Posted July 14, 2013 Posted July 14, 2013 I believe I may be experiencing the mentioned bugs above but I'm afraid I'm no coder, and thus have little to no idea how to correct the issues and am fearful of messing with something I don't fully understand. Would it be alright to request a fix/update be posted?
Odessa Posted July 14, 2013 Posted July 14, 2013 @Hedlum: I'm sure Jalil will fix it soon, its not my mod so it would be wrong to upload a fix I made. In the meantime just remember MCM control for feral ghoul/stalk rates are reversed. To fix stalkers, if you get the "Sexual Assault: RR - B4.1" Debug in dev console while in cells it previously worked, you could try typing in the console: ResetQuest XX000ADE Where XX is the Load Order of Sex Assault, which you can find by looking in FOMM. ..I think that will do it.
SquallPT Posted July 15, 2013 Posted July 15, 2013 Great mod, first one i installed on my fresh copy of Fallout NV ultimate edition So i'm a fresh noob on installing mods in new vegas, but it's all working
dongding Posted July 15, 2013 Posted July 15, 2013 Will there be an option which enables NPC combat rape to other NPC's (no PC / companion) in the future update?
deathparade Posted July 17, 2013 Posted July 17, 2013 is there a difference between the SSR and SCR version?Apart from the one requiring SCR and the other SSR
Kawauso Posted July 18, 2013 Posted July 18, 2013 I have an idea for the multiple rapes option. I think it would be cool if it allowed chainraping. When the first is done, then it's the next ones turn and so on, until all enemies within range have done it. They could even say something degrading before they start for more immersion, like in LoversRapers for Oblivion. It doesn't have to overwrite the three-way animations. There could just be a chance for either to happen. It seems that you cannot get rapped while knocked out. Also if sex duration >15s then rapers leave. i need to test this further but anyway rapists needs to stick to you when you get raped, makes no sense that they go away because waiting for their turn takes too long. Making the knockout duration additive for chain sex would be pretty neat but that would be a feature for sexout itself.
Nverjos Posted July 18, 2013 Author Posted July 18, 2013 Sorry guys and gals that I haven't been updating/responding. I've been in and out the hospital for weeks with my sister and her cancer treatments and have had zero time to work on this at all. I promise I'll be getting back to it soon, just bear with me, things should return to normal for me soon. The timing of my release for the alpha version of this mod was just bad timing on my part. @Odessa, thank you for the extensive code testing/debugging while I've been away, and thanks for answering the questions in the thread.
brocules Posted July 18, 2013 Posted July 18, 2013 Sorry guys and gals that I haven't been updating/responding. I've been in and out the hospital for weeks with my sister and her cancer treatments and have had zero time to work on this at all. I promise I'll be getting back to it soon, just bear with me, things should return to normal for me soon. The timing of my release for the alpha version of this mod was just bad timing on my part. @Odessa, thank you for the extensive code testing/debugging while I've been away, and thanks for answering the questions in the thread. Take your time, and sorry about your sister - best of luck to her.
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