ChianasGeek Posted March 2, 2014 Posted March 2, 2014 Hal, it's in the post that the Staff Edit in the OP points to... Here
panthercom Posted March 2, 2014 Posted March 2, 2014 The latest update is working much better now. One odd bit of behavior that I saw with this version, and the one preceding it, was that the MCM settings were changing by themselves upon first entering the Capitol Wasteland. So, if I was to change settings while in Megaton after installing Sexual Assault, they would change as soon as I exited Megaton. After correcting the settings while in the Capitol Wasteland they appear to stay permanent from that point onwards. Something to do with a quest start, perhaps? I'm seeing some interaction with what I guess is Sexout Spunk. After being assaulted by animals they are turning non-hostile for some undetermined length of time, which might be the faction cum smell feature kicking in; I like this; it suits me just fine. What will happen is that the random rape feature will take over from the combat rape if set appropriately, and it is a nice smooth transition. This is not affecting human factions, BTW. I think the drugging disable bug is finally fixed; I'm not sure if the sleep rape feature is working though. Will NPC's change cells to rape the PC with sleep rape? Such as entering one's home in Megaton? Thanks again for fixing this
Odessa Posted March 3, 2014 Posted March 3, 2014 The settings get defaulted when the mod initializes, which in this version is when you first enter an exterior cell. It should only happen once. I presume this was to prevent script breaking during game intros. The faction changes will be spunk, although I added a feature to increase certain stalk chances based on smells (+maybe factions too?) a while back.. be careful at repconn/vault 34, feral ghouls commonly harbor various STDs. I fixed sleep/wait on October 19, its broken in the OP version (gets permanently disabled). It sometimes give unpredictable results like ghost stalkers, because running a script during sleep/wait is awkward since the game world 'secretly' updates during this time- local NPCs reevaluate packages and may teleport elsewhere, and various other things can happen. This mod aspect is very simple, NPCs won't follow you into cells... or at least, this mod doesn't cause that. You could expand it though
jh2014 Posted March 5, 2014 Posted March 5, 2014 Using "March 1 v2" version, MCM is not showing any options for this. Console says that it's loaded, no other message. The top-left "molest" message is there. Pressing "X" says I'm submitting, but nothing happens. Normal sex works with other mod.
Odessa Posted March 5, 2014 Posted March 5, 2014 1) Does the MCM work for other mods? 2) Did you rename the mod? if you do then it is guaranteed to break the MCM. Never rename mods. It should be called "SexoutSexAssault.esp". You should use FOMM to install the .zip, which will prevent this. If you manually copied it into your data folder and it has a '(2)' on the end, its broke. 3) Could you try loading another save game from before you loaded the mod and see if is any different? 4) If it still doesn't work, type into the console: GetQuestRunning XX000ae8, where XX is the load order of the mod, and see what that returns
LukeDuke Posted March 5, 2014 Posted March 5, 2014 Maybe he's/she's using older version of the NVSE or something, for me all is working fine with ''March 1 v2'' update. And I'm using newest available NVSE - which is for now v4.2b3.
RitualClarity Posted March 9, 2014 Posted March 9, 2014 The links on the OP work for the original download. the links for the corrected download don't work however the "whats new" does and there is a version that is there. Not sure that is the newest one but it is better than the one in the OP.
ChianasGeek Posted March 9, 2014 Posted March 9, 2014 It's the link in the second line of the staff edit in the OP that works, and points to Odessa's post from 13th Oct 2013 which she's updated with more recent versions. The link in the first line of the staff edit goes nowhere, heh.
Odessa Posted March 13, 2014 Posted March 13, 2014 I have created a proper download page for this mod which can be found here The version there has a small update from the one on page 13 or so of this thread- factions are modifiable via a multiplier slider rather than just ON/OFF toggle. I was sad the powder gangers wouldn't try me out any more when I disabled Tryouts-Powder-gangers for NCRCF. Conceding and the stalk multiplier solved it.. Could a moderator perhaps lock this thread and add a link to the new one to its OP?
Supraheroic Posted March 19, 2014 Posted March 19, 2014 Getting a problem where female rapists (SEX TOYS ON) will keep their strap-on equipped after random attack. Even if some other sexual encounter occurs after this they still keep it on. Amusing, but still immersion breaking...any way to reset this?
JohnGlock Posted March 20, 2014 Posted March 20, 2014 99% of the time a CTD indicates a missing .esm or .esp file. It could also be a case of combining older versions with newer versions.
panthercom Posted March 20, 2014 Posted March 20, 2014 Your problem report leaves too much to the imagination to be of any use in soliciting assistance. Crashes to desktop
BruceWayne Posted March 20, 2014 Posted March 20, 2014 I have created a proper download page for this mod which can be found here The version there has a small update from the one on page 13 or so of this thread- factions are modifiable via a multiplier slider rather than just ON/OFF toggle. I was sad the powder gangers wouldn't try me out any more when I disabled Tryouts-Powder-gangers for NCRCF. Conceding and the stalk multiplier solved it.. Could a moderator perhaps lock this thread and add a link to the new one to its OP? Can do! If the original author wants this thread back, send me or DoctaSax a pm and one of us will unlock it again. New thread is found here: www.loverslab.com/topic/28569-sex-assault/ Thread locked.
Recommended Posts