nutluck Posted December 16, 2013 Posted December 16, 2013 Could someone get their female character raped by another female and tell me if the strap-ons are staying equipped? I only have the latest patch of Sex Assault enabled; no other Sexout mods other than Wear and Tear, and have done a clean save. The strap-ons equip as soon as the female undresses, and immediately unequip before the sex starts Afterwards, the character may sometimes be seen sporting a bright red strap-on while fully clothed. This is happening with Random Rape and Combat Rape toggled on; I've also tried different MCM settings with no success. I had Sexout Strap-On Sex enabled for a while, and strap-ons equipped properly with that mod FWIW. The couple of times it happened they used them for the whole animation with this mod.
panthercom Posted December 16, 2013 Posted December 16, 2013 Thanks for the report; something must have gotten corrupted in my game (something other than The Courier ) Could someone get their female character raped by another female and tell me if the strap-ons are staying equipped? I only have the latest patch of Sex Assault enabled; no other Sexout mods other than Wear and Tear, and have done a clean save. The strap-ons equip as soon as the female undresses, and immediately unequip before the sex starts Afterwards, the character may sometimes be seen sporting a bright red strap-on while fully clothed. This is happening with Random Rape and Combat Rape toggled on; I've also tried different MCM settings with no success. I had Sexout Strap-On Sex enabled for a while, and strap-ons equipped properly with that mod FWIW. The couple of times it happened they used them for the whole animation with this mod.
nutluck Posted December 16, 2013 Posted December 16, 2013 I should point out if you have tryouts installed and they approach you then they don't use them then. I have not had a assault triggered since I added tryout so perhaps that could be a conflict if you also have tryout, since I know the dialogue ones triggered by tryout don't use strapons even if it triggers a sexual assault.
Sunnstor Posted December 16, 2013 Posted December 16, 2013 @Sunnstor: that commented out code is for humans, it works but some of those specified anims are broken and not in the default random picker. Enable them if you want to have a look, they are nice but misaligned. The fix for creatures is different, its an extra condition added to the searching loop. @nutluck: the problem is finding a good way to achieve that, if it was easy/reliable someone would have done it already. You'll have to look into this yourself. One solution I tried is adding a +50 Damage threshold for 30 seconds to the roofie effect and setting drugging to 100%. Of course, that is obviously not a great solution. Setting the range to 2500 is amusing for a while but doesnt play well. Something that seems strange is that if the player character is low on health and fighting a creature, there are often situations where two other creatures "spawn" at the character. But the script only seems to search for two, one (A) in close range (the one which starts the sequence) and then one more ( in a distance of 400. But where does the third come from? Is this the problem which you have fixed in your version?
Halstrom Posted December 16, 2013 Posted December 16, 2013 @nutluck: the problem is finding a good way to achieve that, if it was easy/reliable someone would have done it already. You'll have to look into this yourself. One solution I tried is adding a +50 Damage threshold for 30 seconds to the roofie effect and setting drugging to 100%. Of course, that is obviously not a great solution. Setting the range to 2500 is amusing for a while but doesnt play well. SexoutDrugging duration doesn't actually effect the vanilla drugs like roofies yet
panthercom Posted December 17, 2013 Posted December 17, 2013 Now that you mention it, strap-ons weren't working with Tryouts either. I should point out if you have tryouts installed and they approach you then they don't use them then. I have not had a assault triggered since I added tryout so perhaps that could be a conflict if you also have tryout, since I know the dialogue ones triggered by tryout don't use strapons even if it triggers a sexual assault.
Odessa Posted December 17, 2013 Posted December 17, 2013 @Sunnstor: I believe I have fixed this issue by adding a check to only grab 1 actor if it is non-human. Normally it grabs 2 if they are available. I've made also a new system to improve the gameplay- instead of just using a chance and health threshold you have a calculated 'rape defense' which is based on: (adjustable base + unarmed skill + equipped weapon modifiers) * health percentage : vs : opposing skill of attacker + random Weapon modifiers: Negative: - no weapon equipped - 2 handed rifles (too hard to wield at close range) - Reloading - grenades/mines Positive: - 1 hand melee (based on melee skill) - 2 hand melee- as above but less so - Pistols - Automatic weapons - Unarmed weapons (based on skill) A similar system works for stalkers too, if you win by a lot you push them down and they give up, if its just by a little then it slows them down and you might still drop equipment. I plan to add a 'concede' key. I also did some fixes to stalking because it used to check all actors in an area, but if they couldn't detect anyone they just give up and cooled down. Its not all finished and I can't do more testing/fixing until weekend, but if someone wants a go at the WIP it is attached.. if I remember right it mostly works. Turn on debug for some info Attached file moved to current main post: here
Nichoice Posted December 18, 2013 Posted December 18, 2013 @Sunnstor: I believe I have fixed this issue by adding a check to only grab 1 actor if it is non-human. Normally it grabs 2 if they are available. I've made also a new system to improve the gameplay- instead of just using a chance and health threshold you have a calculated 'rape defense' which is based on: (adjustable base + unarmed skill + equipped weapon modifiers) * health percentage : vs : opposing skill of attacker + random Weapon modifiers: Negative: - no weapon equipped - 2 handed rifles (too hard to wield at close range) - Reloading - grenades/mines Positive: - 1 hand melee (based on melee skill) - 2 hand melee- as above but less so - Pistols - Automatic weapons - Unarmed weapons (based on skill) A similar system works for stalkers too, if you win by a lot you push them down and they give up, if its just by a little then it slows them down and you might still drop equipment. I plan to add a 'concede' key. I also did some fixes to stalking because it used to check all actors in an area, but if they couldn't detect anyone they just give up and cooled down. Its not all finished and I can't do more testing/fixing until weekend, but if someone wants a go at the WIP it is attached.. if I remember right it mostly works. Turn on debug for some info I was wondering whether companion combat rape for male PC has been implemented yet as toothache mentioned in this WIP version?
panthercom Posted December 20, 2013 Posted December 20, 2013 I tried the latest update last night. A few observations: Companion rape is happening even though it is turned off. The dynamics of random rape are erratic; I either get every single NPC clustered around my character or she gets ignored entirely - same settings -same cell. Got a CTD when my companion was being raped; that has never happened before with this mod (random). Combat rape seems to be a bit better; less being beaten upon while being raped, from what I saw. I like that your trying to work the bugs out, but the mod seems to be drifting in a less appealing direction based on my usage- I see it as a utilitarian and useful tool... I want rough action; I set the percentages and I go where I please and things happen in a predictable manner most of the time; -my imagination- supplies the storyline. I hope you'll provide some way to bypass all the additional features and allow it operate in a linear manner without the all the qualifiers. I'm also not thrilled with the removal of the rape hotkey; and the other mod that supplies that feature is next to useless, since Positioning does not function with it. I'm loathe to complain about someone else's efforts, especially when they're doing it out of the goodness of their heart. I would suggest branching the mod if you're going to make it more complicated and leave a bare bones, stripped down version for those of us who prefer a simple, slightly rusted spanner in their toolkit. Thanks for your other efforts; I never play without Wear and Tear enabled I also like what you're doing with Soliciting.
Odessa Posted December 20, 2013 Posted December 20, 2013 In the WIP, in theory, with Random rapes, every (MCM available) NPC has the chance % check, and if they pass they actually try (but as before, if the chance fails they cool down for 5? gamehours). In previous version, the chance was checked for every NPC in cell, but when one passed and couldn't immediately detect any potential victims they just cooled down anyway. Hence, at the same % chance option you will now get (sometimes MUCH) more, but the % chance is also more meaningfully accurate. Although there may be a bug in the WIP. I've never touched or looked at companion rape, it was done by Jalil and Prideslayer, but probably there is a missing check somewhere, I'll have a look soon. The intention of the rape defense/offense is to improve gameplay, but if you don't like it you can just set the base defense to -100 in the MCM, which effectively means you always fail like originally. Previously you had the health % check- I have just expanded that to make it a little more complicated, so you might now still get taken at 100% health if you holster your weapon or get caught reloading, and melee weapons are no longer so nerfed by the mod. Before you couldn't do anything to stop stalkers except run or fast travel, and I thought that didn't feel realistic. On the rape key removal- why don't you create a mod to do it, it'll pretty much be copy/paste, and then you can add your own improvements. I don't know why you would get a CTD, let me know if it happens during this mod again.
panthercom Posted December 20, 2013 Posted December 20, 2013 The companion rape not disabling has been a problem with previous versions, but it would only happen once after entering a new cell. It happened 3 times before I exited the cell, so I thought perhaps you had made some changes that were affecting it. It's pretty erratic when it's switched on too, although I could see that constant companion rape could be a problem if you wanted to leave a cell with the sex animation still going. MCM changes don't always take effect unless you exit a cell. I did set the base defense to -100; the triggering of sex animations was erratic across different cells and factions. First the Fiends ignored my PC and raped my companion three times, then I went to a casino and it turned into a lesbian rape fest, about a ten to one female to male ratio. Previous versions were always more evenly balanced male to female/would match the gender balance within the cell. It seems like there might be some interactions that are causing bizarre behavior; Sexout can cause some pretty random things sometimes (like disappearing strap-ons). The only things I have mentioned are the events that are atypical of Sex Assault activity; things I have never encountered before under similar conditions. Yes, I know I need to learn to do some rudimentary scripting; previous attempts have transformed me from a mildly eccentric person into a screeching, keyboard-banging chimpanzee I'm going to completely remove Sexout and all it's related mods, reinstall, and try again (need to fix the disappearing strap-ons) I'll report in if the behavior changes.
saviliana Posted December 20, 2013 Posted December 20, 2013 I don't know why,it seems the latest Sex Assault mod couldn't work with the latest beta version SCR? I run basic mod as sexout NG beta 2.6.81 and SCR beta 131126 to try pin the problem and it still crash. No matter starts a new game or load old save.(It just stops loading and crash back to windows.) And after the crash, I uninstall the latest version of sexual assault and put back the old one but still fail to starts or load the game. Sitrep: Able to load game with old version sexual assault after reinstall SCR beta.
Lazureus Posted December 22, 2013 Posted December 22, 2013 After trying the WIP version you posted, I found that I did like the new defensive mechanics, but all the rapers ONLY come after you or your companion and ignore everyone else around them. Because of this I had to revert to the last version I had as I enjoyed when I wasn't the only target in the room as it were. Especially since I use the sexoutbreeder ,sexoutpregnency, and village building mods to their fullest.
LOL1230 Posted December 26, 2013 Posted December 26, 2013 Looks like I have the MCM bug.Nothing shows up only for this mod. I tried load order, deactiveted all the other mods except for the required and it still didn't fix it, I tried new game and still nothing. I reinstalled the MCM and still that didnt fix it. I had this working once and then that glitch happened.Any ideas what to do?
Odessa Posted December 27, 2013 Posted December 27, 2013 Do you mean the MCM works for this mod but breaks all others, or it doesn't work for this one but does for the others? Are you using the Original version on first page of the thread, the normal version I uploaded (linked from first page), or the WIP version a few posts up? MCM is fragile, so it is possible I broke something. Is anyone else having trouble?
XanonZ Posted December 27, 2013 Posted December 27, 2013 Loaded up post 332's only on a clean minimum mod install and shows nothing under the MCM menu.
Odessa Posted December 27, 2013 Posted December 27, 2013 I'm not able to properly test right now, but my version seemed to work fine a few days ago. It is possible I just broke something and then fixed it without noticing. Try this version, which is current WIP. The MCM works fine for me with it, at least on first load up (haven't tested to see if it breaks later), is this the case for you? Attached file moved to current main post: here
LOL1230 Posted December 27, 2013 Posted December 27, 2013 Wow that new esp did actually fix it. Thank you.It seems that all the other versions cause a problem with mcm but this one works fine. It's a bit strange, every other version I used didn't work with mcm, I couldn't fix it no matter what I did. Changed load order, reinstalled mcm, got bug fixing patches, nothing worked. Just the fact that something somewhere was wrong was so annoying.All other mods worked fine but this caused problems with mcm. I started it up more than once with the new esp and it works fine now.
XanonZ Posted December 28, 2013 Posted December 28, 2013 Everything working good. I've not had it happen yet here. But has anyone had you, your companion nor NPC will get random assaulted while they're talking or in conversation or mid battle. Was an issue in Skyrim early mods. Another I've seen in the past, with more static NPCs would continue assault animations and not return to their posts. Again, haven't seen recently nor in this version, just thought I'd bring it up, and what I'm keeping an eye out for.
panthercom Posted December 28, 2013 Posted December 28, 2013 I have not had any of the issues you have reported that I could attribute to Sex Assault. The only times I had a neverending sex animation was when the pause feature in Sexout Positioning caused it. If you are being stalked and you change cells right when the rape would be beginning you may run into the headless floating body bug. If another NPC happens to be standing in the middle of the rape area your body may also disappear; these are Sexout glitches. Everything working good.I've not had it happen yet here. But has anyone had you, your companion nor NPC will get random assaulted while they're talking or in conversation or mid battle. Was an issue in Skyrim early mods.Another I've seen in the past, with more static NPCs would continue assault animations and not return to their posts.Again, haven't seen recently nor in this version, just thought I'd bring it up, and what I'm keeping an eye out for.
Deadbrother Posted December 29, 2013 Posted December 29, 2013 I don't see the MCM option for "Stalking and Combat Rapes" ("X" by default as I read) and when pressing "X" while sneaking and undetected nothing occurs. I just do something wrong I think.
Odessa Posted December 29, 2013 Posted December 29, 2013 I removed the player rape key because it made me uncomfortable maintaining the mod. There is another mod to do it, or if someone wants to adopt this mod it is easy to put it back.
panthercom Posted December 29, 2013 Posted December 29, 2013 A question... I have never had sleep rape work in any version of Sex Assault... ever. Anyone here had it happen, or am I special? Also, does Sex Assault trigger the animations for Centaurs, Cazadors, and Lakelurks; once again, I have never seen this happen. I tried taking a look myself, but my interpretation skills are not sufficient. It would just be a matter of adding the animation number? ...somewhere...?
Sunnstor Posted December 29, 2013 Posted December 29, 2013 Cazadors and Centaurs worked in this version, about Lakelurks, I don't know. They always do enough damage to keep the player character on distance . I only had some issues with Nightstalkers and Rats. They seem to use the wrong / no animation. Another thing while I tested the version: It seems like "Projekt Ultimatum" does not work well with "Sex Assault". Can anyone confirm this? People never surrender ...
prideslayer Posted December 29, 2013 Posted December 29, 2013 Nightstalkers and Rats run the dog animations, because there aren't animations for them. At least not for rats. I thought someone sent me some for nightstalkers and I added them, but I may have forgotten to update the random picker to actually use them. I'll check.
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