xaz Posted August 31, 2014 Posted August 31, 2014 Mod works fine for now, but how do I play the new animations (for example, new cross anims)? If you use a cross, you'll "play it". Otherwise, you'll have to play the animations manually from the console. There's also an MCM menu that you can use, but there's just too many animations in ZAP to create a system where you could play them all. Playing animations from console: player.sae <animation name> You replace <animation name> with the name of the animation in the FNIS file.
zhangyoazhi Posted August 31, 2014 Posted August 31, 2014 sorry man,i am getting a trouble. The zaz show me 'updating' when i clicked it. framework v1.58b,skse1.7.1,skyui4.1 are all of my ui. so ,could you tell me what should i do?
Shujin Posted August 31, 2014 Posted August 31, 2014 Is it normal that the animations for the Milk O Matic II are not recognized by the Sexlab section of the ZaZ MCM menu? It plays the animations for the Milk O Matic I instead.
3539access Posted August 31, 2014 Posted August 31, 2014 When I use the console to play the new idles, they don't spawn furniture / spawn incomplete furniture in the case of the furo and milking machine animations. When I use the furniture in the zbftestzone, they don't cycle through the idles. Just Sit on the respective Furniture and then run the Sexlab Versions in the ZAP MCM That worked, thanks! I prefer the lighting in the dawnstarbarracksjail cell, so I ended up learning to use the getpos/getangle and setpos/setangle codes to move the furniture around. Everything works nicely!
xaz Posted August 31, 2014 Posted August 31, 2014 Is it normal that the animations for the Milk O Matic II are not recognized by the Sexlab section of the ZaZ MCM menu? It plays the animations for the Milk O Matic I instead. Yes, Milk O Matic II slipped my mind when merging things in ZAP. Support is coming in the next version.
zhangyoazhi Posted August 31, 2014 Posted August 31, 2014 hi sweet, look at me please, could you answer my qusetion please, i'm so sad, crying
magicrealm Posted August 31, 2014 Posted August 31, 2014 Dear XAZ can you please make a simple spell to throw on a npc to Whip the Player (just like the guard in prison overhaul) and another spell to throw on an npc to Whip a target npc ? that is really all we need to make you devices alive and enable prostitution mods etc with this type of game. it is so simple. please make the ZAZ Match Maker.
Laforeette Posted August 31, 2014 Posted August 31, 2014 Hello Community !, refering to the sentence "XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine) http://www.loverslab...leton-extended/" 1)Is there like a instance/mod/feature for the Milk Machine? (curious) 2)If I am not using HDT ? , Refers to HDT Body 1.4 as a preset for your body, as due to the recent bodyslide changes 2.1a which is now featuring a new CBBE HDT Body Preset / (CT77)?
Shujin Posted August 31, 2014 Posted August 31, 2014 Is it normal that the animations for the Milk O Matic II are not recognized by the Sexlab section of the ZaZ MCM menu? It plays the animations for the Milk O Matic I instead. Yes, Milk O Matic II slipped my mind when merging things in ZAP. Support is coming in the next version. Good to know and thanks for the pack, thoses animation are really good ^^
BufusTurbo Posted August 31, 2014 Posted August 31, 2014 Mod works fine for now, but how do I play the new animations (for example, new cross anims)? If you use a cross, you'll "play it". Otherwise, you'll have to play the animations manually from the console. There's also an MCM menu that you can use, but there's just too many animations in ZAP to create a system where you could play them all. Playing animations from console: player.sae <animation name> You replace <animation name> with the name of the animation in the FNIS file. Thank you very much
LukeDuke Posted August 31, 2014 Posted August 31, 2014 Thanks for updates! I have one question, is those two small conflicts ( see images) with Dawnguard are safe?
andrea fin Posted August 31, 2014 Posted August 31, 2014 is there a mod, that doesnt involve whipping, but will put say public stocks in towns where sometimes you will find one of the townsfolk in for punishment rather than jail? or is there a mod you recommend for placing furniture manually in one of my homes? i looked at prison overhaul but there seem two versions, and i dont like the idea of being bound and gagged and marched to jail if i commit some offence while fighting a dragon in town someplace, and i am not into whipping i just want to add a little bondage sometimes. i dont mind furniture in jails, its the whipping i find a turn off. and i have no idea which of the two versions of prison overhaul is the one to use with this mod or is the current one anyway.
darkfender666 Posted August 31, 2014 Posted August 31, 2014 I have this problem: since in installed latest version, the character alignement with pillory and every other stuff is totally offset. Arms are not in the proper holes for examples and so on. Same thing with milking machine (less noticieable) cross etc etc. I use standard CBBE with no HDT or anything. Any idea?
xaz Posted August 31, 2014 Posted August 31, 2014 is there a mod, that doesnt involve whipping, but will put say public stocks in towns where sometimes you will find one of the townsfolk in for punishment rather than jail? or is there a mod you recommend for placing furniture manually in one of my homes? i looked at prison overhaul but there seem two versions, and i dont like the idea of being bound and gagged and marched to jail if i commit some offence while fighting a dragon in town someplace, and i am not into whipping i just want to add a little bondage sometimes. i dont mind furniture in jails, its the whipping i find a turn off. and i have no idea which of the two versions of prison overhaul is the one to use with this mod or is the current one anyway. You can configure Prison Overhaul to not do any whipping, and not do any sex at all, actually. Through MCM all those things can be disabled (you set how likely they are to happen).
xaz Posted August 31, 2014 Posted August 31, 2014 I have this problem: since in installed latest version, the character alignement with pillory and every other stuff is totally offset. Arms are not in the proper holes for examples and so on. Same thing with milking machine (less noticieable) cross etc etc. I use standard CBBE with no HDT or anything. Any idea? Did this happen with the ZAP update? I mean, we didn't change the meshes and didn't change most animations? So something must have changed on your side too?
Mud Posted August 31, 2014 Posted August 31, 2014 So I'm seeing some odd behavior with facial expressions. When I last played some months ago, using what I think was Zap version 5.4, I used cuffs from Zap together with Devious gags, putting the cuffs' Fear mood and the gags' open mouth to get a good submissive look going. Now that I'm playing a new file and using Zap 5.62 with other updated mods, I'm finding that the Zap cuffs' Fear mood is overwriting any attempts from the gags to open the mouth. When equipping a Devious gag and cuffs on an NPC, their mouths close in a second, and when equipped on the player the mouth keeps momentarily opening then closing again, as if the two face effects are struggling for dominance. Thinking that the problem was the two mods clashing with each other, I made an attempt to get around this - I made a quick edit to zbfBondageShell, making it so that if an actor is wearing an item that has both the keywords zbfEffectSetExpression and zbfWornGag, they will have their expression set to Fear and MFG will open their mouths. However, I found the same behavior after making a copy of a shackle that had zbfWornGag attached to it, the mouth would continuously twitch open and then close again. I can't tell if this behavior is because of something faulty in my installation or because of something in this or a related mod, so is this something that others see happening, or is it just me? It doesn't happen when I revert Zap back to 5.4, when it used different scripts, but that leaves me unable to use a number of mods. And it does happen with the new version 6.0, incidentally. I'll have a look at this. Those expressions shouldn't clash. Thanks, I'll make do with panel gags for now to hide the fact that their mouths aren't open, but I really miss the sad face + ball/ring gag combo. Although I seem to have an issue with DD to figure out as well before I can get that back anyway, with the gag and binder animations not persisting through load doors...
SullenMan Posted August 31, 2014 Posted August 31, 2014 coc zbftestzone dont work... its off? or not?
Eikichi Onizuka Posted August 31, 2014 Posted August 31, 2014 I tried the new ZaZ, spectacular..! Amazing new fluid fx Some item do not work.. gap cloth, mom "I do not remember the full name", penis gagthese 3 items do not work for me..! I tried the two milk machine in the head area, my character poses, but nothing happens, tutt still, you do not see any animationwhat should I do to fix these problems, please ?
darkfender666 Posted August 31, 2014 Posted August 31, 2014 I have this problem: since in installed latest version, the character alignement with pillory and every other stuff is totally offset. Arms are not in the proper holes for examples and so on. Same thing with milking machine (less noticieable) cross etc etc. I use standard CBBE with no HDT or anything. Any idea? Did this happen with the ZAP update? I mean, we didn't change the meshes and didn't change most animations? So something must have changed on your side too? Yes happened with ZAP i also added some new idles TBBP animation of dragonfly i guess same day
Z0mBieP00Nani Posted August 31, 2014 Posted August 31, 2014 Mod works fine for now, but how do I play the new animations (for example, new cross anims)? If you use a cross, you'll "play it". Otherwise, you'll have to play the animations manually from the console. There's also an MCM menu that you can use, but there's just too many animations in ZAP to create a system where you could play them all. Playing animations from console: player.sae <animation name> You replace <animation name> with the name of the animation in the FNIS file. I tried using the console command to play one of the animations and it said something about not being able to do something on a graph. Basically nothing appeared or happened.
akbaa Posted August 31, 2014 Posted August 31, 2014 This update I was going add hdt stuff , but I was switching between skeletons so as to accommodate the Milk-Machine . I did fuck around with HDT good enough to know that is possible Cause I did mange to fairly decent movement on a skinned whip I did not save my work though , because I used a crappy mesh to test Maybe later I would add a few things who knows Here is hoping for animated leg irons in the next version then! I guess that would be pretty awesome^^
bubbagump Posted August 31, 2014 Posted August 31, 2014 Is there anyway you can post these files on a download service similar to some of the other mods on this forum? The reason is I have a cellular internet connection and it likes to slow down a little too much for this website. I was able to get the 40MB file, but I have not been able to get the larger file. I tried to use a direct link using wget, but this website just gives me 401 errors. For low bandwidth connections it is a nightmare to download files from this website for some reason. It seems a little too quick to shut off access to the file if there is any interruption in the download. Thanks for making this mod. I can't wait to actually try it out.
Mud Posted September 1, 2014 Posted September 1, 2014 So I'm seeing some odd behavior with facial expressions. When I last played some months ago, using what I think was Zap version 5.4, I used cuffs from Zap together with Devious gags, putting the cuffs' Fear mood and the gags' open mouth to get a good submissive look going. Now that I'm playing a new file and using Zap 5.62 with other updated mods, I'm finding that the Zap cuffs' Fear mood is overwriting any attempts from the gags to open the mouth. When equipping a Devious gag and cuffs on an NPC, their mouths close in a second, and when equipped on the player the mouth keeps momentarily opening then closing again, as if the two face effects are struggling for dominance. Thinking that the problem was the two mods clashing with each other, I made an attempt to get around this - I made a quick edit to zbfBondageShell, making it so that if an actor is wearing an item that has both the keywords zbfEffectSetExpression and zbfWornGag, they will have their expression set to Fear and MFG will open their mouths. However, I found the same behavior after making a copy of a shackle that had zbfWornGag attached to it, the mouth would continuously twitch open and then close again. I can't tell if this behavior is because of something faulty in my installation or because of something in this or a related mod, so is this something that others see happening, or is it just me? It doesn't happen when I revert Zap back to 5.4, when it used different scripts, but that leaves me unable to use a number of mods. And it does happen with the new version 6.0, incidentally. I'll have a look at this. Those expressions shouldn't clash. So I found that being unable to keep the gags working on an NPC was because I hadn't turned on NPC polling for DD, but there definitely is something going on with the cuffs and mouth movement. Now that the polling is on, the gag keeps the NPCs' mouths open, but every several seconds, it does the twitching open and shut thing. I'm no script writer, but maybe it's happening whenever the Zap effects refresh themselves?
weeds3 Posted September 1, 2014 Posted September 1, 2014 I tried the new ZaZ, spectacular..! Amazing new fluid fx 2014-08-31_00101.jpg 2014-08-31_00102.jpg 2014-08-31_00104.jpg 2014-08-31_00095.jpg 2014-08-31_00096.jpg 2014-08-31_00100.jpg Some item do not work.. gap cloth, mom "I do not remember the full name", penis gag these 3 items do not work for me..! I tried the two milk machine in the head area, my character poses, but nothing happens, tutt still, you do not see any animation what should I do to fix these problems, please ? Im having the same problem with the milk machine >-<
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