Skyrim1986 Posted August 30, 2014 Share Posted August 30, 2014 Going  to try that. Thanks for all the help  Link to comment
Princessity Posted August 30, 2014 Share Posted August 30, 2014 Oooooh! I love the new zbftestzone! It's so big and has NPCs in it now! I don't have any reason to go anywhere else anymore, I could live there! XD Link to comment
Ed86 Posted August 30, 2014 Share Posted August 30, 2014 Oooooh! I love the new zbftestzone! It's so big and has NPCs in it now! I don't have any reason to go anywhere else anymore, I could live there! XD indeed you can, since you can cook Npc and do your stuff in barrels Link to comment
Starbrow65 Posted August 30, 2014 Share Posted August 30, 2014 Oooooh! I love the new zbftestzone! Â Errm ... there's a cell called zbftestzone?! And I ... just ... didn't know ... Ms Leeches, you're a daysaver! Must rush over there now ... Â Link to comment
KomradePavlov Posted August 30, 2014 Share Posted August 30, 2014 Hey Zaz, did you guys fix the spider cocoons? For some reason the do not render on the player when equipped. This is only happening with the update from yesterday. Not sure if you've looked into it or not.  Should I re-download the mod? Link to comment
ZaZ Posted August 30, 2014 Author Share Posted August 30, 2014 Hey Zaz, did you guys fix the spider cocoons? For some reason the do not render on the player when equipped. This is only happening with the update from yesterday. Not sure if you've looked into it or not.  Should I re-download the mod?  I have made a note  of that and fixed it From my knowledge it was only the cocoon Spools not showing All the Cocoons use slot 61 now And the Web Uses Slot 48  CocoonSpoolsMF.7z Just Drop them into  Skyrim\Data\meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia  Let me know if works thanks Cheers Link to comment
Skyrim1986 Posted August 30, 2014 Share Posted August 30, 2014 After I deactivated the XP32 Maximum Skeletion mod the animations worked Must been an conflict there. And thanks again for this great and fun mod! Link to comment
ZaZ Posted August 30, 2014 Author Share Posted August 30, 2014 After I deactivated the XP32 Maximum Skeletion mod the animations worked Must been an conflict there. And thanks again for this great and fun mod!  Use one of Groovs extended Skeletons if you are using hdt , bbp etc  http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/  Cheers Link to comment
Eikichi Onizuka Posted August 30, 2014 Share Posted August 30, 2014 Great! Â Good timing with the new fluid effects as well, will be in use soon. thanks! look forward to! Link to comment
Skyrim1986 Posted August 30, 2014 Share Posted August 30, 2014  After I deactivated the XP32 Maximum Skeletion mod the animations worked Must been an conflict there. And thanks again for this great and fun mod!  Use one of Groovs extended Skeletons if you are using hdt , bbp etc  http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/  Cheers  Thanks for the tips  Link to comment
Shujin Posted August 30, 2014 Share Posted August 30, 2014 Just updated my animation pack and after some testing I can say it works correctly, I didn't spot any bugs on my side. Â But I have one question, is there only one milker animation so far? I'm wondering just because I can't find any animation who fits the milker II via the mcm menu. Link to comment
KomradePavlov Posted August 30, 2014 Share Posted August 30, 2014  I have made a note  of that and fixed it From my knowledge it was only the cocoon Spools not showing All the Cocoons use slot 61 now And the Web Uses Slot 48  CocoonSpoolsMF.7z Just Drop them into  Skyrim\Data\meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia  Let me know if works thanks Cheers   Nah, the cocoon suits are not working. The files did not work. The only equipable webbing that works is the webbing bed. I checked, and I don't think I'm having any conflicts with the slots, but I'll post a log. Maybe it will be of use.  Edit: I just realized that it could be DD's hider system. I'll take a look.  Edit2: Nope, not DD's hider system. Link to comment
ZaZ Posted August 30, 2014 Author Share Posted August 30, 2014   I have made a note  of that and fixed it From my knowledge it was only the cocoon Spools not showing All the Cocoons use slot 61 now And the Web Uses Slot 48  CocoonSpoolsMF.7z Just Drop them into  Skyrim\Data\meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia  Let me know if works thanks Cheers   Nah, the cocoon suits are not working. The files did not work. The only equipable webbing that works is the webbing bed. I checked, and I don't think I'm having any conflicts with the slots, but I'll post a log. Maybe it will be of use. Papyrus.0.log  Edit: I just realized that it could be DD's hider system. I'll take a look.  Edit2: Nope, not DD's hider system.   Equipping them Manually works , Even the Spool shows up when I equip it . There has got to be something else . are you using a custom race or sumthing ?  Cheers Link to comment
KomradePavlov Posted August 30, 2014 Share Posted August 30, 2014  Equipping them Manually works , Even the Spool shows up when I equip it . There has got to be something else . are you using a custom race or sumthing ?  Cheers   Nope, no custom race and nothing that changes slots either. The older (i.e. last version) webs worked.  Does the log indicate any conflicts or issues? Link to comment
Depaq Posted August 30, 2014 Share Posted August 30, 2014 Is there a post somewhere about getting breast physics to work with animations? Maybe I installed something wrong or am missing something. Or I'm not even sure if it works this way. I would just like to have my character's normal and quite bouncy breasts to still be as they should instead of being almost completely stiff during animations. Link to comment
ZaZ Posted August 30, 2014 Author Share Posted August 30, 2014 Is there a post somewhere about getting breast physics to work with animations? Maybe I installed something wrong or am missing something. Or I'm not even sure if it works this way. I would just like to have my character's normal and quite bouncy breasts to still be as they should instead of being almost completely stiff during animations.  Manually keyframed breast Animations  will not work with breast physics, You can use HDT and they should work with other animations well even within ZAP they just wont work with the Milk Machine as its supposed to  Cheers Link to comment
Crate123 Posted August 30, 2014 Share Posted August 30, 2014 How do I test the various liquid options again ? What are the commands ? Link to comment
Mud Posted August 31, 2014 Share Posted August 31, 2014 So I'm seeing some odd behavior with facial expressions. When I last played some months ago, using what I think was Zap version 5.4, I used cuffs from Zap together with Devious gags, putting the cuffs' Fear mood and the gags' open mouth to get a good submissive look going. Now that I'm playing a new file and using Zap 5.62 with other updated mods, I'm finding that the Zap cuffs' Fear mood is overwriting any attempts from the gags to open the mouth. When equipping a Devious gag and cuffs on an NPC, their mouths close in a second, and when equipped on the player the mouth keeps momentarily opening then closing again, as if the two face effects are struggling for dominance. Thinking that the problem was the two mods clashing with each other, I made an attempt to get around this - I made a quick edit to zbfBondageShell, making it so that if an actor is wearing an item that has both the keywords zbfEffectSetExpression and zbfWornGag, they will have their expression set to Fear and MFG will open their mouths. However, I found the same behavior after making a copy of a shackle that had zbfWornGag attached to it, the mouth would continuously twitch open and then close again. I can't tell if this behavior is because of something faulty in my installation or because of something in this or a related mod, so is this something that others see happening, or is it just me? Â Â It doesn't happen when I revert Zap back to 5.4, when it used different scripts, but that leaves me unable to use a number of mods. And it does happen with the new version 6.0, incidentally. Link to comment
xaz Posted August 31, 2014 Share Posted August 31, 2014 So I'm seeing some odd behavior with facial expressions. When I last played some months ago, using what I think was Zap version 5.4, I used cuffs from Zap together with Devious gags, putting the cuffs' Fear mood and the gags' open mouth to get a good submissive look going. Now that I'm playing a new file and using Zap 5.62 with other updated mods, I'm finding that the Zap cuffs' Fear mood is overwriting any attempts from the gags to open the mouth. When equipping a Devious gag and cuffs on an NPC, their mouths close in a second, and when equipped on the player the mouth keeps momentarily opening then closing again, as if the two face effects are struggling for dominance. Thinking that the problem was the two mods clashing with each other, I made an attempt to get around this - I made a quick edit to zbfBondageShell, making it so that if an actor is wearing an item that has both the keywords zbfEffectSetExpression and zbfWornGag, they will have their expression set to Fear and MFG will open their mouths. However, I found the same behavior after making a copy of a shackle that had zbfWornGag attached to it, the mouth would continuously twitch open and then close again. I can't tell if this behavior is because of something faulty in my installation or because of something in this or a related mod, so is this something that others see happening, or is it just me? Â Â It doesn't happen when I revert Zap back to 5.4, when it used different scripts, but that leaves me unable to use a number of mods. And it does happen with the new version 6.0, incidentally. I'll have a look at this. Those expressions shouldn't clash. Link to comment
Guest Posted August 31, 2014 Share Posted August 31, 2014 Would love to see a tablefuck animation. We don't have that yet. Link to comment
magicrealm Posted August 31, 2014 Share Posted August 31, 2014 dont tell me i am the onlyone who see this..... and dont tell me i forgotten the texture pack. Link to comment
killer3000ad Posted August 31, 2014 Share Posted August 31, 2014    I have made a note  of that and fixed it From my knowledge it was only the cocoon Spools not showing All the Cocoons use slot 61 now And the Web Uses Slot 48  CocoonSpoolsMF.7z Just Drop them into  Skyrim\Data\meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia  Let me know if works thanks Cheers   Nah, the cocoon suits are not working. The files did not work. The only equipable webbing that works is the webbing bed. I checked, and I don't think I'm having any conflicts with the slots, but I'll post a log. Maybe it will be of use. Papyrus.0.log  Edit: I just realized that it could be DD's hider system. I'll take a look.  Edit2: Nope, not DD's hider system.   Equipping them Manually works , Even the Spool shows up when I equip it . There has got to be something else . are you using a custom race or sumthing ?  Cheers  I too am not getting the new cocoon equips, only the webbing is appearing. These are the ones you find in the special chest of the test zone. No I am not using any custom race. Link to comment
BufusTurbo Posted August 31, 2014 Share Posted August 31, 2014 Mod works fine for now, but how do I play the new animations (for example, new cross anims)? Link to comment
xaz Posted August 31, 2014 Share Posted August 31, 2014 dont tell me i am the onlyone who see this..... and dont tell me i forgotten the texture pack. I can say with absolute certainty that you are not the only one seeing this, because the thread is full of these reports. Link to comment
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