Tyrkae Posted May 2, 2014 Posted May 2, 2014 When i try to use this mod nothing happens help pls i mean when i cast spell on the npc it just stands there nothing happens i tried to register it i used FNIS but it still sexlab anims for Zaz is all at no i cant make them yes
ZaZ Posted May 2, 2014 Author Posted May 2, 2014 To the comments Above , I really wanted to make a Dummy invisible Idle Marker as a furniture Object , this really proves useful . So whilst the actors are in default pose in the dummy furniture , Mod Authors can use the sendanimationevent via a script With FNIS I think it can maybe work . I still haven't received my Board yet but in time i think i may make one Cheers Yes, definitely. A furniture can couple the OnActivation event with the RegisterForAnimationEvent and then we'll be able to use that method to reset the idles. However, it's not possible to play multiple animations in a furniture, is it? Which is a shame, because it's the only drawback I can find compared to the idle markers. Can't wait to see your creations when you get your board ZaZ! Its is Very Possible to put multiple animations in a single furniture Tried and Tested , and they were planned in the next release and will be released when things get sorted on my end An example The Milk Machine has 12 animations + Enter and Exit animations 'Milk-O-Matic II Furniture Version fu -a ZaZMOMFreeFurn_00Enter ZaZMOMFreeFurnEnter.hkx + -o ZaZMOMFreeFurn_01 ZaZMOMFreeFurn01.hkx AOZaZ1DMOMFEngineStop + -o ZaZMOMFreeFurn_02 ZaZMOMFreeFurn02.hkx AOZaZ1DMOMFEngineStop + -o ZaZMOMFreeFurn_03 ZaZMOMFreeFurn03.hkx AOZaZ1DMOMFEngineStop AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag + -o ZaZMOMFreeFurn_04 ZaZMOMFreeFurn04.hkx AOZaZ1DMOMFEngineStop AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ1CMOMFFeeder AOZaZ1BMOMFAnalDrain + -o ZaZMOMFreeFurn_05 ZaZMOMFreeFurn05.hkx AOZaZ1DMOMFEngineStop AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ1CMOMFFeeder AOZaZ2DMOMFProbeLock AOZaZ1BMOMFAnalDrain AOZaZ4AMOMFLeakyPussy01 + -o ZaZMOMFreeFurn_06 ZaZMOMFreeFurn06.hkx AOZaZ1DMOMFEngineStop AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ1CMOMFFeederMove AOZaZ2DMOMFProbeLock AOZaZ1BMOMFAnalDrain AOZaZ4AMOMFLeakyPussy01 + -o ZaZMOMFreeFurn_07 ZaZMOMFreeFurn07.hkx AOZaZ1DMOMFEngineStop AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ2EMOMFProbeSlow AOZaZ1BMOMFAnalDrain AOZaZ4AMOMFLeakyPussy02 AOZaZ4BMOMFSquirtingPussy01 + -o ZaZMOMFreeFurn_08 ZaZMOMFreeFurn08.hkx AOZaZ1DMOMFEngineStop AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ2FMOMFProbeFast AOZaZ1BMOMFAnalDrain AOZaZ4AMOMFLeakyPussy02 AOZaZ4BMOMFSquirtingPussy01 + -o ZaZMOMFreeFurn_09 ZaZMOMFreeFurn09.hkx AOZaZ1EMOMFEngineSlow AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ2DMOMFProbeLock AOZaZ1BMOMFAnalDrain AOZaZ3BMOMMilkL AOZaZ3AMOMMilkR AOZaZ4AMOMFLeakyPussy01 + -o ZaZMOMFreeFurn_10 ZaZMOMFreeFurn10.hkx AOZaZ1FMOMFEngineFast AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ2DMOMFProbeLock AOZaZ1BMOMFAnalDrain AOZaZ3BMOMMilkL AOZaZ3AMOMMilkR AOZaZ4AMOMFLeakyPussy01 + -o ZaZMOMFreeFurn_11 ZaZMOMFreeFurn11.hkx AOZaZ1EMOMFEngineSlow AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ2EMOMFProbeSlow AOZaZ1BMOMFAnalDrain AOZaZ3BMOMMilkL AOZaZ3AMOMMilkR AOZaZ4AMOMFLeakyPussy02 AOZaZ4BMOMFSquirtingPussy02 + -o ZaZMOMFreeFurn_12 ZaZMOMFreeFurn12.hkx AOZaZ1FMOMFEngineFast AOZaZ2AMOMFSuctionR AOZaZ2BMOMFSuctionL AOZaZ2CMOMFGag AOZaZ2FMOMFProbeFast AOZaZ1BMOMFAnalDrain AOZaZ3BMOMMilkL AOZaZ3AMOMMilkR AOZaZ4AMOMFLeakyPussy02 AOZaZ4BMOMFSquirtingPussy02 + -a ZaZMOMFreeFurn_00Exit ZazMOMFurnitureExit.hkx Cheers
xaz Posted May 2, 2014 Posted May 2, 2014 When i try to use this mod nothing happens help pls i mean when i cast spell on the npc it just stands there nothing happens i tried to register it i used FNIS but it still sexlab anims for Zaz is all at no i cant make them yes Animations are registered from MCM, with the register button. I'm guessing you knew this, but if not, that's your first step. FNIS is also necessary. Make sure that you can see Zaz in the FNIS output window (should be 5.5.1 I think). SexLab v1.50 or later is required for Zaz 5.52 to work correctly. Make sure you have it. This is all I can think of. Post a log here on this forum if you can't make it work .... you can search google on how to enable logging in Skyrim. (It's like the first entry .... )
ichigo99912 Posted May 3, 2014 Posted May 3, 2014 so im having a problem when i run it in fnis it says Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? but ive to tried it on bother Version V5.5.1 and Version V5.5.2
xaz Posted May 3, 2014 Posted May 3, 2014 It probably means what it says. Upgrade FNIS to at least 5.0.2.
Antono Posted May 3, 2014 Posted May 3, 2014 Its is Very Possible to put multiple animations in a single furniture Tried and Tested , and they were planned in the next release and will be released when things get sorted on my end Well, that's excellent! Then, when the actors would exit the furniture, their idle should reset. Will we also be able to have the actor play them randomly? Like we can with idle markers?? If so, then we will have full idle marker functionality, right? By the way, for anyone interested, I tested an actor playing the ZazAPC008 idle. The "idleStop" event does not fire when the idle would supposedly have to terminate, e.g. when the actor moves. So, this prevents the use of this method to reset the idle. Also, note that there is no way to detect custom events (e.g. any of the "ZazXXXXXX" events) with the OnAnimationEvent function. Custom events register without error for the RegisterForAnimationEvent function but do not trigger the OnAnimationEvent. That's why I was examining the "idleStop" event.
zanith86 Posted May 4, 2014 Posted May 4, 2014 Man I'm so anxiously waiting for ZaZ Chris's mod update.
Sunja44 Posted May 4, 2014 Posted May 4, 2014 Anybody tested Zaz AP with SexLab 1.55 ? Just to be on the safe side... I know that Prison Overhaul needs an update, but at least Zaz AP could help in the meantime :-)
KomradePavlov Posted May 4, 2014 Posted May 4, 2014 Seems that Zaz does not register the animations it has with the current sexlab (v1.55)
pinky6225 Posted May 4, 2014 Posted May 4, 2014 Seems that Zaz does not register the animations it has with the current sexlab (v1.55) It has for me, once sexlab has finished installing i went to zaz and clicked register and all the animations on the right went from no to yes. Try re-installing sexlab on the mcm option and registering again.
Guest Posted May 5, 2014 Posted May 5, 2014 having trouble with finsforuser and zaz 5.52: Liest ZaZAnimationPack ...ERROR(2011): ALTE FNIS Version? Falsche Zeile in Animationen-Liste, Zeile 1 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): Version V5.5.1 running the latest fins. reinstalt fins and it looks like i fucked up my instalation of skyrim: >>Warning: AnimationList found in "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<<>>Warning: AnimationList found in "Animations\SexLabAroused", but no corresponding Behavior file. Incomplete mod IGNORED.<<>>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<<>>Warning: AnimationList found in "Animations\SexLabDefeat", but no corresponding Behavior file. Incomplete mod IGNORED.<<>>Warning: AnimationList found in "Animations\ZaZAnimationPack", but no corresponding Behavior file. Incomplete mod IGNORED.<< reinstalation of all mods fixed it. yaeh everything works, i hope so... thanks volks you are great.
nooblet123 Posted May 6, 2014 Posted May 6, 2014 Damn, didn't think anyone would notice the embedded hint. I've never been satisfied with the whip marks. Even contacted zaz a long time ago about it. The marks are not red enough most of the time to really look like whip marks, if they even show up at all. And there should be a timer like the blood and cum timer to determine how long they remain, and the same coding "Bukkake cum textures" uses to make sure they don't disappear with a reload or re-dressing. And please don't mention the damn ini file. It isn't satisfactory for time and will break quite often from other activities. But, I'm just one voice among many, and my biggest voice would be, "Zaz is the king of animations and we'd all be in a sorry "Skyrim" state of affairs without him. Keep doing what you are doing Zaz, because it is awesome. if you could find time to buff the whip marks ... Mesh based whip mark mesh is easy to make. You cut of 2/3 off a cylinder and end up with a long "bump". Then you make an ARRAY of like 30 bumps, attach them together, place them above the body (whip marks go on top) and some boxes behind the body... Then you apply a CLOTH modifier to bumps(cloth object), boxes and body (collision objects) and reduce the offset. Run a simulation and you end up with bumps falling down onto the body sort of like a whip would. Then you cut off the excess polygons and make a whipmark item that don't disappear when you put on armor, time goes by, etc. You could also make 30 nifs x2 with 30...29.....28...1 whip marks by deleting 1 mark and have a script swap your whip mark item w/ x whip marks (1....30) as the character gets whipped. Pretty much you need a macro or a script for this stuff. Or you could QUICKSLICE the body with "double lines" and delete the excess polys to get whip marks. Or you could CONFORM a bunch of narrow strips to the body.
J94Damned Posted May 9, 2014 Posted May 9, 2014 I'm using PC for this mod....and uhhh Im totally lost on the command sequence (still confused by how others do it) into activating any of ZaZ's animations / items.....Example how do I activate the gag mods in sequence....?
Sunja44 Posted May 9, 2014 Posted May 9, 2014 I'm using PC for this mod....and uhhh Im totally lost on the command sequence (still confused by how others do it) into activating any of ZaZ's animations / items..... Example how do I activate the gag mods in sequence....? The Zaz Animation pack is just a framework. It does nothing on its own. You need to install mods that use the bondage/SM items or animations of this framework. On the first page you will find in the fourth post or so a list of commands to start special Zaz animations at least by console, but this is usually just for testing. For applying the commands by console have a look here: http://www.uesp.net/wiki/Skyrim:Console#Targeted_Commands I point especially to this passage: "Many commands are targeted: this means that you may use player.command to affect the player character; for example, type player.setav carryweight 1000 will set the Player's Carry Weight at 1000." You find examples in post number five of this thread. I just wonder why I have to tell you that and you didn't read it yet...
Devious Diana Posted May 11, 2014 Posted May 11, 2014 lately i upgraded to the latest version of sexlab, v1.56 and upgraded Zaz animation pack to its latest version also. but whenever i run FNIS now i get this error msg : Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 1 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): Version V5.5.1can anyone help?
Guest Posted May 11, 2014 Posted May 11, 2014 Ok I want to do a simple mod for my personal use. All I want to do is add a few NPCs using the Spit Roast and associated animation(s). Essentially all I want to do is make "meal" that never moves and meat respawns, I'd like to treat it as a chest but I doubt that's possible seeing as how the Spit Roast Item and Animations work. How would I go about doing just that? (Want to try this simply because no one is using these items/animations and want to give it a whirl.)
Kutzinaga Posted May 12, 2014 Posted May 12, 2014 SO I installed 5.52, and sexlab 1.50+, when initiating an animation, the npcs will either be stuck to me, and when I wlak around will follow me while standing still, almost like warping, or when using a strap on, I am locke dinto an animation but the animation doesn't play, both my toon and the NPC stand there. I have re-ubdated, cleaned with TESedit, and tried every possible way to fix this, and nothings worked. What did I do wrong? BTW yes I have ran FNIS 10000 times and still nothing, which is the latest update as well. What am I doing wrong?
OH1972 Posted May 12, 2014 Posted May 12, 2014 I get the same error message as RaveniterX above, would appreciate if someone could help.
JinZen Posted May 12, 2014 Posted May 12, 2014 lately i upgraded to the latest version of sexlab, v1.56 and upgraded Zaz animation pack to its latest version also. but whenever i run FNIS now i get this error msg : Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 1 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): Version V5.5.1 can anyone help? It's a funny mentioning but if you read your own error you find 3 words in it that might be key to solving it Let's see if you find them... It's probably an old version of your FNIS if you are still not noticing it... You updated most mods but this needs a higher version of FNIS ... which you probably skipped ... It's already been mentioned before as well... There is not really any better idea I have at the moment but you probably don't have the latest... In case you have the latest... Re-install files from it as there might be some conflicting problems with older versions (aka CLEAN the FNIS folders)
OH1972 Posted May 12, 2014 Posted May 12, 2014 lately i upgraded to the latest version of sexlab, v1.56 and upgraded Zaz animation pack to its latest version also. but whenever i run FNIS now i get this error msg : Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 1 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): Version V5.5.1 can anyone help? It's a funny mentioning but if you read your own error you find 3 words in it that might be key to solving it Let's see if you find them... Nice try, but that's definitively NOT the cause. Because I upgraded FNIS today and got the same error.
Guest Posted May 12, 2014 Posted May 12, 2014 lately i upgraded to the latest version of sexlab, v1.56 and upgraded Zaz animation pack to its latest version also. but whenever i run FNIS now i get this error msg : Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 1 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): Version V5.5.1 can anyone help? It's a funny mentioning but if you read your own error you find 3 words in it that might be key to solving it Let's see if you find them... Nice try, but that's definitively NOT the cause. Because I upgraded FNIS today and got the same error. had the same error, reinstalation of fins fixed it. got a few other errors after that and had to instal all mods that at fins files but after that everything was working. make shure you dont have lose files in your data folder.
Kutzinaga Posted May 12, 2014 Posted May 12, 2014 might of found the problem, I re-ran FNIS this morning, and zazanimation 5.52 comes uyp in FNIS as 5.51... any idea why this is happening anyone?
love this game 1993 Posted May 12, 2014 Posted May 12, 2014 Can this animation work with the sexlab 1.57 version
JinZen Posted May 12, 2014 Posted May 12, 2014 lately i upgraded to the latest version of sexlab, v1.56 and upgraded Zaz animation pack to its latest version also. but whenever i run FNIS now i get this error msg : Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 1 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): Version V5.5.1 can anyone help? It's a funny mentioning but if you read your own error you find 3 words in it that might be key to solving it Let's see if you find them... Nice try, but that's definitively NOT the cause. Because I upgraded FNIS today and got the same error. If you had read the spoiler you should know I told you to clear stray files... You remove the FNIS files that you have in your current setup... There might be issues if you don't... Someone else solved it that way And that SHOULD be the way...
JinZen Posted May 12, 2014 Posted May 12, 2014 might of found the problem, I re-ran FNIS this morning, and zazanimation 5.52 comes uyp in FNIS as 5.51... any idea why this is happening anyone? That's just a glitch... Xaz mentioned he forgot to update a small part in some files which causes it to show up as a lower version than it is
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