SpaceTalon Posted May 22, 2014 Posted May 22, 2014 Ashal has renamed several parameters - so all mods that uses named parameters are broken
drakedge Posted May 25, 2014 Posted May 25, 2014 I am having a bit of a problem with ZAZ at the moment, it is not showing up in MCM. I have tried the following: Uninstalling and reinstalling skyrim and deleting the folders to erase history. Redownloading the zaz pack. Changing the load orders. using setstage ski_configmanagerinstance 1 I heard somewhere that there was a conflict with immersive first person so I have tried removing that mod. I have tried using only SkyUI and sex lab, and zaz. I have activated the animations from FNIS. On the front page it says to enable the config file, but i haven't been able to find one? I redownloaded ZAZ again and unpacked it normally seeing if there was a config file in there. Sadly I can't seem to get it back onto MCM no matter what I have tried. Which kind of sucks because i need to activate the mod and register the animations with sex lab through MCM. Unless there is a work around for that to just activate them anyway? Some of the other mods see it but DD seems to think that it's not working, as they don't have bound animations. So anyone able to help me out?
dragotx Posted May 27, 2014 Posted May 27, 2014 I am having a bit of a problem with ZAZ at the moment, it is not showing up in MCM. I have tried the following: Uninstalling and reinstalling skyrim and deleting the folders to erase history. Redownloading the zaz pack. Changing the load orders. using setstage ski_configmanagerinstance 1 I heard somewhere that there was a conflict with immersive first person so I have tried removing that mod. I have tried using only SkyUI and sex lab, and zaz. I have activated the animations from FNIS. On the front page it says to enable the config file, but i haven't been able to find one? I redownloaded ZAZ again and unpacked it normally seeing if there was a config file in there. Sadly I can't seem to get it back onto MCM no matter what I have tried. Which kind of sucks because i need to activate the mod and register the animations with sex lab through MCM. Unless there is a work around for that to just activate them anyway? Some of the other mods see it but DD seems to think that it's not working, as they don't have bound animations. So anyone able to help me out? It looks like the issue is with the new Sexlab, if I'm reading what Xaz said right he didn't know about some changes in the new sexlab, so it's borked right now for MCM. I'm quite sure he will get it updated and posted soon. I'm sure hoping so anyway, I love this mod.
xaz Posted May 27, 2014 Posted May 27, 2014 I am having a bit of a problem with ZAZ at the moment, it is not showing up in MCM. I have tried the following: Uninstalling and reinstalling skyrim and deleting the folders to erase history. Redownloading the zaz pack. Changing the load orders. using setstage ski_configmanagerinstance 1 I heard somewhere that there was a conflict with immersive first person so I have tried removing that mod. I have tried using only SkyUI and sex lab, and zaz. I have activated the animations from FNIS. On the front page it says to enable the config file, but i haven't been able to find one? I redownloaded ZAZ again and unpacked it normally seeing if there was a config file in there. Sadly I can't seem to get it back onto MCM no matter what I have tried. Which kind of sucks because i need to activate the mod and register the animations with sex lab through MCM. Unless there is a work around for that to just activate them anyway? Some of the other mods see it but DD seems to think that it's not working, as they don't have bound animations. So anyone able to help me out? It looks like the issue is with the new Sexlab, if I'm reading what Xaz said right he didn't know about some changes in the new sexlab, so it's borked right now for MCM. I'm quite sure he will get it updated and posted soon. I'm sure hoping so anyway, I love this mod. For the record, I'm running SL 1.57 with Zap 1.52 just fine. Animations register and play for me. Have you tried resetting MCM, rescanning for mods? I can't check or recall the command right now, but you should be able to google it. That is supposed to usually help.
dragotx Posted May 28, 2014 Posted May 28, 2014 Doh, guess i misunderstood you. I'm digging around online to see what I can find, I found this about resetting the modlist in MCM: Open up the console and type "SetStage SKI_ConfigManagerInstance 1". Hit enter, close the console, and in a few seconds you should see a message pop up in the top left-hand corner saying something like "X new menus discovered" or something of that nature. It didn't work for me, but it might for you drakedge
dragotx Posted May 28, 2014 Posted May 28, 2014 Ok, I just got the animation pack to show back up in MCM. All I had to do is disable every mod except Skyui, Sexlab framework, and Zap. Looks like i'll be rebuilding my modlist. Again. Probably for the best anyway, i''m having some odd glitches with followers, and custom races aren't behaving either. If I find a mod that is conflicting with the pack I'll drop an update in here to let you know something is misbehaving. I doubt that's the case though, I had a funky crash a while ago that borked half of my installed mods. I thought I had gotten everything fixed, but apparently not.
dragotx Posted May 29, 2014 Posted May 29, 2014 Ok, after working on it all night I finally narrowed my issue down to a bad install of Hydra Slavegirls Once I got that reinstalled right (it had several copies of the esm that I didn't read close enough to realize) the animation pack showed back up in MCM.
Guest Posted May 29, 2014 Posted May 29, 2014 Had few conflicts in my game recently. Is it possible to give player control when other mods (e.g. Estrus Chaurus, Beeing Female) play their animations? For example, it pisses me off, when my character instantly switches to usual bound animation while giving birth or laying eggs.
NicoleDragoness Posted May 29, 2014 Posted May 29, 2014 I am having a bit of a problem with ZAZ at the moment, it is not showing up in MCM. I have tried the following: Uninstalling and reinstalling skyrim and deleting the folders to erase history. Redownloading the zaz pack. Changing the load orders. using setstage ski_configmanagerinstance 1 I heard somewhere that there was a conflict with immersive first person so I have tried removing that mod. I have tried using only SkyUI and sex lab, and zaz. I have activated the animations from FNIS. On the front page it says to enable the config file, but i haven't been able to find one? I redownloaded ZAZ again and unpacked it normally seeing if there was a config file in there. Sadly I can't seem to get it back onto MCM no matter what I have tried. Which kind of sucks because i need to activate the mod and register the animations with sex lab through MCM. Unless there is a work around for that to just activate them anyway? Some of the other mods see it but DD seems to think that it's not working, as they don't have bound animations. So anyone able to help me out? It looks like the issue is with the new Sexlab, if I'm reading what Xaz said right he didn't know about some changes in the new sexlab, so it's borked right now for MCM. I'm quite sure he will get it updated and posted soon. I'm sure hoping so anyway, I love this mod. For the record, I'm running SL 1.57 with Zap 1.52 just fine. Animations register and play for me. Have you tried resetting MCM, rescanning for mods? I can't check or recall the command right now, but you should be able to google it. That is supposed to usually help. Question: I cannot use the new SL 1.57 because I've serious troubles with it. My savegames, made after SL 1.57, installations, becomes damaged, impossible to load or, worst, I've CTD while attempting to save. I discovered there is something wrong with SL 1.57 interfering with SKSE, probably (even if I already have the 1.7.0 version), because the "savegame".skse file is no longer created. Anyway, I'm able to play with the stable SL 1.39b framework, for now. I also have discovered that almost all SexLab related mods, updated on the latest version, work fine the same. I had a little problem (animations not "blocked") only with Devious Devices until I discovered a little "trick". I edited the SexLabUtil.psc adding the init command about a "fake" 15500 version. DD recognized that fake version and strted to work as espected, blocking all vaginal/anal animations while my char is wearing a chastity belt. The problem is with ZAZ Animation Pack (I've the 5.52). I cannot register the ZAZ Animations in the SexLab menu. The MCM menu of ZAZ still says that "SexLab not found". I don't know where to look at, which file edit to, maybe, make the same "trick" as above also for ZAZ stuffs. Any idea?
xaz Posted May 29, 2014 Posted May 29, 2014 I am having a bit of a problem with ZAZ at the moment, it is not showing up in MCM. I have tried the following: Uninstalling and reinstalling skyrim and deleting the folders to erase history. Redownloading the zaz pack. Changing the load orders. using setstage ski_configmanagerinstance 1 I heard somewhere that there was a conflict with immersive first person so I have tried removing that mod. I have tried using only SkyUI and sex lab, and zaz. I have activated the animations from FNIS. On the front page it says to enable the config file, but i haven't been able to find one? I redownloaded ZAZ again and unpacked it normally seeing if there was a config file in there. Sadly I can't seem to get it back onto MCM no matter what I have tried. Which kind of sucks because i need to activate the mod and register the animations with sex lab through MCM. Unless there is a work around for that to just activate them anyway? Some of the other mods see it but DD seems to think that it's not working, as they don't have bound animations. So anyone able to help me out? It looks like the issue is with the new Sexlab, if I'm reading what Xaz said right he didn't know about some changes in the new sexlab, so it's borked right now for MCM. I'm quite sure he will get it updated and posted soon. I'm sure hoping so anyway, I love this mod. For the record, I'm running SL 1.57 with Zap 1.52 just fine. Animations register and play for me. Have you tried resetting MCM, rescanning for mods? I can't check or recall the command right now, but you should be able to google it. That is supposed to usually help. Question: I cannot use the new SL 1.57 because I've serious troubles with it. My savegames, made after SL 1.57, installations, becomes damaged, impossible to load or, worst, I've CTD while attempting to save. I discovered there is something wrong with SL 1.57 interfering with SKSE, probably (even if I already have the 1.7.0 version), because the "savegame".skse file is no longer created. Anyway, I'm able to play with the stable SL 1.39b framework, for now. I also have discovered that almost all SexLab related mods, updated on the latest version, work fine the same. I had a little problem (animations not "blocked") only with Devious Devices until I discovered a little "trick". I edited the SexLabUtil.psc adding the init command about a "fake" 15500 version. DD recognized that fake version and strted to work as espected, blocking all vaginal/anal animations while my char is wearing a chastity belt. The problem is with ZAZ Animation Pack (I've the 5.52). I cannot register the ZAZ Animations in the SexLab menu. The MCM menu of ZAZ still says that "SexLab not found". I don't know where to look at, which file edit to, maybe, make the same "trick" as above also for ZAZ stuffs. Any idea? I didn't add the check for the heck of it. Pretty sure it doesn't work with SL 1.39b anymore. If you're feeling adventurous, change zbfConfig.psc and intercept the check for the SL version there.
traveller_phi Posted May 29, 2014 Posted May 29, 2014 I am having a bit of a problem with ZAZ at the moment, it is not showing up in MCM. I have tried the following: Uninstalling and reinstalling skyrim and deleting the folders to erase history. Redownloading the zaz pack. Changing the load orders. using setstage ski_configmanagerinstance 1 I heard somewhere that there was a conflict with immersive first person so I have tried removing that mod. I have tried using only SkyUI and sex lab, and zaz. I have activated the animations from FNIS. On the front page it says to enable the config file, but i haven't been able to find one? I redownloaded ZAZ again and unpacked it normally seeing if there was a config file in there. Sadly I can't seem to get it back onto MCM no matter what I have tried. Which kind of sucks because i need to activate the mod and register the animations with sex lab through MCM. Unless there is a work around for that to just activate them anyway? Some of the other mods see it but DD seems to think that it's not working, as they don't have bound animations. So anyone able to help me out? It looks like the issue is with the new Sexlab, if I'm reading what Xaz said right he didn't know about some changes in the new sexlab, so it's borked right now for MCM. I'm quite sure he will get it updated and posted soon. I'm sure hoping so anyway, I love this mod. For the record, I'm running SL 1.57 with Zap 1.52 just fine. Animations register and play for me. Have you tried resetting MCM, rescanning for mods? I can't check or recall the command right now, but you should be able to google it. That is supposed to usually help. Question: I cannot use the new SL 1.57 because I've serious troubles with it. My savegames, made after SL 1.57, installations, becomes damaged, impossible to load or, worst, I've CTD while attempting to save. I discovered there is something wrong with SL 1.57 interfering with SKSE, probably (even if I already have the 1.7.0 version), because the "savegame".skse file is no longer created. Anyway, I'm able to play with the stable SL 1.39b framework, for now. I also have discovered that almost all SexLab related mods, updated on the latest version, work fine the same. I had a little problem (animations not "blocked") only with Devious Devices until I discovered a little "trick". I edited the SexLabUtil.psc adding the init command about a "fake" 15500 version. DD recognized that fake version and strted to work as espected, blocking all vaginal/anal animations while my char is wearing a chastity belt. The problem is with ZAZ Animation Pack (I've the 5.52). I cannot register the ZAZ Animations in the SexLab menu. The MCM menu of ZAZ still says that "SexLab not found". I don't know where to look at, which file edit to, maybe, make the same "trick" as above also for ZAZ stuffs. Any idea? I didn't add the check for the heck of it. Pretty sure it doesn't work with SL 1.39b anymore. If you're feeling adventurous, change zbfConfig.psc and intercept the check for the SL version there. Isn't ZAZ 5.51 essentially the same as 5.52 except for SL 1.39? Or am I misremembering it?
xaz Posted May 29, 2014 Posted May 29, 2014 I am having a bit of a problem with ZAZ at the moment, it is not showing up in MCM. I have tried the following: Uninstalling and reinstalling skyrim and deleting the folders to erase history. Redownloading the zaz pack. Changing the load orders. using setstage ski_configmanagerinstance 1 I heard somewhere that there was a conflict with immersive first person so I have tried removing that mod. I have tried using only SkyUI and sex lab, and zaz. I have activated the animations from FNIS. On the front page it says to enable the config file, but i haven't been able to find one? I redownloaded ZAZ again and unpacked it normally seeing if there was a config file in there. Sadly I can't seem to get it back onto MCM no matter what I have tried. Which kind of sucks because i need to activate the mod and register the animations with sex lab through MCM. Unless there is a work around for that to just activate them anyway? Some of the other mods see it but DD seems to think that it's not working, as they don't have bound animations. So anyone able to help me out? It looks like the issue is with the new Sexlab, if I'm reading what Xaz said right he didn't know about some changes in the new sexlab, so it's borked right now for MCM. I'm quite sure he will get it updated and posted soon. I'm sure hoping so anyway, I love this mod. For the record, I'm running SL 1.57 with Zap 1.52 just fine. Animations register and play for me. Have you tried resetting MCM, rescanning for mods? I can't check or recall the command right now, but you should be able to google it. That is supposed to usually help. Question: I cannot use the new SL 1.57 because I've serious troubles with it. My savegames, made after SL 1.57, installations, becomes damaged, impossible to load or, worst, I've CTD while attempting to save. I discovered there is something wrong with SL 1.57 interfering with SKSE, probably (even if I already have the 1.7.0 version), because the "savegame".skse file is no longer created. Anyway, I'm able to play with the stable SL 1.39b framework, for now. I also have discovered that almost all SexLab related mods, updated on the latest version, work fine the same. I had a little problem (animations not "blocked") only with Devious Devices until I discovered a little "trick". I edited the SexLabUtil.psc adding the init command about a "fake" 15500 version. DD recognized that fake version and strted to work as espected, blocking all vaginal/anal animations while my char is wearing a chastity belt. The problem is with ZAZ Animation Pack (I've the 5.52). I cannot register the ZAZ Animations in the SexLab menu. The MCM menu of ZAZ still says that "SexLab not found". I don't know where to look at, which file edit to, maybe, make the same "trick" as above also for ZAZ stuffs. Any idea? I didn't add the check for the heck of it. Pretty sure it doesn't work with SL 1.39b anymore. If you're feeling adventurous, change zbfConfig.psc and intercept the check for the SL version there. Isn't ZAZ 5.51 essentially the same as 5.52 except for SL 1.39? Or am I misremembering it? That's more or less it. The change log has more details.
jxw672 Posted May 29, 2014 Posted May 29, 2014 Hello guys, I am looking for help with an animation problem. The issue at hand is that the main player animations for actions such as 'struggle against armbinder' and 'interaction based on events and arousal such as attempting to touch herself' do not happen. She just stands still, however the sounds are being played. I've reinstalled skyrim, redid the mods with boss, FNIS, and etc. And I also made sure I have the most updated version of SKSE. What seems to be the issue here? Thanks in advance!
dashipper Posted May 30, 2014 Posted May 30, 2014 I can't get the MCM menu to register either. I've tried the setstage ski_configmanagerinstance 1, but it doesn't find any new menus to load. I've disabled hydra's slave girls mod, but that didn't change anything for me. This is after updating sex lab and one or two other mods and creating a fresh, brand-spanking new character. Going to tweak my load order a bit, and go through disabling mods until I get it to load up. And, as someone else said, Prison Overhaul is able to see the version number, but sexlab can't.
dashipper Posted May 30, 2014 Posted May 30, 2014 I can't get the MCM menu to register either. I've tried the setstage ski_configmanagerinstance 1, but it doesn't find any new menus to load. I've disabled hydra's slave girls mod, but that didn't change anything for me. This is after updating sex lab and one or two other mods and creating a fresh, brand-spanking new character. Going to tweak my load order a bit, and go through disabling mods until I get it to load up. And, as someone else said, Prison Overhaul is able to see the version number, but sexlab can't. After testing things out (and trying out loot instead of boss) I can get the ZAP MCM to appear now. However, it will only appear for default races and will not appear for custom races (tried with temptress and ningheim). After creating a new character with a default race and making sure the MCM menu was registered, I was able to successfully use showracemenu to change races to a custom race and keep the MCM menu. Once I got the menu to show up, I saved, quit skyrim, reloaded the save and the menu was still registering correctly. Continues to be found after changing cells, too. I tried creating a custom character and using the setrace command to change races, and then trying ski_configmanagerinstance 1, but that had no effect. Hopefully this is repeatable for others having issues.
Turbo1321 Posted May 30, 2014 Posted May 30, 2014 I am not able to download this file, it must be corrupt or too large. I can download other loverslab.com file fine, please repost another file, or in a format other than 7 zip.
Faelsel Posted May 31, 2014 Posted May 31, 2014 After disabling the mod, starting a new game will cause the prisoners hand to stay behind back (instead of in front like vanilla skyrim). Any way to restore the default animation?
AzeraSilver Posted May 31, 2014 Posted May 31, 2014 I'm looking for an "arms behind back" prisoner pose replacer for the show racemenu (+ ulfric and other starting game characters), is this the right place to do that?
xaz Posted June 1, 2014 Posted June 1, 2014 After disabling the mod, starting a new game will cause the prisoners hand to stay behind back (instead of in front like vanilla skyrim). Any way to restore the default animation? You can break the animation by jumping (among other things). If you're concerned about the animation itself, remove the following file in your skyrim folder: Meshes\actors\character\animations\offsetboundstanding.hkx That will restore the default animation during character creation and bound movement on all mods that don't use the Zaz animation system. Edit: Just remembered that quite a few mods that I mentioned before use the Zaz animation system. I can only think of SD+ right now that would be affected by removing that animation.
xaz Posted June 1, 2014 Posted June 1, 2014 I'm looking for an "arms behind back" prisoner pose replacer for the show racemenu (+ ulfric and other starting game characters), is this the right place to do that? See my response just above this one.
xaz Posted June 1, 2014 Posted June 1, 2014 Update with a preview for the coming 5.6: * Fixes to some animation files. (Bound skull fuck, Pillory sex animations). * Verified with SL 1.57 * Gag and whip sounds now attenuate with distance. * Added a new keyword: zbfEffectKeepOffsetAnim now intercepts jump, fall and activate animation events. * New script: zbfPlayerControl intercepts DisablePlayerControls and EnablePlayerControls to allow mods to control the player in a centralized manner. * New gag sound category for females * Armbinder SexLab support (doggy style, missionary, skull fuck, lesbian) * Boobjob animation for armbinder * Made binding effect more reliable when NPCs are moving between game cells. * Compatible with DD slots ** Moved wrist cuffs to item slots 59, ankle cuffs to 53. Combined now occupy 53 and 59. ** Moved chastity belts to slot 49 ** Moved gags to slot 44 ** Moved blindfold to slot 55, removed blindfold slot from the hoods (they now take just the head slot as expected) ** Collar stay at slot 45 (as is the case for DD). Words of warning: This is a preview release. As such, do not install this if you do not have a mod manager. File names on animations will change in the coming versions. This update may also cause some items to no longer be visible in SD+. This is a known issue and will be fixed. Until then, if that bothers you, don't upgrade.
Findout Posted June 1, 2014 Posted June 1, 2014 Running FNIS Behavior V5.0.2 after install of 5.5.3 Reading ZaZAnimationPack V5.5.3 ( 6 furniture, 10 offset, 0 paired, 0 kill, 0 alternate animations) ( 6 furniture, 12 offset, 0 alternate animations) - mt_behavior usage: 2.9 % ( 9 paired, 0 kill animations) - 0_master usage: 3.0 % 1751 animations for 8 mods successfully included (character) 307 animations for 1 mods and 17 creatures successfully included.Missing AnimFile Zap_Armb_Boobjob01_A1_S1.hkx for character, mod ZaZAnimationPackMissing AnimFile Zap_Armb_Boobjob01_A1_S2.hkx for character, mod ZaZAnimationPackMissing AnimFile Zap_Armb_Boobjob01_A1_S3.hkx for character, mod ZaZAnimationPackMissing AnimFile Zap_Armb_Boobjob01_A1_S4.hkx for character, mod ZaZAnimationPack 4 possible consistence issues Is this correct? NOTE: Fores 5.1 has been released.
silvermistshadow Posted June 1, 2014 Posted June 1, 2014 Running FNIS Behavior V5.0.2 after install of 5.5.3 Reading ZaZAnimationPack V5.5.3 ( 6 furniture, 10 offset, 0 paired, 0 kill, 0 alternate animations) ( 6 furniture, 12 offset, 0 alternate animations) - mt_behavior usage: 2.9 % ( 9 paired, 0 kill animations) - 0_master usage: 3.0 % 1751 animations for 8 mods successfully included (character) 307 animations for 1 mods and 17 creatures successfully included. Missing AnimFile Zap_Armb_Boobjob01_A1_S1.hkx for character, mod ZaZAnimationPack Missing AnimFile Zap_Armb_Boobjob01_A1_S2.hkx for character, mod ZaZAnimationPack Missing AnimFile Zap_Armb_Boobjob01_A1_S3.hkx for character, mod ZaZAnimationPack Missing AnimFile Zap_Armb_Boobjob01_A1_S4.hkx for character, mod ZaZAnimationPack 4 possible consistence issues Is this correct? NOTE: Fores 5.1 has been released. I got the same message myself.
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