mushgoo Posted June 2, 2014 Share Posted June 2, 2014 Running FNIS Behavior V5.0.2 after install of 5.5.3 Reading ZaZAnimationPack V5.5.3 ( 6 furniture, 10 offset, 0 paired, 0 kill, 0 alternate animations) ( 6 furniture, 12 offset, 0 alternate animations) - mt_behavior usage: 2.9 % ( 9 paired, 0 kill animations) - 0_master usage: 3.0 % 1751 animations for 8 mods successfully included (character) 307 animations for 1 mods and 17 creatures successfully included. Missing AnimFile Zap_Armb_Boobjob01_A1_S1.hkx for character, mod ZaZAnimationPack Missing AnimFile Zap_Armb_Boobjob01_A1_S2.hkx for character, mod ZaZAnimationPack Missing AnimFile Zap_Armb_Boobjob01_A1_S3.hkx for character, mod ZaZAnimationPack Missing AnimFile Zap_Armb_Boobjob01_A1_S4.hkx for character, mod ZaZAnimationPack 4 possible consistence issues Is this correct? NOTE: Fores 5.1 has been released. I got the same message myself. me too Link to comment
4onen Posted June 2, 2014 Share Posted June 2, 2014 First consistence issue FNIS has ever reported for me. Exactly the same message as Findout posted. Link to comment
Budroi Posted June 2, 2014 Share Posted June 2, 2014 same issue as posted above. with new version of FNIS Missing AnimFile Zap_Armb_Boobjob01_A1_S1.hkx for character, mod ZaZAnimationPackMissing AnimFile Zap_Armb_Boobjob01_A1_S2.hkx for character, mod ZaZAnimationPackMissing AnimFile Zap_Armb_Boobjob01_A1_S3.hkx for character, mod ZaZAnimationPackMissing AnimFile Zap_Armb_Boobjob01_A1_S4.hkx for character, mod ZaZAnimationPack 4 possible consistence issues Link to comment
xaz Posted June 2, 2014 Share Posted June 2, 2014 Those files are indeed missing. I'll add them as a separate quick patch to download. Sorry about that. Link to comment
xaz Posted June 2, 2014 Share Posted June 2, 2014 Updated the main archive. For those of you who downloaded before, you can apply only the patch (_fixedAnim). Link to comment
germanicus Posted June 2, 2014 Share Posted June 2, 2014 Thank you xaz. You are doing great job. Love you mod so much. Link to comment
Findout Posted June 2, 2014 Share Posted June 2, 2014 Thank you xaz for the reply, I just wanted to be sure before trying Zaz 5.5.3 with the new PO 030. Can't wait to see what's instore with Zaz 5.6! Link to comment
circ Posted June 2, 2014 Share Posted June 2, 2014 Say xaz, question about one of your horny animations - the one where it ends with a slap on the ass. Any plans to add some sound fx to that too? A slap and then a quick short moan maybe. Link to comment
RedClover Posted June 2, 2014 Share Posted June 2, 2014 i see some new armbinder poses in the readme, how do i activate those in the game? Link to comment
xaz Posted June 2, 2014 Share Posted June 2, 2014 i see some new armbinder poses in the readme, how do i activate those in the game? So far the new poses are only activated through scripting, so you can't access them from the console. You can also run SexLab poses, which requires you to register with SexLab. Then they're run like any other SexLab animation. Link to comment
permidion Posted June 2, 2014 Share Posted June 2, 2014 after installing the new version, my game simply CTD as soon as a sex scene is triggered in sexlab I have run FNIS, do i also need to reset completly sexlab ? Link to comment
Eikichi Onizuka Posted June 2, 2014 Share Posted June 2, 2014 after installing the new version, my game simply CTD as soon as a sex scene is triggered in sexlab I have run FNIS, do i also need to reset completly sexlab ? Uninstall the old 5.52 - run FNIS 5.02 user vers. Install the new 5.53 - run FNIS 5.02 user vers, try to load new versionon Clean Save Link to comment
permidion Posted June 2, 2014 Share Posted June 2, 2014 it seems if I leave the new armbinder animation enabled (checked) in sexlab, my game crash. if I uncheck them, the game doesnt crash. Link to comment
typoking1107 Posted June 3, 2014 Share Posted June 3, 2014 How do you register the animations in Sexlab, because right now all I'm getting when going to the Sexlab tab under Zaz in the MCM is "Sexlab: Not Found" I have all the latest versions installed but I've had this problem ever since I installed this mod. Link to comment
permidion Posted June 3, 2014 Share Posted June 3, 2014 HA! I found the problem, it was NOT related to the new animations, at least not to the new animations themselves. the problem is, as soon as I have more than 56 enabled sexlab animations, my game crash. if I enable 56 or less, I have no problem. any idea about what may cause that? Link to comment
circ Posted June 3, 2014 Share Posted June 3, 2014 I could be remembering it all wrong, but it may have something to do with FNIS. But there's a new version out that might adress that. Link to comment
permidion Posted June 3, 2014 Share Posted June 3, 2014 I could be remembering it all wrong, but it may have something to do with FNIS. But there's a new version out that might adress that. thanks, but I fear that didnt work. I had the 5.0.2 and I just installed the 5.1, but my game crash the same Link to comment
permidion Posted June 3, 2014 Share Posted June 3, 2014 I could be remembering it all wrong, but it may have something to do with FNIS. But there's a new version out that might adress that. thanks, but I fear that didnt work. I had the 5.0.2 and I just installed the 5.1, but my game crash the same I tried the 5_1 Hotfix 1 but that didnt solve the problem entirely (at first I thought it was working, but my game crashed when an aggressive animation (as in non-consensual) was triggered) Link to comment
magicrealm Posted June 6, 2014 Share Posted June 6, 2014 hello Chris, i come here within this discussion with a very Little, tiny but so important matter. please listen to me. until now i used a cut Version of paradise hall from Nexus just to get a goodlooking Whip that my pc can use like a weapon, whicch really makes 1 damage per hit and which leaves whipmarks on the Skin of the Partner. the one damage is more a disadvantage, you can only use it with aft on your followers with ignore friendly fire activated. but there is nothing like this anywhere else. however, this cut Version is old and not good to use with this sensible sexlab things today. thats why i ask you please make such a Whip which makes whipmarks on the Skin. just that. nothing more and please quick. rergarding this there is the sexcnd part of the Story, also old and not good to use today. that are the zaz resources from Nexus. why i still use them ? These spells are the only ones that quickly bring a lot of follower poses including devices into the game. so the Whip and the zaz resources have been my Player active- follower passive toy so Long. i say it is a shame that nothing like this exist in loverslab with the actuall zaz Animation pack. thats the second part of the Story. short and quick. you may take some hours to create this ? Link to comment
circ Posted June 6, 2014 Share Posted June 6, 2014 Um. I believe this pack already comes with such a whip. Not 1 hp, more like 10 maybe. But still. Link to comment
magicrealm Posted June 7, 2014 Share Posted June 7, 2014 Um. I believe this pack already comes with such a whip. Not 1 hp, more like 10 maybe. But still. which pack ? i dont see anything from the Animation pack in the game if not another mod bringd it in. and there is no mod except prison overhaul that brings anything from zaz Animation pack into the game, and there is no whip Link to comment
Morferous Posted June 7, 2014 Share Posted June 7, 2014 Um. I believe this pack already comes with such a whip. Not 1 hp, more like 10 maybe. But still. which pack ? i dont see anything from the Animation pack in the game if not another mod bringd it in. and there is no mod except prison overhaul that brings anything from zaz Animation pack into the game, and there is no whip If there is no whip, then exactly what do they use in Prison Overhaul, when whipping the character and leaving whipmarks behind? Whip is clrearly visible, carried and often used by everyone coming to punish the character. Whip is also visible with many other mods that use this pack. Prison Overhaul isn't the only one. Check SexLab Downloads for more mods relying on ZAZ. Edit: Altough I am unsure if there is a physical copy existing in the game. I recall having one, without Paradise Hall, but can't remember where it came from. Link to comment
circ Posted June 7, 2014 Share Posted June 7, 2014 Um. I believe this pack already comes with such a whip. Not 1 hp, more like 10 maybe. But still. which pack ? i dont see anything from the Animation pack in the game if not another mod bringd it in. and there is no mod except prison overhaul that brings anything from zaz Animation pack into the game, and there is no whip I don't know, I assume the assets are from this one due to the ID's. There's Punishment Cane, Paddle, Crop and something else. Link to comment
srayesmanll Posted June 7, 2014 Share Posted June 7, 2014 The nexus mod Zaz Resources ( http://www.nexusmods.com/skyrim/mods/24023/? ) used an earlier version of the zaz items and animations (not the ZAP from this thread, but the earlier version). It actually contained the resources in it's download, you didn't need to the resources from the original zaz resources from LL. It allowed you to forge the whip, paddle, cane, and crop, and had spells to activate some of the poses and allowed you to use the whips, etc. Don't know if the mod still works (hasn't been updated in ages) and if it would work having the latest ZAP installed with Zaz Resources (could conflict due to changes when converting to ZAP). You could always try it. Also, magicrealm, instead of seagulling, you could always look at the download package for readmes. The ZAP package contains a readme that shows how to spawn a chest which contains the whips, canes, etc from ZAP. The readme and the changelog included also contains several references to whips, canes, etc and a little navigation through the folders would reveal a "weapons" folder in the meshes containing the whips, etc. What I would like to see is an update to the ZAZ Resources mod that used ZAP for the resources rather than including a copy of them. And hosting it here rather than Nexus. Even better would be including it as a part of ZAP. Link to comment
nameless701 Posted June 7, 2014 Share Posted June 7, 2014 You can find the whip/paddl in the zazTestcell (coc zbfTestZone) Link to comment
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