Eikichi Onizuka Posted April 23, 2014 Share Posted April 23, 2014 i have the following question, i tried to install your new version 5.52 with SL 1.39b and i get: SL version too old. is there a way to get 5.52 run with SL 1.39b? after having too much issues or no more working problems, affecting several LL-mods i use, with SL 1.51 , i am now back to SL 1.39b, where all mods run smoothly. would real like your new feats on this older SL version working. I also have the same problem for Zaz 5.52 SexLab 1.39b is "version too old" for the moment I install Zaz 5.51 version, I hope that the Zaz 5.52 is made compatible with SexLab 1.39b the problem of SL 1.51 is that it requires SKSE 1.7 that is still in alpha stage, I would wait at least that enters beta, before updating to the latest version I've been running SKSE 1.7 for a while now and see it going to full release soon... Also, have not had any problems with it.. Why not wait until you can upgrade it all? I would suggest staying with SL 1.39, Zaz 5.1 and behind SKSE 1.6.32. If you want the advanced features and new animations... upgrade... That is a pain having to upgrade, not so much SexLab, but all the many other related mod, when you have 70 saves and different characters created, do everything according to the rules for bailouts clean, is an annoying work ... I think the problem are scripts from previous versions that can remain active, in its own rescue. After all this time, I do not understand why no one has thought to create intelligent utlity to manage, install and uninstall automated, clean all the mods for SexLab, rimouvendo and automatically cleaning all traces of the old mod from bailouts, attrverso a scan, without having to make the long drawn by hand, type in the console, disable, save, quit, reload, save, quit, etc. .. do it 50, 60, 70 times is a firm estenuantei, you go completely the desire to upgrade, I do not know if I you understand ? Link to comment
traveller_phi Posted April 23, 2014 Share Posted April 23, 2014 After all this time, I do not understand why no one has thought to create intelligent utlity to manage, install and uninstall automated, clean all the mods for SexLab, rimouvendo and automatically cleaning all traces of the old mod from bailouts, attrverso a scan, without having to make the long drawn by hand, type in the console, disable, save, quit, reload, save, quit, etc. .. do it 50, 60, 70 times is a firm estenuantei, you go completely the desire to upgrade, I do not know if I you understand ? The problem is that a good save cleaning solution would have to have been built in from the start in vanilla skyrim. To properly manage the save files all the scripts and other cruft that get into the save file would need to be tagged with the mod that caused them to exist in the first place. Ideally with version information, and then have all mods include code to tell the system how to upgrade a script saved in the save game when the originating script in the mod is updated. If Bethesda had baked all that into the game from the start, maintaining clean saves would be trivial, at least for the mods that have proper upgrade coding. But given what we do have, all the script cleaners can do is guess which scripts go with which mods, and nuke the ones that it can't find a home for. The scripts that have old states that don't match up with an upgraded mod version are pretty much an insoluble problem. To even recognize that a script has a version mismatch with the mod, the cleaning program needs to be able to understand the original copy in the mod. Not simply execute, actually understand as in be able to compare the existing script state with the range of possibilities for the master script, and recognize that the script will not properly handle the old state saved and figure out a way to migrate the state to a valid state. If someone solves that problem, they won't be releasing the uber skyrim save game cleaner. They will be launching their own AI company and buying Bethesda in a couple of years with the loose change they will now have in their couch. Link to comment
Slorm Posted April 23, 2014 Share Posted April 23, 2014 the problem of SL 1.51 is that it requires SKSE 1.7 that is still in alpha stage, I would wait at least that enters beta, before updating to the latest version I've been using SKSE for a while now and it seems rock solid and the memory management on it (setup in the ini file) has improved stability dramtically (I run around 70+ mods and was playing over most of last weekend and had just one CTD which is about the same as if I was playing vanilla Skyrim). The main reason for not updating though is that a lot of mods won't work with it yet. Once DD, XPO, Defeat etc are updated then I'll look at updating SL Link to comment
Eikichi Onizuka Posted April 23, 2014 Share Posted April 23, 2014 the problem of SL 1.51 is that it requires SKSE 1.7 that is still in alpha stage, I would wait at least that enters beta, before updating to the latest version I've been using SKSE for a while now and it seems rock solid and the memory management on it (setup in the ini file) has improved stability dramtically (I run around 70+ mods and was playing over most of last weekend and had just one CTD which is about the same as if I was playing vanilla Skyrim). The main reason for not updating though is that a lot of mods won't work with it yet. Once DD, XPO, Defeat etc are updated then I'll look at updating SL BOSS says that I have installed a total of 218 mods, not to mention the dozens and dozens of heavy HD (2K / 4K) texture mods, and other that are not detected, nor counted by BOSS, and latest HRK ENB v4.01 (enb 2.52), set to maximum except the DOF, the lens and the sungalere, is off, the everything is at maximum, the fluidity is more decreased compared to the old Project ENB v0.119 (Realistic vers.) this old ENB vwas run st 50/60fps, the new HRK ENB max setting run at 25/50fps, but the new is more stable I have less crashes of the old version, which I often crashed when loading and often the presence of sites with heavy graphics mod for new locations. think that until yesterday, I still have installed the old version 1.24 of SexLab.. then for a while the new 1.50 I can wait, I will install it as soon as we Firms will be all the mods that interest me are compatible, in the meantime, will be further improved, enriched and optimized; in the meantime, will the final version of SKSE 1.7 stable, and probably also the new BOSS 3.0 will see some good..! Link to comment
shearx Posted April 24, 2014 Share Posted April 24, 2014 Hi there. does anyone have a copy of V054 they wouldn't mind sharing? I'm annoyed that Prison Overhaul is broken with these versions =.= Link to comment
Antono Posted April 24, 2014 Share Posted April 24, 2014 I have the v054 for a secondary setup (as I'm studying how Prison Overhaul works) but I don't know if the mod's creators would allow me to upload it. Perhaps Xaz could upload it as an old version, at least until Prison Overhaul is updated to work with v5.5+? Link to comment
shearx Posted April 24, 2014 Share Posted April 24, 2014 =[ well i guess I'll keep looking elsewhere for now... edit: may have found it stuffed inside some russian repack.. lol Link to comment
shearx Posted April 24, 2014 Share Posted April 24, 2014 I have the v054 for a secondary setup (as I'm studying how Prison Overhaul works) but I don't know if the mod's creators would allow me to upload it. Perhaps Xaz could upload it as an old version, at least until Prison Overhaul is updated to work with v5.5+? would you be able to give me a file list from your version? I found it crammed in a repack, and don't want to miss any files. Link to comment
Antono Posted April 24, 2014 Share Posted April 24, 2014 Sure. I don't think posting a file list would be forbidden. # Archive \ZazAnimationPack_V0054.7z2013-10-08 00:52 4705 48287438 127c3524 ChangeLog.txt2013-09-29 17:52 17592 0 d6559bcb meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt2013-08-17 14:38 8484 0 5ada381a README.txt2013-01-18 09:41 699192 0 e42e43ba textures\ZaZ\Fleshy Parts\alg1.dds2013-02-15 09:39 699192 0 247ff069 textures\ZaZ\Fleshy Parts\alg1_n.dds2013-01-18 09:46 699192 0 1e3ed006 textures\ZaZ\Fleshy Parts\alg3.dds2013-01-18 09:47 1398256 0 d63f6f7e textures\ZaZ\Fleshy Parts\alg3_n.dds2013-01-18 09:39 699192 0 0301d8bb textures\ZaZ\Fleshy Parts\alg4.dds2013-02-15 09:39 699192 0 a8c68250 textures\ZaZ\Fleshy Parts\alg4_n.dds2012-12-25 00:10 174904 0 bf8f0be1 textures\ZaZ\Restraints\GSB\Belt.dds2013-02-15 09:40 174904 0 27d585a4 textures\ZaZ\Restraints\GSB\Belt_n.dds2009-04-11 07:26 168 0 0681d9ab textures\bondage\black.dds2013-02-15 09:39 699192 0 cf7b45ea 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Animated\Gibbet\AnimObjectZazAPCAO007.nif2012-09-13 20:54 125508 0 28c6823f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Gibbet\AnimObjectZazAPCAO008.nif2012-08-10 14:40 35693 0 e19aabdf meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Pillory\AnimObjectZazAPCAO009.nif2012-08-10 14:40 35693 0 e19aabdf meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Pillory\AnimObjectZazAPCAO010.nif2012-09-02 11:34 811908 0 9eab0be2 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO011.nif2012-09-02 11:42 810846 0 416f6d69 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO012.nif2012-09-12 20:47 298278 0 d1b6b7fe meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO013.nif2012-09-02 11:53 298703 0 9ec6f14c meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO014.nif2012-09-02 11:57 298271 0 5548c094 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO015.nif2012-09-02 15:15 289641 0 b1de7556 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO016.nif2012-09-13 20:11 801914 0 83150d72 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO017.nif2012-09-13 20:11 800852 0 159dcb5c meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO018.nif2012-09-13 20:12 288284 0 99366956 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO019.nif2012-09-13 20:13 288709 0 6ceef0cf meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO020.nif2012-09-13 20:13 288277 0 24110e58 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO021.nif2012-09-13 20:14 279647 0 211a63d7 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts\AnimObjectZazAPCAO022.nif2013-01-16 21:30 324053 0 428950d8 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\VStocks\AnimObjectZazAPCAO023.nif2013-01-16 21:28 633953 0 12ad2d90 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\VStocks\AnimObjectZazAPCAO023XX.nif2012-09-13 07:57 224628 0 0f7024fc meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\WoodenHorse\AnimObjectZazAPCAO024.nif2012-08-17 18:59 141968 0 65e3c898 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\X-Cross\AnimObjectZazAPCAO025.nif2012-11-30 23:47 2824 0 f68e5e0b meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO101.nif2012-11-30 23:47 2824 0 f68e5e0b meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO102.nif2012-11-30 23:47 2824 0 f68e5e0b meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO103.nif2012-11-30 23:47 2824 0 f68e5e0b meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO104.nif2012-11-30 23:47 2824 0 f68e5e0b meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO105.nif2012-11-30 23:47 2824 0 f68e5e0b meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO106.nif2012-11-30 23:48 2824 0 a4208d3f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO107.nif2012-11-30 23:48 2824 0 a4208d3f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO108.nif2012-11-30 23:48 2824 0 a4208d3f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO109.nif2012-11-30 23:48 2824 0 a4208d3f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO110.nif2012-11-30 23:48 2824 0 a4208d3f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO111.nif2012-11-30 23:48 2824 0 a4208d3f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity\AnimObjectZazAPCAO112.nif2012-12-26 22:26 95424 0 18f629e8 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\TorturePole\AnimObjectZazAPCAO201.nif2012-12-26 22:26 95424 0 18f629e8 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\TorturePole\AnimObjectZazAPCAO202.nif2012-12-26 22:27 95424 0 56b3c009 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\TorturePole\AnimObjectZazAPCAO203.nif2012-12-26 22:27 95424 0 12ad292f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\TorturePole\AnimObjectZazAPCAO204.nif2012-12-26 22:28 95424 0 132545ef meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\TorturePole\AnimObjectZazAPCAO205.nif2013-01-02 13:46 125564 0 33724dd5 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Rack\AnimObjectZazAPCAO211.nif2013-01-02 13:46 125564 0 33724dd5 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Rack\AnimObjectZazAPCAO212.nif2013-01-02 15:00 17964 0 9e9e38c8 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Crux\AnimObjectZazAPCAO251.nif2013-01-02 15:00 17964 0 37a14c5d meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Crux\AnimObjectZazAPCAO252.nif2012-12-22 15:29 85821 0 f6379dc0 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Wheel\AnimObjectZazAPCAO261.nif2012-12-22 15:29 85821 0 aced213e meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Wheel\AnimObjectZazAPCAO262.nif2012-12-22 15:29 85821 0 faf9cd30 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Wheel\AnimObjectZazAPCAO263.nif2013-01-21 20:31 180872 0 0374d225 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced\AnimObjectZazAPFSA001.nif2013-01-21 20:31 191272 0 effabafc meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced\AnimObjectZazAPFSA002.nif2013-01-21 20:31 1042533 0 ad3b79c7 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced\AnimObjectZazAPFSA003.nif2013-01-21 20:24 861588 0 50d65d71 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced\AnimObjectZazAPFSA004.nif2013-01-21 20:32 1042499 0 18bfe75c meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced\AnimObjectZazAPFSA005.nif2013-01-21 20:26 191272 0 effabafc meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced\AnimObjectZazAPFSA006.nif2013-01-21 20:32 181240 0 0f661b75 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced\AnimObjectZazAPFSA007.nif2012-12-03 21:46 5651 0 01630f77 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced\AnimObjectZazAPFSA008.nif2013-01-19 16:18 372783 0 ff6b9dcd meshes\bondage\ankle_ropes_f_0.nif2013-01-19 16:19 372783 0 ff6b9dcd meshes\bondage\ankle_ropes_f_1.nif2013-01-28 14:16 9725 0 0b84acb5 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\HogtieRope\AOHogtieRope.nif2013-01-20 17:54 179068 0 c36bb08d meshes\bondage\basicankleshackles_0.nif2013-01-20 18:10 179068 0 c36bb08d meshes\bondage\basicankleshackles_1.nif2013-01-15 01:08 963120 0 24016e7e meshes\bondage\BondageGag6.nif2013-08-12 23:04 23899 0 72e036e7 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Crux\Crux01-Static.nif2013-08-12 23:05 23967 0 14ae618d meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Crux\Crux02_Static.nif2013-01-19 15:37 1944313 0 7c13c4a5 meshes\bondage\DoggieBelt_0.nif2013-01-19 15:38 1944313 0 77b5e3c3 meshes\bondage\DoggieBelt_1.nif2013-01-21 12:12 142995 0 cd8c0384 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet\Gibbet01Kneel-Static.nif2013-01-21 12:12 142995 0 90bb094e meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet\Gibbet02Sit-Static.nif2013-01-21 12:12 164953 0 86be6b4d meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet\Gibbet03Stand-Static.nif2013-01-21 12:13 167527 0 4edee8b5 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet\Gibbet04HandsBehind-Static.nif2013-01-21 11:38 129042 0 3ed56cad meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet\GibbetW01Kneel-Static.nif2013-01-21 11:38 129042 0 b16ea50a meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet\GibbetW02Sit-Static.nif2013-01-21 11:40 151176 0 e3037e0b meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet\GibbetW03Stand-Static.nif2013-01-21 11:40 153750 0 87ce7542 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet\GibbetW04HandsBehind-Static.nif2013-01-20 19:56 1105005 0 4b3336de meshes\bondage\GSB-BallGag.nif2013-01-20 20:18 1274669 0 2535e07e meshes\bondage\GSB-RingGag.nif2013-08-13 00:36 752080 0 fe2cd551 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif2013-08-13 01:03 836039 0 20d0efd5 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-Post01-Static.nif2013-08-13 01:03 834799 0 230c3224 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-Post02-Static.nif2013-08-13 01:03 320006 0 f71791cb meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-Post03-Static.nif2013-08-13 01:04 320128 0 b60d1f9d meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-Post04-Static.nif2013-08-13 01:04 319812 0 8513fe5c meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-Post05-Static.nif2013-08-13 01:04 310616 0 2d172b6d meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-Post06-Static.nif2013-08-13 01:04 822118 0 ff1699a0 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-PostW01-Static.nif2013-08-13 01:04 820958 0 c022640e meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-PostW02-Static.nif2013-08-13 01:05 306101 0 ddea092e meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-PostW03-Static.nif2013-08-13 01:05 306239 0 9b1f36f2 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-PostW04-Static.nif2013-08-13 01:05 305923 0 236b54ec meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-PostW05-Static.nif2013-08-13 01:05 296823 0 a015c588 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts\R-PostW06-Static.nif2013-08-12 00:17 182372 0 95b0cb25 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Rack\Rack01Static.nif2013-08-12 23:03 182372 0 746cd3d4 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Rack\Rack02Static.nif2013-01-19 14:57 131831 0 630f4dc0 meshes\bondage\rustywristshackles_0.nif2013-01-19 14:58 131867 0 c0f73bf9 meshes\bondage\rustywristshackles_1.nif2013-08-12 22:58 117682 0 7ab1a28d meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Wheel\TheWheel01Static.nif2013-08-12 22:58 117476 0 eb6615e6 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Wheel\TheWheel02Static.nif2013-08-12 22:59 117666 0 e3be1a46 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Wheel\TheWheel03Static.nif2013-08-12 23:00 121560 0 8b09643c meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\TorturePole\TorturePole01Static.nif2013-08-12 23:00 121560 0 13c3bd48 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\TorturePole\TorturePole02Static.nif2013-08-12 23:00 122006 0 632551b6 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\TorturePole\TorturePole03Static.nif2013-08-12 23:02 121972 0 6830a0d9 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\TorturePole\TorturePole04Static.nif2013-08-12 23:02 121506 0 214a3b76 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\TorturePole\TorturePole05Static.nif2013-08-12 22:59 347930 0 294ff9b0 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\VStocks\VStocks01-Static.nif2013-08-12 00:16 234221 0 176f87a1 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\WoodenHorse\WoodenHorse-Static.nif2013-01-21 19:28 397198 0 92df6958 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\WorldModelGO.nif2013-08-11 16:27 159884 0 4a911248 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\X-Cross\X-CrossPost-Static.nif2013-08-12 23:04 49604 0 002e1c6a meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Pillory\ZAZ Pillory-Static.nif2012-12-14 16:05 262141 0 2557beb8 meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ SpitRoast\ZaZ-SpitRoastEquip.nif2013-01-26 22:24 721110 0 0f135b29 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Chains\ZaZAnkleLAO.nif2013-01-26 22:25 721110 0 9eba2ce4 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Chains\ZaZAnkleRAO.nif2013-01-21 17:34 121310 0 bba06d6f meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPAnkleIrons_Go.nif2013-01-08 17:38 598618 0 029be729 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Chastity\ZaZAPChasBrownBelt01Anim_F.nif2013-01-21 22:17 599466 0 2abc6381 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Chastity\ZaZAPChasBrownBelt01_Go.nif2013-01-10 13:38 937574 0 860cd538 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Chastity\ZaZAPChasBrownBelt02Plug_F.nif2013-01-21 09:11 62914 0 8e29c118 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPCollarIronBlack_Go.nif2013-01-21 09:13 62904 0 e41ecf82 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPCollarIronBrown_Go.nif2012-12-13 20:30 84744 0 645b731f meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPCollarIronFemaleBlack_0.nif2012-12-13 20:30 84744 0 645b731f meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPCollarIronFemaleBlack_1.nif2012-12-13 20:50 84734 0 6fb61cf2 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPCollarIronFemaleBrown_0.nif2012-12-13 20:50 84734 0 6fb61cf2 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPCollarIronFemaleBrown_1.nif2012-12-13 20:31 84744 0 233bcd9f meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPCollarIronMaleBlack_0.nif2012-12-13 20:31 84744 0 233bcd9f meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPCollarIronMaleBlack_1.nif2012-12-13 20:50 84734 0 3a59ac9f meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPCollarIronMaleBrown_0.nif2012-12-13 20:50 84734 0 3a59ac9f meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPCollarIronMaleBrown_1.nif2013-01-21 10:24 25076 0 297daf4d meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPCollarLeather.nif2013-01-21 17:33 670332 0 6a6c7b5f meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPGagBall_Go.nif2013-01-21 14:08 8835 0 e031428a meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPGagCloth_Go.nif2013-01-21 17:35 703603 0 d898c22e meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPGagLeatherPanel_Go.nif2013-01-08 21:09 843906 0 b2e3ee39 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Gag\ZaZAPGagMulti01Anim_F.nif2013-01-10 13:47 1387335 0 aa225687 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Gag\ZaZAPGagMulti02Plug_F.nif2013-01-22 09:41 1287965 0 1edd19c7 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Gag\ZaZAPGagMulti03Tongue_F.nif2013-01-21 22:02 1311453 0 343c945a meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Gag\ZaZAPGagMulti04Ball_F.nif2013-01-21 22:20 730708 0 3d84d3c7 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Gag\ZaZAPGagMulti_Go.nif2013-01-21 17:35 747842 0 fa662bb4 meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPGagRing_Go.nif2013-01-21 10:26 1389733 0 70b12110 meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPGSBDoggyBelt_Go.nif2013-01-21 09:11 238994 0 397025f0 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPIronsBlack_Go.nif2013-01-21 09:14 238954 0 05983673 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPIronsBrown_Go.nif2012-12-13 20:32 367664 0 0d373681 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPIronsFemaleBlack_0.nif2012-12-13 20:32 367664 0 0d373681 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPIronsFemaleBlack_1.nif2012-12-13 20:51 367624 0 72da3517 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPIronsFemaleBrown_0.nif2012-12-13 20:51 367624 0 72da3517 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPIronsFemaleBrown_1.nif2012-12-13 20:33 304224 0 d87abace meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPIronsMaleBlack_0.nif2012-12-13 20:34 304224 0 b651b83d meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black\ZaZAPIronsMaleBlack_1.nif2012-12-13 20:52 304184 0 5e7001fc meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPIronsMaleBrown_0.nif2012-12-13 20:52 304184 0 4a8e4f02 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown\ZaZAPIronsMaleBrown_1.nif2013-01-28 09:40 41796 0 0bb2dd85 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds\ZaZAPLeatherBindsCollarFemale.nif2013-01-28 09:46 41792 0 08e32dd2 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds\ZaZAPLeatherBindsCollarMale.nif2013-01-21 10:24 25076 0 297daf4d meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds\ZaZAPLeatherBindsCollar_Go.nif2013-01-24 07:50 700120 0 be5b81ee meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds\ZaZAPLeatherBindsFemale_0.nif2013-01-24 07:50 700120 0 be5b81ee meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds\ZaZAPLeatherBindsFemale_1.nif2013-01-24 08:23 700120 0 6f10596a meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds\ZaZAPLeatherBindsMale_0.nif2013-01-24 08:35 700120 0 64ecb085 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds\ZaZAPLeatherBindsMale_1.nif2013-01-21 17:42 437514 0 6c5c2c1b meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds\ZaZAPLeatherBinds_Go.nif2013-01-25 13:01 1051171 0 8f62120e meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles\ZaZAPRopeBindsFemale_0.nif2013-01-25 13:01 1051171 0 8f62120e meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles\ZaZAPRopeBindsFemale_1.nif2013-01-25 13:02 1051171 0 b2f8abe0 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles\ZaZAPRopeBindsMale_0.nif2013-01-25 13:02 1051095 0 df315109 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles\ZaZAPRopeBindsMale_1.nif2013-01-25 11:48 590353 0 c64d4db2 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles\ZaZAPRopeBinds_Go.nif2013-01-25 11:49 585004 0 84f7b30a meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPRopeBundle_Go.nif2013-01-25 10:19 368552 0 e9511913 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles\ZaZAPRopeCollarFemale.nif2013-01-25 10:19 368552 0 ceb1e3ed meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles\ZaZAPRopeCollarMale.nif2013-01-25 11:49 214000 0 59121c29 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles\ZaZAPRopeCollar_Go.nif2013-01-21 17:36 219533 0 3829ada9 meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPRopeRestraints_Go.nif2013-01-21 17:37 99302 0 ae703615 meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPRustyWristIrons_Go.nif2013-01-21 17:40 89813 0 58d9210b meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCollarBlack_GO.nif2013-01-21 17:41 89803 0 99c6223d meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCollarBrown_GO.nif2012-12-13 20:19 150405 0 6e419e3e meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCollarFemaleBlack_0.nif2012-12-13 20:20 150405 0 6e419e3e meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCollarFemaleBlack_1.nif2012-12-13 20:44 150395 0 18c9d316 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCollarFemaleBrown_0.nif2012-12-13 20:44 150395 0 18c9d316 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCollarFemaleBrown_1.nif2012-12-13 20:20 124933 0 9f91978a meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCollarMaleBlack_0.nif2012-12-13 20:21 124933 0 9f91978a meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCollarMaleBlack_1.nif2012-12-13 20:45 124923 0 28ff3c0c meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCollarMaleBrown_0.nif2012-12-13 20:45 124923 0 28ff3c0c meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCollarMaleBrown_1.nif2013-01-21 17:41 444326 0 a46fc12c meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCuffsBlack_GO.nif2013-01-21 17:42 444286 0 6da4773b meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCuffsBrown_GO.nif2013-01-20 11:16 749404 0 c6f53d22 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCuffsFemaleBlack_0.nif2013-01-20 11:16 749404 0 c6f53d22 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCuffsFemaleBlack_1.nif2013-01-20 11:17 749364 0 d4dce83d meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCuffsFemaleBrown_0.nif2013-01-20 11:17 749364 0 d4dce83d meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCuffsFemaleBrown_1.nif2013-01-20 16:40 749404 0 3900e9a0 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCuffsMaleBlack_0.nif2013-01-20 16:41 749404 0 73afe717 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black\ZaZAPSimpleCuffsMaleBlack_1.nif2013-01-20 11:49 749364 0 6dc91759 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCuffsMaleBrown_0.nif2013-01-20 11:51 749364 0 bf6e9c5f meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown\ZaZAPSimpleCuffsMaleBrown_1.nif2013-01-21 19:51 65335 0 aa589fed meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZAracnophobiaGND.nif2013-01-20 19:13 415878 0 7a85e330 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Blinders\ZaZBlindEyeMask01Female.nif2013-01-20 19:13 415878 0 6df739cf meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Blinders\ZaZBlindEyeMask01Male.nif2013-01-21 17:37 250981 0 ec61977b meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Blinders\ZaZBlindEyeMask01_Go.nif2012-12-22 13:40 82653 0 f923867e meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ BoundAnimCuffs\ZaZBoundAnimCuffs.nif2013-03-02 21:31 51391 0 4f312499 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory\ZaZBroomA.nif2013-03-01 15:50 16532 0 0c17f694 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory\ZaZCandleA.nif2013-03-03 08:15 2838 0 c04157a6 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory\ZaZCandleWaxA.nif2012-12-20 19:04 55196 0 7c37033e meshes\ZaZ-UltimateDataPack\ZaZ - Weapons\ZaZCaneWeapon.nif2012-12-20 19:04 588325 0 439055a3 meshes\ZaZ-UltimateDataPack\ZaZ - Weapons\ZaZCatONineWeapon.nif2013-01-29 10:50 215183 0 c45b6c1d meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Chains\ZAZCBAnkleLAO.nif2013-01-29 10:50 215183 0 104a9f52 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Chains\ZAZCBAnkleRAO.nif2012-12-18 20:55 1261849 0 a58ed264 meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoon01Female.nif2012-12-19 01:31 861433 0 ea021e07 meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoon01Male.nif2012-12-18 21:16 1261849 0 7a265cdc meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoon02Female.nif2012-12-19 01:32 861433 0 2c861ee1 meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoon02Male.nif2012-12-18 21:30 1261807 0 67c1a44e meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoon03Female.nif2012-12-19 01:33 861391 0 5f63bcfb meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoon03Male.nif2012-12-18 21:19 1261681 0 6a26f65a meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoonSpool01Female.nif2012-12-19 01:33 861265 0 6abd8e3e meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoonSpool01Male.nif2012-12-18 22:09 19251 0 128f3a39 meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia\ZaZCocoonWebbing01.nif2013-01-21 19:28 397198 0 92df6958 meshes\ZaZ-UltimateDataPack\ZaZCommonWorld_GO.nif2013-01-12 09:24 59929 0 5bdf3687 meshes\ZaZ-UltimateDataPack\ZaZ - Weapons\ZaZCropWeapon.nif2012-08-25 21:02 993942 0 dcd00dc3 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\ZAZGSB-Collar_0.nif2012-08-25 20:59 993942 0 dcd00dc3 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\ZAZGSB-Collar_1.nif2013-01-21 10:12 564194 0 4f439b73 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\ZAZGSB-Collar_Go.nif2012-12-14 00:15 7414342 0 18aecd1b meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\ZAZGSB-Cuffs_0.nif2012-12-14 00:15 7414342 0 18aecd1b meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\ZAZGSB-Cuffs_1.nif2013-01-21 10:12 4463016 0 07ee05a8 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\ZAZGSB-Cuffs_Go.nif2012-12-03 21:46 5651 0 01630f77 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory\ZaZGushStrongAO.nif2012-12-03 21:46 5651 0 01630f77 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory\ZaZGushWeakAO.nif2012-12-21 13:20 332948 0 8677b500 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Blinders\ZaZHood01Female.nif2012-12-21 13:21 327015 0 e259bb07 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Blinders\ZaZHood01Male.nif2013-01-21 19:29 226335 0 cb544584 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Blinders\ZaZHood01_Go.nif2013-01-20 15:31 1627152 0 8a0e59ba meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZLogBit01Female.nif2013-01-20 15:32 1627152 0 71b72987 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZLogBit01Male.nif2013-01-21 17:38 1250355 0 e8fc65d5 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZLogBit01_Go.nif2012-12-20 19:02 32907 0 6347212e meshes\ZaZ-UltimateDataPack\ZaZ - Weapons\ZaZPaddleWeapon.nif2013-01-20 19:09 838483 0 f941a684 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZPanelGag01Female.nif2013-01-20 19:10 838355 0 3025cb0f meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZPanelGag01Male.nif2013-01-21 17:39 503816 0 6c05b37b meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZPanelGag01_Go.nif2013-01-31 14:50 678271 0 c4274c10 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory\ZaZPunishmentPilloryAO.nif2012-11-30 23:47 2824 0 f68e5e0b meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Fluidity\ZaZTinkleYellowF I.nif2012-11-30 23:47 2824 0 87f6b08e meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Fluidity\ZaZTinkleYellowF II.nif2012-11-30 23:48 2824 0 a4208d3f meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Fluidity\ZaZTinkleYellowM I.nif2012-11-30 23:48 2824 0 18fd819e meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Fluidity\ZaZTinkleYellowM II.nif2013-01-02 15:37 1074460 0 d7c959ca meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZWoodBit01Female.nif2013-01-02 15:38 1074526 0 eb8d58de meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZWoodBit01Male.nif2013-01-21 17:40 785461 0 8bcaa305 meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags\ZaZWoodBit01_Go.nif2013-01-26 22:00 710697 0 21289ab0 meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Chains\ZAZWristLAO.nif2013-01-26 22:18 706137 0 00fdb91f meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Chains\ZaZWristRAO.nif2013-08-12 01:32 827 0 48d8f825 scripts\zbfAiArmorScript.pex2013-09-29 20:16 1860 0 7a11188f scripts\zbfAnim.pex2013-08-17 14:39 5930 0 e100a083 scripts\zbfBondageShell.pex2013-09-29 20:16 6801 0 8c202748 scripts\zbfConfig.pex2013-08-12 01:32 8959 0 4a062402 scripts\zbfConfigBase.pex2013-08-12 01:32 1889 0 1a6366c6 scripts\zbfEffectBondage.pex2013-08-12 01:32 2711 0 4880f924 scripts\zbfMagicEffectVisualBlind.pex2013-09-29 20:16 2451 0 7762c7c6 scripts\zbfSexLab.pex2013-10-02 09:32 10231 0 6a3a1b59 scripts\zbfSexLab_Defaults.pex2013-10-08 01:21 3093 0 f7028b22 scripts\zbfUtil.pex2013-01-20 15:17 320 0 18c1c95a scripts\source\zbfAiArmorScript.psc2013-08-22 01:00 4434 0 0b66637e scripts\source\zbfAnim.psc2013-08-17 10:44 7052 0 edc53680 scripts\source\zbfBondageShell.psc2013-09-29 18:11 6431 0 540cd7b7 scripts\source\zbfConfig.psc2013-08-08 15:21 7957 0 cb554fe2 scripts\source\zbfConfigBase.psc2013-03-02 17:46 2016 0 c1f486f9 scripts\source\zbfEffectBondage.psc2013-08-06 17:24 2515 0 0604803f scripts\source\zbfMagicEffectVisualBlind.psc2013-09-28 15:30 2068 0 8c961bbb scripts\source\zbfSexLab.psc2013-09-28 15:38 9658 0 135ba52c scripts\source\zbfSexLab_Defaults.psc2013-10-08 01:20 5574 0 d82f243d scripts\source\zbfUtil.psc2013-05-14 17:03 323838 0 57903c96 meshes\actors\character\character assets\femalehead.tri2013-05-14 16:55 26322 0 4adf0767 meshes\actors\character\character assets\mouth\mouthhumanf.tri2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Webbed2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Weapons2013-03-03 22:09 Folder Folder -------- textures\ZaZ\V-Stockade2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Signs2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Restraints\Shackles2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Restraints\GSB2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Restraints\Cuffs2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Restraints2013-03-03 22:09 Folder Folder -------- textures\ZaZ\R-Post2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Pillory2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Other2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Medieval2013-03-03 22:09 Folder Folder -------- textures\ZaZ\LiquidEffects2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Gore2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Gagz2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Fleshy Parts2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Dwermer2013-03-03 22:09 Folder Folder -------- textures\ZaZ\Blinders2013-03-03 22:09 Folder Folder -------- textures\ZaZ2013-03-03 22:09 Folder Folder -------- textures\bondage2013-03-03 22:09 Folder Folder -------- textures2013-10-02 09:31 Folder Folder -------- scripts\source2013-10-02 09:31 Folder Folder -------- scripts2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - World Models Extra2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Weapons2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\X-Cross2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\WoodenHorse2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Wheel2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\VStocks2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\TorturePole2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Rack2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\R-Posts2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Pillory2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\HogtieRope2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Gibbet2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Furo Sequenced2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Fluidity2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Crux2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\Chains2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\X-Cross2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\WoodenHorse2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Wheel2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\VStocks2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\TorturePole2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Rack2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\R-Posts2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Pillory2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Gibbet2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static\Crux2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Static2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ SpitRoast2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Fluidity2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ BoundAnimCuffs2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips\ZaZ Aracnophobia2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Animated Equips2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\05ZAZ - LeatherBinds2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Brown2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\Black2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Brown2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles\Black2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\01ZAZ - SimpleShackles2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Gag2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets\Chastity2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\MultiSets2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Gags2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Blinders2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack\ZaZ - Accessories2013-03-03 22:09 Folder Folder -------- meshes\ZaZ-UltimateDataPack2013-03-03 22:09 Folder Folder -------- meshes\bondage2013-03-03 22:09 Folder Folder -------- meshes\actors\character\character assets\mouth2013-03-03 22:09 Folder Folder -------- meshes\actors\character\character assets2013-03-03 22:09 Folder Folder -------- meshes\actors\character\behaviors2013-08-16 09:17 Folder Folder -------- meshes\actors\character\animations\ZaZAnimationPack2013-03-03 22:09 Folder Folder -------- meshes\actors\character\animations2013-03-03 22:09 Folder Folder -------- meshes\actors\character2013-03-03 22:09 Folder Folder -------- meshes\actors2013-03-03 22:09 Folder Folder -------- meshes## Total Size Packed Files# 187177567 48287438 684 Link to comment
BlackArk Posted April 24, 2014 Share Posted April 24, 2014 Is it possible to use 5.52 with 1.39b because I see in the change log SexLab integration is fixed (v1.39b) But in the requirements i see 1.50+ Link to comment
germanicus Posted April 24, 2014 Share Posted April 24, 2014 I just experienced first CTD in Zaz bound lesbian animation. Have SL 1.52 and the latest Zaz animation pack (2013-04-21). Not sure that this is related to your mod directly or it SL's area, but since it's a Zaz animation, I thought I should report it here. Note: never had any problem with any of Zaz animations in 1.39. Should I do something or just leave it until next fix? (Gee, don't let it sound as a criticism since it is not). Link to comment
D_ManXX2 Posted April 24, 2014 Share Posted April 24, 2014 At first i thought it was sexlab defeat causing this bug but even after uninstalling sexlab defeat and have zaz 5.52 i get a problem at the start of the game where suddenly player loses control of character then i need to use enableplayercontrols to be able to move again. i was testing the new sexlab version and needed the latest zaz for that version. Has anyone seen this bug what is causing the bug ?? Link to comment
sharonasbar12 Posted April 24, 2014 Share Posted April 24, 2014 Ever since I downloaded and installed the v5.52 version, the game takes 3 times longer to load. I started the game befor and it took about 20 seconds or less. Now it takes over a minute. Any suggestions? By the way, thanks for the update. Link to comment
Antono Posted April 27, 2014 Share Posted April 27, 2014 Crap, I can't figure this out and now I'm stuck: I create an idle marker with 1 (or more) idles from Zaz and have my actors use it while sandboxing. Why do they get "stuck" with that idle afterwards? I mean, from then on they walk (glide) around in the same pose they had when using the idle. If they go to another Zaz idle they take that new position and they get stuck with that one too. The vanilla idle markers somehow tell the NPC to resume the normal walking animation after ending the idle. I can't make this happen with Zaz idles. Is there something I am doing wrong? Could you give me a hint or point me to a documentation about this? Or is there no way to have this functionality and I should be looking into scripting the behavior I want? Edit: I have written a script that has the actors assume the Zaz position I want and then stay in place until I dismiss them. But I'd like to have them sandboxing and playing some of the Zaz idles on their own as well, so I'd like to be able to use idle markers and idles within their packages. Edit 2: I am going to turn my idle markers into furniture objects (I found some instructions for Fallout, I hope it's the same procedure for Skyrim). I think this will do the trick. But I am still curious as to why this is happening. Plus, the idle markers are superior for my needs because they can play multiple animations randomly. Link to comment
typoking1107 Posted April 28, 2014 Share Posted April 28, 2014 Okay, so I have all the latest updates installed for both Zaz and Sexlab, but whenever I try to connect Zaz to Sexlab it says that Sexlab is "Not Found" Any ideas why that is? Link to comment
RasCock Posted May 1, 2014 Share Posted May 1, 2014 hello very good mod I have Fnis 5.02 Sexlab 1.52 SC07SexLabRandomAttack_20140423, SexLabWorkingGirl NonZaZ version .6.6, PSQ PlayerSuccubusQuest 2.12, SexLabSquirt-1.3 animationen are very good if only everything other would be also so good above all the Pillory Animatonen are big Many thanks for this big Mod weter in such a way Ras Cock Link to comment
shadow866 Posted May 1, 2014 Share Posted May 1, 2014 Ever since I downloaded and installed the v5.52 version, the game takes 3 times longer to load. I started the game befor and it took about 20 seconds or less. Now it takes over a minute. Any suggestions? By the way, thanks for the update. Check your savegame size. Your save might be bloated. You could always try cleaning your save with http://www.nexusmods.com/skyrim/mods/53045/? Link to comment
xaz Posted May 1, 2014 Share Posted May 1, 2014 i have the following question, i tried to install your new version 5.52 with SL 1.39b and i get: SL version too old. is there a way to get 5.52 run with SL 1.39b? after having too much issues or no more working problems, affecting several LL-mods i use, with SL 1.51 , i am now back to SL 1.39b, where all mods run smoothly. would real like your new feats on this older SL version working. I also have the same problem for Zaz 5.52 SexLab 1.39b is "version too old" for the moment I install Zaz 5.51 version, I hope that the Zaz 5.52 is made compatible with SexLab 1.39b the problem of SL 1.51 is that it requires SKSE 1.7 that is still in alpha stage, I would wait at least that enters beta, before updating to the latest version Zaz won't be backing SexLab version. It's not possible to be compatible with several sets of changes in SexLab. Link to comment
xaz Posted May 1, 2014 Share Posted May 1, 2014 i have the following question, i tried to install your new version 5.52 with SL 1.39b and i get: SL version too old. is there a way to get 5.52 run with SL 1.39b? after having too much issues or no more working problems, affecting several LL-mods i use, with SL 1.51 , i am now back to SL 1.39b, where all mods run smoothly. would real like your new feats on this older SL version working. I also have the same problem for Zaz 5.52 SexLab 1.39b is "version too old" for the moment I install Zaz 5.51 version, I hope that the Zaz 5.52 is made compatible with SexLab 1.39b the problem of SL 1.51 is that it requires SKSE 1.7 that is still in alpha stage, I would wait at least that enters beta, before updating to the latest version I've been running SKSE 1.7 for a while now and see it going to full release soon... Also, have not had any problems with it.. Why not wait until you can upgrade it all? I would suggest staying with SL 1.39, Zaz 5.1 and behind SKSE 1.6.32. If you want the advanced features and new animations... upgrade... That is a pain having to upgrade, not so much SexLab, but all the many other related mod, when you have 70 saves and different characters created, do everything according to the rules for bailouts clean, is an annoying work ... I think the problem are scripts from previous versions that can remain active, in its own rescue. After all this time, I do not understand why no one has thought to create intelligent utlity to manage, install and uninstall automated, clean all the mods for SexLab, rimouvendo and automatically cleaning all traces of the old mod from bailouts, attrverso a scan, without having to make the long drawn by hand, type in the console, disable, save, quit, reload, save, quit, etc. .. do it 50, 60, 70 times is a firm estenuantei, you go completely the desire to upgrade, I do not know if I you understand ? I just install the new versions, and that works fine. From time to time I clean out leftover mods with save game cleaners. Also, don't upgrade mods unless you have to or want features from them. Link to comment
xaz Posted May 1, 2014 Share Posted May 1, 2014 Hi there. does anyone have a copy of V054 they wouldn't mind sharing? I'm annoyed that Prison Overhaul is broken with these versions =.= Prison Overhaul works fine with 5.51, but not with 5.4. There are features in 5.4 that Prison Overhaul needs, and without those the mod will break. Link to comment
xaz Posted May 1, 2014 Share Posted May 1, 2014 I have the v054 for a secondary setup (as I'm studying how Prison Overhaul works) but I don't know if the mod's creators would allow me to upload it. Perhaps Xaz could upload it as an old version, at least until Prison Overhaul is updated to work with v5.5+? Prison Overhaul works _only_ with 5.51. Link to comment
xaz Posted May 1, 2014 Share Posted May 1, 2014 Crap, I can't figure this out and now I'm stuck: I create an idle marker with 1 (or more) idles from Zaz and have my actors use it while sandboxing. Why do they get "stuck" with that idle afterwards? I mean, from then on they walk (glide) around in the same pose they had when using the idle. If they go to another Zaz idle they take that new position and they get stuck with that one too. The vanilla idle markers somehow tell the NPC to resume the normal walking animation after ending the idle. I can't make this happen with Zaz idles. Is there something I am doing wrong? Could you give me a hint or point me to a documentation about this? Or is there no way to have this functionality and I should be looking into scripting the behavior I want? Edit: I have written a script that has the actors assume the Zaz position I want and then stay in place until I dismiss them. But I'd like to have them sandboxing and playing some of the Zaz idles on their own as well, so I'd like to be able to use idle markers and idles within their packages. Edit 2: I am going to turn my idle markers into furniture objects (I found some instructions for Fallout, I hope it's the same procedure for Skyrim). I think this will do the trick. But I am still curious as to why this is happening. Plus, the idle markers are superior for my needs because they can play multiple animations randomly. Sorry, I don't know why this is happening. I guess it could be related to how animations are defined. Maybe the other idles have enter/exit animations defined that are needed, or something similar. If you figure it out, please let me know. Link to comment
zaira Posted May 2, 2014 Share Posted May 2, 2014 Crap, I can't figure this out and now I'm stuck: I create an idle marker with 1 (or more) idles from Zaz and have my actors use it while sandboxing. Why do they get "stuck" with that idle afterwards? I mean, from then on they walk (glide) around in the same pose they had when using the idle. If they go to another Zaz idle they take that new position and they get stuck with that one too. The vanilla idle markers somehow tell the NPC to resume the normal walking animation after ending the idle. I can't make this happen with Zaz idles. ... Sorry, I don't know why this is happening. I guess it could be related to how animations are defined. Maybe the other idles have enter/exit animations defined that are needed, or something similar. If you figure it out, please let me know. I am very interested in a solution too because using idle markers and package idles is easy and elegant - a way better than controlling everything via scripts. Link to comment
ZaZ Posted May 2, 2014 Author Share Posted May 2, 2014 To the comments Above , I really wanted to make a Dummy invisible Idle Marker as a furniture Object , this really proves useful . So whilst the actors are in default pose in the dummy furniture , Mod Authors can use the sendanimationevent via a script With FNIS I think it can maybe work . I still haven't received my Board yet but in time i think i may make one Cheers Link to comment
Antono Posted May 2, 2014 Share Posted May 2, 2014 Crap, I can't figure this out and now I'm stuck: I create an idle marker with 1 (or more) idles from Zaz and have my actors use it while sandboxing. Why do they get "stuck" with that idle afterwards? I mean, from then on they walk (glide) around in the same pose they had when using the idle. If they go to another Zaz idle they take that new position and they get stuck with that one too. The vanilla idle markers somehow tell the NPC to resume the normal walking animation after ending the idle. I can't make this happen with Zaz idles. Is there something I am doing wrong? Could you give me a hint or point me to a documentation about this? Or is there no way to have this functionality and I should be looking into scripting the behavior I want? Edit: I have written a script that has the actors assume the Zaz position I want and then stay in place until I dismiss them. But I'd like to have them sandboxing and playing some of the Zaz idles on their own as well, so I'd like to be able to use idle markers and idles within their packages. Edit 2: I am going to turn my idle markers into furniture objects (I found some instructions for Fallout, I hope it's the same procedure for Skyrim). I think this will do the trick. But I am still curious as to why this is happening. Plus, the idle markers are superior for my needs because they can play multiple animations randomly. Sorry, I don't know why this is happening. I guess it could be related to how animations are defined. Maybe the other idles have enter/exit animations defined that are needed, or something similar.If you figure it out, please let me know. Xaz, sorry, I give up, I can't figure it out. I spent several days creating new idle markers, new furniture, new animation roots, new ActorActions, trying to trick the game into sending other AnimationEvents... nothing. Also, I have no experience with animations so I don't think I'm the right person to crack this mystery! Crap, I can't figure this out and now I'm stuck: I create an idle marker with 1 (or more) idles from Zaz and have my actors use it while sandboxing. Why do they get "stuck" with that idle afterwards? I mean, from then on they walk (glide) around in the same pose they had when using the idle. If they go to another Zaz idle they take that new position and they get stuck with that one too. The vanilla idle markers somehow tell the NPC to resume the normal walking animation after ending the idle. I can't make this happen with Zaz idles....Sorry, I don't know why this is happening. I guess it could be related to how animations are defined. Maybe the other idles have enter/exit animations defined that are needed, or something similar.If you figure it out, please let me know. I am very interested in a solution too because using idle markers and package idles is easy and elegant - a way better than controlling everything via scripts. This is not a solution, it's rather a workaround but here is what I did... I simply put a small trigger on the idle marker. It has a script with an OnTriggerLeave function that will reset the actor's animation when he/she leaves the idle marker. Also, you can have IF checks to make sure the actor has specific attributes (e.g. package, faction etc) so that you minimize the chance of it firing on the wrong actor. I am currently experimenting to find the smallest size this trigger can have while reliably detecting the actor has left the marker. I am sure you know all this but I didn't so I re-invented the wheel and discovered that I can use OnAnimationEvent to receive the "IdleStop" event. This can be used for idles started without an idle marker (where you can't place a trigger). RegisterForAnimationEvent for the "IdleStop" event and when the actor receives it reset its idle and UnregisterForAnimationEvent. The trick is to know when to Register: if the actor is playing idles via a package, you can't do it. But if you have them play an idle via script (or via a furniture, read Zaz's comment below), then you can use this to un-stuck them when they move. Edit: Unfortunately, an actor playing a Zaz idle does not fire the "idleStop" event when they move. So, the above method does not work in this setting. To the comments Above , I really wanted to make a Dummy invisible Idle Marker as a furniture Object , this really proves useful . So whilst the actors are in default pose in the dummy furniture , Mod Authors can use the sendanimationevent via a script With FNIS I think it can maybe work . I still haven't received my Board yet but in time i think i may make one Cheers Yes, definitely. A furniture can couple the OnActivation event with the RegisterForAnimationEvent and then we'll be able to use that method to reset the idles. However, it's not possible to play multiple animations in a furniture, is it? Which is a shame, because it's the only drawback I can find compared to the idle markers. Can't wait to see your creations when you get your board ZaZ! Link to comment
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