ZaZ Posted June 7, 2014 Author Posted June 7, 2014 Wait there is a Cane and/or Crop that does similar already to Paradise Halls in ZAP isn't there . ?
Kazyn Posted June 8, 2014 Posted June 8, 2014 More than likely an oversight on my part, but since updating to the latest version of this pack and XPO (v30) some meshes appear to be missing from other mods that use this including some of the mods I've written content for. The meshes show up fine in CK, but not in game. Any idea as to what a possible solution might be? If you need more details or specifics let me know.
xaz Posted June 8, 2014 Posted June 8, 2014 Wait there is a Cane and/or Crop that does similar already to Paradise Halls in ZAP isn't there . ? Yes. It has sounds and whip marks when you hit someone.
xaz Posted June 8, 2014 Posted June 8, 2014 More than likely an oversight on my part, but since updating to the latest version of this pack and XPO (v30) some meshes appear to be missing from other mods that use this including some of the mods I've written content for. The meshes show up fine in CK, but not in game. Any idea as to what a possible solution might be? If you need more details or specifics let me know. I think this sounds correct. I made updates to item slots for this one, so some items will not appear correctly. To my knowledge this was just SD+, and Skyrimll is already done updating that one (not sure when he'll release the update though). Which mods are affected?
ZaZ Posted June 8, 2014 Author Posted June 8, 2014 More than likely an oversight on my part, but since updating to the latest version of this pack and XPO (v30) some meshes appear to be missing from other mods that use this including some of the mods I've written content for. The meshes show up fine in CK, but not in game. Any idea as to what a possible solution might be? If you need more details or specifics let me know. I think this sounds correct. I made updates to item slots for this one, so some items will not appear correctly. To my knowledge this was just SD+, and Skyrimll is already done updating that one (not sure when he'll release the update though). Which mods are affected? Yea , I had a look at that , Prior my pc crash , I had made some modifications to the meshes themselves so as to not make them look so bulky, the Panel Gag and the Blindfold in particular had been changed .
ZaZ Posted June 8, 2014 Author Posted June 8, 2014 About My Laptop , It seems I wont be getting a the Board since its not in production anymore . So I have given up totally on my laptop . I have managed to procure a Dual Core Desktop Rig with 4 gigs of ram and a faulty 9500 gt ( it over heats and Lags ) Second hand of course , Will try to Resume modding on that if possible once I save up for a decent card that can play skyrim. Many thanks to 3 people who contributed its thanks to you guys I have something to work with . Cheers
xaz Posted June 8, 2014 Posted June 8, 2014 About My Laptop , It seems I wont be getting a the Board since its not in production anymore . So I have given up totally on my laptop . I have managed to procure a Dual Core Desktop Rig with 4 gigs of ram and a faulty 9500 gt ( it over heats and Lags ) Second hand of course , Will try to Resume modding on that if possible once I save up for a decent card that can play skyrim. Many thanks to 3 people who contributed its thanks to you guys I have something to work with . Cheers Great news!!
Kazyn Posted June 8, 2014 Posted June 8, 2014 More than likely an oversight on my part, but since updating to the latest version of this pack and XPO (v30) some meshes appear to be missing from other mods that use this including some of the mods I've written content for. The meshes show up fine in CK, but not in game. Any idea as to what a possible solution might be? If you need more details or specifics let me know. I think this sounds correct. I made updates to item slots for this one, so some items will not appear correctly. To my knowledge this was just SD+, and Skyrimll is already done updating that one (not sure when he'll release the update though). Which mods are affected? Arachnophobia's web meshes aren't showing up anymore. The mod itself is working fine, with the armor(s) equipped as they should be. The meshes simply aren't showing up on the actors, though, for whatever reason, even though they're equipped. It's as though they're invisible. I'll have a look at the item slots and see if that's changed any. EDIT: Actually it seems to be a conflict with XPO. By disabling it, the mesh would show up again. I wonder why that is? It's not just XPO either. DD mods were doing it as well. What would cause something like that to happen? EDIT 2: Okay, arranging XPO to be lower in load order seems to have fixed the issue. What does XPO (and maybe DD did something similar) load that would differ from earlier versions of ZAP? I ask because DD is actually an esm. Can't put an esm below an esp.
xaz Posted June 8, 2014 Posted June 8, 2014 More than likely an oversight on my part, but since updating to the latest version of this pack and XPO (v30) some meshes appear to be missing from other mods that use this including some of the mods I've written content for. The meshes show up fine in CK, but not in game. Any idea as to what a possible solution might be? If you need more details or specifics let me know. I think this sounds correct. I made updates to item slots for this one, so some items will not appear correctly. To my knowledge this was just SD+, and Skyrimll is already done updating that one (not sure when he'll release the update though). Which mods are affected? Arachnophobia's web meshes aren't showing up anymore. The mod itself is working fine, with the armor(s) equipped as they should be. The meshes simply aren't showing up on the actors, though, for whatever reason, even though they're equipped. It's as though they're invisible. I'll have a look at the item slots and see if that's changed any. EDIT: Actually it seems to be a conflict with XPO. By disabling it, the mesh would show up again. I wonder why that is? It's not just XPO either. DD mods were doing it as well. What would cause something like that to happen? EDIT 2: Okay, arranging XPO to be lower in load order seems to have fixed the issue. What does XPO (and maybe DD did something similar) load that would differ from earlier versions of ZAP? I ask because DD is actually an esm. Can't put an esm below an esp. That is indeed very weird. Except ... hm ... there is actually an item in DD that moves to the same slot as the SpitRoast. It may be that the webbing uses the same slot, and that would cause the conflict. In the case of XPO though, I really can't say. I don't think this is limited to your particular configuration, though, so I'll make a note to look into this a bit more. In the meantime, if workarounds are to reorder mods, then I think that could work for the time. I'll get it solved for the next version (aiming for next weekend, I think).
shinji72 Posted June 8, 2014 Posted June 8, 2014 More than likely an oversight on my part, but since updating to the latest version of this pack and XPO (v30) some meshes appear to be missing from other mods that use this including some of the mods I've written content for. The meshes show up fine in CK, but not in game. Any idea as to what a possible solution might be? If you need more details or specifics let me know. I think this sounds correct. I made updates to item slots for this one, so some items will not appear correctly. To my knowledge this was just SD+, and Skyrimll is already done updating that one (not sure when he'll release the update though). Which mods are affected? Arachnophobia's web meshes aren't showing up anymore. The mod itself is working fine, with the armor(s) equipped as they should be. The meshes simply aren't showing up on the actors, though, for whatever reason, even though they're equipped. It's as though they're invisible. I'll have a look at the item slots and see if that's changed any. EDIT: Actually it seems to be a conflict with XPO. By disabling it, the mesh would show up again. I wonder why that is? It's not just XPO either. DD mods were doing it as well. What would cause something like that to happen? EDIT 2: Okay, arranging XPO to be lower in load order seems to have fixed the issue. What does XPO (and maybe DD did something similar) load that would differ from earlier versions of ZAP? I ask because DD is actually an esm. Can't put an esm below an esp. don't know if it can help but Sd+, as you already know, had the problem with invisible bindings. Skyrimll in the next upcoming upgrade has fixed the issue.
Kazyn Posted June 9, 2014 Posted June 9, 2014 I messaged skyrimll and they said they had to change the item slots for their custom bindings, which were copied from ZAP in the same way I did it for arachnophobia . As you said, the changes made to the item slots apparently somehow affected some of the custom meshes. I've yet to try the changes out myself, what with my load order supposedly fixing the problem. What worries me next is whether or not meshes will end up missing from XPO. I'll let you know what I find out when the time comes.
hodni Posted June 9, 2014 Posted June 9, 2014 Hi, just wanted to ask if the new bound sex animations will only really be accessible thru script instances or are there future plans to make them play thru console commands as well?
3539access Posted June 10, 2014 Posted June 10, 2014 Hi, just wanted to ask if the new bound sex animations will only really be accessible thru script instances or are there future plans to make them play thru console commands as well? You can play them like idles by using "sae" instead of "playidle" in the console. Example: "sae ZapArmb_AggrDoggyStyle_A1_S1" sae stands for "send animation event".
zaira Posted June 10, 2014 Posted June 10, 2014 Changing the ZAZ armor slots has defunct mods that uses Calypso Toys For example applying anal beads is no longer possible when wearing ZAZ cuffs.
xaz Posted June 10, 2014 Posted June 10, 2014 Hi, just wanted to ask if the new bound sex animations will only really be accessible thru script instances or are there future plans to make them play thru console commands as well? You can play them like idles by using "sae" instead of "playidle" in the console. Example: "sae ZapArmb_AggrDoggyStyle_A1_S1" sae stands for "send animation event". Nice... didn't know that.
xaz Posted June 10, 2014 Posted June 10, 2014 Changing the ZAZ armor slots has defunct mods that uses Calypso Toys For example applying anal beads is no longer possible when wearing ZAZ cuffs. There is probably a DD compatible plugin for those? You can use that to make them compatible. Or as a worst case scenario, I could make such a pack compatible with this mod.... That is the tricky part, though. Being compatible with every mod out there ....
hodni Posted June 11, 2014 Posted June 11, 2014 Hi, just wanted to ask if the new bound sex animations will only really be accessible thru script instances or are there future plans to make them play thru console commands as well? You can play them like idles by using "sae" instead of "playidle" in the console. Example: "sae ZapArmb_AggrDoggyStyle_A1_S1" sae stands for "send animation event". nice xD thanks very much
LordZulten Posted June 13, 2014 Posted June 13, 2014 I have a nice re-texture for the pillory if you want it.
ZaZ Posted June 13, 2014 Author Posted June 13, 2014 I have a nice re-texture for the pillory if you want it. If its the Sex Pillory (or the other one) , Send me the File or a Screen , I really appreciate contributions especially textures since I suck at those . Cheers This is the New Retex which I had Planned , I can make a Second one a well
germanicus Posted June 13, 2014 Posted June 13, 2014 it looks great Zaz chris. what about the pillory animation with dwarven dildo fucking tighten girl? When can we expect that one?
ZaZ Posted June 13, 2014 Author Posted June 13, 2014 it looks great Zaz chris. what about the pillory animation with dwarven dildo fucking tighten girl? When can we expect that one? Lol that one got lost somewhere , However I would redo some fucking machines since I can make them in blender now thanks to Antons tools released last may . Maybe make them more modular with multiple animations. Cheers
dragotx Posted June 13, 2014 Posted June 13, 2014 I'm having a bizzare issue with this mod, I've been fighting it for a while and after 2 clean installs, I'm at my wits end. What happens is the MCM menu only shows up about one out of every 10 game starts. I've tried everything I can find online to wake it up and bring the MCM into a created game, with no luck. It does it even when I have nothing but the requirements loaded, or with a full configuration. And it will even show up on a new game when I have made no changes between the previous non working one and the new one. Any guidance would be greatly appreciated. # This file was automatically generated by Mod Organizer. 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DLC armors - 2.03.010b+SOS - Schlongs of Skyrim - 2.05.024-BETA+Skyrim Unlimited Rings And Amulets+Skill Interface Re-Texture+Ogmunds Tomb+OBIS Redone update+OBIS Redone+OBIS - Full with 1-61G update-31264-1-61G+Natural Grass Texture Floor+My Home Is Your Home - a mod for followers+Move it Dammit for NPC Companions and Followers+More Interesting Loot for Skyrim+More Bandit Camps+Mistwatch+Luftahraan - Heimfeigr+Levelers Tower v35a ESM+Levelers Tower V35 Resources-14152-3-5+Levelers Showroom ESM Version+Immersive Skyrim Thunder V6+Minimal HUD for Skyrim+Map Overhaul+Map HUD Enhanced+Legionettes+Clothing and Clutter Fixes+Better Starting Equipment+AutoSave Manager+Jaxonz Archery Perks+Intricate Spider Webs+Immersive Wenches+Immersive Weapons+Immersive Patrols+Guard Dialogue Overhaul+Greatsword Sheaths and Scabbards Redux+Glowing Ore Veins 300+Fuz Ro D-oh - Silent Voice+EWIs Galaxy for Skyrim+Everyone is Essential - NPCs Protected+Dungeon Quest Awareness+Better Vampires 6.6+Distant Decal Fix+Disease Descriptions for the Immersive Adventurer+Detailed Rugs+Designs of the Nords+Customizable Camera+Crafting ReCategorized+Complete Crafting Overhaul Remade+BLESSINGS - Altar Descriptions+All Body Mods compatible Female mannequin+Acquisitive Soul Gems+Achieve That+ABT - Arrows and Bolts Tweaks+A Clear World Map - With Clouds+Skyrim Misc Patches Collection - SMPC+Skyrim -Community- Uncapper+SKSE -Elys- AltF4+sexy lockpick with sounds+FNIS Sexy Move+ãDSAMGãDragon Soul Absorb More Glorious-The Noiral Reloaded HDT patch-The Noiral Reloaded S7b Body-The Noiral Reloaded-The Ningheim Race - SOS Schlongs of Skyrim compatibility patch-The Ningheim Race+Skyrim Hair Physics Project-SG Female Textures Renewal+Natural Eyes-Lunari Race V1.63-Improved Eyes - Dawnguard-9249-1-0+Improved Eyes Skyrim+Hale - Iridum Eyes+The Eyes Of Beauty+Extensible Follower Framework+Better Beast Races v2+Telthalions Red Hair+Brows+SG Hairs+SG Female Eyebrows-ponytail retexture+Ponytail Hairstyles v3_0+ApachiiSkyHairMale+ApachiiSkyHairFemale+ApachiiSkyHair+[skeleton]XP32 Maximum Skeleton [X.93ar50]+hdtPhysicsExtensions v14.28+skyrim animation pack+Shaydows Animation Mashup v2+Slave Heels for HDTHighheels system+HDT HighHeels System+Sporty Sexy Map - Athletic muscle mod CBBE UNP UNPB ADEC+Porcelain Vampire Skin For- CBBE UNP CHSBHC ADEC SeveNBase and Dream Girl+SeveNBase a custom FemaleBodyReplacer+Realistic Ragdolls and Force+Female Facial Animation+Various Presets+Inhabitants of Skyrim - Character Presets+Freckle Mania+The Coenaculi - RaceMenu Plugin for Tattoos+DisableFaceGenCache-coverkhajiits male version-coverkhajiits female version+XCE - Xenius Character Enhancement Compilation Pack+Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes+ShowRaceMenu Precache Killer+Random Alternate Start+RaceMenu Overlay Compilation+RaceMenu+ShowRaceMenu Alternative+RaceCompatibility with fixes+No More Ugly Bronze Shine+Female Vampires Have Fangs+Skyrim Immersive Creatures+Convenient Horses+Bellyaches HD Dragon Replacer Pack+Tamriel Reloaded - Secondary Roads Optionals+Enhanced Blood Textures+Deadly Spell Impacts+The Paarthurnax Dilemma+Gildergreen Regrown+Skyrim Flora Overhaul+Sweet Mother - the Night Mother Improvement+Skyrim Weapon DeLARPification Project Dawnguard+Skyrim Weapon DeLARPification Project+Ruins Clutter Improved+TreesHD_Skyrim_Variation+Tamriel Reloaded - Roads Optionals+Tamriel Reloaded - Grass Options+Tamriel Reloaded - Elfx Exteriors patch+Tamriel Reloaded - 2K Textures+Tamriel Reloaded -update 1-3+Tamriel Reloaded -update 1-2+Tamriel Reloaded -update 1-1+Tamriel Reloaded - Textures and Parallax+Skyrim Redesigned-Skyrim Distant Detail+RUSTIC WINDOWS+PondFish and Salmon Replacer - texture+Ice Wraith and Dragon Priest Retexture 4k - 2k+Frost Atronach HD Retex+Dense Vegetation+Dark Brotherhood Tenets Restored+Better Shadowmarks+Better Circlets HQ V1o1+Bellyaches Animal and Creature Pack+aMidianBorn Book of Silence - Weapons+aMidianBorn Book of Silence - Unique Items+aMidianBorn Book of Silence - Dragonborn DLC+aMidianBorn book of silence - Creatures+aMidianBorn Book of Silence - Armors+(4K) Skygazer Moons - Masser and Secunda HD Moons by fadingsignal-54349-1-0+Ultimate HD Fire Effects+Re-Defined Dungeons WIP+Serious HD Retexture LANDSCAPE 2048px+Realistic Water Two+Realistic Smoke and Embers+Lightning during Thunder Storms+High Quality LODs+High Quality 3D Map+Hd Enhanced Terrain and Map snow+A Quality World Map+Enhanced Night Skyrim+aMidianBorn Solstheim Landscape+aMidianBorn Caves and Mines+Enhanced HD Dragon Bones+Better Bones+Book Covers Skyrim+Bloody Dragon Bones+Enhanced Lights and FX - Dragonborn+Enhanced Lights and FX - Dawnguard+Enhanced Lights and FX+SRO+DG_v1.6_Optimal_(1k-2k)+Pure Weather+Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn+Face to face conversation+Better MessageBox Controls+Better Dialogue Controls+Smaller Cursor+moreHUD+Main Font Replacement+Immersive HUD - iHUD+A Matter of Time - A HUD clock widget+SkyUI+Stable uGridsToLoad+Smart Souls+Skyrim Ultra HD Texture Pack+Skyrim HD v1 5 FULL - Towns+Skyrim HD v1 5 FULL - Riften+Skyrim HD v1 5 FULL - Misc+Skyrim HD v1 5 FULL - Landscape-Skyrim HD v1 5 FULL - Dungeons+Skyrim Project Optimization+Bethesda Hi-Res DLC Optimized+Enchantment Reload Fix+Unofficial Dragonborn Patch+Unofficial Hearthfire Patch+Unofficial Dawnguard Patch+Unofficial Skyrim Patch+Wyrmstooth+Falskaar+Cleaned Vanilla ESMs+FNIS Behavior 5.11+SKSE 1.07
germanicus Posted June 13, 2014 Posted June 13, 2014 it looks great Zaz chris. what about the pillory animation with dwarven dildo fucking tighten girl? When can we expect that one? Lol that one got lost somewhere , However I would redo some fucking machines since I can make them in blender now thanks to Antons tools released last may . Maybe make them more modular with multiple animations. Cheers Wow, love it. can't wait. Thank you. Do you have any preview?
CGi Posted June 13, 2014 Posted June 13, 2014 If its the Sex Pillory (or the other one) , Send me the File or a Screen , I really appreciate contributions especially textures since I suck at those . Cheers This is the New Retex which I had Planned , I can make a Second one a well Pill Retex.jpg i finally started placing objects from your pack in some cells, but was fighting with the looks of some stuff as some look used and fit the world of Skyrim perfectly, while some look like they are brand new and the wood got a nice glossy finish. So my question is, if there is any chance you could make a more used looking texture for the pillory you are showing on the picture? Atm i'm thinking about applying the texture from zbfPillory01 on zbfStaticPillory02 using NiFScope, but i'm not so sure that the texture and normal coordinates won't make it look weird (tryed a wall which got a glossy look in the end and i don't know how to fix the texture coordinates), so i didn't try yet.
ZaZ Posted June 13, 2014 Author Posted June 13, 2014 If its the Sex Pillory (or the other one) , Send me the File or a Screen , I really appreciate contributions especially textures since I suck at those . Cheers This is the New Retex which I had Planned , I can make a Second one a well Pill Retex.jpg i finally started placing objects from your pack in some cells, but was fighting with the looks of some stuff as some look used and fit the world of Skyrim perfectly, while some look like they are brand new and the wood got a nice glossy finish. So my question is, if there is any chance you could make a more used looking texture for the pillory you are showing on the picture? Atm i'm thinking about applying the texture from zbfPillory01 on zbfStaticPillory02 using NiFScope, but i'm not so sure that the texture and normal coordinates won't make it look weird (tryed a wall which got a glossy look in the end and i don't know how to fix the texture coordinates), so i didn't try yet. Hmmm , I suck at textures but if you can specify which ones i can try to change them . You can try as well , it will work but it may look odd , you can modify the co-ordinates in nifskope to mess around I had requested some skyrim typ'ish seamless textures on the forums but I think no one saw that because it was in the general section. Cheers
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