WaxenFigure Posted September 12, 2014 Posted September 12, 2014 Hi, Apologies if this is a stupid question. I would like to try the different crucifixion anims on NPCs but I still do not understand how to do it. I can use the placeatme command to place a cross but I haven't figured out how to get an NPC to actually use it. Is there a way to play them like an idle animation? This only seems to be possible with ZazAPCAO251 and ZazAPCAO252 Also, is there an updated list of animations available? Thanks in advance How do you place a cross? Where can I find the codes to place the furniture? I reckon this is the same for the spanking chair and so on? Thanks Will have the big list out by this weekend . And explaining how to use a few things via console Placing Furniture is Managed by other Mods If you want to test some furniture Save your game and type in console coc zbftestzoneCheers Awesome! Thank you! Is it somehow possible to take Companions with me to the Testzone? If you're not worried about breaking a saved game, you can simply spawn them at your location using the console codes. E.g. "player.placeatme 1a692" to spawn Farkas next to you. To get the reference ID, type "help companion's name", such as "help Farkas" or "help Aela", to bring up all game codes with the Companion's name in them. One of them will be the ref ID. If you want to play it safe and make sure you never have more than one of that character running around, just select them and enter the two codes "disable" and "markfordelete" when you're finished playing. If you want to get the EXISTING followers open the console and click on each one with the mouse (be sure it selected them and not a bit of mist or smoke between you and them). Record their ID and then after using coc to get to that zone use the PRID command to select each one by ID and then you can enter "moveto player" to bring them to you. You can also do that later to move them back after you leave that cell. Better yet, if you are using a mod like AFT it has a command you can use to summon them all at once.
Inte Posted September 13, 2014 Posted September 13, 2014 I was directed here with one of my ideas. How about this device/pose is this doable?
ZaZ Posted September 13, 2014 Author Posted September 13, 2014 I was directed here with one of my ideas. How about this device/pose is this doable? Its all Possible , but it may have to wait a release or two . For the next few of releases we are working on is fixing some of issues of the current Pack. Broken Animations , Mesh Fixes , Alignment issues, Missing Meshes and the lot . Cheers
germanicus Posted September 13, 2014 Posted September 13, 2014 Zaz - is it possible to add, at least one liquid animation (female peeing) as a "standard" Zaz animation to SL?
SaiyanHeretic Posted September 13, 2014 Posted September 13, 2014 Great package, Zaz (no pun intended). I guess sex mods wouldn't be possible without this (and Framework), so we're all relying on you! =D I do have a request: Could we possibly get a lying down male masturbation animation? I'm currently tinkering with a futa Dragonborn, but the only solo male animation is standing up. (It's already kind of a pain that Lover's Comfort doesn't seem to recognize futa status.) Some people would probably appreciate a standing solo female too, but that's less of a priority to me. =P
ZaZ Posted September 14, 2014 Author Posted September 14, 2014 Zaz - is it possible to add, at least one liquid animation (female peeing) as a "standard" Zaz animation to SL? Possible , but its up to Xaz to Add . There are just too many animations to Add into SL. But one Female and Male animation wouldn't hurt . Great package, Zaz (no pun intended). I guess sex mods wouldn't be possible without this (and Framework), so we're all relying on you! =D I do have a request: Could we possibly get a lying down male masturbation animation? I'm currently tinkering with a futa Dragonborn, but the only solo male animation is standing up. (It's already kind of a pain that Lover's Comfort doesn't seem to recognize futa status.) Some people would probably appreciate a standing solo female too, but that's less of a priority to me. =P I may add More but I think I have made some basic ones already and they are already in ZAP 6.0, I just need to align the hands for SOS and fine tune them a bit but they still work with SOS. If you look in the list you can use the SAE command '-------------------------------------------------------------------------- '----------ZaZ Horny or Aroused Male and Female ----------- With Animations Sets '-------------------------------------------------------------------------- '---------------------------- 'MAIN OFFSETS Male ZaZAPCHorMOff01 Shlong in hand and walking ZaZAPCHorMOff02 Shlong Jerking and walking Slow ZaZAPCHorMOff03 Shlong Jerking and walking Fast '---------------------------- I dont recall if there is a lying down animation , just have a check Eg the Suffix 1 is slow and the suffix 2 is fast these are basic animation '---------------------------- 'Male Animations ZaZAPCHorMA1 ZaZAPCHorMA2 ZaZAPCHorMB1 ZaZAPCHorMB2 ZaZAPCHorMC1 ZaZAPCHorMC2 ZaZAPCHorMD1 ZaZAPCHorMD2 ZaZAPCHorME1 ZaZAPCHorME2 '---------------------------- Cheers
Piao Posted September 14, 2014 Posted September 14, 2014 Thanks for this, I'm still getting things working but so far it's going to make my Skyrim world 100x better. I swear I have searched everywhere for the answer to this questions, so if it's obvious then I asked for it: How do I enable the bondage animations? I can see them in a list under Devious Devices, but they are disabled. In the options I have ticked "Use bondage animations if available" but it says they're not. I have installed the lastest Zaz Animation Pack, Sexlab framework, Devious Devices + addon, Defeat. They are all registering fine in my MCM. Is it simply the case that none of the mods uses these animations?If that is so could someone be so kind as to point me in the right direction to a mod that uses them... Thanks for any tips!
andrea fin Posted September 14, 2014 Posted September 14, 2014 did you register the anims in zaz menu? maybe thats why they are disabled?
frear Posted September 14, 2014 Posted September 14, 2014 Hi, Apologies if this is a stupid question. I would like to try the different crucifixion anims on NPCs but I still do not understand how to do it. I can use the placeatme command to place a cross but I haven't figured out how to get an NPC to actually use it. Is there a way to play them like an idle animation? This only seems to be possible with ZazAPCAO251 and ZazAPCAO252 Also, is there an updated list of animations available? Thanks in advance Ahh Not all the , Furniture has been converted yet to Animated objects , We will be doing it next update . You can use follower commands for NPC's to use furniture But usually its buggy because of Nav Mesh issues The Updated animation List is progress along with some other needed documentation Cheers Thank you very much. I have finally managed to figure it out. I can't wait for the gallows animations.
Londo101 Posted September 15, 2014 Posted September 15, 2014 Hi, Apologies if this is a stupid question. I would like to try the different crucifixion anims on NPCs but I still do not understand how to do it. I can use the placeatme command to place a cross but I haven't figured out how to get an NPC to actually use it. Is there a way to play them like an idle animation? This only seems to be possible with ZazAPCAO251 and ZazAPCAO252 Also, is there an updated list of animations available? Thanks in advance How do you place a cross? Where can I find the codes to place the furniture? I reckon this is the same for the spanking chair and so on? Thanks Will have the big list out by this weekend . And explaining how to use a few things via console Placing Furniture is Managed by other Mods If you want to test some furniture Save your game and type in console coc zbftestzoneCheers Awesome! Thank you!Is it somehow possible to take Companions with me to the Testzone? If you're not worried about breaking a saved game, you can simply spawn them at your location using the console codes. E.g. "player.placeatme 1a692" to spawn Farkas next to you. To get the reference ID, type "help companion's name", such as "help Farkas" or "help Aela", to bring up all game codes with the Companion's name in them. One of them will be the ref ID. If you want to play it safe and make sure you never have more than one of that character running around, just select them and enter the two codes "disable" and "markfordelete" when you're finished playing. If you want to get the EXISTING followers open the console and click on each one with the mouse (be sure it selected them and not a bit of mist or smoke between you and them). Record their ID and then after using coc to get to that zone use the PRID command to select each one by ID and then you can enter "moveto player" to bring them to you. You can also do that later to move them back after you leave that cell. Better yet, if you are using a mod like AFT it has a command you can use to summon them all at once. Cool, thank you. I will try it out and then bring some life in the Testzone! It's an nice dungeon, though! By the way: It would be great to have sounds connected to the animations, like groaning and moaning and weeping. Right now, I help myself with the mod "skyradio" and play some recorded sounds when watching the bound ladies. Is there a mod to let an NPC weep etc.?
SullenMan Posted September 15, 2014 Posted September 15, 2014 hey! some time ago you showed video animation jumps in the ropes. it is not yet available? and whether you plan to do animation "creeps on floor"?
Londo101 Posted September 15, 2014 Posted September 15, 2014 hey! some time ago you showed video animation jumps in the ropes. it is not yet available? and whether you plan to do animation "creeps on floor"? The "Crawl on fours animation" works still very well: http://www.nexusmods.com/skyrim/mods/33097
ZaZ Posted September 15, 2014 Author Posted September 15, 2014 hey! some time ago you showed video animation jumps in the ropes. it is not yet available? and whether you plan to do animation "creeps on floor"? Its still buggy using FNIS Sexy Move, also when motion stops the actor reverts back to the default Idle which looks weird , It would be best to wait until FNIS allows motion driven animations , but Until then I will not release it , unless someone can script the idles properly Cheers
xaz Posted September 15, 2014 Posted September 15, 2014 Thanks for this, I'm still getting things working but so far it's going to make my Skyrim world 100x better. I swear I have searched everywhere for the answer to this questions, so if it's obvious then I asked for it: How do I enable the bondage animations? I can see them in a list under Devious Devices, but they are disabled. In the options I have ticked "Use bondage animations if available" but it says they're not. I have installed the lastest Zaz Animation Pack, Sexlab framework, Devious Devices + addon, Defeat. They are all registering fine in my MCM. Is it simply the case that none of the mods uses these animations? If that is so could someone be so kind as to point me in the right direction to a mod that uses them... Thanks for any tips! If you register animations, then they will play correctly in DD. I'm now (finally after like weeks of non-modding) back to fixing this in DD. The next release should provide better DD integration with ZAP bondage animations.
xaz Posted September 15, 2014 Posted September 15, 2014 Hi, Apologies if this is a stupid question. I would like to try the different crucifixion anims on NPCs but I still do not understand how to do it. I can use the placeatme command to place a cross but I haven't figured out how to get an NPC to actually use it. Is there a way to play them like an idle animation? This only seems to be possible with ZazAPCAO251 and ZazAPCAO252 Also, is there an updated list of animations available? Thanks in advance How do you place a cross? Where can I find the codes to place the furniture? I reckon this is the same for the spanking chair and so on? Thanks Will have the big list out by this weekend . And explaining how to use a few things via console Placing Furniture is Managed by other Mods If you want to test some furniture Save your game and type in console coc zbftestzoneCheers Awesome! Thank you! Is it somehow possible to take Companions with me to the Testzone? If you're not worried about breaking a saved game, you can simply spawn them at your location using the console codes. E.g. "player.placeatme 1a692" to spawn Farkas next to you. To get the reference ID, type "help companion's name", such as "help Farkas" or "help Aela", to bring up all game codes with the Companion's name in them. One of them will be the ref ID. If you want to play it safe and make sure you never have more than one of that character running around, just select them and enter the two codes "disable" and "markfordelete" when you're finished playing. If you want to get the EXISTING followers open the console and click on each one with the mouse (be sure it selected them and not a bit of mist or smoke between you and them). Record their ID and then after using coc to get to that zone use the PRID command to select each one by ID and then you can enter "moveto player" to bring them to you. You can also do that later to move them back after you leave that cell. Better yet, if you are using a mod like AFT it has a command you can use to summon them all at once. Cool, thank you. I will try it out and then bring some life in the Testzone! It's an nice dungeon, though! By the way: It would be great to have sounds connected to the animations, like groaning and moaning and weeping. Right now, I help myself with the mod "skyradio" and play some recorded sounds when watching the bound ladies. Is there a mod to let an NPC weep etc.? You can enable gag sounds if you want to, and also set them to repeat at fixed intervals. It's in the MCM....
Piao Posted September 15, 2014 Posted September 15, 2014 If you register animations, then they will play correctly in DD. I'm now (finally after like weeks of non-modding) back to fixing this in DD. The next release should provide better DD integration with ZAP bondage animations. That was exactly it, thank you! I did not see that option.
hodni Posted September 16, 2014 Posted September 16, 2014 hey! some time ago you showed video animation jumps in the ropes. it is not yet available? and whether you plan to do animation "creeps on floor"? Its still buggy using FNIS Sexy Move, also when motion stops the actor reverts back to the default Idle which looks weird , It would be best to wait until FNIS allows motion driven animations , but Until then I will not release it , unless someone can script the idles properly Cheers what about the custom body with the ropes? Any chance those will be released earlier?
ZaZ Posted September 16, 2014 Author Posted September 16, 2014 hey! some time ago you showed video animation jumps in the ropes. it is not yet available? and whether you plan to do animation "creeps on floor"? Its still buggy using FNIS Sexy Move, also when motion stops the actor reverts back to the default Idle which looks weird , It would be best to wait until FNIS allows motion driven animations , but Until then I will not release it , unless someone can script the idles properly Cheers what about the custom body with the ropes? Any chance those will be released earlier? In time I hope ,Its still only half done , for body_1 . Skinning is fairly new to me , just like complex modelling , I'm still learning how to skin properly and model/texture . Maybe Xaz and I need to find a Dedicated 3d Modeler to join our team hehe Xaz can focus on scripts , Me on Animations cause right now I'm kinda feeling a 'Jack of all trades , Master of none' vibe Arachnophobia will also get an update later on with new Animations/meshes The Author of Webs Extended has given permission to use his Texture/Models Assets http://www.nexusmods.com/skyrim/mods/48538/ I May make a Separate Module for the Webs Assets / Animations so it does not need to be Adult only I'm thinking of getting a small upgrade on my PC since my GPU is showing signs of dying , I can see weird coded lines when My PC boots up lol Cheers
galgat Posted September 16, 2014 Posted September 16, 2014 I have been tinkering with your milker for my Mod, and it is a lot of fun to play with. I needed it to look a little more dweemeresh, I don't know if I succeeded or not, but has been fun to play with, have scripted it to auto strip, and install most items I want for now, still timkering with it though. More to do Really love the stuff you all have done.
ZaZ Posted September 16, 2014 Author Posted September 16, 2014 ooh , it blends well with the dwermer just by replacing the textures too, Someone can write some lore too I am still working on it as well it will take some time though , since I will probably use behavior files to get the moving parts of the machine Its Far from complete still have to dwemerize it to the fullest Cheers and Thanks
galgat Posted September 16, 2014 Posted September 16, 2014 Yeppers I knew you coud do better, all I have right now that works with Skyrim is Nifskope, so I was very limited in what i could re-size, and UV, but I had fun doing it. all is working very well. Please send me a .nif I did lower your hand rails a bit, they seemed a little high if one of my trainers wanted to slap a behind once in awhile did you notice i moved the Mom pumps to fit my smaller breasts I saw your animated prob's but I decided to improvise a little, as I figured you would have them up and usable latter on, and did not want to make problems for my self latter. The steam pumping sounds go very nicely with the gag moans...LOL EDIT >>> OH! What are you using to get files in, and out of blender. I can use it very well, but I have not stumbled onto any plugin I was sure I could trust for this.
ZaZ Posted September 16, 2014 Author Posted September 16, 2014 Yeppers I knew you coud do better, all I have right now that works with Skyrim is Nifskope, so I was very limited in what i could re-size, and UV, but I had fun doing it. all is working very well. Please send me a .nif I did lower your hand rails a bit, they seemed a little high if one of my trainers wanted to slap a behind once in awhile did you notice i moved the Mom pumps to fit my smaller breasts I saw your animated prob's but I decided to improvise a little, as I figured you would have them up and usable latter on, and did not want to make problems for my self latter. The steam pumping sounds go very nicely with the gag moans...LOL The good part is I can Add 2p animations later , and they can be used using the pillory mechanics like in PO Just need to smoothen out the transitions between the two. As for the .nif It would be better to wait , Cause I haven't finished it just yet I still have fix the clipping to the new one , once done will send you a test one. Lowering the Rail seems like a good option it seems a bit clunky with 3 bars. I see you have moved the pumps in nifskope , to compensate for size hehe You were quite good with AI packages in Oblivion IIRC , Just have a look at the spanking chair furniture when you get time its made of 2 individual furniture How reasonable would it be to assign packages to 2 npcs to each furniture and play their respective animations to start at the same time ? Cheers
galgat Posted September 16, 2014 Posted September 16, 2014 thx u I will look at that stuff soon as i can, i have had so much to take in here, I am learning, My scripts are starting to function with far less failed compiles. I am not rushing a mod though, I have plenty to play right now, and still a lot to learn. I get my mod a little futher along, I will post you a demo. It is very large, but my quests a rather sparse right now. all this stuff you all have made is really a God send (well, maybe its a demon send but it really helps) for some of the ideas I have. If I can just stay focused, and on track.
aravis7 Posted September 16, 2014 Posted September 16, 2014 About the skeleton.hkx you released to make HDT compatible with breats motion, wouldn't it be easier to simply find a way to disable HDT during those animations? (it should be doable since it's disabled when the console or showracemenu is opened (and it make the animation looks much more cool). It could also help with compatibility (I admitt that the latest skeleton from groovtama+ your hkx looks very weird on my char^^). Very cool dwemerisation anyway, remind me this drawing^^ http://rule34.paheal.net/post/view/925392
ZaZ Posted September 16, 2014 Author Posted September 16, 2014 About the skeleton.hkx you released to make HDT compatible with breats motion, wouldn't it be easier to simply find a way to disable HDT during those animations? (it should be doable since it's disabled when the console or showracemenu is opened (and it make the animation looks much more cool). It could also help with compatibility (I admitt that the latest skeleton from groovtama+ your hkx looks very weird on my char^^). Very cool dwemerisation anyway, remind me this drawing^^ http://rule34.paheal.net/post/view/925392 I did ask the Groovtama and the others if this was doable they said maybe and to contact hydrogen, but Even if it was no one knows how , I have contacted hydrogen quite a while back as well but no response, so I have to make use of what's available Cheers
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now