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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Strange issue:  When I use any mod that uses the furniture with this mod, the actors meant to be in stocks, tied to tables, hung on crosses, etc. simply stand next to the device they're meant to be bound to.  I believe I have downloaded all the required mods and installed them.  The only thing I thing may be off is that I uses "Mod Organizer" instead of "Nexus Mod Manager".  Any ideas?

Posted

Strange issue:  When I use any mod that uses the furniture with this mod, the actors meant to be in stocks, tied to tables, hung on crosses, etc. simply stand next to the device they're meant to be bound to.  I believe I have downloaded all the required mods and installed them.  The only thing I thing may be off is that I uses "Mod Organizer" instead of "Nexus Mod Manager".  Any ideas?

 

http://www.loverslab.com/topic/18037-mod-organizer-fnis/

 

That last post , is important  

 

Cheers

 

Edit - Also check if the furniture Items work on the PC

Posted

I hope this isn't a stupid question, but how are these animations called within a mod? I mean, if I wanted to call a SL anim I could do it via a script fragment with the SexLabFramework property set.

 

But if zap is not registered with SL, how is a zap animation - say one of the pillory sex ones - called? And even if zap is registered the new anims, like the spanking one, don't show up in SL's anim collection.

Posted

OK... new question from an idiot. 

 

I got my follower stuck in the milking machine :)

I told her to use it, she loaded into it, then I started using sae to go through the various animations. Unfortunately, after I got to 14 I realized there didn't seem to be one for "exit"

:)

 

Telling her to follow me didn't get her out of it. So she's currently in a save getting her pussy reamed over and over and over .... and I'd like to rescue her and give her a massage or something :)

 

So she doesn't kill me....

Posted

OK... new question from an idiot. 

 

I got my follower stuck in the milking machine :)

I told her to use it, she loaded into it, then I started using sae to go through the various animations. Unfortunately, after I got to 14 I realized there didn't seem to be one for "exit"

:)

 

Telling her to follow me didn't get her out of it. So she's currently in a save getting her pussy reamed over and over and over .... and I'd like to rescue her and give her a massage or something :)

 

So she doesn't kill me....

 

Select her in console and try 

 

sae ZaZMOMBoundFurn_00Exit

Posted

Is there a way to align characters in the furniture? I'm specifically referring to the Milking machine. Using the normal "N" key in SexLab to take over the animation does not apparently work here. I don't get the option to take over the animation to try aligning.

Posted

and..... one more question before I have to walk the dogs...

 

using setscale I was able to bump the size of the milking machine up a little bit and my character fits into it better (I used setscale 1.03)

 

My question is.... is that setting persistent? In the case where there are 2 milking machines right next to each other... does it affect both? All no matter where they are?

 

I looked and didn't find the answer to this.

 

Thanks!

Posted

and..... one more question before I have to walk the dogs...

 

using setscale I was able to bump the size of the milking machine up a little bit and my character fits into it better (I used setscale 1.03)

 

My question is.... is that setting persistent? In the case where there are 2 milking machines right next to each other... does it affect both? All no matter where they are?

 

I looked and didn't find the answer to this.

 

Thanks!

 

setscale command affects only selected actor/furniture...

Posted

I am using "Mod Organizer" as my manager now, and upon installing this Mod, I find that while all the equipment is THERE and PROPERLY TEXTURED (cuffs on wrists, stocks, crosses, etc), the actors aren't USING them.  Slaves chill with their arms crossed, standing next to the stocks they're supposed to be strapped in.  Prisoners march along with their arms swinging, perfectly free to run away if they felt like it.  Any idea what I'm doing wrong?

Posted

I am using "Mod Organizer" as my manager now, and upon installing this Mod, I find that while all the equipment is THERE and PROPERLY TEXTURED (cuffs on wrists, stocks, crosses, etc), the actors aren't USING them.  Slaves chill with their arms crossed, standing next to the stocks they're supposed to be strapped in.  Prisoners march along with their arms swinging, perfectly free to run away if they felt like it.  Any idea what I'm doing wrong?

 

did you run GenerateFNIS_for_users ?

 

I use MO as well. And this ZaZ update is all working

Posted

 

I am using "Mod Organizer" as my manager now, and upon installing this Mod, I find that while all the equipment is THERE and PROPERLY TEXTURED (cuffs on wrists, stocks, crosses, etc), the actors aren't USING them.  Slaves chill with their arms crossed, standing next to the stocks they're supposed to be strapped in.  Prisoners march along with their arms swinging, perfectly free to run away if they felt like it.  Any idea what I'm doing wrong?

 

did you run GenerateFNIS_for_users ?

 

I use MO as well. And this ZaZ update is all working

 

I fear I am using Mod Organizer incorrectly.  While I DID install FNIS, I can't find the files in the directories where they belong!  Most of the other mods I installed using it seem to be working, but I worry I'm doing something wrong with FNIS.  Are there any tricks to installing it properly?  I think I'm having the same issue with Bodyslide 2 (can't find the files in the folder after installing that one either).

Posted

The Zaz Animation pack is installed and seems to be working.  However when I go to the MCM settings it has something in there telling me that the animations from Sexlab cannot be registered and that it is too old.  I have the latest Sexlab 1.59 installed and working.

Posted

The Zaz Animation pack is installed and seems to be working.  However when I go to the MCM settings it has something in there telling me that the animations from Sexlab cannot be registered and that it is too old.  I have the latest Sexlab 1.59 installed and working.

 

I am in the same situation.  I am using MO (new MO install), and I am able to run FNIS as well as the other utility apps associated with the MO/Skyrim install.  It does not appear that any of the Zaz animations are properly playing for slavegirls or any of the users of DD gear.  I have reinstalled Zaz a couple of times, always running FNIS, where it is recognized and processed.  Any help/hints would be appreciated.

Posted

 

 

I am using "Mod Organizer" as my manager now, and upon installing this Mod, I find that while all the equipment is THERE and PROPERLY TEXTURED (cuffs on wrists, stocks, crosses, etc), the actors aren't USING them.  Slaves chill with their arms crossed, standing next to the stocks they're supposed to be strapped in.  Prisoners march along with their arms swinging, perfectly free to run away if they felt like it.  Any idea what I'm doing wrong?

 

did you run GenerateFNIS_for_users ?

 

I use MO as well. And this ZaZ update is all working

 

I fear I am using Mod Organizer incorrectly.  While I DID install FNIS, I can't find the files in the directories where they belong!  Most of the other mods I installed using it seem to be working, but I worry I'm doing something wrong with FNIS.  Are there any tricks to installing it properly?  I think I'm having the same issue with Bodyslide 2 (can't find the files in the folder after installing that one either).

 

 

If you are running FNIS and Bodyslide 2 correctly from within MO, all updated files are written to your Overwrite folder, which will appear at the bottom of the list of mods in the left hand pane of MO.  You can right click on it and bring up the Information tab to see what files are in the folder.

 

After having run Bodyslide (for example), and creating files in the Overwrite folder, it is possible to create a new mod by converting the overwrite folder to a mod with a name you give it.  Future invocations of Bodyslide will then update that folder instead of the Overwrite folder, since MO remembers what you did with the files.

 

Posted

Is there a way to align characters in the furniture? I'm specifically referring to the Milking machine. Using the normal "N" key in SexLab to take over the animation does not apparently work here. I don't get the option to take over the animation to try aligning.

 

Not With ZAP for NPC's , Oil3d's Mod usually uses scripts to position NPC's correctly on  any custom ZaZ Furniture .

It has something to  do with Nav Meshes of that particular cell ,the furniture entry point , coupled with the root node of the furniture plus the NPC AI and the collision of the mesh .

I'm looking for a way to fix this but there is very little documentation about custom furniture . 

 

 

and..... one more question before I have to walk the dogs...

 

using setscale I was able to bump the size of the milking machine up a little bit and my character fits into it better (I used setscale 1.03)

 

My question is.... is that setting persistent? In the case where there are 2 milking machines right next to each other... does it affect both? All no matter where they are?

 

I looked and didn't find the answer to this.

 

Thanks!

 

It would affect only the furniture you targeted and if you save it IIRC it will be persistent 

 

I am asking this just for an assuring update. How soon can we expect the male milking machines?

I cant make any promises , but usually I see what mod makers are working on and try to make animations etc , If the milk mod supports Male actors , I would make it eventually , I still have learn to skin with SOS because thats what is being used the most

 

 

I am asking this just for an assuring update. How soon can we expect the male milking machines?

 

I don't think they do male mods.

 

 

lol , we do  we just don't advertise it .... 80% of the accessories can be worn by Males , Most furniture can work on males as well, 

I have scaled some parts of the X-cross etc in the last update to accommodate male actors 

 

 

 

 

I am using "Mod Organizer" as my manager now, and upon installing this Mod, I find that while all the equipment is THERE and PROPERLY TEXTURED (cuffs on wrists, stocks, crosses, etc), the actors aren't USING them.  Slaves chill with their arms crossed, standing next to the stocks they're supposed to be strapped in.  Prisoners march along with their arms swinging, perfectly free to run away if they felt like it.  Any idea what I'm doing wrong?

 

did you run GenerateFNIS_for_users ?

 

I use MO as well. And this ZaZ update is all working

 

I fear I am using Mod Organizer incorrectly.  While I DID install FNIS, I can't find the files in the directories where they belong!  Most of the other mods I installed using it seem to be working, but I worry I'm doing something wrong with FNIS.  Are there any tricks to installing it properly?  I think I'm having the same issue with Bodyslide 2 (can't find the files in the folder after installing that one either).

 

 

There is a post , a page back linking it to that  very MO issue , 

 

The Zaz Animation pack is installed and seems to be working.  However when I go to the MCM settings it has something in there telling me that the animations from Sexlab cannot be registered and that it is too old.  I have the latest Sexlab 1.59 installed and working.

 

Hmm , try registering , rebuilding in the zap mcm menu and a save , load that save and wait a few in game hours and see if that works  

 

 

 

The Zaz Animation pack is installed and seems to be working.  However when I go to the MCM settings it has something in there telling me that the animations from Sexlab cannot be registered and that it is too old.  I have the latest Sexlab 1.59 installed and working.

 

I am in the same situation.  I am using MO (new MO install), and I am able to run FNIS as well as the other utility apps associated with the MO/Skyrim install.  It does not appear that any of the Zaz animations are properly playing for slavegirls or any of the users of DD gear.  I have reinstalled Zaz a couple of times, always running FNIS, where it is recognized and processed.  Any help/hints would be appreciated.

 

 

There is a post , a page back linking it to that  very MO issue , 

Posted

Zaz,

New to using your mod, but when I try to compile something I get this error among others...

 

C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\zadLibs.psc(1491,54): slautilscr is not a known user-defined type

 

what am I missing?

Thanks

Posted

Zaz,

New to using your mod, but when I try to compile something I get this error among others...

 

C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\zadLibs.psc(1491,54): slautilscr is not a known user-defined type

 

what am I missing?

Thanks

 

Even though I don't do the scripts for ZAP

 

All Scripts from the ZaZ-Animation-Pack have the prefix zbf

that one maybe from one of the Devious Devices Mods 

 

zad = zadil

 

As for the error maybe xaz can help you

 

Cheers

Posted

Zaz,

New to using your mod, but when I try to compile something I get this error among others...

 

C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\zadLibs.psc(1491,54): slautilscr is not a known user-defined type

 

what am I missing?

Thanks

 

That's from DDi, and the issue is that you haven't unpacked the SL Aroused bsa, so you don't have the required scripts available to compile everything.

Posted

 

Zaz,

New to using your mod, but when I try to compile something I get this error among others...

 

C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\zadLibs.psc(1491,54): slautilscr is not a known user-defined type

 

what am I missing?

Thanks

 

That's from DDi, and the issue is that you haven't unpacked the SL Aroused bsa, so you don't have the required scripts available to compile everything.

 

 

Ah, I'll try that thanks Srende.

 

Posted

I really love the ZAP - but there are still some issues:

  • The XCross got's its own very thin platform - this makes it really hard to position a XCross on bumpy grounds.
  • Cuffs and collars are very thick and have only low-res textures - yes I know - in this way it is easier to make the cuffs fit to different body models - but it looks really clumpy in hi-res environments.
  • It is not obvious why and which blindfolds supports blindfold effects - I would expect an enchantment or keyword.
  • The Idle API is better now but I still miss a kind of dictionary - a map with screenies related to idle IDs or strings

Some feedback:

  • I still hope that gallows come back to skyrim - not because I am a gore fanatic - but for immersion - hanging was a common way of death penalty in the dark ages - much more than milking machines ever was.
  • I've played around with the new ZAP content - the auction platform is a very good base to place ZAP furniture's on problematic grounds - you should provide more placement-helper stuff like this.
  • The new piss effect armor is funny - but I think a magic effect with a defined automatic animation end would be more use full because the armor is visible in the inventory
  • Milking machines - well - not my fetish - but the only faction with machine capabilities in skyrim are the dwemer - so I would expect to see dwemer styled machines - even for mammography...
  • Where are the new punish idles ? I didn't find them yet.

Keep progress - your ZAP transforms Skyrim into a better world :cool:

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