Pamatronic Posted June 3, 2021 Author Posted June 3, 2021 On 6/2/2021 at 11:43 PM, stillnofunnylogin said: I uninstalled DD5 and the four mods that had it as a hard requirement. I'm not missing the devious devices, but I am missing the mods. Devious Devices should be considered a "soft" incompatibility. I mainly put it on the List because problems related to it are pretty much impossible to troubleshoot from my end. from my (very quick) test, the mere presence of DD doesn't cause any immediate problems, but i cant tell how it behaves in the long term. So basically, DD related mods MIGHT work just just fine, but using them Voids your PA-warranty, so to speak.
N.Gamma Posted June 4, 2021 Posted June 4, 2021 9 hours ago, Pamatronic said: all previous versions are, But I cant promise anything for the next ones. What I can say however, in terms of content, this core mod is finished. I´ll try to figure out the error described by Jack005 above, fix it, and put out the final version as esm. Anything else after that will be independent extensions with their own esp´s. Good to know, thanks. Just that the finished mod will be an esm is enough information for me not to integrate the mod yet.
stillnofunnylogin Posted June 4, 2021 Posted June 4, 2021 10 hours ago, Pamatronic said: It checks the factions "currentFollowerFaction" and "currentHireling" Whoever made that arcadia follower mod apparently has no clue what he´s doing. Any potential follower is in the "potentialFollowerFaction" when you recruit them, they move to "currentFollowerFaction" when you dismiss them, they return to "potentialfollowerFaction" OK, the mod places the NPCs it alters into potentialfollowerfaction at faction level 0, and currentfollowerfaction at -1. I should be able to fix it by freeing Arcadia and deleting currentfollowerfaction from the esp. Or I could just leave Arcadia in durance vile. It's an old, old mod. I just popped over to the Nexus, and it only has about 8,000 downloads and hasn't been updated in six years. I may be the only person to ever see this situation. Thanks again.
stillnofunnylogin Posted June 4, 2021 Posted June 4, 2021 7 hours ago, Pamatronic said: Devious Devices should be considered a "soft" incompatibility. I mainly put it on the List because problems related to it are pretty much impossible to troubleshoot from my end. from my (very quick) test, the mere presence of DD doesn't cause any immediate problems, but i cant tell how it behaves in the long term. So basically, DD related mods MIGHT work just just fine, but using them Voids your PA-warranty, so to speak. Sorry, I didn't mean to imply you caused me to remove DD5. You didn't cause it at all. I uninstalled DD5.1 because I was sick of the crashes. Let me explain. I'm on metered Internet, and at the end of April I actually had several gigabytes left, so I decided to upgrade Devious Devices. I spent the whole month of May starting new playthroughs, because I would get at most a week, about 100 saves, and the game would happily MAKE new saves, but would not subsequently LOAD the saves. And of course it pushed all the saves over the string limit, so although I could play, I couldn't what's in the saves with my installed save tools. These are regressions from DD4.3. So I gave DD5 the kibosh. Started one day into a new playthrough, and you posted your EFF-only support policy. I started another new playthrough. At this point, I noticed the system while running Skyrim was using roughly 3 gigabytes less RAM, and the CPU is not pegged to the ceiling, even in combat, your PA whipping animations play successfully, and random encounter mods are actually working. Plus I'm up to 186 saves in this playthough and counting, saved games will load in SaveTool, and the stack dumps have gone way, way down (no more hundreds upon hundreds simultaneous instances of OnItemRemoved when a guard confiscates your arrows). So . . . no more DD5 for me.
dlsn741521 Posted June 4, 2021 Posted June 4, 2021 Sorry,I'm not good at English. if use SkySA,whipping with forward attack ! May need to write in the not compatible.
Majkello1123 Posted June 4, 2021 Posted June 4, 2021 I would use this mod if there was an arrest scene like in prison overhaul
WandererZero Posted June 5, 2021 Posted June 5, 2021 6 hours ago, Majkello1123 said: I would use this mod if there was an arrest scene like in prison overhaul The mod isn't meant to have elevendy billion features...and thus become a bloated unworkable laggy mess. It's why Pama has said it's extensible. What you should be asking here is: who would be willing to write a PA module that adds an arrest scene? 1
Jack005 Posted June 5, 2021 Posted June 5, 2021 On 6/3/2021 at 4:23 PM, Pamatronic said: Nice, that's the Level of Detail i need. USUALLY, your movements controls should be disabled after being hogtied. And you should get an interaction prompt when pressing space/shift/E. some other mod seems to overwrite this, but i cant tell you which one. Did a quick test with bakaDefeat, and that seems to be ok. Certain enchantments on equipables can cause this, as well as magic effects. Ok maybe is load order problem, I will put Prison Alternative at end of my load order
stillnofunnylogin Posted June 5, 2021 Posted June 5, 2021 On 6/4/2021 at 12:12 AM, stillnofunnylogin said: . . . . so I decided to upgrade Devious Devices. I spent the whole month of May starting new playthroughs, because I would get at most a week, about 100 saves, and the game would happily MAKE new saves, but would not subsequently LOAD the saves. . . . . Although I know no one cares, I cannot blame this on DD5. One week into the DD-free playthrough, and, like clockwork, the [insert _ALL_ the expletives here] game will not load. This time, though, I can run the last save through my installed cleaners -- only two active scripts, no suspended scripts, no orphaned arrays, NOTHING detectably wrong. Last line in the papyrus log across several attempts to load recent saves, and yes, I know that it's not necessarily related, is slamainscr starting maintenance, so once I stop gibbering madly I will go haunt the sexlab aroused redux support topic. If anyone has read this far, sorry for taking up your time.
Herowynne Posted June 5, 2021 Posted June 5, 2021 6 hours ago, stillnofunnylogin said: Although I know no one cares, I cannot blame this on DD5. Like many folks, I dislike DD5's mandatory animation filter for humanoids, but on the issue of stability -- I play on SE and I have been using DD5 for several months. DD5 is quite stable in my game. 1
Pamatronic Posted June 5, 2021 Author Posted June 5, 2021 11 hours ago, Jack005 said: Ok maybe is load order problem, I will put Prison Alternative at end of my load order Most likely not related to load order, since some script is actively overwriting player controls. But trying cant hurt of course.
stillnofunnylogin Posted June 6, 2021 Posted June 6, 2021 (edited) 11 hours ago, Herowynne said: Like many folks, I dislike DD5's mandatory animation filter for humanoids, but on the issue of stability -- I play on SE and I have been using DD5 for several months. DD5 is quite stable in my game. Maybe once I get the game running reliably again I will try DD5 again. My new infinite loading screen problems seem to be a conflict between SLAX and SLSO (they both supply a version of slamainscr.pex). My working theory is that when I upgraded to DD5, I rearranged things in the MO left pane. I am currently delusionally hopeful that the latest community patch for SLAX, overwriting the previous version of slamainscr.pex, will solve the problem. If not, the SLAX support topic suggests switching back to SLAR from SLAX. Starting over, it will only take a week to tell !!! Edited June 6, 2021 by stillnofunnylogin
stillnofunnylogin Posted June 6, 2021 Posted June 6, 2021 3 hours ago, stillnofunnylogin said: . . . . I am currently delusionally hopeful that the latest community patch for SLAX, overwriting the previous version of slamainscr.pex, will solve the problem. If not, the SLAX support topic suggests switching back to SLAR from SLAX. Starting over, it will only take a week to tell !!! Less than a day, and I guess I'm going to try SLAR again.
ttpt Posted June 6, 2021 Posted June 6, 2021 3 hours ago, stillnofunnylogin said: Less than a day, and I guess I'm going to try SLAR again. You seem to be having a bad time friend, but I did see you mention string limits at some point. if you run Crash Fixes it should actually solve the string limit problem, for problems loading your save file on first startup try Load Game CTD fix and for other various sundry stability fixes go with NVAC, which sure, it's on the new vegas nexus but it's actually made to work up to skyrim, since we've been running on the same buggy engine since Oblivion. This is assuming you're on LE. You can actually run all 3 of them just fine, I know I do and my overloaded LE game is way more stable than my tentative SE game
stillnofunnylogin Posted June 6, 2021 Posted June 6, 2021 1 hour ago, ttpt said: You seem to be having a bad time friend, but I did see you mention string limits at some point. if you run Crash Fixes it should actually solve the string limit problem, for problems loading your save file on first startup try Load Game CTD fix and for other various sundry stability fixes go with NVAC, which sure, it's on the new vegas nexus but it's actually made to work up to skyrim, since we've been running on the same buggy engine since Oblivion. This is assuming you're on LE. You can actually run all 3 of them just fine, I know I do and my overloaded LE game is way more stable than my tentative SE game What is modding Skyrim but an unending process of troubleshooting, clutching your head in frustration, and raving incoherently at an uncaring computer screen? The games over the string limits were running fine (until they didn't run at all), but it prevented me from loading the saves in the old savegame tools I'm familiar with. Crash Fixes, yup. Load Game CTD fix, yup yup. NVAC I had not heard of. I will give a try, thanks! 2
Jack005 Posted June 8, 2021 Posted June 8, 2021 Yep not related to load order, still same message, and no matter how much I wait, I got the same massage
Jack005 Posted June 8, 2021 Posted June 8, 2021 On 6/6/2021 at 5:46 AM, stillnofunnylogin said: What is modding Skyrim but an unending process of troubleshooting, clutching your head in frustration, and raving incoherently at an uncaring computer screen? The games over the string limits were running fine (until they didn't run at all), but it prevented me from loading the saves in the old savegame tools I'm familiar with. Crash Fixes, yup. Load Game CTD fix, yup yup. NVAC I had not heard of. I will give a try, thanks! You're a poet my friend with your mouth full of truth
Pamatronic Posted June 8, 2021 Author Posted June 8, 2021 On 6/7/2021 at 11:30 AM, ugibber said: My char dies in a few hits during whipping? That means you are not a strong Nord woman and don't deserve to live in Skyrim. Spoiler Probably caused by some weapon/combat overhaul. I´ll add a safeguard to prevent this. Get some strong Nord Crack in the meantime. That might help. 5
Pamatronic Posted June 8, 2021 Author Posted June 8, 2021 On 6/4/2021 at 3:51 PM, dlsn741521 said: Sorry,I'm not good at English. if use SkySA,whipping with forward attack ! May need to write in the not compatible. I see, thank you for bringing it to my attention
Pamatronic Posted June 8, 2021 Author Posted June 8, 2021 12 hours ago, Jack005 said: Yep not related to load order, still same message, and no matter how much I wait, I got the same massage As mentioned, this is likely caused by some rather intrusive mod. Usually you would get this message when you are hogtied and press E/Shift/Spacebar whatever mod is causing this cancels the Register for button press commands.
ugibber Posted June 8, 2021 Posted June 8, 2021 47 minutes ago, Pamatronic said: That means you are not a strong Nord woman and don't deserve to live in Skyrim. Hide contents Probably caused by some weapon/combat overhaul. I´ll add a safeguard to prevent this. Get some strong Nord Crack in the meantime. That might help. Yeah, I'm a dirty imperial. I'm not using any combat overhauls at the moment. Playing on max difficulty, if that matters. Thanks for the answer!
Pamatronic Posted June 12, 2021 Author Posted June 12, 2021 Update Notes on 0.9 the mod is now available as a esm to save you your precious load order slots. I highly recommend using a new safe game for this. Provided that neither you or any NPC is currently Jailed/Detained, you CAN continue with an pre-existing savegame, but this WILL leave orphaned scripts in your save. New content. -You can no longer die from whipping (at least while in Jail) -Lock-picking when wearing prison cuffs is now 50% harder (can be toggled off in the MCM if you dont want that) The 'relevant' new content There are certain followers in existence which use their own handler, rather then being handled by the vanilla system or Multi Follower mods. Notable examples of those are Sofia, Selene Kate, Victoria Velina, Onean, and pretty much anything else with some amount of custom Dialogue. Since there is a certain follower which i reeeaaally want to work with PA (especially when i finally get the execution-themed content done), I included a little extra which allows the player to designate any NPC as a valid follower for PA. Result heavily Depend on the character in question and on how intrusive their scripts/ai-packages are. But its usable Unintended Extra Feature is, that this works on pretty much any NPC. Even those who aren't supposed to be followers at all. Spoiler Which means that Isolda has a new home now. More of a toy, rather than a serious feature, i think its still a nice addition. Have Fun. 7
stillnofunnylogin Posted June 12, 2021 Posted June 12, 2021 Mod Behavioral question: How many followers will the prison system retain? The scenario is: imprisoned once, follower riveted to wall, time served, follower kept in cage, new follower recruited, imprisoned again, second follower riveted to wall, notice first follower in cage during the escape attempt, receive notification you have successfully escaped. Where should I expect the second follower to be -- following, dismissed, or in a second cage? Thanks
Pamatronic Posted June 12, 2021 Author Posted June 12, 2021 12 hours ago, stillnofunnylogin said: Mod Behavioral question: How many followers will the prison system retain? The scenario is: imprisoned once, follower riveted to wall, time served, follower kept in cage, new follower recruited, imprisoned again, second follower riveted to wall, notice first follower in cage during the escape attempt, receive notification you have successfully escaped. Where should I expect the second follower to be -- following, dismissed, or in a second cage? Thanks The second one should replace the previous one in the cage. The First one will either be dismissed and return home when not using EFF, Or make its way back to you when using EFF.
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