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18 hours ago, Texoth said:

This looks promising.

 

Perhaps it's an idea to, somewhere down the line, have it optionally make use of SD cages?  https://www.loverslab.com/files/file/1355-sd-cages/

Despite the name, it doesn't require SD per se, and, based on my testing, it seems to work fine with SE.

Not really sure what I´m supposed to do with them.

Took a quick look at them and saw that their esp is fucking 3,5 mb large. (for reference, thats the same size as the Hearthfires.esm).

So no, I´m not gonna touch that with a 10-foot pole. Making something new from scratch would be way faster than trying to salvage anything from there.

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4 hours ago, Pamatronic said:

This is a Vanilla issue. There are However multiple solutions.

1: Be male     (not joking here, this bug only occurs for female pc´s)

2: Use the console to adjust your bounty to something below 100

3: There is a fix for this floating around on this site. its called "Wait....I know you"

 

4: (recommended) just wait for PA 0.7  I´ve included a fix for that. Will be up today or tomorrow.

Thank you! ❤️

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On 5/23/2021 at 12:06 PM, donkeywho said:

Just as an aside, for all the DD and POP haters out there, did any of them ever try to play with, or even remember, the original PO etc? ? 

I can´t talk for the entirety of the faction, but as a member, I can at least try to Elaborate.

 

POP:

I did of course try it at some point, (2 months ago) and it was an absolute mess. I want to make clear that i tried it on an almost Vanilla game. (only the obligatory stuff /Alternate Start/CBBE/SkyUI/....)

-First I got Stuck in the middle of the Road while being escorted by bounty Hunters. Reload....

-Then The whipping scene Inside the Prison just got Stuck. my character was nowhere near the actual Furniture. Reload...

-Then I got Stuck on a Fence during the walk of shame Scenario. Fuck That...

 

On 5/23/2021 at 12:06 PM, donkeywho said:

Overall, they work pretty well, just as long as you know what you're doing with them

Thats the Exact Problem, a mod shouldn't require the Player to actively play Along.

At least in my Opinion there is a certain responsibility you have as a modder towards your potential audience. You have to make sure your stuff is reliable.

Testing For Fringe cases is not a Fun process and requires a lot of time for very little tangible Gain. But its an essential part in any Form of Software Development.

 

On 5/23/2021 at 12:06 PM, donkeywho said:

and is still improving them almost monthly.

The Fact that its still not working properly after 5 years of improvement isn't exactly a glowing commendation in my books.

Of course, many peoplae are happy that someone maintains the thing. but it might be a good idea to concentrate on Bugfixing rather than adding even more Fluff.

Another thing is the overall performance impact of the thing. As someone here in the thread mentioned earlier, it fires update events during unrelated Sexlab scenes. And im sure that not the only occurence.

 

So in short:

POP is a sloppy mess with no real Direction and shouldn't exist in the first place.

It would have been a way better Idea to start from scratch rather than trying to patch together some barely working mod from someone else

EDIT: The 2 Lines above are probably worded a bit to harsh, and of course many people do enjoy Inte´s work, which is obviously a good thing.

I just wanted to express that I disagree with the chosen approach.

 

 

The Problem with DD:

The main problem with DD is its blatant disregard for anything outside of the DD bubble. Its Incredibly intrusive in its functions and affects a lot of Stuff it has Zero business with.

For Example: Originally I had a feature implemented in PA which would prevent the Player from equipping anything before getting rid of his restraints. worked without problem.

 

HOWEVER, The mere presence of DD caused game freezes On Punishing and release Events. why?

Not perfectly sure. But i believe this happens because DD does some major fuckery when equipping/unequipping Items (Even non DD ones)

 

There is one very simple and widely accepted Rule when it comes to skyrim modding:

DONT FUCK WITH VANILLA ASSETS

Especially not with something as Fundamental as this!

 

 

Hope that gives you a little insight into the minds of the POP and DD haters ;)

 

Edited by Pamatronic
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1 hour ago, Kishin00 said:

Found a (soft) incompatibility:

"Loot and Degredation" will result in torturer putting away his weapon and stare at your back instead
 

Indeed. Thank you for sharing :) .

@Mynote, maybe this is related to your Problem?

 

 

EDIT:

I think i Found a workaround, try this:

PamaPrisonAlternative.esp

 

make sure You´ve updated to 0.7 beforehand. Replace the esp with this one.

can be done mid play-through.

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28 minutes ago, Pamatronic said:

DONT FUCK WITH VANILLA ASSETS

 

This is pretty much the thing that should be added to the startup of all modding tools. I get that some people want to alter their game quite a bit, but they sometimes take it so far you can't enjoy their work at all. They don't consider the fact some people might actually want to install... you know.... MULTIPLE mods. How many times did I like the features of some mods only to find out they make the game unplayable either by breaking it's core mechanics or adding some that are so intrusive they break everything else.

 

In other words - I love your approach to all of this. So far all of your stuff I tried worked 99% of the time, which is faaar better than even vanilla skyrim can manage. :) 

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1 hour ago, Pamatronic said:

POP:

I did of course try it at some point, (2 months ago) and it was an absolute mess. I want to make clear that i tried it on an almost Vanilla game. (only the obligatory stuff /Alternate Start/CBBE/SkyUI/....)

-First I got Stuck in the middle of the Road while being escorted by bounty Hunters. Reload....

-Then The whipping scene Inside the Prison just got Stuck. my character was nowhere near the actual Furniture. Reload...

-Then I got Stuck on a Fence during the walk of shame Scenario. Fuck That...

 

[...]

 

1 hour ago, Pamatronic said:

Thats the Exact Problem, a mod shouldn't require the Player to actively play Along.

 

While Pama needs no defense here, as a user of POP, SD Cages, and other mods in the DD 'ecosystem'....and someone who "knows what I'm doing with them", as I have POP and and the rest actually working fairly harmoniously...I just want to point out:

 

He is exactly correct. I'm no DD hater, I don't even hate POP, or SD or SD related stuff. It's fun to play. But from a software perspective...these mods try to do 50 things, and they wind up doing them all in a middling fashion, or in some cases poorly. Yes, I have them all running, and while I have had some of the exact problems that Pama references here...I have mostly eliminated them all, except for some of the excessive lag some interactions create.

 

But, the average user...often does not achieve that harmony, or knows how to handle these very heavy mods. Anyone who's tried to troubleshoot these issues knows this. Many mods wind up being "Some Assembly Required"...well, okay. There's nothing wrong with that. PA offers an alternative...there's nothing wrong with that either.

 

One thing I think should be made expressly clear here: It's idiotic to think for PA to be successful, it has to replace or supplant POP. One mod's success does not depend on the failure of another....or everyone migrating from one to the other. 

 

In fact: more alternatives strengthen the modding community. Having alternatives that do not depend on DD is a net benefit, not a net loss. People seem to lose sight of that, as if Pama set out to fling shit at other mod authors purposefully. It's clear he didn't. He's made several mods, that do one or two things...do them well, and are supported well. He's engaged. That's good.

 

If you want to use POP (and I still do, because I don't have time to troubleshoot PA right now, so I am waiting for it to mature just a bit more....but I plan to migrate when it does) that's cool. It's not a binary. Using PA doesn't mean you hate POP. Using POP doesn't mean you hate PA. Critique, and critical feedback are necessary for a healthy software development environment. You're not insulting a mod author by giving constructive feedback...but sadly, there are mod authors who take everything personally...and it just winds up being all drama, and no fun.

 

But understand, the offering Pama is making here...is akin to the UNIX way; do one thing, and do it well. There's a LOT of value in that mentality when you're developing software. Pama understands this. All of his mods thus far, do a core thing, they do it well. People can hook into them if they want. He's offering modularity, rather than monolithic.

 

TL;DR. I said all that to say this:

 

People have a unique opportunity here. Instead of trying to recreate a new POP, perhaps focus on trying to create a better PA, within the scope of PA. If you're an author...think about what modules you could make to enhance the PA experience...rather than asking for more complexity in PA.

 

By trying to make PA better, via suggestions....new ideas or old ones...you add more to the community as a whole.

 

Just my $0.02

 

Cheers.

 

 

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Hi Pamatronic, love the updates you have done in V0.7, and i am having a play with EFF as well (havent played with it in ages as had got used to NFF).

 

I do want to request something, could you include USLEEP changes to areas in game, so I and every other player doesn't have to do it in Tes5Edit when you bring out next update? these are the cells that need updating.

Block 4, Sub-Block 4 Morthal Jail has XCLW - water height 0.00000 when should be -2147483648.000000

Block 6, Sub-Block 2 Windhelm Barracks has XCMO MUSDungeon [MUSC:0002D4C2] when should be MUSCastle [MUSC:0006D542]

Block 8, Sub-Block 4 Falkreath Jail has XCLW - Water Height -2147483648.000000 when should be 0.00000

Block 8, Sub-Block 4 Falkreath Jail has XCMM - Sky/Weather from Region has WeatherPineForest [REGN:0002A72D] when should be WeatherFalkreath [REGN:0010474D]

 

much appreciate your modding, cheers Maddac

 

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1 hour ago, WandererZero said:

One thing I think should be made expressly clear here: It's idiotic to think for PA to be successful, it has to replace or supplant POP. One mod's success does not depend on the failure of another....or everyone migrating from one to the other. 

 

In fact: more alternatives strengthen the modding community. Having alternatives that do not depend on DD is a net benefit, not a net loss. People seem to lose sight of that, as if Pama set out to fling shit at other mod authors purposefully. It's clear he didn't. He's made several mods, that do one or two things...do them well, and are supported well. He's engaged. That's good.

 

If you want to use POP (and I still do, because I don't have time to troubleshoot PA right now, so I am waiting for it to mature just a bit more....but I plan to migrate when it does) that's cool. It's not a binary. Using PA doesn't mean you hate POP. Using POP doesn't mean you hate PA. Critique, and critical feedback are necessary for a healthy software development environment. You're not insulting a mod author by giving constructive feedback...but sadly, there are mod authors who take everything personally...and it just winds up being all drama, and no fun.

 

But understand, the offering Pama is making here...is akin to the UNIX way; do one thing, and do it well. There's a LOT of value in that mentality when you're developing software. Pama understands this. All of his mods thus far, do a core thing, they do it well. People can hook into them if they want. He's offering modularity, rather than monolithic.

 

TL;DR. I said all that to say this:

 

People have a unique opportunity here. Instead of trying to recreate a new POP, perhaps focus on trying to create a better PA, within the scope of PA. If you're an author...think about what modules you could make to enhance the PA experience...rather than asking for more complexity in PA.

 

By trying to make PA better, via suggestions....new ideas or old ones...you add more to the community as a whole.

 

Just my $0.02

 

Cheers.

 

 

 

Spot on.  I'll even give you an extra $0.01 for saying more clearly what I had actually meant, albeit in fewer words and without the technical expertise to present it properly  LOL

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Tried out 0.7 with EFF and sure enough with multiple followers one of them is picked at random to accompany the PC to jail, the rest stay out of jail so escaping isn't trivial. At release if set to stay in jail, they stay in jail correctly until you pay the fine.

 

This alone is obviously the main feature of the mod that got my attention, since I basically play skyrim as an RPG with a party system.

 

The jailer during the whipping scene seems a bit lazy and barely whips but the scene doesn't seem to get stuck either, like the jailer eventually mentions he doesn't want to leave permanent marks or something and return you to jail, despite the fact he whipped like twice. Some other mod may be causing issues, but it's not necessarily a deal breaker.

 

On another test, I ran a test with PO also in the game, PA being later in the load order so it takes priority, since they both trigger from the vanilla prison dialogue. got sent to the PA prison system as expected, served a sentence and everything worked perfectly fine. This in theory means that if you have mods like death alternative which may have a PO event (can't remember honestly) or other mods with PO integration, you could run both mods together. PO's bounty hunters would probably also arrest you directly to their prison system, or so I imagine. I haven't actually tested the bounty hunters or mods with PO outcomes, this is just entirely speculation from my part.

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15 hours ago, Pamatronic said:

I can´t talk for the entirety of the faction, but as a member, I can at least try to Elaborate.

 

POP:

I did of course try it at some point, (2 months ago) and it was an absolute mess. I want to make clear that i tried it on an almost Vanilla game. (only the obligatory stuff /Alternate Start/CBBE/SkyUI/....)

-First I got Stuck in the middle of the Road while being escorted by bounty Hunters. Reload....

-Then The whipping scene Inside the Prison just got Stuck. my character was nowhere near the actual Furniture. Reload...

-Then I got Stuck on a Fence during the walk of shame Scenario. Fuck That...

 

Thats the Exact Problem, a mod shouldn't require the Player to actively play Along.

At least in my Opinion there is a certain responsibility you have as a modder towards your potential audience. You have to make sure your stuff is reliable.

Testing For Fringe cases is not a Fun process and requires a lot of time for very little tangible Gain. But its an essential part in any Form of Software Development.

 

The Fact that its still not working properly after 5 years of improvement isn't exactly a glowing commendation in my books.

Of course, many peoplae are happy that someone maintains the thing. but it might be a good idea to concentrate on Bugfixing rather than adding even more Fluff.

Another thing is the overall performance impact of the thing. As someone here in the thread mentioned earlier, it fires update events during unrelated Sexlab scenes. And im sure that not the only occurence.

 

So in short:

POP is a sloppy mess with no real Direction and shouldn't exist in the first place.

It would have been a way better Idea to start from scratch rather than trying to patch together some barely working mod from someone else

EDIT: The 2 Lines above are probably worded a bit to harsh, and of course many people do enjoy Inte´s work, which is obviously a good thing.

I just wanted to express that I disagree with the chosen approach.

 

 

The Problem with DD:

The main problem with DD is its blatant disregard for anything outside of the DD bubble. Its Incredibly intrusive in its functions and affects a lot of Stuff it has Zero business with.

For Example: Originally I had a feature implemented in PA which would prevent the Player from equipping anything before getting rid of his restraints. worked without problem.

 

HOWEVER, a quick test revealed, that the PAPYRUS engine would Deadlock if  DD`s SKSE plugin was present. why?

Because it changes the native game functions which are responsible for equipping/unequipping Items.

 

There is one very simple and widely accepted Rule when it comes to skyrim modding:

DONT FUCK WITH VANILLA ASSETS

Especially not with something as Fundamental as this!

 

 

Hope that gives you a little insight into the minds of the POP and DD haters ;)

 

You balance yourself to become a very serious and critical mod-designer:-)

Anyway can I imagine that also DD has it ´s tight advantages. And it has nice stuff:-)

If one hates ZAP or DD, it ´s maybe more a probem which results of the past time. In future you can be a fan of both mechanics and use them both side by side or with some mods all together, if wanted.

 

 

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On 5/24/2021 at 4:01 AM, ttpt said:

The jailer during the whipping scene seems a bit lazy and barely whips but the scene doesn't seem to get stuck either, like the jailer eventually mentions he doesn't want to leave permanent marks or something and return you to jail, despite the fact he whipped like twice. Some other mod may be causing issues, but it's not necessarily a deal breaker.

Take a look at post #105

This might be related.

 

On 5/24/2021 at 4:01 AM, ttpt said:

On another test, I ran a test with PO also in the game, PA being later in the load order so it takes priority, since they both trigger from the vanilla prison dialogue. got sent to the PA prison system as expected, served a sentence and everything worked perfectly fine. This in theory means that if you have mods like death alternative which may have a PO event (can't remember honestly) or other mods with PO integration, you could run both mods together. PO's bounty hunters would probably also arrest you directly to their prison system, or so I imagine. I haven't actually tested the bounty hunters or mods with PO outcomes, this is just entirely speculation from my part.

I'm assuming you meant POP, rather than PO.

Slight correction:

POP uses a custom mod event to trigger. It replaces the script attached to the guard dialogue with a custom one which contains said mod event.

PA uses the Story managers OnJail Event. which is the same way as the vanilla prison trigger and therefore doesn't require changes to existing dialogue scripts.

 

which means that load order in this case SHOULD be irrelevant. I can only speculate that POP´s system somehow failed and used its included fallback to Vanilla mechanic, which would trigger PA. still somehow strange.

 

But in theory, you should be correct. both systems use unrelated mechanics, and could therefore coexists.

main reason i listed it as incompatible is because i Know that POP makes some larger changes to the Prison cells, which i feared would cause problems.

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On 5/23/2021 at 11:20 PM, Maddac said:

Hi Pamatronic, love the updates you have done in V0.7, and i am having a play with EFF as well (havent played with it in ages as had got used to NFF).

 

I do want to request something, could you include USLEEP changes to areas in game, so I and every other player doesn't have to do it in Tes5Edit when you bring out next update? these are the cells that need updating.

Block 4, Sub-Block 4 Morthal Jail has XCLW - water height 0.00000 when should be -2147483648.000000

Block 6, Sub-Block 2 Windhelm Barracks has XCMO MUSDungeon [MUSC:0002D4C2] when should be MUSCastle [MUSC:0006D542]

Block 8, Sub-Block 4 Falkreath Jail has XCLW - Water Height -2147483648.000000 when should be 0.00000

Block 8, Sub-Block 4 Falkreath Jail has XCMM - Sky/Weather from Region has WeatherPineForest [REGN:0002A72D] when should be WeatherFalkreath [REGN:0010474D]

 

much appreciate your modding, cheers Maddac

 

I don't mind, but are you sure this is necessary?

PA doesn't touch those listed entries and therefore, the USLEEP changes should still be in place.

Or does the mere placement of a new object in these cells cause an override?

 

EDIT:

changed the Music and weather Data.

water Level in Falkreath seems to be already at Zero?

water Level in Morthal is irrelevant since water in this cell is disabled anyway.

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On 5/24/2021 at 11:02 AM, t.ara said:

Anyway can I imagine that also DD has it ´s tight advantages. And it has nice stuff:-)

Sure it has, that's not the problem here.

 

On 5/24/2021 at 11:02 AM, t.ara said:

If one hates ZAP or DD, it ´s maybe more a probem which results of the past time. In future you can be a fan of both mechanics and use them both side by side or with some mods all together, if wanted

Sure, Zap runs fine alongside DD,

But that's mostly the case because Zap doesn't do anything on its own.

The Problems arise if you try to actually do something with the assets. (look at the example i gave earlier)

 

It put´s modders (especially people like me who really don't like the entire concept of DD) in this uncomfortable spot where they have 2 choices;

1: just say fuck it and completely ignore DD and any potential incompatibilities, alienating a large part of their potential audience, OR,

2: go out of their way and make changes to allow it to run alongside DD content. (I always have to make duplicate versions of zap cuffs and remove all their keywords to avoid problems)

 

I wen´t for option 2 in this case, but it resulted in multiple hours lost and working features scrapped. So I cant really say I´m happy.

 

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On 5/24/2021 at 4:03 PM, Kishin00 said:

@Pamatronic, found another incompatibility with Devious Cursed Loot:

If one of the custom punishments of DCL are triggered (anything that isn't a prison sentence) the entire city will turn hostile.
 

Thank you for your continued effort, but are you absolutely sure that this one is related to PA?

It doesn't touch factions ore anything else which could cause hostility.

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1 hour ago, Pamatronic said:

Thank you for your continued effort, but are you absolutely sure that this one is related to PA?

It doesn't touch factions ore anything else which could cause hostility.

I am relatively sure...
was a rather quick test on my side:
1 try with PA -> pissed of villigers
1 try without -> fun bondage time

gonna run a few more tests


On a different note:
could you rotate the whipping posts in the solitude prison so that they face the wall instead of the bed?
the current setup makes the pathing freak out a bit... my character spent a lot of time trying to hug one of the posts :D

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On 5/24/2021 at 4:03 PM, Kishin00 said:

@Pamatronic, found another incompatibility with Devious Cursed Loot:

If one of the custom punishments of DCL are triggered (anything that isn't a prison sentence) the entire city will turn hostile.
 

 

So... that was a false positive on my side

Seems like I managed to get myself into a combat state by clicking impatiently.
So not a problem with PA

I'm sorry for the inconvenience
 

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4 hours ago, Pamatronic said:

Take a look at post #105

This might be related.

 

I'm assuming you meant POP, rather than PO.

Slight correction:

POP uses a custom mod event to trigger. It replaces the script attached to the guard dialogue with a custom one which contains said mod event.

PA uses the Story managers OnJail Event. which is the same way as the vanilla prison trigger and therefore doesn't require changes to existing dialogue scripts.

 

which means that load order in this case SHOULD be irrelevant. I can only speculate that POP´s system somehow failed and used its included fallback to Vanilla mechanic, which would trigger PA. still somehow strange.

 

But in theory, you should be correct. both systems use unrelated mechanics, and could therefore coexists.

main reason i listed it as incompatible is because i Know that POP makes some larger changes to the Prison cells, which i feared would cause problems.

 

As far as the whipping is concerned, from what I gathered from another mod that also uses whipping, Ultimate Combat may ultimately be responsible for whipping being odd in every mod that tries whipping, I'll have to test stuff out by getting rid of Ultimate Combat, but I'll give your fix in post 105 a try, maybe that'll make it responsive for every other whipping mod too.

 

And yeah, I meant, POP, from what I see in TESEDIT both POP and PA modify the guard's arrest dialogue, so PA overriding it will make PA events happen. If I put POP later in the load order POP events happen when arrested by guards. So load order does make a difference in this case from what I tested. I've also further tested my theory and if you do get arrested by POP bounty hunter's it'll send you to the POP prison, since bounty hunter's aren't using the guard dialogue to arrest you.

 

Also despite the fact that POP makes big changes to the prisons, it doesn't actually remove the existing one, so windhelm's prison for example has a big section added by POP which does work correctly when arrested by POP, and the regular windhelm prison works perfectly fine when arrested by PA.

 

I imagine it would in theory be possible to create a mod that'll let you go to either prison outcome, either by manually choosing or automatically, but I don't expect you to make such a thing, as it stands, I'm kind of satisfied and might even keep POP around even if the bounty hunter's are the only way to get it to work.

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On 5/23/2021 at 1:46 PM, Pamatronic said:

Indeed. Thank you for sharing :) .

@Mynote, maybe this is related to your Problem?

 

 

EDIT:

I think i Found a workaround, try this:

PamaPrisonAlternative.esp 44.19 kB · 13 downloads

 

make sure You´ve updated to 0.7 beforehand. Replace the esp with this one.

can be done mid play-through.

 

Sure enough, this actually fixes the whipping scene, it doesn't stall out anymore. Didn't have to touch ultimate combat or anything. Don't know if it fixed whipping for Naked Defeat but maybe I'll get around to trying that again at some point.

 

Another thing I tried out and this is probably as intended, only one follower may stay in any given jail at a time, If I leave a follower in windhelm, if I get sent to windhelm prison again, no follower will be in the cell with the PC, except for the one follower that was already left behind in the release pending cage. If I leave a follower in windhelm but get sent to riften prison, a new follower will be sent to jail in riften. I imagine the limit of how many followers can be left in prison is just the number of prisons in the game, so that's a nice.

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17 hours ago, Kishin00 said:

 

So... that was a false positive on my side

Seems like I managed to get myself into a combat state by clicking impatiently.
So not a problem with PA

I'm sorry for the inconvenience
 

Thank you for following up on this,

and no worries, I´m grateful for people like you who actively help me. there´s no need to apologize.

 

changed the whipping Poles in Solitute to their intended rotation.

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11 hours ago, ttpt said:

Don't know if it fixed whipping for Naked Defeat but maybe I'll get around to trying that again at some point.

Very unlikely. I just set the "Weapon Drawn" Flag on the torturers AI-package. This shouldn't have an effect on anything else.

 

16 hours ago, ttpt said:

 from what I see in TESEDIT both POP and PA modify the guard's arrest dialogue, so PA overriding it will make PA events happen

Right, i included the fix for the "wait, I know you..." bug. this will override changes made by pop. forgot that.

 

16 hours ago, ttpt said:

 

I imagine it would in theory be possible to create a mod that'll let you go to either prison outcome, either by manually choosing or automatically, but I don't expect you to make such a thing, as it stands, I'm kind of satisfied and might even keep POP around even if the bounty hunter's are the only way to get it to work.

Wouldn´t even be difficult. but as of now, the following should be true:

POP´s bounty hunters and every mod with a purpose made POP-outcome will send you to POP prison.

Guard Dialogues outcome depends on load order.

Every mod with a "normal" prison outcome will send to PA.

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For some reason is not working for me, when I surrender they send me to jail vanila (naked and tied) I press the bed give me the dialog, then the torturer give his dialogue and tell my to move my ass to the poles, then my character cant move and the torturer dont have dialogue either, and for some reason the other prisoners and guards become hostile, and if is the guard and my follower (with his full daedic armor and daedric blade) dont kill him before the guard start attacking me, the guard tie me up and let me hogtied and them nothing happens, the mod looks really good and looks pretty light compared to prission overhaul wich is good for me, but bug is the one that is killing my experience

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2 hours ago, Jack005 said:

I surrender they send me to jail vanila (naked and tied) I press the bed give me the dialog, then the torturer give his dialogue and tell my to move my ass to the poles, then my character cant move and the torturer dont have dialogue either

Exactly what happened to me too. Not sure if it's because a prisoner from Troubles of Heroine attempted to rape me (DCL rape) at the same time, but things just broke and I had to reload a save before prison.

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