Pamatronic Posted June 15, 2022 Author Posted June 15, 2022 22 hours ago, George246209 said: So recently installed the mod. It seems to work however when the punish event happens I can't move toward the poles. I can move the camera the PC seems to to remain still. I use the special edition of Skyrim and made sure to use the correct animation mod. According to FNIS it is working as should be. And check that I'm suing the special edition version of this mod. Any ideas that may be causing this. I was looking at compatibility and I believe I'm all correct. Not sure if you can help me much but if you could that would be grand. I have tried previous version but the same happens. But the mod seems to respond as I get the event I just can't do anything in it. Thanks for any knowledge you may have on the subject! Thats a tricky one, ive heard that issue a few times before, but ive never bee able to reproduce it. Ok, first off, have you checked for incompatible mods? anything which alters the navmesh in the area, or anything which could place an ai package on the player? If you´re not sure, I recommend uninstalling other mods temporarily to find the culprit.
Pamatronic Posted June 15, 2022 Author Posted June 15, 2022 For those who aren't on the discord or following deadly Furnitures, I´ve got a new event ready. Bad end (optional) Spoiler Playable beta version available on Patreon, And plenty of previews and other skysim-snuff on the Discord. will be part of the new punishing pack. Base mod will remain lightweight as it is right now. 1
Pamatronic Posted June 16, 2022 Author Posted June 16, 2022 14 hours ago, dannyel.nm said: will have more daily events??? maybeeeeeee 1
Shivering Bee Posted June 16, 2022 Posted June 16, 2022 Tease. When a masochist comes up to and begs, "beat me, please!" A true sadist will say, "No." KRB 1
Pamatronic Posted June 16, 2022 Author Posted June 16, 2022 2 hours ago, Kae Arby said: When a masochist comes up to and begs, "beat me, please!" A true sadist will say, "No." Amen
Someone92 Posted June 21, 2022 Posted June 21, 2022 Does this mod use existing guards, and thus a mod that changes guards will also affect the guards in this mod, or does the mod spawns custom guards itself?
Pamatronic Posted June 23, 2022 Author Posted June 23, 2022 On 6/22/2022 at 12:08 AM, Someone92 said: Does this mod use existing guards, and thus a mod that changes guards will also affect the guards in this mod, or does the mod spawns custom guards itself? The base Mod doesnt use guards for scenes at all. And the extensions will spawn custom ones.
wingweaver415 Posted June 24, 2022 Posted June 24, 2022 what events are in the mod? its not listed in the description.
Fienyx Posted June 24, 2022 Posted June 24, 2022 Has anyone tried in VR yet? If not, I'm going to. Just need to get stuff set back up.
rougetrader33 Posted June 25, 2022 Posted June 25, 2022 something seems to be going wrong, every time I get caught escaping, or go to sleep in the prison cell, the screen goes black and never loads anything. I can start the scene by pulling the lever next to the windhelm or riften gallows, and all the furniture is working in pamaTestZone. I double checked all the requirements, and ran fnis, so I'm not sure what else it would be. Anyone have any ideas?
Pamatronic Posted June 25, 2022 Author Posted June 25, 2022 On 6/24/2022 at 8:10 PM, wingweaver415 said: what events are in the mod? its not listed in the description. Whipping, getting hogtied, Follower is kept in Jail after Release and requires Bailout, simple slavery outcome. Expansions add more.
Pamatronic Posted June 25, 2022 Author Posted June 25, 2022 5 hours ago, rougetrader33 said: something seems to be going wrong, every time I get caught escaping, or go to sleep in the prison cell, the screen goes black and never loads anything. I can start the scene by pulling the lever next to the windhelm or riften gallows, and all the furniture is working in pamaTestZone. I double checked all the requirements, and ran fnis, so I'm not sure what else it would be. Anyone have any ideas? Read the part about "installing addons mid-game" on the frontpage ?
rougetrader33 Posted June 25, 2022 Posted June 25, 2022 1 hour ago, Pamatronic said: Read the part about "installing addons mid-game" on the frontpage ? haha, so basically RTFM?
Pamatronic Posted June 25, 2022 Author Posted June 25, 2022 57 minutes ago, rougetrader33 said: haha, so basically RTFM? I wouldn't phrase it that harsh, but reading the manual will definitively help in this case. you´re not the first one with that exact problem.
Karkhel Posted June 25, 2022 Posted June 25, 2022 I understand your unwilligness to make mods DD compatible, I don't wanna convince you otherwise, but would you consider making something that just purges DD items before you go to the prison? Maybe have them returned later? Sorry I don't know much about modding so no idea if I'm asking for something that's a major pain in the ass, if it is, just ignore this. It's not that I'm super pro DD I just very much prefer mods that happen to have DD integrations (SL survival, baka mods etc), so while I think this is a wonderful mod because it looks like it's not a buggy mess like the other prison mod, I can't exactly drop mods that make up the majority of the content on my load order to install this that would only be played like 5-10% of the time max. Either way good luck to you I think prison needs more content mods that aren't bricking your game and this one looks like its on a good track. 2
Pamatronic Posted June 27, 2022 Author Posted June 27, 2022 On 6/26/2022 at 1:51 AM, Karkhel said: I understand your unwilligness to make mods DD compatible Its not that I´m unwilling, but rather that DD makes it VERY difficult for me to make it compatible. And as already mentioned by me and other people: If you don't wear dd items during your stay in Prison, you should be fine. On 6/26/2022 at 1:51 AM, Karkhel said: something that just purges DD items Thats pretty much the issue which broke it for me. You cant just call removeItem() or unequipitem() on DD stuff. There is of course some way to get rid of them, but I have simply no patience to install SLaroused and sift through pages of foreign code just to find something as basic as a remove function. If someone else has already done that and is willing to share, hit me up. Until then I will focus my attention on my own stuff. 2
Karkhel Posted June 27, 2022 Posted June 27, 2022 2 hours ago, Pamatronic said: Thats pretty much the issue which broke it for me. You cant just call removeItem() or unequipitem() on DD stuff. There is of course some way to get rid of them, but I have simply no patience to install SLaroused and sift through pages of foreign code just to find something as basic as a remove function. If someone else has already done that and is willing to share, hit me up. Until then I will focus my attention on my own stuff. That's fair, if I ever stumble on a fix I will hit up this thread.
Deadly Kitten Posted June 28, 2022 Posted June 28, 2022 12 hours ago, Pamatronic said: If someone else has already done that and is willing to share, hit me up. Until then I will focus my attention on my own stuff. I am not a mod author, but i know that Cursed Loot 5.1 added a "universal key" which unlocks and unequips all worn DD (except for quest ones since they might break for a blanket removal, iirc?) Again, i dont' make mods, so i really have no clue how difficult it would be to add a soft dependency and equip a specific item (the key is a scripted armor piece i think? it is able to be equippped like armor)
Min Posted June 28, 2022 Posted June 28, 2022 Hello! Neat looking mod you have here. I've been out of the Skyrim modding scene for quite some time, and your mod looks like a nice addition. I was reading the description, and you mention this: Quote DD makes drastic changes to native game functions, which in turn cause a lot of problems for other modders. What are you referring to here? It's been quite some time since I wrote this, but I never changed any native game functions. Looking at the source code for the SKSE plugin, that hasn't changed in my absence either. 2
staspidaras2 Posted June 28, 2022 Posted June 28, 2022 Is there something new about impaler in public release?
Pamatronic Posted June 28, 2022 Author Posted June 28, 2022 12 hours ago, Min said: What are you referring to here? It's been quite some time since I wrote this, but I never changed any native game functions. Looking at the source code for the SKSE plugin, that hasn't changed in my absence either. Slightly inaccurate wording, admittedly. As in my prior post, I was referring how DD items are resistant to the regular(native) remove and unequip functions.
Pamatronic Posted June 28, 2022 Author Posted June 28, 2022 9 hours ago, staspidaras2 said: Is there something new about impaler in public release? nope
Min Posted June 28, 2022 Posted June 28, 2022 45 minutes ago, Pamatronic said: Slightly inaccurate wording, admittedly. As in my prior post, I was referring how DD items are resistant to the regular(native) remove and unequip functions. Yeah, that's fair. So, bit of history. When I originally designed the framework, my vision was for it to be used for mostly quest driven content. I included a handful of quests that I wrote in the framework as well. It became very popular for mods / users to want devices equipped for long periods of time outside of the limited scope of running a quest / series of quests. I definitely see how this would cause it to not play well with other mods (Like the scenes in your prison overhaul). I imagine that the incompatibilities with your mod likely arise from mod initiated events / animations playing while in gear, as well as the pieces of gear that change the animation set (Like armbinders). Right? Is there anything else? I have noticed that there has been a bit of animosity towards the framework while I've been away. Would you mind sharing some of the history / reasoning behind this? I don't think that unequippable items are fundamentally incompatible with a mod like this, the conflicts just need to be managed. You seem to be into the concept behind restraints / devices, we all share similar interests. I'd love to see the community work together to allow the greatest range of content to be experienced. And, frankly, your prison overhaul seems way cooler than the existing ones that I've seen. 5
Deadly Kitten Posted June 29, 2022 Posted June 29, 2022 10 hours ago, Min said: I have noticed that there has been a bit of animosity towards the framework while I've been away. Would you mind sharing some of the history / reasoning behind this? I don't remember what threads had the deets, but just off the top of my head? DD toys can break if there's script lag, and since they don't like unequip/remove, it can be impossible to determine why some collar doesn't visually equip or recognize that it's worn, or in my case i've got a collar that i can freely unequip because it doesnt' seem to bring up the popup with the options anymore. Personally, whenever i brought up bugs regarding dd/DCL in my own game, kimy generally would just either ignore me or tell me it's just my own problem, despite others having the same concerns. But that happened long ago with an older version of DCL, So i don'tt know how much of an issue it is now, because i typically just disable the mod and use it for the devices atm. DD v5/5.1 doesn't let you disable the animation filter, which also doesn't preserve script tags. And the animation filter for some ungodly reason doesn't respect animation tags, so if a mod calls a blowjob, suddenly a female PC is using a strapon and reaming an NPC because again tags didn't get respected. So it's possible to have the filter "engage" after a blowjob scene is called and suddenly you're rubbing a nonexistent belt. I like DD/DCL's abilty to have somewhat realistic mechanics behind the devices, but DCL in particular will tend to have the character bound for extensive periods of time. What *I* want is just to have the filter do something like just call a new animation, but with the same tags as before and not just ignore tags calling a new animation that just doesn't have whatever blocked tags. It's very annoying and immersion breaking when say, a prostitution client asks for a blowjob, and the animation starts properly, but suddenly i'm reaming the client with a strapon, because the animation filter doesn't know about When people asked for the ability to disable filter put back in DD, kimy said no. When peope (virginmarie) created mods with workarounds disabling the animation filter, kimy got extremely hostile. So it's either don't use DD, or just know that animation tags no longer matter, because DD's going to do it's own blasted thing. My knowledge is fuzzy because this was two years ago, and i didn't witness events as they happened, i just got to watch the fallout. virgtinmarie has more info here about why they believe it's a problem You can ask virginmarie for more details i guess? I just remember kimi came to a mod thread disabling the animation filter by unequipping DD devices or something, and kimi was extremely hostile then deleted a bunch their own posts regarding the issue, leading to virginmarie creating a replacement for dd and sexlab. I've bad to retype this a few times since my internet keeps going out, so sorry if i'm rambling. Long story, i want it immersive, not realistic per say , and the animation filtering is terrible. 99% of the time, just keeping arms stuck in armbinder is good enough for things that aren't blowjobs, as long as it respects the animation tags 2
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