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11 hours ago, Deadly Kitten said:

I don't remember what threads had the deets, but just off the top of my head?

 

DD toys can break if there's script lag, and since they don't like unequip/remove, it can be impossible to determine why some collar doesn't visually equip or recognize that it's worn, or in my case i've got a collar that i can freely unequip because it doesnt' seem to bring up the popup with the options anymore.

 

Personally, whenever i brought up bugs regarding dd/DCL in my own game, kimy generally would just either ignore me or tell me it's just my own problem, despite others having the same concerns. But that happened long ago with an older version of DCL, So i don'tt know how much of an issue it is now, because i typically just disable the mod and use it for the devices atm.

Pretty much all scripted mods will break if a user's savegame has stack dumps / is otherwise unhealthy. And, it's definitely true that DD is a heavily scripted mod. Users overloading their Papyrus engine is common enough that I imagine that's the likely explanation. I agree in principle with Kimy here, though I obviously haven't seen the data from this incident.

 

11 hours ago, Deadly Kitten said:

 

DD v5/5.1 doesn't let you disable the animation filter, which also doesn't preserve script tags. And the animation filter for some ungodly reason doesn't respect animation tags, so if a mod calls a blowjob, suddenly a female PC is using a strapon and reaming an NPC because again tags didn't get respected. So it's possible to have the filter "engage" after a blowjob scene is called and suddenly you're rubbing a nonexistent belt.

Got it. So, people aren't happy with the animation filter, and Kimy doesn't want it to be configurable. Fair enough. Thanks for the context.

 

 

Edited by Min
fix typo
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On 6/24/2022 at 2:33 PM, Fienyx said:

Has anyone tried in VR yet? If not, I'm going to. Just need to get stuff set back up.

 

Does not seem VR compatible. Got arrested, slept, got undeserved early release. Chose to make a run for it, got caught, black screen. Could still hear stuff happening. Could hear what sounded like a menu, just couldn't see, for 5 min, before exiting VR through the SteamVR Dashboard. Couldn't even see the in game menu. Too bad, seems like it would be a fun mod. Guess it's back to POP for us VR peeps. 

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On 6/28/2022 at 10:46 PM, Min said:

I have noticed that there has been a bit of animosity towards the framework while I've been away. Would you mind sharing some of the history / reasoning behind this?

Sorry for taking so long to reply.

Before giving my insights on this, I should say that I never actually played with any DD related mods, so I cant say much about its actual contents.
Something I DO know about its contents however, is that many people have a distaste for the aforementioned animation filtering... (It´s apparently so common that even unrelated folks get to see these complaint eventually if they are on this site long enough).

One of the things which breaks it for me personally is the hard dependency to Aroused (massive ressource hog). And In general, having DD installed does seem to have an adverse effect on game stability. Im aware there might be other reasons to this and more often than not these reasons are on the user side, but it was noticeable to me, even on my barebones setup which I use to develop my stuff.

And another Thing which really doesn't help the cause is kimmy´s general unwillingness to compromise. I´ve had no direct dealings with with here, But I´ve seen post from her complaining about other large mods like SL Defeat or Death Alternative interfering with DD. I might be over-interpreting things here, but it almost seemed like she was angry about people doing things different than her...

Which leads us to the (in my opinion) biggest problem with DD. This general disregard for other mods and ideas. If you want your stuff to be compatible with DD, you are forced to follow its rules. The aforementioned example with the equip/unequip functions are a good example for this.
I agree with you that it would probably not overly difficult to patch something in to make our mods work together. But the fact that DD requires special attention/treatment here is a problem. Most modders who just aren't interested in DD won´t bother to test for compatibility or make patches for it. And I cant blame them.

And this leads to a bit of a divide in the community, which often forces users to choose between a DD/non-DD setup.

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On 6/29/2022 at 8:11 PM, Min said:

Pretty much all scripted mods will break if a user's savegame has stack dumps / is otherwise unhealthy. And, it's definitely true that DD is a heavily scripted mod. Users overloading their Papyrus engine is common enough that I imagine that's the likely explanation. I agree in principle with Kimy here, though I obviously haven't seen the data from this incident.

 

Got it. So, people aren't happy with the animation filter, and Kimy doesn't want it to be configurable. Fair enough. Thanks for the context.

 

as a modder I would like to work with DD without a hard dependency. 
this is a VERY high request by my community. 
50% want to have DDs
50% dont want DDs at all cost (they dont have it installed even).

 

To make both happy I currently need to work with Intes Skyrim UtilityMod + Deviouis Devices Equip because this gives me mod events to handle DDs.

But its two mods that do not much else (2 ESP for me on LE...) just to work with DD in a half decent way.

I am close to the point of just making my own DD handling mod which would aim on removing all the obstacles for me as a player that keeps me from using DDs (Pop Ups, the need to go into inventory to manage them, poor configurability in MCM, LOW compatibility even with mods that are made for DD etc.)

 

 

 

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Hi

 

Running through Windhelm as an imperial I hear "Can't wait to kill an imperial" a lot. Was wondering if the following is possible....

 

Corrupt guards (slider 0-100%) - Chance to get accosted by guards for minor crimes i.e dropping weapons, being an imperial, shouting and then being thrown into jail.

 

Public Display (slider 0-100%) - Chance to get marched (not forced i.e. controls disabled but free to move - if you break a radius you get whipped with a cane?) back to Windhelm, Riften etc by guards/stormcloaks if defeated in battle (may conflict with defeat mods?). Could maybe tie in with CW questline player's rank i.e the higher your rank the more they see you as a prize to put on display before execution (if your a normal footsoldier they'll kill you on the spot).

 

Sorry if the above doesn't make sense. :)

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22 hours ago, Nymra said:

 

I am close to the point of just making my own DD handling mod which would aim on removing all the obstacles for me as a player that keeps me from using DDs (Pop Ups, the need to go into inventory to manage them, poor configurability in MCM, LOW compatibility even with mods that are made for DD etc.)

 

 

 

That would be absolutely amazing! :)

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On 7/6/2022 at 6:20 AM, Pamatronic said:

Update notes for version 1.3
 

-Added the new "life" sentence option

  Reveal hidden contents

LifeSentence.jpg.fa191acef9f7cdabd24ab49296ae02b5.jpg

Updating mid game should be safe.

 

 

Hi! I'm using the PamaPrisonAlternative_V1.3_ForSpecialEdition. It seems to work fine but whenever I click the Life Sentence box the setting does not stick. I've done FNIS, saved/loaded, etc but no matter what I do the setting does not stick. Is this a known bug? Thanks!

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On 7/6/2022 at 1:32 PM, pinkfluf said:

Corrupt guards (slider 0-100%) - Chance to get accosted by guards for minor crimes i.e dropping weapons, being an imperial, shouting and then being thrown into jail.

Possible, but beyond the scope of this mod. I´ll stick to stuff that happens after being arrested. Dont want to do the same feature creep as POP.
Besides, as soon as I touch any of the guard related entries, I´d get compatibility issues with every other mod who does that. And many of these do include more interesting ways to get jailed.

 

On 7/6/2022 at 1:32 PM, pinkfluf said:

Public Display (slider 0-100%) - Chance to get marched (not forced i.e. controls disabled but free to move - if you break a radius you get whipped with a cane?)

POP already has this, and its an absolute mess. And not even necessarily because Inte did anything wrong. Even on an otherwise vanilla game, there is just WAY to much which could go wrong. And when you factor in city overhauls or custom npc´s stuff will break down really fast.

 

On 7/6/2022 at 1:32 PM, pinkfluf said:

Windhelm, Riften etc by guards/stormcloaks if defeated in battle (may conflict with defeat mods?). Could maybe tie in with CW questline player's rank i.e the higher your rank the more they see you as a prize to put on display before execution (if your a normal footsoldier they'll kill you on the spot).

The "may conflict with defeat mods" part is the problem here. People wont forgo an actual defeat mod just for an additional scene when you get defeated by a guard.
I mean, how often do you fight guards?
I had a talk with Nymra recently, sou you could at least a expect a small tie-in for naked defeat at some point in the future.

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On 7/10/2022 at 4:20 AM, gamecp9@sina.com said:

NOT Compatible with Maria eden 2.53,when I got arrested ,Maria eden's disappeared from quest list

Unrelated. P-alt doesn't have the power to cancel other quests. Whats more likely is that the Maria eden quest cancels itself once a player gets arrested. But this would happen even with a vanilla prison.

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On 7/8/2022 at 6:07 PM, rentsdue said:

 

 

Hi! I'm using the PamaPrisonAlternative_V1.3_ForSpecialEdition. It seems to work fine but whenever I click the Life Sentence box the setting does not stick. I've done FNIS, saved/loaded, etc but no matter what I do the setting does not stick. Is this a known bug? Thanks!

make sure you removed any previous versions. this sounds like you might have an older esm active.

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29 minutes ago, Pamatronic said:

POP already has this, and its an absolute mess. And not even necessarily because Inte did anything wrong. Even on an otherwise vanilla game, there is just WAY to much which could go wrong. And when you factor in city overhauls or custom npc´s stuff will break down really fast.

Hmm, I've not used pop but I did use some execution mod that was in Falkreath, the automated walk forced on the player was clunky and I got stuck (a lot), if that's what you mean that could go wrong?  I was thinking of ....

 

Free player movement he/she can go anywhere (if there's a location change the escorter with a follow player package puts you on the straight and narrow), player has leg arm shackles with possible spell (reduced speed) to prevent running?

 

Quote

Possible, but beyond the scope of this mod. I´ll stick to stuff that happens after being arrested. Dont want to do the same feature creep as POP.
Besides, as soon as I touch any of the guard related entries, I´d get compatibility issues with every other mod who does that. And many of these do include more interesting ways to get jailed.

Hmm, how about a few custom npcs added by the mod (dressed as guards)? They could takeover (spawn in) on after a defeat scenario to escort the player back to windhelm/xyz city. ?

 

 

Sorry If i've misunderstood what you said :(

Edited by pinkfluf
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On 6/29/2022 at 8:11 PM, Min said:

Got it. So, people aren't happy with the animation filter, and Kimy doesn't want it to be configurable. Fair enough. Thanks for the context.

 

 

Hey Min, cool to see you back! :) Not sure if you still want to talk about that topic, but as somebody who thought "That's the coolest thing i've ever seen!" when i first installed your DD and had it in my install profile "default" for many years... 

To me it seems with every update, more and more customization options are removed from DD. Want to turn off the slow down effect because you can't move at all? Well, with this update you no longer can! You just want to get out of something without struggling for an hour because you die due to starvation? Gone! Or you can just install cursed loot which removes even more freedom, oh, and it'll also end all related quests... The animation filter was just another iteration and as much as i'd like to... i just can't stand having DD in my games anymore. Things go wrong, they break, and instead of a quick fix now i have to google for half an hour how to do it via console or reload and hope it doesn't happen again. And Kimy pretty much told me that's because she doesn't want me as user to have that ability to use the mod in any different way than she intends to, and if other mods cause problems in combination, that's not her issue.  And at some point i decided that not using DD anymore whatsoever is better than spending 60% of my playtime annoyed and searching for solutions i'm not supposed to have.

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Wow, never thought, that DD can (possibly) lead to so many problems. I long keep an eye on alt-prison, but compatiblity (still using DD) prevents me from using it instead of POP. I also did have issues with cursed loot in past, so i dont use it anymore. But sadly one of my favorite Mods "YPS Immersive Fashion" has DD as its master. As long theres no alternative Mods for Hair growing, im kinda bound to DD...

 

But its really a shame that the community splits for such reason -wether using DD or not. I wouldnt dare to badmouth any Mod in here - iam not even a developer. Still, these steps backwards in some Mods makes me wonder...

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Has anyone had any luck getting this to work with mods using nemesis?  I've run through those FNIS with Nemesis guide I don't know how many times.  What I end up with is the prison alternative scripts locking up, people just standing around, the character stuck in the wounded position, and the dreaded t pose...although I think I've got a handle on that.  Seems like every time I get it all close to working together it falls apart lol.  I'm running the prison alternative with fnis and sexlab and the Ostim series on the nemesis side, no DD or anything dependent on it.

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38 minutes ago, no_way said:

Currently playing with Prison Overhaul Plus but I'd like to give this a try instead.  How exactly/what exactly does the compatibility patch on the first page do?  And what if anything do I have to do with POP settings in MCM?

 

Basically the patch will revert the guard arrest dialogue stuff back to vanilla, since POP modifies that for its arrest mechanic. PA uses the vanilla arrest stuff, so make sure to place the patch after POP and PA, and that bashed patches or smash patches or any other number of patches  don't override it.

 

Bounty hunters from POP are a different mechanic POP added to arrest, so that should still work for POP arrests. there's no real like explicit mechanisms to make both mods compatible but they can still both function because of this alternate way to arrest from POP.

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