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Posted (edited)
3 hours ago, Schreiner said:

is it possible to add keywords to vanilla/replacer armors?

 

I did it for myself, I upload it to my mods. SE only. However these will update ALL armors, so whatever you wear, it will count as Erotic.

Edited by monsta88
Posted
18 hours ago, monsta88 said:

 

I did it for myself, I upload it to my mods. SE only. However these will update ALL armors, so whatever you wear, it will count as Erotic.

sadly im using LE version for a bigger mod selection but thanks

Posted
20 hours ago, essfour said:
  • SLAX has an option in the MCM to add keywords to armors in the "current armor" tab - easiest option, but only has a few keywords that you can assign.
  • you can create a patch ESP that adds the keywords to vanilla item records.
  • I haven't tried it personally, but I assume Keyword Item Distributor should be able to do this once you figure it out.

I will try one of these thanks

Posted
3 hours ago, Schreiner said:

sadly im using LE version for a bigger mod selection but thanks

 

You can try to remove the ESL flag with SSEEdit, that is what makes it SE only. I don't use LE anymore, so I can't test it.

Posted
20 hours ago, mia753 said:

You can tell it's a great mod! but it is a mess the subject of the key words of the armor for a common user.

 

The easiest is probably just to download the bikini armor quest, I think they already have the keywords applied ?

Posted
12 hours ago, Electric Aether said:

MCM isn't loading, is there a fix?

 

You can use FallRim reSaver to purge from a good save the mods that has problems.   The Mods if still in load list will re-init again after loading purged save. 

Posted
3 hours ago, mia753 said:

Yeah I thought about it, but I don't like having bikinis in my game, it breaks the dive too much. I think an esp with the keywords in the vanilla outfits (many pretty and maybe bikini in the renegade armor), would be the easiest thing for simpletons like me. In my case I solved it, but I am sure that many do not use the good mod for this reason and wanting to do so.

(translation, google)

 

Nearly all the dialogues have in the condition a fallback to "EroticArmor" keyword.  Just make the already equipped armor/cloth have that keyword using the mcm menu current armor section.   Make the events occur 100% in MCM and test.  

 

If using SLAX you can add multiple keywords to your current armor.  SLAX List below.

Spoiler

NakedArmor   = EroticArmor  (is from original SLA)
    BikiniArmor  = SLA_ArmorHalfNakedBikini
    SexyArmor    = SLA_ArmorPretty
    SlootyArmor  = SLA_ArmorHalfNaked
    IllegalArmor = SLA_ArmorIllegal
    PoshArmor    = ClothingRich  (From Skyrim keyword list)
    RaggedArmor  = ClothingPoor  (From Skyrim keyword list)
    KillerHeels  = SLA_KillerHeels

 

Know that Official SLAX LE has the old Baka keyword list. I do not know how baboDialogue will interact with broken references to keywords turning "null" because of that, better use Baka SLAroused or unofficial SLAX SE(SKSE64 DLL not compatible with LE). 

 

Maybe if unofficial SLAX SE SKSE64 DLL(data\skse\plugins\sla_util.dll) get overwritten by the SkyrimLE version of the dll it become compatible, do not know, just guessing.  Can't test do not have SkyrimLE.

 

Unofficial SLAX SE here.  

 

 

 

 

Posted
On 11/2/2021 at 6:33 AM, Dank__Jedi said:

Hi

 

I have been having some issues with the vice captain for quite some time now.

 

The most annoying one is that he seems to never come back from the inn. Does anyone know how to get him to come back other than by asking him ?

 

Also, when he approaches me in the house, some clothes make it so that the dialogue doesn't trigger, I get the normal dialogue isnstead. Even if i set them as sexy, slooty and bikini in SLAX. What are the keywords that are needed ?

 

Edit : Okay for the first issue it seems to have fixed itself for some reason. And in case it happens again I found that i can use setav variabloe06 5 on the vice captain to force him to return back to the house.

 

If at all possible, would you please post the code used to spawn him in? After completing the captain's dialogue, the captain doesn't lead me to where he is supposed to be and he doesn't appear. I figured spawning him in would be the way to bypass this issue but I don't have his ID code. Any help would be great.

Posted (edited)

Hey there,

 

I think i found an issue. I'm at the point where the orcs are in Whiterun.

 

The issue is with Durak, the Dawnguard recruiter, who is also there and attacking everyone, even before I talked to the orcs.

 

For now I disabled him, as he is Essential, so nobody can stop him.

 

Peace,

M

Edited by monsta88
Posted (edited)

I thought I read somewhere that the WarHeroineDestroyer event no longer required the player to have finished the Civil War quest, but that doesn't seem to be the case as I'm unable to get it to trigger.

 

Also, any easy way to trigger the falmer sex slave events? Is it just the one where you have a chance to rescue a female warrior to increase the number you have rescued, or is there another event that is more similar to the description in the manual? What about the Noble event? I seem unable to trigger that as well. EDIT: I figured out the noble quest. 

 

Finally, has anyone seen a changelog for the latest version (v4.22) on patreon? It's difficult to know if it's worth becoming a supporter when you don't even know what's new. :)

 

 

Edited by krafs
Posted (edited)
9 hours ago, mia753 said:

Thanks for the help!
I knew that in SE it was solved with SLAX.
What is not clear to me is SLAroused-Baka, does the LE version have the current keywords?

 

Yes, the SL Aroused Redux(v28/29) Baka Edition (SLAR) LE or SE in the requirement list are updated by Factoryclosed. These got the updated expanded keyword list firsts on 2020-NOV-17.  You can use xEdit to verify the keyword list in the version you are using and it also will let you know was refenrencing each keyword.  You will notice that not all keyword are used yet.

 

 

 

Edited by safado
Posted
5 hours ago, krafs said:

 

Finally, has anyone seen a changelog for the latest version (v4.22) on patreon? It's difficult to know if it's worth becoming a supporter when you don't even know what's new. :)

 

 

 

I think, you make a fair point about changelog in "early" release of non-public version.  Good to know what the investment will provide you.  These will eventually be public at a later date anyway.

 

Here is a copy of the change log for Babodialogue 4.22.  

Paraphrasing real changelog description.

Spoiler

 

4.20V

  • Feature expansions:
    • Expansion to (Change Location Event 06); After assault event you can inform the guards about the crimes. If he's persuaded, the city will be free of night crimes. The guard may request special payment if you are not reputable enough or dress properly (baka keywords). The (Change Location Event 06) will not trigger in that city again until you ask a guard to lower city hold’s security.
      • Trigger for (Change Location Event 06); Only at night / in holds (Riften, Windhelm, Solitude, Whiterun, Markarth), not towns / SLHH 3.2V or above must be installed
    • Integration of SLHH expansion 3.65v to (Road Encounter 02).  It adds a chance to escape the encounter.
    • Sylvia At Markarth’s Dibella Temple can sell special potions related to arousal.
    • Fill Her Up integration. Loan Shark sex scene will add a cum bloated inflation condition (Fill her up max out).
    • Higher chance of sexual request by seduced merchants. (using magic key).
  • Bug Fixes:
    • Troll’s Essence didn’t work properly.
    • Seduced mercenaries didn't have dismiss dialogue option.

 

4.22V

  • Feature expansions:
    • Added a new kiss seduce animation
    • Additional compatibility patch for Sexlab Approach Redux
  • Bug Fixes:
    • 3rd person camera was broken after “AllureBreasts” animation played.
    • Fail detection of Fertility mod.
    • Spectators' arousal didn't increase even when they saw PC naked or wearing skimpy clothes.

 

Posted
On 7/3/2021 at 8:36 AM, DownloadSexMods said:

I feel like this should be written in the mod's description. 

Because I've been trying to trigger a defeat scenario for a very long time but I kept dying. 
Only after I scrolled through the comments here and found your comment I understood how it works. 

For anyone not getting the defeat scenarion right (PC just dying/can't die/keeps getting up/etc): 
NOT ALL ENCOUNTERS IN THIS MOD HAVE THE DEFEAT SCENARIO! 
For example: I was trying to test the defeat scenario on Imperial Slavers with the Thalmor Prisoner and they just kept killing me.
But The Elite Assilant with the Enslaved Knight encounter worked just fine and my PC got defeated and tied up. 
So don't expect every encounter to be death-free. 

Hope this info helps! 

This really should be stated somewhere easier to see on the mod description page or in the MCM menu. I kept trying to trigger defeat scenario with the Whiterun Orcs event and just couldn't get it to work. Thanks man, you just saved me a lot of time. I was ready to comb all the discussion pages for a solution (I was on page 17 of 36 when I saw this)

Posted

Has anyone encountered the issue of road events warping you to the center of the skyrim world cell (about 100ft in the air above bleakwind basin) to initiate the scene? Occurs with all random world encounters that can trigger defeat scenes but location based events like at Nightgate inn doesn't trigger this issue.

Posted

I'm running into a situation where the nighttime assaulter, in Whiterun only, goes through the dialogue, up to the point where the dialogue ends, but the grabbing/disrobing scene doesn't occur. The assaulter just stands there after the dialogue ends and will follow the PC if she moves. This sequence has previously run reliably in prior playthroughs and up until I updated to 4.22 in this playthrough.  I've reset quests in Babo Dialogue and in SLHH.  

 

To be clear, the "He got me. He began to choke me." notification does not show up after the dialogue in Whiterun, which seems to be a sign that that the grabbing/disrobing scene has not been triggered.

Posted (edited)
1 hour ago, Dez65 said:

I'm running into a situation where the nighttime assaulter, in Whiterun only, goes through the dialogue, up to the point where the dialogue ends, but the grabbing/disrobing scene doesn't occur. The assaulter just stands there after the dialogue ends and will follow the PC if she moves. This sequence has previously run reliably in prior playthroughs and up until I updated to 4.22 in this playthrough.  I've reset quests in Babo Dialogue and in SLHH.  

 

To be clear, the "He got me. He began to choke me." notification does not show up after the dialogue in Whiterun, which seems to be a sign that that the grabbing/disrobing scene has not been triggered.

 

I think SLHH integration breaks with 4.22 unless it updated to SLHH 1.65 1.66 or newer with an SLHH quest reset after update. 

It in the new requirements.  It will need a new generate FNIS for users run. Also make sure the babo animations are registered in SLAL to Sexlab. 

 

You may also update SLAP redux to 2.1.   There's a new compatibility issue fix.

 

Patreon links

Babodialogue
https://www.patreon.com/posts/babodialogue-4-56975574
SLHH
https://www.patreon.com/posts/slhh-expansion-3-44701241
SLAP
https://www.patreon.com/posts/slap-redux-2-10v-58335415

 

Edited by safado
Posted

Can't enter Breezehome in Whiterun. It's an immediate game freeze.

Note: I am using SexLab Survival and purchased  Breezehome w/o starting the Dragonborn quest and w/o being Thane. No furniture upgrades to the home. Just a bed, a chest, and a bunch of crates.

BaboDialogue v4.22

SLHH v3.66

SLAP v2.1

 

[11/08/2021 - 04:55:50PM] Error: Property BaboQuest on script BaboBrawlingREF attached to alias OrcRaper03 on quest BaboEventWhiterunOrcVisitiors (58284D90) cannot be bound because BaboEventWhiterunOrcVisitiors (58284D90) is not the right type
[11/08/2021 - 04:55:50PM] Error: Property BaboQuest on script BaboBrawlingREF attached to alias OrcRaper02 on quest BaboEventWhiterunOrcVisitiors (58284D90) cannot be bound because BaboEventWhiterunOrcVisitiors (58284D90) is not the right type
[11/08/2021 - 04:55:50PM] Error: Property BaboQuest on script BaboBrawlingREF attached to alias OrcRaper01 on quest BaboEventWhiterunOrcVisitiors (58284D90) cannot be bound because BaboEventWhiterunOrcVisitiors (58284D90) is not the right type
[11/08/2021 - 04:55:51PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
	[BaboDialogueWhiterun (58B67C31)].QF_BaboDialogueWhiterun_09B67C31.Fragment_3() - "QF_BaboDialogueWhiterun_09B67C31.psc" Line 132
[11/08/2021 - 04:55:51PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
	[BaboDialogueWhiterun (58B67C31)].QF_BaboDialogueWhiterun_09B67C31.Fragment_3() - "QF_BaboDialogueWhiterun_09B67C31.psc" Line 133
[11/08/2021 - 04:55:51PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
	[BaboDialogueWhiterun (58B67C31)].QF_BaboDialogueWhiterun_09B67C31.Fragment_3() - "QF_BaboDialogueWhiterun_09B67C31.psc" Line 134
[11/08/2021 - 04:55:51PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
	[BaboDialogueWhiterun (58B67C31)].QF_BaboDialogueWhiterun_09B67C31.Fragment_3() - "QF_BaboDialogueWhiterun_09B67C31.psc" Line 135
[11/08/2021 - 04:55:51PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
	[BaboDialogueWhiterun (58B67C31)].QF_BaboDialogueWhiterun_09B67C31.Fragment_3() - "QF_BaboDialogueWhiterun_09B67C31.psc" Line 136
[11/08/2021 - 04:55:51PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
	[BaboDialogueWhiterun (58B67C31)].QF_BaboDialogueWhiterun_09B67C31.Fragment_3() - "QF_BaboDialogueWhiterun_09B67C31.psc" Line 137

 

Posted
23 hours ago, Dez65 said:

I'm running into a situation where the nighttime assaulter, in Whiterun only, goes through the dialogue, up to the point where the dialogue ends, but the grabbing/disrobing scene doesn't occur. The assaulter just stands there after the dialogue ends and will follow the PC if she moves. This sequence has previously run reliably in prior playthroughs and up until I updated to 4.22 in this playthrough.  I've reset quests in Babo Dialogue and in SLHH.  

 

To be clear, the "He got me. He began to choke me." notification does not show up after the dialogue in Whiterun, which seems to be a sign that that the grabbing/disrobing scene has not been triggered.

the same situation

Posted
22 hours ago, safado said:

 

I think SLHH integration breaks with 4.22 unless it updated to SLHH 1.65 1.66 or newer with an SLHH quest reset after update. 

It in the new requirements.  It will need a new generate FNIS for users run. Also make sure the babo animations are registered in SLAL to Sexlab. 

 

You may also update SLAP redux to 2.1.   There's a new compatibility issue fix.

 

Patreon links

Babodialogue
https://www.patreon.com/posts/babodialogue-4-56975574
SLHH
https://www.patreon.com/posts/slhh-expansion-3-44701241
SLAP
https://www.patreon.com/posts/slap-redux-2-10v-58335415

 

The same is true after the update,the nighttime assaulter just stood by me and said “hello” ,That's it. There's nothing else

Posted

After doing some dungeons NPC's are commenting about druagr smell and needing a bath, even if it's been a month since the last draugr encounter. Is the bathing actually a thing?

Posted
On 11/8/2021 at 7:21 AM, safado said:

think SLHH integration breaks with 4.22 unless it updated to SLHH 1.65 1.66 or newer with an SLHH quest reset after update. 

It in the new requirements.  It will need a new generate FNIS for users run. Also make sure the babo animations are registered in SLAL to Sexlab. 

 

You may also update SLAP redux to 2.1.   There's a new compatibility issue fix.

Thanks for the response. 

 

I'm using SLHH 3.66 and SLAP 2.1 from Patreon.  I thought I had run FNIS and reset quests after install, but I'll do so again.

 

Thanks again.

Posted

I think I found a problem with Babo Dialogue and a missing mesh for the load screens.

Can't say which one but disabling them seem to have resolved the issue of entering Breezehome.

Posted

Hmm is this mod suppose to spawn npcs and events in random dungeons or specific ones? I've seen the NPCs from the mod around, but I have not actually encountered any events from the mod thus far.

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