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Posted
On 11/9/2021 at 3:58 PM, Dez65 said:

Thanks for the response. 

 

I'm using SLHH 3.66 and SLAP 2.1 from Patreon.  I thought I had run FNIS and reset quests after install, but I'll do so again.

I ran FNIS again and reset SLHH.  The night assault event still does not progress to the grabbing/choking animation in Whiterun.  I emphasize that this is only in Whiterun and not any other city.  Also, I never had this problem before Babo Dialogue 4.22 although I wasn't alert enough to notice whether it specifically started after I updated to that version.

 

I don't have anything that changes only Skyrim and nothing like that has been added since my last playthrough, when this event worked perfectly in every city.

 

Anyone else having this issue?

Posted
On 11/10/2021 at 12:23 PM, jbezorg said:

I think I found a problem with Babo Dialogue and a missing mesh for the load screens.

Can't say which one but disabling them seem to have resolved the issue of entering Breezehome.

I don't know what SL Survival did to Breezehome but all I did was adding markers for AI.

 

On 11/10/2021 at 5:34 AM, caqa said:

After doing some dungeons NPC's are commenting about druagr smell and needing a bath, even if it's been a month since the last draugr encounter. Is the bathing actually a thing?

Just saying.

Posted

I'm using 4.03 LE.  Because starting a new game takes forever to go through all the mods and set everything the way you like, I usually just go through it once, save my game in the Alternate Start starting cell before I talk to the statue, then reload that game once I finish a playthrough or get bored of a character and re-run racemenu, start again fresh.  I save making actual New Games for when I have a major mod change that requires it.  

 

What does that have to do with this mod?  Well, I noticed that some of the player stats for this game are accumulating from character to character, not resetting like you'd think they would.  I'm about to start a playthrough where my INITIAL status stats shown on the Title Display MCM page are:

 

Lewdness: 11418

Corruption: 172

Exhibitionist: 5

Comfortable Skimpy Clothes: 4

Trauma: 170

 

I don't have any idea how these stats affect things, but I suspect that I might be getting events that I am not ready for because they are expecting me to be a much higher level than I am.  So, is there a way to manually reset these stats to zero when I start over?

Posted (edited)
8 hours ago, Naps-On-Dirt said:

I'm using 4.03 LE.  Because starting a new game takes forever to go through all the mods and set everything the way you like, I usually just go through it once, save my game in the Alternate Start starting cell before I talk to the statue, then reload that game once I finish a playthrough or get bored of a character and re-run racemenu, start again fresh.  I save making actual New Games for when I have a major mod change that requires it.  

 

What does that have to do with this mod?  Well, I noticed that some of the player stats for this game are accumulating from character to character, not resetting like you'd think they would.  I'm about to start a playthrough where my INITIAL status stats shown on the Title Display MCM page are:

 

Lewdness: 11418

Corruption: 172

Exhibitionist: 5

Comfortable Skimpy Clothes: 4

Trauma: 170

 

I don't have any idea how these stats affect things, but I suspect that I might be getting events that I am not ready for because they are expecting me to be a much higher level than I am.  So, is there a way to manually reset these stats to zero when I start over?

 

Check in game folder "data\SKSE\Plugins\BaboDialogue" the files "BaboDialoguePlayerStatus.json" and "BaboDialogueConfig.json".

Also, every time you load your starting point save to start over do a "Reset Quest" in all FactoryClose mods. 

 

 

Edited by safado
Posted

Having an issue with the "Three Orcs search for the heroine" Quest. After starting stage 10 where the orcs are in the whiterun jail, stage 45 also autocompletes and they try to kill me. It shows the "Something is not right..." text box and then immediately shows the "They decided to kill me..." text box. Have been able to complete most of the events but not this one.

Posted

Question on the Orc Whiterun.  How many times do you have to be assaulted by the orcs (where they come to your home) before the title shows up "Orc Toy"?.  Just once or multiple?  Is there anything beyond them showing up to your home?  Not sure what changes whether you give in to them or fight back and kill them

 

Thx

Posted
3 hours ago, WCSC said:

Question on the Orc Whiterun.  How many times do you have to be assaulted by the orcs (where they come to your home) before the title shows up "Orc Toy"?.  Just once or multiple?  Is there anything beyond them showing up to your home?  Not sure what changes whether you give in to them or fight back and kill them

 

Thx

after the rape go out of the house talk to guard to remove the chain for the title

if let you lydia to remove de chains you wont gain the title

Posted
2 hours ago, Skyrimdude said:

How does this mod and its requirements get along with Relationship Dialogue Overhaul? I'm hoping well so I can use this!

 

The only direct conflict is in the "Story Manager Quest Node" Hours until Reset config. Make sure RDO loads after "BaboInteractiveDia" and if present "Immersive Citizens - AI Overhaul".  RDO settings are more reasonable.   Do not know yet about indirect conflict during events. 

 

Learn to use xEdit to detect and review direct ESP conflicts.

Spoiler

 

 

Posted (edited)

Need help getting a scene's RefID or name.  I was taken down by an Outlaw for my lewdness, he put me on display, then the text in the upper right said that men were approaching.  However, I was on top of a fort wall on display, the men never reached me.  Never saw them.  I hit the three debug buttons (get stuff, get control, remove restraints) and went on with my questing.  I noticed immediately that my game was broken, I tried to mine an iron deposit nearby, and I was unable to.  The character gets into position and starts to swing the pickaxe then stands back up, as if I had tried to move to abort the mining attempt.  Also, I'm unable to use crafting stations, the first menu shows up (what to cook or disenchant or sharpen, etc) and then I stand back up and it is interrupted. 

 

My game is borked because that scene is still running and I'm waiting to start dialogue with the men that never arrived.  So I need to find out what the scene name or RefID is, or the quest name so I could look at SQV and maybe teleport the missing men to me to let the scene play out.  Or something.  Please help if you can, anyone!  :)

Using LE 4.03.

Edited by Naps-On-Dirt
version info
Posted
52 minutes ago, Naps-On-Dirt said:

Need help getting a scene's RefID or name.  I was taken down by an Outlaw for my lewdness, he put me on display, then the text in the upper right said that men were approaching.  However, I was on top of a fort wall on display, the men never reached me.  Never saw them.  I hit the three debug buttons (get stuff, get control, remove restraints) and went on with my questing.  I noticed immediately that my game was broken, I tried to mine an iron deposit nearby, and I was unable to.  The character gets into position and starts to swing the pickaxe then stands back up, as if I had tried to move to abort the mining attempt.  Also, I'm unable to use crafting stations, the first menu shows up (what to cook or disenchant or sharpen, etc) and then I stand back up and it is interrupted. 

 

My game is borked because that scene is still running and I'm waiting to start dialogue with the men that never arrived.  So I need to find out what the scene name or RefID is, or the quest name so I could look at SQV and maybe teleport the missing men to me to let the scene play out.  Or something.  Please help if you can, anyone!  :)

Using LE 4.03.

 

 

Interactivity also breaks when hundreds of scripts are queue in the "Active scripts" or stuck in "Suspended Stack".

Have you check with ReSaver if your save has accumulated script stacks dumps?

 

If not try "Reset Quest" in the baka mods MCM.

 

Posted
8 minutes ago, safado said:

 

 

Interactivity also breaks when hundreds of scripts are queue in the "Active scripts" or stuck in "Suspended Stack".

Have you check with ReSaver if your save has accumulated script stacks dumps?

 

If not try "Reset Quest" in the baka mods MCM.

 

ReSaver is clean and Reset Quest doesn't appear to help.  It doesn't even reset my stats like I thought it might.  :/   Still unable to mine or use stations. 

Posted
5 minutes ago, Naps-On-Dirt said:

ReSaver is clean and Reset Quest doesn't appear to help.  It doesn't even reset my stats like I thought it might.  :/   Still unable to mine or use stations. 

 

As a troubleshooting step try console resurrect on your character or showracemenu. 

 

Posted (edited)

After updating I've been struggling getting conversation options to appear. I used to never have trouble with Nightgate Inn, for example, but now the innkeeper doesn't bring it up and I can't start a conversation about it. Random events along the road and in towns still happen, and conversation options properly appear for those, but like Lovely Letter doesn't work. I can ask about gossip from innkeepers, too. For all intents and purposes BaboDia and supporting mods (approach, HH) work, but certain player-initiated events seem bugged.

 

edit: also, unrelated, but does anyone have a good way to find enslaved knights along the roads? I only ever know they're there due to apropos, but I can never find them.

Edited by ventus69
Posted
9 hours ago, safado said:

 

As a troubleshooting step try console resurrect on your character or showracemenu. 

 

Ran showracemenu, tried to give myself vampire eyes because for some reason I don't have them but I couldn't change eye color at all.  Weird.  But anyway, still getting interrupted off crafting stations.  Same with Resurrect.

Posted
6 hours ago, ventus69 said:

does anyone have a good way to find enslaved knights along the roads? I only ever know they're there due to apropos, but I can never find them.

 

Sometimes they're close enough for Aura Whisper to spot them, but usually need to know at least two words of it.  But yeah, I have this problem too.  Would be cool if we could get a directional indicator somehow.

Posted (edited)

I used TESVEdit to find some RefIDs, the quest that I think caused this is Encounter 8, xx4b73d0.  SQV shows that this quest is not running, most of its variables have  been cleared.  The two scenes for this quest are xx4c15d8 and xxf7b3b8 but stopscene with either of those doesn't fix the problem.  Further research found this post https://forums.nexusmods.com/index.php?/topic/667278-cant-craft-due-to-short-animations/page-4#entry78141793 that says this is probably caused by an AI package attached to the player by a quest.  So now I have to try to find what the package is, and then I guess use ReSaver to snip it out of the game, because I can't think of any other way to kill it.

 

Edit:  Well I didn't solve it that way, that would have been cool.  Couldn't figure out how to see if a package was attached to the player.  Instead, I was playing some more and that scenario repeated luckily, and this time in an open field.  After it was done, I was able to mine and use crafting stations when I got back to town.  So whatever it was got properly removed I guess.  

Edited by Naps-On-Dirt
Posted
6 hours ago, Naps-On-Dirt said:

I used TESVEdit to find some RefIDs, the quest that I think caused this is Encounter 8, xx4b73d0.  SQV shows that this quest is not running, most of its variables have  been cleared.  The two scenes for this quest are xx4c15d8 and xxf7b3b8 but stopscene with either of those doesn't fix the problem.  Further research found this post https://forums.nexusmods.com/index.php?/topic/667278-cant-craft-due-to-short-animations/page-4#entry78141793 that says this is probably caused by an AI package attached to the player by a quest.  So now I have to try to find what the package is, and then I guess use ReSaver to snip it out of the game, because I can't think of any other way to kill it.

 

Edit:  Well I didn't solve it that way, that would have been cool.  Couldn't figure out how to see if a package was attached to the player.  Instead, I was playing some more and that scenario repeated luckily, and this time in an open field.  After it was done, I was able to mine and use crafting stations when I got back to town.  So whatever it was got properly removed I guess.  

 

Good,

 

I found in the scripts that the internal game function Game.SetPlayerAIDriven( true ) is used as part of scene setup.  SetPlayerAIDriven - Game - Creation Kit

But then, the recovery function tries to reset it and did not work for you.   (3rd line turn it off)

Function RecoverControl()
	Game.EnablePlayerControls()
	Game.SetPlayerAIDriven(false)
	PlayerRef.SetRestrained(false)
	PlayerRef.SetDontMove(false)
	Game.ForceThirdPerson()
	Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
EndFunction

 

I have not found the package name, yet.  There's "BaboDoNothing [PACK:XX800938]" but it attached to aggressor. 

 

I use SkyrimSE and the mod More Informative Console at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) to obtain package formID on NPC but is not shown for the PC.  Do not know of equivalent for LE. 

 

 

 

 

 

 

Posted (edited)

After the orc leaves the PC's Whiterun home with her all yoke'd up, the text prompt says to get free before something worse can happen. Is there actually an event that will happen if the PC remains in bondage like that? 

 

Also, I can't see to get a prompt from Caius to continue the event that way, after being freed by the guards. I got the scene with the messenger, and the Whiterun shop. Did I miss another step? (edit: nevermind, you need to finish Battle for Whiterun first) 

Edited by rockinroller97
Posted
15 hours ago, safado said:

 

Good,

 

I found in the scripts that the internal game function Game.SetPlayerAIDriven( true ) is used as part of scene setup.  SetPlayerAIDriven - Game - Creation Kit

But then, the recovery function tries to reset it and did not work for you.   (3rd line turn it off)

Function RecoverControl()
	Game.EnablePlayerControls()
	Game.SetPlayerAIDriven(false)
	PlayerRef.SetRestrained(false)
	PlayerRef.SetDontMove(false)
	Game.ForceThirdPerson()
	Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
EndFunction

 

I have not found the package name, yet.  There's "BaboDoNothing [PACK:XX800938]" but it attached to aggressor. 

 

I use SkyrimSE and the mod More Informative Console at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) to obtain package formID on NPC but is not shown for the PC.  Do not know of equivalent for LE. 

 

 

 

 

 

 

Cool, thanks for looking into this for me!  I pretty much hit a wall trying to find out information on packages.  Their entries in TESVEdit are not very informative.

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