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Posted
On 9/23/2021 at 2:35 PM, psychsucks said:

 

I can't seem to get this to work. I tried to talk to the guards and Caius and ask for help but they just don't have the dialogue prompt for trying to get the restraints off me.

 

 

 

I found I can get the guard dialogue only after the 2nd time the Orcs visit.  I haven't been able to get Caius' dialogue though.

Posted
On 9/23/2021 at 12:40 AM, safado said:

 

It works for me. Skyrim SE is in english. Some mods have problems with non-english setup.

 

Babodialogue has complex triggers all over the place, is hard to track.  

Here is one for a guard dialogue about the orcs it is not the main trigger, but it uses some. The main is the house, appearance, and talking to Hulda innkeeper.   

  Hide contents

1802032854_babodialogueguardorcs1.png.b300ef1a8ac3d91e0f883c3c2f2e6a7b.png

You need to have appearance, breast, and butt with values 50, 70, 70, or higher.  It set in babodia MCM and it will automaticaly reset the values of SL approach Baka version to match. 

Is also looking for original Skyrim HousePurchase Quest(000a7b33) and the whiterunhousevar of that quest. If you do not have that variable at 1 or higher it is likely that the orc quest a vice captain does not trigger.  Probably, your hack did change that quest, check if the whiterun steward let you buy house decorations, it also the same house quest.

 

If it does, the other trigger is talking to Innkeeper about "Have you heard any interesting gossip?".  Try it until there's no new dialogue. 

The one specific to owning the house is "You're the talk of the town.  Congratulations on becoming a citizen of Whiterun!". If you do not see it and have the appearance values set, then the Skyrim Original housequest is the problem.   The Unofficial patch has fixes for it too but do not know if it helps.  Saw it overriding that quest in SSEedit. 

 

 

You may force the orc quest. The Orc in front of house start at Quest stage 30.   Multiple dialogue options based on appearance; 80,80,80 has a dialogue and is the one that's triggered for me.  My PC is "skinny" but 80,80,80 and higher gets the more interactions. 

  • (BaboEventWhiterunOrcVisitiors "Three Orcs search for the heroine." [QUST:XX284D90]).     XX is BaboInteractiveDia.esp plug in index num in hex. 

 

Do not know how to change stages, you need to check the consoles commands wiki.

 

note: The quest name "BaboEventWhiterunOrcVisitiors", has a typo "Visitiors", it is like that in the mod. 

 

Ok, so the sound pack is supposed to work then. I tried the guard encounter in Markarth and it made the subtitles disappear and the encounter seemingly failed to work properly. No dialogue was heard. I repacked the voice files as a BSA archive using the same method I successfully used on another voice pack. I'm running an English setup btw.

 

Thanks for the detailed response. I can't house decorations so the game doesn't fully consider it finished I guess. Basically, I used the console to finish the MQ103 (Bleak Falls Barrow quest) and MQ104 (dragon attack quest) quests so I'm a thane of Whiterun but not allowed to buy the house. I've also tried playing through part of MQ103 and all of MQ104. I'm pretty sure I set the HousePurchase quest to 10 though. It's still like I haven't been offered to buy the house.

 

Posted

Is the Lovely letter with Sven incomplete or is it bugged right now?

I approached Sven after helping Faendal and the scene with him kissing in the room in the Inn trigger, but he just runs off in the middle of it and control become stuck. Using the debug to regain control and talk to him again he said something about writing a contract, but that's the end of it as far as I have tested. No follow up, no more dialogue nor events.

Posted

I'm using the Sunjeong variant of TAWOBA (6.1) and her Ninirim collection, along with a few individually picked armor. Those first two are massive libraries of custom armor sets. Is there a way to safely assign a blanket keyword to a whole mod/esp? Having to go through every armor piece would take days. Would adding one of the Babo keywords in the Keyword header (shown in the screenshot) work? Or will they only work under their individual piece's keyword header?

Sun_TAWOBA.JPG

Posted
11 minutes ago, NewBlues said:

 Is there a way to safely assign a blanket keyword to a whole mod/esp? Having to go through every armor piece would take days. Would adding one of the Babo keywords in the Keyword header (shown in the screenshot) work? Or will they only work under their individual piece's keyword header?

 

I'm not sure where it is, if I can find it I'll link it, but somebody here on loverslab has made a papyrus script that automatically adds the keywords for sexlab aroused and sexlab survival to define something as skimpy/bikini/whatever

Posted (edited)
58 minutes ago, NewBlues said:

I'm using the Sunjeong variant of TAWOBA (6.1) and her Ninirim collection, along with a few individually picked armor. Those first two are massive libraries of custom armor sets. Is there a way to safely assign a blanket keyword to a whole mod/esp? Having to go through every armor piece would take days. Would adding one of the Babo keywords in the Keyword header (shown in the screenshot) work? Or will they only work under their individual piece's keyword header?

Sun_TAWOBA.JPG

 

 

@monsta88 did the heavy work already. 

Check it out.

 

SunJeongs Ninirim.

Spoiler

 

 

Bikini armors

Spoiler

 

 

 

also Check:

Spoiler

 

Or

Spoiler

 

 

Follow factoryclose instructions for keyword use

Spoiler

 

 

 

 

 

Edited by safado
Posted

Not sure if it's a conflict with another mod, but creatures and animals (wolves, dogs, horses etc.) are speaking lines added by this mod when I get close.

Anyone else having similar issues and know a fix?

Posted

Problem with Markarth guard event. Equipment taken to chest to guard tower, but chest is empty, Guard had come to chest, but nothing happens. Debug option said that equpment was returned, but no. Tried many times and result of event still the same.

Posted

I noticed that both SG hair and eyebrows are a requirement of this mod, does anyone know where to get these mods cause I can't seem to find either

Posted

Does anyone have a clue how to get the Noble Event. I know you have to complete the Wolf Queen side quests, but for some reason he never arrives. The Innkeeper mentions the nobles and the whole spill oh what could happen, but once its over nothing happens outside or in the tavern. Any clues ?

Posted
4 hours ago, ashesIIashes said:

I noticed that both SG hair and eyebrows are a requirement of this mod, does anyone know where to get these mods cause I can't seem to find either

 

 

Posted

Difficulty with Lovely Letter and Sven.  Like others have said, when  you're teleported into the room for the kissing scene, it doesn't start.  If I am correct its because Sven is busy with his scenes playing the lute and singing.  I used 'epc' to give me the ability to talk to someone again, selected him and moveto player, then I was able to step through the dialogue.  Kept having to move him back.  When I was finally given the option to ask him for a break (that option isn't always present) he did so and that freed him from those scenes so he was able to pay attention to me.  But still, besides the dialogue about signing a contract, (although we are not told anything about what is IN the contract) and how to get out of the contract, he makes some vague threats about jailtime if you break the contract, then walks away.  No other new dialogue.  I guess I'll just leave it like this and see if it comes back to haunt me.

Posted

Sven's contract is actually in his inventory, you can pick pocket to read it, but it's blank. Somewhere around signing of the contract a gameplay dialogue box pops up with a short message about PC will have to put up with his abuse (something along those lines, paraphrasing here...) which the player can only press OK to close.

 

In the dialogue exchange with Sven (or more like his monologue in my case since he just walks and talks to himself mostly lol) he mentions to break to contract PC can either pay him 10000g or stand naked in town center for 10 min or something. Neither of those seem to have a follow up. Talking to him again offers no new/unique dialogue. He will occasionally still plays his "everything's PC fault dialogue" referencing PC siding against him in the vanilla lover letter quest it seems.

Posted
On 9/29/2021 at 1:17 PM, DerekMarquez360 said:

Does anyone have a clue how to get the Noble Event. I know you have to complete the Wolf Queen side quests, but for some reason he never arrives. The Innkeeper mentions the nobles and the whole spill oh what could happen, but once its over nothing happens outside or in the tavern. Any clues ?

 

This event occurs as a random road encounter.  While interesting, you will need to make a save before you encounter the noble as it ends with no players controls and you equipment missing.

Posted

Hey guys, anybody else having save bloat issues from this mod? I don't know for sure if it's Babo Dialogue, but when I check my papyrus log I get this message on repeat through it:

 

stack:
    [None].GlobalVariable.GetValue() - "<native>" Line ?
    [None].babodialogueconfigmenu.OnPageReset() - "BaboDialogueConfigMenu.psc" Line 278
    [None].babodialogueconfigmenu.SetPage() - "SKI_ConfigBase.psc" Line 793
    [SKI_ConfigManagerInstance (3B000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 146
[10/02/2021 - 07:37:05PM] warning: Assigning None to a non-object variable named "::temp15"

 

Any ideas of what this means/how to fix it/if I'm even in the right ballpark with it being save bloat related?

I have a level 70 character, yet my save files are around 68kb. Any help would be appreciated!

Posted
On 9/24/2021 at 4:35 AM, psychsucks said:

 

I can't seem to get this to work. I tried to talk to the guards and Caius and ask for help but they just don't have the dialogue prompt for trying to get the restraints off me.

 

Does anyone else have this problem?

Also, when I use the "unequip restraints" button in debug, it only removes the gag yoke but not the ankle iron chain.

 

I'm thinking maybe the guards and Caius doesn't have the dialogue prompt because Babodialogue doesn't recognize the ankle iron chain? Also my ankle iron chain seems to be purple and missing textures.

 

Okay I managed to get it to work.

 

What I did was (Keep in mind I'm using Mod Organizer 2):

 

1. Uninstall Babodialogue

2. Load the game, wait until the MCM disappears

3. Save the game, exit and clean the save file using Fallrim Tools 

Spoiler

 

4. Download Deviously Cursed Loot for SSE and install it (Apparently DCL gives the textures for the leg restraints and the neck and arm restraint)

Spoiler

 

5. Reinstall Babodialogue

6. Start up Whiterun Orc event and the event should now end properly

Posted
On 9/24/2021 at 3:35 AM, psychsucks said:

 

I can't seem to get this to work. I tried to talk to the guards and Caius and ask for help but they just don't have the dialogue prompt for trying to get the restraints off me.

 

Does anyone else have this problem?

Also, when I use the "unequip restraints" button in debug, it only removes the gag yoke but not the ankle iron chain.

 

I'm thinking maybe the guards and Caius doesn't have the dialogue prompt because Babodialogue doesn't recognize the ankle iron chain? Also my ankle iron chain seems to be purple and missing textures.

you need to finish the battle of whiterun as imperial (if you did stormcloak you get sinmir as the guard captain) to get the  caius and marx one, afaik ending of vice captain is still buggy..

Posted (edited)

Does everyone know is there a code or sth to make the 3 orcs come back for the player again after talking to the vice caption? I have restarted the quest countless times yet still they never come back, they never appear at any shops. 

Edited by KirovNod
Posted
On 10/2/2021 at 7:24 PM, WaterRabbit said:

 

This event occurs as a random road encounter.  While interesting, you will need to make a save before you encounter the noble as it ends with no players controls and you equipment missing.

Do you need to be in solitude or in the Haafinger region?  or would it just become another encounter anywhere?

 

Posted
On 6/21/2021 at 3:27 PM, ironmaiden1872 said:

Update on the old patch. I missed a lot of stuff. Either replace the original .esp or load the patch beneath it.

BaboDialoguePatch.zipUnavailable BaboInteractiveDia.zipUnavailable

 

They are both unavailable now.  Are they still useful if we already downloaded them or are they now obsolete?

 

Also you only need to use one of the two files right?  And if you use the 2nd you could just install it afterwords in MO2 (which will overwrite the ESP, or merge it (which will copy the esp over to the original mod), or just manually copy the esp in to the original mod?  Is that correct?

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