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Posted (edited)
On 12/2/2021 at 7:54 AM, sikamikanico78 said:

yes thats the link i am trying but i cant download it from here...google drive says to many downloads from there!

 

The SL Aroused Redux Baka SSE version got temporarily posted in a "Spoiler" here:

Spoiler

 

 

Edited by safado
Posted
17 hours ago, dannyel.nm said:

if you try to download on loverslab page you'll get this error

but if try in the patreon there is no problem

I tried but u can't download it from there.. Are there any command lines to initiate the events? 

Posted (edited)

I have a problem with "Seduction" skill acquiring, I talked with priestess of Dibella Senna(there's Silvya but I can't even talk to her and her face texture is black) in Markarth but no dialogue option about learning anything... Is there's some special requirements for obtaining this skill or something? 

Edited by caim_ouji
Posted (edited)

SE user here. So how come my character never gets used to\adapts to skimpy clothes? Or that any events occur? I get dialogue from the mod, but npc's bar the guards never comment on my clothes. Am I missing something?

*Finally found the issue and corrected it. Works like a charm now.

Edited by ADisappointment
Posted

Recently installed the newest Babodialogue and ran FNIS and clicked Consistence Check and saw this message

 

Quote

Duplicate AnimEvent BaboDrinkBlackOut for character, mods BaboAnimation and BaboApproachRedux
Duplicate AnimEvent BaboDrinkBlackOutLoop for character, mods BaboAnimation and BaboApproachRedux
Duplicate AnimEvent BaboDrinkNormal for character, mods BaboAnimation and BaboApproachRedux
 3 possible consistence issues

 

Is this an issue that will cause issues, if so how do I fix?

Posted (edited)

Can't trigger next stage after being defeated in events. DA is already disabled

-----------------------------

Okay, just needed Babo Human animation se

Edited by recentcabbage
Posted

Everything is working as normal for me except the Morthal Inn encounter. The percent slider resets to 0 every time I leave the MCM menu. I dont see others talking about this so I assume its on my end but no clue what it could be or why all the rest is working.

Posted

I can't get the keywords to work for LE, can someone help me? 

I'm using BD's Armor Replacer, so I put all the vanilla Armor and Armor Addons in a new .ESP, made Aroused a master to the new .ESP, and added keywords to the armor I wanted. Then I opened Wyre Bash and bashed the new .ESP, and activated both the new Bashed Patch and the cloned .ESP in my plugins. Still nothing, no new dialogue about the new keywords on my armor. 

I will say I am using Vortex which I know isn't optimal, but am I doing anything else wrong?

Posted (edited)
20 hours ago, vexamu said:

I can't get the keywords to work for LE, can someone help me? 

I'm using BD's Armor Replacer, so I put all the vanilla Armor and Armor Addons in a new .ESP, made Aroused a master to the new .ESP, and added keywords to the armor I wanted. Then I opened Wyre Bash and bashed the new .ESP, and activated both the new Bashed Patch and the cloned .ESP in my plugins. Still nothing, no new dialogue about the new keywords on my armor. 

I will say I am using Vortex which I know isn't optimal, but am I doing anything else wrong?

 

You can also test by using the console command "player.additem ###" to add special rings with the keywords that you can equip to apply keyword.

Replace ### with:  (replace YY= babointeractivedia.esp load index ID in Hex)

  • YYA00194: BaboKeywordRingPretty "Outfit Style: Pretty"
  • YYA00195: BaboKeywordRingErotic "Outfit Style: Sexy"
  • YYA00196: BaboKeywordRingEroSpendex "Outfit Style: Spandex"
  • YYA00197: BaboKeywordRingHalfNakedBikini "Outfit Style: Bikini"
  • YYA00198: BaboKeywordRingHalfNaked "Outfit Style: Skimpy"
  • YY30158B: BaboKeywordRingCurtain "Outfit Style: Curtain"
  • YY30158C: BaboKeywordRingTransparent "Outfit Style: Transparent"
  • YY30158D: BaboKeywordRingLewdLeotard "Outfit Style: Lewd Leotard"

 

You can use "help "outfit style:" to list them in console.

 

Check the Armor section of the bashed plugin to make sure it inherits the keywords.

You may need to add to the "SNAM - Description" section in the header of the override plugin the entry:

{{BASH:Keywords,Names,Stats}}

That will command the basher utility to prioritize these entries during merge.

 

 

Quote

I will say I am using Vortex which I know isn't optimal, but am I doing anything else wrong?

 

What do you mean by isn't optimal?

It uses "hard links" instead of "Symbolic links", has Loot integrated in the sort button, and you can add custom rules to the sort. Applications may be incompatible with Symbolic links, but they are always compatible with hard links.  You do not need Vortex running to play Skyrim if the deployment was done with hard links.

 

 

 

Edited by safado
Posted (edited)

I really like the idea of this mod and want it to work, but I've been having quite a few issues with it. I started a save quite a while back (now up to level 50, mostly through normal gameplay) without realizing this mod had an MCM because it was scuffed from the beginning (I was seeing Dialogue content, such as travelling events with Horny X creatures or roadside events like the enslaved warrior, so the mod was working - I just couldn't control it without the MCM). I managed to get the MCM to appear by a combination of using ReSaver to wipe off the old mod, updating to Dialogue 4.3.0, and then kicking the mod with "startquest babodialoguemcmrestart" and "setstage SKI_ConfigManagerInstance 1", but now I'm running into two issues:

 

A) Trying to start new saves, the MCM doesn't appear. I get two BaboDialogue notifications in the top left alongside all of the other mods installing/activating for the first time ("BaboLoanSharks Starts" and "BaboMCMReset System Rebooting", but after the dust has settled and I stop getting various install messages, BaboDialogue doesn't show up in the MCM. The aforementioned command console entries don't seem to update it. 

 

Edit: Got it working. Even for new saves, still have to do the Resave + command console combo to get it to appear. Now I can't get the Lowlife to appear on a new character after leaving Live Another Life starting cell to any of the major holds, so I can't test fixing problem B on the new save

 

B) The "Lowlife" characters in cities don't perform the animation they're supposed to after approaching and forcegreeting my character (also, the forcegreet is SUPER belated - I have to stand around the guy for 10+ seconds before he actually talks, or talk to him manually). On one hand, the animations for the orcs in Whiterun play just fine, so it seems like it isn't Dialogue, but then bumping guards causes Horrible Harrassment's animation as well, so HH seems to be responsive... so I don't know what's up with the lowlifes but it's not working.

 

Any input would be very welcome, including what files I can provide to help diagnose the issue. Thanks!

Edited by TeamJimmyJohns
Posted

Thank you! So now I'm having a weird issue where some armors get reactions from NPC's and shopkeeps, and others none at all? Even when wearing the player.additem rings, some armor pieces get no unique dialogue at all. Also, the reason I bring up Vortex is simply because most people recommend ModManager, that is all!

 

6 hours ago, safado said:

Check the Armor section of the bashed plugin to make sure it inherits the keywords.

You may need to add to the "SNAM - Description" section in the header of the override plugin the entry:

{{BASH:Keywords,Names,Stats}}

That will command the basher utility to prioritize these entries during merge.

 

How do I go about checking the Armor section in Bashed, btw? I appreciate the help.

Posted
17 hours ago, vexamu said:

Thank you! So now I'm having a weird issue where some armors get reactions from NPC's and shopkeeps, and others none at all? Even when wearing the player.additem rings, some armor pieces get no unique dialogue at all. Also, the reason I bring up Vortex is simply because most people recommend ModManager, that is all!

 

How do I go about checking the Armor section in Bashed, btw? I appreciate the help.

 

Sorry about the way I asked for the comment "I will say I am using Vortex which I know isn't optimal...".

I fail to express my curiosity about it. In the end, it is all about choice.

 

TOOL xEdit:   LE   SE

 

About reviewing the bash plugin:

I assumed that you created the keyword overrides using xEdit tool.

The tool will help review or create any plugin.  Opening all the load list plugins will let the tool analyze conflicts/overrides, and it will highlight using colors on the records.

In the case of the bash plugin, you need to make sure that the entries you want applied got into the bash if there are multiple conflicting records and some need to be inherited for the mods to work properly.

 

It is very likely that the bash did not inherit the armor's record, and it not an issue if the last plug in overriding the records has everything you need for the armor.

 

The idea of the following samples is for the armor to have the baka keywords in the last overriding record(column).   Everything else is my modification based on the other mods that require them in my load selection.  Use xEdit tool for your version of Skyrim to review the last plugin, modifying the armor record has the keywords.

There's only one xEdit, but it reconfigures itself base on it (re)name.  

Spoiler

 

 

 

Note: right most column overrides data from other columns and is based on load other.

Example from xEdit (SSE version) of my "Leather Armor", "armor section" records overridden by my custom plugin at the last column.  The bash do not have this entry and is not shown because of that.  It is ok as long the last plugin has what I want, and it did no break mods. (Rare with armor records).

Im adding the WACCF stats, the Baka keywords, and the SOS reveiling keyword. Some clothes not in the sample also has the "Radiant Prostitution-Gigolo SE" jobwhore keyword.  I'm using mesh that show the SOS genital mesh and adding underwear to cover it, It is a work in progress and messy to pull off.  Erotic is used because the mesh is revealing in female and male but do not meet the contest for the other BAKA keywords.  I used erotic for "tight and sexy" clothes that are not "pretty".  (it not context balance, yet)

Spoiler

2083828322_xEditexampleLeatherArmor1.png.d4dbf9a3ed634414f9fe0bc9fb6773f0.png

 

The following is a more complex sample that includes the bash plugin.  Smashed Patch is a bash plugin created with MatorSmash instead of Wrye Bash.

My custom plug-in is overriding the bash(smash) because it inherited "flawed" values from BD.  It is easy to fix in BD, but I have not done so yet.  I'm using Skyrim SE, and it has the extended index using ESL flagged plug ins.  Look at the plug in index ID in the header with the plugin name.  The ones ESL are FE ###.  They load after everything always, including a non-ESL bash plugin at the end of the list. If you are on Skyrim LE it is irrelevant but confusing because it does not apply to that version.

Spoiler

221387181_xEditexampleIldaryTelvanyRobes.thumb.png.806bc4a1f2b8d0a282306771ac49361f.png

 

 

 

 

 

 

Posted (edited)
1 hour ago, thomastm said:

What does this do? also PC monologue appear only for half a sec? ?

Elder Scrolls V  Skyrim Screenshot 2021.12.11 - 07.54.09.12_LI.jpg

 

Selecting it remove the Babodialogue armor/clothes enhancing perks from dynamically applying to armor.  The perks effects are hidden.  The perks raise the armor rate when some conditions are met, like having a baka keywords.

Check with xEdit the Perk section and the ones with the name starting with "BaboDia_" are the perks.

Perks are "magic" effects not categorized as magical enhancement.

 

 

Edited by safado
Posted
18 hours ago, thomastm said:

What does this do? also PC monologue appear only for half a sec? ?

Elder Scrolls V  Skyrim Screenshot 2021.12.11 - 07.54.09.12_LI.jpg

 

That was a great explanation but it failed to mention that that option makes it so that your armor is stripped during combat  under certain conditions, I guess maybe critical hits on you or something like that. 

Posted

@factoryclose It seems the links for your public 4.22 hotfix release on patreon needlessly have the login part at the beginning. The file links that you redirect to are public after removing that part. I'm guessing that was just an oversight on your part since the title of the post says public? :)

Posted (edited)

hello,

 

I've noticed my save becoming increasingly more unstable the more I play, to the point now that it crashes repeatedly on startup. Below a log from a recent crash when trying to load a save from main menu. I can see a lot of errors from babo dialogues about "base types do not match" and "cannot be initialized because the script no longer contains that property", If anyone with more knowledge can give it a look and point me in the right direction to fix it.

It's surly a combination of factor and not only this mod fault but might be a good place to start.

 

thank you :)

 

Papyrus.0.log

Edited by gianclod
Posted
On 12/12/2021 at 2:40 AM, Naps-On-Dirt said:

 

That was a great explanation but it failed to mention that that option makes it so that your armor is stripped during combat  under certain conditions, I guess maybe critical hits on you or something like that. 

Thanks, Also how do I register or have Skimpy Armor?

Elder Scrolls V  Skyrim Screenshot 2021.12.11 - 07.43.28.55_LI.jpg

Posted (edited)
2 hours ago, thomastm said:

Thanks, Also how do I register or have Skimpy Armor?

Elder Scrolls V  Skyrim Screenshot 2021.12.11 - 07.43.28.55_LI.jpg

 

Skimpy armor is identified by keywords from SL aroused Redux BAKA edition (SLAR-BAKA).  The keywords are added to armors/clothes stats entries using xEdit.

 

Easiest way is to use "Bikini Quest" but is UUNP/BHUNP.  It is a FactoryClose version of "The Amazing World of Bikini Armor" merged with multiple add-ons plus his skimpy armor keywords from SL Aroused Redux BAKA edition.  Download link at page one next to Defeat Baka edition.

 

The not so easy way is adding the keywords using xEdit or getting an override plugin that does it from someone in the forums.

 

I use Skyrim SE TAWOBAE (TAWOBA Extended).  It is an updated version of "The Amazing World of Bikini Armor" but it also includes male SOS meshes.  Original is only female.  There's a skimpy SLAR BAKA keyword patch in the main mod download file. 

 

 

 

Edited by safado
Posted
2 hours ago, safado said:

 

Skimpy armor is identified by keywords from SL aroused Redux BAKA edition (SLAR-BAKA).  The keywords are added to armors/clothes stats entries using xEdit.

 

Easiest way is to use "Bikini Quest" but is UUNP/BHUNP.  It is a FactoryClose version of "The Amazing World of Bikini Armor" merged with multiple add-ons plus his skimpy armor keywords from SL Aroused Redux BAKA edition.  Download link at page one next to Defeat Baka edition.

 

The not so easy way is adding the keywords using xEdit or getting an override plugin that does it from someone in the forums.

 

I use Skyrim SE TAWOBAE (TAWOBA Extended).  It is an updated version of "The Amazing World of Bikini Armor" but it also includes male SOS meshes.  Original is only female.  There's a skimpy SLAR BAKA keyword patch in the main mod download file. 

 

 

 

No LE version? ?

Posted (edited)
On 12/13/2021 at 1:12 AM, thomastm said:

No LE version? ?

 

Do you mean TAWOBA Extended?  nope, I think author do not have LE.  It is very likely can be converted to LE. Do not know how. Probably converting the Textures first.  The plugin using CK LE. ????

 

For Babodialgue:

Check the first page is split in LE/SE with LE being first. (the requirements).

 

-------------------------

Required Mods(LE) for Babo interactive dialogue LE mod. link on first page.

 

- Sexlab Framework 1.62v LE

- SLAX  or  Sexlab Aroused Redux LE BakaFactory Edited Version    (do not use SLAX LE, it currently has incomplete BAKA keyword list)

-  SLAL Aggressive Motions(Bakafactory SLAL)                               (Animation to fit better the sexlab scenes)

- Silent Voice - Fus-Roh-Du(h) LE                                                   (essential in any modded Skyrim, makes subtitles dialogue readable)

- Zaz Animation Pack 8 Plus LE                                                      (ZAZ 8+) Not ZAZ 7 or older. Will CTD otherwise.

- FNIS LE                                                                                        (Embed animations into Havok animation behavior system)

- SG Eyebrows(for female npcs)                                                      Still available in NEXUS  LE

- SG Hair(for female npcs)                                                            Only need the textures. Plugin optional  Download HERE. LE.  For SE need to be converted using CAO. (because of the textures)

 

NOTE:  Babodialgue has "Defeat" scenes and "defeat" mods will intervene and conflict.  There's a low health setting trigger in MCM for those scenes but script latency from defeat mod will make it messy.   SL Defeat BAKA edition has internal update to make it compatible, need to be enabled in MCM.

 

- Optional(highly recommended) -

 

  • - Sexlab Horrible Harassment Expansion  
    • Framework.  It is optionally used in other mods from Factoryclose
  • - Sexlab Approach Redux
    • Main user of Sexlab Horrible Harassment Expansion features.  It kind of hard to trigger scenes because of script latency and confusing settings. 
    • Do not recommend for LE.  Test Babodialogue reliability combined with your current mods first.
  • - Bikini Armor Quest          
    • Big collection of Skimpy Bikini Armor with BAKA Lewd keywords already applied.  LE/SE together FOMOD install.   UUNP/BHUNP
  • - Sexlab Defeat Baka Edition 1.1V   
    • The classic Defeat mod updated.  Give me less problems that the newer "defeats" mods. Is Babodialgue compatible, MCM option
  • - Fill Her Up Baka Edition    
    • Recommend this, The Newest version of Fill her up and is also SLIF compatible. Do not patch. Patches are older than this.
  • - Populated Skyrim Baka Edition       
    • This could overwhelm LE memory limitations. It adds more NPC to roads and cities. To trigger comments and situations from the other mods.  Not really necessary.

 

 

 

Edited by safado
SLAX has the original keywords that are used in Baka mods.

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