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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

I've tried setting SexLab with a higher priority and I still get the error. Is v2.6 included in the actual update download or is it just in the full 77mb 1.59 download?

Posted

Any time I load a save it crashes to desktop right before it's done. This didn't happen until I tried the new update, both patch and full. It appears I am also unable to revert to a previous version and I just can't load. Is this a symptom of anything?

 

edit - got my previous version to work by loading an older save phew. not sure why that happens but its an old problem.

 

edit2 - Well I thought I could try reinstalling the update again after realizing that I could succesfully load an older save, and I don't know what I did but now I can't load that earlier save, it crashes right at the start of loading. I can't load newer saves, they crash at the end of loading. Is there an error log or anything? I'm just going straight to desktop.

 

edit3 - Made a new game, saved, was able to load my regular save game on v1.58. I restarted and I can't load that savegame. How is this so horrible.

Posted

 

-typo in mcm interface :

 

in edit expression ....  help blurb over ( import expressions)  have same data as export expression.

 

 

Reuploaded both full archive and update patch correcting this. Thanks the heads up.

 

This is a minor semantic fix, so unless confusing help text related to expressions absolutely eats away at your soul, don't bother/worry about re-downloading the update in the slightest if you downloaded so before this post.

 

 

full archive and update patch are already online ? :)

Posted

Please somebody tell me what causes my game to crash at the end of loading pretty much no matter what I do. Is there a reason for this or is it a huge coincidence that it started happening after installing 1.59 and it doesn't stop happening if I uninstall

Posted

After update my mouth seems weird, uploaded a picture for example.

 

Getting freaky facial expressions as well. I reset it as well.

I open up mfg console to see what mfg commands are being applied on my character and none of them are the ones that are set up in SexLab Expressions Editor. So yea...

Posted

can i have a little preview of the new animation please ? i cant play for a moment ..:/ and this sound interresting

 

thx for update btw ^^

Posted

 

add pap util to front page Requirements - sectiion

EDIT   : CLEAN SAVE ,   FULL INSTALL !

1-  paputil screen warning ( and no save files gets screated)

2- free camera  swiches mode without navigation  ( no front-back sides controls )  that is all before trying in animations .. more to follow!

3- no animations available at all in toggle animation!

....

will try to super impose the 150 > 159   and see what happens!

Final edit :

 

This what should be in frontpage ...

 

: This mod contains pap util.  version 2.5   if you overwrite with with latest release (2.3) or by other mods ( SoS)   the framework will not work!

 

 

 

The mod includes version 2.6, which is the latest version, not 2.3. It's included in the archive specifically so it doesn't need to be included in the requirements. If you get warning that PapyrusUtil is out of date, than make SexLab a higher priority than SOS in ModOrganizer, or install PapyrusUtil 2.6 separately in ModOrganizer and give it a higher priority than both SexLab and SOS to make sure you have the latest version overwriting everything. 

 

 

I was going by what is on  the nexus not by what is LL  .. my bad !

 

 

Posted

 

 

-typo in mcm interface :

 

in edit expression ....  help blurb over ( import expressions)  have same data as export expression.

 

 

Reuploaded both full archive and update patch correcting this. Thanks the heads up.

 

This is a minor semantic fix, so unless confusing help text related to expressions absolutely eats away at your soul, don't bother/worry about re-downloading the update in the slightest if you downloaded so before this post.

 

 

I am actually too dumb to even pretend to know how expressions work in the framework :) I tried it  a couple of times and nothing seemed right :)  wish there was a tutorial just for that somewhere!

then again I must be running about 300 mods compressed into 220 mod in my skyrim !! i am sure some   interference from another mods is responsible!

Posted

Any time I load a save it crashes to desktop right before it's done. This didn't happen until I tried the new update, both patch and full. It appears I am also unable to revert to a previous version and I just can't load. Is this a symptom of anything?

 

edit - got my previous version to work by loading an older save phew. not sure why that happens but its an old problem.

 

edit2 - Well I thought I could try reinstalling the update again after realizing that I could succesfully load an older save, and I don't know what I did but now I can't load that earlier save, it crashes right at the start of loading. I can't load newer saves, they crash at the end of loading. Is there an error log or anything? I'm just going straight to desktop.

 

edit3 - Made a new game, saved, was able to load my regular save game on v1.58. I restarted and I can't load that savegame. How is this so horrible.

 

Sounds like you're running a script heavy game. When you're running so many scripts, the game will crash from trying to load them all. There's a mod somewhere that slows the loading down. Can't remember if it was here or on Nexus that I saw it. Basically, it makes all scripts take a second before trying to load. So instead of everything fighting to load as soon as possible, it'll take about 10-20 seconds for everything to load, depending on how many script mods you're using. This makes for a slower load time, but a more stable one without the lag spikes/short freezes/etc.

 

If you can't find the mod to slow the loads, you can do the "trick the game" way. Deactivate all mods > start new game > save new game > exit > activate all mods > load new save game > once loaded DO NOT SAVE but instead, choose another game to load.

 

With a fresh save, it'll allow the scripts to load, then you load your main file and scripts are already loaded and just refresh. Or something like that.

Posted

Please somebody tell me what causes my game to crash at the end of loading pretty much no matter what I do. Is there a reason for this or is it a huge coincidence that it started happening after installing 1.59 and it doesn't stop happening if I uninstall

 

End of loading what, an old save or Skyrim?

 

If its Skyrim, have you tried running TES5Edit (http://www.nexusmods.com/skyrim/mods/25859/?)

 

If it's crashing on loading a save have you tried starting a new character?

Posted

Err....Hello Ashal, unlike those above, I've updated and have no issues to report. New version seems very nice! Even plays well with older SL plugins. Thanks for your efforts!

Posted

So, I've cleaned up everything, deinstalled my old SL version, deactivated all mods except Dawnguard, HearthFires, Dragonborn, FNIS Behaviour and FNIS Creatures, installed SL 1.3 into my ModOrganizer directory, installed SKSE 1.7.1 to my main Skyrim directory, ran FNIS, loaded the game and crashed after the starting BOOM BOOMBOOM sound. Cleaning the scripts with the Savegame cleaner didn't help.

 

Then I installed the four unofficial patches tried starting a new game. Worked like a charm, just that the horses are frozen and don't move, so I reran FNIS. No success.

 

Papyrus log:

 

 

[08/12/2014 - 10:55:34AM] Papyrus log opened (PC)
[08/12/2014 - 10:55:34AM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.
[08/12/2014 - 10:55:34AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/12/2014 - 10:55:34AM] Memory page: 128 (min) 512 (max) 76800 (max total)
[08/12/2014 - 10:56:14AM] DLC1: Starting DLC1 Initialization quest.
[08/12/2014 - 10:56:14AM] PATCH 1.9 QUEST HAS STARTED
[08/12/2014 - 10:56:14AM] PATCH 1.6 QUEST HAS STARTED
[08/12/2014 - 10:56:14AM] PATCH 1.5 QUEST HAS STARTED
[08/12/2014 - 10:56:21AM] PATCH 1.4 QUEST HAS STARTED
[08/12/2014 - 10:56:57AM] VM is freezing...
[08/12/2014 - 10:56:57AM] VM is frozen

 

 

SKSE log:

 

 

SKSE runtime: initialize (version = 1.7.1 09200000 01CFB60B2A8A2F71, os = 6.1 (7601))
imagebase = 00400000
runtime root = C:\Games\Steam\SteamApps\common\skyrim\
config path = C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\skse.ini
plugin directory = C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\
checking plugin C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\\DCF_plugin.dll
plugin C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\\DCF_plugin.dll (00000001 DCF_plugin 00000004) loaded correctly
checking plugin C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\\StorageUtil.dll
plugin C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\\StorageUtil.dll (00000001 papyrusutil plugin 00000001) loaded correctly
dispatch message (0) to plugin listeners
no listeners registered
dispatch message (1) to plugin listeners
no listeners registered
init complete
hooked dinput
dispatch message (6) to plugin listeners
no listeners registered

 

 

What can I do to fix it? Do I need a new FNIS, too?

Posted

So, I've cleaned up everything, deinstalled my old SL version, deactivated all mods except Dawnguard, HearthFires, Dragonborn, FNIS Behaviour and FNIS Creatures, installed SL 1.3 into my ModOrganizer directory, installed SKSE 1.7.1 to my main Skyrim directory, ran FNIS, loaded the game and crashed after the starting BOOM BOOMBOOM sound. Cleaning the scripts with the Savegame cleaner didn't help.

 

Then I installed the four unofficial patches tried starting a new game. Worked like a charm, just that the horses are frozen and don't move, so I reran FNIS. No success.

 

Papyrus log:

 

 

[08/12/2014 - 10:55:34AM] Papyrus log opened (PC)

[08/12/2014 - 10:55:34AM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.

[08/12/2014 - 10:55:34AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[08/12/2014 - 10:55:34AM] Memory page: 128 (min) 512 (max) 76800 (max total)

[08/12/2014 - 10:56:14AM] DLC1: Starting DLC1 Initialization quest.

[08/12/2014 - 10:56:14AM] PATCH 1.9 QUEST HAS STARTED

[08/12/2014 - 10:56:14AM] PATCH 1.6 QUEST HAS STARTED

[08/12/2014 - 10:56:14AM] PATCH 1.5 QUEST HAS STARTED

[08/12/2014 - 10:56:21AM] PATCH 1.4 QUEST HAS STARTED

[08/12/2014 - 10:56:57AM] VM is freezing...

[08/12/2014 - 10:56:57AM] VM is frozen

 

 

 

 

SKSE log:

 

 

SKSE runtime: initialize (version = 1.7.1 09200000 01CFB60B2A8A2F71, os = 6.1 (7601))

imagebase = 00400000

runtime root = C:\Games\Steam\SteamApps\common\skyrim\

config path = C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\skse.ini

plugin directory = C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\

checking plugin C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\\DCF_plugin.dll

plugin C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\\DCF_plugin.dll (00000001 DCF_plugin 00000004) loaded correctly

checking plugin C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\\StorageUtil.dll

plugin C:\Games\Steam\SteamApps\common\skyrim\Data\SKSE\Plugins\\StorageUtil.dll (00000001 papyrusutil plugin 00000001) loaded correctly

dispatch message (0) to plugin listeners

no listeners registered

dispatch message (1) to plugin listeners

no listeners registered

init complete

hooked dinput

dispatch message (6) to plugin listeners

no listeners registered

 

 

 

What can I do to fix it? Do I need a new FNIS, too?

 

Try this:

  1. Activate FNIS Behavior and FNIS Creature pack in NMM 
  2. Run "GenerateFNISforUsers" in "The Elder Scrolls V Skyrim\Data\tools\GenerateFNIS_for_Users" 
  3. Click "De-install Creatures" wait for it to finish
  4. Then you can remove FNIS creature pack

 

Posted

Ok, it worked, thank you! But I must have missed that one - don't I need FNIS Creatures anymore?

 

You do, if you want to have creatures animations. This procedure was just for "unlocking" stuck/frozen animals. Once you do that, reinstall FNIS creatures.

Posted

Thanks this new update break my game and won't work anymore. After this update bandits just standing like morons after knock my character down and few second later game crash like an asshole. I did run FNIS.

Posted

Thanks this new update break my game and won't work anymore. After this update bandits just standing like morons after knock my character down and few second later game crash like an asshole. I did run FNIS.

 

Did FNIS run CLEAN?  Just because you ran it and ignored any errors doesn't make it work.  OTOH, the problem you have may not be related to FNIS at all.  Can you initiate sex with a regular NPC instead of submitting to a bandit?

Posted

just wanted to thank ashal and everyone who works on these mods which are keeping skyrim interesting for me. because i dont think i have said thanks yet and i should have.

Posted

Soulgem Oven and Soulgem Pregnancy seems to cause an infinite orgasm gush after sex animations (female character). Anyone else noticing this?

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