Jump to content

Recommended Posts

Posted

Quick question again : my character's body doesn't seem to be changing, in term of morphology (transformations are totally fine). XPMSE, RaceMenu, NIOverride installed, is there a step I missed ? I'm also using the Morphology mod by the same author, which confirmed the fact that I highly probably missed something.

  • 2 weeks later...
Posted

Not sure if anyone may of suggested this but breeder corruption. Requirements any pregnancy mod and milkmod change if able always producing milk. Withdrawal effect attempting to get pregnant.

  • 2 weeks later...
Posted
10 hours ago, chaosxassassin7 said:

Does this mod work with SSE?

 

yes, as many gave mentioned in prior posts. the only issues would be with some of the extra packs / downloads which would need to be run through CAO first. But the main file runs "as is" without conflict on its own

Posted
2 hours ago, YojimboRatchet said:

yes, as many gave mentioned in prior posts. the only issues would be with some of the extra packs / downloads which would need to be run through CAO first. But the main file runs "as is" without conflict on its own

Actually, all models should be converted for SSE first, otherwise they won't work properly. They won't crash the game, but will either cause missing horns/tails or a warning sign placeholder model to appear on player's body.

Posted
6 hours ago, MrChow said:

Actually, all models should be converted for SSE first, otherwise they won't work properly. They won't crash the game, but will either cause missing horns/tails or a warning sign placeholder model to appear on player's body.

If I turn all that off, it shouldn't be an issue right?

 

Posted
11 hours ago, chaosxassassin7 said:

If I turn all that off, it shouldn't be an issue right?

The conversion process is painless, no need to turn off anything. All you need is the latest version of SSE NIF Optimizer. For tail model (femaletailargonian.nif), use the default values. For head morphs, ears, horns and antlers - make sure the "Head part" option is enabled.

Posted
On 11/2/2021 at 3:30 AM, MrChow said:

The conversion process is painless, no need to turn off anything. All you need is the latest version of SSE NIF Optimizer. For tail model (femaletailargonian.nif), use the default values. For head morphs, ears, horns and antlers - make sure the "Head part" option is enabled.

Perhaps someone could post the SSE files for those that may not follow. I use Corruption fine in SSE but turn off all transformations. Would be nice to have transformations in SSE.

Posted

This is a HELL of a mod :) 

One thing though makes my cringe a little (putting aside CBBE textures problems which i understand completly and wait with patience for update) 

The thing is... 

"Cum Guzzling [...] High Corruption plumps your lips." 

Sweet Lord ! It should be the contrary :) ! Who said BJ attention whores have thin lips !? Its exactly the opposite lol  ! 

Look at that aaaaaall "celebrities" which are literally stuffing their lips with truck tires and look like aqwarium ALGAE EATERS

They dont do it because they want to look sweet pure and innocent... *laughs evully* 

The same for the butt >> "High Corruption plumps your ass." .... No no no no . :) It should be the contrary :) 

 

Well...anyway... those were my thoughts. Will give a try to this mod. But without those algae lips... i can't promise anything :P

Posted (edited)

Trying to trigger corruption changes from other mods. Using SendModEvent and RegisterForModEvent (within Corruption in CorruptionPlayerScript).

 

Using debug notifications so know registerformodevent event is triggered. 

 

Using:

        int i_max = 19
        int i_index = Utility.RandomInt(0, i_max)
        if(addictions[i_index].IsRunning())
            iCorruptionIncrease = Utility.RandomInt(1,4) * 10
            addictions[i_index].CorruptionIncrease(iCorruptionIncrease)

...

 

Corruption is not changing. What am I missing? I would have expected addictions[...].CorruptionIncrease to change the value. Any help would be greatly appreciated.

Edited by ck2modfan
  • 2 weeks later...
Posted

Question, how do I enable the dialogue when I talk to a guard for addiction related stuff? Like one of the screenshots, the PC is offering herself to the guard. Is there a specific mod I need in order to enable that

 

Posted (edited)
On 11/29/2021 at 9:49 AM, chaosxassassin7 said:

Question, how do I enable the dialogue when I talk to a guard for addiction related stuff? Like one of the screenshots, the PC is offering herself to the guard. Is there a specific mod I need in order to enable that

On a logic level, the dialogue is actually a force-greet. It will automatically trigger if your character's withdrawal is close to or equals 100%, whenever you're in close proximity to an NPC matching the conditions of corruption type.

 

On 11/29/2021 at 12:31 AM, hana120 said:

Has anyone made a patch allowing followers to be corrupted too (vanilla and mod)?

That is not possible without essentially rewriting the majority of the scripts. Also, you'll need a Black Face Bugfix installed (IIRC not available for LE), because while player is unaffected by dynamically changing appearance, the named NPCs with "unique" flag are. What makes matters worse, their appearance will reset along with their parent cell (the infamous "cell reset bug" that plagued Fallout 4's vanilla power armours strikes back).

Edited by MrChow
Posted
On 5/24/2021 at 10:21 AM, BadGaevyn said:

Since I use Corruption I get a stange Menu by harvesting chaurus eggs. Does someone know what this is good for?

 

On 5/26/2021 at 2:26 PM, botticelli said:

okay, maybe Kyne's Blessing? I tried several Chaurus Eggs in Blackreach and got no menu whatsoever. Can you post a screenshot?

 

I don't have Morphology or Kyne's Blessing installed. Clicking on the blank option on the left does nothing.

IMG_20211202_221703.jpg

Posted (edited)
On 12/3/2021 at 11:26 AM, tookachinchilla said:

I don't have Morphology or Kyne's Blessing installed

IIRC this happens when either Estrus Chaurus or Estrus Trapped Eggs is installed. Both weren't working properly on SSE for me (as in weren't working at all).

Edited by MrChow
Posted

Hey, I'm not fully back into modding, but I think I've sat on this tweaking and bug-fixing update for long enough. I'll post some images for the updated meshes and weight gain at some point.

 

1.2.3 (6-12-21)

(Recommended you disable and re-enable any enabled addictions)

-MCM option to disable mod. Starts/stops controller quest
-Added oral sextag to blowjob addiction
-Add Orcs to Monster addiction
-Add different trauma values from creatures and animals
-Rework Weight Gain
-Rework Beer Belly
-Use Male Anims for overweight (Requires Dynamic Animation Replacer)
-Make Addiction decay slower at high Withdrawal
-Rework fat face mesh
-Rework lip face mesh
-Add breast expansion to exhibitionism
-Treat all guards as amoral
-Fixed falmer chest perk entry point not automatically applying
-Make sex with creatures more traumatic than sex with humanoids
-Added a gold/weight value threshold to food addiction
-Added mults for trauma from different types of NPCs
-Edited events to help prevent stack dumps
-Make vaginal and anal plugs corrupting
-Make milking machine cause vaginal sex addiction
-Changed corruption. For every hour passed, corruption is checked. If check passes, addiction is increased based on corruption and trauma.
-Allowed thoughts and some actions at withdrawal and addiction below 25
-Make npcs with non-zero relationship rank with player more likely to interact with you for sex
-Added Radiant Prostitution compatibility. Working clothes considered sexy for exhibitionism
-Alcohol/Food/Drug theft requires highter withdrawal and addiction
-Implemented binging. Alcohol, Food, and Drug addictions can cause multiple items to be consumed at once.
-Added food addiction causing periodic eating while carrying food
-Replaced sex date check with dialogue globals
-Make corruption decrease while wearing amulet or while near shrines
-Only arousal determines max withdrawal for sex addictions.

Posted

At last! Someone actually made plugs corrupting! Now I’m waiting for someone to make anal plug long term wearing to increase wear and tear for apropos ?

Posted

It turns out my changes to corruption added an unintended side effect. Corruption will not increase addiction while wearing restraints that block the actions. So, it's possible to get to 0 withdrawal and addiction by wearing the appropriate restraints for a few in-game weeks. This is simply due to how I organized a few of the functions. Completely unintended, but I'm keeping it.

Posted
3 hours ago, Code Serpent said:

It turns out my changes to corruption added an unintended side effect. Corruption will not increase addiction while wearing restraints that block the actions. So, it's possible to get to 0 withdrawal and addiction by wearing the appropriate restraints for a few in-game weeks. This is simply due to how I organized a few of the functions. Completely unintended, but I'm keeping it.

It makes sense, so yeah definitely worth keeping!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...