Jump to content

Recommended Posts

Posted

Serah and team, thank you for all your work so far.  Great mod and full of potential.

 

I appreciate this mod wasn't created with VR in mind, but I thought I'd give a go anyway :)   Very impressive and immersive! I have no expectorations of author support regarding VR.

 

I have only run into one small issue, which I can work around it but I am wondering if there is a simple fix.  When player control is taken away for scripted walking (eg: guard escorts PC to receptionist), SkyrimVR (possibly VRIK) goes nuts, doesn't/can't change the player world position and occasionally crashes if it can't sort itself out..

 

I'd be surprised, but has anyone run into this?

 

Thanks!

Posted

Hi, cool mod.

 

assuming a lot of the outfits (maid,doll etc) are still unused? is there a walkthrough anywhere for how to get each ending?

 

Posted
20 hours ago, green365 said:

Hi, cool mod.

 

assuming a lot of the outfits (maid,doll etc) are still unused? is there a walkthrough anywhere for how to get each ending?

 

Yes there is an walktrough. I think it is in the mod description :)

 

Posted
12 hours ago, sinola said:

Yes there is an walktrough. I think it is in the mod description :)

 

thanks, was looking for something a little more... detailed.

 

basically stumped on the inspector one and not even sure which of the others i have done at this point but talking to the receptionist and getting questioned whichever options i picked. (also feature request for a quest with seven sub objectives and a reset option in the debug menu)

Posted

Hi, I'm newbie here, I got some problems...
 

so I installed mod and all requirements are fit and updated but in game anyone who wears rubber suit is invincible, only head and hands are floating.
I'm using CBBE and installing mod with NMM. Any ideas where I messed up ?

Posted
34 minutes ago, kekustania said:

Hi, I'm newbie here, I got some problems...
 

so I installed mod and all requirements are fit and updated but in game anyone who wears rubber suit is invincible, only head and hands are floating.
I'm using CBBE and installing mod with NMM. Any ideas where I messed up ?

Likely you didn't batch build the suits (and everything else) in Bodyslide. There should be guides for that searching it from Loverslab with google.

Posted
3 hours ago, Zaflis said:

Likely you didn't batch build the suits (and everything else) in Bodyslide. There should be guides for that searching it from Loverslab with google.

Thank you, that's helped !

Posted (edited)
15 hours ago, PrincessMolestia1 said:

Hello to the developers :) How soon will the next update be available?

They mentioned that it will around summer or even autumn. Since there jobs kicking hard in. So i think the only thing thats helps is patience 

Edited by sinola
Posted

Yeah. The mod authors are doing this of their own Accord.

 

Rushing them or demanding fixes/updates from them isn't great, they're doing this because they want to. The best thing you can do is just wait patiently.

Posted (edited)

Here, The Rubber Facility SE - Delta Patch 0.75 Bodyslide BHUNP from me ?

 

The compressed package only contains bodyslides in version 0.75 (not all), which are just for testing. If you are interested, you can try them. But please note that the item is too close to the body, it is estimated that there will be a clipping problem, which requires you to use outfitstudio to fix it yourself. Thank you very much for @Racoonity, Serah guidance:)

 

The Rubber Facility SE - Delta Patch 0.75 Bodyslide 20210704.7z

Edited by tznvlw
Posted (edited)
Hey,
Been a while since I commented on here, so I figured I drop in and talk about some stuff. If anyone was wondering, I am obviously still working on this mod. I just let Racoonity handle the community stuff since I am not much of a people person. With that out of the way, some updates on the current development.
 
- Next Version: So let's get this out of the way work has started for the both of us, so the Release time has moved back to late Summer-Autumn. I know you guys are understanding, but I just wanted to keep you in the Loop. :)
 
- New Requirements: We decided to make one final addition to the mod's requirements that being ZaZ 8+. Even though it won't be used very much in the next version, we decided to add it now since adding it later will mess up the Dialogue trees in the Creation kit again.
 
- I can Animate: Kind of random, but I wanted to tell you guys anyway, thanks to our Animator and Blender wizard @OpheliaComplex. I learned a skill I always wanted to ever since I started modding last year, to make my own animations. This is the first animation I can say I am happy with, and although not final (It needs some more polishing) will definitely be used in the next version.
 
 
To go along with this, I also wrote a small Framework to play paired animations. It will resize all characters to fit together, so we don't have misalignment, and it is also able to play non-looping animations.
 
Edited by Prime66
Posted
16 minutes ago, Prime66 said:
Hey,
Been a while since I commented on here, so I figured I drop in and talk about some stuff. If anyone was wondering, I am obviously still working on this mod. I just let Racoonity handle the community stuff since I am not much of a people person. With that out of the way, some updates on the current development.
 
- Next Version: So let's get this out of the way work has started for the both of us, so the Release time has moved back to late Summer-Autumn. I know you guys are understanding, but I just wanted to keep you in the Loop. :)
 
- New Requirements: We decided to make one final addition to the mod's requirements that being ZaZ 8+. Even though it won't be used very much in the next version, we decided to add it now since adding it later will mess up the Dialogue trees in the Creation kit again.
 
- I can Animate: Kind of random, but I wanted to tell you guys anyway, thanks to our Animator and Blender wizard @OpheliaComplex. I learned a skill I always wanted to ever since I started modding last year, to make my own animations. This is the first animation I can say I am happy with, and although not final (It needs some more polishing) will definitely be used in the next version.
 
 
To go along with this, I also wrote a small Framework to play paired animations. It will resize all characters to fit together, so we don't have misalignment, and it is also able to play non-looping animations.
 

Thank you for the update :)

Posted
1 hour ago, Prime66 said:
 
 
- I can Animate: Kind of random, but I wanted to tell you guys anyway, thanks to our Animator and Blender wizard @OpheliaComplex. I learned a skill I always wanted to ever since I started modding last year, to make my own animations. This is the first animation I can say I am happy with, and although not final (It needs some more polishing) will definitely be used in the next version.
 
To go along with this, I also wrote a small Framework to play paired animations. It will resize all characters to fit together, so we don't have misalignment, and it is also able to play non-looping animations.
 

 

Looking good :) Animating is also on my list todo but seems to be a steep learning curve. Same goes for 3D modeling, even "simple" things like restraints are quite a hand full.

Posted
49 minutes ago, naaitsab said:

 

Looking good :) Animating is also on my list todo but seems to be a steep learning curve. Same goes for 3D modeling, even "simple" things like restraints are quite a hand full.

Thank you :) I think the learning curve is alright even for someone who had and mostly still no experience working in Blender. It wasn't too hard. I am also interested in modeling, but to be honest, if I also started doing that id have no time to work in the Creation Kit :joy:

 

PS. Can't wait for the next version of Deviously Pink ;)

Posted (edited)
1 hour ago, Prime66 said:

Thank you :) I think the learning curve is alright even for someone who had and mostly still no experience working in Blender. It wasn't too hard. I am also interested in modeling, but to be honest, if I also started doing that id have no time to work in the Creation Kit :joy:

 

PS. Can't wait for the next version of Deviously Pink ;)

I'm now working on "mastering" Fusion360 for my 3D printer. It's not the same as blender but to get the "3D feel" it's quite a nice startup. I know my way around Photoshop for a good year of 15 but 3D is very new to me. That's a whole other game :P 

Did you have some animation guides you found particular useful? I've seem some random bits with the skeleton that you could move with white spheres. That looked quite doable.

 

I'm currently finishing some minor additions to the Pink mod. I'm working on another large quest but I need to be careful not getting it to big at the start otherwise it will be an issue to get right. Same advice I would like to give you, seen sadly to many good mods die off because the bite was way to large to chew. Small pieces and take your time works best, so perhaps 1 quest arc at a time :) Also working on a small Fallout 4 mod when I get tiered of the LE Creation kit and I have some free time. But the dialogue system in FO4 is absolute dog sh-t. Does a big number on the quest mod potential, combined with the ridiculous slot usage it's not very spicy modder friendly compared to Skyrim (SE) :( 

Edited by naaitsab
Posted
14 hours ago, naaitsab said:

I'm now working on "mastering" Fusion360 for my 3D printer. It's not the same as blender but to get the "3D feel" it's quite a nice startup. I know my way around Photoshop for a good year of 15 but 3D is very new to me. That's a whole other game :P 

Did you have some animation guides you found particular useful? I've seem some random bits with the skeleton that you could move with white spheres. That looked quite doable.

 

I'm currently finishing some minor additions to the Pink mod. I'm working on another large quest but I need to be careful not getting it to big at the start otherwise it will be an issue to get right. Same advice I would like to give you, seen sadly to many good mods die off because the bite was way to large to chew. Small pieces and take your time works best, so perhaps 1 quest arc at a time :) Also working on a small Fallout 4 mod when I get tiered of the LE Creation kit and I have some free time. But the dialogue system in FO4 is absolute dog sh-t. Does a big number on the quest mod potential, combined with the ridiculous slot usage it's not very spicy modder friendly compared to Skyrim (SE) :( 

 

Well, I only made technical parts in Fusion which is, in my opinion, really easy. I didn't do much 3D modeling. Not sure how it compares to Blender. 

Photoshop is kind of alien to me. I can make very basic textures, but that's about it. 

 

As I mentioned, I had a lot of help from our Animator. And I am far from an Expert. But I guess the most important stuff you need to know about is Keyframes and the F-Curve once you know the basics there, I can send you some links to get started. If you are anything like me, you won't be able to stop yourself from experimenting and learning more once you see your first own animation in the Game. Like, did you know you could, in theory, make something like a Cutscene in the Game? (Warning very rough animation) The camera is entirely animated. :D

 

 

Yeah, I am also working on a small FO4 mod when I get tired of the LE Creation kit. (Don't worry, everyone just playing around not planing anything big for Fallout 4 ) I swear the Creation kit fixes are so awesome. From my admittedly limited testing of the Dialogue system, I am not sure what you mean. Sure the Four choice system is dogshit, but other than that, you can still make branching dialogue trees. 

Posted
5 hours ago, Prime66 said:

 

Well, I only made technical parts in Fusion which is, in my opinion, really easy. I didn't do much 3D modeling. Not sure how it compares to Blender. 

Photoshop is kind of alien to me. I can make very basic textures, but that's about it. 

Yeah Fusion is quite a handy tool, it's quite "smart" to detect what you want to do and do it for you. Not many tools do this right, most are just annoying.

And to each their own ;) it's a lot easier to learn then 3D imho. It's a nice tool for some side income for small jobs as there are a surprising amount of photographers that don't go anywhere near it. Bit like a modern car mechanic that doesn't want a laptop and OBD2 reader in his shop :P

 

 

5 hours ago, Prime66 said:

 

As I mentioned, I had a lot of help from our Animator. And I am far from an Expert. But I guess the most important stuff you need to know about is Keyframes and the F-Curve once you know the basics there, I can send you some links to get started. If you are anything like me, you won't be able to stop yourself from experimenting and learning more once you see your first own animation in the Game. Like, did you know you could, in theory, make something like a Cutscene in the Game? (Warning very rough animation) The camera is entirely animated. :D

 

DM is open :) And yeah I looked into making cutscenes with the "cameras" in Skyrim but as scene's/aliasses/scripts are fragile enough I decided not to touch it. But making custom anims is quite tempting. Like the one you posted before. As the DD framework is itself quite limited in some anims it would be cool to be able to provide some help with that as animators and designers seem to be in high demand for the job.

 

5 hours ago, Prime66 said:

 

Yeah, I am also working on a small FO4 mod when I get tired of the LE Creation kit. (Don't worry, everyone just playing around not planing anything big for Fallout 4 ) I swear the Creation kit fixes are so awesome. From my admittedly limited testing of the Dialogue system, I am not sure what you mean. Sure the Four choice system is dogshit, but other than that, you can still make branching dialogue trees. 

Yeah the 64bit CK is miles better. Even the simple things like layers are awesome. A shame it can't be used for LE mods.

 

I meant the dialogue is not extendable, for example if you want to add a option to the default follower dialogue you need to botch something in between. Or even worse block all the regular dialogue with your own options. It's also a lot more invasive then the Skyrim system. You can whack quite a big dialogue tree in a couple of minutes, GL with that in FO4 :P Not sure what genius found it a good idea to make a dialogue driven RPG with 4 dialogue options, especially on a PC. The system on earlier Beth games was not the best by any stretch but it's miles ahead of this monstrosity.

 

I did found this mod that looks a bit more mod friendly. So perhaps that can be used.

https://www.nexusmods.com/fallout4/mods/27216

 

I'm working on something involving the Real Handcuffs collar (and cuffs), always found it fascinating when the DLC launched. And the implementation of Khararos is impressive.

 

Posted

Hi! Fantastic mod, but I'm just having an issue. I got to a bit where a dwemer robot is meant to put some sort of suit on me, but it just leaves my character naked. is there a fix for this? I'm on non-SE Skyrim, by the way. Thanks!

Posted
6 hours ago, Farmthat said:

I am still (cautiously) available to make items/furniture if needed.

 

? Well, we have some ideas for new furniture pieces we'd like to add in the future.

Later I'd like to write you about one, if I may. ?

Posted
5 hours ago, chawchow247 said:

Hi! Fantastic mod, but I'm just having an issue. I got to a bit where a dwemer robot is meant to put some sort of suit on me, but it just leaves my character naked. is there a fix for this? I'm on non-SE Skyrim, by the way. Thanks!

 

Have you tried reloading to the autosave that creates after activating the backflow pump? (right console button)

(Best done if after exiting to desktop)

Posted (edited)
On 7/10/2021 at 4:36 PM, naaitsab said:

Yeah Fusion is quite a handy tool, it's quite "smart" to detect what you want to do and do it for you. Not many tools do this right, most are just annoying.

And to each their own ;) it's a lot easier to learn then 3D imho. It's a nice tool for some side income for small jobs as there are a surprising amount of photographers that don't go anywhere near it. Bit like a modern car mechanic that doesn't want a laptop and OBD2 reader in his shop :P

 

I definitely want to learn more about Photoshop as it seems to be quite a handy tool. I just didn't have the time for it yet. :sweat_smile:

 

On 7/10/2021 at 4:36 PM, naaitsab said:

DM is open :) And yeah I looked into making cutscenes with the "cameras" in Skyrim but as scene's/aliasses/scripts are fragile enough I decided not to touch it. But making custom anims is quite tempting. Like the one you posted before. As the DD framework is itself quite limited in some anims it would be cool to be able to provide some help with that as animators and designers seem to be in high demand for the job.

 

I'll send you something soonish :D I think you misunderstood what I wrote/ did. The camera, walking, and Hand motion were all in one animation, so they perfectly sync. The Cutscene would be controlled by one Script and a bunch of Animation Events. No complex Scenes are needed, maybe just for the other NPC's, but that's it. But not worth thinking too hard about that since Nemesis can't yet support the custom animated camera. I also played with the thought of helping out with DD, but I am not nearly skilled enough for that yet besides, I am busy here :D

 

On 7/10/2021 at 4:36 PM, naaitsab said:

Yeah the 64bit CK is miles better. Even the simple things like layers are awesome. A shame it can't be used for LE mods.

 

I meant the dialogue is not extendable, for example if you want to add a option to the default follower dialogue you need to botch something in between. Or even worse block all the regular dialogue with your own options. It's also a lot more invasive then the Skyrim system. You can whack quite a big dialogue tree in a couple of minutes, GL with that in FO4 :P Not sure what genius found it a good idea to make a dialogue driven RPG with 4 dialogue options, especially on a PC. The system on earlier Beth games was not the best by any stretch but it's miles ahead of this monstrosity.

 

I did found this mod that looks a bit more mod friendly. So perhaps that can be used.

https://www.nexusmods.com/fallout4/mods/27216

 

I'm working on something involving the Real Handcuffs collar (and cuffs), always found it fascinating when the DLC launched. And the implementation of Khararos is impressive.

 

Yeah, I swear my life would be so much easier if I could make the Mod in the SSE Creation kit. :sweat_smile:

 

Ahh, okay, that's what you mean. I never really dealt with the Companion system in the Kit. And I am only starting to learn the basic stuff in Skyrim. 

 

Yeah, it's quite a hassle to make Scenes for every dialogue. Plus, the Voiced Main Character kills a lot of the Inspiration I had when making Quest mods. Kind of sad, to be honest. Fallout has a lot of kinky potentials, especially the Vaults. I can almost picture it "The Rubber Vault" :joy:

 

Yeah, the extended Dialogue interface is awesome. It's a shame not many mods use it to its full potential. 

 

I am working on random stuff. Right now, the idea is to make an Underwater level, a Flooded Vault that the player has to drain. Don't ask why that's about as far as I've planned the "story." :sweat_smile::joy:

Edited by Prime66
Posted
16 hours ago, Racoonity, Serah said:

 

? Well, we have some ideas for new furniture pieces we'd like to add in the future.

Later I'd like to write you about one, if I may. ?

Sure, hit me with it!

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...