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Posted (edited)
3 hours ago, kapibar said:

I assumed that much. It's always hard to notice pre-existing errors. And I guess most people didn't read the book as well, after all it's there only to launch the quest.

True, Simple Slavery is way more fun to get enslaved than reading a book ;).  

Edited by Snook001
Posted
5 hours ago, Snook001 said:

Simple Slavery is way more fun to get enslaved than reading a book ;).  

The auction is fun, but I also rather like when the follower suggests it.  Different paths for different playthroughs. 

 

It took longer than I'd expected, but I have the book updated, and I also worked in a graphic from Devious Devices.  Instead of being just an academic description of voluntary slavery in Skyrim (though there's nothing wrong with that), the book now also actively encourages the reader.  This fits with one of the scenes in the Trophy Slave event.

Posted

I'm looking for feedback from users of the Bimbos of Skyrim mod.

 

I haven't used it, but I recently noticed that it would be easy to have some events in SLTR add bimbo corruption points to the PC, much like a few things in SLTR decrease Devious Followers resistance.  As with Devious Followers, SLTR wouldn't become a fast track for bimbofication, just an immersive way to give a nudge to a character who's already on that slippery path.  My thought is that a configurable option could a allow corruption point to be gained for spanking and whipping, just as corruption can be gained by being the victim of aggressive sex in BoS.  SLTR's hair change event might also apply.  For players who've used BoS, does this make sense?

 

Submissiveness does not equate to being a bimbo, so there's no direct link between the two, but I though the spanking and whipping in SLTR might give a personality that's already inclined toward being a bimbo a little push in that direction.  That is, if players of BoS think that's reasonable.  It's just an idea.  I did investigate enough to know that the owner and playmate can be protected from the bimbo curse if exposed to a bimbo PC.

Posted (edited)

Starting SLTR again with the mindset of looking for potential problems, I noticed a few things.
 

First, the default settings result in far too rapid a progression. Basically, a player can go from being a newly hatched slave to a dignity-deprived prostitute in four days flat. This, in my opinion, is far too fast and does not realistically represent the process of pushing the limits of a slave. By trial and error, I came to the conclusion that a reasonably optimal submissive growth is in the range of Submission Growth Rate @10-15%; Submission Decrease Rate @20-25%, and in my opinion such parameters should be the default.

Another thing is the issue of initial boredom. The owner's repertoire at submissive stages 0-10 is basically only flogging/sex/order to undress. This early stage is important because at this stage the player should get the realization that they no longer have full freedom over their actions. The narrative points out that the owner is the de facto superior of the PC, but at the gameplay level this message is not present.


It seems to me that it would be worthwhile to enrich this initial phase of gameplay with some new events/requirements. At this point, I have the following ideas:
- If a player enters their house, they must ask the owner for permission to leave it - the owner may agree, or may want to rest in the house for a few hours.
- The player must ask permission to rest - the owner may agree (under certain conditions, such as undressing for sleep, or being blindfolded), or refuse.


Another "narrative leap", in my opinion, is the owner's declaration that the house belongs to them. This is not preceded in any way, and while it makes sense that the slave owns nothing, actually from the player's point of view the ownership system does not change at all.  In my opinion, the owner at the beginning should inform Lola that all their belongings no longer belong to them and can be taken away at any time. The owner can take away your sword, armor, make you sleep on the floor, or live in the gutter. You own as much as the owner wants you to own, and at some stage the subsequent "luxuries" of an adventurous life should be taken away. This happens with clothes, but you can still own a sword for 20,000+ septim, sleep in the luxurious bed of your apartment in the capital, etc. Imho at some stage of the game you should only have the basic equipment at your disposal - an iron sword, all beds in the player's houses with the status "owned," and the PC can only sleep on a pile of hay on the floor. Well, and in my opinion, it is worth introducing an option to limit the wearing of jewelry. This is also a paradox - the owner forbids Lola to wear expensive clothes, but nothing stops the player from using enchanted gold jewelry.


I hope you will find the above suggestions interesting ?.

Edit: I almost forgot. In order to encourage players to do better, some milestones should be introduced at certain levels. I know they're there, but it's not clearly stated by the owner. The dialogue changes, but the player should be informed directly that things are changing and from this point on the kid gloves are off. This IMO will give players additional motivation to do better.

Edited by kapibar
Posted
41 minutes ago, kapibar said:

Starting SLTR again with the mindset of looking for potential problems, I noticed a few things.
 

First, the default settings result in far too rapid a progression. Basically, a player can go from being a newly hatched slave to a dignity-deprived prostitute in four days flat. This, in my opinion, is far too fast and does not realistically represent the process of pushing the limits of a slave. By trial and error, I came to the conclusion that a reasonably optimal submissive growth is in the range of Submission Growth Rate @10-15%; Submission Decrease Rate @20-25%, and in my opinion such parameters should be the default.

Another thing is the issue of initial boredom. The owner's repertoire at submissive stages 0-10 is basically only flogging/sex/order to undress. This early stage is important because at this stage the player should get the realization that they no longer have full freedom over their actions. The narrative points out that the owner is the de facto superior of the PC, but at the gameplay level this message is not present.


It seems to me that it would be worthwhile to enrich this initial phase of gameplay with some new events/requirements. At this point, I have the following ideas:
- If a player enters his house, they must ask the owner for permission to leave it - the owner may agree, or may want to rest in the house for a few hours.
- The player must ask permission to rest - the owner may agree (under certain conditions, such as undressing for sleep, or being blindfolded), or refuse.


Another "narrative leap", in my opinion, is the owner's declaration that the house belongs to them. This is not preceded in any way, and while it makes sense that the slave owns nothing, actually from the player's point of view the ownership system does not change at all.  In my opinion, the owner at the beginning should inform Lola that all their belongings no longer belong to them and can be taken away at any time. The owner can take away your sword, armor, make you sleep on the floor, or live in the gutter. You own as much as the owner wants you to own, and at some stage the subsequent "luxuries" of an adventurous life should be taken away. This happens with clothes, but you can still own a sword for 20,000+ septim, sleep in the luxurious bed of your apartment in the capital, etc. Imho at some stage of the game you should only have the basic equipment at your disposal - an iron sword, all beds in the player's houses with the status "owned," and the PC can only sleep on a pile of hay on the floor. Well, and in my opinion, it is worth introducing an option to limit the wearing of jewelry. This is also a paradox - the owner forbids Lola to wear expensive clothes, but nothing stops the player from using enchanted gold jewelry.


I hope you will find the above suggestions interesting ?.

Edit: I almost forgot. In order to encourage players to do better, some milestones should be introduced at certain levels. I know they're there, but it's not clearly stated by the owner. The dialogue changes, but the player should be informed directly that things are changing and from this point on the kid gloves are off. This IMO will give players additional motivation to do better.

While not bad per se, I see a few problems with your suggestions. Mainly one of SLTR's 'features' is that it does not interfere with regular game play to much, especially at lower submission levels. If you raise your submission level beyond a certain point, it might be more intrusive, but that is your decision. Now with your suggestions SLTR would interfere with normal game play much more, which is bad IMHO, worse it would be almost equally intrusive at all levels of submission.
I understand that you come from a different mindset, being a fan of PetProject, but there is already that and Devious Followers for people who don't mind their ability to actually play the game severely reduced. I would prefer SLTR to stick to its less intrusive approach.

Posted
1 hour ago, kapibar said:

the default settings result in far too rapid a progression. Basically, a player can go from being a newly hatched slave to a dignity-deprived prostitute in four days flat. This, in my opinion, is far too fast and does not realistically represent the process of pushing the limits of a slave.

Your way of looking at SLtR has some validity in the real world, but from a gamer's perspective, I agree with @Talesien

Although I have this mod in my LO for some years, I rarely start being Lola, because even in its current settings it's too intrusive with how I like to play.

Given the way how NPCs fight it would be a death sentence for both of us if Lola was allowed no more than an untemepered iron sword. Hexbolt made this mod so as not to interfere too much with normal gameplaying, if you want it harsher - luckily the settings in the MCM can be altered to anyone's taste, and even be saved for the next playthrough. I don't think that the general audience would gain from your suggestions.

 

Posted
55 minutes ago, kapibar said:

Starting SLTR again with the mindset of looking for potential problems, I noticed a few things.

Thank you for taking the time to make these observations and write them up.  You've given me some things to think about.

 

57 minutes ago, kapibar said:

First, the default settings result in far too rapid a progression.

I agree, but I also see complaints that it's too slow.  In my own games, I keep the increase/decrease rates at 100% but raise the daily score decay above the default 5.

 

1 hour ago, kapibar said:

I came to the conclusion that a reasonably optimal submissive growth is in the range of Submission Growth Rate @10-15%; Submission Decrease Rate @20-25%, and in my opinion such parameters should be the default.

It would be weird for 100% not to be default, but possibly I might add presets worded to encourage the use of less generous score growth.  I also had the thought that owner boredom might come with a penalty, so that if you don't offer service quickly enough and the owner gets bored, you lose a score point.  This would slow score increase to some degree.

 

1 hour ago, kapibar said:

If a player enters his house, they must ask the owner for permission to leave it

Conceptually, that's nice, but it will run into trouble with houses that have exterior workbenches.  Players will not be happy if they're denied permission to step outside to craft.  Unfortunately, the game doesn't have a way determine if you're outside but near a player home.  I added the deployable nudity markers to somewhat handle that, but it's an optional feature.

 

1 hour ago, kapibar said:

The owner can take away your sword, armor, make you sleep on the floor, or live in the gutter.

That might be best left to roleplaying.  Enforcing nudity is one thing, but it gets complicated to extend that to weapons and the quality of the gear.  There are plans for alternate sleeping arrangements, but that's a big one too.  A key factor is how the human player wants to distribute wealth, since equipment in Skyrim is important (though mages have a significant advantage there).  The feature to spend the owner's money to buy items or training is intended for arrangements where the owner has most or all of the wealth, but the PC needs upgrades to be able to play the game.

 

1 hour ago, kapibar said:

the owner forbids Lola to wear expensive clothes, but nothing stops the player from using enchanted gold jewelry.

The restriction on wearing "rich" clothing is an option, but I don't think it gets used much, and it typically only excludes "noble" clothing ("don't get above your station, slave"), which isn't useful apparel so it's kind of a nothing restriction.  Forbidding jewelry would certainly be significant, but so much so that it would limit the ability of many players to actually play the game.  One of the mod's core principles is that playing the game must remain viable.  I can see how a player might roleplay these kinds of restrictions, but having the mod do it makes me think of things like SL Survival with all its complexity.

 

1 hour ago, kapibar said:

This [milestones] IMO will give players additional motivation to do better.

For what it's worth, for me, using the feature to scale the PC's gold share with score is highly motivating, especially if that share starts at zero.  One interpretation of Lola's share is not that it's her personal property, but the portion of the owner's wealth for which Lola has stewardship.  She is expected to use it wisely to equip herself; the owner doesn't want to be bothered with such mundane details.

Posted
On 4/2/2023 at 3:06 AM, HexBolt8 said:

If there's a specific problem, such as events starting while the PC is locked in furniture, let me know (along with as much detail as you can provide about what's happening).  The mod might be able to handle that generically, just as it checks for equipped devices and knows not to start something while you're in combat or swimming.

Just had a Lola whipping event pop up during a Babo Dialogue scene. It was one of the later Breezehome orc visits where they get killed in the end by the named guard. The way they usually play out is something like this: talk --> sex scene --> character lying on the ground while the NPC monologues --> talk and/or sex scene --> PC gets locked in ZAP gear and/or furniture --> some other NPC comes and rescues you. Maybe some repeats in there but that's the general trend.

 

What happened this time was during the laying on the ground part I received a slap from Spank That Ass that made the PC stand up and then Lola started a whipping event, the one where you get the options of "please, no!", "(suffer in silence)" and a third option. After the whipping the PC was just standing there while the rest of the Babo scene played out, the guard came in and killed the orcs, the PC fell back to the ground to be rescued and when that finished I had control again.

 

This was on SE and I have some events in the kal addon enabled.

  

2 hours ago, kapibar said:

It seems to me that it would be worthwhile to enrich this initial phase of gameplay with some new events/requirements. At this point, I have the following ideas:

- If a player enters his house, they must ask the owner for permission to leave it - the owner may agree, or may want to rest in the house for a few hours.
- The player must ask permission to rest - the owner may agree (under certain conditions, such as undressing for sleep, or being blindfolded), or refuse.


Another "narrative leap", in my opinion, is the owner's declaration that the house belongs to them. This is not preceded in any way, and while it makes sense that the slave owns nothing, actually from the player's point of view the ownership system does not change at all.  In my opinion, the owner at the beginning should inform Lola that all their belongings no longer belong to them and can be taken away at any time.

There's a lot of settings you can play with, this time around I've got the Lola dom taking half of the gold and so when it came time to buy a house and I didn't have enough, I had to ask to use the owners cash which plays out pretty well. I do agree that all the weapons, armor, jewellery and real estate you bought before becoming a slave or just buy yourself could be handled better though. Another chat like the one you get for not realising that the slavery deal was real or even incorporating it into that chat would mostly cover the narrative issues, and maybe an option for the owner to take gold from your pack similar to what they do with drinks so they can buy stuff would help too. Also I wouldn't mind a hard cap for how much gold you can have on hand, but there may be issues with that.

 

As for sleep control and clothing related stuff there's an extension in the works over here that looks pretty good: https://www.loverslab.com/topic/187709-early-beta-submissive-lola-coffees-extension/

 

No idea when it'll come out and doubt it'll have the requirement of asking to leave the house(love that BTW), but it is something to look forward to.

 

Posted
21 minutes ago, shrtjsrtj said:

Just had a Lola whipping event pop up during a Babo Dialogue scene.

Thank you for that report.  Unfortunately, this doesn't seem to be something that SLTR can prevent.  It looks like you were okay until a third mod (StA) caused your character to stand up, at which point it would have seemed to SLTR as if you were available.  SLTR does check for active scenes, but I believe this one was actually a scripted event, which SLTR can't detect.

Posted
18 minutes ago, HexBolt8 said:

That might be best left to roleplaying.  Enforcing nudity is one thing, but it gets complicated to extend that to weapons and the quality of the gear.  There are plans for alternate sleeping arrangements, but that's a big one too.  A key factor is how the human player wants to distribute wealth, since equipment in Skyrim is important (though mages have a significant advantage there).  The feature to spend the owner's money to buy items or training is intended for arrangements where the owner has most or all of the wealth, but the PC needs upgrades to be able to play the game.

Joyful Followers has a force-greet initiated mini quest that'll sometimes pop up when you enter a dungeon with I think 3 possibilities. One where you're given a healing staff and have heal your follower while they clear the dungeon, one where you're set on fire and have to run into mobs to kill them and one where you're stripped naked but given a high damage weapon to again, clear the dungeon. If you fail your follower is disappointed but that's the only consequence.

 

Something like that where you're taken out of your comfort zone and where failure is just a few submission points but with a Lola twist could work really well. It avoids the requirement of balancing gear from a billion different mods, but I can already see the complaints from people who just want to stick to a certain playstyle.

Posted
2 hours ago, kapibar said:

Starting SLTR again with the mindset of looking for potential problems, I noticed a few things.
 

First, the default settings result in far too rapid a progression. Basically, a player can go from being a newly hatched slave to a dignity-deprived prostitute in four days flat. This, in my opinion, is far too fast and does not realistically represent the process of pushing the limits of a slave. By trial and error, I came to the conclusion that a reasonably optimal submissive growth is in the range of Submission Growth Rate @10-15%; Submission Decrease Rate @20-25%, and in my opinion such parameters should be the default.

Another thing is the issue of initial boredom. The owner's repertoire at submissive stages 0-10 is basically only flogging/sex/order to undress. This early stage is important because at this stage the player should get the realization that they no longer have full freedom over their actions. The narrative points out that the owner is the de facto superior of the PC, but at the gameplay level this message is not present.


It seems to me that it would be worthwhile to enrich this initial phase of gameplay with some new events/requirements. At this point, I have the following ideas:
- If a player enters his house, they must ask the owner for permission to leave it - the owner may agree, or may want to rest in the house for a few hours.
- The player must ask permission to rest - the owner may agree (under certain conditions, such as undressing for sleep, or being blindfolded), or refuse.


Another "narrative leap", in my opinion, is the owner's declaration that the house belongs to them. This is not preceded in any way, and while it makes sense that the slave owns nothing, actually from the player's point of view the ownership system does not change at all.  In my opinion, the owner at the beginning should inform Lola that all their belongings no longer belong to them and can be taken away at any time. The owner can take away your sword, armor, make you sleep on the floor, or live in the gutter. You own as much as the owner wants you to own, and at some stage the subsequent "luxuries" of an adventurous life should be taken away. This happens with clothes, but you can still own a sword for 20,000+ septim, sleep in the luxurious bed of your apartment in the capital, etc. Imho at some stage of the game you should only have the basic equipment at your disposal - an iron sword, all beds in the player's houses with the status "owned," and the PC can only sleep on a pile of hay on the floor. Well, and in my opinion, it is worth introducing an option to limit the wearing of jewelry. This is also a paradox - the owner forbids Lola to wear expensive clothes, but nothing stops the player from using enchanted gold jewelry.


I hope you will find the above suggestions interesting ?.

Edit: I almost forgot. In order to encourage players to do better, some milestones should be introduced at certain levels. I know they're there, but it's not clearly stated by the owner. The dialogue changes, but the player should be informed directly that things are changing and from this point on the kid gloves are off. This IMO will give players additional motivation to do better.

Your concept is correct for a political system that utilizes slaves for a work force only but there were many systems such as the Roman that also used slaves for business management, diplomacy, sex, seers, etc that the slaves actually had fine clothes, jewelry, and some wealth. That is a role play issue and every aspect can not be incorporated in one mod.

Posted
3 hours ago, HexBolt8 said:

I'm looking for feedback from users of the Bimbos of Skyrim mod.

 

I haven't used it, but I recently noticed that it would be easy to have some events in SLTR add bimbo corruption points to the PC, much like a few things in SLTR decrease Devious Followers resistance.  As with Devious Followers, SLTR wouldn't become a fast track for bimbofication, just an immersive way to give a nudge to a character who's already on that slippery path.  My thought is that a configurable option could a allow corruption point to be gained for spanking and whipping, just as corruption can be gained by being the victim of aggressive sex in BoS.  SLTR's hair change event might also apply.  For players who've used BoS, does this make sense?

 

Submissiveness does not equate to being a bimbo, so there's no direct link between the two, but I though the spanking and whipping in SLTR might give a personality that's already inclined toward being a bimbo a little push in that direction.  That is, if players of BoS think that's reasonable.  It's just an idea.  I did investigate enough to know that the owner and playmate can be protected from the bimbo curse if exposed to a bimbo PC.

 

I've played with it enough to confidently state jib_buttkiss made exactly the mod they described on the download page - it's a more accessible version of SL Hormones. BoS plays quite nicely with SLTR as the incentives line up well, and the "hardmode" in BoS works particularly well with SLTR if you have OP followers available.

 

I don't think the spanking/whipping events would mesh too well with the bimbo archetype jib_buttkiss created, at least as far as generating BoS corruption goes, but the prostitution, confession, and trophy slave events would if the submission score were high enough, maybe even close to max. That's kind of where SLTR enters similar territory with the default internal monologues.

 

It might actually be better to turn it around and use the player's bimbo status to trigger events or comments of your own creation if that's content you want.

Posted

Regarding slave status, Lola is usually a fantasy pleasure slave that doesn't match up well to anything real, including modern dom-sub roleplay.  There are so many ways to play SLTR that any specific handling that the mod might do (such as a talk about how your stuff is now mine) risks my preferred approach of careful ambiguity to allow players a great amount of freedom of interpretation.

 

As an example, which I acknowledge won't be common, I had a playthrough where the owner was only interested in the relationship and shaping the slave's behavior.  Although they had a loot sharing arrangement, this owner scrupulously avoided taking any of the slave's previous possessions, and the slave greatly respected the owner for it.  Their relationship wasn't about stuff.  By the end, the slave was fanatically loyal and wouldn't have removed that slave collar even it was possible.  This was my most satisfying experience with SLTR.

 

There are many ways to define what a Lola slave is, so I don't want to put the player in a box by presupposing too much.  That said, I appreciate suggestions for flavor dialog that would fit pretty much any situation.

Posted (edited)
4 hours ago, Talesien said:

Now with your suggestions SLTR would interfere with normal game play much more, which is bad IMHO, worse it would be almost equally intrusive at all levels of submission.

Honestly, I gave myself a lot of restrictions on abilities and if I really wanted to, with proper gear I could plow through every oponent with no difficulty at all. My suggestions actually do not interfere with the gameplay. Iron sword - when honed and properly enchanted - is still a deadly weapon. And this restriction - as I see it - would come into play only after certain submission threshold. Honestly, the armor restriction is FAR more intrusive, as it completely takes away your defensive capabilities. My suggestion only limits the offensive output. And the follower can effectively counter that. In my case, the follower is fully able to solo the entire bandit camp. Courtesy of proper gear. My PC is not even a factor in combat, my main goal is to avoid the damage, as I'm the teams weakest link.

Add another follower and you're unbeatable. And SLTR already takes multiple followers into account.
 

Quote

Given the way how NPCs fight it would be a death sentence for both of us if Lola was allowed no more than an untemepered iron sword.

@CaptainJ03 I actually play extremely weak character and rely on my followers in every combat scenario, so I know for a fact that with follower framework the AI allows you to rather easily beat the game. My follower hasn't lost a single fight and is actually rather reliable. I know this kind of gameplay is not for everyone, but I assure you, allowing the follower to do the dirty work is not a death sentence. The only requirement is to provide them with proper tools for the job.

  

2 hours ago, BigOnes69 said:

Your concept is correct for a political system that utilizes slaves for a work force only but there were many systems such as the Roman that also used slaves for business management, diplomacy, sex, seers, etc that the slaves actually had fine clothes, jewelry, and some wealth. That is a role play issue and every aspect can not be incorporated in one mod.

Except the narrative strictly defines which kind of slave Lola is - a property. Obviously there's custiomization involved, but being totally dependant on your follower is a valid in-mod option.

 

Quote

I agree, but I also see complaints that it's too slow.

@HexBolt8 so here's an idea - make the default your preferred setting and simply add an instruction for users who would prefer a faster progress on how they can achieve desired result.
 

Quote

Players will not be happy if they're denied permission to step outside to craft.

So maybe make it optional disabled on default...? Pretty much everything in SLTR is already customizable and I for one would very much appreciate a more restrictive approach. Plus, it's not like Lola can easily craft, especially with the ban on clothing. Making high quality gear without a ton of enchanted crap is basically impossible.
 

Quote

That might be best left to roleplaying.  Enforcing nudity is one thing, but it gets complicated to extend that to weapons and the quality of the gear.

You're the expert. I'm just throwing ideas at you ^^.
 

Quote


Forbidding jewelry would certainly be significant, but so much so that it would limit the ability of many players to actually play the game.

This I see only as an optional thing for hardcores (like me ?).
 

Quote

I can see how a player might roleplay these kinds of restrictions, but having the mod do it makes me think of things like SL Survival with all its complexity.

I'm actually Monoman's fanboy, so from my POV similarity with SLS is hardly a bad thing.
 

Quote


One interpretation of Lola's share is not that it's her personal property, but the portion of the owner's wealth for which Lola has stewardship.  She is expected to use it wisely to equip herself; the owner doesn't want to be bothered with such mundane details.

I see your point, it does make sense. But it's not clearly stated. I believe at some point the owner should simply tell Lola that they have only as much as the owner desires. It's owner gold, owners shit, so you better be grateful you're allowed to use it. Subtle mechanic going below the gameplay is nice, but some things need to be said in order underline their importance.

Edited by kapibar
Posted (edited)

Are Hairstyles limited in numbers ?  i got 7 and cant add anymore.

 

 

to the posts above : what is SLTR  please ?

Edited by shiagwen
Posted (edited)

Two more bugs (?) that I noticed:
- While in threesome the female follower always takes the male position, despite the fact the threesome itself is FFM. Dildo probability set to 0%, but the follower uses it anyway. nd animations look very awkward because of it (I know, can be fixed via hotkey, but still, it is awkward).
- While asking for a contract renewal the owner makes PC kneel. This in turn breaks the dialogue that needs to be restarted in kneeling position and the whole previous discussion has to be repeated.

Edited by kapibar
Posted
11 hours ago, HexBolt8 said:

I'm looking for feedback from users of the Bimbos of Skyrim mod.

 

I haven't used it, but I recently noticed that it would be easy to have some events in SLTR add bimbo corruption points to the PC, much like a few things in SLTR decrease Devious Followers resistance.  As with Devious Followers, SLTR wouldn't become a fast track for bimbofication, just an immersive way to give a nudge to a character who's already on that slippery path.  My thought is that a configurable option could a allow corruption point to be gained for spanking and whipping, just as corruption can be gained by being the victim of aggressive sex in BoS.  SLTR's hair change event might also apply.  For players who've used BoS, does this make sense?

 

Submissiveness does not equate to being a bimbo, so there's no direct link between the two, but I though the spanking and whipping in SLTR might give a personality that's already inclined toward being a bimbo a little push in that direction.  That is, if players of BoS think that's reasonable.  It's just an idea.  I did investigate enough to know that the owner and playmate can be protected from the bimbo curse if exposed to a bimbo PC.

Hi,

 

That could be interesting, something to give Lola a nudge, like a depravity training,  Lola has to blow ten cocks in a city and when she's not blowing, she get zap by her collar.   This would give her corruption points.  Or if you want to follow a little the BoS story and Hormone story have Dremoras spawn, and she will be told by her Owner to service them, which will definitely add corruption points.

 

Also once Lola is a Bimbo, maybe some checks to make sure she's not returning to her old boring self.  Could be just to take her to a friendly bandit camp, and giving her the task to boost their morals.  Could be also to summon a few Dremoras and have Lola prove them she's still a Ditz.  Lol, could be a Bimbo re-certification event ;).

 

Hope you like those ideas.

Posted
4 hours ago, shiagwen said:

Are Hairstyles limited in numbers ?

No.

 

4 hours ago, shiagwen said:

what is SLTR  please ?

Submissive Lola: The Resubmission

Posted
47 minutes ago, Snook001 said:

That could be interesting, something to give Lola a nudge, like a depravity training,

Thank you for the ideas, but what I'd had in mind was a simple, passive integration, very much like what the mod does with Devious Followers, where a few events can optionally reduce DF resistance.  I saw a parallel with BoS corruption, though @SkyAddiction has said that's not a good fit.  Because BoS has a mod event to add corruption points, I was just looking to see if something quick and simple could be done with that.

Posted
9 hours ago, kapibar said:

My PC is not even a factor in combat, my main goal is to avoid the damage, as I'm the teams weakest link.

If that is your thing, then that is your thing, it's not mine however. I prefer not having to rely on followers for combat. They are nice for backup, but half the time they lag behind (ok NFF helps with that, to an extent...), fail to actually finish the mob, fail to attack the most dangerous mob first, etc., etc.
I also wonder what combat overhauls you use. With Attack, Precision, SCAR, Distance Based Combat and some other mod to improve especially NPC's, combat becomes not only more deadly, but also faster paced. I doubt you would find a tempered iron sword good enough at higher difficulties.

Posted
2 hours ago, kapibar said:

While asking for a contract renewal the owner makes PC kneel. This in turn breaks the dialogue that needs to be restarted in kneeling position and the whole previous discussion has to be repeated.

If this is the response that begins with "Such an ill-mannered pet!" and then makes the PC kneel, I can't recreate the problem.  I tested it 3 times and it worked each time.  Keep in mind that, just like the normal scene, after you kneel there's a delay of a few seconds before the owner says, "Enough, stand up".  If it just never continues, something might be interfering with the "Enough, stand up" force greeting, but I don't know what that would be (unfortunately, that's probably not something that I can fix).

 

2 hours ago, kapibar said:

While in threesome the female follower always takes the male position, despite the fact the threesome itself is FFM. Dildo probability set to 0%, but the follower uses it anyway.

This mod tries to have the owner take the dominant position.  I think you found a gap in the logic if it's a 3-way with a female owner, female slave, and male third party.  I'll add extra handling for that situation, though all the mod can do is assign the positions, so it's up to SexLab and the animation to take it from there.

Posted (edited)
46 minutes ago, HexBolt8 said:

If this is the response that begins with "Such an ill-mannered pet!"

No, it's not this scenario. The usual servitute kneeling works just fine, no interruptions. It's just this specific situation: the contract has ran out, the PC is asking for a new contract, the owner orders PC to kneel - here's when the dialogue is broken and has to be repeated.

 

46 minutes ago, HexBolt8 said:

This mod tries to have the owner take the dominant position.  I think you found a gap in the logic

Yeah, fucking sounds like me ?.

  

46 minutes ago, Talesien said:

If that is your thing, then that is your thing, it's not mine however

To each their own. In my opinion it would make little to no sense playing the overpowered Dragonborn and being involved in LL scenarios. If I needed to, I could overpower myself in a single enchanting session. I simply refuse to do it for the roleplaying purposes.
 

Quote

I also wonder what combat overhauls you use

Heh, that's the best thing. I don't use them. My whole setup comes from AFT and its handling of followers. Equip weapon pre-combat, the follower appears behind you. In a more complicated situation, there's a lesser power that allows you to summon follower. Rest is pure vanilla, with no alchemy/enchanting loop. I max out my enchanting/alchemy, overuse TAWOBA for enchanted gear on additional slots, then I enchant and smith the crap out of my gear, give it to follower and voila, one unbeatable tank. Even if their cognition is flawed, it doesn't really matter. A single follower can clear out any dungeon no-diff. My Lydia brutalized the Ebony Warrior under a single minute and she still had half her health. On level 80.

Edited by kapibar
Posted
10 hours ago, HexBolt8 said:

There are so many ways to play SLTR


It has been mentioned before, but it bears repeating - because SubLola has a vampire feeding event, it allows RPing as a thrall to a vampire follower. I have done a few playthroughs like that.

Posted
34 minutes ago, kapibar said:

Heh, that's the best thing. I don't use them.

If you don't use any combat overhauls, it's no wonder you find combat easy (enough for tempered iron weapons to be sufficient) and can leave it to your followers. Downside is, combat is boring and unbalanced as vanilla Skyrim combat is.

Posted
3 minutes ago, Talesien said:

If you don't use any combat overhauls, it's no wonder you find combat easy (enough for tempered iron weapons to be sufficient) and can leave it to your followers. Downside is, combat is boring and unbalanced as vanilla Skyrim combat is.

I could install any combat overhaul and the result would be the same. I used Requiem with a bunch of combat mods on top of it in order to make the game more challenging. And superior equipment on the follower did the job every time. Really, as far as challenges go, no matter what you put into Skyrim, there's always some kind of mechanic that'll allow you to plow through every foe like it's not even there.

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