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Posted
9 hours ago, Polonium said:

Hi. I'm having trouble with "Confessions of a Slave" in Markarth related to the Fishing creation introduced in the Anniversary edition: One of the quest targets, Lynea, an NPC introduced in the fishing creation has no dialogue and I can't talk to them. Is there a way to solve the issue? Thanks.

Thats why you get 2 targets, in case one of them is like this.  You should be able to make both confessions to the other NPC.  If they both can't be spoken to, well, then you have to fail the job I think.

Posted
1 hour ago, Naps-On-Dirt said:

If they both can't be spoken to, well, then you have to fail the job I think.

Yes, in the unlikely case where you can't confess to either NPC, you'll fail.  The mod excludes a few vanilla NPCs that won't talk due to their quest dialog.

 

To encourage players to speak to both NPCs whenever possible, the score reward is reduced if you do both confessions to the same NPC.

  

8 hours ago, CaptainJ03 said:

This was addressed ages ago, as Brynjolf in Riften is one of those candidates you can never confess to, but randomly appears as a target.

In the past, yes, but that shouldn't be happening now.  Brynjolf is in a small list of NPCs that are excluded for events like this one.  I don't remember when I added him to the list, but he was the last one I added.

Posted

14 hours ago, HexBolt8 said:

What you posted looks okay, but try checking your entire messageformat.json file with a validation tool like jsonlint.com.  The handling for beckoning definitely works.

 

Hi,

 

I did the validation with jsonlint.com, it is ok.  I can also now confirm the warning and the thoughts are working fine.  Only the services part don't trigger for some reason.  I did manage to get it once, it was while exiting the Alternative race menu (https://www.nexusmods.com/skyrimspecialedition/mods/2155) , if that can help.

 

Thanks for looking into it. 

 

Posted
9 hours ago, josken1996 said:

It seems that use your master's money to rent a room in the Sleeping Giant Inn stucked. Nothing happened after the conversation with Delphine.

Hmm, I see that Delphine has her own separate room rental topic, probably so she won't have that option when she's outside the inn for her appearances in the dragon quest.  I will fix this for the next update, but for now it won't work with her.  Thank you for letting me know about this problem.

Posted
29 minutes ago, Snook001 said:

Only the services part don't trigger for some reason.

Be sure that the section heading is "Service" (singular).  I tried pasting what you posted earlier into my MessageFormat file, and it worked.  Conceivably, some other invisible UI widget is obscuring your message.  Try changing its position, such as moving it more to the right.  An easy way to test the beckoning message is to put your character on auto-run, wait a couple of seconds (so you're not too close to the owner), then enter "StartQuest vkjTrick" in the console.

Posted

Hi,

 

After lots of testing, event the beckons work.  Only the "you may ask your owner if he wants something" that don't work.  It is always the default text that is showing.  Pretty much remove an issue with "I want widget".  Still I removed and reinstall both I want widget and SLTR with the same result.  I also tried a new game and got the same result, pretty weird.  Any idea?

 

Thanks for looking into it. 

Posted
43 minutes ago, Snook001 said:

Only the "you may ask your owner if he wants something" that don't work.  It is always the default text that is showing.

Unfortunately, there's a simple explanation for that.  I messed up.  I really thought I had tested that, but it's not hooked up correctly in the main script, so you will always see the default message.  I have this fixed now for the next update.  I apologize for the time you lost tracking this down, and I thank you for telling me about the problem.

Posted
20 hours ago, CaptainJ03 said:

Yes, IIRC you always have two targets to confess to - just do the second confession on the first target, too.

This was addressed ages ago, as Brynjolf in Riften is one of those candidates you can never confess to, but randomly appears as a target.

 

13 hours ago, Naps-On-Dirt said:

Thats why you get 2 targets, in case one of them is like this.  You should be able to make both confessions to the other NPC.  If they both can't be spoken to, well, then you have to fail the job I think.

 

11 hours ago, HexBolt8 said:

Yes, in the unlikely case where you can't confess to either NPC, you'll fail.  The mod excludes a few vanilla NPCs that won't talk due to their quest dialog.

 

To encourage players to speak to both NPCs whenever possible, the score reward is reduced if you do both confessions to the same NPC.

  

In the past, yes, but that shouldn't be happening now.  Brynjolf is in a small list of NPCs that are excluded for events like this one.  I don't remember when I added him to the list, but he was the last one I added.


Oh! I didn't realize I could do both confessions to 1 NPC. Thanks for your advice!

Posted (edited)

@HexBolt8 I have a 'small' request. I noticed SL doesn't play nicely with Pet Project. The latter has lengthy events in which PC is usually immobilized. These events tend to conflict with Lola's events. It would be great if SL could recognize player is belted (shouldn't be used in prostitution quest) and PP's event is ongoing (suspend Lola events). These two mods have a lot of potential to complement each other, but as it is - it's either one or the other, unfortunately.

Edited by kapibar
Posted
2 hours ago, kapibar said:

It would be great if SL could recognize player is belted (shouldn't be used in prostitution quest) and PP's event is ongoing (suspend Lola events).

The mod does check for a worn chastity belt before starting the prostitution event, but it allows the event to start if the belt permits anal sex, which allows slaves of both genders to sell themselves.  The assumption is that if another mod equips a belt that allows sex, then sex is allowed.  (If not gagged, oral sex would work too.)  The player also has the option to wait for a better time, since there is no time limit to complete the prostitution.

 

It's not practical for the mod to be aware of conflicting events from other mods.  For that matter, it doesn't even handle vanilla imprisonment, because with the various prison alternative mods, correctly detecting the start and end of imprisonment is difficult.  The button to suspend all events exists to let the human player decide when there's a conflict.  However, the mod does check for device conflicts, and won't, for example, try to force on a gag if one is already equipped.

Posted
16 hours ago, HexBolt8 said:

Unfortunately, there's a simple explanation for that.  I messed up.  I really thought I had tested that, but it's not hooked up correctly in the main script, so you will always see the default message.  I have this fixed now for the next update.  I apologize for the time you lost tracking this down, and I thank you for telling me about the problem.

Don't worry, I'll just be paying extra attention to my owner, while waiting for the next update.?

Posted
2 hours ago, HexBolt8 said:

The mod does check for a worn chastity belt before starting the prostitution event

I had prostitution event disabled, predicting it might generate a conflict, so I wasn't aware SL is doing belt checking ?. I knew this was the case for the pony event (for obvious reason), but your foresight is impressive.

Anyway, I had a collision between Pet Project's event and Lola's usual stuff. Going through the MCM in order to pause Lola events would be kinda difficult, so if I may suggest something - maybe you would consider adding "lola pause hotkey" to the mix? If the player detects a conflict, disengaging conflict from SL's side would be a lot easier. And I guess much less troublesome for you?

Posted
32 minutes ago, kapibar said:

maybe you would consider adding "lola pause hotkey" to the mix?

I'll start by saying that while I know what Pet Project is, I haven't used it.  That said, its goal of long term chastity doesn't seem a good match for this mod, given SLTR's frequent use of sex.  No offense, but from my perspective, needing to toggle SLTR so frequently that having a hot-key seems desirable is a good indication of a bad match.

 

SLTR's suspend feature isn't really intended to be used frequently.  It's to handle situations like imprisonment, quests that don't allow followers, or odd moments now and then when the player has to violate a Lola rule to do something essential.  If the mod is suspended for 2 or more game hours (continuously, not total time), it sets your daily goals (offer service, offering sex, minimum score, etc.) so that you automatically pass.  This ensures that players don't fail these goals through no fault of their own if they had to suspend the mod for several hours for situations largely beyond their control, since they wouldn't have enough opportunity to complete those goals after losing a good fraction of the day.  The point is, suspending this mod to accommodate another mod's events can have the consequence of effectively disabling all daily goals, another reason why having to suspend a lot indicates a poor fit.

 

As a suggestion, although Pet Project hasn't been updated for a while, the author is still around and might be open to adding MCM settings to let its events be configured to work better with mods like this one or Devious Followers.

Posted

I saw this error in the log:

 

ERROR: Function vkjPonyExpress.MerchantNoteNumber(int value) received incompatible arguments! Received types (bool) instead!
stack:
	[vkjPonyExpress (6505DFCF)].vkj_qPonyExpress.Fragment_1() - "vkj_qPonyExpress.psc" Line 73

 

It was correct in the supplied source, so I decompiled the pex and noticed it still had:

 

	kmyQuest.MerchantNoteNumber = nNote as Bool

 

So i would say the there is a psc/pex mismatch in the 2.0.60 package.

 

Also, I used the 'swap to new follower' option in the MCM and then could not complete a carry burden quest, as the linked owner property was not updated.

Might want to either kill/complete outstanding quests or fix the refs (I just console forced the ref to update to the new owner so I could keep on trucking)

 

Thanks for the work on this project.

 

 

Posted (edited)
1 hour ago, NubAU said:

Also, I used the 'swap to new follower' option in the MCM and then could not complete a carry burden quest, as the linked owner property was not updated.

Might want to either kill/complete outstanding quests or fix the refs (I just console forced the ref to update to the new owner so I could keep on trucking)

This in intentional, but I can see how it could be confusing, so I will add to the help text for the "new owner" button, "If you have any unfinished tasks, to complete them you must talk to the follower who gave you that task, NOT the new owner."

 

This process works especially well when you switch roles between the owner and playmate.  You report your success to the follower who gave you the task, who might now be the playmate.  In essence, the two followers are sharing control of you.

 

1 hour ago, NubAU said:

So i would say the there is a psc/pex mismatch in the 2.0.60 package.

Not exactly, but I thank you for reporting the problem.  That script, both source and compiled, has not changed since November 2020, which predates version 2.0.  Going back to 4 October 2020, the date of the first deployment of that script, that line was always correct (it did not have the "as bool").  I retraced your steps, decompiled the script, and saw that indeed the decompiled version has "as bool".  I cannot explain that.  I then recompiled the script and decompiled it, noting that the "as bool" is now gone.  I will include the recompiled script in the next update.  I'm not going to mention it in the change notes (it would just confuse people), but the recompiled script will be there.  Thank you again for telling me about this.

Edited by HexBolt8
Posted (edited)
6 hours ago, HexBolt8 said:

No offense, but from my perspective, needing to toggle SLTR so frequently that having a hot-key seems desirable is a good indication of a bad match.

None taken. Obviously, I'm not going to push you into doing something you are not comfortable with, but I disagree with your perspective. Both PP and SL are about control. Granted, both are doing it differently, but the end goal is similar. PP is not exactly about chastity, it's just a means to an end. It's rather about denial. Sex is not only not restricted, but encouraged. It's the lack of climax that's really the point. Both approaches complement each other nicely in my opinion, as they cover different aspects of submission.

The true conflict lies in mechanics - PP relies on lengthy scenes in which player is immobilized and forced into the role of spectator. Something that's not used by SL. Quite the opposite, SL's mechanics is the source of the conflict. That is the primary reason I contacted you and not PP's author. Lola has built-in suspension mechanics, for such cases, which means you took into account the fact it might collide with something. PP doesn't have such a thing and these events are basically its main mechanic. So of the two, SL's approach is more... aggressive. The other reason I'm contacting you and not PP's author is the fact that PP has intermittent development cicle. The author can disappear for months and then return with a big update after some time. You're developing SL constantly, so I figured you'd catch a pitch faster ?.

Edited by kapibar
Posted
6 hours ago, HexBolt8 said:

I'll start by saying that while I know what Pet Project is, I haven't used it.  That said, its goal of long term chastity doesn't seem a good match for this mod, given SLTR's frequent use of sex.  No offense, but from my perspective, needing to toggle SLTR so frequently that having a hot-key seems desirable is a good indication of a bad match.

 

You can turn off some of the sex in Lola and have a dom who calls you their pet, likes to keep you permanently aroused, blocks masturbation and likes showing off their toy to others. In Pet Project you're called a pet, locked in chastity with a plug to keep you aroused but never climax, masturbation is blocked, and you are shown off to your doms friends. They both put a collar on you and some complementary DD's(piercing in Lola and cuffs in PP), and as for the chastity it's mostly about denying you orgasms, you still get used for sex a fair bit.

 

They used to play well together, but more recently I'm having the same issues as kapibar and I have no idea what changed. Maybe one of the PP updates, maybe Papyrus Tweaks or maybe something else, whatever it is what used to be a fun combo no longer works.

Posted
1 hour ago, shrtjsrtj said:

 

You can turn off some of the sex in Lola and have a dom who calls you their pet, likes to keep you permanently aroused, blocks masturbation and likes showing off their toy to others. In Pet Project you're called a pet, locked in chastity with a plug to keep you aroused but never climax, masturbation is blocked, and you are shown off to your doms friends.

The wording used in both mods is indeed strikingly similar.

The thing that changed is that HexBolt turned Lola's mechanics up to 11 and now this mod is not this subtle domination scenario that goes along with the gameplay, but rather intense and demanding experience. I remember the times when I needed to do bare minimum in order to make Lola's dom satisfied. Now it's much more demanding. Pet Project didn't change all that much. If anything, the events are a little longer (and in that it collides with Lola's mechanics more).

Posted (edited)
6 hours ago, kapibar said:

I remember the times when I needed to do bare minimum in order to make Lola's dom satisfied. Now it's much more demanding.

Back in the day, Submissive Lola just didn't have much content.  There were a handful of location-specific events (Whiterun walk, palace, ale from inns) and periodically the owner would zap or strip Lola.  It needed to be paired with another mod to actually feel like you had a dominant follower.  In the development of SLTR, the most significant change for gameplay (aside from configurability) is the increase in location-specific events, though during Pet Project's lengthy scenes in which player is immobilized, you won't be moving to trigger them.

 

The basic mechanism hasn't changed.  It's still periodic events plus location events.  If you think it's too much, major events can be turned off or set to be very infrequent.  You can increase the time interval for offering service.  You can also make the owner boredom period longer (how long the owner waits for you to offer service before initiating a random event), a configurable option not available in the original mod.

 

If there's a specific problem, such as events starting while the PC is locked in furniture, let me know (along with as much detail as you can provide about what's happening).  The mod might be able to handle that generically, just as it checks for equipped devices and knows not to start something while you're in combat or swimming.

Edited by HexBolt8
Posted
1 hour ago, HexBolt8 said:

Back in the day, Submissive Lola just didn't have much content.

Yeah, I know. I think you misunderstood, I wasn't complaining by any means. Quite the opposite, your work is extremely impressive and in my opinion, as far as slavery/submission mods go, SLTR is the best by far. I'm fully aware of its customizability, been using it since MrEstruk fist remade the original SL. But still, the point stands, SLTR has a lot of content and adds much into the gameplay. It's not a subtle addition. Sure, it still works with vanilla adventuring and most other mods (this compatibility was your addition I believe), but in case of Pet Project it does collide. And it is a goddamn shame because - considering similarity of content/writing - they could bounce off each other nicely, but their mechanics are simply incompatible at this moment.

By the way - I highly recommend you check out Pet Project. I think if you try it, you'll find merit in what I'm saying.

I'll perform testing in few days and let you know how un-well it went ?.

Posted

English is my secondary language, but I'm quite certain "about" is redundant in this sentence and multiplication of "will" is an error.

enb 2023_04_02 12_46_30_46.jpg

Posted (edited)
4 hours ago, kapibar said:

English is my secondary language, but I'm quite certain "about" is redundant in this sentence and multiplication of "will" is an error.

That's right.  Thank you.  Some of that dates back to the original mod, but the contract part was added for the reboot.  I never actually look at the book now, because I've seen it in the past.  I will look through the text and smooth out the wording.

Edited by HexBolt8
Posted
1 hour ago, HexBolt8 said:

Some of that dates back to the original mod, but the contract part was added for the reboot.  I never actually look at the book now, because I've seen it in the past.

I assumed that much. It's always hard to notice pre-existing errors. And I guess most people didn't read the book as well, after all it's there only to launch the quest.

Posted
8 minutes ago, kapibar said:

I guess most people didn't read the book as well, after all it's there only to launch the quest.

Also, with the MCM button to start the quest, opening the book isn't even needed, so I just skip that part.  The book does provide some good background, so I'm taking the time today to clean it up, remove obsolete information, and make voluntary enslavement sound more enticing.  The book's hidden purpose is to encourage people with submissive personalities to seek out a master.

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