Antiope_Apollonia Posted April 13, 2023 Posted April 13, 2023 Hey @HexBolt8 and everyone! It's been a hot minute, eh? I had a complete meltdown of my computers that took longer to recover from than expected. For a bit, literally every piece of modern technology I own was down—and all completely independently and unrelated—and then for the past half year or so, I've had only my work laptop, and I decided it was probably smarter if I don't retrieve my LoversLab password and fall down the rabbit hole on that machine. But my gaming rig is rebuilt from the ground up and stronger than ever, so I'm back to drive @CaptainJ03 crazy with my walls of text again! ? Although I expect I'll need a while to find my feet again. Anyway, enough preamble. For one, do you still have the changelogs for versions 2.0.53 anywhere, and if so, would you mind PMing it to me if it isn't public? I'm trying to get caught up on what I've missed, and evidently I left off with 2.0.52. I've been reading through the rest of the changelogs, and it looks like you've been a busy little bee! I see lots of exciting changes, including a lot of things I've had on my wishlist for a long time, so I'm sorry I wasn't here to celebrate your work when it was fresh! It looks like you've really done a lot to improve and expand the NPC attitude system, which is particularly exciting for me, but I see signs of lots of great quality of life improvements and other cool additions, too, and I can't wait to get up to speed and start checking it out! Also, on the day that my motherboard exploded and my techpocalypse got into full swing, I was just wrapping up one of those patented walls of text, and I still have the draft. From what I can tell, the majority of it should still be relevant—the biggest section pertains specifically to vampire owners, for example, which don't appear to have been touched in the changelogs I can read—but some of it it's hard for me to say. Should I go ahead and drop it in here anyway, or would you rather I PM it to you, or should I just sit on it and keep updating once I start playing with the latest version, although that might still be a bit, as I feel like a fish out of water at the minute. Anyway, happy to be back! Missed you all, and can't wait to try out all the cool new bells and whistles! 1
Hex Bolt Posted April 13, 2023 Author Posted April 13, 2023 15 minutes ago, Tildetyper said: I finally got passed the point! Would like to say what you did? It might help someone else someday.
Hex Bolt Posted April 13, 2023 Author Posted April 13, 2023 17 minutes ago, Antiope_Apollonia said: do you still have the changelogs for versions 2.0.53 anywhere Page one of this support topic has links to the change notes for every update, all the way back to 2.0.1. 19 minutes ago, Antiope_Apollonia said: I was just wrapping up one of those patented walls of text, and I still have the draft. You can post it here, probably in a spoiler section for display brevity. 22 minutes ago, Antiope_Apollonia said: the biggest section pertains specifically to vampire owners, for example, which don't appear to have been touched in the changelogs I can read I don't actually build content for vampire owners, but I try to support them to the extent of not having them do anything completely out of character. If I miss something, @Herowynne usually calls it to my attention, but naturally I'll look through your comments to see what I can do. 2
Tildetyper Posted April 13, 2023 Posted April 13, 2023 1 hour ago, HexBolt8 said: Would like to say what you did? It might help someone else someday. Pretty sure it was the Zap 8.0 which was much more understandable to install. After I installed that, and remembered to run the fnis to bake it in everything started to work (I had to start over, even after testing it) Also, slaverun actually showed up in the MCM for the first time. I did find my Papyrus - I guess the last two tests it started logging it (I might have neglected to save when I edited the ini file? Who knows!) Apparently the General wanted to have sex, but was busy with the scene of having a dragon destroy his town. Who knew? It's pretty tempting to start looking at the optional mods listed inside of Lola but I'll think about that tomorrow I guess. I didn't go far with the testing, because it feels strange to have a character submit to someone in a collar (All the sudden Chloe comes with a collar)
Antiope_Apollonia Posted April 13, 2023 Posted April 13, 2023 2 hours ago, HexBolt8 said: Page one of this support topic has links to the change notes for every update, all the way back to 2.0.1. Ah, so they are. You do think of everything, don't you? ? 2 hours ago, HexBolt8 said: You can post it here, probably in a spoiler section for display brevity. Aye aye, will do once I have a chance to read through it all myself. ? 3 hours ago, HexBolt8 said: I don't actually build content for vampire owners, but I try to support them to the extent of not having them do anything completely out of character. If I miss something, @Herowynne usually calls it to my attention, but naturally I'll look through your comments to see what I can do. TL;DR, I was really impressed overall with just how impactful the few small differences feel compared to the standard SLTR experience. I'd definitely recommend anyone who hasn't tried playing with a vampire Mistress yet give it a try—I had a blast! But I also see a lot of untapped potential with some juicy-looking low-hanging fruit. Based on my first, quite extensive—level 82, and I hardly power-level—experience with it, I'd say sanding down a couple of rough edges and adding maybe a dozen dialogue lines would take it from a very pleasant novelty to a really amazing feature.
Antiope_Apollonia Posted April 13, 2023 Posted April 13, 2023 (edited) 18 hours ago, HexBolt8 said: You can post it here, probably in a spoiler section for display brevity. Et voila. One Wall-o'-Text™, mostly not too obsolete, coming right up! I tried to go through it all and add clarifications and refreshers and such where necessary, but I'm still very much getting back up to speed, so apologies in advance if anything obvious slipped through. Spoiler Okay, so it's been a while since I've posted a big Wall-o'-Text™, and I'm coming to the end of my deepest playthrough in ages (currently level 82). Time to unload my notes. Mostly these notes were made with 2.0.52. I didn't want to rock the boat with updating so late in a playthrough, but unless there are a lot of changes that aren't listed in the release notes, I don't think 2.0.53–54 will change much here. Vampiric Mistress I finally got around to trying a vampire character as my Mistress this time, which I'd wanted to try for a while. Honestly, vampire support in SLTR feels a bit like an afterthought, but despite how little is there, I was surprised to find how different it made the playthrough feel. All-in-all, I'd consider this a really nice feature, and if other users haven't tried playing with a vampire, I'd definitely recommend it, but I think there's a lot of low-hanging fruit for improving this feature. The "Tagged" dialogue for choosing the vampire feeding option is extra-special. Probably the highlight of the current state of vampire support. The biggest problem to address is the interaction between "Feeding Time" and "Time to Relax"/"Careless Hands"—if you're bound when Mistress is hungry, you end up getting fucked with a strap-on, and somehow that sates Her hunger. The easiest solution is probably to just remove the armbinder before calling the animation and re-equip it after. Bonus points if there's a dialogue line to address it happening. Could also just block the "Feeding Time" event entirely while Lola is bound, but I'd hate for Mistress to go hungry! The ideal solution, of course, would be for Mistress to be able to feed on Lola while she's bound, but I'm not sure if there's any way to achieve that without making a whole new animation. Maybe a copy of one of the "neck" animations could be made that is flagged for heavy bondage? Not sure if the arm position might be a problem, though. The feeding animations also don't really account for Lola's collar and—if she's wearing them—cuffs. Mistress just kind of bites the leather, and it looks rather awkward. I think this presents a great opportunity for something that would really make this event feel memorable, however. Having a simple ritual of removing Lola's collar while Mistress feeds from her neck or removing her cuffs while Mistress feeds from her wrist could not only resolve the animation issue but also add a really warm element of intimacy. A simple dialogue would work, but I think it could be ritualised a bit more than that to become really extra special: Mistress is hungry. Lola kneels before Mistress to have her collar or cuffs removed—which one is random, and the dialogue corresponds to which part of Lola Mistress wants to snack on. Mistress feeds on Lola as normal. We can trivially add "Neck" or "Wrist" tags to @Herowynne's animations so that SLTR can call an animation matching which part of Lola is exposed. Mistress can't have her pet wandering off once she turns her back, of course! Lola kneels again, and Mistress replaces the collar or cuffs. (I would absolutely lose my mind over this. I love little routine rituals like that!) "Feeding Time" could really use some variety in the dialogue. SLTR's writing is usually such a remarkable strength, but that same dialogue being repeated twice a day has definitely worn out its welcome! Just straight up randomising a few dialogue variations for those two lines would be enough to improve things a lot, but ideally, there would also be some evolution of the dialogue as your score increases, too, and perhaps some more conditional variants. The repetitiveness of this dialogue is definitely the weakest part of this feature right now. I don't think it's necessary to disable vampire Mistress from calling "Stewing Mistress"—it took me ages to get used to Mistress not wanting me to cook for her. It's explicitly lore-friendly for a vampire to eat normal food just for enjoyment, and I know you would do a great job writing a bit of unique dialogue flavour for it—if some users still want it disabled, there's always the MCM option for that. There could be an option for a little exchange about Lola's feelings being hurt over her blood not being enough. Or maybe just a little throwaway comment about it having been something Mistress enjoyed when She was mortal. And since Mistress already talks about making sure to include some meat, maybe She could comment about it being bloody or obviously not being vegetarian? Especially that vampire Mistress still asks for those fucking Sweet Rolls! Surely a meaty stew is more vampire-friendly than a sugary pastry! Remarks on 2.0.52 Update Fix to Radiant Raiment Fine Clothes and Party Clothes (Diplomatic Immunity) works great, but Mistress still beckons while you're infiltrating the Thalmor Embassy where she cannot follow. Would be great if SLTR could auto-suspend from stage 50–230. On a tangentially related note, I'd like to put in a word for being able to use Ahzidal's armour as nudity alternative (bypassing the no armour rule) for crafting purposes. That item is an essential staple for any serious crafter, and it has nothing to do with it's armour. Double taxation on prostitution gold sharing. Not sure I remember the how much we'd discussed this before I disappeared, but the basic issue is with "double taxation" on prostitution. I can see a case to be made either way for which source of gold sharing to keep vs. disable, but I think either one would make more sense than both. With both, the mod sort of contradicts its own logic. My view is that bypassing the general gold sharing setting and just keeping the base split is the best option, so that Lola has a way to work for spending money when really aggressive gold sharing is used; this would also be consistent with the dialogue where Lola can ask to start the prostitution event. But going the other way and just getting rid of the base sharing and letting the general setting take care of it would also be an improvement. No change to bland "Please Mistress" so-called begging for spanks. Sounds like this has been addressed? Still getting asked to dance during Careless Hands. Not sure about Time to Relax. Cavity Search + Careless Hands/Time to Relax is still an issue, too. Prostitution score threshold seems to be successfully fixed. Quest journal is so much cleaner, it's glorious! This is a really substantial QoL improvement. Now that you know how to implement this successfully, I hope you'll revisit converting some more of SLTR's quests to Miscellaneous to reduce quest log clutter. Great to see this implemented. Wonderful quality of life improvement! Quests that definitely should be Miscellaneous: "Run, Lola, Run!", "Faster, Lola, Faster!", "Stewing Mistress", "Time to Relax", "Whiterun Walk", "Something to Beat You With", "Careless Hands", "Burden of Service", "The Heavy Stuff", "Pony Express"—You never need to refer to the journal for these events, there's no real risk of forgetting about them, and they're high-frequency events that really choke the quest history. Quests that probably should be Miscellaneous: "The Naughty Nymph", "Temple of Love", "Trophy Slave"—I could see an argument that, because these are less-frequent and more significant events, maybe they could be left in the main journal, but there's not really any reason they need that higher visibility. They're hard to forget about, and if you do, they nudge you with notifications, and the objectives are straightforward and never change. Quests that probably should not be Miscellaneous: "I Am Famous", "Confessions of a Slave", "Working Slave"—It's not uncommon to need to check the journal for these to see what the targets are or to check your progress, so I can see a good argument for leaving these in the main journal. Quests that definitely should not be Miscellaneous: "Tomb Raider"—This one needs maximum visibility so scatter-brained slaves don't forget about it. "Tagged"—Special one-off events are exactly what should be saved forever in the quest log! Change to remarks on nudity is perfect. Clever solution! Still hoping for a response at the end of "Trophy Slave" along the lines of "I was proud to see how much everyone respected my Mistress," or, "I was proud to be able to help you earn the admiration of the other guests, Mistress!" I don't want to complain about Mistress's show, but I also didn't derive pleasure from the other guests. Apparently I wrote this one in my notes twice! Sounds like we got this, too. Look forward to seeing what you came up with! Console line indicating animation names is very handy! The Collar Tag looks nice with the re-ordered text, but you missed a line when changing the dialogue in "Tagged"; the blacksmith asks about your name twice (although you only respond the first time). "Trained by mistress Artemisia." → "Mistress" should probably be capitalised. (Not sure if this is some weird alias thing or whatever, since I haven't noticed it in the past? I don't really understand that situation.) Other Ideas / Issues Since there have been a handful of users recently having issues with conflicts around the collar, I had an idea that might be worth pursuing. It wouldn't interest me, personally, so I don't have a dog in this, but it may be a good idea for maximum compatibility—or there may be a reason why it'd be a bad idea that I don't know enough to see. You could offer an MCM setting for what is the emblem of enslavement, the collar, or the brand. Choosing the collar would work like now. Choosing the brand would have a soft dependency on SlaveTats, applying a visible brand—you might find something to use in one of the existing packs—and simply adding a keyword or faction to the PC, which could be checked as an alternative to the collar. Then you could basically do a text replacement from "collar" to "brand" with minimal further editing required. I know you don't love SlaveTats yourself, but it's already a very widely used mod, and it might allow some users to avoid certain issues. Note that this suggestion has nothing whatsoever to do with my previous branding event suggestion, which I still dream of seeing become reality. That said, the two ideas could be tied together in an interesting way; if you start collared, and you accept the brand at 100 score, there could be an option to remove Lola's collar requirement, which could add another element of ceremony to that event. (Although this is also not an option I'd use myself—happy slave loves her collar!) SexLab Survival-esque logic of "it's a magical brand", so it can still zap Lola and such. I think you're probably better-acquainted with SLS than I am, but their anti-magic brands was part of what made me think of this. Couriers should be excluded as quest targets since you can't initiate dialogue with them. Assign each NPC to a faction the first time you interact with them for SLTR based on gender, disposition, etc.; re-assigned if disposition changes. Faction governs how that NPC treats Lola across all SLTR events. Not certain what this was in reference to, but it looks like it was probably an idea for how to get more consistency out of the attitude system. And it looks like you've already improved that a lot judging by the changelogs! Not 100% sure I have the keywords right, but I think it should be clear what I mean if not. I understand Mistress's reasoning for needing to go to a City to complete "Time to Relax", but but how about waiving the weight limit to start "Time to Relax" while you're in Towns and Habitations? A player might wish to chop wood or do some crafting that pushes her over the weight limit whilst at a mill or small town, and it doesn't really fit the "you've looted enough" logic for Mistress to interrupt and start "Time to Relax". If I'm still carrying too much when we leave and hit the road, then of course, Mistress, but let me take this firewood to the miller so You can afford those drinks! "Point her out" system instead of current dialogue for spending Mistress's gold? Don't remember the exact details of what I had in mind with this one, but basically, a "point her out" system seems like maybe it'd be less awkward than the current (still?) implementation where you have to choose what kind of person you're talking to during dialogue with them? That way, you'd have that conversation with Mistress instead of with the target. Display Model-style follower behaviour override to keep Mistress from wandering off during events. It looks like you implemented this? Lola Buff Speed 0 What is this? It's given as a buff during Whiterun Walk, but as far as I can tell, it has no effect, and it has no description. Armour debuff That's all my note says here. I'm not certain what it's referring to, but if I recall correctly, we were engaged in a discussion about balancing the highest tier submission buff/debuff, which imposes a pretty harsh armour penalty that gets me killed a lot in the early–mid game with the pretty maximalist nudity rules my Mistress typically enforces. It's billed as a "buff", but it's definitely a net-negative unless you're decked out in tempered late-game armour. So I assume I wanted to say more about that! As I mentioned in a recent discussion, I think a minor rework to "Clean Sweep" could be a win–win improvement. Uncap the number of times Lola can sweep before reporting to Mistress instead of limiting it to two. If Lola reports to Mistress after sweeping twice, the event proceeds exactly like it does now, with the same chance of Mistress demanding additional sweeping. If Mistress demands further sweeping, again, uncap the number of times Lola can sweep instead of limiting it to one. The more Lola sweeps before reporting, the less likely Mistress is to be dissatisfied with her work. Maybe something around 6–8 sweeps would guarantee "success" with Mistress. Bonus points if there's a "hard worker" dialogue response for over-achievers. Lola would be able to sweep as thoroughly as she likes for roleplaying purposes, e.g., sweeping once in each room of a large player home. This seems like a clear win–win: players who just want to be Mistress's good girl would be better able to serve her, players who want a more immersive roleplaying experience would be able to have more realistic sweeping, and players who just want to get their chores done as quickly as possible could experience the event exactly like it works now. The 30-second rule specifically for Steward purchases with Mistress's gold might need some adjustment, because with no time stop in dialogue, it can be really hard to get your house upgrades bought in that window even just clicking through dialogue as quickly as possible—to say nothing of roleplaying and wanting to let her actually talk. Is there any way to make event cooldowns start at event completion instead of the start? This may just be one of those Skyrim things that has no solution, but the way the cooldown for the hair change event works currently causes some odd situations. I generally don't bother Mistress about my hair when we're in the field, so I tend exceed the cooldown considerably. This means that, once I do ask Her to change it back, Mistress often immediately demands to change it again just moments later. Which makes Her seem like a crazy person. My Mistress isn't crazy! She's perfect! You mentioned wanting more event variety in the wilderness. Orc Strongholds aren't strictly speaking the wilderness per se, but they generally are located within said wilderness. An idea I had was for a sort of "punishment workshop" when visiting a stronghold. I can see this being approached from either of two angles... or both, perhaps changing depending on your score. The orcs are famously merciless, so Mistress wants to know if they can demonstrate any useful techniques for her. The orcs are famously tough and stoic, so Mistress wants them to evaluate Lola's ability to bear pain. "Good girl, Lola. You bore that so well for me." If you ever decide to build a thing for Shouts like we were discussing, another thing for Mistress to do in the wilderness would be to order Lola to use Clear Skies in inclement weather. Mistress could also order Lola to use Dragonrend during a dragon encounter. Proximity checks? Bonus points if the shout is automatically equipped when Mistress orders its use. Somewhat subjective, but I feel like a 40-60 minute duration for the Spanked buff would better balance time spent in the scene vs. time spent benefitting. As it is now, I'm only ever motivated to seek the buff when I'm about to burn through a huge accumulation of crafting components; the buff never feels "worth it" to seek out during most normal play. Time to Relax can trigger in mines, which causes some weird, unimmersive situations, especially when the mine is in a settlement, e.g., Dawnstar or Orc Strongholds. Time to Relax can trigger in the Tower of Mzark after loading up on loot in Blackreach. I don't know if this can be fixed, but it's a huge hole in the "Time to Relax doesn't trigger in dungeons" logic, because the Tower of Mzark is basically the final chamber in the longest dungeon in the game, and you have to have your hands free to finish the quest in there. It can really fuck you over. Suspending events should probably remove your armbinder—even if you have a key, they're not always easy to get off. This would mitigate the getting really fucked over in the above scenario, although hopefully a better fix is possible there, but it'd also just be a good change in general. In Solstheim, hostile Werebears can be selected as quest targets if the world encounter has spawned at the top of the stairs by the mine. Coming back to my old nemesis, the palace boot licking event, how about simply reframing it as kissing instead of licking, and having Mistress speak of a display of submission instead of "dirty boots" for people with foot fetish content disabled? I think that'd be perfectly consistent with the existing animation and basic structure, and it'd stop me feeling gross every time we enter a palace as long as it's left to the player's imagination as to how aggressively to snog Mistresses shoes. There's nothing unhygienic about pointing my arse to the sky and planting a simple smooch atop Mistress's foot. The "dirty boots" comment was always immersion breaking for me, too, because I always have Mistress set to change out of said boots right at the city gate with Nether's. Did the planned "strict mode" alternative to the "Please use me like a dirty slut" event ever make it in? I didn't see it mentioned. We talked about this a bit before my disappearance, but after extensive testing, 20k starting gold is definitely too low, but not for the reasons I gather you were thinking. Unless you end up implementing a way to scale Mistress's daily expenses—probably with level would be best—then, in order to make Mistress's expenses an effective late-game gold sink, they have to be way higher than Lola can actually meet in the early game. This means Mistress's starting gold is simply a "buffer" while Lola learns to pay the bills. With a backstory of Mistress being a wealthy woman who just moved to Skyrim, it seems completely lore-friendly that she'd have brought plenty of gold to get herself established. If I could bypass this by just patching Mistress's follower mod to have more starting gold, it wouldn't be such an issue, but SLTR currently overrides follower mods on gold count instead of just adding or even topping up to the MCM setting, so if I give her 50k, SLTR will just delete 30k at the start of enslavement. "Unbind for sex" MCM toggle? Don't know what this note was, oops. Cavity Search could use a "fix angle" treatment. Mistress only seems to actually be looking at the holes I've had my fingers in about 10% of the time. Regarding (not currently) having a grateful/enthusiastic response to being ordered to masturbate: Mistress forbids it normally; why else would this prohibition be necessary? There's a Confession that "I like touching myself, but Mistress won't let me." When Mistress tells Lola to go play with herself instead after being offered sex, you do have the option to thank her. If Lola is going to be dejected at masturbating, surely this would be the time for it. "You know what I like to hear you say" → The first time encountering this event, what if I don't know? Honestly, why would I know? Maybe Mistress should introduce the quest the first time and tell me what she likes to hear me say first—or at least guides me a bit in figuring it out? Maybe, additionally, Lola could have an "I'm really sorry, Mistress but I forgot," response option at lower scores? Edited April 13, 2023 by Antiope_Apollonia 2
Tildetyper Posted April 13, 2023 Posted April 13, 2023 16 hours ago, HexBolt8 said: Slaverunreloaded won't hurt this mod, but you're going to spend a lot of time as a slave with this mod anyway, so you might not need it (and I believe it's a "heavy" mod"). Just mentioning it. I can now see what you mean.
Hex Bolt Posted April 13, 2023 Author Posted April 13, 2023 (edited) 7 hours ago, Antiope_Apollonia said: Remarks on 2.0.52 Update Spoiler 7 hours ago, Antiope_Apollonia said: Fix to Radiant Raiment Fine Clothes and Party Clothes (Diplomatic Immunity) works great, but Mistress still beckons while you're infiltrating the Thalmor Embassy where she cannot follow. Would be great if SLTR could auto-suspend from stage 50–230. To handle this, the mod would have to check these quest stages several times a minute for as long as you're using SLTR enslavement. It's not a lot of overhead, but I'm wary of adding too much frequent background processing. If the mod supports it for this quest, it would have to do so for every other similar situation, adding more frequent condition checking. I tend to favor leaving it to the player to recognize when the mod should be suspended. Another factor is that with some follower frameworks, the owner will teleport to you inside the embassy (NFF does this). For that matter, this mod will move the owner to the PC after some angry beckoning. I see no reason why the owner can't have fun with you at the party. This mod checks for dialog and for scenes involving the PC, so it seems like it would work okay. 7 hours ago, Antiope_Apollonia said: I'd like to put in a word for being able to use Ahzidal's armour as nudity alternative (bypassing the no armour rule) for crafting purposes. If you have "crafting armor", it's pretty easy to edit its mod to remove its armor rating and keywords. I do that myself for various vanilla armor items with crafting enhancements. I think a lot of that is poor game design. Ebony gauntlets of smithing? Enchanted cloth gloves would be far cheaper and lighter, and it's not as if a smithing buff will help in combat. 7 hours ago, Antiope_Apollonia said: Double taxation on prostitution gold sharing. For the next update, I've removed gold sharing from prostitution earnings for basic prostitution. The mod already does that if the player uses Radiant Prostitution. 7 hours ago, Antiope_Apollonia said: Still getting asked to dance during Careless Hands. Not sure about Time to Relax. Already handled in the current version. 7 hours ago, Antiope_Apollonia said: Cavity Search + Careless Hands/Time to Relax is still an issue, too. Changed for the next update. 7 hours ago, Antiope_Apollonia said: the blacksmith asks about your name twice Fixed for the next update. Edited April 13, 2023 by HexBolt8
petronius Posted April 13, 2023 Posted April 13, 2023 Updates to S.L.U.T.S. have been overhauling and even suppressing some original functionality. I see the author referring changes to the way hauls start - so that bears asking, is this mod still compatible with versions 3.0+?
Antiope_Apollonia Posted April 13, 2023 Posted April 13, 2023 (edited) 2 hours ago, HexBolt8 said: To handle this, the mod would have to check these quest stages several times a minute for as long as you're using SLTR enslavement. Hmm. If that's the only way to do it, then your hands are probably tied—no argument from me that performance should be a priority; your scripting minimalism is one of your great strengths as a modder—but are we sure it'd have to done with background checks? The first thing that comes to mind would be to have a couple of hidden quest stages in the SLTR quest that are progressed by progressing the Main Quest, and tying it to that. Not sure, I'm just thinking out loud. 2 hours ago, HexBolt8 said: Another factor is that with some follower frameworks, the owner will teleport to you inside the embassy (NFF does this). Well, most of the area isn't navmeshed, so even if you let Her warp to you inside, She won't work properly. And on top of that, actually doing SLTR things inside can totally ruin the mission, both practically and in RP terms. You're supposed to be under cover, and while it can be brute forced by just killing everyone if you're overlevelled, it's supposed to be a stealth mission, too. If SLTR were responding to where you actually are in the mission, maybe some cool stuff could be done along the way—"I want to fuck my slave in Ambassador Elenwen's bed!" or whathaveyou. But in practise, SLTR just doesn't mix well with that quest on any level. In the base game, there are only a couple of places where this is really an issue: Diplomatic Immunity, Black Books, and maybe Sovengarde. Black Books are much harder to imagine solutions to since you can enter them at any time instead of at one predictable stage. (And you can leave them at any time, so you can sort of fudge a solution in gameplay and still have it be Immersive™. In my headcanon, since Black Books are basically dreams, when Mistress beckons, she's shaking Lola awake, and I leave the black book, take care of Her, then pick back up more or less where I left off after.) 2 hours ago, HexBolt8 said: If you have "crafting armor", it's pretty easy to edit its mod to remove its armor rating and keywords. Well, yeah, I've already worked around it myself. But lots of people aren't so comfortable patching things themselves. Ahzidal's Amour isn't just random crafting gear; it's a very prominent quest reward from vanilla Dragonborn. And as a unique relic, unlike other crafting buffs, it can't be replicated on other gear. (Note, also, that your example of Ebony Gauntlets of Smithing doesn't work if I recall correctly; as far as I understand it, Nudity Alternative is just checking the "Armor Cuirass" keyword for compatibility, currently, so you can already wear armoured crafting gear in slots other than chest.) I don't know if it's practical to make an exception in the conditions for that MCM setting specifically for Ahzidal's, but maybe it points to that the way this mechanic currently works overall could use a little re-evaluation? It feels kind of arbitrary as-is. What comes to mind off the top of my head is just an MCM tick box to the effect of "Nudity Alternative must be unarmoured," but I'm not sure if that's the best solution either—I'm thinking out loud again. And checking just that one Armour Cuirass keyword for enforcing that rule let's a lot of things that violate the rule in spirit slip through on technicalities. 2 hours ago, HexBolt8 said: For the next update, I've removed gold sharing from prostitution earnings for basic prostitution. The mod already does that if the player uses Radiant Prostitution. Already handled in the current version. Changed for the next update. Fixed for the next update. Awesome. Edited April 13, 2023 by Antiope_Apollonia
Antiope_Apollonia Posted April 13, 2023 Posted April 13, 2023 2 hours ago, Tildetyper said: I can now see what you mean. I love your avatar picture!
Hex Bolt Posted April 14, 2023 Author Posted April 14, 2023 (edited) 10 hours ago, Antiope_Apollonia said: Other Ideas / Issues Spoiler 10 hours ago, Antiope_Apollonia said: You could offer an MCM setting for what is the emblem of enslavement, the collar, or the brand. That's an interesting idea, but various comments refer to a collar, and the compliance checks look for a DD device. It's just too big of a change. 10 hours ago, Antiope_Apollonia said: Couriers should be excluded as quest targets since you can't initiate dialogue with them. Done for the next update. 10 hours ago, Antiope_Apollonia said: how about waiving the weight limit to start "Time to Relax" while you're in Towns and Habitations? That's how it works in the current version. 10 hours ago, Antiope_Apollonia said: Lola Buff Speed 0. What is this? It's given as a buff during Whiterun Walk, but as far as I can tell, it has no effect, and it has no description. You're supposed to have your eyes on your owner, not looking at your buffs! It's a temporary buff to ensure that your speed is at least 80% so you can keep up. Although having a 0% speed buff doesn't hurt anything, for the next update I've added logic to not bestow the buff if you don't need it. The buff already has a description: Speed temporarily boosted by <mag>. 10 hours ago, Antiope_Apollonia said: ...we were engaged in a discussion about balancing the highest tier submission buff/debuff, which imposes a pretty harsh armour penalty that gets me killed a lot in the early–mid game with the pretty maximalist nudity rules my Mistress typically enforces. It's billed as a "buff", but it's definitely a net-negative unless you're decked out in tempered late-game armour. The debuff doesn't occur until score 99+. It's a net -40 to armor rating. Buffs can be turned off in the MCM. I've never been that happy with the combat buffs. They're my attempt to tone down the buffs in the original mod, but they're still too significant. For that matter, combat buffs don't much fit a submissive slavery mod. I will probably remove or greatly nerf them. However, I'll keep the Unhindered Slave buff (worn restraints weight nothing) gained at score 50. That was my own creation; it doesn't affect the game much. 10 hours ago, Antiope_Apollonia said: I think a minor rework to "Clean Sweep" could be a win–win improvement. I'll think about it. I designed the event for players who won't read even simple instructions (though I still get asked, "How do I sweep?"). 10 hours ago, Antiope_Apollonia said: The 30-second rule specifically for Steward purchases with Mistress's gold might need some adjustment, because with no time stop in dialogue, it can be really hard to get your house upgrades bought in that window even just clicking through dialogue as quickly as possible—to say nothing of roleplaying and wanting to let her actually talk. I will double the time for stewards (this works because the quest knows that you designated a steward to shop with). 10 hours ago, Antiope_Apollonia said: I generally don't bother Mistress about my hair when we're in the field, so I tend exceed the cooldown considerably. This means that, once I do ask Her to change it back, Mistress often immediately demands to change it again just moments later. I will change the hair event to set the cooldown at the end. 10 hours ago, Antiope_Apollonia said: Time to Relax can trigger in mines... Only if they are not marked as dungeons. Some mines are like that, because they can be cleared and become safe. The game doesn't have a way to change the mine's keywords. To further complicate things, consider Kolskeggr Mine, which is also tagged as a dwelling, just like an NPC's house. I will exclude Time to Relax from starting in "mines". 10 hours ago, Antiope_Apollonia said: Time to Relax can trigger in the Tower of Mzark after loading up on loot in Blackreach. I don't know if this can be fixed, but it's a huge hole in the "Time to Relax doesn't trigger in dungeons" logic, because the Tower of Mzark is basically the final chamber in the longest dungeon in the game, and you have to have your hands free to finish the quest in there. I will exclude areas in Blackreach from Time to Relax. Edited April 14, 2023 by HexBolt8
Hex Bolt Posted April 14, 2023 Author Posted April 14, 2023 (edited) 11 hours ago, Antiope_Apollonia said: Other Ideas / Issues Continued: Spoiler 11 hours ago, Antiope_Apollonia said: In Solstheim, hostile Werebears can be selected as quest targets if the world encounter has spawned at the top of the stairs by the mine. Which quests? Unfortunately, most of the werebears are classified as simply Nords. 11 hours ago, Antiope_Apollonia said: ...the palace boot licking event, how about simply reframing it as kissing instead of licking... Personally, I never interpret the action as licking. The owner just says that for the court to overhear, and no one is really in a position to see exactly what the slave is doing. I'll make a note to look at the event, though there's also the shoe business in I Am Famous, as well as the justification for making a show of "shoe kissing" upon entering a palace. 11 hours ago, Antiope_Apollonia said: Did the planned "strict mode" alternative to the "Please use me like a dirty slut" event ever make it in? That's disabled for the "strict" attitude. An alternative is a possibility, but there are so many other things to work on. 11 hours ago, Antiope_Apollonia said: If I could bypass this by just patching Mistress's follower mod to have more starting gold, it wouldn't be such an issue, but SLTR currently overrides follower mods on gold count instead of just adding or even topping up to the MCM setting, so if I give her 50k, SLTR will just delete 30k at the start of enslavement. It doesn't delete extra gold. If the owner has 50K before enslaving Lola, the owner keeps 50K. 11 hours ago, Antiope_Apollonia said: Cavity Search could use a "fix angle" treatment. The use of "fix angle" snaps the camera around, so I'll just reposition the owner just before the pose. Edit: After more testing, the real culprit was an unnecessary command (probably a holdover from the original) that would move the camera for that pose on the first time it's used after loading a save. I've removed that command, and the owner gets positioned properly at the start, so it looks better. I also extended the scene by one second. It was a little too brief. 11 hours ago, Antiope_Apollonia said: Maybe Mistress should introduce the quest the first time and tell me what she likes to hear me say first—or at least guides me a bit in figuring it out? The game doesn't allow NPCs to speak custom text -- only the PC. It's a serious limitation. The assumption is that there's a lot of talk between the owner and Lola that you just don't see. Unless the human player uses the default, the player has thought about the line, why the owner likes to hear it, and probably imagined a little talk with Lola about it. If Lola really has no idea what to say, which is very reasonable at the start, it's unlikely that she will guess what the owner wants even with generic guidance. The line can be absolutely anything; I can't write guidance for that broad a target. It would come back to having Lola somehow guess the exact words after a few tries. Edited April 14, 2023 by HexBolt8
Tildetyper Posted April 14, 2023 Posted April 14, 2023 2 hours ago, Antiope_Apollonia said: I love your avatar picture! It's AI created, one of the ones I saved when I was fool'n around with it~ 1
Antiope_Apollonia Posted April 14, 2023 Posted April 14, 2023 (edited) 2 hours ago, HexBolt8 said: Continued: Spoiler 3 hours ago, HexBolt8 said: That's an interesting idea, but various comments refer to a collar, and the compliance checks look for a DD device. It's just too big of a change. Maybe something to stick a pin in for later. If you come up with a good solution for dynamically replacing "Lola" and "Mistress" with other monikers that can be implemented flexibly, then the same solution could work for this, presumably. I think you could even have the tattoo apply the DD keyword for compliance—I'm pretty sure SLS tattoos apply keywords. As I said above, I wouldn't use this feature anyway, so I have no dog in this, but I'm just spitballing a possible way to improve compatibility that might have some ancillary flavour benefits, too. 3 hours ago, HexBolt8 said: Done for the next update. That's how it works in the current version. Awesome! 3 hours ago, HexBolt8 said: You're supposed to have your eyes on your owner, not looking at your buffs! My Mistress ordered me to be a thorough QA tester! ? 3 hours ago, HexBolt8 said: It's a temporary buff to ensure that your speed is at least 80% so you can keep up. Although having a 0% speed buff doesn't hurt anything, for the next update I've added logic to not bestow the buff if you don't need it. The buff already has a description: Speed temporarily boosted by <mag>. Ah, okay, I thought it might be something like this, but it didn't occur to me that it could be 80%. I always have followers' speed (including Mistress's) set to 1.15, so I assumed that, if it were meant to help me keep up with Her, I'd be seeing an effect. Makes sense. Sounds like the update will make things a little clearer in the future, but good mechanism overall. 3 hours ago, HexBolt8 said: The debuff doesn't occur until score 99+. It's a net -40 to armor rating. I'm aware, but if you spend a lot of time in town with Mistress instead of gambolling across the countryside all the time (and if you're a good girl, of course), you can easily get to 99 Score long before your character is high level and has access to things like Ebonyflesh. 40 Armour is actually quite a lot in the early game; consider that that's equivalent to just completely negating the pre-Perk effect of Oakflesh entirely. I'm sure a lot of players use a lot more permissive settings and wear physical armour when in dangerous places. With the way Armour works in Skyrim, it's not too hard to get to a point where losing 40 really isn't a big deal, even in the early–mid game, if you're wearing tempered heavy armour. But if you're baring your flesh for your Mistress like a good girl, then scraping together every scrap of protection you can get is crucial; it's easily the most painful stat you could debuff. 3 hours ago, HexBolt8 said: I've never been that happy with the combat buffs. They're my attempt to tone down the buffs in the original mod, but they're still too significant. For that matter, combat buffs don't much fit a submissive slavery mod. I will probably remove or greatly nerf them. However, I'll keep the Unhindered Slave buff (worn restraints weight nothing) gained at score 50. That was my own creation; it doesn't affect the game much. I don't really have a suggestion for what you could buff or debuff that would fit well thematically without causing gameplay problems. I've always thought the HP/Stamina buffs were perfectly fine—they really are pretty minimal, and those stats are much more freely available in game to water down the effect. I like there being something, but I'm not sure either what it ideally should be. Maybe a small Magicka penalty set against a small Stamina buff to reflect that Mistress doesn't need you to think, but she keeps you in prime physical condition? Just e.g., 5–10–20 of each at the first, second, and third tiers (or are there four?) respectively, for example, to add a little flavour without having a big impact on gameplay? That seems like it'd be pretty good. I like that suggestion more than I thought I was going to when I started putting it together just now, lol. 3 hours ago, HexBolt8 said: Buffs can be turned off in the MCM. Well, that's a nice change, and maybe I'll use it, but it feels like a shame to lose the flavour of having a reminder of my submission on my spell window. 3 hours ago, HexBolt8 said: I'll think about it. I designed the event for players who won't read even simple instructions (though I still get asked, "How do I sweep?"). Lol, well, at a certain point, you can't save everyone from themselves. I don't really think my proposal would make this problem worse, though. 3 hours ago, HexBolt8 said: I will double the time for stewards (this works because the quest knows that you designated a steward to shop with). I will change the hair event to set the cooldown at the end. Awesome, cheers. 3 hours ago, HexBolt8 said: Only if they are not marked as dungeons. Some mines are like that, because they can be cleared and become safe. The game doesn't have a way to change the mine's keywords. To further complicate things, consider Kolskeggr Mine, which is also tagged as a dwelling, just like an NPC's house. Yeah, it's the "safe" ones that are the problem, though. I'd say it's better to think of them as being in the same category as settlements. Dawnstar is the easiest example of just getting immersion-breaking weirdness. 3 hours ago, HexBolt8 said: I will exclude Time to Relax from starting in "mines". Perfect. 3 hours ago, HexBolt8 said: I will exclude areas in Blackreach from Time to Relax. Just to clarify, Blackreach isn't the problem. If I recall correctly, Blackreach is already flagged as a dungeon, so you can't trigger Time to Relax there. But at the end of Blackreach, you enter the Tower of Mzark, which is not flagged as a dungeon, so the mod thinks you've "finished adventuring" and it can send you home. Except you're actually in a locked room with a puzzle that you need to solve to progress, and you can't solve that puzzle without casting spells. I don't know how to fix this one mechanically, because it might be a vanilla keyword problem—if so, let me know, and I'll see about making a patch that people can use—but it is crippling when it happens. 2 hours ago, HexBolt8 said: Which quests? Unfortunately, most of the werebears are classified as simply Nords. I don't remember exactly what examples I experienced, but just basic SLTR events that send you to random residents. 2 hours ago, HexBolt8 said: Personally, I never interpret the action as licking. I don't know how you pull that off, lol, as the language is fairly graphic. And I prefer to think of Mistress as an assiduously honest woman. 2 hours ago, HexBolt8 said: That's disabled for the "strict" attitude. Ah, okay. Didn't see that in the notes, and it was still enabled in 2.0.52. 2 hours ago, HexBolt8 said: It doesn't delete extra gold. If the owner has 50K before enslaving Lola, the owner keeps 50K. Hm. Did you change something about how this is implemented, then? Because that was the first thing I tested, and it was definitely setting her gold to 20,000, not increasing it by 20,000. I'll have to test it again once I get back into things over the next couple of days. The latter functionality would be a reasonable compromise if you're dead set against increasing the upper bound of the range. 2 hours ago, HexBolt8 said: Edit: After more testing, the real culprit was an unnecessary command (probably a holdover from the original) that would move the camera for that pose on the first time it's used after loading a save. I've removed that command, and the owner gets positioned properly at the start, so it looks better. I also extended the scene by one second. It was a little too brief. Cool, look forward to seeing it. 2 hours ago, HexBolt8 said: If Lola really has no idea what to say, which is very reasonable at the start, it's unlikely that she will guess what the owner wants even with generic guidance. The line can be absolutely anything; I can't write guidance for that broad a target. It would come back to having Lola somehow guess the exact words after a few tries. Hmm. Yeah, I kinda forgot about that aspect of the mechanic during my absence. That makes it tougher, for sure. I'm not sure, but I think maybe you could write guidance that broad, though. Just some banter about "think really hard about what would please me" and whatever. Maybe a better solution, though, would be if the first time you have that event, it's framed as you having to come up with something that would please Her to say instead of remembering it. You could have some coaxing dialogue to elicit a "good" response along the lines of, "Well, think about what kind of woman I am and what earns you praise or punishment." You could even give the player a few dialogue options—one is the custom text, and the others are clearly not what Mistress would want to hear—and if Lola doesn't pick the custom text, she gets chided and told to think harder, or something. 2 hours ago, Tildetyper said: It's AI created, one of the ones I saved when I was fool'n around with it~ Well, then hail to our robot overlords, I guess. ? Edited April 14, 2023 by Antiope_Apollonia
Hex Bolt Posted April 14, 2023 Author Posted April 14, 2023 6 hours ago, petronius said: Updates to S.L.U.T.S. have been overhauling and even suppressing some original functionality. I see the author referring changes to the way hauls start - so that bears asking, is this mod still compatible with versions 3.0+? To clarify, we're talking about SLUTS Resume, not the older SLUTS Redux. SLTR supports both versions. Just from reading, SLUTS Resume 3 is a refocusing, with some content being dropped that was a poor fit or didn't work as well as the author would have liked. By design, SLTR's Road Trip doesn't need to know much about how SLUTS works. It just watches for a few key SLUTS quest stages. It's up to the player to start the SLUTS job, in whatever manner the player's version of that mod requires. SLTR intentionally does not try to do that itself. It simply recognizes when you've started a cart-pulling job. The things that worked with Road Trip in SLUTS Resume 2 should still work in SLUTS Resume 3. I do not know if Road Trip works with any newer types of jobs, just the classic job pulling a cart as a pony girl, but cart pulling is all that the Road Trip quest expects from you anyway.
Talesien Posted April 14, 2023 Posted April 14, 2023 3 hours ago, HexBolt8 said: The things that worked with Road Trip in SLUTS Resume 2 should still work in SLUTS Resume 3. I do not know if Road Trip works with any newer types of jobs, just the classic job pulling a cart as a pony girl, but cart pulling is all that the Road Trip quest expects from you anyway. The main difference is that for the second main type of job, you deliver a package, directly to the recipient (so far always been a named vanilla NPC) and only then go back to the local cart driver. I would guess it's a different quest (gonna check later today, unless someone beats me to it ^^). Problem is, far as I've seen you can't choose if you get a regular cart haul or a 'express delivery' if you start a run.
Hex Bolt Posted April 14, 2023 Author Posted April 14, 2023 8 hours ago, Talesien said: Problem is, far as I've seen you can't choose if you get a regular cart haul or a 'express delivery' if you start a run. Yeah, if other delivery modes use different quests and you can't choose the type of job, SLTR won't recognize that you've started. I'm not active on the SLUTS Resume discussion (I have nothing against it, but I have SLUTS Redux installed, and it does what I need) but an MCM setting to restrict the job type seems to be a reasonable request.
Tildetyper Posted April 14, 2023 Posted April 14, 2023 (edited) So I've had some time to try things out, and everything works for the most part (Can't cry tears for some reason, I looked around and made changes of people who had the issue- I didn't see anything in slavetats that was an extra download for tears and when I click on the head area there are no options!) One question, you're supposed to be naked at home, what if Lola's owner owns a home? Would it be possible for the NPC to realise that they are home or is it just the player home? I was testing Uthgerd the Unbroken and she lives in Whiterun. Also for homes, it doesn't seem like nakedness is very enforced unless the owner is looking for eye candy - maybe there is some confusion about her having her own home and the players home being something different. More stuff in spoilers - thoughts and whatnot that makes it too long. Spoiler For whatever reason she wants Lola to dance a lot. Whereby when I picked the guy out of the whiterun inn (I think his quest is a trap or something? I forget) He had very different wants - probably just luck of the draw or something going on under the surface I'm not seeing. All and all I think it's very well made, there are no uncomforterable lines, the difference between Strict and Playful is interesting (Playful seems almost more dangerous at times!) They started talking about playthings and it says the plaything must be your current follower so you'd have to drop your owner get a new hire and bring them over? I have had some odd complications because of other mods. Sexlabs I think it was, had a addon that assigns Submissive/Neutral/Dominant to each of the characters, and I'm not sure if it's devious cursed loot or something else that gives the dom an extra possibility to put you in more bondage since you have a collar on outside of what they would normally do. Devious training makes things very complicated for Lola, as the owner can put you over your weight limit if you get to close to it, put you in bondage which gives you debuffs and tell you to walk back home which would be at the slowest possible speed. I think that's okay though since you are being trained during that time (Though things like corsets and whatnot can slow you to like a quarter the speed - which makes any travel almost impossible outside of fast travel). I haven't gotten to do any of the Pony stuff yet, I'm not sure how it starts (I have SLUTS installed) P.S. Do you think it would be hard for similar mods to your own to include presets as toggles? So if people didn't want to go through all the specific options there might be 2 or 3 presets that they could play as instead? Edited April 14, 2023 by Tildetyper Did a quote instead of spoiler.
Tildetyper Posted April 14, 2023 Posted April 14, 2023 The game doesn't allow NPCs to speak custom text -- only the PC. It's a serious limitation. The assumption is that there's a Quote lot of talk between the owner and Lola that you just don't see. Unless the human player uses the default, the player has thought about the line, why the owner likes to hear it, and probably imagined a little talk with Lola about it. If Lola really has no idea what to say, which is very reasonable at the start, it's unlikely that she will guess what the owner wants even with generic guidance. The line can be absolutely anything; I can't write guidance for that broad a target. It would come back to having Lola somehow guess the exact words after a few tries. I guess there are still custom books and notes that could be used, some people might say their character roleplay wise can't read but - the whole thing starts with you having read the book on Lola. If you set quests as something that occurs after you read the note you could have more they could say? Still feels like it might be messy. Maybe the best narrative wise would be to have multiple books within the Lola line that deal deeper with the submission and expectations as your score goes up? Also sounds like a lot of work. I forgot to mention how much better it was to have the dominant ask you to be their slave. Both of them are good, but I feel like you get a lot more from them asking then from you posing it to them.
Antiope_Apollonia Posted April 15, 2023 Posted April 15, 2023 33 minutes ago, Tildetyper said: One question, you're supposed to be naked at home, what if Lola's owner owns a home? Since everything is handled with location keywords, I don't think there's any way for the mod to differentiate one NPC's home from another's, so as far as I know, the only way to do what you're asking for would be to enforce nudity any time you're inside. But, if you know you want Uthgerd to be your Mistress, it'd only take you about 30 seconds to make a one-line patch in SSEEDit to add the keyword to her home. You'd have to re-make the patch any time you change owners, but if you're a loyal pet, that shouldn't be a big deal. 30 minutes ago, Tildetyper said: For whatever reason she wants Lola to dance a lot. A lot of events are score-limited, so you should see more variety as you become a better slave. 31 minutes ago, Tildetyper said: I have had some odd complications because of other mods. Spend some time with the MCM. A lot of your issues will be soluble with changes to the settings. 23 minutes ago, Tildetyper said: I guess there are still custom books and notes that could be used, Way more complicated than necessary. Vagueness and leading questions are all that's needed. 13 minutes ago, Tildetyper said: I forgot to mention how much better it was to have the dominant ask you to be their slave. Both of them are good, but I feel like you get a lot more from them asking then from you posing it to them. I usually like to start a new playthrough with SS++ and have Mistress just buy me at the start of the game. Seems like the most immersive option. Lola approaching Mistress about it is nice, though, for things like starting your playthrough by doing the Laura's Bondage Shop quest line, and then seeking an owner after having your eyes opened through that. 1
Tildetyper Posted April 15, 2023 Posted April 15, 2023 (edited) 1 hour ago, Antiope_Apollonia said: Since everything is handled with location keywords, I don't think there's any way for the mod to differentiate one NPC's home from another's, so as far as I know, the only way to do what you're asking for would be to enforce nudity any time you're inside. But, if you know you want Uthgerd to be your Mistress, it'd only take you about 30 seconds to make a one-line patch in SSEEDit to add the keyword to her home. You'd have to re-make the patch any time you change owners, but if you're a loyal pet, that shouldn't be a big deal. A lot of events are score-limited, so you should see more variety as you become a better slave. Spend some time with the MCM. A lot of your issues will be soluble with changes to the settings. Way more complicated than necessary. Vagueness and leading questions are all that's needed. I usually like to start a new playthrough with SS++ and have Mistress just buy me at the start of the game. Seems like the most immersive option. Lola approaching Mistress about it is nice, though, for things like starting your playthrough by doing the Laura's Bondage Shop quest line, and then seeking an owner after having your eyes opened through that. I think the idea of getting more books as you go along is neat, but probably not neat for this particular mod that. (I'm not even sure where to find the book in the world - I assumed it was in the loot-table I haven't really looked). I like the Submissive Lola setup because it's more personal, you interactions with someone you're adventuring with that can evolve into a entirely different relationship. As for the differences, I guess it makes sense since in the first play test I picked more defiant choices so I started further into the negatives - they basically said they didn't like their toy having to fight (Even though Skyrims pathing usually meant I was chewed for a good 2 minutes before he wandered in to shoot them at distance with a bow). I do have SS++, but haven't figured encountered it yet, right now there are so many mods running that it can take over an hour to configure them for a new play (Though any ones that have the ability to import become much quicker). In dealing with the vagueness of the question, there is a response that you can make if you are confused the character can also be confused as to what they mean. I did get sorta confused myself when she asked me to go get her a trophy and I cleared out a keep and nothing triggered - but then looking at it I realised it was probably asking you to do a cave all along (Even though the forts have boss chests). Uthgerd as a Mistress in reality, I'm not particularly sure she'd be good at it. She was removed from the Companions because she went too far and lost control of herself. I'm sure there's some redemption erotic fanfiction that could be written - but truth be told I just thought the Dynamic of a Imperial being owend by Uthgerd interesting. I also started wondering about race specific lines, but I don't think that would add anything particularly positive to it. Edited April 15, 2023 by Tildetyper Edited for readability.
Hex Bolt Posted April 15, 2023 Author Posted April 15, 2023 1 hour ago, Tildetyper said: Can't cry tears for some reason, I looked around and made changes of people who had the issue- I didn't see anything in slavetats that was an extra download for tears and when I click on the head area there are no options! No options for tears means you have no tears installed. ZAP has tears in Textures\actors\character\SlaveTats\drool. Copy the drool folder into your Textures\actors\character\SlaveTats\ folder. This mod looks for tears textures named "tears1", "tears2", and "tears3". 1 hour ago, Tildetyper said: you're supposed to be naked at home, what if Lola's owner owns a home? Only homes with the player home keyword count. However, you can place up to 3 nudity markers using the MCM to define an area where nudity is required. Place one in the follower's home and you'll have to be naked there. Place one outside your home and you'll have to be naked in your "yard". 1 hour ago, Tildetyper said: Do you think it would be hard for similar mods to your own to include presets as toggles? Probably not, because there are many settings, and new ones are added over time while a few others might be changed or removed. The defaults define a decent baseline experience. Start with that, then look at the sections that interest you, leaving the other things for later. 1 hour ago, Tildetyper said: I forgot to mention how much better it was to have the dominant ask you to be their slave. Both of them are good, but I feel like you get a lot more from them asking then from you posing it to them. That's a very nice start. It was MrEsturk's idea. He built the follower and hireling starts. I reworked some wording, but that's one of his many contributions. Each start has its place. With different playthroughs with different characters and owners, it's good to have variety. The classic submitting yourself is perhaps the least exciting, but you can build a story around any of them. Perhaps you've seen someone in the tavern the last few evenings. You're powerfully drawn to this person who has such an air of sophistication and authority. Finally, you work up the courage to approach and say that you need a strong hand. But you won't be accepted so easily. Not without a contract -- a lengthy one -- or "don't waste my time". And no, you don't get time to think it over. Accept the terms now, or don't bother me again. You haven't even put on a collar, and already you're in over your head. It sets the tone from the start. 1
Hex Bolt Posted April 15, 2023 Author Posted April 15, 2023 1 hour ago, Tildetyper said: They started talking about playthings and it says the plaything must be your current follower so you'd have to drop your owner get a new hire and bring them over? Having a playmate as a second follower is just an option. You need a follower framework that supports multiple followers. I recommend Nether's Follower Framework (NFF), but EFF and AFT work well too, Adding a playmate really only makes sense if it's something you really want. The playmate's role is intentionally vague, but not more submissive than the PC and not more dominant than the owner: PC <= Playmate <= Owner. 1 hour ago, Tildetyper said: I haven't gotten to do any of the Pony stuff yet, I'm not sure how it starts (I have SLUTS installed) Pony Express only starts when you're in the main inn in one of the 5 main cities. You have to offer service there or trigger owner boredom. The Road Trip event for SLUTS has to be enabled in the MCM cooldowns section because it's an intrusive event that will force you to pull a cart to another city. As Antiope_Apollonia mentioned, many events are not available until your score increases, though most will be possible at 50. But there's no need to rush it; just let the relationship develop. 19 minutes ago, Tildetyper said: I'm not even sure where to find the book in the world The mod page says where two copies of the book can be found. 27 minutes ago, Tildetyper said: I did get sorta confused myself when she asked me to go get her a trophy and I cleared out a keep and nothing triggered - but then looking at it I realised it was probably asking you to do a cave all along (Even though the forts have boss chests). The probability of finding a valid boss chest is 100% if the developers marked it as a "boss" chest. Boss chests in forts are usually valid. Unfortunately, the Skyrim developers were not consistent about tagging boss chests. It can be guarded by a daedric prince and be packed full of artifacts, but if it doesn't have the BossContainer tag, it doesn't count. Your chance that any random chest that looks like a boss chest (ornate design with rounded top) is good. Skyrim has 335 valid boss chests (443 with DLC), and in time they respawn. Just don't wait until the last day to try to finish the quest. 32 minutes ago, Tildetyper said: Uthgerd as a Mistress in reality, I'm not particularly sure she'd be good at it. If you're not happy with your choice, you can serve out any contract and then ask to be freed, then seek out a more suitable Mistress. If you recruit a second follower, the MCM System page lets you switch the owner to a different follower. It's cheating, but you can rationalize that Uthgerd decided to hand you off. 35 minutes ago, Tildetyper said: I just thought the Dynamic of a Imperial being owend by Uthgerd interesting. You might look for a mod that adds a Nord follower that you like. 36 minutes ago, Tildetyper said: I also started wondering about specific race specific lines, but I don't think that would add anything particularly positive to it. Owners can make a few random comments about race or your stance on the civil war, but that's it.
Tildetyper Posted April 15, 2023 Posted April 15, 2023 (edited) 1 hour ago, HexBolt8 said: No options for tears means you have no tears installed. ZAP has tears in Textures\actors\character\SlaveTats\drool. Copy the drool folder into your Textures\actors\character\SlaveTats\ folder. This mod looks for tears textures named "tears1", "tears2", and "tears3". Only homes with the player home keyword count. However, you can place up to 3 nudity markers using the MCM to define an area where nudity is required. Place one in the follower's home and you'll have to be naked there. Place one outside your home and you'll have to be naked in your "yard". Probably not, because there are many settings, and new ones are added over time while a few others might be changed or removed. The defaults define a decent baseline experience. Start with that, then look at the sections that interest you, leaving the other things for later. That's a very nice start. It was MrEsturk's idea. He built the follower and hireling starts. I reworked some wording, but that's one of his many contributions. Each start has its place. With different playthroughs with different characters and owners, it's good to have variety. The classic submitting yourself is perhaps the least exciting, but you can build a story around any of them. Perhaps you've seen someone in the tavern the last few evenings. You're powerfully drawn to this person who has such an air of sophistication and authority. Finally, you work up the courage to approach and say that you need a strong hand. But you won't be accepted so easily. Not without a contract -- a lengthy one -- or "don't waste my time". And no, you don't get time to think it over. Accept the terms now, or don't bother me again. You haven't even put on a collar, and already you're in over your head. It sets the tone from the start. I wouldn't say submitting yourself is the least exciting. Within the mod itself there are a number of interesting ways the relationship can play out all of which either "Happy slave" or "This isn't what I signed up for!" I don't often touch too much of the Lola settings, outside choosing strict or playful. I might be interested enough to try the SS++ start - I'm assuming you can be bought by your current follower? Is there a different interaction for it during the collaring step? Another thing that's nice about it is the ability to add punishments adding more time to your total, it might start out as just a week - but during those first few days you can rack up a lot of extra time and suddenly be looking at several weeks, or more. A lot of that would have to be narratives within your own mind, as the follower won't demand a lengthy contract - or exploitative terms. I haven't gone beyond 40 percent yet - so I don't know if the owner just naturally starts telling you to do prostitution and ponyplay - or if all that has to be initiated by the player? Edited April 15, 2023 by Tildetyper the answer to the last thing was written while I was writing this~! Thanks for the info.
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