esdeath2331 Posted August 1 Posted August 1 15 hours ago, blind1 said: I created a file that adds a leash to the Runic Collar. I took the mesh from Invicta Couture Lingerie. If anyone wants to try it out, feel free to use it. Just modify the “RunicCollar_f” file. Runic Collar with Leash CBBE 3BA [SE].7z 4.94 MB · 1 download It seems to be missing the textures and physics effects.
blind1 Posted August 1 Posted August 1 18 minutes ago, esdeath2331 said: It seems to be missing the textures and physics effects. need Runic Collar Assets [SE]. Go to lola's download page and download the asset.
esdeath2331 Posted August 1 Posted August 1 1 hour ago, blind1 said: need Runic Collar Assets [SE]. Go to lola's download page and download the asset. I installed Runic Collar v1.0.0 SE first, then Runic Collar Assets [SE], and finally Runic Collar with Leash CBBE 3BA [SE], but I'm still having the same problem.
esdeath2331 Posted August 1 Posted August 1 1 hour ago, blind1 said: need Runic Collar Assets [SE]. Go to lola's download page and download the asset.
blind1 Posted August 1 Posted August 1 1 hour ago, esdeath2331 said: I installed Runic Collar v1.0.0 SE first, then Runic Collar Assets [SE], and finally Runic Collar with Leash CBBE 3BA [SE], but I'm still having the same problem. Sorry. I made a mistake placing the directory. Please download this again and test it. Runic Collar with Leash CBBE 3BA [SE].7z
esdeath2331 Posted August 1 Posted August 1 32 minutes ago, blind1 said: Sorry. I made a mistake placing the directory. Please download this again and test it. Runic Collar with Leash CBBE 3BA [SE].7z 4.94 MB · 1 download The chain appears to be silver, which doesn’t really match the black section at the bottom. Is it intentionally designed this way?
esdeath2331 Posted August 1 Posted August 1 32 minutes ago, blind1 said: Sorry. I made a mistake placing the directory. Please download this again and test it. Runic Collar with Leash CBBE 3BA [SE].7z 4.94 MB · 1 download
blind1 Posted August 1 Posted August 1 2 minutes ago, esdeath2331 said: The chain appears to be silver, which doesn’t really match the black section at the bottom. Is it intentionally designed this way? I didn't create this leash myself; I imported the leash meshes from the Invicta Couture Lingerie mod.
RumCoy Posted August 2 Posted August 2 Huh. Made this a while ago, but apparently I forgot to actually share it. Using search didn't turn up anything for me from this topic, so it might still be pertinent. IIRC, it should affect both player and NPC dialogue. Attached is a DDR patch to change name easily from 'Lola' to whatever player-chosen name you'd like. All you have to do is replace the placeholder name with whatever you want your 'Lola' to be called (right now the placeholder is set to "Lola"). Note this only affects dialogue. This might be a much more straightforward method to change the name—just install DSD, open the attached file, and replace the one "Lola" word with whatever name you want to use. Requires: Dynamic Dialogue Replacer - DDR (its page notes: 1.5.97, 1.6.1170 and VR) Should be compatible with everything. It has built-in Various Dialogue Tags compatibility. (To answer a concern I've seen elsewhere: this patch is safe to have/install even if you don't have DDR installed) Submissive Lola - DDR Name Replacer.7z 1
esdeath2331 Posted August 3 Posted August 3 On 8/1/2026 at 7:14 PM, blind1 said: I didn't create this leash myself; I imported the leash meshes from the Invicta Couture Lingerie mod. I found that if I don't build it through BodySlide, the chain does not appear at all. After building it, the NIF files generated in the BodySlide output folder force the chain to become silver, even if I modify the chain texture to black using image editing software. In the game, the chain still appears silver. Later, I tried editing the generated NIF files in the BodySlide output folder. I changed the texture path used by the chain to the texture path of the leather handle part underneath the chain. This made the chain use the same color as the handle. After that, I discovered that BodySlide/Outfit Studio can load this chain. By using the same method used to fix clothing clipping issues, I was able to move the chain forward around the breast area, forcing it to stay away from the body. This successfully solved the problem of the chain clipping through the breasts.
Astral97 Posted August 4 Posted August 4 (edited) Hello @Hex Bolt. I've used your mod for years and I really enjoy it. I wish to report a possible issue in one of your scripts "vkjmq.psc". I'm using v2.1.22. Whenever the owner triggers the vibrate to orgasm event this has never worked for me. The player character never reaches climax and the text "No orgasm? Your mistress gives you more stimulation." always triggers, 100%. In the function vibratePlayerToOrgasm there is a call to vibratePlayer where tease is set to false but the vibratePlayer function never seem to respects it. int orgasms = vibratePlayer(5, dur, dur, false) The vibratePlayer function and several others call the helper function vibrateFixedTimer which seems to suffer from a bug where the tease parameter is never used. int Function vibrateFixedTime(actor act, int pow = 4, int seconds = 20, bool tease = true) TimedVibrationSpell.SetNthEffectDuration(0, seconds) TimedVibrationSpell.Cast(act, act) return zlib.VibrateEffect(act, pow, 120, true, true) EndFunction Shouldn't it be more like this? int Function vibrateFixedTime(actor act, int pow = 4, int seconds = 20, bool tease = true) TimedVibrationSpell.SetNthEffectDuration(0, seconds) TimedVibrationSpell.Cast(act, act) return zlib.VibrateEffect(act, pow, 120, tease, true) EndFunction Unless, of course the mod author is teasing us on purpose. :-) Back in the vibratePlayerToOrgasm function, after the text "No Orgasm?" is displayed it calls zlib.VibrateEffect directly with tease turned off so that part should work as intended. I tried to test this change locally but I just cannot compile this file. There are too many issues with the variable MCM which confuses the compiler. I gave up and reported it here instead. Hope you're able to look at it when you have time. Disclosure: I asked an AI why this feature never worked and it was the one who found the issue in vibrateFixedTimer which I believe is real. Edited August 4 by Astral97 3
Hex Bolt Posted August 4 Author Posted August 4 3 hours ago, Astral97 said: I wish to report a possible issue in one of your scripts "vkjmq.psc". Thank you for reporting this. You are correct. It was probably a copy-paste problem, and tease and true are close enough that my eye probably slid right over it. You've earned a gold star. ⭐ I haven't handed one out for a while; I really should do it more often. I have made this change for the next update. That's shaping up to be a quality-of-life update, so I'll probably publish it sooner than later. 3 hours ago, Astral97 said: Unless, of course the mod author is teasing us on purpose. :-) 3 hours ago, Astral97 said: I asked an AI why this feature never worked... Interesting. I'm surprised it was willing to touch an adult mod. The credit is yours for finding the solution, regardless of how you did it. My only successes with AI have been with choosing fantasy character names (it's been excellent with that).
esdeath2331 Posted August 4 Posted August 4 2 hours ago, Hex Bolt said: Thank you for reporting this. You are correct. It was probably a copy-paste problem, and tease and true are close enough that my eye probably slid right over it. You've earned a gold star. ⭐ I haven't handed one out for a while; I really should do it more often. I have made this change for the next update. That's shaping up to be a quality-of-life update, so I'll probably publish it sooner than later. Interesting. I'm surprised it was willing to touch an adult mod. The credit is yours for finding the solution, regardless of how you did it. My only successes with AI have been with choosing fantasy character names (it's been excellent with that). The basic idea is that houseCARL acts as a Skyrim-specific MCP (Model Context Protocol) server, providing AI with direct access to Skyrim modding tools and knowledge, while Codex works as the AI assistant that analyzes the information and performs tasks.
Astral97 Posted August 4 Posted August 4 2 hours ago, esdeath2331 said: The basic idea is that houseCARL acts as a Skyrim-specific MCP (Model Context Protocol) server, providing AI with direct access to Skyrim modding tools and knowledge, while Codex works as the AI assistant that analyzes the information and performs tasks. I'm simply using Gemini with the Antigravity IDE. There, me and the AI can discuss and reason about the Papyrus code. I'm a bit perplexed why someone over at Google trained it on this tiny obscure language called Papyrus, but I must say I'm blown away how good it is. Also it doesn't seem to mind discussing orgasm percentage chances from adult mods. These AI sessions does burn through my quota pretty quickly. Like really fast. Then I have to wait 5 hours. It also produced a KID file for me on the spot for another mod. It generated a Pascal script which I ran in xEdit to extract the needed FormIDs into a CSV file. Then we used that to create the KID patch. Seems to work fine. I told the AI I haven't seen or written Pascal since the late 1990s. Why someone would train an AI on Pascal is another mystery to me. 🙂
CaptainJ03 Posted August 5 Posted August 5 I came across some dialogue oddities. During the Woof! quest, Saffir says: "Girls in bondage, gagged and helpless, give a man ideas..." - but she's obviously no man. Also during Woof!: "Anyone can see you ass, you know. Maybe that's what you want?" - should be "your ass" During fights, Mistress will taunt the enemies with lines that would be fitting for a whipping. Like "Whimpering is the sincerest expression of "I'm sorry, I'll do better" - I don't think that Frostbite Spiders even know what sorry means. But not always, there are nice lines like "How embarrassing for you. You're being defeated by my whore!" 😎 2
Hex Bolt Posted August 5 Author Posted August 5 3 hours ago, CaptainJ03 said: During the Woof! quest, Saffir says: "Girls in bondage, gagged and helpless, give a man ideas..." - but she's obviously no man. Also during Woof!: "Anyone can see you ass, you know. Maybe that's what you want?" - should be "your ass" Thank you. Fixed and fixed. 3 hours ago, CaptainJ03 said: During fights, Mistress will taunt the enemies with lines that would be fitting for a whipping. Like "Whimpering is the sincerest expression of "I'm sorry, I'll do better" - I don't think that Frostbite Spiders even know what sorry means. But not always, there are nice lines like "How embarrassing for you. You're being defeated by my whore!" You're seeing a mix of whipping comments and combat taunts. I've fixed that now. At one time, I'd convinced myself that the whipping comments had to change to work when being bought back at the slave market. Whether or not that's true, the side effect isn't worthwhile. I've changed it back and verified that whipping comments work as intended, at least in normal situations outside the slave start. 1
shrtjsrtj Posted August 6 Posted August 6 I'm struggling getting Ysolda to work. Tried twice now with the second time being a new game and went straight to her, but I have the same problem. I get the FDE 4 conversations but no way to start the tusk quest or get her as a follower. Tried SetStage aaYsolda 2, setting Ysolda as follower with Nethers Follower Framework, recruiting a follower first, giving her a bone, waiting 3 days and trying again, becoming her prostitute and nada. How is it supposed to work and what may be the issue? I've had FDE Ysolda forever and I could be wrong but I don't remember it breaking or conflicting with things, but it has been a while since I've played Skyrim and even longer since I bothered with her.
Hex Bolt Posted August 6 Author Posted August 6 59 minutes ago, shrtjsrtj said: I'm struggling getting Ysolda to work. I believe that NFF's toggle for Ysolda just activates its own support for her, it doesn't make her eligible. Only two things are required to recruit a follower. An NPC must be in the PotentialFollowerFaction: AddFac 5C84D 1 An NPC must be at least friendly: SetRelationshipRank Player 1 40 minutes ago, shrtjsrtj said: ...no way to start the tusk quest... This is one of the Rare Gifts groups of quests. Only one can be active, so you might have another one active, which blocks the tusk quest. However, SetStage aaYsolda 2 (as you mentioned) will remove the need to do the tusk quest to recruit her, as far as FDE Ysolda is concerned. Regardless, FDE Ysolda does not modify the tusk quest, it just checks its status. 58 minutes ago, shrtjsrtj said: I've had FDE Ysolda forever... Wasn't it first published in July 2024?
shrtjsrtj Posted August 6 Posted August 6 10 minutes ago, Hex Bolt said: Wasn't it first published in July 2024? Two years feels like forever. 😛 And that was probably the last time I recruited her. I meant to mention Rare Gifts but forgot, didn't have any of them started but getting some of them to start was a also a struggle so it's probably related to that in some way. If you have Ysolda as your owner when starting the dragon bone quest it seems like you miss out on her original dialogue for it which is a shame, as hers are easily my favourite.
Hex Bolt Posted August 6 Author Posted August 6 6 minutes ago, shrtjsrtj said: If you have Ysolda as your owner when starting the dragon bone quest it seems like you miss out on her original dialogue for it which is a shame, as hers are easily my favourite. Unless I'm misunderstanding, you don't lose much of Ysloda's talk for the Dragonbone quest if she's your owner. You still have to give her two dildos, and her response is identical except for a couple of things that make no sense in that situation, such as offering to whore you out. As a plus, if she's your owner, you don't have to wait 3 days to start selling dildos to her at her premium price.
shrtjsrtj Posted August 6 Posted August 6 1 hour ago, Hex Bolt said: Unless I'm misunderstanding, you don't lose much of Ysloda's talk for the Dragonbone quest if she's your owner. You're not misunderstanding anything, it was just the two(?) lines about being humiliated by Ysolda. I get they don't fit when you're her slave, I just really like them is all. 1
Gameplayer Posted August 6 Posted August 6 I started a new game, Master never gives the jewelry or activates them. Not sure what the last version was when that worked maybe before woof update.
IBAGadget Posted August 7 Posted August 7 37 minutes ago, Gameplayer said: I started a new game, Master never gives the jewelry or activates them. Not sure what the last version was when that worked maybe before woof update. I'm running 2.1.22SE, and the piercings are working fine for me. Mistress didn't give me mine until I was up past submission level 60 I think, but so far no issues. Actually didn't get the inflatable plug until after I got the piercings. I don't think there is a hard point where you are given them, it's more like 'after this submission level, there is a chance you can get them' 1
Hex Bolt Posted August 7 Author Posted August 7 43 minutes ago, Gameplayer said: Master never gives the jewelry or activates them. Score must be at least 50, you must not be wearing anything with the piercing keywords, and of course the option must be enabled in the MCM (default is enabled for both piercings).
Hex Bolt Posted August 7 Author Posted August 7 6 minutes ago, IBAGadget said: I don't think there is a hard point where you are given them, it's more like 'after this submission level, there is a chance you can get them' That's right. 7 minutes ago, IBAGadget said: Actually didn't get the inflatable plug until after I got the piercings. That makes sense. The plug game requires a higher score.
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