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Posted
18 minutes ago, esdeath2331 said:

It seems to be missing the textures and physics effects.

need Runic Collar Assets [SE]. Go to lola's download page and download the asset.

Posted
1 hour ago, blind1 said:

need Runic Collar Assets [SE]. Go to lola's download page and download the asset.

I installed Runic Collar v1.0.0 SE first, then Runic Collar Assets [SE], and finally Runic Collar with Leash CBBE 3BA [SE], but I'm still having the same problem.

Posted
2 minutes ago, esdeath2331 said:

The chain appears to be silver, which doesn’t really match the black section at the bottom. Is it intentionally designed this way?

I didn't create this leash myself; I imported the leash meshes from the Invicta Couture Lingerie mod. 

Posted

Huh. Made this a while ago, but apparently I forgot to actually share it. Using search didn't turn up anything for me from this topic, so it might still be pertinent. IIRC, it should affect both player and NPC dialogue.

 

Attached is a DDR patch to change name easily from 'Lola' to whatever player-chosen name you'd like. All you have to do is replace the placeholder name with whatever you want your 'Lola' to be called (right now the placeholder is set to "Lola"). Note this only affects dialogue. This might be a much more straightforward method to change the name—just install DSD, open the attached file, and replace the one "Lola" word with whatever name you want to use.

 

Requires: Dynamic Dialogue Replacer - DDR (its page notes: 1.5.97, 1.6.1170 and VR)

Should be compatible with everything. It has built-in Various Dialogue Tags compatibility.
(To answer a concern I've seen elsewhere: this patch is safe to have/install even if you don't have DDR installed)
 

Submissive Lola - DDR Name Replacer.7z

Posted
On 8/1/2026 at 7:14 PM, blind1 said:

I didn't create this leash myself; I imported the leash meshes from the Invicta Couture Lingerie mod. 

I found that if I don't build it through BodySlide, the chain does not appear at all. After building it, the NIF files generated in the BodySlide output folder force the chain to become silver, even if I modify the chain texture to black using image editing software. In the game, the chain still appears silver.

Later, I tried editing the generated NIF files in the BodySlide output folder. I changed the texture path used by the chain to the texture path of the leather handle part underneath the chain. This made the chain use the same color as the handle.

After that, I discovered that BodySlide/Outfit Studio can load this chain. By using the same method used to fix clothing clipping issues, I was able to move the chain forward around the breast area, forcing it to stay away from the body. This successfully solved the problem of the chain clipping through the breasts.

Posted (edited)

Hello @Hex Bolt. I've used your mod for years and I really enjoy it. I wish to report a possible issue in one of your scripts "vkjmq.psc". I'm using v2.1.22.

 

Whenever the owner triggers the vibrate to orgasm event this has never worked for me. The player character never reaches climax and the text "No orgasm? Your mistress gives you more stimulation." always triggers, 100%.

 

In the function vibratePlayerToOrgasm there is a call to vibratePlayer where tease is set to false but the vibratePlayer function never seem to respects it.

 

	int orgasms = vibratePlayer(5, dur, dur, false)

 

The vibratePlayer function and several others call the helper function vibrateFixedTimer which seems to suffer from a bug where the tease parameter is never used.

 

int Function vibrateFixedTime(actor act, int pow = 4, int seconds = 20, bool tease = true)
	TimedVibrationSpell.SetNthEffectDuration(0, seconds)
	TimedVibrationSpell.Cast(act, act)
	return zlib.VibrateEffect(act, pow, 120, true, true)
EndFunction

 

Shouldn't it be more like this?

 

int Function vibrateFixedTime(actor act, int pow = 4, int seconds = 20, bool tease = true)
	TimedVibrationSpell.SetNthEffectDuration(0, seconds)
	TimedVibrationSpell.Cast(act, act)
	return zlib.VibrateEffect(act, pow, 120, tease, true)
EndFunction

 

Unless, of course the mod author is teasing us on purpose. :-)

 

Back in the vibratePlayerToOrgasm function, after the text "No Orgasm?" is displayed it calls zlib.VibrateEffect directly with tease turned off so that part should work as intended.

 

I tried to test this change locally but I just cannot compile this file. There are too many issues with the variable MCM which confuses the compiler.

I gave up and reported it here instead. Hope you're able to look at it when you have time.

 

Disclosure: I asked an AI why this feature never worked and it was the one who found the issue in vibrateFixedTimer which I believe is real.

 

Edited by Astral97

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