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Posted (edited)
On 4/14/2023 at 7:19 PM, HexBolt8 said:

Yeah, if other delivery modes use different quests and you can't choose the type of job, SLTR won't recognize that you've started.  I'm not active on the SLUTS Resume discussion (I have nothing against it, but I have SLUTS Redux installed, and it does what I need) but an MCM setting to restrict the job type seems to be a reasonable request.

Ok, checked the settings. The standard haul quest is called "SLUTS_Haul_DefaultHaul" and the one without the cart (Special Delivery) is called "SLUTS_MissionHaul". Correction: The standard haul quest is called SLUTS_MissionHaul and covers both the cart run and the special delivery missions.
You can't select with the dispatcher, but there are two sliders in the MCM that go from 0-100 which determine the relative chance to get one or the other, by default both are at 50. So for use with SLTR one would need to set the Cargo Haul to 100 and the Special delivery one to 0.

Edited by Talesien
Posted
6 minutes ago, Tildetyper said:

I might be interested enough to try the SS++ start - I'm assuming you can be bought by your current follower?

Yes, or any potential follower.

 

7 minutes ago, Tildetyper said:

Is there a different interaction for it during the collaring step?

There's a different lead-in, but then it's the submitting yourself lines.

 

8 minutes ago, Tildetyper said:

I don't know if the owner just naturally starts telling you to do prostitution and ponyplay - or if all that has to be initiated by the player?

There are settings for minimum score and percent chance.  You can also volunteer.  You know, just for the gold.

Posted
On 4/13/2023 at 10:11 AM, Antiope_Apollonia said:

Vampiric Mistress

 

Spoiler


On 4/13/2023 at 10:11 AM, Antiope_Apollonia said:

The biggest problem to address is the interaction between "Feeding Time" and "Time to Relax"/"Careless Hands"...

...

Could also just block the "Feeding Time" event entirely while Lola is bound, but I'd hate for Mistress to go hungry!

Probably this.  Wise vampires carry blood vials, and they're pretty tough.  It's better than the vampiric strap-on.

 

On 4/13/2023 at 10:11 AM, Antiope_Apollonia said:

The feeding animations also don't really account for Lola's collar and—if she's wearing them—cuffs.  Mistress just kind of bites the leather, and it looks rather awkward.  

Yes, at least the collar should come off.  You're not going anywhere while in the clutches of a hungry vampire.

 

On 4/13/2023 at 10:11 AM, Antiope_Apollonia said:

"Feeding Time" could really use some variety in the dialogue.

Yes, it's because I've done little or nothing with this part.  Adding variety here will be a high priority.

 

On 4/13/2023 at 10:11 AM, Antiope_Apollonia said:

I don't think it's necessary to disable vampire Mistress from calling "Stewing Mistress"

I could probably just set that event's cooldown to 0 (disabled) at the start of enslavement to a vampire owner, and let the player change it if desired.

 

On 4/13/2023 at 10:11 AM, Antiope_Apollonia said:

maybe just a little throwaway comment about it having been something Mistress enjoyed when She was mortal.

A one-time mention of that would fit well.

 

On 4/13/2023 at 10:11 AM, Antiope_Apollonia said:

Especially that vampire Mistress still asks for those fucking Sweet Rolls!

It's a universal truth that ALL mistresses, mortal or otherwise, adore sweet rolls!  :) 

 

Posted (edited)
16 hours ago, Talesien said:

Ok, checked the settings.

Thank you.

 

16 hours ago, Talesien said:

The standard haul quest is called "SLUTS_Haul_DefaultHaul" and the one without the cart (Special Delivery) is called "SLUTS_MissionHaul".

[Major edit to remove incorrect info]

 

@petronius, the answer to your question appears to be that SLUTS Resume 3 is not compatible with SLTR's Road Trip quest.

 

Major Edit:  In light of updated info, this might still work.  It requires further investigation.

Edited by HexBolt8
Posted
1 hour ago, Tildetyper said:

I'm assuming you can be bought by your current follower? 

Seriously, read the MCM.  Hex has worked hard to make probably the most user-friendly MCM in Skyrim.  Everything is well-organised, and there are explanatory tooltips on anything that could possibly need them.  The first rule of any new mod should be to read it's MCM before asking how it works.  Between the MCM and the mod description, you can answer most questions yourself.  "RTFM," as they say.

Posted (edited)
1 hour ago, HexBolt8 said:

Probably this.  Wise vampires carry blood vials, and they're pretty tough. 

Aw, poor Mistress's tummy is rumbling!

  

1 hour ago, HexBolt8 said:

Yes, at least the collar should come off.  You're not going anywhere while in the clutches of a hungry vampire.

Just to be clear, for half of the animations she feeds from your neck and half from your wrist.  So you'd want to expose whichever part is needed for the particular animation.

 

And seriously, if you do manage to turn the removing of it into a simple little ritual between Mistress and Lola, I will absolutely turn into a puddle every single time, lol.  I always dreamt of having something like that around bathing—it's so intimate!—but routine bathing isn't really a thing in Skyrim to do it with.  Doing it here would have the same effect, though.

 

A further thought here might be to only call the wrist animations below a score threshold on the basis that Lola has to earn enough trust to have her collar removed even for a moment.  That'd really add more to the sense of progression in the Mistress–Slave relationship, especially if there were a one-time dialogue explaining it before Mistress fed from Lola's neck for the first time.  I think it'd add a lot of value to this feature relative to the difficulty of implementing it—unless I'm overlooking a complication.

 

1 hour ago, HexBolt8 said:

Yes, it's because I've done little or nothing with this part.  Adding variety here will be a high priority.

Great to hear.  A little bit will go a long way here.

 

1 hour ago, HexBolt8 said:

I could probably just set that event's cooldown to 0 (disabled) at the start of enslavement to a vampire owner, and let the player change it if desired.

Sounds like a perfect solution.

 

1 hour ago, HexBolt8 said:

A one-time mention of that would fit well.

Aye aye.

 

1 hour ago, HexBolt8 said:

It's a universal truth that ALL mistresses, mortal or otherwise, adore sweet rolls!  :) 

?

 

---

 

By the way, if anyone else's interest is piqued and you're looking to do a vampire playthrough, the hardest thing for me was finding vampire followers I actually like.  There are way fewer options.  But one piece of advice I'd offer is, in addition to searching for vampire followers, search for Serana replacers—many of the authors who create replacers also offer follower versions along side of them, and that isn't always mentioned in the title.  There have been a few nice vampires released at last recently, too, so the options are improving. 

 

This is my current favourite and what I'll be using when I get back into the swing of things; if, like me, you're not a fan of the porcelain doll look, note that there's a default version offered, so you can use your own, more lifelike skin.  For my money, she looks much better in my game than she does in the screenshots, but YMMV.

 

---

 

Also, while I'm recommending things, Billyy recently finally finished the first set of lesbian bondage animations that I'd mentioned we were working on before my hiatus, and they're up in the current version of his excellent animation pack.  Not a lot of variety yet, but I'd say he's off to a great start, and it's filling a very conspicuous gap in what's otherwise available.  I suspect a lot of folks here should find them a very valuable addition!

Edited by Antiope_Apollonia
Posted
13 hours ago, HexBolt8 said:

Your chance that any random chest that looks like a boss chest (ornate design with rounded top) is good.  Skyrim has 335 valid boss chests (443 with DLC), and in time they respawn.

 

Also Strongboxes are sometimes marked as Boss Chests... I've completed the treasure hunter quest from Lola as well as getting Queen Sarah's gear (from DCL) in them.

Posted (edited)
13 hours ago, HexBolt8 said:

Thank you.

 

Well, hell.  SLUTS_MissionHaul was the ID of the cart quest prior to version 3 (or whenever it changed).  Sure, let's just change the ID of the existing quest and use the old ID for the new quest!  Well, it's the author's prerogative, and it's not like SLUTS has (or ever had) a public interface, so I guess I can only blame myself.  But I don't know if I want to try to support a moving target that's in so much flux.  I guess I could limit SLTR to only using SLUTS Resume 2, but that won't work if that version is ever taken down.  Anyway, thanks for the info.  It's better to know about trouble than to be blissfully ignorant until something blows up.

 

@petronius, the answer to your question appears to be that SLUTS Resume 3 is not compatible with SLTR's Road Trip quest.

Ok, so afraid I messed up. While I did check the MCM in game, it was late, I was tired and so I didn't bother to actually do any in game SLUTS runs, instead relying on xEdit. Appears I didn't check closely enough and was lead astray. SLUTS_MissionHaul is still the ID of the cart run. In fact it turns out it is used for both types. Main difference is a regular haul* will start with queststages 0,5,10 and 20 set. While a special delivery will omit the stage 10 (makes sense as that seems the cart teethering stage). Not sure if that's all how the game differentiates them or is there is more in the background. The end seems to be 100 with 500 the gear retrieval and 999 the usual quest done stage.

Sorry for the fess up.

* only tried one run each, maybe there are differences if you do several back to back, seems those activate later queststages like 91, not sure on the significance for SLTR.

Edited by Talesien
Posted
On 4/13/2023 at 6:55 PM, Antiope_Apollonia said:

Well, most of the area isn't navmeshed

The entire embassy is navmeshed, including Reeking Cave.

 

On 4/13/2023 at 6:55 PM, Antiope_Apollonia said:

And on top of that, actually doing SLTR things inside can totally ruin the mission, both practically and in RP terms.  You're supposed to be under cover....

Since the mission is going undercover to a fancy party, it should occur to the player that this might not be a good time for the usual fun & games.  The player can make the owner wait before even boarding the carriage, or use the mod's suspend function.  Either approach will solve the problem.  I rely on the player to think things through before entering an unusual situation, rather than trying to build that knowledge into the mod.

 

On 4/13/2023 at 6:55 PM, Antiope_Apollonia said:

If SLTR were responding to where you actually are in the mission, maybe some cool stuff could be done along the way—"I want to fuck my slave in Ambassador Elenwen's bed!" or whathaveyou.

That would be fun, but I usually prefer to build content that's easily accessible.  If a player doesn't do the main quest line, that player will never enter the embassy.  By contrast, it would be easy to have sex in Jarl Elisif's bed.  Yesss, I think I'll add a quest to have the owner bed Lola in every jarl's bedchamber.

 

On 4/13/2023 at 6:55 PM, Antiope_Apollonia said:

I don't know if it's practical to make an exception in the conditions for that MCM setting specifically for Ahzidal's, but maybe it points to that the way this mechanic currently works overall could use a little re-evaluation?

Sometimes there's a price to being a slave; you don't get everything you want.  So, you lose a +10 buff to enchanting.  It's not the end of the world.  For me, I would just think of it as an added challenge.  (Others might just decide to use it at a public enchanting table if they really want the buff for a key item.)

 

On 4/13/2023 at 6:55 PM, Antiope_Apollonia said:

your example of Ebony Gauntlets of Smithing doesn't work if I recall correctly; as far as I understand it, Nudity Alternative is just checking the "Armor Cuirass" keyword for compatibility, currently, so you can already wear armoured crafting gear in slots other than chest.

My point was just that it's poor game design to add a non-combat enchantment to high-end armor.  (On a personal level, I think it looks weird to don heavy armor for a lot of the crafting jobs (not smithing), so if I acquire heavy armor gauntlets of X, I give myself cloth gloves of X or invisible gloves of X.)

Posted (edited)
On 4/15/2023 at 1:16 PM, Talesien said:

SLUTS_MissionHaul is still the ID of the cart run. In fact it turns out it is used for both types. Main difference is a regular haul* will start with queststages 0,5,10 and 20 set.

That's good news!  I had started down the path of trying to identify a worn pony tail to indicate the start of a job, but I can abandon that.  I have edited my earlier response, so that players skimming the page don't see the incorrect info and think it's true.  You might want to do that to your earlier post too.  I'd wondered why there hadn't been any problem reports.  I'm guessing that it still works.

 

Road Trip succeeds as soon as the SLUTS job starts.  If the SLUTS_MissionHaul stage is 20 or 22, it is deemed to have started.  If necessary, I can add other stages to that check, but I'm hoping that won't be needed.  Is that something you'd be interested in looking at, the stage when the cartless job gets underway?  Since it uses the same quest, it's probably 20 or 22, like the cart job.

Edited by HexBolt8
Posted
On 4/13/2023 at 11:51 PM, Antiope_Apollonia said:

...Blackreach isn't the problem.  If I recall correctly, Blackreach is already flagged as a dungeon, so you can't trigger Time to Relax there.  But at the end of Blackreach, you enter the Tower of Mzark, which is not flagged as a dungeon....

To "exclude areas in Blackreach" means anything within Blackreach.  The Tower of Mzark is within Blackreach, so the upcoming change will exclude it (already tested) and any other areas like it from Time to Relax.  What I wanted to do was to check if a location or its parent location has the dungeon keyword, but the game doesn't support that, though it does allow testing whether the parent location is a specific one, like Blackreach.

Posted
4 hours ago, HexBolt8 said:

For simplicity (avoiding complications), Road Trip ends as soon as the SLUTS job starts.  If the SLUTS_MissionHaul stage is 20 or 22, it is deemed to have started.  If necessary, I can add other stages to that check, but I'm hoping that won't be needed.  Is that something you'd be interested in looking at, the stage when the cartless job gets underway?  Since it uses the same quest, it's probably 20 or 22, like the cart job.

It's stage 20 for both. The next stage after 20 is 82, which is set after (and if) you delivered your special (cartless) delivery to the recipient and need to return to the local cart driver.

Posted (edited)
6 hours ago, HexBolt8 said:

That would be fun, but I usually prefer to build content that's easily accessible. 

Yeah, to be clear, I wasn't suggesting you actually do that.  Definitely low reward : effort.  I just mentioned it to make the point that it's what would be needed to make it feel like SLTR being active makes sense there.

 

6 hours ago, HexBolt8 said:

Yesss, I think I'll add a quest to have the owner bed Lola in every jarl's bedchamber.

Oh boy.  What horrors hath I wrought? ?

 

6 hours ago, HexBolt8 said:

I rely on the player to think things through before entering an unusual situation, rather than trying to build that knowledge into the mod.

The problem, from my perspective, is just that having to get into the menu and fiddle with settings during gameplay is really immersion-breaking.  There's just no way to roleplay "I'm going to open the menu and turn this feature off now."  Maybe if there were a way to suspend/unsuspend SLTR through dialogue with Mistress, that would address things like this in a more immersive way?  That seems like it could be a good solution to problems like this in general if you can figure out how to write it in a plausible way, although I'm not sure how you'd do it.  Well, I guess you could give Mistress some dialogue that's conditioned on the Main Quest stage, and that wouldn't be hard to write at all, but I mean if you want to try to make it a generic dialogue that's always available.

 

6 hours ago, HexBolt8 said:

Sometimes there's a price to being a slave; you don't get everything you want. 

Well, for one, it's not really for me; it's in Mistress's interest that I be able to craft the best possible things for Her, so that feels like a hard sell as an RP justification.  More importantly, perhaps, it just completely negates the reward for one of the longest, most arduous quests in the game, which also has a lot of interesting lore.  In general, I feel like invalidating other content is to be avoided whenever possible.  Taking armour rewards out of play for Lola is never really a problem, because they can always be for Mistress instead, but when the whole point of the armour is it's unique effects that followers can't utilise, that doesn't really work. 

 

You do point to a great solution, though, in this case: I'll make a patch that changes Ahzidal's set to unarmoured clothing, and replace it visually with something cool... maybe something from Armours of the Velothi.  I'll share it here when it's done.

 

6 hours ago, HexBolt8 said:

(Others might just decide to use it at a public enchanting table if they really want the buff for a key item.)

Lola is a good girl and bares her flesh for her Mistress in public, too!

 

5 hours ago, HexBolt8 said:

The Tower of Mzark is within Blackreach, so the upcoming change will exclude it

Fantastic!  All-in-all, seems like saving that old draft has been well worthwhile! ?

Edited by Antiope_Apollonia
Posted
2 hours ago, Talesien said:

It's stage 20 for both. The next stage after 20 is 82, which is set after (and if) you delivered your special (cartless) delivery to the recipient and need to return to the local cart driver.

Excellent, thank you!  Either job should be recognized by this mod's Road Trip event.  @petronius, compatibility with SLUTS Resume 3 looks good.

Posted (edited)

I don't want to annoy @HexBolt8, but i have some very tiny minor things to nitpick about regarding version 2.0.61 (SE).

None of it is really important, but i thought i will leave it here, in case someone would be interested (or run into any issues related to these things).

 

First thing is these three dialogue responses with an incorrect number (explained long time ago in my old post - beware of crazy colors):

0x50DC3 - response #1 - response number 3 is greater than response count 2
0x60C10 - response #0 - response number 5 is greater than response count 1
0x60C11 - response #0 - response number 5 is greater than response count 1

 

Second thing is the following errors reported by xEdit.
If my memory serves right, these errors were always present in the plugin, so it probably doesn't matter? but if you ever feel like it, you can set those effects in xEdit to a NULL value, which makes the error go away.

Spoiler
vkjWeaponWhip "Custom Whip" [WEAP:0805E12E]
    WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
vkjDisplayCane "Display Cane" [WEAP:0806039E]
    WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
vkjDisplayCatONine "Display Cat O Nine" [WEAP:0806039F]
    WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
vkjDisplayCrop "Display Crop" [WEAP:080603A0]
    WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
vkjDisplayPaddle "Display Paddle" [WEAP:080603A1]
    WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
vkjDisplayPaddleSE "Display Paddle - Special Edition" [WEAP:080603A2]
    WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
vkjDisplayCatONineSE "Display Cat O Nine - Special Edition" [WEAP:080603A3]
    WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
vkjDisplayWhipCustom "Display Whip (Custom)" [WEAP:080603A4]
    WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0

 

 

Edited by Roggvir
fixed wrong link
Posted
2 hours ago, Antiope_Apollonia said:

There's just no way to roleplay "I'm going to open the menu and turn this feature off now."  Maybe if there were a way to suspend/unsuspend SLTR through dialogue with Mistress, that would address things like this in a more immersive way?

I don't think there's a good way to write that.  Either you're telling your mistress what to do, or you're treating her as if she's too dense to grasp the situation.  My personal choice would be to use the vanilla "Wait here" in the tavern, then go do the mission solo.  SLTR doesn't start new events while the owner is waiting.  (Mostly.  I think the location change events like the palace scene and ale fetching might still trigger -- I should look at excluding those.)

Posted (edited)
52 minutes ago, Roggvir said:

I don't want to annoy @HexBolt8, but i have some very tiny minor things to nitpick about regarding version 2.0.61 (SE).

It's not annoying.  Thank you.  I have now fixed those response numbers.  For anyone else reading this, the response number issues are harmless in normal play.  However, they can affect the generation of voice packs, so I fix them when they're reported.

 

52 minutes ago, Roggvir said:

If my memory serves right, these errors were always present in the plugin, so it probably doesn't matter?

It doesn't matter, because these are the display models of punishment weapons (crop, cane, paddle, etc.).  The owner never uses the display models.  Unless you just decide to equip one yourself, the display models will never be used anywhere.  If you hand the owner a display crop for the Home Beating event, the owner will use a real crop instead.  The only purpose for the display weapons (besides that event) is that they're designed to work right on weapon display plaques, so the owner's favorite toys can be on prominent display.

 

The error that you noted is one of the few areas where the devs messed up backwards compatibility between SE and LE through simple oversight (rather than conscious design decision).  I'd have to resave the mod for SE and publish separate versions just to remove the error for one field in a display model that will only be seen, never used, so I don't do that.

Edited by HexBolt8
Posted
49 minutes ago, HexBolt8 said:

SLTR doesn't start new events while the owner is waiting.  (Mostly.  I think the location change events like the palace scene and ale fetching might still trigger -- I should look at excluding those.)

Wait, really?  How on Nirn have I never known about that?  If you can make sure that covers everything, then that'd be a perfectly serviceable solution.  

Posted

@HexBolt8 I found a typo in quest vkjGeneralComments, branch vkjGeneralCommentsBranch, topic ##060B0C:
 

Fantasic!  I can see why your mistress likes showing you off.

(missing the second "t" in word "Fantastic")

Posted
3 hours ago, Roggvir said:

I found a typo in quest vkjGeneralComments, branch vkjGeneralCommentsBranch, topic ##060B0C

Thank you.  Having the ID makes these fixes super easy.  I also fixed the same typo in the next line down.

Posted

I'm working on getting my setup up to date and getting back into the swing of things, and a few random questions have come up.

 

What's the voice pack situation currently?  I just spent way too long looking for the thread where the voice packs used to be posted and not finding it.  Am I just derping?  Pls halp. ?

 

Looking through the new MCM settings, if I already have a cooldown set to the minimum 0.5 days, and then I enable random event cooldowns, can I potentially get cooldowns shorter than 0.5 days?  I have a lot of events at minimum cooldown, so that will have a big impact on how this setting will behave.

 

Now that we have the option to store multiple hairstyles in the MCM, is everything else with the hair change event still the same?  If I recall correctly—which, y'know, is always a roll of the dice these days ?—quite some time ago, we were talking about the possibility of letting Mistress change Lola's hair again without Lola first asking to change it back, but at the time, it wasn't really doable because you hadn't found a way to store multiple hairstyles.  With now having multiple hairstyles, did that get implemented along with it?  Or, if not, is it on the table as a possibility for the future?  Also if not, is it aware of what my current hairstyle is to know not to pick it, or do I need to make sure to remove my current style from the list?

 

Also, I was looking into "no fast travel" mods before my unintentional hiatus, and now that I don't have any muscle memory left for it anyway, it seems like a perfect time to set that up.  I'm curious as to what y'all recommend for this?  I recall that @HexBolt8 has mentioned using such mods in the past.  I was thinking about Northern Roads plus one of the many "more carriages" mods, but there are enough of them that it's hard to know which to use.  I'd be interested to hear what other folks are happy with.

Posted
1 hour ago, Antiope_Apollonia said:

if I already have a cooldown set to the minimum 0.5 days, and then I enable random event cooldowns, can I potentially get cooldowns shorter than 0.5 days?

Yes.

 

1 hour ago, Antiope_Apollonia said:

With now having multiple hairstyles, did that get implemented along with it?  Or, if not, is it on the table as a possibility for the future?

No.  It's not a priority.

 

1 hour ago, Antiope_Apollonia said:

is it aware of what my current hairstyle is to know not to pick it, or do I need to make sure to remove my current style from the list?

Remove it from the list, or the "new" style might be the same as what you had.  The only logic is that it won't choose the same style twice in a row as long as there are at least two different styles in the list.

 

1 hour ago, Antiope_Apollonia said:

I recall that @HexBolt8 has mentioned using such mods in the past.

I did?  Personally, I leave fast travel enabled and just don't use it (except for that leg between the Whiterun stable and Whiterun itself) or carriages.  When all travel is by foot, the world feels big.  Personal preference, of course.  There is a mod that adjusts fast travel speed so it's not calculated as if you were walking (useful if you ever use fast travel).

Posted
3 hours ago, HexBolt8 said:

Yes.

Excellent. ?

 

3 hours ago, HexBolt8 said:

No.  It's not a priority.

Pity. ? It'd be very nice to let Mistress take charge of my hair.  Not having to stress over such choices is a big part of the joy of submission.

 

3 hours ago, HexBolt8 said:

Remove it from the list, or the "new" style might be the same as what you had.

Okay, good to know.

 

5 hours ago, HexBolt8 said:

When all travel is by foot, the world feels big.

Yeah, I've mostly broken the habit of relying on fast travel, and I agree it makes for a more interesting experience in the aggregate.  Not only does the world feel bigger, but you just get to know it a lot more intimately.  But just relying on abstinence causes tension between the roleplaying part of my brain and the competitive gaming, optimising part.  So I'm thinking it's time to implement a mod setup that will resolve that tension in advance.  

 

So even if Hex doesn't use such mods, I'm interested in anyone else's setup they're willing to share!

 

5 hours ago, HexBolt8 said:

There is a mod that adjusts fast travel speed so it's not calculated as if you were walking (useful if you ever use fast travel).

There are several, but you don't really need a mod for it.  It's just a global variable that you can easily set yourself.  

Posted
19 hours ago, Antiope_Apollonia said:

What's the voice pack situation currently?  I just spent way too long looking for the thread where the voice packs used to be posted and not finding it.  Am I just derping?  Pls halp. ?

I do not know what the voice pack situation is, mainly because i make my own voice packs.

I am in the middle of making a new pack for SLTR 2.0.61, so i could publish it when i am done, but keep on reading before you start celebrating...

 

My voice packs are not good for everybody.

The reason being, i try to minimize the overall filesize of the pack by only generating audio for voice types which are actually eligible for speaking given line, and i do this with mostly just vanilla/DLC npcs in mind.

For example, audio for lines spoken only by Lola's "owner", is generated only for 23 different voices, which are the voices of potential followers, housecarls, and hirelings in vanilla/DLC.
So, if you have a mod that adds a new follower, or changes the voicetype of any of the vanilla/DLC followers/hirelings/housecarls, resulting in that npc's voice not being one of those 23, then you won't have the audio for those lines.
Same thing applies to bards, blacksmiths, merchants, jarls, etc. (for example, i only generate the lines spoken by bards during the "Bard Play" event, for voice types that are actually used by ANY bard in vanilla/DLC, so if a mod adds a new bard, or changes any bard's voice, so they have a voice not used by any of the vanilla/DLC bards, you won't have the audio).


This keeps the filesize smaller, compared to other packs which contain audio for 50+ voices regardless of who the hell is even able to actually speak that line in the game.

Most follower mods, or other NPC mods happen to be using one of the voices that is covered by the pack, but your mileage may vary.
 

I also split "owner" lines into individual packages, separated by voice, because i believe most people know up front which follower they are going to use as the owner, so they can install just the voice for that follower, and save a lot of space.

Anyway, i can't say when the pack will be done, because i am building it from scratch, not reusing anything from previous versions (the xVASynth and most voice models have been updated since the last time, so it makes little sense to reuse any of the old files), and i still have to do manual tweaking of many "owner-only" lines (but only for the follower voices i like, which is female dark elf, and maybe female condescending).

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