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Posted
On 5/2/2022 at 9:15 PM, caqa said:

Some script edits to make Submissive Lola 2.0.51 (only use on version 2.0.51!!) work with the Sexual Fame (Comments) mod, heavily inspired by TDF Prostitution scripts. Prostitution adds to "whore fame" and spank/whipping to "Masochist Fame".

vkjmq.psc 116.44 kB · 12 downloads vkjpimpedbasic.psc 13.49 kB · 9 downloads SL_Access_SLSF.psc 935 B · 8 downloads vkjmq.pex 112.42 kB · 10 downloads vkjpimpedbasic.pex 12.14 kB · 11 downloads SL_Access_SLSF.pex 1.56 kB · 9 downloads

Is it possible to have an updated version or can someone explain me how I could do it (it's 3 line to add in vkjmq and vkjpimpedbasic), I've never compile script before, much less for a mod that isn't mine?

Posted

At the behest of the owner, the player engages in prostitution in a tavern. At the same time, the pony girl quest is triggered. One task interferes with another. What am I doing wrong?

Posted
56 minutes ago, LaRem. said:

At the behest of the owner, the player engages in prostitution in a tavern. At the same time, the pony girl quest is triggered. One task interferes with another. What am I doing wrong?

I've had that happen and they don't really interfere. Go do the pony girl quest (completely ignore the prostitution one). Once completed, pick up the prostitution where you left off.

 

Dangerous thing entering big cities as Submissive Lola. It'll keep you hopping.

Posted
2 hours ago, LaRem. said:

At the behest of the owner, the player engages in prostitution in a tavern. At the same time, the pony girl quest is triggered. One task interferes with another.

Psalam already answered this, but it's intentional.  Longer quests can run concurrently.  You can also have Tomb Raider active while these two quests are running.  Prostitution has no time limit, so just finish the pony girl event, then resume prostitution.

Posted
On 3/19/2023 at 10:32 AM, cavaleirojustica said:

When using this mod for non-con slavery... what follower you people suggest as buyer?

 

Really depends on your tastes.

 

Personally I have a lot of different follower mods installed - including Lots More Followers and Nib's Male Followers. What I tend to do is play through the game and add anyone likely to the "possible buyers" section in the MCM, play with SS++ enabled (and SubLola as an outcome), and some sort of defeat consequence that sends the PC to SS++. This means I don't have complete control over when or to whom SubLola triggers... which fits the non-con story pretty well I think.

Posted

Im having some trouble trying to get the mod to work, i use vortex and its all installed and enabled, got the animation pack with SLAL but when i load in the MCM menu doesnt register and the mod seems to be inactive, ive done the usual trick of reloading a save and waiting, exit and reload. but sofar no luck, Any ideas?

Posted
2 hours ago, Joosterijk said:

I use vortex and it's all installed and enabled,

Are you sure? Did you check not only the mod tab, but the one with the esp's? Can you install other mods?

I'm still on Vortex 1.5.11 because the newer versions didn't work on my machine.

Posted
1 hour ago, CaptainJ03 said:

Are you sure? Did you check not only the mod tab, but the one with the esp's? Can you install other mods?

I'm still on Vortex 1.5.11 because the newer versions didn't work on my machine.

yep im sure, its enabled, deployed, has the ESPs working. And the rest of my modlist is working without issues

Posted

I have a couple of minor issues.

 

1) After certain animations my character doesn't redress. Specifically this happens after a whipping and after having holes checked. Since I have my McMenu set to do whippings in preference to being zapped, this can happen quite frequently.

 

2) When I choose a skill to improve (such as Pickpocket), I find that I can no longer gain levels from trainers in that particular skill. Or rather, I can pay for them just fine but there is no increase in the skill. Other skills still work normally.

 

Thanks for a great mod.

Posted
12 hours ago, Joosterijk said:

Im having some trouble trying to get the mod to work, i use vortex and its all installed and enabled, got the animation pack with SLAL but when i load in the MCM menu doesnt register and the mod seems to be inactive, ive done the usual trick of reloading a save and waiting, exit and reload. but sofar no luck, Any ideas?

I use Vortex and installed SubLola my last game and all was fine.

MCM doesn't register as in it doesn't show? Yeah, that's not good. First, you can try opening the console and using this command: 

setstage SKI_ConfigManagerInstance 1

Hopefully that will bring up the SubLola menu and everything's ok.

 

If that doesn't work, try uninstalling SubLola and then use Vortex to 'remove mod'. Not the archive, just remove the mod. Go into your data folder and make sure there are no scripts from this or a prior install - I believe they'll all have vkj at or near the beginning of the script name. Now that you've cleaned up any old clutter that might interfere reinstall the mod, deploy, sort plugins, and load up your game. I don't know if you need a clean save before reinstalling the mod or not. FWIW, I make a habit of rerunning FNIS whenever I add/subtract/upgrade a mod and deploying again, just as a precaution.

 

Good luck! :)

Posted (edited)
14 hours ago, Joosterijk said:

Im having some trouble trying to get the mod to work, i use vortex...

Some others have already responded, but this looks like a Vortex or installation problem.  I don't use Vortex, so I can't help with Vortex issues.  Sometimes reinstalling the mod has helped players who've had problems.  You might also look through your mod list to verify that you have this mod's required mods and their dependencies, and that you didn't accidentally do something weird like install two different versions of the same mod.  I've more than one case where a player installed both Devious Devices 4 and 5 at the same time, which did not turn out well.

 

4 hours ago, Psalam said:

After certain animations my character doesn't redress. Specifically this happens after a whipping and after having holes checked. Since I have my McMenu set to do whippings in preference to being zapped, this can happen quite frequently.

Thank you very much for providing specific examples; that really helps.

 

I tested the holes check (to "be sure that you're not hiding anything"), but for me the redressing occurs afterwards.  Most of the redressing is delegated to SexLab's redressing function.  You might check that redressing is enabled there.

 

With regard to whipping, not redressing is semi-intentional.  Redressing removes the whip marks (you might want to see them for a while), but I suppose the mark visibility is moot if your character if going to wear clothing or armor.  Also, having to manually redress feels a little more humiliating/punishing.  But that doesn't distinguish between punishment and reward whipping, and I see that with frequent whipping it would be tedious to have to keep redressing, so I'll add redressing after whipping.

 

This gave me an idea though for a possible option for an "eye candy" forced nudity period after whipping.

 

4 hours ago, Psalam said:

When I choose a skill to improve (such as Pickpocket), I find that I can no longer gain levels from trainers in that particular skill. Or rather, I can pay for them just fine but there is no increase in the skill. Other skills still work normally.

I don't think that's directly a result of what this mod does.  Let me explain.  When you get a skill increase at the end of the Tomb Raider quest, this mod just calls the game's native IncrementSkill function.  That's what a lot of vanilla skill increases do, and it looks like Nether's framework does this as well.  However, if you're using the skill uncapper mod (or something similar), with that one I've noticed that sometimes a skill level increase might leave me just short of the next level, and further level increases do nothing until I level up through normal skill use.  Something like that might be involved.  Also, though this is a reach, if you (or a mod) ever boosted a skill really high (above 256), that seems to bug the skill forever, at least on LE.

Edited by HexBolt8
Posted
2 hours ago, HexBolt8 said:

I don't think that's directly a result of what this mod does.  Let me explain.  When you get a skill increase at the end of the Tomb Raider quest, this mod just calls the game's native IncrementSkill function.  That's what a lot of vanilla skill increases do, and it looks like Nether's framework does this as well.  However, if you're using the skill uncapper mod (or something similar), with that one I've noticed that sometimes a skill level increase might leave me just short of the next level, and further level increases do nothing until I level up through normal skill use.  Something like that might be involved.  Also, though this is a reach, if you (or a mod) ever boosted a skill really high (above 256), that seems to bug the skill forever, at least on LE.

My skill are all vanilla. And, as I said, this does not seem to affect other skill teachers. It's also not a big deal. It's not like it can't easily be worked around.

Posted
7 hours ago, HexBolt8 said:

This gave me an idea though for a possible option for an "eye candy" forced nudity period after whipping.

 

I like this idea :D

Posted

Hello. trying to unequip shield and weapon while kneeling. Got the shield to work - slot 39, but the sword is carried on the back using XPMSE. Does someone know what slot that is? Thanks.

Posted
14 minutes ago, bubba999 said:

...the sword is carried on the back using XPMSE. Does someone know what slot that is?

I don't think that's going to work.  Armor (including clothing) has slots, but weapons do not.

Posted

How about adding a rule which would force player to wear any DD which is not already listed in other rules, kinda like nudity rule and to ask master for a random DD with a chance of getting/losing more points, kinda like masturbation. 

Posted

Hi,

 

Can I make a request?  I'd like to see the owner request like "your owner beckons to you" in red.  Often  the request is drown in a lot of other notifications and I cannot see it.  I installed "Notification Log" for that, but it's a pain to to open each time to see what has happened.  If it was red, I would see it right away and be able to act.

 

Thanks.

Posted
14 minutes ago, Snook001 said:

I'd like to see the owner request like "your owner beckons to you" in red.

That already exists.  You can change the color, size, font, position, and even the wording of the beckoning message.

Posted (edited)

Ooops, guess I missed the patched note 59, my bad ?....  Well I renamed the messageformat.json and now I have the thoughts working.  I guess I will need to test the warnings at a later date, I have no active rule I can break currently.  The service section seems not to be working, I did not do any extensive change beside setting the color red [255,0,0] and setting the size to 16.  Still I have the old white message displaying, but the red one do not.  Is there something else to change?  the formatting is 1.  Please find bellow how it is written and advise what it should be to show in red.  I have  I want Widget installed and working correctly, it is found by your mod.  Thanks.

Spoiler

        "_comment": "Notifications that you can offer service or that your owner wants to talk to you.",
        "_comment2": "Replace MASTER and HE to fit your situation, or completely reword the messages if you like.",
        "offerService": "You may ask your Owner if he wants something",
        "ownerBeckons": "Your Owner beckons to you",
        "useFormatting": 1,
        "anchor": "top,left",
        "offsetX": 16,
        "offsetY": 96,
        "speed": 0.15,
        "color": [255,0,0],
        "size": 16,
        "font": "$EverywhereMediumFont"

 

On a different topic, at what level (of submissiveness) should the Owner give piercings?  Pretty sure I should have them by now ?, I just turned 51... still a young slave ?.  Think he's cheap?  DD is installed an working fine.   Thanks for your help.

Edited by Snook001
Posted
54 minutes ago, Snook001 said:

The service section seems not to be working

What you posted looks okay, but try checking your entire messageformat.json file with a validation tool like jsonlint.com.  The handling for beckoning definitely works.

 

57 minutes ago, Snook001 said:

at what level (of submissiveness) should the Owner give piercings?

Randomly at score 50+.

Posted

Hi. I'm having trouble with "Confessions of a Slave" in Markarth related to the Fishing creation introduced in the Anniversary edition: One of the quest targets, Lynea, an NPC introduced in the fishing creation has no dialogue and I can't talk to them. Is there a way to solve the issue? Thanks.

Posted
2 hours ago, Polonium said:

Hi. I'm having trouble with "Confessions of a Slave" in Markarth related to the Fishing creation introduced in the Anniversary edition: One of the quest targets, Lynea, an NPC introduced in the fishing creation has no dialogue and I can't talk to them. Is there a way to solve the issue? Thanks.

Yes, IIRC you always have two targets to confess to - just do the second confession on the first target, too.

This was addressed ages ago, as Brynjolf in Riften is one of those candidates you can never confess to, but randomly appears as a target.

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