KurosawaKe Posted March 2, 2023 Posted March 2, 2023 I wonder if pee and fart could be connected to this mod. for example after sometimes father will expect pc to pee in front of him, or use pc as a toilet. and i think pc's bed can be installed besides the aldo after some event, which shows that the family status of pc is under the aldo. and it is confienent for aldo to fuck Pc in the evening. besides, i also wonder if the bathroom will be installed next patch? there is some bugs for me: the supply run quest can only be triggered once time. after first quest, system will not give me the quest again. but it is reminded to me many times I am really expecting!
Sierrok Posted March 2, 2023 Posted March 2, 2023 I figured it out. In the Uistoragedata under yps I had two underwear files. one for se and one regular. Removeing the regular. Fixed the issue.
Monoman1 Posted March 7, 2023 Posted March 7, 2023 On 3/2/2023 at 12:35 PM, KurosawaKe said: I wonder if pee and fart could be connected to this mod. I'm not a big fan of 'wet play'. Definitely not a fan of scat. But the element of control does interest me... some. Like say if father denied the PC permission to pee and later the PC couldn't help but pee herself (preferably somewhere public). But I've no idea how I'd enforce that or even if it could be done. 4
Karkhel Posted March 10, 2023 Posted March 10, 2023 Cum pools being added made me start wartimes, I always had mod list with wartimes in mind, but I never actually played it. Initial experience, amazing mod, thanks for keeping it alive and adding on top of it. The only thing that didn't work so far was hound quest to take them on a walkie but its probably because I decided to try it out on an existing save (I just had all the MCM settings already setup there, I didn't do much on that save, if it bricks its not a big deal). I really like all the idle and not idle animations (like brooming and stuff) being incorporated. Was cum on sleeping in the original mod or did you add this? Big fan of that, it fits the intro really well. I also really like the party.
Iroha Posted March 12, 2023 Posted March 12, 2023 (edited) Just noticed that in 10.3 (and 10.0) some scripts referenced at dialogue topics are missing. For example, TIF__08293597 (related to bondage job) referenced at pchsWartimesDialStage200FatherForcegreetB1T1 "[Father looks you over.]" [DIAL:XX0D5A0E] -> [INFO:XX293597] ('You've been serving me well, daughter.' in GRUP Topic Children of pchsWartimesDialStage200FatherForcegreetB1T1 "[Father looks you over.]" [DIAL:XX0D5A0E]), available only in 4.2 version for now. So, it will be not bad idea to install 10.3 on top of 4.2 scripts. Upd. Script just were replaced by other script in other DT. Having two similar scripts will cause bugs. Please ignore my post. Edited March 12, 2023 by Iroha
zittonⅡ Posted March 17, 2023 Posted March 17, 2023 Hello, I just want to know whether this mod still relies on the SD+
Juan.Rat Posted March 17, 2023 Posted March 17, 2023 The cages don't appear in my game and I don't know what I did wrong. What can I do?
Monoman1 Posted March 17, 2023 Posted March 17, 2023 2 hours ago, zittonⅡ said: Hello, I just want to know whether this mod still relies on the SD+ WT tweak does not require SD but some of the initial early endings use it. If you don't plan on using those endings then it should be fine without it. 15 minutes ago, Juan.Rat said: The cages don't appear in my game and I don't know what I did wrong. What can I do? Probably wrong version of zaz. I think the mod uses 8.x
Iroha Posted March 17, 2023 Posted March 17, 2023 56 minutes ago, Juan.Rat said: The cages don't appear in my game and I don't know what I did wrong. What can I do? maybe you didn't bring Mother back? Cage is for her.
Juan.Rat Posted March 17, 2023 Posted March 17, 2023 13 minutes ago, Iroha said: maybe you didn't bring Mother back? Cage is for her. When I try to brong her home the game crashed. The cage in the stable area does not appear either, and it does not let me advance in the mission of walking the dogs.
zittonⅡ Posted March 17, 2023 Posted March 17, 2023 1 hour ago, Monoman1 said: WT调整不需要SD,但一些最初的早期结局使用它。如果您不打算使用这些结尾,那么没有它应该没问题。 可能是错误的 zaz 版本。 我认为该模组使用 8.x Thanks for your help
Juan.Rat Posted March 17, 2023 Posted March 17, 2023 1 hour ago, Monoman1 said: WT tweak does not require SD but some of the initial early endings use it. If you don't plan on using those endings then it should be fine without it. Probably wrong version of zaz. I think the mod uses 8.x Solved, that was the problem. Thanks. 1
Sierrok Posted March 19, 2023 Posted March 19, 2023 I love this mod! I check on the daily for any updates... I think I have FOMO... Before logging into Skyrim, I check for updates of this mod only 1
manafalls Posted March 19, 2023 Posted March 19, 2023 Does anyone know the triggers/requirements to get the 'eat your mother' event? I see it in sseedit and the scripts, but I've never seen it in game. Fwiw, I've successfully gotten the 'watch your mom' events.
Monoman1 Posted March 19, 2023 Posted March 19, 2023 1 hour ago, manafalls said: Does anyone know the triggers/requirements to get the 'eat your mother' event? I see it in sseedit and the scripts, but I've never seen it in game. Fwiw, I've successfully gotten the 'watch your mom' events. It's a random punishment event for failing apologies that occurs with the regular force greet. Along with zaz furniture, spanking, cellar, beating, whipping & devices. You're obviously very good at apologizing... 1
manafalls Posted March 20, 2023 Posted March 20, 2023 51 minutes ago, Monoman1 said: It's a random punishment event for failing apologies that occurs with the regular force greet. Along with zaz furniture, spanking, cellar, beating, whipping & devices. You're obviously very good at apologizing... ...and very bad at bothering to bring mother home ? Haha, thanks for the info.
ThatOneSpiderPhoenix Posted March 21, 2023 Posted March 21, 2023 Have very much enjoyed this mod so far and am looking forward to the update, whenever it's ready. Have a question about the current version, though. So I found mother in Dragonsreach early on, went to find Uncle Benjen, got enslaved by him, eventually managed to kill him and regain my freedom. Is there any more content after this 'ending?' I wanted to see if I could free Mother or kill Father or something as an epilogue. Currently it seems like the farmhouse outside Whiterun is just permanently locked with a key I don't know how to get. Thanks.
Blyatimir_Putin Posted March 21, 2023 Posted March 21, 2023 Mod Organiser says that I don't have dcc-dm2.esp, but I have no idea what this mod is.
safado Posted March 21, 2023 Posted March 21, 2023 (edited) 1 hour ago, ThatOneSpiderPhoenix said: Have very much enjoyed this mod so far and am looking forward to the update, whenever it's ready. Have a question about the current version, though. So I found mother in Dragonsreach early on, went to find Uncle Benjen, got enslaved by him, eventually managed to kill him and regain my freedom. Is there any more content after this 'ending?' I wanted to see if I could free Mother or kill Father or something as an epilogue. Currently it seems like the farmhouse outside Whiterun is just permanently locked with a key I don't know how to get. Thanks. No, the SD+ enslavement routes are from original and not touch by monomans1 modifications. SD+ takes over from there. At enslavement, the Wartime quest is considered finished, and every NPC is set to vanilla AI package, unless is SD+ master. Monomans1 modifications concentrates on the "training" 200 quest-stage and branches controlled by the "Father" NPC, and bug fixes. Original PCHs quest stages layout. Stage 200 is the one in the middle that branch out to the nice stuff. There is probably an updated layout, but I do not know where is it. Spoiler Edited March 21, 2023 by safado
ThatOneSpiderPhoenix Posted March 21, 2023 Posted March 21, 2023 11 minutes ago, safado said: No, the SD+ enslavement routes are from original and not touch by monomans1 modifications. SD+ takes over from there. At enslavement, the Wartime quest is considered finished, and every NPC is set to vanilla AI package, unless is SD+ master. Monomans1 modifications concentrates on the "training" 200 quest-stage and branches controlled by the "Father" NPC, and bug fixes. Original PCHs quest stages layout. Stage 200 is the one in the middle that branch out to the nice stuff. There is probably an updated layout, but I do not know where is it. Hide contents I see, that's very helpful, thanks for digging that up for me. Only a shame that I'm far enough along now in this save that I don't really want to restart At least there's always the option to do a new game when the new version of the mod is ready, though. (unless the new version is somehow savegame compatible with where I'm at, which would be a VERY pleasant surprise to say the least)
Balgin Posted March 21, 2023 Posted March 21, 2023 2 hours ago, Blyatimir_Putin said: Mod Organiser says that I don't have dcc-dm2.esp, but I have no idea what this mod is. I'll take the Display Model (file name: dcc-dm2).
safado Posted March 21, 2023 Posted March 21, 2023 2 hours ago, Blyatimir_Putin said: Mod Organiser says that I don't have dcc-dm2.esp, but I have no idea what this mod is. You have the old version. Get the new one from here. With the new one, you can forget about DCC-dm2. It needs at least dawnguard, dragonborn, sexlab, and ZAZ 8, or it will CTD. Check this too.
Plaguetard2.0 Posted March 23, 2023 Posted March 23, 2023 (edited) Regarding SLS Anyone unable to set a different price for the homes? If I try to change breezewood to 15,000 instead of 85,000, for example, it just defaults immedaitely back to 85,000. I tried to search for the setting in the actual json files, but can't locate it. Also, it appears that steepfall remains on, even if disabled in the menu. I did go in and adjusted it to be less sensisitive at least in that json file, but when I tried to toggle it off (usually while in town) it is still active. I'm on SkyrimAE 1.64 Edited March 23, 2023 by Plaguetard2.0
zittonⅡ Posted March 23, 2023 Posted March 23, 2023 On 5/16/2022 at 9:44 PM, Monoman1 said: 一般来说,我对兄弟姐妹的叙述(你可以在图表的开头看到)是你有一个哥哥和姐姐,他们在你还是婴儿的时候在强盗袭击中被带走。这种相当松散的叙述允许您按照自己认为合适的方式配置您的家庭...... 没有兄弟,没有姐妹 双胞胎姐姐,没有兄弟 姐姐,没有弟弟 姐姐和弟弟 没有姐姐,哥哥。 等等等等。 我们可以说兄弟/姐妹在突袭中丧生/丢失,具体取决于配置。 我们也可以说,母亲/父亲是唯一知道他们存在的人。PC仍然认为她是独生子女。然后,只要方便,我们就可以在有助于情节发展的点上揭示姐妹/兄弟。 姐姐,当你崩溃的时候。 兄弟可能作为逃生选择。 我对这种设置很满意,除非有人有适合机制的更好选择。 我真正要问的是关于姐姐应该在什么时候向你透露。IMO 它必须处于父亲或多或少认为你闯入的地步。通过性训练完全进步并怀孕对我来说似乎是一个合乎逻辑的地方。 So, If i want to find my brother/sister, I must install PH mod?
Monoman1 Posted March 23, 2023 Posted March 23, 2023 27 minutes ago, zittonⅡ said: So, If i want to find my brother/sister, I must install PH mod? That's just a discussion of an update to add brother/sister. It doesn't exist anywhere yet. 5 hours ago, Plaguetard2.0 said: Regarding SLS Doesn't belong here then... 5 hours ago, Plaguetard2.0 said: Anyone unable to set a different price for the homes? If I try to change breezewood to 15,000 instead of 85,000, for example, it just defaults immedaitely back to 85,000. I tried to search for the setting in the actual json files, but can't locate it. Also, it appears that steepfall remains on, even if disabled in the menu. I did go in and adjusted it to be less sensisitive at least in that json file, but when I tried to toggle it off (usually while in town) it is still active. I'm on SkyrimAE 1.64 Sounds like a stuck script. I'd bet most other options aren't working for you either it's just that you haven't tried them yet. Did you install PO3 papyrus extender + UI extensions?
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