Hex Bolt Posted July 23, 2020 Posted July 23, 2020 I wanted the owner to force greet the player after the auction. I've never been good with force greets. This one is complicated because you may well not have an owner at the time (that's the normal, intended path), so the Owner alias would be empty. The blocking dialog really isn't bad, but a force greet would be nicer. If anyone would like to figure out how to make a force greet work here, you could be a hero.
Psalam Posted July 23, 2020 Posted July 23, 2020 7 hours ago, HexBolt8 said: Aim the crosshair at a potential (or current) follower and enter the MCM Since you can add the follower faction to most NPCs this will mean that you could get most of the game's people to enslave you! Cool!
valcon767 Posted July 23, 2020 Posted July 23, 2020 results of testing the new patches with IAFT (latest version) test 1 and 2 failed due to operator error (forgot to change configurations to ensure a Lola outcome) ...... facepalm test 3 - Strong Hand running and Lola Buyer set to current follower = worked like a charm test 4 - Strong Hand running and Lola Buyer set to different potential follower = did not port in new follower, but once new follower showed up ( i used Are You There to teleport in) it worked like a charm then. test 5 - Strong Hand not running and set to a third potential follower = worked like a charm nice work. 1
Hex Bolt Posted July 23, 2020 Posted July 23, 2020 5 hours ago, valcon767 said: results of testing the new patches with IAFT (latest version) Thank you for the test results! "Strong Hand" refers to the introductory quest "A Strong Hand". I wasn't sure from reading if you meant that or the main quest, "Submissive Lola". The owner should be getting ported in. I tested that a lot. The original mod had a nice function to place an NPC in front of you and facing you, rather than just dropping the NPC on top of you. That worked great in early testing until I tried being in a different cell. Lots of fun tying to find the follower who was falling through space. Fixed that with a 2-step process to move follower to the PC's cell first if necessary. It seems solid now. I don't know why it didn't work for you in that one case.
valcon767 Posted July 23, 2020 Posted July 23, 2020 53 minutes ago, HexBolt8 said: Thank you for the test results! "Strong Hand" refers to the introductory quest "A Strong Hand". I wasn't sure from reading if you meant that or the main quest, "Submissive Lola". The owner should be getting ported in. I tested that a lot. The original mod had a nice function to place an NPC in front of you and facing you, rather than just dropping the NPC on top of you. That worked great in early testing until I tried being in a different cell. Lots of fun tying to find the follower who was falling through space. Fixed that with a 2-step process to move follower to the PC's cell first if necessary. It seems solid now. I don't know why it didn't work for you in that one case. yes i meant the "A Strong Hand" quest, sorry i forgot the "A". confirmed cause of single failure was due to upgrading with "A Strong Hand" started (and not finished) at time of upgrading. retested with "A Strong Hand" started (but not until after upgrade finished) then sent to SS auction, and it worked just fine. turned out to be operator idiocy caused the problems, not anything to do with the mod itself. thanks for all the great work.
Bratty Cheeks - RMCW Posted July 23, 2020 Posted July 23, 2020 On 7/23/2020 at 2:57 AM, MrEsturk said: I used an alias reference because it seemed cleaner and less script heavy than having a constant OnUpdate() check for changes to RP's globals. The forced prostitution quest has an OnUpdate() event to check if the player has left town, but its kept spaced out to reduce script load. I might look into possibly finding a way to count other RP jobs when I take back over. Also thanks to everybody who remembered to leave a like today. Take a look at IncrementTotalClients function in RP. It is ran when a scene starts rather than ends which is great for this (as you will not need to do the checks OnUpdate(). Its ran on fuck event and threesome event, even incrementing 2 for a threesome. If you can point me in the direction of how to access the global vars I can test if this works without using OnUpdate(). Edit: I checked RP version 3.2.2 and 4.1, both have this implemented in the same way so should work.
Hex Bolt Posted July 25, 2020 Posted July 25, 2020 Feature Update What's worse than being a slave? Being a slave whose master is never pleased with anything you do. This update adds the "Picky Owner Chance" slider on the Roleplay tab. It defaults to 5%. It's the chance that your owner will find fault with your words or actions even if you do everything right. Adding a little moodiness and unpredictability makes the owner seem more alive. "I brought the ale you wanted." - What is this? This bottle is warm! - This bottle is dirty! - Did you already drink from this? "I made the meal you wanted." - What is that floating on top? - Pfft! Too much salt! - Bleh, not enough salt. Why your owner is picky is open to interpretation. Is this person grumpy and hard to please? Moody? Or just pretending to be upset to keep you from becoming complacent? Play it out in your head however you like. Each event has a short cooldown period so you don't get back to back picky unfair responses for that event, but you can get unfair responses for different events in quick succession. Be careful of a high value. Even a very picky owner shouldn't be above 50%. Picky outcomes were added to many events, but not all. Some just weren't practical; others didn't make much sense. This is a complete patch for 0.84. It includes previous patch content, such as the Simple Slavery integration. EDIT: The patch is obsolete. Get the latest official version from the mod page. 5
PubliusNV Posted July 25, 2020 Posted July 25, 2020 As I understand it, the mechanism for pointing at a follower with cross-hairs to choose them as your SS++ buyer precludes choosing your follower/master right from the start, via a CCAS SS++ alternate start. Would it be possible to select the buyer in the MCM by entering an ID? A few console commands while in the starting cell could allow you to find the id for the follower you want, then enter it in the MCM, go to the Mara statue, and off you go.
Hex Bolt Posted July 25, 2020 Posted July 25, 2020 1 hour ago, PubliusNV said: As I understand it, the mechanism for pointing at a follower with cross-hairs to choose them as your SS++ buyer precludes choosing your follower/master right from the start, via a CCAS SS++ alternate start. Would it be possible to select the buyer in the MCM by entering an ID? A few console commands while in the starting cell could allow you to find the id for the follower you want, then enter it in the MCM, go to the Mara statue, and off you go. You can do this instead: Get the desired owner's ref ID as you described above. * prid refID moveto player Target the NPC in the MCM. Since your buyer will be moved to the slave hall after the auction, it won't matter that you had moved that NPC to the starting cell. * Just remember that the ID you get from using "help" in the console is the actor's base ID, not the ref ID of the actor instance in the world, which is the one you need. It's useful for getting the load order prefix, but you'll have to know the rest of the ID by looking it up in the mod. For example, "help lydia 4" gives you 000A2C94, but you need 000A2C8E, Lydia's reference ID.
PubliusNV Posted July 25, 2020 Posted July 25, 2020 25 minutes ago, HexBolt8 said: You can do this instead: Get the desired owner's ref ID as you described above. * prid refID moveto player Target the NPC in the MCM. Since your buyer will be moved to the slave hall after the auction, it won't matter that you had moved that NPC to the starting cell. * Just remember that the ID you get from using "help" in the console is the actor's base ID, not the ref ID of the actor instance in the world, which is the one you need. It's useful for getting the load order prefix, but you'll have to know the rest of the ID by looking it up in the mod. For example, "help lydia 4" gives you 000A2C94, but you need 000A2C8E, Lydia's reference ID. Thanks, I hadn't thought of that.
MrEsturk Posted July 25, 2020 Author Posted July 25, 2020 Updated to version 0.87. This is all of Hexbolt8's recent additions, just released in official form. 4
Hex Bolt Posted July 26, 2020 Posted July 26, 2020 I released Simple Slavery ++ version 6.3.2, which just adds integration for this mod. If you installed the SS++ patch from a days ago, then you already have SS++ 6.3.2. 1
Hex Bolt Posted July 26, 2020 Posted July 26, 2020 Bug Fix Update Spanking and whipping buffs & debuffs are applied, removed, and displayed correctly. Fixed one "clean me" dialog that wasn't triggering the sex animation. Turned off test dialog. Minor edits for missing words or better wording. Submissive Lola Resubmission Patch - 26 July 2020.7z 2
Psalam Posted July 26, 2020 Posted July 26, 2020 I admit that I am not happy with my current spanking animations. Does anyone have a recommendation?
Hex Bolt Posted July 26, 2020 Posted July 26, 2020 16 minutes ago, Psalam said: I admit that I am not happy with my current spanking animations. Does anyone have a recommendation? I like the classic Rydin Overlap Spanking because it doesn't use furniture and looks okay anywhere. Inside dwellings, Nibbles Spanking with a chair and paddle is okay, though the last stage seems a little too long.
ryanmayfair Posted July 26, 2020 Posted July 26, 2020 On 7/15/2020 at 6:02 PM, MrEsturk said: Keep in mind me adding femdom/gay content is like a blind person trying to describe the color blue. So any advice/pointers from those of you that are into playing a male slave would be most welcome I'm definitely into playing a gay male slave to a gay male master. Things that rev my engine: -- piss play: Master could piss on His slave on occasion - both in private and better yet, in front of others, adding that extra touch of humiliation; Master could require His slave to actually drink it (if there's any animation(s) for it) - again both in private, and in front of others; -- I was never fond of the "famous" quest because invariably my poor gay slave boy would get sent off to service a female NPC - I don't know yet if that quest has been altered to be gender-preference-aware but if not, that'd be high in my list of asks; -- Master could have His slave thanking the guards for their service by servicing them as a fairly regular entering/leaving a city event - or maybe either instead or also, a visiting the barracks event; -- Master could require His save to wear a cock cage - either always, as part of their basic gear like the collar, or for whoring occasions or the like, etc.; That's just off the top of my head, having finally seen that part of your comment (and not having played with the mod very much yet) but I thought I'd toss it in to the mix anyway.
Andy14 Posted July 26, 2020 Posted July 26, 2020 Is there a plan to set what type of DD assets will be used in MCM? I don't mean the textures. DDi is a huge NoGo for me, but some assets are great. I would e.g. use only gag, blindfold, gloves and collar.
Psalam Posted July 26, 2020 Posted July 26, 2020 25 minutes ago, HexBolt8 said: I like the classic Rydin Overlap Spanking because it doesn't use furniture and looks okay anywhere. Inside dwellings, Nibbles Spanking with a chair and paddle is okay, though the last stage seems a little too long. Not to be a jerk but where can I find it? The Rydin animations I found do not mention a spanking animation.
donttouchmethere Posted July 26, 2020 Posted July 26, 2020 2 hours ago, Psalam said: Not to be a jerk but where can I find it? The Rydin animations I found do not mention a spanking animation. They are included in Lupine's SLAL work now: DF Spank SLAL mini-pack - 20200623-0.7z (DFC downloads) It's a SLAL pack and should work without DFC installed. It also is a better alternative as Rydin's SLAL Pack because it includes at least 2 animations that produce errors.
Hex Bolt Posted July 26, 2020 Posted July 26, 2020 30 minutes ago, Psalam said: The Rydin animations I found do not mention a spanking animation. Rydin's Animations Resource Pack 0.5a has two spanking animations, overlap and under-arm. The latter looks "off" unless the spanker is pretty strong. And as @donttouchmethere, said, Lupine's spanking mini-pack (a separate download file in Devious Followers Continued) has 5 spanking animations, including the 2 that Rydin's pack provides. I think you'd want Lupine's pack since it's specifically for spanking.
Hex Bolt Posted July 26, 2020 Posted July 26, 2020 36 minutes ago, ryanmayfair said: I was never fond of the "famous" quest because invariably my poor gay slave boy would get sent off to service a female NPC - I don't know yet if that quest has been altered to be gender-preference-aware but if not, that'd be high in my list of asks The Player NPC Sexuality setting lets you specify which NPCs you'll be told to have sex with. 30 minutes ago, Andy14 said: Is there a plan to set what type of DD assets will be used in MCM? I don't mean the textures. DDi is a huge NoGo for me, but some assets are great. I would e.g. use only gag, blindfold, gloves and collar. DD Assets, Integration, and Expansion are hard requirements of this mod. Only a few devices are used now, and the general approach is not to put a lot of stuff on the player, and the devices that are used are not locked (though wearing them is enforced with shocks if you have them off for more than a few seconds). A collar is always required. You can provide your own or use the one this mod gives you. One quest uses a blindfold, another a body harness, another some wrist binds, and one (limited to one city) has a set of hobble dress + ballet shoes + restrictive gloves. You're unlikely to have many of these active at the same time.
ryanmayfair Posted July 26, 2020 Posted July 26, 2020 25 minutes ago, Psalam said: Not to be a jerk but where can I find it? The Rydin animations I found do not mention a spanking animation. Even though Rydin now calls it "redundant", I keep his Non-Sexlab Animation Pack 3.1in my load order for his spanking animations, as well as a few other animations I don't find elsewhere or at least not in anything I want to add in its entirety.
TheOzymandias78 Posted July 26, 2020 Posted July 26, 2020 @MrEsturkAccording to your screenshots, your skyrim looks both unique and Performance friendly, may i ask what ENB/Settings are you using?
ryanmayfair Posted July 26, 2020 Posted July 26, 2020 1 minute ago, HexBolt8 said: The Player NPC Sexuality setting lets you specify which NPCs you'll be told to have sex with. Excellent! Happy happy joy joy! If Radiant Prostitution's female NPC(s) at the gangbangs glitch has been fixed by its author or this mod's integration, I'll be downright ecstatic!
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