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Any chance of updating the link to Deviously Cursed Loot's Leon and Leah slavery setting so you can get sold to one of them for the Domination quest?

 

When I check those options, nothing happens.

 

Deviously Enslaved does a good job of that.

 

 

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I had a problem getting SS++ to install.  I had SS++ 6.1 (12.414kb), and it CTD'd every time when I tried to continue or load a saved game.  I downloaded SS++ 6.2 (12.439kb) and it installed and loaded just fine. Thanks for your work.

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1 hour ago, TSF said:

I had a problem getting SS++ to install.  I had SS++ 6.1 (12.414kb), and it CTD'd every time when I tried to continue or load a saved game.  I downloaded SS++ 6.2 (12.439kb) and it installed and loaded just fine. Thanks for your work.

If you're DCing on game load, you're missing a dependency or your load is out of order. So we need to start with the easy questions first: did you run loot after installing the new one? Do you have Duel Sheath Redux or other Skyprocs and did you remember to run them (and then run loot)? Probably something is relying on the old patches that you (presumably) removed.

 

 

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1 hour ago, TSF said:

I had a problem getting SS++ to install.  I had SS++ 6.1 (12.414kb), and it CTD'd every time when I tried to continue or load a saved game.  I downloaded SS++ 6.2 (12.439kb) and it installed and loaded just fine. Thanks for your work.

The exact same thing happened to me. I installed SS++ 6.1 through MO, placed it after SS in the left pane, enabled it, then disabled SS. Verified that the ESP was in the same place in the LO as before. Loaded a saved game and CTD'd. Went back into MO, re-enabled the old SS, disabled SS++6.1, loaded the same saved game, and everything worked again. Then installed and enabled SS++ 6.2 exactly the same way, and loading the saved game works with no CTD.

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5 hours ago, Durante said:

Is there some kind of condition check for the gender of the owner/buyer? On the old SSP it seemed so very random, for example getting a male owner as a male PC thus SD+ not triggering because of the settings.

 

No.  That's normally up to the enslavement mod.  For SD+, SS does select the master, but there's no gender check.  There's a random roll, but it prevents you from getting the same master again, which is fair.  There are only 6 possible masters.  When all masters have been used, SS turns off the SD+ option in the MCM.  A gender filter might limit a player to just 2 or 3 SD+ enslavements from SS.  Is that desired?

 

5 hours ago, Xuvish said:

Any chance of updating the link to Deviously Cursed Loot's Leon and Leah slavery setting so you can get sold to one of them for the Domination quest?  When I check those options, nothing happens.

 

That was noted earlier.  Enslavement to Leon/Leah from SS stopped working when DCL moved to the XDFF system.  I contacted Kimy about that.  She said, "These triggers were disabled when I reworked Leon and Leah to use XDFF. I just enabled them again, meaning the triggers will work again in DCL 9!"  So it will work again when DCL 9 is released. 

 

1 hour ago, PubliusNV said:

... Then installed and enabled SS++ 6.2 exactly the same way, and loading the saved game works with no CTD.

No files were added or removed from 6.1 to 6.2, and no mod dependencies were added or removed.  The only conflict in 6.1 was the missing crux form for ZAP 7 players, which should only have resulted in a missing crux when you're in the slave market. 

 

Since 6.2 is working for everyone, I'll leave the mysterious CTD problem in the past. 

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14 minutes ago, HexBolt8 said:

 

No.  That's normally up to the enslavement mod.  For SD+, SS does select the master, but there's no gender check.  There's a random roll, but it prevents you from getting the same master again, which is fair.  There are only 6 possible masters.  When all masters have been used, SS turns off the SD+ option in the MCM.  A gender filter might limit a player to just 2 or 3 SD+ enslavements from SS.  Is that desired?

Yes a gender filter would be acceptable, since same gender animations are quite limited for SD+ and might not be preferential for other players.

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According to Kimy the ability to be sent to Dagonar from other mods already exists:

 

3 hours ago, Kimy said:

The prison already has a hook: Just use SendModEvent("dcur-triggerPrison") and off to prison she goes! :D 

 

Not sure how the duration of the sentencing is done, though.

 

Unfortunately there isn't a mod event for Tavern Whore yet. Will have to wait until DCL 9 to see if Kimy adds the mod event.

 

3 hours ago, Kimy said:

I will look into providing a hook for this quest for 3rd party mods to launch it. However, this quest is a bit situational, as it requires the player being in a tavern to start it. No promises.

 

 

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On 7/7/2020 at 5:06 PM, afshin76 said:

So I have never played previous versions of this mod. I have Pahe + Pah and you get a slave + Pah home sweet home.

I use these mods to get slaves and have fun with them, not to be a slave myself. 

Do you think this mod is good and useful for me?

Only you can answer that.  This mod is used to auction off the player, not player owned slaves.  PAH already has slave auctions.

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On 7/8/2020 at 12:02 PM, poblivion said:

I know of one MOD that has not yet been added to the list.  Would it be possible to add this MOD?

 

Thanks

 

ID a1RBegin_Slave

 

 

Most, if not all, of his mods are unfinished and mostly buggy.  I have not come across one I could finish without using workarounds.  I have not played all of his mods though, just about four or so.

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3 hours ago, HexBolt8 said:

That was noted earlier.  Enslavement to Leon/Leah from SS stopped working when DCL moved to the XDFF system.  I contacted Kimy about that.  She said, "These triggers were disabled when I reworked Leon and Leah to use XDFF. I just enabled them again, meaning the triggers will work again in DCL 9!"  So it will work again when DCL 9 is released. 

Ooh, a version 9 of DCL, I'm looking forward to it.

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Kimy had mentioned that DCL has events to start Dagonar prison or the walk of shame, and others have mentioned the prison.  My question is, even though those events are interesting, does it make sense to have a crime & punishment outcome for a slave auction?  Okay, sure, a bounty hunter might buy you, but does that really make any sense?  For a slavery mod?  Comments?

 

On a different topic, I found an alternate set of SD masters in this mod.  Each SD master has an opposite gender twin.  They're not used now, but I can grab the appropriate one based a gender preference setting.  That should allow up to 6 SD enslavements through SS in a game.  I'll be looking into that.  For now, the mod seems to be in a good state so I don't want to rush another release, which means Herowynne has to do another SE conversion.  For now, for those using SD+, the master isn't chosen until the end of the auction.  I don't know how safe it is to save during the auction scene, but if you save when you land in the cell, you can keep reloading until you get a master you like.  Well, not that you're supposed to like your master, but you know.

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@HexBolt8 Here is the Skyrim SE conversion for version 6.2.

 

I tested the complete path from Sexlab Defeat SSE 5.3.5 to Simple Slavery SE 6.2 (this conversion) to Devious Followers SE, and it all works!

 

I also tested volunteering for the "pretend" auction several times, and that also works well.

 

EDIT: I also tested being sent to Mia's Lair (Sexlab Sex Slaves SSE 6.3a) after the auction and verified that works, although it only makes sense once, and only makes sense if you haven't played through the opening quest.

 

HexBolt8, I appreciate that you backported some of the ESP changes, because that makes it easier for me.

 

Here are the changes that I made:

  • Deleted 1 mesh and 4 texture files that match or conflict with Zaz8.
  • For the remaining texture files, I opened each texture file in GIMP, scaled it to 1024x1024 pixels if not already, and exported as DXT5 with mipmaps. (Because Skyrim SE can CTD with textures that have non-standard sizes.) [I actually just used the files I converted last time for version 6.1]
  • Ran SSE NIF Optimizer on the meshes. [I actually just used the files I converted last time for version 6.1]
  • Used SSEEdit to forward waterflow records in Worldspace / RiftenCitySouthGateExterior, Worldspace / RiftenCityNorthGateExterior.
  • Used Creation Kit and my KSHair FaceGen Export Rig to export all the FaceGen head meshes and FaceTint textures, giving KS Hairdos to all the new NPCs. (Note that KS Hairdos is not required. The BSA file includes copies of KS Hairdos textures that are used for new NPCs.) [I actually just used the NPC head meshes I generated last time for version 6.1]
  • Repacked everything into a compressed BSA, except for the sound file, which I left as a loose file. (Because Skyrim SE doesn't like sound files in compressed BSAs.)
     

SimpleSlaverySE-6-2.zip

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15 minutes ago, HexBolt8 said:

Kimy had mentioned that DCL has events to start Dagonar prison or the walk of shame, and others have mentioned the prison.  My question is, even though those events are interesting, does it make sense to have a crime & punishment outcome for a slave auction?  Okay, sure, a bounty hunter might buy you, but does that really make any sense?  For a slavery mod?  Comments?

The mod can already send you to Raven Beak Prison if you have it installed; I have no idea how it handles characters with no bounties though. Similarly I have no idea how Dagonar would respond to characters without bounties.

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37 minutes ago, chaimhewast said:

The mod can already send you to Raven Beak Prison if you have it installed; I have no idea how it handles characters with no bounties though.

I imagine it works poorly.  The Raven Beak Prison Remastered page says "Slaves are currently left unattended" and "Currently, it's not worth playing as a slave".

 

Is anyone using Raven Beak Prison as a SS destination?  I'm sure that it looked promising at the time it was added to SS, but it doesn't handle slaves and it hasn't been updated for more than a year (for LE anyway). 

 

37 minutes ago, chaimhewast said:

Similarly I have no idea how Dagonar would respond to characters without bounties.

And that's the thing.  If you don't have a bounty, why would a slave auction send you there after selling you to the highest bidder?  (I guess SS would have to add a bounty so that you're not released immediately, which is strange at best.)  If you do have a bounty, it seems much more fitting for the combat defeat mod to send you directly to prison. 

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The Warden of Dagonar attends the auction to purchase slaves and have them work in the prison. The Warden's justification for purchasing slaves is "saving" them from something worse. However you could also have the Warden purchase slaves to "rehabilitate" them, you ended up on the auction block so you did something bad.

 

Though Dagonar may not be better as it can be rather harsh, hauling ore and prison-made goods, cleaning the floors, model devices for the guards and be used by them at times. Still, the Warden will release you once you've served long enough in prison.

 

It's not really different from the SLUTS outcome, a Backer purchases you effectively "saving" you but you have to earn your freedom by being a pony delivery girl for a while. Sure it's not as harsh as Dagonar but it's also not really slavery either. Treasure Hunter Whore isn't really slavery either, get locked in devices, trek across Skyrim, retrieve item and be set free.

 

Besides, what's wrong with more outcomes for Simple Slavery even if some of them don't fit the mold of typical slavery? This is SexLab and Devious Devices we're talking about here, all sorts of crazy stuff goes on with these mods.

 

 

Regarding the bounty I found this snippet of code in dcur_prisonQuestScript script:

		; ok we didn't get sent here via the vanilla crime system, so let's just roll some dice!
		DaysSentence = 10 - dcumenu.prison_Difficulty
		; judge's discretion aka RNG. Like in real life! We're starting with a high base, so we're trending downward.
		DaysSentence += Utility.RandomInt(-4,1)		
		; we lock her up for at least 3 days
		If DaysSentence < 3
			DaysSentence = 3
		EndIf

 

I'm no scripter but I'm assuming this code basically handles non-crime, no-bounty visits to Dagonar. If that's the case then being sent there without a bounty would be fine, the code would just randomly determine the duration of your rehabilitation sentence.

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1 hour ago, UnEvenSteven said:

I'm no scripter but I'm assuming this code basically handles non-crime, no-bounty visits to Dagonar. If that's the case then being sent there without a bounty would be fine, the code would just randomly determine the duration of your rehabilitation sentence.

Thank you for that.  I'd also sent a question to Kimy about what (if anything) should be done about setting the duration for Dagonar.

15 minutes ago, JCPunch94 said:

raven break prison wont show up for me to check in the mcm any reason why. am on special edition if that means anything

This mod looks for the quest "RavenBeakWarden" to determine if that mod is installed.  If the SE version of Raven Beak Prison does not have that quest or changed its name, then it will not be detected. 

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Great to see SS+ improve. But my main problem is still the lack of the mods that SS+ sends you to. 

Question 1:

Do you plan on adding more content to SS++ either?

I was thinking of a forced bathing scene prior to beeing led to the cage (clean slaves to be sold) 

Also there could be "private preview" scenes where you are in a room and get "tested" by one of the customers.

 

Question 2:

Would it be possible to change/add more SD+ masters? I thought SD+ handles this. Because from my memory all of the SD+ masters you get sold to... (sorry) suck hard :P
I m still not sure if SD+ finds the way back into my main builds, but its just the best way to add variety to SS++ at the moment. 

I was thinking of banding leaders around Skyrim as possible SD+ masters, also some creatures, giants in the camps, jarls, inn owners... 

Question 3:

this is an alternative to "2". 
Instead of beeing sold to a certain masiter, SS++ could just drop the player into a randomly selected dungeon. Naked. And next to enemies.

So that way installed Defeat and or Slavery mods could be used indidividually.

 

For Bandit camps for example the "prisoner" place could be used or even cages added by SD cages. 
Also PC could be dropped of at the very end of creature caves and other major dungeons to have to find their way out without stuff.

 

Question 4:

Possible Slavery outcome could be to be dropped in a random major city main square with 1000 crime gold. 

 

 

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45 minutes ago, Nymra said:

Great to see SS+ improve. But my main problem is still the lack of the mods that SS+ sends you to. 

Question 1:

Do you plan on adding more content to SS++ either?

I was thinking of a forced bathing scene prior to beeing led to the cage (clean slaves to be sold) 

Also there could be "private preview" scenes where you are in a room and get "tested" by one of the customers.

 

Question 2:

Would it be possible to change/add more SD+ masters? I thought SD+ handles this. Because from my memory all of the SD+ masters you get sold to... (sorry) suck hard :P
I m still not sure if SD+ finds the way back into my main builds, but its just the best way to add variety to SS++ at the moment. 

I was thinking of banding leaders around Skyrim as possible SD+ masters, also some creatures, giants in the camps, jarls, inn owners... 

Question 3:

this is an alternative to "2". 
Instead of beeing sold to a certain masiter, SS++ could just drop the player into a randomly selected dungeon. Naked. And next to enemies.

So that way installed Defeat and or Slavery mods could be used indidividually.

 

For Bandit camps for example the "prisoner" place could be used or even cages added by SD cages. 
Also PC could be dropped of at the very end of creature caves and other major dungeons to have to find their way out without stuff.

 

Question 4:

Possible Slavery outcome could be to be dropped in a random major city main square with 1000 crime gold. 

 

 

This is all up to Hexbolt now, but some of these don't make much sense. Someone bought you at an auction then dumped you naked in a dungeon? That seems like a waste of money. Same with just dumping them in a city with crime gold. That's much the same as just porting them directly to prison, and why would anyone buy a slave in order to put them in a prison?

 

The problem with SD masters is that it can't just pick a random person. You have to specify, "this is the master" for a specific NPC. That's why there are only six, and also why you can't just be dumped in the middle of a bandit camp and suddenly be a slave there. I'm not sure how creatures would make it to the auction in order to buy the player. Giants were discussed early on, but it doesn't seem natural for them to be there either. The other ideas are good ones, but making SD masters out of named NPCs who have their own scripts and/or quests is hugely problematic.

 

 

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32 minutes ago, Yukitemi said:

What if make it as an MCM option? Kinda takes you away from the game constantly poking MCM menu.

Are you really getting caught and sent to the auction so much that this is an issue? You need to put some points into stealth. ;)

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19 minutes ago, jfraser said:

This is all up to Hexbolt now, but some of these don't make much sense. Someone bought you at an auction then dumped you naked in a dungeon? That seems like a waste of money. Same with just dumping them in a city with crime gold. That's much the same as just porting them directly to prison, and why would anyone buy a slave in order to put them in a prison?

Its fantasy porn skyrim. I think everything can be explained. 

Maybe the guards put their money together to buy the slave. 
Maybe a sadistic righ man wants to watch the slaves ordeal in prison from afar. 
Fetishes can be very special, in the real world too. 

Same with the dungeons. 
Maybe a giant sent an agent to get him a nice slave

Maybe an enemy of the PC bought him in the auction, just to drug the slave and drop him in a dungeon to be raped and maybe killed? 

 

Quote

The problem with SD masters is that it can't just pick a random person. You have to specify, "this is the master" for a specific NPC. That's why there are only six, and also why you can't just be dumped in the middle of a bandit camp and suddenly be a slave there. I'm not sure how creatures would make it to the auction in order to buy the player. Giants were discussed early on, but it doesn't seem natural for them to be there either. The other ideas are good ones, but making SD masters out of named NPCs who have their own scripts and/or quests is hugely problematic.

Yeah, I guessed as much for SD masters. 
So what is required? I can look into the code myself, tho. Maybe I can "cast" some more interesting NPC and insert them into the script while also adding a random chance for them to be selected. 

SD+ can have any NPC as master. I did not have any problems with the type of NPC selected, just SD+ masters beeing kinda boring in general is still an issue. 
Hence why I thought about a random "drop" of the slave at a predefined set of locations to allow the Player to choose his doom (fight way out, get defeatet, get enslaved via SD+)

I even planned a bigger mod around that topic, but I am afraid that is still far outside of my abilities. 
 

Another interesting possibility would be gladiator fights. I wanted to explore the possibility of beeing sold to Slaverun and have the arena autobuilt, so that you start as arena slave directly. Or how to create an arena mod in the first place... (see my link also).

In general I think Simple Slavery is the core mod for a whole damn lot of variety, but it falls behind because most mods it links to dont work, are old, too long or too focussed on just putting on some DDs. 
 

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Also, some mods really could use a defined end and replay value.

I want to check on both Slaves of Tamriel and WolfClub for example to see if I can make a patch for them to have replay value and a defined end. 
For example slaves of tamriel could end with a certain amount of ore earned or at a fixed time (24 hours). Wolfclub could auto release the PC after he did a certain amount of jobs. 

That way both mods could be repeated as extended punishment for a Defeat -> Simple Slavery -> follow up mod - chain. 

In General:
We need more small, short quests to be connected to SS++. 

I was once even dreaming about a network of small quests that can be used by other mods to tie in. 

So much material is laying waste in Skyrim, its a real shame :(
(just to make one example: the training dungeons from Maria Eden. If they could be made an isolated mod and tied with SS++... profit!) 

All these mods could also be connected to Slaverun maybe to make for more "tasks" the slave has to do for the next city, maybe even be used by POP to have more varitey in prison (forced labour)  etc. etc. 

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