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Posted

Hi I wanted to try the mod times and have a small problem. I use the SE version and have started the enslavement via the MCM. The game loads briefly the monitor turns black and in the background there are sounds to hear, but there is nothing else.

What could this be?

Posted
2 hours ago, AreaGamer said:

I use the SE version and have started the enslavement via the MCM. The game loads briefly the monitor turns black and in the background there are sounds to hear, but there is nothing else.  What could this be?

 

You might be having trouble loading the cell.  If you "coc sslvMarket" in the console, does the hall appear?  If it does not, you might have too much going on in your game.

Posted

I had a small question about the SS enslavement modevent. Sometimes when I call it instead of appearing in the cage at the back of the room I'll instead appear in the middle of the room and get snap-dragged to the cage a second or so later.
Is this a known issue that sometimes happens with SS? If not, it's most likely something wrong with my code instead but I thought I'd ask just in case.

Posted
11 minutes ago, osmosis-wrench said:

I had a small question about the SS enslavement modevent.

 

All you should have to do is SendModEvent("SSLV Entry").  This will move the PC to a point inside the cage.  If you're also moving your character to the slave market cell, that's unnecessary.  If the game is doing that on its own, I can't explain it.

Posted

Is there a way to stop the Slavemaster from moving around? With Interactive BDSM going, he almost always takes off from his position beside the cell to sandbox with the girl on the cross.

Posted
25 minutes ago, Dozen9292 said:

Is there a way to stop the Slavemaster from moving around?

 

He's linked to a marker where he's supposed to stand.  I'll make a note to look at giving him a package to remind him to do that.

Posted

i know you mentioned this before in the past, and even suggested that if anyone has ideas for extra dialogue to post it here or send it to you, in order to give it more diversity, since some people seem to get tired of the same dialogue and so on (not me, perfectly happy with the variations), but i was wondering if there could be a bit more added to the auctioneer's dialogue, maybe with more description as to the PC's useage or potential, maybe even some degrading comments towards the PC to remind her/him of their current situation as well as of their "future" role ?

 

i would love to see him out of the blue say something like "aww isn't she cute struggling the way she is" or something along those lines. maybe even mentioning (if someone has a milking mod) about the potential for milk. breeding stock comments could also be fun.

 

as well, are there any plans (or have you thought about..) to add a few more "auction poses" for the pc while on display in front of the crowd ?

Posted
5 minutes ago, YojimboRatchet said:

i was wondering if there could be a bit more added to the auctioneer's dialogue, maybe with more description as to the PC's useage or potential, maybe even some degrading comments towards the PC to remind her/him of their current situation as well as of their "future" role ?

 

At some point I'd like to add a few more scenes for variety.  I have a note to do one based on the PC's race, discussing advantages or disadvantages (sturdy, weak, exotic, etc.).  There are other possibilities.  But I don't want to extend the duration of the auction process.  It's about the right length to be meaningful, then you get on with your enslavement.

 

16 minutes ago, YojimboRatchet said:

i would love to see him out of the blue say something like "aww isn't she cute struggling the way she is" or something along those lines. maybe even mentioning (if someone has a milking mod) about the potential for milk. breeding stock comments could also be fun.

 

I'll add those to the comments that play when you're being stripped of devices.  Some of the ones added in SD+ were pretty extreme even after I toned them down.  I can can swap some of those out for things like this.

 

20 minutes ago, YojimboRatchet said:

are there any plans (or have you thought about..) to add a few more "auction poses" for the pc while on display in front of the crowd ?

 

No, just because the one works so well, and anything with furniture has scaling problems if the PC is larger or smaller.

Posted
22 minutes ago, HexBolt8 said:

No, just because the one works so well, and anything with furniture has scaling problems if the PC is larger or smaller.

 

a shame, but i do understand. i'm always a firm believer in "if it ain't broke, don't fix it" lol

Posted

The version of SS with DF included random ZAZ poses and furniture. I didn't care for it, though - it felt totally weird for there to be chains dangling one moment then suddenly an x-cross then something else. 

Posted
16 minutes ago, jfraser said:

The version of SS with DF included random ZAZ poses and furniture. I didn't care for it, though - it felt totally weird for there to be chains dangling one moment then suddenly an x-cross then something else. 

 

There's that, too.  This way, when you arrive in the cage you see the slave chained for display on the platform, and a short time later you're in her place.

Posted

Are there any mods out there that would spawn bounty hunters that are charged to capture the PC (if not enslaved)? The catch would be that these enemies would always send the PC to slavery rather than same percentage as other enemies. Bonus for buffed abilities on the bounty hunters to make them something to be feared.

Posted
18 minutes ago, ck2modfan said:

Are there any mods out there that would spawn bounty hunters that are charged to capture the PC (if not enslaved)? The catch would be that these enemies would always send the PC to slavery rather than same percentage as other enemies. Bonus for buffed abilities on the bounty hunters to make them something to be feared.

Prison Overhaul (POP) has Bounty Hunters, but I cant remember off hand if you can  set them to send you to the auction.

Posted
1 hour ago, ck2modfan said:

Are there any mods out there that would spawn bounty hunters that are charged to capture the PC (if not enslaved)? The catch would be that these enemies would always send the PC to slavery rather than same percentage as other enemies. Bonus for buffed abilities on the bounty hunters to make them something to be feared.

 

now that would be a fun idea.

Posted
4 hours ago, ck2modfan said:

Are there any mods out there that would spawn bounty hunters that are charged to capture the PC (if not enslaved)? The catch would be that these enemies would always send the PC to slavery rather than same percentage as other enemies. Bonus for buffed abilities on the bounty hunters to make them something to be feared.

You might try 

 

Posted
33 minutes ago, SilentOption said:

Is it possible to integrate the Milk Economy  to Simple Slavery so you can't be auction off as Milk-Maid or a human cow for Milking purposes?

 

I don't know how that would work.  If you don't want to be auctioned off, turn off Simple Slavery as a defeat outcome, and/or turn off off all SS destinations so that you'll be set free after the auction.

Posted
12 minutes ago, HexBolt8 said:

 

I don't know how that would work.  If you don't want to be auctioned off, turn off Simple Slavery as a defeat outcome, and/or turn off off all SS destinations so that you'll be set free after the auction.

I mean that not what I mean I hate when my brain is not working straight. What I meant to say is this "Is it possible to integrate the Milk Economy  to Simple Slavery so you can be auction off as Milk-Maid or a human cow for Milking purposes?  I meant to say can not can't.

Posted
2 hours ago, SilentOption said:

Is it possible to integrate the Milk Economy  to Simple Slavery so you can be auction off as Milk-Maid or a human cow for Milking purposes?

 

An enslavement mod for that would have to be created, for Simple Slavery to send the player there.

Posted
1 hour ago, HexBolt8 said:

 

An enslavement mod for that would have to be created, for Simple Slavery to send the player there.

Aaah I do think Sexlab stories do have it. Might be doable

 

Posted

I apologise if this has been covered elsewhere in this thread, if so please direct me there, but I'm having an issue with the auction catching Devious Cidhna events.  SS++ sees DevCid, but never triggers those quests.  Even if I disable every other outcome of the auction, they won't catch.  I'll just be released.  

 

Any ideas?

Posted
15 minutes ago, nigwriter said:

I'm having an issue with the auction catching Devious Cidhna events.  SS++ sees DevCid, but never triggers those quests.  Even if I disable every other outcome of the auction, they won't catch.  I'll just be released.  

 

I just confirmed that all 3 Cidhna events work.  You didn't say how you were released.  If you were bought by the group that despises slavery, that really shouldn't happen as long as any enslavement outcome is enabled.  If you were released for wearing blocking or quest devices, that's normal (though you can insist on being enslaved anyway if you're sure it won't break any quests).

Posted
16 minutes ago, HexBolt8 said:

 

I just confirmed that all 3 Cidhna events work.  You didn't say how you were released.  If you were bought by the group that despises slavery, that really shouldn't happen as long as any enslavement outcome is enabled.  If you were released for wearing blocking or quest devices, that's normal (though you can insist on being enslaved anyway if you're sure it won't break any quests).

 

I've been released both ways, actually.  Purchased by the group that despises slavery a few times, more more often than not, I'm "sold" but then just end up standing around on the block with nothing happening.  Perhaps it's a load order issue? Or perhaps I need the quests unlocked via normal progression first, before the mod can catch them?

 

I'm not wearing any devices when I'm auctioned off, so that's not the issue.

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