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Posted
33 minutes ago, John Calumnus said:

Back again with more caco-bot trash. I just finished Project AHO. While not a great mod (it's very old) it starts with a slave auction that I thought would be a PERFECT fit as a handoff from Simple Slavery. I put caco-bot on the case and he came up with this.

1. Install SSPP and all requirements
2. Install Project AHO
3. Install this tiny "mod" 
4. Allow the scripts from this mod to overwrite everything else

Then you have Project AHO as a weighted option among all the others in Simple Slavery.

The hand off is a little ugly though, so don't think something has gone wrong. You are released from SSPP, all devices are removed, then the camera controls are returned to you for a moment (can't move or take action though) before a fade to back and you receive Project AHO's "You have been smashed over the head..." message.

Enjoy, but if Simple Slavery updates BEYOND version 6.3.29, this script may not work anymore. This mod is ABSOLUTELY "AI slop" right now because I only tested it on a minimal setup with just the two mods, my scripts, and ZAZ, but YOU can change that. If there are any problems I can attempt to fix them.

I would be honored if this were included in the original mod, the "work" is already done after all! But if they are somehow objectionable to them, please feel free to delete them immediately, or I can do so. It's just AI, so you can use my edits for whatever yourself, if you want.

Simple Slavery to Project AHO.7z 38.08 kB · 1 download

 

i'm not sure what project AHO is, to be honest, but generally permission from the author of a mod is required to be added as an outcome.

Posted
14 minutes ago, jfraser said:

i'm not sure what project AHO is, to be honest, but generally permission from the author of a mod is required to be added as an outcome.

Normally, yes, but given its start with kidnapping and a slave auction, the usual objections to nonconsensual content and being started from a slave auction wouldn't really apply.  I told John Calumnus that I'd look at it and include it if it makes sense.

Posted
24 minutes ago, Hex Bolt said:

Normally, yes, but given its start with kidnapping and a slave auction, the usual objections to nonconsensual content and being started from a slave auction wouldn't really apply.  I told John Calumnus that I'd look at it and include it if it makes sense.

 

I was more thinking along the lines of not linking to mods without the author's consent in general, not because of the content. XD 

Posted

Love the mod, I use it as a slave market for a slaver PC. Would it be possible for you to include my changes so people can switch from player-slavery to npc-slavery from the MCM? It's mostly 3 scripts modifications to disable the PC enslave events and a few different dialogue lines in the plugin.

Posted (edited)
23 minutes ago, jfraser said:

 

I was more thinking along the lines of not linking to mods without the author's consent in general, not because of the content. XD 


Deleted as requested, which the author also did so. If they choose to support Project AHO with the work already completed, then goal achieved. I was under the impression that the default license for LL was FOSS, and I have posted small patches to other mods in their forums before, because those who are truly interested (and generally more knowledgeable), are generally the only ones who will find them, rather than drawing attention to myself. I do understand the desire for SFW modders to avoid association with explicitly sexual slavery content, but as the author said, that's less of an issue for a quest mod centered around slavery, and many of the same objections apply to AI voice acting from the original actors and actresses, which LL deliberately ignores. With everything I create, I don't simply churn out crap for notoriety, I want the features to exist, so I can use them myself. Apologies if I offended.

Edited by John Calumnus
Posted
3 hours ago, TrollAutokill said:

Love the mod, I use it as a slave market for a slaver PC. Would it be possible for you to include my changes so people can switch from player-slavery to npc-slavery from the MCM? It's mostly 3 scripts modifications to disable the PC enslave events and a few different dialogue lines in the plugin.

I guess I don't understand what you're asking.  It seems self-defeating for a mod designed for PC slavery to change itself so that it no longer does that.  Beyond that, I can I can think of three other mods that expect Simple Slavery to stay relatively unchanged for PC enslavement or the way they use it for their own content might break.  It just seems that having your own NPC-centric slave market for what you what to do would be cleaner.  Why don't you message me so we can discuss, I can better understand, and we can see what might make sense.

Posted
13 hours ago, John Calumnus said:


Deleted as requested, which the author also did so. If they choose to support Project AHO with the work already completed, then goal achieved. I was under the impression that the default license for LL was FOSS, and I have posted small patches to other mods in their forums before, because those who are truly interested (and generally more knowledgeable), are generally the only ones who will find them, rather than drawing attention to myself. I do understand the desire for SFW modders to avoid association with explicitly sexual slavery content, but as the author said, that's less of an issue for a quest mod centered around slavery, and many of the same objections apply to AI voice acting from the original actors and actresses, which LL deliberately ignores. With everything I create, I don't simply churn out crap for notoriety, I want the features to exist, so I can use them myself. Apologies if I offended.

No need to delete. This is hex's mod and he said he is looking into it. :)

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