PraetorSylvor Posted March 29, 2016 Posted March 29, 2016 Used BBOS to sort them, didn't REALLY sort them. No Lovers mods in bashed. Bashed rebuilt after everything I did. I take it Secret Sanctuary needs to go up and not down?
Sladen2019 Posted October 22, 2016 Posted October 22, 2016 Is there a way to make slaves that have been given the order to relax here, move around more than one cell ? For example AFK Weye Manor, they relax here fine for the one cell I give the order in, but I'd like them to use all three floors of the house. Relax here is working as intended by this mod, but perhaps an addon or so I can use to get them to move around abit more freely ? I am aware I could edit their pathing scripts via ck or so but that is abit beyond my skills.
gregathit Posted October 22, 2016 Posted October 22, 2016 Recommend you get a companion mod instead: http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ Slaves are.......well.........not really meant to be companions.
QuiteTheTail Posted October 22, 2016 Posted October 22, 2016 Recommend you get a companion mod instead: http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ Slaves are.......well.........not really meant to be companions. Yes and no. Sure, they can't be controlled perfectly with the simple Slave Trader interface, but I'm currently walking around Tamriel with a full host of enslaved NPCs willing to sacrifice themselves for their Master. I'm using the following trick to set their actor value "aggression" to 5 through the console (five is good in that they are ignored by guards and other lawful actors, but still can fight) First, check if aggression is already 5 with getav aggression If not: setav aggression 100 (this will NOT set their aggression value to 100 as one would expect, but to a lower value, let's call it X) Now, without closing the console (or else the steel start slashing) read this value with: getav aggression and finally setav aggression (100 - X + 5) As long as the "companion" do not belong to an evil faction (although I have some), it will initiate combat when necessary and remain peaceful the rest of the time. Fejeena suggested me some simple modification to scripts, but I found this method sufficiently reliable and simpler. You might give it a try.
QuiteTheTail Posted October 26, 2016 Posted October 26, 2016 Still, using a companion system is definitely better because enslaved NPCs retain their own AI or have no AI at all (that's the case for cloned NPCs). The only way to keep them from wander is order them to "wait here" or "follow", and nothing else in between, which is a rather limited choice. If nothing else, they are excellent pack mules (especially creatures, because they don't wear the stuff you put in their inventory).
Fienyx Posted February 12, 2017 Posted February 12, 2017 Ok, I have a slight issue. Using LST no BU. The alt start I'm using is Lindum. A nice little village outside not far from Chorrol, with your own house from the start. After char gen is done, exit the cell, a Blade reports your parent (depending on the version you use, Glenroy or Cpt Renault) is dead, and need you to delever the amulet and message..... then runs off towards Chorrol..... K. You go in your house where a mythic dawn is waiting, and you will die if you fight, so run out and head for the other buildings, there's guards. They usually kill the MD agent pretty quickly. Well, this play through (which was to test the latest change I made and became permanent) they flanked the agent. The first one attacked and caused the MD agent to stagger, the second guard then knocks down and rapes her. Both guards and the md agent are female in version. Well, this leads to a very rare thing in may game with the seeting I use, a gangrape resulting in death of the agent. Or, would have been death, but I joined in on the rape (she helped kill my ma/pa) and she became my slave. She broke finally, and after a few more training sessions, I went to sell her. The orc I'm trying to sell her to says something like for that price you have a deal. Conversation ends, no sale happens, and she's still my slave. Any ideas? Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.36] 02 Cobl Main.esm [Version 1.72] 03 Open Cities Resources.esm [Version 4.1.6] 04 Harvest[Containers].esm 05 Harvest[Containers] - Flat-Top Barrels Add-on.esm 06 Dynamic Underwear System.esm 07 Better Cities Resources.esm [Version 5.5.3] 08 Lovers with PK.esm 09 TamagoClub.esm 0A HiyokoClub.esm 0B LoversCreature.esm 0C Fundament.esm [Version ision] 0D NNWAEMaster.esm 0E CLS-Craftybits.esm 0F A_Bloody_Mess.esm 10 CustomSpellIcons.esm 11 ShieldOnBack.esm [Version 3.4.1] 12 Oblivifall Master File.esm [Version 1.2] 13 ScreenEffects.esm ++ Icon Overhaul.esp 14 Unofficial Oblivion Patch.esp [Version 3.5.4] 15 DLCShiveringIsles.esp 16 Unofficial Shivering Isles Patch.esp [Version 1.5.8] 17 A Strange Door.esp 18 Better Cities .esp [Version 6.0.5] 19 LoadingScreens.esp 1A All Natural.esp [Version 1.36] 1B All Natural - SI.esp [Version 1.36] 1C Immersive Interiors Full.esp ++ Advanced Water Modification-2734.esp ++ Underwater.esp 1D Bubble Blur.esp ++ Symphony of Violence.esp ++ Diverse Voices.esp [Version 0.1a] 1E All Natural - 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Indoor Weather Filter For Mods.esp [Version 1.36] ++ Health and Magicka Food.esp CD LandMagicPatch.esp ++ MoreFemales.esp CE Bashed Patch, 0.esp CF nGCD.esp D0 SmokingSystem.esp D1 Chimaera.esp D2 TamagoPlayerHUDkil.esp D3 LoversTamagoClub.esp D4 LoversHiyokoShooter.esp D5 LoversEncounter.esp D6 HiyokoFutureDream.esp [Version y] D7 HiyokoGenerator.esp D8 HiyokoGeneratorBroodMother.esp D9 HiyokoGeneratorGeneForge.esp DA hggf_hiyokoclub_fix.esp DB TamagoSetBody.esp DC LoversAdultPlayPlusforSSP.esp DD LoversVoiceSSPplus.esp DE LoversRaperS.esp DF LoversJoburg.esp E0 LoversBed.esp E1 LoversWorkingGirl.esp E2 PlayerSlaveEncounters.esp [Version 0.694] E3 See You Sleep DLL.esp E4 LoversPayBandit.esp E5 PSE-PayBandit-Patch.esp E6 Lovers with PK.esp [Version 96v5] E7 LoversCreature.esp E8 LoversPrimalUrge.esp E9 LoversSoundCreature.esp [Version 0.1.0] EA LoversImmoralSisters.esp EB LoversTrueCrimeEx.esp EC LoversSlaveTrader.esp ED PlayerSlaveCry.esp EE LoversExtras.esp EF LoversJoystick.esp F0 LoversPenis.esp F1 LoversSatisfaction.esp F2 LoversSexSense.esp [Version 0.5.3] F3 FuroGeneratorTrap.esp F4 xlds.esp F5 xldsFuro.esp F6 SlofsAnimals.esp F7 DynamicLeveledLists.esp F8 Script effect - Bash icon.esp [Version 1.01] F9 LoversMB2.esp FA Lovers3dorgasmMB2.esp FB LoversIdleAnimsPriority.esp FC Lovers3dorgasm.esp FD LoversAnimObjectsPriority.esp
fejeena Posted February 12, 2017 Posted February 12, 2017 Are you sure? A sold slave is still "your slave", the slave has still the order dialog and you can fuck the salve, but no follow and wait command. but a new "I want to buy back a slave." option. Is the slave still following you? Sometimes it needs some seconds till he/she follows the new owner. Did you get a message after you sold the slave? Part of the sell script: if GetQuestRunning xLSTQCS == 0 Message"Quest AI management has not been started. If you want to start, please enter the console and type StartQuest xLSTQCS" return endif ;;?????????????????????????? if IsFormValid rOwner == 0 Message"Transaction partner is invalid!!" return elseif rOwner.HasLowLevelProcessing ==0 || rOwner.IsPersistent ==0 MessageEX"%n is able to make this trade!!"rOwner return endif Set rSlave to xLSTMain.rSlave if IsFormValid rSlave == 0 Message"Invalid selection!" return elseif rSlave.HasLowLevelProcessing == 0 || rSlave.IsPerSistent == 0 MessageEX"%n is not a valid slave!!"rSlave return elseif rslave==rOwner ( ??? What? Sell a the to the slave?? But why the message "We have a deal" if it is not possible? Message"We have a deal!" return elseif rSlave.GetItemCount xLSTBuyerToken > 0 ;;??????—??????????? MessageEX"%n is still being trained! It is not possible to make this transaction!"rSlave return endif ------------------------- You slave or the owner must have one of the above-mentioned restrictions. ------------- The full sell script scn xLoversSTTradeSlave;;Player????Actor????ref rOwnerref temp ;;player refref rSlave ;;slave refref rAishort indshort paymentBegin Function{ rOwner } if GetQuestRunning xLSTQCS == 0 Message"Quest AI management has not been started. If you want to start, please enter the console and type StartQuest xLSTQCS" return endif ;;?????????????????????????? if IsFormValid rOwner == 0 Message"Transaction partner is invalid!!" return elseif rOwner.HasLowLevelProcessing ==0 || rOwner.IsPersistent ==0 MessageEX"%n is able to make this trade!!"rOwner return endif Set rSlave to xLSTMain.rSlave if IsFormValid rSlave == 0 Message"Invalid selection!" return elseif rSlave.HasLowLevelProcessing == 0 || rSlave.IsPerSistent == 0 MessageEX"%n is not a valid slave!!"rSlave return elseif rslave==rOwner Message"We have a deal!" return elseif rSlave.GetItemCount xLSTBuyerToken > 0 ;;??????—??????????? MessageEX"%n is still being trained! It is not possible to make this transaction!"rSlave return endif ;;?????????????? Let ind := Ar_Find 0 xLSTQCS.rOwner if ind < 0 Message"Human trafficking is illegal!!" return endif ;;??????? Let xLSTQCS.rOwner[ind] := rOwner Let xLSTQCS.rSlave[ind] := rSlave ;;??? rOwner.SetActorRespawns 0 rOwner.AddItem xLSTBuyerToken 1 ;;?? Call xLoversCmnSetItemCount rSlave xLSTSlaveServiceToken 1 call xLoversSTinitSlaveOption rSlave 1 ;;Remove AI token ;;followAI?Target??? Let rAi := xLSTQCS.rAi[ind] SetPackageTargetData rAi ar_Map "Type"::"Reference" "Value"::120 "Object"::rOwner rSlave.AddScriptPackage rAi ;;??? Set temp to Player if rOwner.GetitemCount xLSTEnSlavedToken > 0 ;;Free Call xLoversCmnSetItemCount rSlave xLSTTrainingToken 1 ;;???Token MessageEX"Slave tradeNo.%g : Trainer %n, Slave %n"ind rOwner rSlave elseif rOwner.GetInFaction LSTSlaveTrainerFaction ;;Trainer Call xLoversCmnSetItemCount rSlave xLSTTrainingToken 1 ;;???Token let payment := Call xLoversSTPayment rSlave rOwner temp xLSTMain.multTradeT temp.RemoveItem Gold001 payment MessageEX"Slave tradeNo.%g : Trainer %n, Slave %n"ind rOwner rSlave else let payment := Call xLoversSTPayment rSlave rOwner temp xLSTMain.multTradeN temp.AddItem Gold001 payment ModPCInfamy xLSTMain.sInfamyUp MessageEX"Slave tradeNo.%g : Buyer %n, Slave %n"ind rOwner rSlave endif SetFunctionValue 1 ;;SuccessEnd
Fienyx Posted February 12, 2017 Posted February 12, 2017 Ahhh, ok. It turns out due to the refraction of the suns glare off Massar and the qualitative natures of swamp gas from Black Marsh, I didn't see the is not a valid slave. Changed my angle and tried again and saw it. Guess I'll just pimp her out for a while then kill her.
fejeena Posted February 12, 2017 Posted February 12, 2017 HasLowLevelProcessing and IsPersistent you can change with console. Or use your Ultimate Tool Box Mod. Is IsFormValid = 0 ....think can not be fixed.
Fienyx Posted February 13, 2017 Posted February 13, 2017 Yeah, I tried that and it still didn't work. No biggie, don't really want to be a slaver. Will probably remove it and just wait until I have my full succubus powers to make slaves.
squareboy Posted October 8, 2017 Posted October 8, 2017 So heres whats happening. After i sell a slave they still follow me. Why is that. Its really irritating because i feel thats not meant to happen. And they continuously pop up behind me.
gregathit Posted October 8, 2017 Posted October 8, 2017 Are you sure they were only as slave and not accidentally made into a companion? Without seeing your LO and more info, we really can't help you much.
shar181 Posted October 16, 2017 Posted October 16, 2017 This is not really an urgent thing, but one of the slaves I picked up from Bravil Underground disappeared on me when I gave her the order "You can look around". What exactly does this command do? I assumed that she would just wander around in the immediate vicinity, but she promptly left the building and vanished.
gregathit Posted October 16, 2017 Posted October 16, 2017 Depends. If she was a respawning NPC (which we repeatedly tell folks not to use) then she likely disappeared completely. Can't really tell you without more info on whom you enslaved and what you LO is.
shar181 Posted October 16, 2017 Posted October 16, 2017 I don't see what any of that would have to do with the function of the "You are free to look around" order. <.< Would it not just have a... you know, static function? I don't really need to know how to get her back. I just want to know what the function of that order is. Anyway, it was not a respawning NPC. It was one of the pre-enslaved NPCs from the Bravil Underground mod -- the dark elf girl who asks you to save her from the rapey goblin in the tavern.
gregathit Posted October 16, 2017 Posted October 16, 2017 It has everything to do with it unfortunately. Respawn NPC's glitch out due to the fact that they are set to "respawn". Meaning they were never meant to be a persistent NPC. As to the one you enslaved, I'm thinking that one may be problematic as she was a one time interaction character. You'd need to check their setup in the CS. Taking slaves is going to be hit and miss and it is best to stick with vanilla named characters.
shar181 Posted October 16, 2017 Posted October 16, 2017 ... Alright, but that does absolutely nothing to answer the question I was asking. I am simply looking for an explanation of that specific "order", given through the SlaveTrade dialogue. Like, "Follow" = The slave will follow you around. "Release" = The slave will no longer be your slave. "Wait" = The slave will wait on that spot "Inventory" = View and interact with the slave's inventory. "You are free to look around" = X Please solve for 'X'.
Gaebrial Posted October 16, 2017 Posted October 16, 2017 The you are free to look around command basically lets them go back to their normal routine. In the case of Quai Levulin (which is who I think you are talking about), she should be in Alexei's shop.
fejeena Posted October 16, 2017 Posted October 16, 2017 Yes "Relax here" is walk around, eat and sleep near the current position. "Release Slave" lets them go back to their normal routine and is no more your slave. You must enslave the NPC again. "You are free to look around." lets them go back to their normal routine but is still your slave.
shar181 Posted October 16, 2017 Posted October 16, 2017 Ah! That seems like it'll be useful! Thanks. <3
Sladen2019 Posted October 21, 2017 Posted October 21, 2017 Is it possible to enslave Ghost npcs ? Normal methods do not work, perhaps via console ?
gregathit Posted October 21, 2017 Posted October 21, 2017 Is it possible to enslave Ghost npcs ? Normal methods do not work, perhaps via console ? I don't think so, at least through lovers slave trader. Most Ghost NPCs have a good deal of scripting that will override a slavery attempt. Many ghost NPCs block any and all sex attempts as wells. Tough nuts to crack......
DaGoomba Posted October 29, 2017 Posted October 29, 2017 How would I go about adding NPCs to the list of slave buyers? I took a look at the scripts and quests in CK and it is way above my pay grade.
fejeena Posted October 30, 2017 Posted October 30, 2017 slave buyers ???? Only Guards don't buy slaves ( And a few NPCs in the Bravil Underground Mod) There is only a disposition to player check. If a NPC like you he/she will buy your slave ( Slave must be broken/trained !! No only use the enslave spell ) You can sell slaves to all NPCs (Mod NPCs or original Game NPCs)
DaGoomba Posted October 30, 2017 Posted October 30, 2017 Welp, in that case, I have no idea why I can't sell a broken slave (Rank 5) to Talasma. I was able to sell to Rena Bruiant and an NPC in the auction house, but try to sell to Talasma and things get weird. My disposition is 100 and upon selling to her, she says, "For that much?! It's a deal!" and then nothing happens. I talk to Rena and get the same thing, except this time it works. Active Mod Files: 00 Oblivion.esm 01 Oscuro's_Oblivion_Overhaul.esm [Version 1.37] 02 Lovers with PK.esm 03 TamagoClub.esm 04 HiyokoClub.esm 05 LoversCreature.esm 06 Unofficial Oblivion Patch.esp [Version 3.5.5] 07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 08 Oblivion Citadel Door Fix.esp 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.5.9] 0B DLCMehrunesRazor.esp 0C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 0D Tyrael Armor.esp ++ MaleBodyReplacerV5.esp 0E 100%ChameleonMod.esp 0F Oscuro's_Oblivion_Overhaul.esp [Version 1.37] 10 Kvatch Rebuilt.esp [Version 3.0] 11 Kvatch Rebuilt - No More Burned Ground.esp 12 mythsandlegends.esp ** HGEC_special_armor_repl.esp 13 Whispered Warning.esp 14 Knights.esp 15 Knights - Unofficial Patch.esp [Version 1.1.8] 16 P1DKeyChainSI Merged.esp 17 TamagoPlayerHUDkil.esp 18 LoversTamagoClub.esp 19 HiyokoGenerator.esp 1A TamagoFertilityClinic.esp 1B Tamago Fertility Clinic Inducement Addon.esp 1C LoversCalm.esp 1D LoversAdultPlayPlusforSSP.esp 1E LoversRaperS.esp 1F Lovers with PK.esp [Version 96v5] 20 LoversCreature.esp 21 Lovers with PK Extender.esp [Version 2.4.3] 22 SetBody.esp 23 LoversBitch.esp 24 TamagoSetBody.esp 25 LoversJoystick.esp 26 LoversSlaveTrader.esp 27 Active_Inventory_Spell_1.2.esp 28 Oblivion XP.esp 29 Oblivion XP - OOO.esp 2A OOOShiveringIsles.esp 2B 00 Realistic Player Speech.esp 2C OOOKillFix.esp 2D Mage'sSkyHouse.esp 2E MSHaddon-SI.esp 2F Carcernus Prison.esp 30 BudongsNarcolepsySpell.esp 31 EnchantmentMastery.esp 32 shinyFollowMe.esp 33 Toggleable Quantity Prompt.esp [Version 3.2.0] 34 SpreadingVampirism_NoSecondaryInfection.esp 35 corpsefeed5.esp 36 Bashed Patch, 0.esp 37 LoversMB2.esp 38 LoversIdleAnimsPriority.esp 39 LoversAnimObjectsPriority.esp 3A PPPickUpBook.esp I'm doing something else at the moment otherwise LSTBravilUnderground would be between 26 and 27. Edit: I was using old information concerning the slave buyers. Can't find the post right now, but it was a list of around ten or twelve people and you could only sell slaves to those people.
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