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HanPL

Lovers Slave Trade 1.0 English Final

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Is there a way to make slaves that have been given the order to relax here, move around more than one cell ? For example AFK Weye Manor, they relax here fine for the one cell I give the order in, but I'd like them to use all three floors of the house.  Relax here is working as intended by this mod, but perhaps an addon or so I can use to get them to move around abit more freely ? I am aware I could edit their pathing scripts via ck or so but that is abit beyond my skills.

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Recommend you get a companion mod instead:  http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/

 

Slaves are.......well.........not really meant to be companions.

 

Yes and no. Sure, they can't be controlled perfectly with the simple Slave Trader interface, but I'm currently walking around Tamriel with a full host of enslaved NPCs willing to sacrifice themselves for their Master.

 

I'm using the following trick to set their actor value "aggression" to 5 through the console

(five is good in that they are ignored by guards and other lawful actors, but still can fight)

First, check if aggression is already 5 with

getav aggression

 

If not:

setav aggression 100

(this will NOT set their aggression value to 100 as one would expect, but to a lower value, let's call it X)

 

Now, without closing the console (or else the steel start slashing) read this value with:

getav aggression

 

and finally

setav aggression (100 - X + 5)

 

As long as the "companion" do not belong to an evil faction (although I have some), it will initiate combat when necessary and remain peaceful the rest of the time.

Fejeena suggested me some simple modification to scripts, but I found this method sufficiently reliable and simpler.

You might give it a try.

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Still, using a companion system is definitely better because enslaved NPCs retain their own AI or have no AI at all (that's the case for cloned NPCs). The only way to keep them from wander is order them to "wait here" or "follow", and nothing else in between, which is a rather limited choice. If nothing else, they are excellent pack mules (especially creatures, because they don't wear the stuff you put in their inventory).

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Ok, I have a slight issue. Using LST no BU. The alt start I'm using is Lindum.  A nice little village outside not far from Chorrol, with your own house from the start. After char gen is done, exit the cell, a Blade reports your parent (depending on the version you use, Glenroy or Cpt Renault) is dead, and need you to delever the amulet and message..... then runs off towards Chorrol..... K.

 

You go in your house where a mythic dawn is waiting, and you will die if you fight, so run out and head for the other buildings, there's guards. They usually kill the MD agent pretty quickly. Well, this play through (which was to test the latest change I made and became permanent) they flanked the agent. The first one attacked and caused the MD agent to stagger, the second guard then knocks down and rapes her. Both guards and the md agent are female in version. Well, this leads to a very rare thing in may game with the seeting I use, a gangrape resulting in death of the agent. Or, would have been death, but I joined in on the rape (she helped kill my ma/pa) and she became my slave.

 

She broke finally, and after a few more training sessions, I went to sell her. The orc I'm trying to sell her to says something like for that price you have a deal. Conversation ends, no sale happens, and she's still my slave.

 

Any ideas?

 

Active Mod Files:

 

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.36]
02  Cobl Main.esm  [Version 1.72]
03  Open Cities Resources.esm  [Version 4.1.6]
04  Harvest[Containers].esm
05  Harvest[Containers] - Flat-Top Barrels Add-on.esm
06  Dynamic Underwear System.esm
07  Better Cities Resources.esm  [Version 5.5.3]
08  Lovers with PK.esm
09  TamagoClub.esm
0A  HiyokoClub.esm
0B  LoversCreature.esm
0C  Fundament.esm  [Version ision]
0D  NNWAEMaster.esm
0E  CLS-Craftybits.esm
0F  A_Bloody_Mess.esm
10  CustomSpellIcons.esm
11  ShieldOnBack.esm  [Version 3.4.1]
12  Oblivifall Master File.esm  [Version 1.2]
13  ScreenEffects.esm
++  Icon Overhaul.esp
14  Unofficial Oblivion Patch.esp  [Version 3.5.4]
15  DLCShiveringIsles.esp
16  Unofficial Shivering Isles Patch.esp  [Version 1.5.8]
17  A Strange Door.esp
18  Better Cities .esp  [Version 6.0.5]
19  LoadingScreens.esp
1A  All Natural.esp  [Version 1.36]
1B  All Natural - SI.esp  [Version 1.36]
1C  Immersive Interiors Full.esp
++  Advanced Water Modification-2734.esp
++  Underwater.esp
1D  Bubble Blur.esp
++  Symphony of Violence.esp
++  Diverse Voices.esp  [Version 0.1a]
1E  All Natural - Real Lights.esp  [Version 1.36]
1F  WindowLightingSystem.esp
20  EnableFreeLookOBSE.esp
21  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
++  ClocksOfCyrodiil - ChorrolTextureChange.esp
++  Cyrodilic Brandy.esp
22  EquipmentConvertor.esp
23  Fishing in Cyrodiil.esp
++  NPCs Eat More.esp
24  Simple Portable Tent.esp
**  SimplePortableTent-AllNatural.esp
25  Willful Resistance.esp
26  Enhanced Economy.esp  [Version 5.4.3]
27  BookTrackerOBSE.esp
28  Container Menu Support.esp
29  Display Stats.esp  [Version 2.0.1]
2A  MigFEA.esp  [Version 2.1.3]
2B  Oblivion Graphics Extender Support.esp  [Version 0.42]
2C  Purge Cell Buffers - Cell Change.esp  [Version 1.0.0]
2D  Quest Log Manager.esp  [Version 1.3.2]
2E  ScreenControls.esp
2F  Dynamic Map.esp  [Version 2.1.1]
30  Map Marker Overhaul.esp  [Version 3.9.3]
31  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
32  Enhanced Hotkeys.esp  [Version 2.3.1]
33  UtilityKeys.esp
34  UltimateToolBoxV2.esp
**  EVE_StockEquipmentReplacer.esp
35  Alluring Books.esp
++  CM_Better Wine_SI.esp
36  Unique Enticing Skill Books.esp
37  HGEC-RM-DUS.esp
38  Weapons Galore.esp
39  NBB.esp
++  RealBanditsAndHighwaymen.esp
3A  RealismTweaks.esp
3B  Cobl Gold.esp  [Version 1.72]
++  Cobl Tweaks.esp  [Version 1.44]
++  Alluring Potion Bottles v3.esp
++  Alluring Wine Bottles.esp
++  Harvest[Containers] - Vanilla - Ore Respawn.esp
++  Harvest[Containers] - SI - Ore Respawn.esp
++  Harvest[Containers] - Flat-Top Barrels Add-on.esp
3C  ObliviousTerrainReplacer.esp
3D  Cyrodiil transportation network OC.esp
3E  ImpeReal City Unique Districst - All.esp
3F  Imperial Furniture Renovated.esp
40  AltVillageStart.esp
41  Bandit Hideouts.esp
42  Better Abandoned House.esp  [Version 2.01]
43  Blood Raven.esp
44  BrotherhoodRenewed.esp  [Version 1.1.2]
45  Extended Imperial City Version 1.0.esp
46  Fighters Guild Quests.esp
47  Imperial City Suburbs.esp
48  Mages Guild Quests.esp
49  Minotaur Encampments.esp
4A  MTCExpandedVillages.esp
4B  mythsandlegends.esp
4C  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2b]
4D  NNWAEDungeons-Series2EV.esp
4E  NNWARE06-RhyeliaEmeroEV.esp
4F  Region Revive - Lake Rumare.esp
50  Secret Sanctuary v1.esp
51  SMChorrol.esp  [Version 1.0]
52  Stonehenge.esp
53  TeddyChest.esp
54  DaedraShrinesProddedWithAStick.esp
55  AFK_Weye.esp  [Version 2.32.Non-COBL]
56  AFKWeye_MTC_RRLRumarePatch.esp
57  Roads of Cyrodiil.esp  [Version 1.0]
58  ROC+Fighters Guild Quests.esp
59  MTCEV-RoC Patch.esp
5A  Oblivifall - Losing My Religion.esp  [Version 1.43]
5B  HESU AppleHotSprings.esp
5C  ROC-AppleHotSprings Patch.esp
5D  HESU HellLands.esp
5E  HESU PoisonSwamp.esp
5F  HESU SkyrimTemple.esp
60  HESU GnollMountain.esp
61  HESU SmokeTown.esp
62  HESU ValenwoodMine.esp
63  HESU GreatForestGorge.esp
64  HESU Shipton.esp
65  ROC-Shipton Patch.esp
66  xuldarkforest.esp  [Version 1.0.5]
67  xulStendarrValley.esp  [Version 1.2.2]
68  xulTheHeath.esp
69  xulEntiusGorge.esp  [Version 1.2.1]
6A  xulFallenleafEverglade.esp  [Version 1.3.1]
6B  xulColovianHighlands_EV.esp  [Version 1.2.2]
6C  xulChorrolHinterland.esp  [Version 1.2.3]
6D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
6E  xulBravilBarrowfields.esp  [Version 1.3.5]
6F  NicVBetterBeggars-BravilBarrowfields patch.esp  [Version 1.0]
70  xulLushWoodlands.esp  [Version 1.3.3]
71  GreatForestGorge-LushWoodlands Patch.esp
72  Lindum-BloodRaven-ULCombo Patch.esp
73  xulAncientYews.esp  [Version 1.4.4]
74  xulAncientRedwoods.esp  [Version 1.6]
75  ROC+Ancient Redwoods.esp  [Version 1.0]
76  xulCloudtopMountains.esp  [Version 1.0.3]
77  HellLands-Cloudtop Patch.esp
78  xulArriusCreek.esp  [Version 1.1.4]
79  xulPatch_AY_AC.esp  [Version 1.1]
7A  SmokeTown-ArriusCreek Patch.esp
7B  xulRollingHills_EV.esp  [Version 1.3.3]
7C  xulPantherRiver.esp
7D  xulRiverEthe.esp  [Version 1.0.2]
7E  xulBrenaRiverRavine.esp  [Version 1.1.1]
7F  xulImperialIsle.esp  [Version 1.6.8]
80  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.4]
81  ImperialCitySuburbs-ImperialIsle patch.esp
82  xulBlackwoodForest.esp  [Version 1.1.1]
83  PoisonSwamp-BlackwoodForest Patch.esp
84  xulCheydinhalFalls.esp  [Version 1.0.1]
85  xulAspenWood.esp  [Version 1.0.3]
86  xulSkingradOutskirts.esp  [Version 1.0.2]
87  ROC+UL Skingrad Outskirts Patch.esp
88  xulSnowdale.esp  [Version 1.0.6]
89  Snowdale - Fighters Guild Quests Patch.esp
8A  MTCExpandedVillages-UniqueLandscapes patch.esp  [Version 1.0a]
8B  SkyrimTemple-Snowdale Patch.esp
8C  GnollMountain-Snowdale Patch.esp
8D  xulCliffsOfAnvil.esp  [Version 1.1.3]
8E  xulSilverfishRiverValley.esp  [Version 1.0.4]
8F  BanditHideouts-SilverfishRiverValley patch.esp  [Version 1.0]
90  xulJerallGlacier.esp  [Version 1.0.2]
91  AyleidRuinsExpanded-JerallGlacier patch.esp  [Version 1.0]
92  SkyrimTemple-SmokeTown-JerallGlacier Patch.esp
93  xulTheEasternPeaks.esp  [Version 1.2]
94  MythsAndLegends2-EasternPeaks patch.esp  [Version 1.0]
95  Minotaur Encampments + Unique Landscapes.esp
96  ROC+UL-II Patch.esp  [Version 1.0]
97  Werewolf-Legends.esp
98  Open Cities New Sheoth.esp  [Version 2.0.1]
99  Open Cities Reborn.esp  [Version 1.1.7]
9A  Better Abandoned House - OCR Patch.esp  [Version 2.01]
9B  ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp  [Version 1.1.5]
9C  Better Cities - Open Cities Reborn.esp  [Version 5.4.0]
9D  OCR+ULCH Patch.esp  [Version 1.0.3]
9E  OCR+ULBWForest Patch.esp  [Version 1.0.2]
9F  OCR+Cheydinhal Falls Patch.esp  [Version 1.1]
A0  Better Abandoned House - OCR_UL Patch.esp  [Version 2.01]
A1  OCR+ULSkingradOutskirts Patch.esp  [Version 2.0]
A2  ROC+RR Patch.esp  [Version 1.0]
A3  Better Cities - House Price Patch.esp  [Version 5.5.0]
A4  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
A5  Expanded Dungeons - Play Nice Edition.esp
A6  Better Dungeons.esp
A7  BFG's Open All the Gates.esp
++  A Bloody Mess_Fix.esp
A8  A Bloody Mess - Bloody Fights.esp
++  A Bloody Mess - Armor Shader Supression.esp
A9  CL_Tools_and_Clutter.esp
AA  HUD Status Bars.esp  [Version 5.3.2]
AB  EVE_ShiveringIslesEasterEggs.esp
AC  GatesOfOblivion.esp
AD  GuildAdvancement.esp
++  Improved Fires and Flames - Increased Sound.esp
++  LustyArgonianMaidContinued.esp
++  more books teach.esp
++  More Valuable Gems.esp
AE  NirnrootOverhaul.esp
AF  Persuasion Overhaul.esp
B0  kuerteeGoldIsAnInventoryItem.esp
B1  RMDailyIncomeV2.esp
++  Sexy Dark Seducer & Golden Saint Armour.esp
++  Short Grass V3.esp
B2  SnusDungeons.esp
B3  CLS-Craftybits.esp
++  CLS-Craftybits_A_Bloody_Mess-Glue.esp  [Version 1.1]
B4  CLS-Craftybits_A_Bloody_Mess-Glue-Ragplacer.esp
++  CB-Weights_Hard.esp
B5  Enhanced Economy - House prices.esp  [Version 5.4.3]
B6  Quest Award Leveller.esp  [Version 2.0.1]
B7  Elz - Realistic Gravity.esp
B8  AdvancedHealthRegen.esp
B9  Basic Primary Needs.esp  [Version 6.3]
BA  Basic Personal Hygiene.esp  [Version 3.0]
BB  Basic Physical Activities.esp  [Version 1.3]
BC  CombatOmega.esp
BD  Syc_SDES_AllEnhancements.esp
++  No Vampirism.esp
BE  Vampire Revolution.esp  [Version v1.13]
BF  ASLES.esp
C0  MadCompanionshipSpells.esp  [Version 2.5]
C1  MCS extension.esp
C2  SetBody.esp
++  Spells No Lighting.esp
++  Diverse Effect Icons.esp
C3  RshAlchemy.esp
++  RshAlchemy - AVU.esp  [Version 1.0]
C4  ZumbsLockpickingMod - OBSE.esp
C5  Enhanced Grabbing.esp  [Version 0.5]
C6  kuerteeNPCsYield.esp
C7  HumanTouchNpc.esp
C8  zzEDialog.esp
C9  Oblivion_Character_Overhaul.esp  [Version 2.0]
CA  Automatic Timescale Plus.esp  [Version 1.1.1]
CB  Birthsigns Expanded.esp
++  Better Cities - COBL.esp  [Version 5.5.0]
CC  OCR+Werewolf Patch.esp  [Version 1.0]
**  GW71_Life_Detect.esp
**  ROC - OCReborn Road Record.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]
++  Health and Magicka Food.esp
CD  LandMagicPatch.esp
++  MoreFemales.esp
CE  Bashed Patch, 0.esp
CF  nGCD.esp
D0  SmokingSystem.esp
D1  Chimaera.esp
D2  TamagoPlayerHUDkil.esp
D3  LoversTamagoClub.esp
D4  LoversHiyokoShooter.esp
D5  LoversEncounter.esp
D6  HiyokoFutureDream.esp  [Version y]
D7  HiyokoGenerator.esp
D8  HiyokoGeneratorBroodMother.esp
D9  HiyokoGeneratorGeneForge.esp
DA  hggf_hiyokoclub_fix.esp
DB  TamagoSetBody.esp
DC  LoversAdultPlayPlusforSSP.esp
DD  LoversVoiceSSPplus.esp
DE  LoversRaperS.esp
DF  LoversJoburg.esp
E0  LoversBed.esp
E1  LoversWorkingGirl.esp
E2  PlayerSlaveEncounters.esp  [Version 0.694]
E3  See You Sleep DLL.esp
E4  LoversPayBandit.esp
E5  PSE-PayBandit-Patch.esp
E6  Lovers with PK.esp  [Version 96v5]
E7  LoversCreature.esp
E8  LoversPrimalUrge.esp
E9  LoversSoundCreature.esp  [Version 0.1.0]
EA  LoversImmoralSisters.esp
EB  LoversTrueCrimeEx.esp
EC  LoversSlaveTrader.esp
ED  PlayerSlaveCry.esp
EE  LoversExtras.esp
EF  LoversJoystick.esp
F0  LoversPenis.esp
F1  LoversSatisfaction.esp
F2  LoversSexSense.esp  [Version 0.5.3]
F3  FuroGeneratorTrap.esp
F4  xlds.esp
F5  xldsFuro.esp
F6  SlofsAnimals.esp
F7  DynamicLeveledLists.esp
F8  Script effect - Bash icon.esp  [Version 1.01]
F9  LoversMB2.esp
FA  Lovers3dorgasmMB2.esp
FB  LoversIdleAnimsPriority.esp
FC  Lovers3dorgasm.esp
FD  LoversAnimObjectsPriority.esp

 

Link to post

Are you sure? A sold slave is still "your slave", the slave has still the order dialog and you can fuck the salve, but no follow and wait command. but a new "I want to buy back a slave." option.

 

Is the slave still following you? Sometimes it needs some seconds till he/she follows the new owner.

 

Did you get a message after you sold the slave?

Part of the sell script:

    if GetQuestRunning xLSTQCS == 0
        Message"Quest AI management has not been started. If you want to start, please enter the console and type StartQuest xLSTQCS"
        return
    endif
    ;;??????????????????????????
    if IsFormValid rOwner == 0
        Message"Transaction partner is invalid!!"
        return
    elseif rOwner.HasLowLevelProcessing ==0 || rOwner.IsPersistent ==0
        MessageEX"%n is able to make this trade!!"rOwner
        return
    endif
    
    Set rSlave to xLSTMain.rSlave
    if IsFormValid rSlave == 0
        Message"Invalid selection!"
        return
    elseif rSlave.HasLowLevelProcessing == 0 || rSlave.IsPerSistent == 0
        MessageEX"%n is not a valid slave!!"rSlave
        return
    elseif rslave==rOwner     ( ??? What? Sell a the to the slave??   But why the message "We have a deal" if it is not possible?
        Message"We have a deal!"
        return
    elseif rSlave.GetItemCount xLSTBuyerToken > 0            ;;??????—???????????
        MessageEX"%n is still being trained!  It is not possible to make this transaction!"rSlave
        return
    endif

-------------------------

You slave or the owner must have one of the above-mentioned restrictions.

 

-------------

The full sell script

 

 

scn xLoversSTTradeSlave
;;Player????Actor????

ref rOwner
ref temp     ;;player ref
ref rSlave     ;;slave ref
ref rAi
short ind
short payment

Begin Function{ rOwner }
    if GetQuestRunning xLSTQCS == 0
        Message"Quest AI management has not been started. If you want to start, please enter the console and type StartQuest xLSTQCS"
        return
    endif
    ;;??????????????????????????
    if IsFormValid rOwner == 0
        Message"Transaction partner is invalid!!"
        return
    elseif rOwner.HasLowLevelProcessing ==0 || rOwner.IsPersistent ==0
        MessageEX"%n is able to make this trade!!"rOwner
        return
    endif
    
    Set rSlave to xLSTMain.rSlave
    if IsFormValid rSlave == 0
        Message"Invalid selection!"
        return
    elseif rSlave.HasLowLevelProcessing == 0 || rSlave.IsPerSistent == 0
        MessageEX"%n is not a valid slave!!"rSlave
        return
    elseif rslave==rOwner
        Message"We have a deal!"
        return
    elseif rSlave.GetItemCount xLSTBuyerToken > 0            ;;??????—???????????
        MessageEX"%n is still being trained!  It is not possible to make this transaction!"rSlave
        return
    endif
    
    ;;??????????????
    Let ind := Ar_Find 0 xLSTQCS.rOwner
    
    if ind < 0
        Message"Human trafficking is illegal!!"
        return
    endif

    ;;???????
    Let xLSTQCS.rOwner[ind] := rOwner
    Let xLSTQCS.rSlave[ind] := rSlave

    ;;???
    rOwner.SetActorRespawns 0
    rOwner.AddItem xLSTBuyerToken 1
    
    ;;??
    Call xLoversCmnSetItemCount rSlave xLSTSlaveServiceToken 1
    call xLoversSTinitSlaveOption rSlave 1            ;;Remove AI token

    ;;followAI?Target???
    Let rAi := xLSTQCS.rAi[ind]
    SetPackageTargetData rAi ar_Map "Type"::"Reference" "Value"::120 "Object"::rOwner
    rSlave.AddScriptPackage rAi

    ;;???
    Set temp to Player
    if rOwner.GetitemCount xLSTEnSlavedToken > 0      ;;Free
        Call xLoversCmnSetItemCount rSlave xLSTTrainingToken 1    ;;???Token
        MessageEX"Slave tradeNo.%g : Trainer %n,  Slave %n"ind rOwner rSlave
        
    elseif rOwner.GetInFaction LSTSlaveTrainerFaction        ;;Trainer
        Call xLoversCmnSetItemCount rSlave xLSTTrainingToken 1    ;;???Token
        let payment := Call xLoversSTPayment rSlave rOwner temp xLSTMain.multTradeT
        temp.RemoveItem Gold001 payment
        MessageEX"Slave tradeNo.%g : Trainer %n,  Slave %n"ind rOwner rSlave    
    else
        let payment := Call xLoversSTPayment rSlave rOwner temp xLSTMain.multTradeN
        temp.AddItem Gold001 payment
        ModPCInfamy xLSTMain.sInfamyUp
        MessageEX"Slave tradeNo.%g : Buyer %n,  Slave %n"ind rOwner rSlave
    endif
    SetFunctionValue 1 ;;Success
End

 

 

 

 

 

Link to post

Ahhh, ok. It turns out due to the refraction of the suns glare off Massar and the qualitative natures of swamp gas from Black Marsh, I didn't see the is not a valid slave. Changed my angle and tried again and saw it. Guess I'll just pimp her out for a while then kill her.

Link to post

This is not really an urgent thing, but one of the slaves I picked up from Bravil Underground disappeared on me when I gave her the order "You can look around". What exactly does this command do? I assumed that she would just wander around in the immediate vicinity, but she promptly left the building and vanished.

Link to post

I don't see what any of that would have to do with the function of the "You are free to look around" order. <.< Would it not just have a... you know, static function? I don't really need to know how to get her back. I just want to know what the function of that order is.

 

Anyway, it was not a respawning NPC. It was one of the pre-enslaved NPCs from the Bravil Underground mod -- the dark elf girl who asks you to save her from the rapey goblin in the tavern.

Link to post

It has everything to do with it unfortunately.  Respawn NPC's glitch out due to the fact that they are set to "respawn".  Meaning they were never meant to be a persistent NPC.

As to the one you enslaved, I'm thinking that one may be problematic as she was a one time interaction character.  You'd need to check their setup in the CS.

 

Taking slaves is going to be hit and miss and it is best to stick with vanilla named characters.

Link to post

... Alright, but that does absolutely nothing to answer the question I was asking. I am simply looking for an explanation of that specific "order", given through the SlaveTrade dialogue. Like,

 

"Follow" = The slave will follow you around.

"Release" = The slave will no longer be your slave.

"Wait" = The slave will wait on that spot

"Inventory" = View and interact with the slave's inventory.

"You are free to look around" = X

 

Please solve for 'X'.

Link to post

Yes

 

"Relax here" is  walk around, eat and sleep near the current position.

"Release Slave" lets them go back to their normal routine and is no more your slave. You must enslave the NPC again.

"You are free to look around." lets them go back to their normal routine but is still your slave.

Link to post

Is it possible to enslave Ghost npcs ? Normal methods do not work, perhaps via console ?

I don't think so, at least through lovers slave trader.  Most Ghost NPCs have a good deal of scripting that will override a slavery attempt.

Many ghost NPCs block any and all sex attempts as wells.  Tough nuts to crack......

Link to post

slave buyers ????

 

Only Guards don't buy slaves ( And a few NPCs in the Bravil Underground Mod)

There is only a disposition to player check. If a NPC like you he/she will buy your slave ( Slave must be broken/trained !! No only use the enslave spell )

You can sell slaves to all NPCs (Mod NPCs  or original Game NPCs)

Link to post

Welp, in that case, I have no idea why I can't sell a broken slave (Rank 5) to Talasma. I was able to sell to Rena Bruiant and an NPC in the auction house, but try to sell to Talasma and things get weird.

 

My disposition is 100 and upon selling to her, she says, "For that much?! It's a deal!" and then nothing happens. I talk to Rena and get the same thing, except this time it works.

 

Active Mod Files:

00  Oblivion.esm
01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.37]
02  Lovers with PK.esm
03  TamagoClub.esm
04  HiyokoClub.esm
05  LoversCreature.esm
06  Unofficial Oblivion Patch.esp  [Version 3.5.5]
07  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
08  Oblivion Citadel Door Fix.esp
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
0B  DLCMehrunesRazor.esp
0C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
0D  Tyrael Armor.esp
++  MaleBodyReplacerV5.esp
0E  100%ChameleonMod.esp
0F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.37]
10  Kvatch Rebuilt.esp  [Version 3.0]
11  Kvatch Rebuilt - No More Burned Ground.esp
12  mythsandlegends.esp
**  HGEC_special_armor_repl.esp
13  Whispered Warning.esp
14  Knights.esp
15  Knights - Unofficial Patch.esp  [Version 1.1.8]
16  P1DKeyChainSI Merged.esp
17  TamagoPlayerHUDkil.esp
18  LoversTamagoClub.esp
19  HiyokoGenerator.esp
1A  TamagoFertilityClinic.esp
1B  Tamago Fertility Clinic Inducement Addon.esp
1C  LoversCalm.esp
1D  LoversAdultPlayPlusforSSP.esp
1E  LoversRaperS.esp
1F  Lovers with PK.esp  [Version 96v5]
20  LoversCreature.esp
21  Lovers with PK Extender.esp  [Version 2.4.3]
22  SetBody.esp
23  LoversBitch.esp
24  TamagoSetBody.esp
25  LoversJoystick.esp
26  LoversSlaveTrader.esp
27  Active_Inventory_Spell_1.2.esp
28  Oblivion XP.esp
29  Oblivion XP - OOO.esp
2A  OOOShiveringIsles.esp
2B  00 Realistic Player Speech.esp
2C  OOOKillFix.esp
2D  Mage'sSkyHouse.esp
2E  MSHaddon-SI.esp
2F  Carcernus Prison.esp
30  BudongsNarcolepsySpell.esp
31  EnchantmentMastery.esp
32  shinyFollowMe.esp
33  Toggleable Quantity Prompt.esp  [Version 3.2.0]
34  SpreadingVampirism_NoSecondaryInfection.esp
35  corpsefeed5.esp
36  Bashed Patch, 0.esp
37  LoversMB2.esp
38  LoversIdleAnimsPriority.esp
39  LoversAnimObjectsPriority.esp
3A  PPPickUpBook.esp

I'm doing something else at the moment otherwise LSTBravilUnderground would be between 26 and 27.
 
Edit: I was using old information concerning the slave buyers. Can't find the post right now, but it was a list of around ten or twelve people and you could only sell slaves to those people.
Link to post

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