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Lovers Slave Trade 1.0 English Final


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  • 6 months later...

Is there a way to make slaves that have been given the order to relax here, move around more than one cell ? For example AFK Weye Manor, they relax here fine for the one cell I give the order in, but I'd like them to use all three floors of the house.  Relax here is working as intended by this mod, but perhaps an addon or so I can use to get them to move around abit more freely ? I am aware I could edit their pathing scripts via ck or so but that is abit beyond my skills.

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Recommend you get a companion mod instead:  http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/

 

Slaves are.......well.........not really meant to be companions.

 

Yes and no. Sure, they can't be controlled perfectly with the simple Slave Trader interface, but I'm currently walking around Tamriel with a full host of enslaved NPCs willing to sacrifice themselves for their Master.

 

I'm using the following trick to set their actor value "aggression" to 5 through the console

(five is good in that they are ignored by guards and other lawful actors, but still can fight)

First, check if aggression is already 5 with

getav aggression

 

If not:

setav aggression 100

(this will NOT set their aggression value to 100 as one would expect, but to a lower value, let's call it X)

 

Now, without closing the console (or else the steel start slashing) read this value with:

getav aggression

 

and finally

setav aggression (100 - X + 5)

 

As long as the "companion" do not belong to an evil faction (although I have some), it will initiate combat when necessary and remain peaceful the rest of the time.

Fejeena suggested me some simple modification to scripts, but I found this method sufficiently reliable and simpler.

You might give it a try.

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Still, using a companion system is definitely better because enslaved NPCs retain their own AI or have no AI at all (that's the case for cloned NPCs). The only way to keep them from wander is order them to "wait here" or "follow", and nothing else in between, which is a rather limited choice. If nothing else, they are excellent pack mules (especially creatures, because they don't wear the stuff you put in their inventory).

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  • 3 months later...

Ok, I have a slight issue. Using LST no BU. The alt start I'm using is Lindum.  A nice little village outside not far from Chorrol, with your own house from the start. After char gen is done, exit the cell, a Blade reports your parent (depending on the version you use, Glenroy or Cpt Renault) is dead, and need you to delever the amulet and message..... then runs off towards Chorrol..... K.

 

You go in your house where a mythic dawn is waiting, and you will die if you fight, so run out and head for the other buildings, there's guards. They usually kill the MD agent pretty quickly. Well, this play through (which was to test the latest change I made and became permanent) they flanked the agent. The first one attacked and caused the MD agent to stagger, the second guard then knocks down and rapes her. Both guards and the md agent are female in version. Well, this leads to a very rare thing in may game with the seeting I use, a gangrape resulting in death of the agent. Or, would have been death, but I joined in on the rape (she helped kill my ma/pa) and she became my slave.

 

She broke finally, and after a few more training sessions, I went to sell her. The orc I'm trying to sell her to says something like for that price you have a deal. Conversation ends, no sale happens, and she's still my slave.

 

Any ideas?

 

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Are you sure? A sold slave is still "your slave", the slave has still the order dialog and you can fuck the salve, but no follow and wait command. but a new "I want to buy back a slave." option.

 

Is the slave still following you? Sometimes it needs some seconds till he/she follows the new owner.

 

Did you get a message after you sold the slave?

Part of the sell script:

    if GetQuestRunning xLSTQCS == 0
        Message"Quest AI management has not been started. If you want to start, please enter the console and type StartQuest xLSTQCS"
        return
    endif
    ;;??????????????????????????
    if IsFormValid rOwner == 0
        Message"Transaction partner is invalid!!"
        return
    elseif rOwner.HasLowLevelProcessing ==0 || rOwner.IsPersistent ==0
        MessageEX"%n is able to make this trade!!"rOwner
        return
    endif
    
    Set rSlave to xLSTMain.rSlave
    if IsFormValid rSlave == 0
        Message"Invalid selection!"
        return
    elseif rSlave.HasLowLevelProcessing == 0 || rSlave.IsPerSistent == 0
        MessageEX"%n is not a valid slave!!"rSlave
        return
    elseif rslave==rOwner     ( ??? What? Sell a the to the slave??   But why the message "We have a deal" if it is not possible?
        Message"We have a deal!"
        return
    elseif rSlave.GetItemCount xLSTBuyerToken > 0            ;;??????—???????????
        MessageEX"%n is still being trained!  It is not possible to make this transaction!"rSlave
        return
    endif

-------------------------

You slave or the owner must have one of the above-mentioned restrictions.

 

-------------

The full sell script

 

 

scn xLoversSTTradeSlave
;;Player????Actor????

ref rOwner
ref temp     ;;player ref
ref rSlave     ;;slave ref
ref rAi
short ind
short payment

Begin Function{ rOwner }
    if GetQuestRunning xLSTQCS == 0
        Message"Quest AI management has not been started. If you want to start, please enter the console and type StartQuest xLSTQCS"
        return
    endif
    ;;??????????????????????????
    if IsFormValid rOwner == 0
        Message"Transaction partner is invalid!!"
        return
    elseif rOwner.HasLowLevelProcessing ==0 || rOwner.IsPersistent ==0
        MessageEX"%n is able to make this trade!!"rOwner
        return
    endif
    
    Set rSlave to xLSTMain.rSlave
    if IsFormValid rSlave == 0
        Message"Invalid selection!"
        return
    elseif rSlave.HasLowLevelProcessing == 0 || rSlave.IsPerSistent == 0
        MessageEX"%n is not a valid slave!!"rSlave
        return
    elseif rslave==rOwner
        Message"We have a deal!"
        return
    elseif rSlave.GetItemCount xLSTBuyerToken > 0            ;;??????—???????????
        MessageEX"%n is still being trained!  It is not possible to make this transaction!"rSlave
        return
    endif
    
    ;;??????????????
    Let ind := Ar_Find 0 xLSTQCS.rOwner
    
    if ind < 0
        Message"Human trafficking is illegal!!"
        return
    endif

    ;;???????
    Let xLSTQCS.rOwner[ind] := rOwner
    Let xLSTQCS.rSlave[ind] := rSlave

    ;;???
    rOwner.SetActorRespawns 0
    rOwner.AddItem xLSTBuyerToken 1
    
    ;;??
    Call xLoversCmnSetItemCount rSlave xLSTSlaveServiceToken 1
    call xLoversSTinitSlaveOption rSlave 1            ;;Remove AI token

    ;;followAI?Target???
    Let rAi := xLSTQCS.rAi[ind]
    SetPackageTargetData rAi ar_Map "Type"::"Reference" "Value"::120 "Object"::rOwner
    rSlave.AddScriptPackage rAi

    ;;???
    Set temp to Player
    if rOwner.GetitemCount xLSTEnSlavedToken > 0      ;;Free
        Call xLoversCmnSetItemCount rSlave xLSTTrainingToken 1    ;;???Token
        MessageEX"Slave tradeNo.%g : Trainer %n,  Slave %n"ind rOwner rSlave
        
    elseif rOwner.GetInFaction LSTSlaveTrainerFaction        ;;Trainer
        Call xLoversCmnSetItemCount rSlave xLSTTrainingToken 1    ;;???Token
        let payment := Call xLoversSTPayment rSlave rOwner temp xLSTMain.multTradeT
        temp.RemoveItem Gold001 payment
        MessageEX"Slave tradeNo.%g : Trainer %n,  Slave %n"ind rOwner rSlave    
    else
        let payment := Call xLoversSTPayment rSlave rOwner temp xLSTMain.multTradeN
        temp.AddItem Gold001 payment
        ModPCInfamy xLSTMain.sInfamyUp
        MessageEX"Slave tradeNo.%g : Buyer %n,  Slave %n"ind rOwner rSlave
    endif
    SetFunctionValue 1 ;;Success
End

 

 

 

 

 

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Ahhh, ok. It turns out due to the refraction of the suns glare off Massar and the qualitative natures of swamp gas from Black Marsh, I didn't see the is not a valid slave. Changed my angle and tried again and saw it. Guess I'll just pimp her out for a while then kill her.

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  • 7 months later...

This is not really an urgent thing, but one of the slaves I picked up from Bravil Underground disappeared on me when I gave her the order "You can look around". What exactly does this command do? I assumed that she would just wander around in the immediate vicinity, but she promptly left the building and vanished.

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I don't see what any of that would have to do with the function of the "You are free to look around" order. <.< Would it not just have a... you know, static function? I don't really need to know how to get her back. I just want to know what the function of that order is.

 

Anyway, it was not a respawning NPC. It was one of the pre-enslaved NPCs from the Bravil Underground mod -- the dark elf girl who asks you to save her from the rapey goblin in the tavern.

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It has everything to do with it unfortunately.  Respawn NPC's glitch out due to the fact that they are set to "respawn".  Meaning they were never meant to be a persistent NPC.

As to the one you enslaved, I'm thinking that one may be problematic as she was a one time interaction character.  You'd need to check their setup in the CS.

 

Taking slaves is going to be hit and miss and it is best to stick with vanilla named characters.

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... Alright, but that does absolutely nothing to answer the question I was asking. I am simply looking for an explanation of that specific "order", given through the SlaveTrade dialogue. Like,

 

"Follow" = The slave will follow you around.

"Release" = The slave will no longer be your slave.

"Wait" = The slave will wait on that spot

"Inventory" = View and interact with the slave's inventory.

"You are free to look around" = X

 

Please solve for 'X'.

Link to comment

Yes

 

"Relax here" is  walk around, eat and sleep near the current position.

"Release Slave" lets them go back to their normal routine and is no more your slave. You must enslave the NPC again.

"You are free to look around." lets them go back to their normal routine but is still your slave.

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Is it possible to enslave Ghost npcs ? Normal methods do not work, perhaps via console ?

I don't think so, at least through lovers slave trader.  Most Ghost NPCs have a good deal of scripting that will override a slavery attempt.

Many ghost NPCs block any and all sex attempts as wells.  Tough nuts to crack......

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slave buyers ????

 

Only Guards don't buy slaves ( And a few NPCs in the Bravil Underground Mod)

There is only a disposition to player check. If a NPC like you he/she will buy your slave ( Slave must be broken/trained !! No only use the enslave spell )

You can sell slaves to all NPCs (Mod NPCs  or original Game NPCs)

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Welp, in that case, I have no idea why I can't sell a broken slave (Rank 5) to Talasma. I was able to sell to Rena Bruiant and an NPC in the auction house, but try to sell to Talasma and things get weird.

 

My disposition is 100 and upon selling to her, she says, "For that much?! It's a deal!" and then nothing happens. I talk to Rena and get the same thing, except this time it works.

 

Active Mod Files:

00  Oblivion.esm
01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.37]
02  Lovers with PK.esm
03  TamagoClub.esm
04  HiyokoClub.esm
05  LoversCreature.esm
06  Unofficial Oblivion Patch.esp  [Version 3.5.5]
07  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
08  Oblivion Citadel Door Fix.esp
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
0B  DLCMehrunesRazor.esp
0C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
0D  Tyrael Armor.esp
++  MaleBodyReplacerV5.esp
0E  100%ChameleonMod.esp
0F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.37]
10  Kvatch Rebuilt.esp  [Version 3.0]
11  Kvatch Rebuilt - No More Burned Ground.esp
12  mythsandlegends.esp
**  HGEC_special_armor_repl.esp
13  Whispered Warning.esp
14  Knights.esp
15  Knights - Unofficial Patch.esp  [Version 1.1.8]
16  P1DKeyChainSI Merged.esp
17  TamagoPlayerHUDkil.esp
18  LoversTamagoClub.esp
19  HiyokoGenerator.esp
1A  TamagoFertilityClinic.esp
1B  Tamago Fertility Clinic Inducement Addon.esp
1C  LoversCalm.esp
1D  LoversAdultPlayPlusforSSP.esp
1E  LoversRaperS.esp
1F  Lovers with PK.esp  [Version 96v5]
20  LoversCreature.esp
21  Lovers with PK Extender.esp  [Version 2.4.3]
22  SetBody.esp
23  LoversBitch.esp
24  TamagoSetBody.esp
25  LoversJoystick.esp
26  LoversSlaveTrader.esp
27  Active_Inventory_Spell_1.2.esp
28  Oblivion XP.esp
29  Oblivion XP - OOO.esp
2A  OOOShiveringIsles.esp
2B  00 Realistic Player Speech.esp
2C  OOOKillFix.esp
2D  Mage'sSkyHouse.esp
2E  MSHaddon-SI.esp
2F  Carcernus Prison.esp
30  BudongsNarcolepsySpell.esp
31  EnchantmentMastery.esp
32  shinyFollowMe.esp
33  Toggleable Quantity Prompt.esp  [Version 3.2.0]
34  SpreadingVampirism_NoSecondaryInfection.esp
35  corpsefeed5.esp
36  Bashed Patch, 0.esp
37  LoversMB2.esp
38  LoversIdleAnimsPriority.esp
39  LoversAnimObjectsPriority.esp
3A  PPPickUpBook.esp

I'm doing something else at the moment otherwise LSTBravilUnderground would be between 26 and 27.
 
Edit: I was using old information concerning the slave buyers. Can't find the post right now, but it was a list of around ten or twelve people and you could only sell slaves to those people.
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