fejeena Posted November 9, 2024 Posted November 9, 2024 Yes Bravil Underground quest But you can play LoversSlaveTrader without BravilUnderground. The rank is part of LoversSlaveTrader.esp The more slaves you train, the higher you rise in rank. best you have 2 or 3 slaves and you train them all in turn. So you have more HumanSex experience. If you have trained 3 slaves twice, you have experience 6, but the slaves only have experience 2 ( all have rank 0 ) Check with the dialogues if a slave has risen. If he/she is higher in rank than you, train another slave. It's also always random chance, so sometimes a slave will level up faster than you, even if you have more experience. But if you play without Bravil Underground the trainer rank is not important. You simply train a slave until he is broken. A broken slave can be sold for more money. And a non-broken slave runs when you tell him to "Wait here". (Not immediately, but after a few minutes of playing and not near the slave you will receive a message that he has run away) With BravilUnderground you play the Trainer Quest and get higher ranks.
Nightblade_III Posted November 9, 2024 Posted November 9, 2024 (edited) On 11/8/2024 at 4:44 PM, fejeena said: Yes Bravil Underground quest But you can play LoversSlaveTrader without BravilUnderground. The rank is part of LoversSlaveTrader.esp The more slaves you train, the higher you rise in rank. best you have 2 or 3 slaves and you train them all in turn. So you have more HumanSex experience. If you have trained 3 slaves twice, you have experience 6, but the slaves only have experience 2 ( all have rank 0 ) Check with the dialogues if a slave has risen. If he/she is higher in rank than you, train another slave. It's also always random chance, so sometimes a slave will level up faster than you, even if you have more experience. But if you play without Bravil Underground the trainer rank is not important. You simply train a slave until he is broken. A broken slave can be sold for more money. And a non-broken slave runs when you tell him to "Wait here". (Not immediately, but after a few minutes of playing and not near the slave you will receive a message that he has run away) With BravilUnderground you play the Trainer Quest and get higher ranks. Thank you for the thorough response, I appreciate it. One other question I had reguarding this mod, with the copy function for the nameless npcs like bandits, does the copy get created and replace whoever you just enslaved right then? I'm asking because I'm wondering if can just leave it on for the most part and then just turn it off before I enslave a named npc so they don't get erased, and then turn it back on. Also, if I can do that, is any npc with an actual individual name okay to not copy without them breaking? Oh, and does this all apply to creatures as well? Coming back to edit this with an issue I've run into while playing, I'm not sure what causes it but sometimes when I enslave an npc through rape they will get kind of stuck in their last sex position animation, where whenever I talk to them or they aren't moving to follow me they will just be idling in the sex animation by themselves. It was happening before when I first installed LoversRapeSlave LST, but I thought I fixed it after going through my load order and trying to match it to the order in the link on your post. Then I installed Tamago/Hiyoko, and after getting that to work this started happening again. If I save after they've bugged and quit game and reload they stay bugged also. Edited November 10, 2024 by Nightblade_III
fejeena Posted November 10, 2024 Posted November 10, 2024 Your new problem sound like load order is wrong. Or you use a animation Mod See for "bad" Mods https://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/ See Load order in my yellow Link in my signature. And after such a bug happend it can be in your save. Load an older save. If you installed a mod and the the bug occurs and you sort your load order to fix it USE a save before you installed the new Mod. Or start a new game. For testing if the bug is gone always test with a new game. If a new game works you can test old saves... and if you get the bug with an old save you know it's in your save and you have to start a new game. ---------------------- The copy function: Yes it create a copy of all NPCs you enslave. I don't use it and don't enslave no-name NPCs. Or I use a bandit, a necromancer only in a dungeon and release them when I leave the dungeon or the cell (they can't use doors and follow the player). If you use the copy function for named NPCs and they are used in a quest, or a shopkeeper or innkeeper have dialogue the copy-NPC can not use the dialogues. The copy have a new ID, so the dialogs or quest scripts can not work. If you release the copy-NPC you release the copy, you never get back the original NPC. e.g. If you enslave Martin at the beginning of the game you destroy the Main quest. The Martin-copy is useless for all Martin dialogues and the quest scripts. If you enslave a quest NPCs without the copy funtion you can get problems too. Sometimes the quest-NPC has to be in a certain place for the dialog to work (or the script). Better release the NPC when you play the quest. Or even better, don't enslave him/her until the quest is over. If you really want a no-name NPC you can turn on the copy funtion and enslave the NPC and then you turn off the copy function . The copy-NPC still works
Nightblade_III Posted November 11, 2024 Posted November 11, 2024 20 hours ago, fejeena said: Your new problem sound like load order is wrong. Or you use a animation Mod See for "bad" Mods https://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/ See Load order in my yellow Link in my signature. And after such a bug happend it can be in your save. Load an older save. If you installed a mod and the the bug occurs and you sort your load order to fix it USE a save before you installed the new Mod. Or start a new game. For testing if the bug is gone always test with a new game. If a new game works you can test old saves... and if you get the bug with an old save you know it's in your save and you have to start a new game. ---------------------- The copy function: Yes it create a copy of all NPCs you enslave. I don't use it and don't enslave no-name NPCs. Or I use a bandit, a necromancer only in a dungeon and release them when I leave the dungeon or the cell (they can't use doors and follow the player). If you use the copy function for named NPCs and they are used in a quest, or a shopkeeper or innkeeper have dialogue the copy-NPC can not use the dialogues. The copy have a new ID, so the dialogs or quest scripts can not work. If you release the copy-NPC you release the copy, you never get back the original NPC. e.g. If you enslave Martin at the beginning of the game you destroy the Main quest. The Martin-copy is useless for all Martin dialogues and the quest scripts. If you enslave a quest NPCs without the copy funtion you can get problems too. Sometimes the quest-NPC has to be in a certain place for the dialog to work (or the script). Better release the NPC when you play the quest. Or even better, don't enslave him/her until the quest is over. If you really want a no-name NPC you can turn on the copy funtion and enslave the NPC and then you turn off the copy function . The copy-NPC still works Here is my load order, I compared the two example load orders in your link and tried to match it to both of them as accurately as I could Spoiler Oblivion.esm Lovers with PK.esm RealisticLeveling.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm HiyokoGenerator.esp HiyokoGenetics.esp LoversHiyokoShooter.esp LoversHiyokoClub.esp LoversTamagoClub.esp TamagoDischarge.esp TamagoSetBody.esp HiyokoGrow.esp TamagoFertilityClinic.esp HiyokoUtilitySpells.esp TamagoConfide.esp TamagoPlayerHUDkil.esp Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversBed.esp PlayerSlaveEncounters_v0.72.esp LoversPayBandit.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp LoversHelpRapeVPlayer.esp LoversLight.esp LoversSlaveTrader.esp LSTBravilUnderground.esp LoversRapeSlave.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp MaleBodyReplacerV5.esp Oblivion_Character_Overhaul.esp LoversSlavePlay.esp BudongsNarcolepsySpell.esp RMDailyIncomeV2.esp PrisonIrons.esp DMRA BBB Complete Clothing and Armor Replacer.esp DMRA BBB Knights of the Nine Replacer.esp MaternityClothes.esp SetBody.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp So I've discovered that when I have LoversRapeSlaveLST 1.2 installed the animation bug I was talking about seems to happen specifically when I have the copy function turned on and enslave an npc through rape. It doesn't happen when I use the enslave spell or when the npc is enslaved through fatal rape, and it doesn't happen at all when the copy funtion is off. If I switch the 1.2 version with the 1.3 version with the spell then the enslave through rape mechanic doesn't work at all though, even with the average count set to 1 in the ini they will only enslave through the spell or fatal rape. While I was testing all this I also noticed some other issues I have, I can't get my slaves to rank up at all, I've made quite a few new games trying to get all these mods working, and I've switched between the normal LoversSlaveTrader and the Dukky version a couple times, and I like the Dukky version because the slaves won't randomly stop to talk to npcs or report you to the guards, but it seems like when I have the Dukky version installed none of the ranks will go up at all. When I tried to use the console to see if I could manually set the rank(I used player.SetFactionRank LSTSlaveTrainerFaction 5) I got an error message back saying "LSTSlaveTrainerFaction couldn't be found for parameter faction" or something close to that. I did go to Bravil Underground and became a part of both the Raider faction and the Trainer faction before enslaving and testing with any slaves too. I also tried to complete the first trainer quest to see if I had to be rank 1 instead of 0 to get slaves to rank up and I got Mia to break but then nothing happened with the quest and talking to people didn't give me any new options so I didn't know how to progress further. Lastly, there's a message constantly being output in the console that says Error in script 010090ea: (null) in File: Lovers with PK.esm Unable to find function definition for command 0 in script ". Before I did my last test of all the mods, I disabled all my plugins and ran the game, then closed the game and enabled all my plugins and then started a new game, and that is the save that I did the testing I am talking about above on.
fejeena Posted November 11, 2024 Posted November 11, 2024 The 010090ea script is the OBSE test OBSE not installed or wrong version. Use OBSE21 or xOBSE22.9 NOT 22.10 !!!! -------------- Load order: Thats not the load order from my Link ! Alll Tamago and Hiyoko esp wrong And wrong: PrisonIrons.esp DMRA BBB Complete Clothing and Armor Replacer.esp DMRA BBB Knights of the Nine Replacer.esp MaternityClothes.esp --------------------- LoversRapeSlaveLST I have to test. I never use the copy funtion. I will also test the console rank leveling. I do not have Dukky's version... but he can not delete the faction.
fejeena Posted November 11, 2024 Posted November 11, 2024 Test result I told shit The create copy function can not create copies of real NPCs. It the NPC is set to HasLowLevelProcessing or the copy function is off no copy will be created. Only if the copy funtion is on and the NPC is Has no LowLevelProcessing (HasLowLevelProcessing == 0) a copy will be created. No-LowLevelProcessing NPCs are the one from the spawn points (NPCs and creatures who are created in the game when the player gets close to a spawn point.) and very few real NPCs (I remember an innkeeper or shopkeeper ) So I don't think you can create a quest NPC copy. I tested copy function with LoversRapeSlaveLST version 1.3 and original LoversSlaveTrader. Enslave spell and RapeSlave Rape works. An enslaved no-copy and a copy NPC have no problems with animations. I can fuck them and they can fuck me. LoversRapeSlaveLST use the LoversSlaveTrader enslave script, so only NPCs with no LowLevelProcessing can be enslaved. -------------------- console with Player.SetFactionRank LSTSlaveTrainerFaction 5 works ---------------------- And in original LoversSlaveTrader you can change the Follow player AI Pack to "do not talk to other NPCs" All "follow Owner" AI Packs are set to "Skip fallout behavior" So no small talk with other NPCs. Only the Follow Player AI Pack has no "Skip fallout behavior" flag. You can change it with CS or TES4Edit (better with TES4Edit) Open the LoversSlavetrader.esp with TES4Edit and open the AI Packs 1-click on the xLSTSlaveFollowPlayer 2- right click this line and click "Edit" 3- In this window set the "Skip fallout behavior" flag ( checkmark ) 4- OK Done, close TES4Edit Spoiler
Nightblade_III Posted November 18, 2024 Posted November 18, 2024 On 11/11/2024 at 3:34 PM, fejeena said: Test result I told shit The create copy function can not create copies of real NPCs. It the NPC is set to HasLowLevelProcessing or the copy function is off no copy will be created. Only if the copy funtion is on and the NPC is Has no LowLevelProcessing (HasLowLevelProcessing == 0) a copy will be created. No-LowLevelProcessing NPCs are the one from the spawn points (NPCs and creatures who are created in the game when the player gets close to a spawn point.) and very few real NPCs (I remember an innkeeper or shopkeeper ) So I don't think you can create a quest NPC copy. I tested copy function with LoversRapeSlaveLST version 1.3 and original LoversSlaveTrader. Enslave spell and RapeSlave Rape works. An enslaved no-copy and a copy NPC have no problems with animations. I can fuck them and they can fuck me. LoversRapeSlaveLST use the LoversSlaveTrader enslave script, so only NPCs with no LowLevelProcessing can be enslaved. -------------------- console with Player.SetFactionRank LSTSlaveTrainerFaction 5 works ---------------------- And in original LoversSlaveTrader you can change the Follow player AI Pack to "do not talk to other NPCs" All "follow Owner" AI Packs are set to "Skip fallout behavior" So no small talk with other NPCs. Only the Follow Player AI Pack has no "Skip fallout behavior" flag. You can change it with CS or TES4Edit (better with TES4Edit) Open the LoversSlavetrader.esp with TES4Edit and open the AI Packs 1-click on the xLSTSlaveFollowPlayer 2- right click this line and click "Edit" 3- In this window set the "Skip fallout behavior" flag ( checkmark ) 4- OK Done, close TES4Edit Reveal hidden contents So I got over my stubborness and reinstalled everything on a fresh install of vanilla oblivion to switch from vortex to TESMM the manager that's recommended in link you sent. Now when I go into the trapdoor to the Bravil Underground area though it will load in and then crash after the loading screen. The Tamago/Hiyoko stuff works, birth and everything, the body and bbb works, and the sex works. When I try to enslave through rape with copy function on now the game just crashes instead of doing the animation bug. There's no error messages in the console anymore, so something improved at least, but I haven't been able to get down to the trainer faction to join it and see if the console recognizes LSTSlaveTrainerFaction now because of the crashes when I go through the trapdoor. This is my load order Spoiler Oblivion.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp MaleBodyReplacerV5.esp DMRA BBB Complete Clothing and Armor Replacer.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp DMRA BBB Knights of the Nine Replacer.esp TamagoPlayerHUDkil.esp TamagoTopic.esp TamagoConfide.esp TamagoDischarge.esp LoversTamagoClub.esp LoversHiyokoShooter.esp LoversHiyokoClub.esp HiyokoGenetics.esp HiyokoGenerator.esp HiyokoGeneratorBroodMother.esp HiyokoGrow.esp HiyokoUtilitySpells.esp TamagoSetBody.esp TamagoFertilityClinic.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversSlavePlay.esp LoversBed.esp PlayerSlaveEncounters.esp LoversPayBandit.esp PSE-PayBandit-Patch.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp LoversHelpRapeVPlayer.esp LoversLight.esp LoversSlaveTrader.esp LSTBravilUnderground.esp LoversRapeSlave.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp SetBody.esp khajiittextfix.esp Oblivion_Character_Overhaul.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp
fejeena Posted November 18, 2024 Posted November 18, 2024 Load order is ok. ------------------------------------ Bravil Underground REQUIREMENTS: · OBSE 20 or higher · Oblivion.esm · Shivering Isles.esp · Lovers with PK v1.4.1-6 rev91 or higher · LoversSlaveTrade 1.0 · MBP 1.4a and MBP++ v98 · Lovers Creatures 2.0 · Lovers bitch meshes\textures - the esp file is not needed. Do don't have MBP. The game crash because you have missing races, body textures, hair,.... Do you use my no-MBP version? https://www.loverslab.com/topic/19842-no-mbp-bravil-underground-v096-v2/ Then you don't need MBP ------------ you could have used the console. Player.SetFactionRank LSTSlaveTrainerFaction 5 ------------------ I do not know why the game crash if you enslave with rape. You tested it with vanilla bandits, Marauders, necromancers,... ?
Nightblade_III Posted November 18, 2024 Posted November 18, 2024 (edited) 9 hours ago, fejeena said: Load order is ok. ------------------------------------ Bravil Underground REQUIREMENTS: · OBSE 20 or higher · Oblivion.esm · Shivering Isles.esp · Lovers with PK v1.4.1-6 rev91 or higher · LoversSlaveTrade 1.0 · MBP 1.4a and MBP++ v98 · Lovers Creatures 2.0 · Lovers bitch meshes\textures - the esp file is not needed. Do don't have MBP. The game crash because you have missing races, body textures, hair,.... Do you use my no-MBP version? https://www.loverslab.com/topic/19842-no-mbp-bravil-underground-v096-v2/ Then you don't need MBP ------------ you could have used the console. Player.SetFactionRank LSTSlaveTrainerFaction 5 ------------------ I do not know why the game crash if you enslave with rape. You tested it with vanilla bandits, Marauders, necromancers,... ? So I changed the compatibility mode from xp service pack 3 to 2 and installed the 4gb patch and now it doesn't crash when go through the trapdoor or into the trainer's guild. Yes, I use your no-MBP version. I still get a message from the console saying that LSTSlaveTrainerFaction couldn't be found for parameter faction when I try to use Player.SetFactionRank LSTSlaveTrainerFaction 5, even when it already shows me as a part of the faction in the TAB menu. Also, the ranks of the slaves still won't go up from -1, which I'm assuming is connected to the console not being able to recognize LSTSlaveTrainerFaction as faction? I haven't reinstalled construction set yet since I reinstalled everything, but LSTSlaveTrainerFaction was for sure showing up in it before when I loaded the esp. Yes, I've just been testing with the bandits at the ruins right when you come out of the imperial sewers at the beginning of the game. I've also realized that now it crashes when I enslave through fatal rape with copy on too, not just enslavement through rape with LoversRapeSlaveLST. Enslavement through rape works fine with copy off either way, fatal or through LoversRapeSlaveLST. The enslavement spell works fine with copy on or off. Edit: So I was looking at the forum for the dukky version of LoversSlaveTrader, and I saw your posts talking with someone who also wasn't getting LSTSlaveTrainerFaction to register as a faction in the console, and you recommened they try GetFactionRank yy013015, so I tried that with the FormID that shows up for LoversSlaveTrader in TESMM for the yy and it worked, it showed me my rank and let me manually change it. I don't know what to do with this information to help solve my other problems though. Edited November 18, 2024 by Nightblade_III
fejeena Posted November 18, 2024 Posted November 18, 2024 (edited) ??? Why the console does not work ? A mystery. Open console, click on the player or NPC enter SetFactionRank LSTSlaveTrainerFaction 5 Or SetFactionRank XX013015 5 Replace the xx with your load order number ( e.g. 3B if you still have the same load order as in your post above. Oblivion.esm is 00 , the 59 esp/esm after that is in hexadecimal 3B . You can see it in the OBMM ) To check the faction ( does check works with console in your game? ) open console, click on the NPC GetFactionRank LSTSlaveTrainerFaction Or GetFactionRank XX013015 -------------------------------------- What's with other console commands? TPG TLB Or click on player payfine to remove bounty Or click on the dead NPC/Creature resurrect Does it works? ---------------------------------------- I don't know why the copy does not work. Maybe it does not like some things to copy. Oblivion_Character_Overhaul.esp ? Or some Tamago/Hiyoko items ? Test without Oblivion_Character_Overhaul.esp . Start a new game to test. And then test without all Tamago/Hiyoko esm/esp Or do not use the LST copy function You can use "Set Essential Actors Plus" https://www.loverslab.com/files/file/279-fejeenas-different-resources-and-replacers/ You enslave a Bandit and then you use the "Set Essential Actors Spell" then you click Respawn Status and you see if the NPC is set to respawn ( yes he is) and you change it The you use the spell again and click NoLowLevelProcessing and you see "Actor is set to NoLowLevelProcessing" and you change it. Now you have the same as a copy slave-NPC. The slave will not respawn and the AI works if the player is not in the same cell ( he can follow the player through doors ) Of course you can use the console to check and set . . . Or not? Some commands works only in scripts and other works only in console. Not sure if the script commands works. Open console, Click on the NPC; to check enter HasLowLevelProcessing result 0 is "bad" for slave, can not use doors. IsActorRespawning result 1 is "bad", slave respawn after 3 days. to change it enter SetActorRespawns 0 SetLowLevelProcessing 1 I do not use the LST copy-slave function. If I enslave a respawn NPC or a "fake-NPC" like bandits, necromancers, . . . I use the "Set Essential Actors Spell" EDIT I saw you tested the console with ID numbers I saw " Edited 37 minutes ago by Nightblade_III " What it took me 37 minutes to write my post ? I'm getting old. Edited November 18, 2024 by fejeena
Nightblade_III Posted November 19, 2024 Posted November 19, 2024 On 11/18/2024 at 7:21 AM, fejeena said: ??? Why the console does not work ? A mystery. Open console, click on the player or NPC enter SetFactionRank LSTSlaveTrainerFaction 5 Or SetFactionRank XX013015 5 Replace the xx with your load order number ( e.g. 3B if you still have the same load order as in your post above. Oblivion.esm is 00 , the 59 esp/esm after that is in hexadecimal 3B . You can see it in the OBMM ) To check the faction ( does check works with console in your game? ) open console, click on the NPC GetFactionRank LSTSlaveTrainerFaction Or GetFactionRank XX013015 -------------------------------------- What's with other console commands? TPG TLB Or click on player payfine to remove bounty Or click on the dead NPC/Creature resurrect Does it works? ---------------------------------------- I don't know why the copy does not work. Maybe it does not like some things to copy. Oblivion_Character_Overhaul.esp ? Or some Tamago/Hiyoko items ? Test without Oblivion_Character_Overhaul.esp . Start a new game to test. And then test without all Tamago/Hiyoko esm/esp Or do not use the LST copy function You can use "Set Essential Actors Plus" https://www.loverslab.com/files/file/279-fejeenas-different-resources-and-replacers/ You enslave a Bandit and then you use the "Set Essential Actors Spell" then you click Respawn Status and you see if the NPC is set to respawn ( yes he is) and you change it The you use the spell again and click NoLowLevelProcessing and you see "Actor is set to NoLowLevelProcessing" and you change it. Now you have the same as a copy slave-NPC. The slave will not respawn and the AI works if the player is not in the same cell ( he can follow the player through doors ) Of course you can use the console to check and set . . . Or not? Some commands works only in scripts and other works only in console. Not sure if the script commands works. Open console, Click on the NPC; to check enter HasLowLevelProcessing result 0 is "bad" for slave, can not use doors. IsActorRespawning result 1 is "bad", slave respawn after 3 days. to change it enter SetActorRespawns 0 SetLowLevelProcessing 1 I do not use the LST copy-slave function. If I enslave a respawn NPC or a "fake-NPC" like bandits, necromancers, . . . I use the "Set Essential Actors Spell" EDIT I saw you tested the console with ID numbers I saw " Edited 37 minutes ago by Nightblade_III " What it took me 37 minutes to write my post ? I'm getting old. The older you get, the wiser you get lol Well I think I like the Set Essential Actors Plus spell better than copy after trying it, so yeah I'll just use that instead. One question about it though, should I be expecting every no-name npc to be set to respawn? I was testing it on the bandits at the ruins right outside the imperial sewers and I only needed to change them to not be set to NoLowLevelProcessing, they were already set to not respawn. Is that normal? If I'm not going to be using the copy, then I think the only issue I have left is the ranks not going up. All my slaves are stuck at -1 unless I manually set their rank through the console, and my character is stuck at rank 0 I think. I can join the trainers guild and I did the first mission with Mia and got paid by the novelist, and I went and picked up the next quest from the trainer guild guy, but was still at the same rank afterwards. The ranks aren't a huge deal tbh, I don't really mind just increasing them manually with the console if I have to, but if you have any ideas about whats wrong or how to fix it it would be cool to have it work automatically. I did try all this ^ with Oblivion_Character_Overhaul.esp disabled, it's just different head and face textures/meshes though. I can try another new game with all Tamago/Hiyoko disabled too if you think that's affecting the ranks.
fejeena Posted November 20, 2024 Posted November 20, 2024 How many slaves have you trained? About 5 to 10 broken slaves are needed for a new rank With the trainer guild you get the first 2 ranks or 3 ranks, first you get when you join the guild. Quest "Guile Without Balls" rank 1 "Do you like Antiques? " rank 2 ( and thats the end of the trainer quests. Quest update: "I am now the Master of the Training Guild. Evidently Onan is going to retire to live a secluded, but normal life in Skingrad" I'm not even sure if I ever reach higher ranks. Because your rank is not so important. A broken high level slave yields more gold. And slaves only get into the trainer faction if they are broken and train another slave ( no sure if that's right ) And they have to train some other slaves before they get a rank up. ----------------------- Most spawn-point NPC/Creatures do not respawn. You only have to change the LowLevelProcessing. I think the game removes no-LowLevelProcessing NPC/creatures after some time ( 3days ? ) If you are level 1 and get in a dungeon with creatures you only get rats and mudcrabs or a weak skeleton. If you do not kill the creatures and get in the same dungeon with level 15 the not-killed-creatures are gone and you get different creatures. So the game deleted the old creatures and the spawn-points spawns stronger other creatures. The same in the wilderness. So it seems that no-LowLevelProcessing NPC/Creatures are deleted after some time when the player is not nearby. To check if a NPC/Creature/Item is not "real" you only have to open the console and click it. If the ID starts with ff it is created in game. A ff0013D5 NPC or creature is from a spawn point, created in game. Not a placed "real" NPC/Creature . ID starts with 00 is Oblivion esm and ID 01 to FE are Mod NPC/Creature Load order 1 to 254. The 255 = ff is for in game created things. If you enchant a Oblivion esm SilverLongsword (ID 0002521F ) at a enchantment altar the Oblivion esm will be removed from your inventory and you get a new SilverLongsword with your enchantment with ID FFxxxxxx . Guards are real NPCs they can use doors for guard changes, sleep in barracks, chase the player,... But if you kill a guard they respawn. Or if you have sex with a guard he/she is a virgin again after 3 days. So they have the reapawn flag but the have LowLevelProcessing.
Nightblade_III Posted November 20, 2024 Posted November 20, 2024 13 hours ago, fejeena said: How many slaves have you trained? About 5 to 10 broken slaves are needed for a new rank With the trainer guild you get the first 2 ranks or 3 ranks, first you get when you join the guild. Quest "Guile Without Balls" rank 1 "Do you like Antiques? " rank 2 ( and thats the end of the trainer quests. Quest update: "I am now the Master of the Training Guild. Evidently Onan is going to retire to live a secluded, but normal life in Skingrad" I'm not even sure if I ever reach higher ranks. Because your rank is not so important. A broken high level slave yields more gold. And slaves only get into the trainer faction if they are broken and train another slave ( no sure if that's right ) And they have to train some other slaves before they get a rank up. ----------------------- Most spawn-point NPC/Creatures do not respawn. You only have to change the LowLevelProcessing. I think the game removes no-LowLevelProcessing NPC/creatures after some time ( 3days ? ) If you are level 1 and get in a dungeon with creatures you only get rats and mudcrabs or a weak skeleton. If you do not kill the creatures and get in the same dungeon with level 15 the not-killed-creatures are gone and you get different creatures. So the game deleted the old creatures and the spawn-points spawns stronger other creatures. The same in the wilderness. So it seems that no-LowLevelProcessing NPC/Creatures are deleted after some time when the player is not nearby. To check if a NPC/Creature/Item is not "real" you only have to open the console and click it. If the ID starts with ff it is created in game. A ff0013D5 NPC or creature is from a spawn point, created in game. Not a placed "real" NPC/Creature . ID starts with 00 is Oblivion esm and ID 01 to FE are Mod NPC/Creature Load order 1 to 254. The 255 = ff is for in game created things. If you enchant a Oblivion esm SilverLongsword (ID 0002521F ) at a enchantment altar the Oblivion esm will be removed from your inventory and you get a new SilverLongsword with your enchantment with ID FFxxxxxx . Guards are real NPCs they can use doors for guard changes, sleep in barracks, chase the player,... But if you kill a guard they respawn. Or if you have sex with a guard he/she is a virgin again after 3 days. So they have the reapawn flag but the have LowLevelProcessing. I started a new game and went and got about 15ish slaves with the slave breaking on 100% to test if I could get any of them to rank up, and after I came back with the last few it seemed like the slaves that were just bandits/necromancers couldn't train with other slaves anymore, I was getting a message saying Bandit is not a valid slave. I was making sure that all the no name npcs I enslaved I immediately set to LowLevelProcessing and to not respawn. They were all still there and I could have sex with them, they just couldn't with each other. They were also all broken since the chance was set 100%. Raelyn the Gravefinder who I resurrected with console commands and then enslaved and an orc lady with a name I don't remember could still train with each other. I didn't leave any of them training while I was gone getting others, I only did it a few times earlier to make sure it was wokring then was going to wait until I definitely had more than the 5-10 you said I needed and then have a few pairs train at a time to see if any would rank up.
fejeena Posted November 22, 2024 Posted November 22, 2024 (edited) Test result with no-name/spawn point NPCs : ! do not use spawn point NPCs and change the LowLevelProcessing. Not sure if it is the game or the "Clean up" esp / mod that removes not used items and NPCs when no longer needed ( dropped items, dead NPCs, ... ) I had a real NPC with name and a FF ID Bandit and Necromancer. All 3 "LowLevelProcessing" and "no respawn" . I told all 3 "wait here" . Then I was away for 3 days (the respawn time) . When I came back only the real NPC was still there. ---------------------- Training: The player will not get in the LSTSlaveTrainerFaction ! The faction is only used in the BravilUnderground quest and for NPCs. Slaves start without the LSTSlaveTrainerFaction when new enslaved. Level -1 . During training the LSTSlaveTrainerFaction is added. Real NPC Slave with name. Needed 2 rapes to break. Needed additional 17 sex/trainings, 26 [HumanSex]slave token, to get Level 0 (from LSTSlaveTrainerFaction -1 to LSTSlaveTrainerFaction 0) only sex with player , no creatures sex. FF ID Bandit: 4 rapes to break, +10 sex/trainings, 25 [HumanSex]slave token to get in the LSTSlaveTrainerFaction with level 0 FF ID Necromancer: 3 rapes to break, +11 sex/trainings, 25 [HumanSex]slave token to get in the LSTSlaveTrainerFaction with level 0 Training worked with Real-NPC and FF-NPC. I was only away for half a day and FF-NPC was still there. FF-NPC could train real-NPC and real-NPC could train FF-NPC. ------------------- I tried to use the console to create a copy. First I used First use "Set Essential Actors Plus" on the enslaved Bandit ( set LowLevelProcessing ) , then "CreateFullActorCopy" But the copy was bad! Some items are not copied, some are clones without script ( so they are useless) , and some corrupted items (no name). The copy-NPC had no "I will train you" dialogue. ( but some other LST order dialogues) With some remove items and add items it worked... but too much work. But the clone was still there after 3 days. I don't know why? The original Bandit and the clone Bandit are FF ID. Original was gone, copy still there after 3 days. I don't know how the game detects the difference between the 2 FF ID-NPCs. ( Shit I used some no-name NPCs with "Set Essential Actors Plus" changed LowLevelProcessing . Works well if you use the slave as a companion and never leave him/her alone for long. But I left 2 or 3 in players' houses. But that was a long time ago and I don’t remember where. So they will be gone. I don't even know if it was in my current game or an older one ) ----------------- I tested the create copy LST function. No crash in my game. Original removed, clone added, no shit in the inventory, everything worked. And the FF-clone does not disappear after 3 days. ------------- Result: Do not use no-name NPC . Or use the LST Copy function. Find the bad Mod in your load order which causes the crash. As I mentioned above test without Oblivion_Character_Overhaul.esp . Start a new game to test. And then test without all Tamago/Hiyoko esm/esp ( many of your Tamago Mods I don't use, I only have the base Mods, and old versions ) My Mods: TamagoClub.esm HiyokoClub.esm Vanilla Maternity Clothes.esp LoversTamagoClub.esp HiyokoGenerator.esp HiyokoGeneratorGeneForge.esp HiyokoGeneratorBroodMother.esp TamagoSetBody.esp And if it still crash disable some Lovers Mods I use most of your Lovers mods except LoversSlavePlay.esp ( why? you don't need it with LST. And it is old ) PlayerSlaveEncounters.esp PSE-PayBandit-Patch.esp LoversHelpRapeVPlayer.esp LoversLight.esp Edited November 22, 2024 by fejeena
Nightblade_III Posted November 22, 2024 Posted November 22, 2024 5 hours ago, fejeena said: Test result with no-name/spawn point NPCs : ! do not use spawn point NPCs and change the LowLevelProcessing. Not sure if it is the game or the "Clean up" esp / mod that removes not used items and NPCs when no longer needed ( dropped items, dead NPCs, ... ) I had a real NPC with name and a FF ID Bandit and Necromancer. All 3 "LowLevelProcessing" and "no respawn" . I told all 3 "wait here" . Then I was away for 3 days (the respawn time) . When I came back only the real NPC was still there. ---------------------- Training: The player will not get in the LSTSlaveTrainerFaction ! The faction is only used in the BravilUnderground quest and for NPCs. Slaves start without the LSTSlaveTrainerFaction when new enslaved. Level -1 . During training the LSTSlaveTrainerFaction is added. Real NPC Slave with name. Needed 2 rapes to break. Needed additional 17 sex/trainings, 26 [HumanSex]slave token, to get Level 0 (from LSTSlaveTrainerFaction -1 to LSTSlaveTrainerFaction 0) only sex with player , no creatures sex. FF ID Bandit: 4 rapes to break, +10 sex/trainings, 25 [HumanSex]slave token to get in the LSTSlaveTrainerFaction with level 0 FF ID Necromancer: 3 rapes to break, +11 sex/trainings, 25 [HumanSex]slave token to get in the LSTSlaveTrainerFaction with level 0 Training worked with Real-NPC and FF-NPC. I was only away for half a day and FF-NPC was still there. FF-NPC could train real-NPC and real-NPC could train FF-NPC. ------------------- I tried to use the console to create a copy. First I used First use "Set Essential Actors Plus" on the enslaved Bandit ( set LowLevelProcessing ) , then "CreateFullActorCopy" But the copy was bad! Some items are not copied, some are clones without script ( so they are useless) , and some corrupted items (no name). The copy-NPC had no "I will train you" dialogue. ( but some other LST order dialogues) With some remove items and add items it worked... but too much work. But the clone was still there after 3 days. I don't know why? The original Bandit and the clone Bandit are FF ID. Original was gone, copy still there after 3 days. I don't know how the game detects the difference between the 2 FF ID-NPCs. ( Shit I used some no-name NPCs with "Set Essential Actors Plus" changed LowLevelProcessing . Works well if you use the slave as a companion and never leave him/her alone for long. But I left 2 or 3 in players' houses. But that was a long time ago and I don’t remember where. So they will be gone. I don't even know if it was in my current game or an older one ) ----------------- I tested the create copy LST function. No crash in my game. Original removed, clone added, no shit in the inventory, everything worked. And the FF-clone does not disappear after 3 days. ------------- Result: Do not use no-name NPC . Or use the LST Copy function. Find the bad Mod in your load order which causes the crash. As I mentioned above test without Oblivion_Character_Overhaul.esp . Start a new game to test. And then test without all Tamago/Hiyoko esm/esp ( many of your Tamago Mods I don't use, I only have the base Mods, and old versions ) My Mods: TamagoClub.esm HiyokoClub.esm Vanilla Maternity Clothes.esp LoversTamagoClub.esp HiyokoGenerator.esp HiyokoGeneratorGeneForge.esp HiyokoGeneratorBroodMother.esp TamagoSetBody.esp And if it still crash disable some Lovers Mods I use most of your Lovers mods except LoversSlavePlay.esp ( why? you don't need it with LST. And it is old ) PlayerSlaveEncounters.esp PSE-PayBandit-Patch.esp LoversHelpRapeVPlayer.esp LoversLight.esp So tried a new game with all Tamago/Hiyoko disabled, and the game didn't crash when I enslaved through rape with the copy function, but the animation bug where they get stuck in their last sex position did happen. I think I need to just uninstall everything again and reinstall everything one by one so I know exactly what the issue is. Also I did try with Oblivion_Character_Overhaul disabled, but I installed that manually and it overwrote a lot of stuff so even with the esp disabled I could see in game that it was still partly taking effect. Honestly, if you maybe have a recommendation for a different mod for better faces that you know is compatible with Lovers and Tamago/Hiyoko I would totally try that instead. I would try MBP if that is for faces and I could still keep the body I have right now. Also, since I'm going to reinstall everything anyway, how important is it to not have Oblivion installed in the default drive? That's the only step I didn't follow in your modding guide in your link because when I partitioned 10GB to make a separate D drive so I could give steam another install path it said there wasn't enough space for oblivion to install, and I could give the D drive a bit more space, but I'm on a laptop and I have limited storage so I'd prefer not to if it's not necessary.
fejeena Posted November 22, 2024 Posted November 22, 2024 Never install Oblivion in C:\ program files ..... It can work... but in most cases it causes problems. OBSE does not work properly, and therefore the OBSE plugins. You can use C dive but in a new folder . The program files folder is the problem. Create a new folder "My Games" or "for Oblivion" or "new folder" But never in the program files folder ! MBP does not change faces. It add new MBP races. For vanilla races only new eyes (which always causes problems with other race mods that use original game eye meshes but add new eye textures) and new hair for vanilla races. No new body and head textures. I don't use MBP , that's why I created all the no-MBP patches and Mod versions. There was a MBP addon to change vanilla NPCs, but it also changed some races of the NPCs. So some vanilla NPC are chocolate elf, Tabaxi, or ... with terrible hairstyles and eye colors. Oblivion_Character_Overhaul: all Mods that change vanilla races overwrite original stuff. And all race Mods that use original meshes and textures will conflict and you have to make it compatible. e..g. often races use original eye meshes. In the race the mesh path is meshes\Characters\Imperial\EyeLeftHuman.nif ( and right) And in the eyes section are new eye colors Spoiler There are 3 different eye meshes which of course require different textures. Original only one eye per texture Mod eyes 2 eyes per texture, one diagonally the other one on top of the other, And if you have the "wrong" meshes in your race folders the textures from other Mods will not work. I made all Race Mods independent of original meshes and textures. If the Mod want to overwrite original game eyes, ears, ... I create new folders of the Mod files and change the meshes/textures path in the Mod esp. I do not use a vanilla race overhaul. You use only the Oblivion_Character_Overhaul and it should work fine with Lovers. And if you uninstal the game use the original files again. If you install it again you can use a OMod. Unpack the Mod in a folder, add all patches in the folder (HGEC. Roberts) Then create a OMod. if you uninstall it again all files are gone. Most mods that change faces add face textures and/or change the head meshes. And it the face color does not match your body colors it does not look good. Best use use one Mod with body and head textures. Roberts male add male body and head textures roughly in the original game color, so that HGEC textures that also match the original colors fit. ( male and female use the same head textures) Oblivion_Character_Overhaul use OBSE plugin Blockhead and use different male and female head textures. This allows male and female textures to have different colors and you can, for example, only change the textures of the women of a race without affecting the men. In my game I use vanilla races with HGEC and Roberts and one head texture for both genders. A mix of many texture mods, and some reworked textures to make men and women fit. But at that time Blockhead did not exist yet. I like what I have. And I like that the NPCs look "normal", they don't all have to be pretty. If I ever rework the vanilla races I would again choose from many mods what I like, and I would use Blockhead for female and male head textures. But I wouldn't change the vanilla faces ( or only a few)
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