fejeena Posted April 29, 2020 Posted April 29, 2020 1 hour ago, LongDukDong said: This portion makes sense to me, though the coder should have put in notation to explain what he/she was doing... or translated it from Japanese instead of erasing it if it existed This bit is a limiter ensuring that a trainer's jump in rank within the Slave Trainer faction goes no higher than 5 It's a bit... Well, I woulda said if num >= 0 && num <= 5 ... since a rank of -1 means that you're not part of the faction. Based on the setup, and assuming the default setting of TrainXP being 25, you would need... 50 cumulative tokens to reach rank 1 (50 / 25 ) == 2 / 2 - 1 == 1 / Rank 1 75 cumulative tokens to reach rank 2 (75 / 25 ) == 3 / 3 - 1 == 2 / Rank 2 100 cumulative tokens to reach rank 3 ,,, ETC,,, 125 cumulative tokens to reach rank 4 150+ cumulative tokens to reach rank 5 (highest) This has nothing to do with the "trained" rank of the slave< but your rank status in the guild, and changes your rank based on your TrainXP setting of course. ALSO, GOOD PROGRAM NOTATION WOULDA HELPED!!!!!! But num gets much higher than 5 , up to 20 ( 20-1 = 19 ) Above 150 training token you will not level up ! (163 ) So not 150+ It is 126 to 162 With 163 the script stops working! 163 / 25 = 6,52 6.52 - 1 = 5.52 ( that will be 6 ) And 6 is wrong condition for if num > -1 && num <= 5 Only numbers between -1 and 5 works. --------------------------------------------------------------------------- And it checks the Training rank of a slave ! You ask your slave "Training Progress" and dialog result script is Call xLoversSTShowTrainingResult GetSelf The called script is Spoiler scn xLoversSTShowTrainingResult ;;??????? ref me short count1 short count2 short sRank Begin Function{me} call xLoversSTRankUPTrainer me Set srank to me.GetFactionRank LSTSlaveTrainerFaction Set count1 to me.GetItemCount xLSTHumanSexNumber Set count2 to me.GetItemCount xLSTCreatureSexNumber MessageEX"%n Training Result Human %g Creature %g Rank %g"me count1 count2 sRank End The called " call xLoversSTRankUPTrainer me " is ( with my fix ) Spoiler scn xLoversSTRankUPTrainer ;;“z—ê‚Ì’²‹³Žtrank‚ð‚ ‚°‚é ref me short num Begin Function{me} if me.GetFactionRank LSTSlaveTrainerFaction || (xLSTMain.SltoTr && me.GetItemCount xLoversPkrFlagSlave > 0) if me.GetIsCreature Set num to me.GetItemCount xLSTHumanSexNumber/xLSTMain.TrainXP else Set num to (me.GetItemCount xLSTHumanSexNumber + me.GetItemCount xLSTCreatureSexNumber)/xLSTMain.TrainXP endif Set num to num - 1 if num > -1 && num <= 5 me.SetFactionRank LSTSlaveTrainerFaction num elseif num > 5 me.SetFactionRank LSTSlaveTrainerFaction 5 endif return endif End And the rank and the token numbers are displayed when you ask your slave. ( Yes the slave is not in the trainer faction. So my use setFactionrank on the slave is not a good idea to level up the slave training rank ) ------------------------------------------------------------ EDIT: You can try it. Use the original esp enslave a new NPC, add with console 200 training token Ask your slave "Training Progress " And you will see Level -1 EDIT2 Here the test with the original esp He will never level up ! It is impossible.
mma75online Posted April 29, 2020 Posted April 29, 2020 OK after this long talk & discussion ... I hope u upload the mod ini .
fejeena Posted April 29, 2020 Posted April 29, 2020 You use the original ini, without any changes ( or with changes) it works. This ini LSTGameSettings.ini in data\ini folder You only use my esp ( see post 561 ) 1
mma75online Posted April 29, 2020 Posted April 29, 2020 2 minutes ago, fejeena said: You use the original ini, without any changes ( or with changes) it works. This ini LSTGameSettings.ini in data\ini folder You only use my esp ( see post 561 ) THX a lot
fejeena Posted April 29, 2020 Posted April 29, 2020 That's only the ini from the Mod file you have downloaded on page 1 If you have installed the Mod right you already have it in your game data\ini folder. Just your old esp you have to replace with my esp. 1
fejeena Posted April 29, 2020 Posted April 29, 2020 The game has no knowledge of mathematics. So 5.96 are <= 5 I tested the original esp. with 175 token the training ends/script stops working 175 / 25 = 7 7 - 1 = 6 if num > -1 && num <= 5 No, 6 is not a numbers between -1 and 5 New slave with 175 token, I ask the first time "Training Progress" Then I reduced the token by 1 New slave with 174 174 / 25 = 6.96 6.96 - 1 = 5.96 if num > -1 && num <= 5 For the game a 5.96 is stilll <= 5 Script works A ini solution will not work A TokenLimit of 174 will only work for creatures, because human can have human and creatures training token. (174 + 174 ) / 25 348 / 25 = 13.92 And a TokenLimit of 87 will work for human slaves ( 84 + 84 ) / 25 = 6.96 6.96 -1 = 5.96 But creatures have only xLSTHumanSexNumber so they can have max 84 token. 84 / 25 = 3.36 3.36 -1 = 2.36 So a creature trainer can have max level 2 ---------------------- That's why only a script change will work.
LongDukDong Posted April 30, 2020 Posted April 30, 2020 Let's notice your exerpt: On 4/28/2020 at 11:32 PM, fejeena said: Set num to num - 1 if num > -1 && num <= 5 me.SetfactionRank LSTSlaveTrainerFaction num endif Note: It calls SetFactionRank of the SlaveTrainerFaction This affects the faction of the trainer, not the trained slave. 22 hours ago, fejeena said: But num gets much higher than 5 , up to 20 ( 20-1 = 19 ) Above 150 training token you will not level up ! (163 ) Again, this has nothing to do with setting the rank for a slave.. THIS math section handles the player's (or trainer's) rank increasing in the Slave Trainer guild, for their action in training a slave. If you enslave 'Nerusa' and have 'Evenia' of the Slave Trainer's Guild (Rank 1) work her over 25 times.,, Evenia will raise her rank to 2 . You have only 5 ranks within. The Slave Trainer Faction's six ranks are as follows: 0: Bronze Fingers 1: Silver Fingers 2: Gold Fingers 3: Fingers of Mountain 4: Daedra Fingers 5: Fingers Big-Bang This bit of code has no intent for you to exceed the rank of Fingers Big-Bang. And the LSTSlaveFaction has only ONE rank: Slave. So slaves do NOT level up at all. There is no faction rank beyond 0 for slaves. The script you're looking at is called "Rank Up Trainer". And it definitely shows a need for better code notation. If you call "ShowTrainingResult" on Evenia while she's still Rank 1 and is a slave trainer (not a slave), it will depict her Rank as 1 in the text. However, a slave SHOULD show -1 as it is calling on the rank of the Slave Trader Faction, and a slave is rarely part of THAT faction. Personally, I think this script should NOT show 'Rank' as -1 for Slaves since it is supposed to be their rank in the Trainers's guild. CLUMSY!!!! Why not show their rank as text? OH, if an update for BravilUnderground is ever in the works, replace "Do you have another job for me?" with "Do you have any job for me?". I think it was mis-translated.
mma75online Posted April 30, 2020 Posted April 30, 2020 On 4/29/2020 at 9:00 AM, fejeena said: That's only the ini from the Mod file you have downloaded on page 1 If you have installed the Mod right you already have it in your game data\ini folder. Just your old esp you have to replace with my esp. Ya u was absolutely right, your fixed esp work like a charm .... finally this training make sense & simple now ( more training = raise in rank ) .... thank U
LongDukDong Posted April 30, 2020 Posted April 30, 2020 I see the point. It doesn't contain an allowance for NUM exceeding 5 when flagging/setting the faction rank. Oddly, you would have skipped generating the faction rank by an extremely wide margin (over 175 training sessions) to have a -1 rank. with that much sex behind the belt. Hrmph. And it DOES apply to Trained Slaves... BROKEN ones anyway. If you don't break them... no rank either. I guess it helps if you use your slave to train another slave, or calculate their value for sale or how much they get for 'Flower Girl' options. Yeah, it does need a bit of an upgrade... WITH notation like this: scn xLoversSTRankUPTrainer ;; 奴隷の調教師rankを げる ;; Raise the slave trainer rank ref me ; Function Parameter: Target Actor short num ; Variable: Slave Trainer Rank Calculation Begin Function{me} ;; Added: For Debug Purposes if me.GetFactionRank LSTSlaveTrainerFaction PrintC "Slave Trainer" elseif (xLSTMain.SltoTr && me.GetItemCount xLoversPkrFlagSlave > 0) PrintC "Trained Slave" endif ;; Only perform for 'Slave Trainers' or 'Broken' slaves. Unbroken slaves are ignored. if me.GetFactionRank LSTSlaveTrainerFaction || (xLSTMain.SltoTr && me.GetItemCount xLoversPkrFlagSlave > 0) ; ; if a creature if me.GetIsCreature ; ; Calculate count of sex with humans. Divide by TrainXP to generate rank Set num to me.GetItemCount xLSTHumanSexNumber/xLSTMain.TrainXP ; ; Otherwise if a human else ; ; Calculate count of sex with humans and creatures. Divide by TrainXP to generate rank Set num to (me.GetItemCount xLSTHumanSexNumber + me.GetItemCount xLSTCreatureSexNumber)/xLSTMain.TrainXP ; endif ; ; Calculated rank is too high. Reduce by 1 Set num to num - 1 ; ; Prevent value exceeding 5 (Highest Rank) if num > 5 let num := 5 endif ; ; Ensure rank stays within bounds of 0-5 if num > -1 && num <= 5 ; ; Set the rank me.SetfactionRank LSTSlaveTrainerFaction num endif ; return ; endif End * The Japanese text in the above script will not save properly in the CSE editor... here only for demonstrative purposes. Note: I added a LOTTA comments, translated the Japanese function name, and added a little PrintC feature (there's no debug value in this system????). It's larger, but a lot easier to read and understand. Adding comments has always been a S.O.P. of programmers. Looks like that practice has been forgotten.
fejeena Posted April 30, 2020 Posted April 30, 2020 That's the same as my fix You fix it before line " if num > -1 && num <= 5 " if num > 5 let num := 5 endif if num > -1 && num <= 5 me.SetFactionRank LSTSlaveTrainerFaction num endif And I after line " if num > -1 && num <= 5 " if num > -1 && num <= 5 me.SetFactionRank LSTSlaveTrainerFaction num elseif num > 5 me.SetFactionRank LSTSlaveTrainerFaction 5 endif ------------------------------------------------------------------------------------------- And see my post 576 , the script is used by the salves Dialog "Training Progress" calls script xLoversSTShowTrainingResult In the script is nothing that calculate the slave training rank, only the token. But that script calls xLoversSTRankUPTrainer to calculate the rank ( of trainer and slave ) If not, please explain me how the slave training rank is calculated. And I tested it in game with original " xLoversSTRankUPTrainer " script and my script. No other changes in the esp, and the slave stops leveling with 175 token with the original script. And with my fix the slave can level up. So the "xLoversSTRankUPTrainer" script is used for calculating the slave rank.
LongDukDong Posted May 1, 2020 Posted May 1, 2020 8 hours ago, fejeena said: And see my post 576 , the script is used by the salves Yeah, I stated that analysis... 9 hours ago, LongDukDong said: And it DOES apply to Trained Slaves... BROKEN ones anyway. If you don't break them... no rank either. I guess it helps if you use your slave to train another slave, or calculate their value for sale or how much they get for 'Flower Girl' options. Still, I think a re-upload with clarifications, better commenting, and the above FIX needs to be made. Other than that, can you think of any OTHER thing needing repair within LST itself ?? (PM acceptable)
fejeena Posted May 1, 2020 Posted May 1, 2020 other "fixes" The AI Pack xLSTSlaveFollowPlayer [PACK:02001D34] I add "Skip fallout behavior" I hate it when slaves stop and talk to other NPC ( about mud crabs) instead of following me. Especially annoying when you use a door and your slave is suddenly no longer there. And walking through a busy city was really shit before I made the fix, I often went backwards to see if my slave was following me. All the "xLSTSlaveFollowOwner" AI packs have "Skip fallout behavior" , only player package didn't have it. ---------------------------------- And I changed all the stupid "flower" dialogues in these topics xLSTFlower01 "flower01" [DIAL:02004646] xLSTFlower02 "flower02" [DIAL:02004645] xLST03FlowerGirl "Sell your body here" [DIAL:0201E7EA] was "Sell your flowers here" xLST32Tasting "Would you like to fuck my slave?" [DIAL:020193E5] was "Want to sample this flower?" xLST33Prostitution "Would you like to buy a fuck?" [DIAL:020193EE] was "Do you want to buy a flower?" But changing dialog lines everybody can do with TES4Edit ( If you want to see my changes , see the esp below ) I do not understand japanese sex/porn Sex is "H" Prostitution is "sell flowers" And japanese porn is not for adults. Ok, not for children either. Maybe for 16-17 year olds. The censored images could not even be used in a biology book to show a nude male and female body. ................... And I add a spell xLSTBudongsNarcolepsySpell "Narcolepsy" [SPEL:0203BA72] It's the spell that is mentioned on the BravilUnderground page: Highly recommended but not required: Budongs Narcolepsy Spell: https://www.nexusmods.com/oblivion/mods/9983 ( The Link on the BravilUnderground page does not work ) You can add the spell with console ( or use it in Bravilunderground or other Mods with LoversSlaveTrader Master file ) _____________________________________________________________________________________________________________________________ my esp LoversSlaveTrader.esp The other esp I uploaded was the original with the training rank fix. 1
LongDukDong Posted May 1, 2020 Posted May 1, 2020 Nice touch with the "Skip Fallout" Hrm.. I may touch up the FLOWER dialog. I think it's a little.. I envision pics of girls selling actual flowers from old old movies. Surely, I think the author felt that it was a way to hide prostitution. But that's just a theory. Hard to hide when the sex is right out in the open though. "H" stands for Hentai (translates as Pervert in English). That's why you see Perform H everywhere. Yeah, I kinda carry Budong's Spell in a mod of my own. A cheat house. I made it come in two forms: Narcolepsy (Target) and Mass Narcosis (Area Effect). Not sure to have it in LST unless.... it costs a lot. Sales of the CLUB would drop. DOWNLOADING the one you have here now. Kinda funny though. I looked at the CREATURES database and found both Doberman and Collie in LST itself (Not Bravil Underground). I find that odd it would rely on those two LB Graphics. Well, I'm working on script comment detailing. This way, a script can be better understood and deciphered. And whatever MACHINE text I can convert into Japanese (and by that into English),... Oh... this might kill me. *BOOM!!!* (Sheogorath appears) "Better to die of a million cuts. Oh! Wait, no! A million kittens! Haha! Yes! Have you ever drowned in kittens? Oh, it's so much worse than drowning in grown cats! The allergies alone! Ooh! Or dogs! Oh! No! Lions! Tigers! Or even bears! Oh, my... Oh, my... And you know, I should know." - Sheogorath (Wes Johnson) - Shoddycast's Elder Scrolls Lore Chapter 39
fejeena Posted May 1, 2020 Posted May 1, 2020 The Narcolepsy spell in my esp you get only with console. But I only used the spell once for testing. None of my characters need it, never had problems with enslaving. sneaking and the enslave-club works fine. And there are the potions in BravilUnderground ( paralyze and sleep ) If I remember right in BravilUnderground no NPC sells spells. But could be done with a "book". Player buys a scroll with the spell. Read the scroll = learn the spell. This way you can use the cost you want. But that would be in the BravilUnderground esp or my addon. But most BravilUnderground spells , potions, creatures, ... are in the LoversSlaveTrader esp.
LongDukDong Posted May 1, 2020 Posted May 1, 2020 Well, I did a script-for-script comparison between yours and LST I re-downloaded an original copy. You have some 'duplication', which I will submit to you in a PM. Oh, I have some entertaining changes of my own, but I compared to the original. 10 hours ago, fejeena said: But could be done with a "book". Player buys a scroll with the spell. Read the scroll = learn the spell. This way you can use the cost you want. But that would be in the BravilUnderground esp or my addon. But most BravilUnderground spells , potions, creatures, ... are in the LoversSlaveTrader esp. Hoho.... I think I can make a very entertaining book to read. How do I make a book entertaining about falling asleep???
LongDukDong Posted May 3, 2020 Posted May 3, 2020 Bad News: The link to the original Japanese version of this mod, the 4Shared link, is dead.
mma75online Posted May 3, 2020 Posted May 3, 2020 On 5/1/2020 at 5:42 AM, fejeena said: And I changed all the stupid "flower" dialogues in these topics xLSTFlower01 "flower01" [DIAL:02004646] xLSTFlower02 "flower02" [DIAL:02004645] xLST03FlowerGirl "Sell your body here" [DIAL:0201E7EA] was "Sell your flowers here" xLST32Tasting "Would you like to fuck my slave?" [DIAL:020193E5] was "Want to sample this flower?" xLST33Prostitution "Would you like to buy a fuck?" [DIAL:020193EE] was "Do you want to buy a flower?" i use this second esp but the flower dialogues didn't change ... also since u talented mod stuff can i suggest some modification 1- can u add in order menu -- i will train u -- sex ( pc dominate ) & sex ( pc pleasing slave ) --- a continues training option for ( u decide position ) .. so we don't need every time target a slave scroll down and make a lot of click for a single action ... something like the option in trainer creature in bravil underground ( continues training ) 2- can u replace the package ( follow me ) in slave order menu with the package from this ( follow me) mod in nexusmods https://www.nexusmods.com/oblivion/mods/14787 .... because the follow me in slave order menu sometime glitch when u use console command prid (slave id ) -- moveto player then u use slave order follow me happen to me 2 times in Rena's dog shop ... then u can say bye bye to follow me order for all slaves ... but his follow me mod in nexusmods work better will all slaves regardless there location or action they do 3- put ( i will train u ) in Lovers Slave Trade Extensions menu . and if u decide do make those modification or other things u see its better -- Its better to be in a new topic Also one little thing i manage to slave ( umbra ) in game .. but its a strange npc slave pack spell not work with here, can't be sell as a slave & can't make other slave or trainer training here ... Only dog collar & Player can training here !!!!
fejeena Posted May 3, 2020 Posted May 3, 2020 Flower dialog changes in my esp: Original my esp xLSTFlower02 "flower02" [DIAL:02004645] -Oh, Thank you very much. Thank you! I'll do anything you want for a favorable price. female slave - male -In that case, I would like to buy one immediately! In that case, I would like to fuck you immediately! male -female slave - Thank you .. your business is appreciated. Do come back ... (1) Thank you, of course ... we can start right here ... female slave - male - no dialog Yes, demonstrate me the use of...this part of you...deep in me male slave - female (1) why he say "your business is appreciated. Do come back" before he had sex? xLSTFlower01 "flower01" [DIAL:02004646] -What a pretty little flower you are ... how much? What a pretty little whore you are ... how much? male- female slave -You there ... do you like what you see? Would you like to buy a flower? Do you like what you see? Would you like to fuck me? female slave - male -So ... you want more than just buying a flower? So ... you want more than just stare at my body? male slave - female - no dialog Really nice body, can you show me your...deep in me? female- male slave HELLO "HELLO" [DIAL:000000D2] -Oh, it is that so! Will you buy a flower? Do you want a good fuck? female slave - male -I'm selling flowers. ( the customer say to the whore ) You are a whore? male - female slave -Well then ... See you later. (Why? ) Want to take a look at my body? ... male slave- female - no dialog Nice body you have... female - male slave xLST03FlowerGirl "Sell your flowers here" [DIAL:0201E7EA] xLST03FlowerGirl "Sell your body here" [DIAL:0201E7EA] dialogs in the topic not changed ( nobody talks about flowers ) xLST32Tasting "Want to sample this flower?" [DIAL:020193E5] xLST32Tasting "Would you like to fuck my slave?" [DIAL:020193E5] dialogs in the topic not changed ( nobody talks about flowers ) xLST33Prostitution "Do you want to buy a flower?" [DIAL:020193EE] xLST33Prostitution "Would you like to buy a fuck?" [DIAL:020193EE] - Well ... for that price ... I think I will buy a flower after all! Well ... for that price ... I think I will buy a fuck after all! ............ Yes I know there are no male- male and no female-female dialogs. I do not need them but can be added. ---------------------------------------------- Please no changed follow system it works fine ! I never had bugs. mma75online why do you use prid command on slaves? I use it if a NPC is lost/dead and I need him. Do not tell me you use it as teleport spell when you want a slave that is waiting at home. Too lazy to go to the place where you told the slave to wait? " continues training " can't be used for player. When your controlls are disabled during sex you can never stop the training.
mma75online Posted May 3, 2020 Posted May 3, 2020 1 hour ago, fejeena said: Flower dialog changes in my esp: I'm sorry I wasn't mean this dialog ... I only check the dialog when u sell slave ... anyway don't bother yourself change it 1 hour ago, fejeena said: Do not tell me you use it as teleport spell when you want a slave that is waiting at home. Too lazy to go to the place where you told the slave to wait? Ya that what i do i always use 2 commands as a teleportation player.moveto ( location id ) & prid ( npc id )+ moveto player .... much faster for me since i can remember many IDS . Anyway the glitches sometime happen to me its not a mod error ... SO nothing wrong in mod or your work .... Thx
fejeena Posted May 3, 2020 Posted May 3, 2020 Console commands can break scripts . You should not use the prid and moveto command as teleport. You can mess up quests or cause the "I have no Greetings" bug ( and mess up LoversSlaveTrader) I remember a mod that stopped working when you used the console. (I forgot the name) The Mod had a script that checked if you use the console. Then you got message "You have cheated, Mod/Quest is stopped, load an old save" Never saw something like that in other Mods, but was a good idea to prevent bug reports like" Quest , script, dialog stops working". And the modder spends hours to find the nonexistent bug because he didn't know that the user screw up the Mod. Use a teleport spell , use fast travel or use the PackSlave spell from BravilUnderground.
LongDukDong Posted May 4, 2020 Posted May 4, 2020 The Pack Slave Spell is actually LST's FormID: XX044342 Granted, BravilU made it convenient to learn via that book they made.
fejeena Posted May 4, 2020 Posted May 4, 2020 Yes most spells, weapons, rewards ... you get in BravilUnderground are in the Slavetraders esp. If he had played BrasvilUndergound the already have the pack spell.
Sladen2019 Posted May 12, 2020 Posted May 12, 2020 Is there a new version coming soon with all the fixes included and support for Creatures 2.5 ? Right now I am using the one linked to in the Creatures 2.5 thread.
fejeena Posted May 12, 2020 Posted May 12, 2020 I thought this is the same version, only the patch esp is new. Yes... perhaps, maybe, could be, possible ... there will be soon a new version ( if the internet is not locked down because of corona ) 1
abc12434 Posted May 12, 2020 Posted May 12, 2020 Hello everyone. I'm experiencing an issue with this mod. The slave has been "broken" and is "addicted to sex", but when I try to sell a slave it always gives me the message "[slave name] is not a valid slave!!" I'm afraid I don't understand what I'm doing wrong. I'm using OBSE v21.4 and my load order is in the spoiler. 00 Oblivion.esm 01 Windfall.esm 02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 03 Francesco's Optional New Creatures Add-On.esm [Version 5.0] 04 Lovers with PK.esm 05 DLCShiveringIsles.esp 06 DLCHorseArmor.esp 07 DLCOrrery.esp 08 DLCVileLair.esp 09 DLCMehrunesRazor.esp 0A DLCSpellTomes.esp 0B DLCThievesDen.esp 0C DLCBattlehornCastle.esp 0D DLCFrostcrag.esp 0E Knights.esp 0F Unofficial Oblivion Patch.esp [Version 3.5.6] 10 Oblivion Citadel Door Fix.esp 11 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 12 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 13 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 14 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 15 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 16 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 17 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 18 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 19 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 1A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 1B Knights - Unofficial Patch.esp [Version 1.1.8] 1C Maskar's Oblivion Overhaul.esp [Version 4.9.4.2] 1D Francesco's Creatures and Items Resources.esp [Version 5.0] 1E MaleBodyReplacerV5.esp 1F NPCs to Enslave.esp 20 Shady Sam Inventory.esp 21 AAAEnlightened Ring.esp 22 Cyrodiil Travel Services.esp [Version 3.1] 23 AWitchTale.esp 24 BookQuest.esp 25 delivery_job.esp [Version 1.2x] 26 FFM.esp 27 Isiak's fate.esp 28 NakedNord.esp 29 BanditSlaveTrade.esp 2A BHC_Expanded.esp [Version 1.2] 2B Steve - Hitman.esp 2C thievery.esp 2D Windfall.esp 2E Vamp Aesthetics.esp 2F Glowing Fractured Soulgems.esp 30 Automatic Attributes.esp 31 BudongsNarcolepsySpell.esp 32 Unequip Broken Armor.esp [Version 2.8.2] 33 Lover's Comfort.esp 34 LoversAdultPlayPlusforSSP.esp 35 LoversVoiceSSPplus.esp 36 LoversPayBandit.esp 37 Lovers with PK.esp [Version 96v5] 38 LoversSpermSplashEx.esp 39 LoversSlaveTrader.esp 3A LoversMB2.esp 3B Lovers3dorgasmMB2.esp 3C LoversIdleAnimsPriority.esp 3D Lovers3dorgasm.esp 3E LoversAnimObjectsPriority.esp
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