LongDukDong Posted November 12, 2019 Posted November 12, 2019 I just use THIS spell I just attached. Wonderspell Yeah, lazy name for it. But it does allow certain Actors to be packed, those where casting the spell reads "Spell stopped by a mysterious power" This is a target spell that alters the 'low level processing' and respawn factors of the victim. No scroll to read nor book to find. Wonderspell.zip Certain NPCs like 'Ald=ga of Bruma' can be killed and they'll respawn because respawn is turned on. Using this on her and killing her will be Permanent. Just a word of warning.....
fejeena Posted November 12, 2019 Posted November 12, 2019 the SetEssentialActors Mods I uploaded is also only one spell ( no cluttering your spell book) that can do all the listed things. You have a menu and you choose and you get first a message about the status ( e.g. Actor is set the Respawn) and you can change it or close without change it. And you can add and remove ( set or remove respawn, Essential , Quest Item/Persistent , No Rumors , No Persuasion and NoLowLevelProcessing ) So you can undo all changes. Essential and Persuasion I use often. Think the golden saint and dark seducer have no Persuasion ( no mini wheel game to higher ( or lower) your disposition ) and also in some mods are NPCs that always hate me because i can use the wheel ( they have no wheel ) ... OK maybe my 102 infamy ( 48 fame) is a bit high . . . They are just jealous.
mma75online Posted April 25, 2020 Posted April 25, 2020 everything is work fine except make a slave follow me ... when i use { orders -- follow me } the slave just leave and wonder as i give it order { you are free to look around } .... other orders is working fine { wait .. relax ... etc ) follow me order not work for all slaves i have & also the follow order in Lovers Slave Trade Extensions 1.2 beta not work .... any idea why ?? or any solution ??
fejeena Posted April 25, 2020 Posted April 25, 2020 Have you tried it without Slave Trade Extensions ? Do you have right load order? 1
mma75online Posted April 25, 2020 Posted April 25, 2020 2 hours ago, fejeena said: Have you tried it without Slave Trade Extensions ? Do you have right load order? thx for fast replay ... ya i try everything remove the trade extension didn't solve it ... delete slave trade and make new save and install it again also didn't solve it ... my load order is like what in this topic https://www.loverslab.com/topic/4487-please-read-before-posting-here/?tab=comments#comment-100862 but i find a plugin in nexusmods called ( follow me) is working with me with slaves https://www.nexusmods.com/oblivion/mods/14787 my best thinking its a glitch and maybe something i did trigger it ... anyway its not a big problem sense this ( follow me ) mod work
LongDukDong Posted April 28, 2020 Posted April 28, 2020 Sorry for a late reply. But the issue may be from another mod that has its own movement control system which can conflict. My Hiyoko Shooter script DOES include an automatic on/off system that disables its own in preference of the slave system when the child is enslaved. But if you have MAD COMPANION spells, the option to tell them to stay put can freeze the slave in place whilst you use the Slave-based Follow Me command. Likewise, using the Slave-based 'Stay Here' can block the option from Mad Companion. You may have another culprit at large. 1
mma75online Posted April 29, 2020 Posted April 29, 2020 5 hours ago, LongDukDong said: Sorry for a late reply. But the issue may be from another mod that has its own movement control system which can conflict. My Hiyoko Shooter script DOES include an automatic on/off system that disables its own in preference of the slave system when the child is enslaved. But if you have MAD COMPANION spells, the option to tell them to stay put can freeze the slave in place whilst you use the Slave-based Follow Me command. Likewise, using the Slave-based 'Stay Here' can block the option from Mad Companion. You may have another culprit at large. i don't have another mod that effect the movement .. as i remember this follow me order stop work when i use console command ( moveto player ) at one slave then i give the order follow me , then the follow me order stop from all slaves and it become as its { you are free to look around } and i didn't realize that early so i move in game & and when i get notice of this issue its to late to load previous save i will lost a lot and not want to repeat quests and training time .. and i have other issue with slaves what ever i did the rank still 1 or drop to 0 ... i have about 4 slaves train 10 days game time in training shop and get over 400 human and 400 creature and rank is 0 ... and other 2 train with angelica lvl2 trainer but they rank after over 200 human+creature still 1 .. i read most topics about slave training and rank issue and use console commands to remove training and try again but no use they still lvl 0 or lvl 1 .... SO MY Question is there a console command to give rank to slave or modded script to make lvl about how numbers of train they have ???
fejeena Posted April 29, 2020 Posted April 29, 2020 You can have max 255 xLSTHumanSexNumber "[HumanSex]slave" [CLOT:02001D2B] and max 255 xLSTCreatureSexNumber "[CreatureSex]slave" [CLOT:02001D2C] then the training count stops. You can remove the token with console remove item xx001D2B yy or xx001D2C yy If you remove the token the training can continue. See the second spoiler here https://www.loverslab.com/files/file/146-bravilunderground-add-on-v23/ you can increase training success in the ini ( set xLSTmain.TrainBase to xx ) And you can not train a slave above the trainer level. A level 2 trainer can not train a slave to level 3 or 4 Best you first train yourself one slave/trainer to level 4 and use him/her to train other slaves. And you can set the trainer/training level to higher numbers . ( click on the NPC) SetfactionRank LSTSlaveTrainerFaction x x = 0 to 5 2
fejeena Posted April 29, 2020 Posted April 29, 2020 I see a problem in the xLoversSTRankUPTrainer script Spoiler scn xLoversSTRankUPTrainer ref me short num Begin Function{me} if me.GetFactionRank LSTSlaveTrainerFaction || (xLSTMain.SltoTr && me.GetItemCount xLoversPkrFlagSlave > 0) if me.GetIsCreature Set num to me.GetItemCount xLSTHumanSexNumber/xLSTMain.TrainXP else Set num to (me.GetItemCount xLSTHumanSexNumber + me.GetItemCount xLSTCreatureSexNumber)/xLSTMain.TrainXP endif Set num to num - 1 if num > -1 && num <= 5 me.SetfactionRank LSTSlaveTrainerFaction num endif return endif End You ask a human slave "Training Progress" And you ask him/her the first time and he/she has 175 human training token and 0 creatures token In the ini the TrainXP is 25 ( default) TokenLimit is 255 In the script Set num to (me.GetItemCount xLSTHumanSexNumber + me.GetItemCount xLSTCreatureSexNumber)/xLSTMain.TrainXP that will be Set num to ( 175 + 0 ) / 25 That is 7 Next step in the script Set num to num - 1 That is 7 -1 = 6 Next step in the script if num > -1 && num <= 5 Condition is not true the script will stop here. If the slave was Level 0 he can never level up ----------------------------------------------------------- A human slave with human and creatures token 255 will have Set num to ( 255 + 255) / 25 is 20.4 Set num to num - 1 is 20.4 - 1 = 19.4 ------------------ A slave/trainer should have max 150 token or he can not level up. 150 / 25 = 6 6 -1 = 5 condition " if num > -1 && num <= 5 " is true next script step "me.SetfactionRank LSTSlaveTrainerFaction num " with set training level to 5 ______________________________________________________________________ FIX: Creatures trainer can have only 255 token ( if we do not increase the TokenLimit ) So with 255 token a slave or trainer should have rank5 training level. So " Set num to ( 255 token )/xLSTMain.TrainXP " not above 6 Change TrainXP in the ini to 43 Set num to ( 255 token )/ 45 Is 5.93 Set num to num - 1 is 5.93 -1 = 4.93 ( 5 ) so num = 5 me.SetfactionRank LSTSlaveTrainerFaction 5 INI change will not work! Only the script change. Download my esp in the next post. ................................................................................... Or change the script This part: Set num to num - 1 if num > -1 && num <= 5 me.SetfactionRank LSTSlaveTrainerFaction num endif return endif End ............... To this Set num to num - 1 if num > -1 && num <= 5 me.SetfactionRank LSTSlaveTrainerFaction num elseif num > 5 me.SetfactionRank LSTSlaveTrainerFaction 5 endif return endif End 1
mma75online Posted April 29, 2020 Posted April 29, 2020 53 minutes ago, fejeena said: You can have max 255 xLSTHumanSexNumber "[HumanSex]slave" [CLOT:02001D2B] and max 255 xLSTCreatureSexNumber "[CreatureSex]slave" [CLOT:02001D2C] then the training count stops. You can remove the token with console remove item xx001D2B yy or xx001D2C yy If you remove the token the training can continue. See the second spoiler here https://www.loverslab.com/files/file/146-bravilunderground-add-on-v23/ you can increase training success in the ini ( set xLSTmain.TrainBase to xx ) And you can not train a slave above the trainer level. A level 2 trainer can not train a slave to level 3 or 4 Best you first train yourself one slave/trainer to level 4 and use him/her to train other slaves. And you can set the trainer/training level to higher numbers . ( click on the NPC) SetfactionRank LSTSlaveTrainerFaction x x = 0 to 5 In my game the train never stop count see this screen shot this one train about 10 days in train shop ( max value ) with cost about 15k septem and still 0 and i have 3 other same thing lvl 0 after 10 day in trainer shop ... and i let angelica lvl2 trainer tran other 3 slaves everyone over 200 time human+creature and 2 slave drop to lvl 0 and the third stay at lvl1 And actually i read this topic (---https://www.loverslab.com/files/file/146-bravilunderground-add-on-v23/---) several time and use console command to drop train but not help .... but didn't try to increase the success rate or set the trainer lvl up which i will try them both tomorrow And thx u for fast replay and effort u do in this site 1
fejeena Posted April 29, 2020 Posted April 29, 2020 If you havemore than 255 token you have changed the TokenLimit in your ini . See my post above about the Levelup script. more token will not help to level up ! Your slave must have less than 150 token to level up. EDIT: The esp with the changed script elseif num > 5 me.SetfactionRank LSTSlaveTrainerFaction 5 LoversSlaveTrader.esp 1
mma75online Posted April 29, 2020 Posted April 29, 2020 4 minutes ago, fejeena said: If you havemore than 255 token you have changed the TokenLimit in your ini . See my post above about the Levleup script. more token will not help to level up ! You slave must have less than 150 token to level up. i never change a thing ... and never miss with the game ( and if i want i don't have this kind of knowledge ) .... the only ini i change is to take screen shot ... this thing drive me crazy ... i will check the original 7z file and see ... or maybe i delete everything and install a fresh copy of game and mod and see ... anyway thx again
fejeena Posted April 29, 2020 Posted April 29, 2020 The ini in Data/ini the LSTGameSettings.ini right at the top you have ;;Game Settings ;;Default (Condtion) ;;Training ;;Maximum training results set xLSTMain.TokenLimit to 255 ;;255 (>0) ;;Experience value necessary for RankUp of trainer set xLSTMain.TrainXP to 25 ;;25 (>0) ;;Basic value of training set xLSTmain.TrainBase to 3 ;;3 (>1) And see my last post. I uploaded a esp with fix You can use the esp and don't have to change the ini. You can 1000 token and it will work, you get level 5 training 1
mma75online Posted April 29, 2020 Posted April 29, 2020 OK i check the ini its not missed up look to the screen shot it set to max 255 but in game it still count !!!! ( crazy stuff happen i think ! ) ... I download your modded esp thank u for that ... but i think i sill need to fresh install game and mod to get red of this craziness
fejeena Posted April 29, 2020 Posted April 29, 2020 That's strange. I my game the token stop at 255. Do you use a LoversSlaveTrade addon ? LST Encounters I do not use it so I don't know if it change the Token Limit. But with my esp it should not be a problem. 1
mma75online Posted April 29, 2020 Posted April 29, 2020 16 minutes ago, fejeena said: That's strange. I my game the token stop at 255. Do you use a LoversSlaveTrade addon ? LST Encounters I do not use it so I don't know if it change the Token Limit. But with my esp it should not be a problem. No i don't ever know there is addon for it .... this my load order screen shot which show what i use .... as i say its a crazy stuff !!!
fejeena Posted April 29, 2020 Posted April 29, 2020 You have the LST addon Lovers SlaveTrade Extentions.esp I do not use it but maybe it cause the above 255 token. I just tested my new esp and it works fine. a old slave level 1 leveled up to 5 ( I did it step by step, added token with console ) And a new slave I add 255 token at once and he was level 5 when I ask "Training progress" And with console I can add more token, above 255. And when I ask the slave "Training progress" he has above 255 token. But when I train him one time and then ask him , the token are reduced to 255 1
fejeena Posted April 29, 2020 Posted April 29, 2020 Your load order is not right ! Your DLCs are in wrong order ! And a Lovers Mod is without master file LoversAdultPlayPlusforSSP_HookerPatch.esp has Masterfile LoversHooker.esp But you have LoversHooker below the LoversAdultPlayPlusforSSP_HookerPatch ! For DLC Load order see my Link https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257 Maybe with the right load order your bugs and strange things will be gone. ! Start a new game for testing! A bug can be in your save. Test if the game game works right. Then you can try an old save and if you still have bugs you know it is in the save. Then you decide if you can live with the bug or you create a new character.
mma75online Posted April 29, 2020 Posted April 29, 2020 4 minutes ago, fejeena said: You have Lovers SlaveTrade Extentions.esp I do not use it but maybe it cause the above 255 token. I just tested my new esp and it works fine. a old slave level 1 leveled up to 5 ( I did it step by step, added token with console ) And a new slave I add 255 token at once and he was level 5 when I ask "Training progress" And with console I can add more token, above 255. And when I ask the slave "Training progress" he has above 255 token. But when I train him one time and then ask him , the token are reduced to 255 OK i will check this SlaveTrade Extentions.esp when i remove it what happen with counts ... and i will use your new esp mod ... tomorrow i will post the results .... & THANK U ...
mma75online Posted April 29, 2020 Posted April 29, 2020 35 minutes ago, fejeena said: Your load order is not right ! Your DLCs are in wrong order ! And a Lovers Mod is without master file LoversAdultPlayPlusforSSP_HookerPatch.esp has Masterfile LoversHooker.esp But you have LoversHooker below the LoversAdultPlayPlusforSSP_HookerPatch ! For DLC Load order see my Link https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257 ABOUT the DLC i know about it but if i move ( Unofficial Oblivion Patch ) esp 3 files ( oblivion citadel door fix + uop vampire aging + Unofficial Oblivion ) to first after esms my game crash after a while and windows 10 or window 8.1 force the game to close .. we have a lot of talk about that in nexusmods this is the only load order of DLC that work with me in win 10 .... and lover hooker i will fix it i didn't use before ...
fejeena Posted April 29, 2020 Posted April 29, 2020 1 hour ago, fejeena said: FIX: Creatures trainer can have only 255 token ( if we do not increase the TokenLimit ) So with 255 token a slave or trainer should have rank5 training level. So " Set num to ( 255 token )/xLSTMain.TrainXP " not above 6 Change TrainXP in the ini to 43 Set num to ( 255 token )/ 45 Is 5.93 Set num to num - 1 is 5.93 -1 = 4.93 ( 5 ) so num = 5 me.SetfactionRank LSTSlaveTrainerFaction 5 ................................................................................... Or change the script This part: Set num to num - 1 if num > -1 && num <= 5 me.SetfactionRank LSTSlaveTrainerFaction num endif return endif End ............... To this Set num to num - 1 if num > -1 && num <= 5 me.SetfactionRank LSTSlaveTrainerFaction num elseif num > 5 me.SetfactionRank LSTSlaveTrainerFaction 5 endif return endif End Oh I see the INI fix will not work, Or only for creatures OR humans Humans can have 510 token, so you have to change the TrainXP to 86 So " Set num to ( 519 token )/xLSTMain.TrainXP " not above 6 Change TrainXP in the ini to 86 Set num to ( 510 token )/ 86 Is 5.93 Set num to num - 1 is 5.93 -1 = 4.93 ( 5 ) so num = 5 me.SetfactionRank LSTSlaveTrainerFaction 5 But for creatures with max 255 token Set num to ( 255 token )/ 86 is 2.96 Set num to num - 1 is 2.96 -1 = 1.96 ( 2 ) So creatures trainer can only be rank 2 Shit! So only the script change will work. Download my esp. 1
fejeena Posted April 29, 2020 Posted April 29, 2020 Shit Windows 10 No CS works right ( CE Extender) NifSkope is flickering More crashes Only TES4Edit and Gecko works right. Think I will install Win7 again. --------------------------------------------------------------------- But your DLCs are in wrong order even if you place the oblivion citadel door fix + uop vampire aging "wrong". -uop vampire aging : there is a OBSE plugin so you do not need a esp. ( Thing WryeBash also have a fix or the OBSE plugin ) -oblivion citadel door fix : That is a esp for only two doors in Lwyawiin! I don't know why the fix is not in the Unofficial Oblivion Patch . You can copy the fix in the Unofficial Oblivion Patch or in another esp so you do not need the oblivion citadel door fix esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp MaleBodyReplacerV5.esp armor-clothes Mods DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Quest Mods DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp 1
mma75online Posted April 29, 2020 Posted April 29, 2020 24 minutes ago, fejeena said: Shit Windows 10 No CS works right ( CE Extender) NifSkope is flickering More crashes Only TES4Edit and Gecko works right. Think I will install Win7 again. --------------------------------------------------------------------- But your DLCs are in wrong order even if you place the oblivion citadel door fix + uop vampire aging "wrong". -uop vampire aging : there is a OBSE plugin so you do not need a esp. ( Thing WryeBash also have a fix or the OBSE plugin ) -oblivion citadel door fix : That is a esp for only two doors in Lwyawiin! I don't know why the fix is not in the Unofficial Oblivion Patch . You can copy the fix in the Unofficial Oblivion Patch or in another esp so you do not need the oblivion citadel door fix esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp MaleBodyReplacerV5.esp armor-clothes Mods DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Quest Mods DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp again this load order u post not work anymore chick the latest posts in ( https://www.nexusmods.com/oblivion/mods/9969?tab=posts&BH=2 ) i think this is becouse new operating systems win 10 or 8.1 alot of people have issue knights.esp & it's patch must get after DLCbattlehorncastle.esp & it's patch in the first after esms or game crash
LongDukDong Posted April 29, 2020 Posted April 29, 2020 1 hour ago, fejeena said: Do you use a LoversSlaveTrade addon ? LST Encounters I do not use it so I don't know if it change the Token Limit. Just so ya know, LST Encounters doesn't mess with the SEX tokens other than adding the same LAPF 'xLoversPkrCountSex' and the like, just as LoversEncounters. Now of the LST flags, it really just checks to see if either subject was enslaved or is a trainer. Or it checks Tamago flags for their mensies if they're worried they're gonna get knocked up... for dialog purposes. Some modeling based initially on LoversEncounters, but had to stray away as it doesn't use movement AI encounter checks. As to the screenshot of HUMAN 401 CREATURE 434 RANK 0 ...... Oh, I use Win8.1 WITH CSE no issues. EDIT: ignore below except those wishing to learn some coding. The posted content was since changed/edited 2 hours ago, fejeena said: if num > -1 && num <= 5 me.SetfactionRank LSTSlaveTrainerFaction num endif This portion makes sense to me, though the coder should have put in notation to explain what he/she was doing... or translated it from Japanese instead of erasing it if any notation/comments existed This bit is a limiter ensuring that a trainer's jump in rank within the Slave Trainer faction goes no higher than 5 It's a bit... Well, I woulda said if num >= 0 && num <= 5 ... since a rank of -1 means that you're not part of the faction. Based on the setup, and assuming the default setting of TrainXP being 25, you would need... 50 cumulative tokens to reach rank 1 (50 / 25 ) == 2 / 2 - 1 == 1 / Rank 1 75 cumulative tokens to reach rank 2 (75 / 25 ) == 3 / 3 - 1 == 2 / Rank 2 100 cumulative tokens to reach rank 3 ,,, ETC,,, 125 cumulative tokens to reach rank 4 150+ cumulative tokens to reach rank 5 (highest) This has nothing to do with the "trained" rank of the slave< but your rank status in the guild, and changes your rank based on your TrainXP setting of course. ALSO, GOOD PROGRAM NOTATION WOULDA HELPED!!!!!! 1
fejeena Posted April 29, 2020 Posted April 29, 2020 I do not use the Unofficial Patches but all the DLCs in the order I posted, and I use Win 10. And the Unofficial Patches are only patches and they are always after the masterfile. And in the loadorder I posted the Knights esp and patch is after BattlehornCastle. And in the Nexus posts you linked someone posted "To be honest, I completely forgot about this forum. But someone posted what BOSS suggests as a load order, so I did that and it loads up, everything ticked and ready to go. " And my Load order is the BOSS load order. And if I read it correctly, it wasn't Win10 problems, it was stupidity problems. people did not load patches after the master file. And BOSS load order still works fine with Win10. ( one of the few things that still works ) 1
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