fejeena Posted October 30, 2017 Posted October 30, 2017 I sold slaves to Mod NPCs. Also in a own/new worldspace like Dibella Watch, Nascosto Isles, FHWS, Orden des Drachen,... Sure that the slave was active? If you have two slaves and you sell one you can not train or sell the second. He/she is not automatically your active slave. First you must use the orders and tell him "follow me"
Gaebrial Posted October 31, 2017 Posted October 31, 2017 Your problem is that the UOP changes Talasma (and a number of other NPCs who never leave their cell) to have low level processing disabled. You can't sell slaves to NPCs that don't have low level processing enabled.
DaGoomba Posted October 31, 2017 Posted October 31, 2017 Yes, the slave was active. In fact, he was the only slave with me at the time and I've made it a habit to say, "Follow Me" before I talked to anyone. UOP? Is there a way to turn low-level processing back on? Better yet, is there a way to keep low-level processing from being disabled in the first place?
fejeena Posted October 31, 2017 Posted October 31, 2017 Use the console. click on Talasma SetLowLevelProcessing 1 ---------------------------- If you want to use a spell to change the LowLevelProcessing flag you can use. http://www.loverslab.com/files/file/3009-ultimate-tool-box/
bonafidemetal Posted March 24, 2018 Posted March 24, 2018 Does anyone out there know if theres a way to keep the game from pausing while minimized? I like to have my slaves break one another by pairing them off for sex, but if I want to alt tab out and do some casual browsing while I wait for them to break, then the game just halts until I alt tab back in.
Guest Posted January 30, 2019 Posted January 30, 2019 Just a quick questions, how is the logic of training a slave until s/he is broken? I mean how many times or is it dependent to some attributes? I usually go into caves or ruins to find some bad guys/girls. Cast instill lust on them, raped them into submission or knocked them out then cast the enslavement spell. Then I could either use an already broken. but freed slave to do the training via selling flowers. (no infamy gain through this method) but the logic or calculation until new slaves' mind gets broken eludes me. Sometimes it only takes less than 10 sessions, others may take up to a 100. Can someone please explain this?
Gaebrial Posted January 30, 2019 Posted January 30, 2019 It's completely random. if (Rand 0 100) > xLSTMain.PerSSl return elseif me.GetItemCount xLoversPkrFlagSlave == 0 && me.GetInSameCell Player me.AddItem xLoversPkrFlagSlave 1 MessageEX"%n has been broken and is now addicted to sex."me return endif If you would prefer a method that is based on the number of times the slave has been trained, take a look at the LoversRapeSlave mod.
fejeena Posted January 30, 2019 Posted January 30, 2019 The script above, Gaebrial posted , you can set the "PerSSl" in the LSTGameSettings.ini ( the ini is in data\ini folder ) ;;Probability of becoming sex slave in a single training session set xLSTMain.PerSSl to 3 That is a 3% chance you can set it to 50% chance set xLSTMain.PerSSl to 50 ----------------- And yes you can use LoversRapeSlave , there you can set the number of sex in the LoversRapeSlave.ini set xLoversRapeSlaveQuest.SlaveAverageCount to 10 But this is not an exact value, so a NPC can become a slave after 7 or after 15 times sex ( but most times it is 9 to 11 times sex)
sunhawken Posted April 15, 2019 Posted April 15, 2019 I'm having a bug were sex never ends in these plugin everything else works,
fejeena Posted April 15, 2019 Posted April 15, 2019 Which situation? Player-NPC or NPC-NPC? I never had a bug in this Mod. Maybe another Mod or wrong loadorder or Mod conflict.
gregathit Posted April 15, 2019 Posted April 15, 2019 3 hours ago, sunhawken said: I'm having a bug were sex never ends in these plugin everything else works, Are you using PK extender and have sex set to manual progression? If so, then it won't end until you press the required buttons. Can't help without seeing your load order and you explaining what you've installed and how you have configured things.
sunhawken Posted April 16, 2019 Posted April 16, 2019 1 hour ago, gregathit said: Are you using PK extender and have sex set to manual progression? If so, then it won't end until you press the required buttons. Can't help without seeing your load order and you explaining what you've installed and how you have configured things. I was able to get it to work.
sunhawken Posted April 16, 2019 Posted April 16, 2019 3 hours ago, gregathit said: Are you using PK extender and have sex set to manual progression? If so, then it won't end until you press the required buttons. Can't help without seeing your load order and you explaining what you've installed and how you have configured things. Actually what are the hotkeys used to fix the positioning on the sex partners? I can't find a read me anywhere on it.
fejeena Posted April 16, 2019 Posted April 16, 2019 LAPF page, post 1 the first spoiler. Number keys 1 to 0: - It is now possible to make position adjustments & change animations for NPC/NPC sex. First move the crosshair close enough to display the name of either actor of the pair involved to lock adjustments keys to that sex act, and then use the 0-9/arrow keys as you would for player sex, or grab key for animation change. - Since the number keys 1-8 bring up the quickbar when the player is not involved in sex, the number pad numbers can also now be used for position adjustments. - Holding down Shift while making position adjustments makes them at quadruple speed. Holding down Ctrl makes them at half speed. The same with player-NPC. Use 1 to 0 and with holding shift it is faster with holdingCtrl it is slower. Keys:NPC or Creature 1 = forwards, 2 = back, 3 = down, 4 = up; player 9 = down, 0 = up
Tynluktu Posted April 19, 2019 Posted April 19, 2019 Hey are people still alive here? I have a problem, the dialogue option "selling slaves" totally disappeared. If i load a save from over 15 hours earlier it's still there but now it's gone. Is there some kind of console command to bring it back or something? Spoiler 0 0 Oblivion.esm 1 1 Beautiful People 2ch-Ed.esm 2 2 x117race.esm 3 3 Lovers with PK.esm 4 4 TamagoClub.esm 5 5 HiyokoClub.esm 6 6 LoversCreature.esm 7 7 Chanpon.esm 8 8 Oscuro's_Oblivion_Overhaul.esm 9 9 MD_Saddle_Master.esm 10 a Unofficial Oblivion Patch.esp 11 b UOP Vampire Aging & Face Fix.esp 12 c Oblivion Citadel Door Fix.esp 13 d DLCShiveringIsles.esp 14 e Unofficial Shivering Isles Patch.esp 15 f DLCHorseArmor.esp 16 10 DLCHorseArmor - Unofficial Patch.esp 17 11 DLCOrrery.esp 18 12 DLCOrrery - Unofficial Patch.esp 19 13 DLCVileLair.esp 20 14 DLCVileLair - Unofficial Patch.esp 21 15 DLCMehrunesRazor.esp 22 16 DLCMehrunesRazor - Unofficial Patch.esp 23 17 DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp 24 18 DLCThievesDen.esp 25 19 DLCThievesDen - Unofficial Patch.esp 26 1a DLCThievesDen - Unofficial Patch - SSSB.esp 27 1b DLCBattlehornCastle.esp 28 1c DLCBattlehornCastle - Unofficial Patch.esp 29 1d DLCFrostcrag.esp 30 1e DLCFrostcrag - Unofficial Patch.esp MaleBodyReplacerV5.esp 31 1f Knights.esp 32 20 Knights - Unofficial Patch.esp 33 21 Oscuro's_Oblivion_Overhaul.esp 34 22 TamagoNews.esp 35 23 TamagoTopic.esp 36 24 LoversTamagoClub.esp 37 25 LoversHiyokoShooter.esp 38 26 HiyokoGenetics.esp 39 27 HiyokoGenerator.esp 40 28 HiyokoGeneratorBroodMother.esp 41 29 TamagoSetBody.esp 42 2a LoversAdultPlayPlusforSSP.esp 43 2b LoversRaperS.esp 44 2c LoversJoburg.esp 45 2d LoversPayBandit.esp 46 2e LoversSetFlags.esp 47 2f LoversGhostFix.esp 48 30 LoversStupidNpc.esp 49 31 Lovers with PK.esp 50 32 LoversBitch.esp 51 33 LoversCreature.esp 52 34 LoversRapeSlave.esp 53 35 LoversSlaveTrader.esp 54 36 LSTBravilUnderground.esp 55 37 LoversImmoralGuards.esp 56 38 LoversMB2.esp 57 39 LoversProstitute.esp 58 3a LHS Text Extension.esp 59 3b LHS LST Patch.esp 60 3c LSTaddonoutH.esp 61 3d LHS Immoral Rape Patch.esp 62 3e LoversBiko.esp 63 3f RingofMara.esp 64 40 LoversSlavePlay.esp 65 41 zzEstrus.esp 66 42 SetBody.esp 67 43 Colourwheels Sexy Oblivion OverHaul.esp 68 44 Roads of Cyrodiil.esp 69 45 CoO1.esp 70 46 Neverender.esp 71 47 Camping.esp 72 48 VipCxj_HighHeels.esp 73 49 VipCxjHHTest.esp 74 4a Apachii_Goddess_Store.esp 75 4b AddActorValues_example.esp 76 4c Vampire Revolution.esp 77 4d Populated Prisons.esp 78 4e Oss133FrameRateOptimizer.esp 79 4f Enhanced Economy.esp 80 50 MD Saddlebags v3.0.esp 81 51 DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 82 52 Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Race.esp 83 53 x117race.esp x117Race ENG Race.esp 84 54 Lop-ears Elf.esp 85 55 Enhanced Grabbing.esp 86 56 CoverYourself.esp 87 57 Enhanced Economy - House prices.esp 88 58 Lightweight Potions.esp 89 59 FLY Armor and Clothing - Non-replacers.esp 90 5a LoversIdleAnimsPriority.esp 91 5b LoversAnimObjectsPriority.esp 92 5c Bashed Patch, 0.esp
fejeena Posted April 19, 2019 Posted April 19, 2019 Are you sure you have a slave? A active slave? Tell the slave "follow me" If you have two slaves and you tell the active slave "Wait here" or you sell the slave you have no active slave. The second slave does not automatically become yours active slave. And there is no console command to get the dialog, because you still have the dialog. You can not remove a dialog. You can add a NEW dialog. You have the dialog but some of the conditions are not met. The NPC you talk to: No guard no slave not in slave trainer faction no item: xLSTInviolableToken "[Inviolable]Actor" ( it blocks enslave and also buy and sell slaver. You can add it to Quest NPCs so you can not ensalve the NPC) GetQuestVariable "Tradable" Quest: xLSTMain Have item xLSTBuyerToken "[Buyer]owner.trainer" ( ID XX03823D ) 1
Tynluktu Posted April 19, 2019 Posted April 19, 2019 Yeah I was doing everything right but it just wasn't there, but it's back now, I was doing everything I could think of, searching in ini file if there is some option to turn it on, turning off other mods, copying the files again and nothing worked. So my last idea now after waking up was oh ffs I will just download the whole slave trade again and copy it, altho I already had it downloaded on my pc and copied it earlier and it didn't work but now it worked. So yeah, magic, thanks for the fast reply ❤️
Acacia17 Posted August 6, 2019 Posted August 6, 2019 When i try to sell my rank1 slave to a road bandit(the ones which comes with one of the lovers mod), it says 'This person is able to make the trade!!'(I tried to give them 1500 gold with console commands, doesnt work), and when i try to sell the same slave to a random farmer for example it says 'This slave is not a valid slave!!'. I have it as my 'active slave' and targeted npcs have their low level processing turned on(i havent been into bravil yet though, if that changes things. Also if it does changing things, i would prefer solutions without me having to go to the Bravil, if possible). I need help if someone is able, thanks in advance.
fejeena Posted August 6, 2019 Posted August 6, 2019 Think a road bandit can not buy a slave, he is a "No low level processing" PC . But not sure. Respawning NPCs can not buy slaves! But the road bandit ( a highwayman ) do not respawn. I don't know why the farmer can not by the slave. When you tell your slave "follow me" he is the active Slave until you tell the same another Slave. The salve is broken? ( yes if he is rank 1 ) Slave not respawning and not "No low level processing" ? Remember: best do not enslave respawning NPCs! All NPCs without names ( Bandit, Guard, Necromancer, Marauder,... ) they can be messed up after 3 days. Normally if you can ensalve a NPC you can sell it. Have you tried to sell the slave in BarvilUnderground to see if the problem is the slave ? And see if you can sell other slaves,
Acacia17 Posted August 6, 2019 Posted August 6, 2019 2 hours ago, fejeena said: Remember: best do not enslave respawning NPCs! All NPCs without names ( Bandit, Guard, Necromancer, Marauder,... ) they can be messed up after 3 days. Yeah, this is my problem. But really, design wise it seems pointless if you cant enslave and sell bandits. Though, it might be personal taste. I guess i will just stop playing then. Thank you for your time and help.
fejeena Posted August 6, 2019 Posted August 6, 2019 You can enslave respawning and LevelList ( the no-name ) NPCs if you use the setting "create copy" The the original NPC will be replaced with a copy, a new NPC ( and if I can read the scripts right he is not respawning or No- low level processing ) It is a new ceated NPC not part of any esm or esp. Problem : If you enslave a quest NPC but you still need him. ... The copy is a new NPC with new ID and can not use the quest dialogs of the original NPC. So if you need Martin but you only have the copy you can not finish the main quest. ( And I do not now if you get back the original Martin when you release the slave ) Or if you enslave a shop-keeper and want to use his service... He will still buy your things, But If the had sold repairhammer and arrows he does not have them anymore . Because the merchant chest is set to the original NPC, the copy NPC has no merchant chest, he can only sell what he have in his inventory. EDIT: and even if the copy is not a important NPC ( quest or shopkeepr, trainer ) it would be bad if you do not get back the original NPC when you release a slave. The free copy slave will not get home because he has no home. That's why I do not use the copy function.
Acacia17 Posted August 7, 2019 Posted August 7, 2019 8 hours ago, fejeena said: You can enslave respawning and LevelList ( the no-name ) NPCs if you use the setting "create copy" The the original NPC will be replaced with a copy, a new NPC ( and if I can read the scripts right he is not respawning or No- low level processing ) It is a new ceated NPC not part of any esm or esp. Problem : If you enslave a quest NPC but you still need him. ... The copy is a new NPC with new ID and can not use the quest dialogs of the original NPC. So if you need Martin but you only have the copy you can not finish the main quest. ( And I do not now if you get back the original Martin when you release the slave ) Or if you enslave a shop-keeper and want to use his service... He will still buy your things, But If the had sold repairhammer and arrows he does not have them anymore . Because the merchant chest is set to the original NPC, the copy NPC has no merchant chest, he can only sell what he have in his inventory. EDIT: and even if the copy is not a important NPC ( quest or shopkeepr, trainer ) it would be bad if you do not get back the original NPC when you release a slave. The free copy slave will not get home because he has no home. That's why I do not use the copy function. So if i copy my bandit slaves, i can sell them because they wont be 'respawnables' anymore? Im sure i can think of a few creative ways to get rid of sorry homeless bandits. Well thank you ma'am/sir, you just saved my playthrough. Much appreciated.
valvadi Posted November 11, 2019 Posted November 11, 2019 Is there an override plugin to make pack slave spell works on creatures and bandit? i'm using monster girl mod and there's very nice minotaur girl that i want to enslave but i can't bring her inside building since that npc is flagged as creature, and i can't pack her with spell since the mod disallow that command.
gregathit Posted November 12, 2019 Posted November 12, 2019 Sorry there is not. Creatures are all respawnable and problematic. You'd need to convert the creature to an NPC and remove the spawning flag.
fejeena Posted November 12, 2019 Posted November 12, 2019 And remove the "No Low Level Processing" flag. Or AI packs do only work if player is in the same cell, when player leave the cell the creature or NPC can not follow. ( the whole AI calcutation stopped ) Also intelligence must be >25 or > 30 or NPCs and creatures can not use doors. Creatures can enter buildings and use doors if intelligence is high enought and no "No Low Level Processing" flag. There are many creatures companion Mods. ( See LoversBitch ) You can also use the [LST] Reanimate spell, but it does the same. It is the enslave script with resurrect command. LoversSlaveTrader: you can enslave a creature and you can use the pack spell The Enslaving spell set intelligence to 40, if it was below 30, and it removes the "respawn" flag, but it does not remove the "No Low Level Processing" flag. But the "LST pack spell" does not work with NPC and Creatures with "No Low Level Processing" flag. Spoiler elseif me.HasLowLevelProcessing == 0 MessageEX"The spell was extinguished by strange power." return endif To get rid of the "No Low Level Processing" flag you can ... 1) change the LoversSlaveTrader setting to "CreateCopy" ? Then the original NPC / creature will be removed and you get a copy with out "No Low Level Processing" flag. But if you release a copy-slave you do not get the original back. So I do not use the function to not mess up quest NPCs. 2) You can use the console: click on the NPC / Creature and write SetLowLevelProcessing 1 Hit enter key. 3) Or you this spell Mod, it can add and remove many things ( Essential , Quest Item/Persistent , respawn , No Rumors , No Persuasion and NoLowLevelProcessing ) SetEssentialActors LL2.7z 4) The above spell Mod is integrated in this big spell Mod https://www.loverslab.com/files/file/3009-ultimate-tool-box/
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