apartax Posted May 16, 2015 Posted May 16, 2015 Hello fejeena thanks for the quick help, the training thread really helped me to understand and clearify some of my doubts. I think, I figured out the problem i was trying to pair a vanilla NPC with with one from a mod that I downloaded i think it was the Evil tifa mod by colourwheels, I know I shouldn´t enslave spawning NPC like bandits or guards so i beleive enslaving and training NPC´s from mods could have some undesired effects. Again thanks for the help and sorry for the noob question.
QuiteTheTail Posted July 10, 2015 Posted July 10, 2015 I don't think there should be problems enslaving NPC from other mods, as long as they are not respawning NPCs. I have a question about vampires: I'm in the middle of the 'Lost Histories of Tamriel' quest (thieves guild) and I have just enslaved the Pale Lady. She followed me for a bit, but before I had the chance to leave Skingrad (it was 4 AM) she suddenly disappeared. I wonder what's the problem, it's her specific AI or something common to all the vampires? EDIT I've noticed something though. Casting the "Pack Slave" spell makes this unusual message appear: "the spell is extinguished by strange power". I assume it is because of the vampirism, right?
fejeena Posted July 10, 2015 Posted July 10, 2015 Pack slave spell script, 4 conditions in which the spell has no effect: Begin ScriptEffectStart Set me to GetSelf if me.IsActor == 0 return elseif me.GetItemCount xLSTEnslavedToken == 0 Message"This is only for slaves." return elseif me.GetItemCount xLSTSlaveServiceToken > 0 Message"Do not take the slaves of others without permission" return elseif me.GetitemCount xLSTBuyerToken > 0 Message"You can't do this while a slave is being trained!" return elseif me.HasLowLevelProcessing == 0 MessageEX"The spell was extinguished by strange power." return endif ------------------------------------- Pale Lady only one AI package: aaaDefaultStayAtEditorLocationSkipFallout [PACK:00097CD3] So that can not make Problems. But how could you finish the quest without kill her ? In the quest scripts she will not be diabled at the end of the quest ,but maybe in one of the Dialog result scripts. The blood in the dungeon is removed after you escaped with A ...( ? the Khajiit in the cell) Maybe she is also diabled and then you have a "fight" between the disable and the LST follow Player command. Or as you suspect it is a Vampire problem. I never enslaved a Vampire. Or Stupid bitch ! So ramm her a wooden stake into the heart. problem solved.
QuiteTheTail Posted July 10, 2015 Posted July 10, 2015 Looking at the script, I think that the key is the "LowLevelProcessing" thing rather than vampirism. If I recall correctly, it has to do with NPCs that rarely leave their home or starting location (or remain in interior cells), but I might be wrong. And ALL vampires, considering their weakness to sunlight, probably have low level AI processing, if my interpretation is correct. That being said, it was a funny thing to watch her burn at the sunlight while been forced doggystyle in the pillory. I think I'd better set her free now, I like my game stable. It's a pity, a vampire companion would have been a powerful ally. P.S. The name is 'Amusei'. I am fond of all the argonian characters in the game (how could it be different, with my nickname?).
Gaebrial Posted July 10, 2015 Posted July 10, 2015 @QuiteTheTail: The spell was extinguished because she has low level processing switched off (the final elseif in the code fejeena posted). You shouldn't really enslave anybody that has low level processing switched off, because scripts can't run on them if they aren't in a loaded cell. One good way to make sure you don't enslave this type of NPC is to set cloning on in the LST options. Then, save before you enslave somebody, and if they are cloned (original NPC disappears and copy appears) you know they shouldn't be enslaved. You can then reload your save and continue without enslaving them. If you have a recent version of the UOP, then virtually every vanilla NPC that remains in one cell (inn keepers, Tandilwe in the temple, etc.) has low level processing switched off. Edit: Ninja'd. You are correct. All spawned NPCs have low level processing switched off. This includes most (unnamed) vampires.
QuiteTheTail Posted July 10, 2015 Posted July 10, 2015 Ah Gaebrial, so it's the exact opposite. Low Level Processing ON = NPCs can wander freely (or better: are affected by scripts even when they are in a cell different from the loaded one). I didn't examine the condition with the sufficient attention. It's a zero value indeed. And thanks for the useful trick to tell 'good' slaves from 'bad' slaves. @fejeena The reason why I could finish the quest should be that I have cloning enabled. I must check. The idea of enslaving the Pale Lady came to me considering that she's a named NPC, not a respawning one. But since she have LLP switched off (by default, or by effect of UOP), she can't be packed away. And enslaving her is not advisable, as I take it from Gaebrial's comment.
fejeena Posted July 10, 2015 Posted July 10, 2015 Think it is the UOP, in the Oblivion esm the No Low Level Processing Box is not checked. And the "HasLowLevelProcessing == 0" is also in the slave Train slave script. A slave with "No Low Level Processing" can not train another slave. You can train him or the other slave but he can not function as Trainer. I just had the Problem with a Bandit camp ( all no respawn ) but they can not train each other.
QuiteTheTail Posted July 10, 2015 Posted July 10, 2015 And UOP does this in order to increase game performance (the NPCs checked by scripts are drastically reduced), I suppose. After the initial fun, the vampire roast beef is becoming boring. I'd better reload a previous save. EDIT (massively OT) Went back to the cellar and after killing the Pale Lady, I found that Amusei was not alone. Sharing his cell, there was Armand (?) (the monk from Kvatch Rebuilt). When I opened the cell, the bugger started attacking me. Trying to resign resulted in "I accept your surrender", which stopped the fight, but only for a moment. Even the almighty [LST] Negotiation spell was useless. Of corse I couldn't have him killed (besides, maybe he's an essential NPC), or I would have ruined the Kvatch Rebuilt quest. I had to disable all Kvatch Rebuilt stuff to get past that spot. Good thing that the quest was not started yet. What the heck was he doing there, in the first place? (giving Amusei his last rites, perhaps?)
QuiteTheTail Posted July 15, 2015 Posted July 15, 2015 Sorry for hammering this thread with specific cases. I had problems with the SI11b quest (my clone didn't appear and the quest didn't update correcty). I found a patch (symbolsofoffice.esp) that works great. Now though, due to the influence of other mods/overhauls perhaps, I'm not able to loot the corpse: most importantly, I can't get Shadowrend. Here's where the things get weird. I tried using [LST]Reanimate on my clone (enslaving a copy of my PC, in fact). The slave acts like a normal slave in the first dialogue (I can inspect the inventory to retrieve the items and all). I can pack the clone (lowlevelprocessing seems ON) but something prevents any further interaction (there are no dialogue options for it). I don't like the enslavement idea of the clone in the first place (other than taking some funny screenshots of it - I have already a 'clone' companion - the family is growing bigger day by day), so if there's a different way to get the items, please share it. OR at least point me to a solution to get a 'functional' slave EDIT I've found a solution. Your clone cannot be activated once dead (and asking a CM companion to "Find" > "Weapons" results in an endless and fruitless animation loop). The clone will only drop Shadowrend if it's his equipped weapon the moment he dies. I made the mistake of entering the grove with a heavily enchanted Elven Sword, an Orcish Shield, Ruin's Edge plus various weapons added by LL mods (skooma siringe, Premium Slave Club and so on). Leaving these items to my companion before entering the Grove to face the clone proved effective. Shadowrend was dropped and I could retrieve it normally. The fight was easy because I had a convenient Glass Dagger enchanted with paralyze effect (from a runeskull). That, and the timely summon of a Skeleton Hero. Make sure that the clone becomes hostile before killing him/her, if you don't want to trigger the Dark Brotherhood quest. The [LST] Reanimate trick on the other hand would have made me a lot more wealthy. But enslaving yourself is a bit creepy (don't you think?) and after all it doesn't work 100% well. Which makes me wonder: is there a way to force an actor to use a specific item (in this case a weapon, but could be clothing or armor) through script, instead of chosing the best equipment available? That would remove the need for such "cheats".
fejeena Posted July 15, 2015 Posted July 15, 2015 If the clone only have the item you want he will use them. So use MCS spell, trade, remove all items you don't want so he only have one weapon and armor/clothes so he must use it. Then you can make him hostile and kill him. ------------------------- CM companion ? You know it works not well with Lovers (and the whole system is not the best) Use MCS.
QuiteTheTail Posted July 16, 2015 Posted July 16, 2015 Yeah, I know that CM sucks compared to MCS (too heavily scripted, they say), but I can't get myself to abandon it. I'm the nostalgic sort. (Lie: I'm simply too lazy to follow the guide "How to migrate CM partners to MCS") To be honest, I never had too many problems using Lovers and CM partners, probably because my game is not so heavily modded. Certainly MCS would have been better in this case, for its feature to turn any NPC (and so the doppelganger) into a companion. But that's not the real problem (as I said, I already have a companion clone, of a sort). The "Shadowrend not equipped by the clone" problem affects also the vanilla version of the game. It was silly of me asking, of corse one can attach a script to any item in a common NPC inventory, making it "unequippable". But, would it work in a case like this (with the clone, I mean)? A sort of patch, if you will.
fejeena Posted July 16, 2015 Posted July 16, 2015 The MCS spell trade function works without making the NPC a MCS follower/companion, so it should be possible to use it with a CM companion. Add-remove all items you want and clone him. If he has only one wappon he should use it. Companions use the Shadowrend: quick in-game test , only one weapon in inventory. Don't know why clones not use it Maybe not a full clone, forgot the brain
QuiteTheTail Posted July 18, 2015 Posted July 18, 2015 On the contrary, she was a very smart clone. The first time I entered the grove I had a better weapon than hers, and a good shield which makes for better protection. So she switched the combat style to one-handed. I can only think of a script attached to Shadowrend to prevent it. For companions it's as you say, you can leave only one item for each slot in their inventory, leaving them no choice. But then again, there are problems when you give them your loot. The smartest companion around is Vilja: you can use her two built-in containers to stash all the items you want her to carry, she won't use them. Perfect for stashing dangerous weapons like "area of effect" staves, or clothing/armor tailored for bodies different from hers.
Sladen2019 Posted February 6, 2016 Posted February 6, 2016 Somhow two of my slaves wont walk around naked if I want them to. They wear Dark Green Shirt which isnt even in their inventory. I tried taking all of their inventory from them using the dialog option and still no luck. They walk around as if the Dark Green Shirt is in their inventory. I tried using the console command removeallitems and also the active inventory spell mod and still no improvement. During sex, they remove it, but afterwards they put it back on. Not sure how long this has been going on or what caused it or how to fix it. The rest of the slaves are fine.
Baron Of Hell Posted February 6, 2016 Posted February 6, 2016 Somhow two of my slaves wont walk around naked if I want them to. They wear Dark Green Shirt which isnt even in their inventory. I tried taking all of their inventory from them using the dialog option and still no luck. They walk around as if the Dark Green Shirt is in their inventory. I tried using the console command removeallitems and also the active inventory spell mod and still no improvement. During sex, they remove it, but afterwards they put it back on. Not sure how long this has been going on or what caused it or how to fix it. The rest of the slaves are fine. If they are custom races they might have a custom body that includes a shirt.
Sladen2019 Posted February 6, 2016 Posted February 6, 2016 Both are vanilla Bretons. Originally they took off their cloths and the clothes stayed off.
Baron Of Hell Posted February 6, 2016 Posted February 6, 2016 Hmmm there is a mod called RefScope which will give you the formID and mod the shirts are from. I'm guessing the shirts are some odd scripted thing added by a mod. RefScope will tell you which mod it is.
gregathit Posted February 6, 2016 Posted February 6, 2016 We can't do much more than guess without more information. Load order would be helpful and as the wise Baron mentioned refscope might help you troubleshoot. Also Tes4Edit will reveal what esp/esm the clothes might be from if you leave them on the NPC. Refscope can be used in game. Tes4Edit is used outside of the game. Cheers, Greg
Sladen2019 Posted February 7, 2016 Posted February 7, 2016 Ok heres the load order and RefScope info. Might be useful to know that the two npcs are Marie Alouette and Jolie Retiene. I resurrected them and Biene Amelion after their quest was ended. Biene Amelion doesnt have the issue that the other two have. Nor do other named npcs that I resurrected and enslaved. Marie Alouette RefScope: Clothing 0002C0FA Name: Flax Tunic Defined in oblivion.esm Clothing 0001C82C Name:Coarse Linens Defined in oblivion.esm Load order: Oblivion.esm all natural base.esm Lovers with PK.esm LoversCreature.esm Race Repository.esm Minotaur Race.esm Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCSpellTomes.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Roads of Cyrodiil.esp BudongsNarcolepsySpell.esp all natural - si.esp all natural.esp Sutch Village.esp RumpleMod.esp GwedenBrothel.esp LoversBitch.esp Vergayun.esp LoversAdultPlayPlusforSSP.esp Feldscar.esp Gottshaw Village.esp FalkreathGS_RM.esp RumpleModSI.esp GwedenExpansion.esp Trashdog's SPB Heavy AB Shop.esp EVE_ShiveringIslesEasterEggs.esp Active_Inventory_Spell_1.2.esp SetBody.esp LoversMB2.esp Lovers with PK.esp LoversVoiceSSPplus.esp Drake Knight Armor and Weapons v1.0.esp Dread Knight Armor.esp LoversSlaveTrader.esp RMDailyIncomeV2.esp Slaveknight armor.esp LoversIdleAnimsPriority.esp LoversCreature.esp LoversAnimObjectsPriority.esp LoversRaperS.esp BitchTattoo.esp Body Writing.esp Immersive Interiors.esp RefScope.esp Bashed Patch, 0.esp
Baron Of Hell Posted February 7, 2016 Posted February 7, 2016 I just looked them up in TES4Edit and they are both marked as quest items. I mean the NPCs not the shirts. I'm not sure if that would cause it. hmmm I doubt it since you said they were walking nude at one time. Wait a minute did you do the quest related to these NPCs? Could whatever quest they belong to be messing up the inventory? I haven't really used this slave mod. I have it, I just haven't used. Do you have any other NPCs that are marked as quest items? If so do you have any problems.
fejeena Posted February 7, 2016 Posted February 7, 2016 Can't help with the no-nude-problem, but the load order is a mess. Also the DLCs are not in right order, and Lovers is sorted completely wrong. Sort your Mods. first sort with BOSS, then sort your Lovers Mods manually ( BOSS does not sort Lovers Mods right ) see my yellow Link below ( BOSS, Lovers example load order,... ) Maybe you must start a new game after sorting your Mods ( it's better to start a new game after so many changes )
Sladen2019 Posted February 7, 2016 Posted February 7, 2016 The quest's they were related to are finished. Seems to be some some internal vanilla game quest script overiding their inventory. If I give them something differnt to wear they will wear it and keep wearing untill I tell them otherwise. This problem only happens if I take away all their armor/clothes. I'll just live with it I guess. The game is very stable otherwise. I use Loot 8.1 to sort my mods and its masterlist just got updated two days ago. I am aware Boss is better for sorting Oblivion, but I didnt know that untill well after I started this playthrough. Making significant changes to it now would probably do more damage than good like you said so I'll just wait untill a new playthrough.
gregathit Posted February 7, 2016 Posted February 7, 2016 There is a definitely a script that is auto adding the clothes in. Resurrecting those two also might be part of the problem.
PraetorSylvor Posted March 29, 2016 Posted March 29, 2016 So, for the quest where you have to break the First Mate, I'm once again having issues: "invalid actor" or "x is an invalid actor" I know I've had this problem in the past, but can't remember or find what I did to fix it. Archive Invalidation is done by BSA redirect, load order (see below) should be fine, don't think there are any mod conflicts... Active Mod Files: 00 Oblivion.esm 01 underdark.esm 02 CastleWestWeald.esm 03 Beautiful People 2ch-Ed.esm 04 Cobl Main.esm [Version 1.72] 05 Lovers with PK.esm 06 TamagoClub.esm 07 HiyokoClub.esm 08 LoversCreature.esm 09 TantrivayliaChimer.esm 0A x117race.esm 0B Chanpon.esm 0C TRoN.esp 0D Unofficial Oblivion Patch.esp [Version 3.5.2] 0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0F Oblivion Citadel Door Fix.esp 10 DLCShiveringIsles.esp 11 Unofficial Shivering Isles Patch.esp [Version 1.5.6] ++ phinix-waterfix.esp 12 Blackmarket.esp 13 DLCHorseArmor.esp 14 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 15 DLCOrrery.esp 16 DLCOrrery - Unofficial Patch.esp [Version 1.0.6] 17 DLCVileLair.esp 18 DLCVileLair - Unofficial Patch.esp [Version 1.0.10] 19 DLCMehrunesRazor.esp 1A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 1B DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV5.esp 1C VipCxj_HighHeels.esp 1D DarkIllusionArmor.esp 1E EY_AoD.esp 1F Griffon Fortress 7.2.esp 20 Schwertleite Armor.esp 21 SentientWeapon.esp [Version 3] 22 Underworld Armor.esp 23 Mage Equipment.esp 24 1SB_LethalMajestyOutfit.esp ++ DMRA BBB Complete Clothing and Armor Replacer.esp ** DMRA Stock Clothing Skimpy.esp 25 DMRA Skimpy Armor Expanded.esp ** DMRA Stock Robe Skimpy Replacer.esp 26 DLCThievesDen.esp 27 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13] 28 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13] 29 Plate Armor Plus - Woman's Move Edition.esp 2A Trade and Commerce.esp 2B Castle Arpenia - Niben Bay.esp 2C CastleWestWeald.esp 2D DibellaTempleWillowLakeVillagev1.esp 2E Hentai Mania.esp 2F Reaper's Sorcerer's Shop.esp 30 Servant of the Dawn.esp 31 SMChorrol.esp [Version 1.0] 32 Tamriel Rare Traders.esp 33 Tantrivaylia.esp 34 DLCBattlehornCastle.esp 35 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.10] 36 DLCFrostcrag.esp 37 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] 38 Knights.esp 39 Knights - Unofficial Patch.esp [Version 1.1.6] ++ DMRA BBB Knights of the Nine Replacer.esp 3A SoT_TheOrderofNibenay.esp 3B HoarfrostCastle.esp 3C MannimarcoRevisited.esp 3D MannimarcoWardrobeChest.esp 3E HentaiMania2.esp 3F Colourwheels Sexy Skyrim Outpost HGEC.esp 40 Colourwheels Sexy Dark brotherhood.esp 41 Colourwheels Sexy Ayelid Shrine.esp 42 Banes Guilds United.esp 43 Banes Guilds United Wardrobe Chest.esp 44 P1DkeyChain.esp [Version 5.00] 45 RMDailyIncomeV2.esp 46 TamagoPlayerHUDkil.esp 47 TamagoNews.esp 48 TamagoTopic.esp 49 TamagoConfide.esp 4A LoversTamagoClub.esp 4B HiyokoGenerator.esp 4C TamagoSetBody.esp 4D LoversCalm.esp 4E LoversHudInformation.esp [Version 1.02b] 4F LoversAdultPlayPlusforSSP.esp 50 LoversVoiceSSPplus.esp 51 LoversBiko.esp 52 LoversImmoralGuards.esp 53 LoversImmoralSisters.esp 54 Lovers with PK.esp [Version 96v5] 55 LoversCreature.esp 56 LoversAchievments.esp 57 LoversSkirtFlipper.esp 58 LoversMB2.esp 59 LoversSlaveTrader.esp 5A LSTBravilUnderground.esp 5B DarkBloodline.esp [Version 3.0b-en01] 5C Alternative Start by Robert Evrae.esp 5D Vampire Revolution.esp [Version v1.13] 5E Active_Inventory_Spell_1.2.esp 5F BudongsNarcolepsySpell.esp 60 No psychic guards v1.2.esp 61 DiabloEF 6 in 1.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp 62 Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 63 Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Race.esp 64 x117race.esp ++ x117Race ENG Race.esp 65 Lop-ears Elf.esp 66 Lop-ears Elf_mini.esp 67 AsharasSirensAndTritons.esp 68 X.Races.Comp.esp 69 Companion Neeshka.esp 6A UnderdarkSaga.esp 6B UnderdarkMap.esp 6C Bashed Patch, 0.esp 6D Thunder and Dawn Retex.esp 6E Armored Princess.esp 6F TO Royal Crusader.esp 70 Castle Almgard V25.esp 71 Secret Sanctuary v1.esp 72 SPPea.esp 73 LoversIdleAnimsPriority.esp 74 LoversAnimObjectsPriority.esp
fejeena Posted March 29, 2016 Posted March 29, 2016 No Lovers Mods in the Bashed Patch ! ? Load order/Mods changed and Bashed Patch not rebuilt ? Maybe LoversMB2.esp down in load order. What's with the Mods below the Bashed Patch, 0.esp and above LoversIdleAnimsPriority.esp ? Why not sorted ? e.g. Secret Sanctuary v1.esp should be near Servant of the Dawn.esp. See also my yellow Link below.
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