Kalessin42 Posted March 7, 2020 Posted March 7, 2020 1 hour ago, lance_20 said: Hi again, is there a tutorial video showing the updated way to fix the Unweighted Vertices especially outfits that use heels that extend to the thighs? I've read your update over and over but it don't make sense to me since I'm no expert with outfit studio. Also, if I add CBBE feet they don't take the shape of the heels, do I still use the feet as the reference? Sorry for being a noob ? I'm not aware of any good videos talking about bone weights (I wish that there were more good tutorials about outfit studio in general). I'd suggest that you watch the tutorials that the bodyslide and outfit studio documentation links to ( https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-Documentation), and you can find more tutorials on youtube by searching, but most of them focus either on how to use bodyslide to generate outfits or on the basics of using outfit studio to convert between something like UNP and CBBE SE without really going into much in the way of details with the bone weights (if anything, they tend to focus on stuff that's mostly done for you already when converting from CBBE SE to CBBE 3BBB, since they're the same shape). The more you watch though, the more likely you are to pick up on stuff that you didn't realize. There _are_ outfits where the feet are part of the outfit and are angled to to fit the shoes (typically with high heels where the feet aren't covered). So, I've swiped some of those by deleting everything else but the feet from the project and saving it as a new project to then use when applying bone weights to shoes with heels (e.g. IIRC https://www.nexusmods.com/skyrimspecialedition/mods/33307 has heels where the feet are part of the shoes). So, instead of adding CBBE feet, I then add my one of my projects with angled feet. They frequently still don't line up correctly, but they're closer. Even using the normal flat feet is likely to be better than copying the bone weights from the main body to the shoes though. After having copied the bone weights from the body, I typically add the feet, set them as the reference shape, mask the weighted vertices on whatever mesh is close to the feet (e.g. the boots), and then unmask all of the vertices up to where the top of the feet mesh meets the bottom of the body mesh (which is easier to see by making the body mesh invisible and the boot mesh show as a mesh of lines of vertices so that you can see through it to the feet - clicking the eye icon next to a mesh in the list of meshes will change how it's displayed). Then when I copy the bone weights from the feet, they're going specifically to the areas that correspond to the feet, and if the body copied any weights to part of the feet (e.g. they seem to like to get copied to the toes for some reason), then that's undone. It's by no means perfect, but it usually seems to be good enough - especially with boots. The worst is with stuff like stockings or pantyhose that are thin and cover the feet fairly tightly. With those, any kind of animation that bends the feet much risks having the feet clip if the bone weighting was done to the body instead of the feet. I suspect that someone who's better versed in outfit studio than I am would have a better approach to the problem, but this is what's been working for me. A guide that you might want to check out is the "Outfit Conversion Tutorial" on this page: https://www.nexusmods.com/skyrimspecialedition/mods/24153?tab=files. It talks about a lot more than what you need to convert CBBE SE to CBBE 3BBB (specifically, it's for converting from something like UNP or CBBE LE to CBBE SE), but it does talk about bone weights and is likely to help you learn. It _is_ a lot of info though and mostly isn't the sort of thing you need to know if you're trying to convert CBBE SE to CBBE 3BBB with minimal effort. I don't agree with everything they say in there (particularly with their take on sliders), but it's a lot of good info on converting outfits with outfit studio. You could also check out the "Super Easy but Lewd Conversion manual(UUNP to BHUNP)" from https://www.nexusmods.com/skyrimspecialedition/mods/31126?tab=files. It's not completely applicable, since it's talking about converting from UUNP to BHUNP rather than CBBE SE to CBBE 3BBB, but a lot of the basics are the same. So, it may give you some insight that you're missing. Ultimately, for many outfits, you may get away with just increasing the radius when copying bone weights from the body until they're all copied (even those to the areas near the hands or feet). So, if you're just converting for your own use and aren't super picky about it, then that approach may work well enough for you that it's not worth figuring out how to do a better job. However, some outfits are likely to have issues if you do that, and the more extreme your body preset, the more likely you are to run into issues (though those tend to be worse due to problems with the sliders than the bone weights). Some of that also depends on how good a job the person who converted the outfit to CBBE SE did.
buxxuc Posted March 7, 2020 Posted March 7, 2020 Hello. I have a minor problem with the belly bulge. Since this mod is merged with https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description from over here, I downloaded the one from nexus and built the 3BBB Body Amazing SE, then the 3BBB Amazing Body SMP ON Object with Bodyslide as instructed. During sex the female's body work, the vagina collision work, which is wonderful, but the Belly Bulge support similar to the one from this mod's gif wasn't applied. Did I miss anything? I'm using SAM and I didn't select the SOS add on. I haven't installed Inflation framework. Could it be the issue? Or does it only work with animal and not with human male? Thank you for your help! Love your mod.
Acro748 Posted March 7, 2020 Author Posted March 7, 2020 5 hours ago, buxxuc said: Hello. I have a minor problem with the belly bulge. Since this mod is merged with https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description from over here, I downloaded the one from nexus and built the 3BBB Body Amazing SE, then the 3BBB Amazing Body SMP ON Object with Bodyslide as instructed. During sex the female's body work, the vagina collision work, which is wonderful, but the Belly Bulge support similar to the one from this mod's gif wasn't applied. Did I miss anything? I'm using SAM and I didn't select the SOS add on. I haven't installed Inflation framework. Could it be the issue? Or does it only work with animal and not with human male? Thank you for your help! Love your mod. Puted the Belly Bulge trigger a little more inside body, so have to put Penis deep inside body to see it. Belly bulge softness has improved in most animations since it was recently merged into Nexus, but it still rough through some animations. Example image was done a long time ago before CBPC was updated to 1.3. And there's a slight change in CBPC settings by CBPC update. Maybe that's a little bit of an impact to it. But regardless of the change in CBPC settings, I made more some modified. The collision sphere size of the node acting as a belly bulge trigger had been set very large to ensure trigger detection. Then it worked like an example. But sphere's required a large range, which has led to frequent overreaction. So when I saw a slight improved the belly bulge feature after CBPC 1.3, I reduced it like a basic setting. Maybe I should boldly change the belly bulge trigger as it was then. Even if it causes overreaction, that's the only way to do it until we get capsule, cone etc with CBPC 1.4 updates. 1
lance_20 Posted March 7, 2020 Posted March 7, 2020 8 hours ago, Kalessin42 said: I'm not aware of any good videos talking about bone weights (I wish that there were more good tutorials about outfit studio in general). I'd suggest that you watch the tutorials that the bodyslide and outfit studio documentation links to ( https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-Documentation), and you can find more tutorials on youtube by searching, but most of them focus either on how to use bodyslide to generate outfits or on the basics of using outfit studio to convert between something like UNP and CBBE SE without really going into much in the way of details with the bone weights (if anything, they tend to focus on stuff that's mostly done for you already when converting from CBBE SE to CBBE 3BBB, since they're the same shape). The more you watch though, the more likely you are to pick up on stuff that you didn't realize. There _are_ outfits where the feet are part of the outfit and are angled to to fit the shoes (typically with high heels where the feet aren't covered). So, I've swiped some of those by deleting everything else but the feet from the project and saving it as a new project to then use when applying bone weights to shoes with heels (e.g. IIRC https://www.nexusmods.com/skyrimspecialedition/mods/33307 has heels where the feet are part of the shoes). So, instead of adding CBBE feet, I then add my one of my projects with angled feet. They frequently still don't line up correctly, but they're closer. Even using the normal flat feet is likely to be better than copying the bone weights from the main body to the shoes though. After having copied the bone weights from the body, I typically add the feet, set them as the reference shape, mask the weighted vertices on whatever mesh is close to the feet (e.g. the boots), and then unmask all of the vertices up to where the top of the feet mesh meets the bottom of the body mesh (which is easier to see by making the body mesh invisible and the boot mesh show as a mesh of lines of vertices so that you can see through it to the feet - clicking the eye icon next to a mesh in the list of meshes will change how it's displayed). Then when I copy the bone weights from the feet, they're going specifically to the areas that correspond to the feet, and if the body copied any weights to part of the feet (e.g. they seem to like to get copied to the toes for some reason), then that's undone. It's by no means perfect, but it usually seems to be good enough - especially with boots. The worst is with stuff like stockings or pantyhose that are thin and cover the feet fairly tightly. With those, any kind of animation that bends the feet much risks having the feet clip if the bone weighting was done to the body instead of the feet. I suspect that someone who's better versed in outfit studio than I am would have a better approach to the problem, but this is what's been working for me. A guide that you might want to check out is the "Outfit Conversion Tutorial" on this page: https://www.nexusmods.com/skyrimspecialedition/mods/24153?tab=files. It talks about a lot more than what you need to convert CBBE SE to CBBE 3BBB (specifically, it's for converting from something like UNP or CBBE LE to CBBE SE), but it does talk about bone weights and is likely to help you learn. It _is_ a lot of info though and mostly isn't the sort of thing you need to know if you're trying to convert CBBE SE to CBBE 3BBB with minimal effort. I don't agree with everything they say in there (particularly with their take on sliders), but it's a lot of good info on converting outfits with outfit studio. You could also check out the "Super Easy but Lewd Conversion manual(UUNP to BHUNP)" from https://www.nexusmods.com/skyrimspecialedition/mods/31126?tab=files. It's not completely applicable, since it's talking about converting from UUNP to BHUNP rather than CBBE SE to CBBE 3BBB, but a lot of the basics are the same. So, it may give you some insight that you're missing. Ultimately, for many outfits, you may get away with just increasing the radius when copying bone weights from the body until they're all copied (even those to the areas near the hands or feet). So, if you're just converting for your own use and aren't super picky about it, then that approach may work well enough for you that it's not worth figuring out how to do a better job. However, some outfits are likely to have issues if you do that, and the more extreme your body preset, the more likely you are to run into issues (though those tend to be worse due to problems with the sliders than the bone weights). Some of that also depends on how good a job the person who converted the outfit to CBBE SE did. Wow, thank you for that very detail information ? I will most certainly give those links a try and see if I pick up something along the way that might be useful. As far as the feet go, I actually did think about adding the heels feet from another outfit or even just mods like Pumps which add only heels to the game and use the foot mesh as a reference, but even if I did try it I wouldn't have known what to do with it. I also saw the down side of just increasing the radius on the heels when taking screenshots, the feet become distorted with poses that have the feet angled. While just playing it doesn't become noticeable so in a way increasing the radius to let's say a 11 wouldn't be that bad. Well thanks again for that helpful information and for taking you time to provide links ?
Faithful32 Posted March 8, 2020 Posted March 8, 2020 I'm wondering, how do I make the CBPscrotum/sos txt files make the Schlong more floppy and more gravity bound? I've set gravity bias and correction to 1. But... I have no real idea what I'm doing.
greenmango12 Posted March 8, 2020 Posted March 8, 2020 3 hours ago, Faithful32 said: I'm wondering, how do I make the CBPscrotum/sos txt files make the Schlong more floppy and more gravity bound? I've set gravity bias and correction to 1. But... I have no real idea what I'm doing. It is simple pic, how those 2 parameter will effect the node. Though actually how circulate effect as math and "units"was not simple for me, (I sitll not learning, how to read C langage source, then just test and see, with stop posing, and change parameter, with read shsizof and acro summerized. basically, gravity vias is more sensitive value, and max = 1.00 (max gravity effect) and the vecor along to plus gravity direction.. but I think gravity correction can set range with large value. and the vector direction not along to minus gravity direction. it along to each node axis, at least when I test with posing actor. Then I can not recommend to set it high and try to decrease gravity vias. you may better keep gravityBias as low value, without using gravity correction (like default setting), then gradually up gravity Bias only, eg 0.015 etc,, , once you feel it work better,, only use the gravity correction, as finalladjustment if you need it,, (but it may only work well with zero pose) As for me current gravity settings about SOS, and scrotum which offered by Acro is really reasonable, then keep it, then you can try, without tweking those gravity values, but edit other parameter.. because they related how huge deform shape with phsyics include gravity.
foreveraloneguy Posted March 8, 2020 Posted March 8, 2020 I'm not sure what I'm doing wrong, or if this is a problem in outfit studio. What's happening is that I'm trying to convert some CBBE armors to 3BBB, but after deleting the old body and the breast bones from the project, then loading 3BBB as my reference and conforming, the armor and body respond to the sliders. After I save and refresh in bodyslide, the armor moves with the sliders but not the body. This keeps happening, so something isn't right, but I don't know what. Anyone else run into anything like this and find a solution?
Adeladen Posted March 8, 2020 Posted March 8, 2020 10 minutes ago, foreveraloneguy said: I'm not sure what I'm doing wrong, or if this is a problem in outfit studio. What's happening is that I'm trying to convert some CBBE armors to 3BBB, but after deleting the old body and the breast bones from the project, then loading 3BBB as my reference and conforming, the armor and body respond to the sliders. After I save and refresh in bodyslide, the armor moves with the sliders but not the body. This keeps happening, so something isn't right, but I don't know what. Anyone else run into anything like this and find a solution? I had some issues with that too, here's what I did: 1. Load outfit as project 2. Delete CBBE body 3. Delete the bones that the mod page says to delete 4. Load 3BBB body as project 5. Select all outfit parts, copy bone weights 6. Conform all sliders 7. Save
foreveraloneguy Posted March 8, 2020 Posted March 8, 2020 52 minutes ago, Adeladen said: I had some issues with that too, here's what I did: 1. Load outfit as project 2. Delete CBBE body 3. Delete the bones that the mod page says to delete 4. Load 3BBB body as project 5. Select all outfit parts, copy bone weights 6. Conform all sliders 7. Save I just said I did all that.
Yinkle Posted March 8, 2020 Posted March 8, 2020 1 hour ago, foreveraloneguy said: I'm not sure what I'm doing wrong, or if this is a problem in outfit studio. What's happening is that I'm trying to convert some CBBE armors to 3BBB, but after deleting the old body and the breast bones from the project, then loading 3BBB as my reference and conforming, the armor and body respond to the sliders. After I save and refresh in bodyslide, the armor moves with the sliders but not the body. This keeps happening, so something isn't right, but I don't know what. Anyone else run into anything like this and find a solution? You have to load the 3BA body and then add your armor in OS otherwise the Sliderset osp file will point to the wrong outputpath
Adeladen Posted March 8, 2020 Posted March 8, 2020 17 minutes ago, foreveraloneguy said: I just said I did all that. No, you said "loading 3BBB as my reference" reference, not adding it as a project. This is the exact same mistake I did.
Homonculus Posted March 8, 2020 Posted March 8, 2020 13 minutes ago, Adeladen said: No, you said "loading 3BBB as my reference" reference, not adding it as a project. This is the exact same mistake I did. Even when i add it as project which is what the tutorial says i still get that same issue, Yinkle is probably right but i've no clue how to do what he said.
Faithful32 Posted March 8, 2020 Posted March 8, 2020 11 hours ago, greenmango12 said: It is simple pic, how those 2 parameter will effect the node. Though actually how circulate effect as math and "units"was not simple for me, (I sitll not learning, how to read C langage source, then just test and see, with stop posing, and change parameter, with read shsizof and acro summerized. basically, gravity vias is more sensitive value, and max = 1.00 (max gravity effect) and the vecor along to plus gravity direction.. but I think gravity correction can set range with large value. and the vector direction not along to minus gravity direction. it along to each node axis, at least when I test with posing actor. Then I can not recommend to set it high and try to decrease gravity vias. you may better keep gravityBias as low value, without using gravity correction (like default setting), then gradually up gravity Bias only, eg 0.015 etc,, , once you feel it work better,, only use the gravity correction, as finalladjustment if you need it,, (but it may only work well with zero pose) As for me current gravity settings about SOS, and scrotum which offered by Acro is really reasonable, then keep it, then you can try, without tweking those gravity values, but edit other parameter.. because they related how huge deform shape with phsyics include gravity. Yeah, I'm beginning to understand this a bit more, when I set it to 1, everything got weird and wonky. I think I'll continue to play around with it at low values instead now to see how it works and maybe just keep away from gravity correction and stuff. Anyway, thanks for the help!
fakelake Posted March 8, 2020 Posted March 8, 2020 Hey uh, just to confirm before I tear through my ancient mod list. Does the anus open up during sex for this body mod (for player and npcs) or is it just vagina? I didn't find video previews of those. Also, does the abdomen bulge if there's a large dick approaching the walls? God dang this was weird to type out.
Adeladen Posted March 8, 2020 Posted March 8, 2020 Just now, fakelake said: Hey uh, just to confirm before I tear through my ancient mod list. Does the anus open up during sex for this body mod (for player and npcs) or is it just vagina? I didn't find video previews of those. Also, does the abdomen bulge if there's a large dick approaching the walls? God dang this was weird to type out. Yes the anus opens up, but it doesn't have physics attached to it like the vagina. Approaching the walls of what? It triggers when it gets into the stomach I think.
jclyde6108 Posted March 8, 2020 Posted March 8, 2020 Did the body preset matching the GIFs ever get posted? If so I musta missed it. *Makes big kitty eyes at Acro* Pretty please? I can't tell if the pic on the nexus page was part of that preset, and it doesnt show all the settings anyway...
fakelake Posted March 8, 2020 Posted March 8, 2020 16 minutes ago, Adeladen said: Yes the anus opens up, but it doesn't have physics attached to it like the vagina. Approaching the walls of what? It triggers when it gets into the stomach I think. Oh ok, so SOS won't do anything to the anus at this time. Will physics be implemented (and when, if there is a when)? Right, sorry. Let me rephrase that. Does the penis clip through the stomach during sex, or does the stomach give way (within reason)?
lance_20 Posted March 8, 2020 Posted March 8, 2020 On 3/7/2020 at 1:08 AM, Kalessin42 said: I'm not aware of any good videos talking about bone weights (I wish that there were more good tutorials about outfit studio in general). I'd suggest that you watch the tutorials that the bodyslide and outfit studio documentation links to ( https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-Documentation), and you can find more tutorials on youtube by searching, but most of them focus either on how to use bodyslide to generate outfits or on the basics of using outfit studio to convert between something like UNP and CBBE SE without really going into much in the way of details with the bone weights (if anything, they tend to focus on stuff that's mostly done for you already when converting from CBBE SE to CBBE 3BBB, since they're the same shape). The more you watch though, the more likely you are to pick up on stuff that you didn't realize. There _are_ outfits where the feet are part of the outfit and are angled to to fit the shoes (typically with high heels where the feet aren't covered). So, I've swiped some of those by deleting everything else but the feet from the project and saving it as a new project to then use when applying bone weights to shoes with heels (e.g. IIRC https://www.nexusmods.com/skyrimspecialedition/mods/33307 has heels where the feet are part of the shoes). So, instead of adding CBBE feet, I then add my one of my projects with angled feet. They frequently still don't line up correctly, but they're closer. Even using the normal flat feet is likely to be better than copying the bone weights from the main body to the shoes though. After having copied the bone weights from the body, I typically add the feet, set them as the reference shape, mask the weighted vertices on whatever mesh is close to the feet (e.g. the boots), and then unmask all of the vertices up to where the top of the feet mesh meets the bottom of the body mesh (which is easier to see by making the body mesh invisible and the boot mesh show as a mesh of lines of vertices so that you can see through it to the feet - clicking the eye icon next to a mesh in the list of meshes will change how it's displayed). Then when I copy the bone weights from the feet, they're going specifically to the areas that correspond to the feet, and if the body copied any weights to part of the feet (e.g. they seem to like to get copied to the toes for some reason), then that's undone. It's by no means perfect, but it usually seems to be good enough - especially with boots. The worst is with stuff like stockings or pantyhose that are thin and cover the feet fairly tightly. With those, any kind of animation that bends the feet much risks having the feet clip if the bone weighting was done to the body instead of the feet. I suspect that someone who's better versed in outfit studio than I am would have a better approach to the problem, but this is what's been working for me. A guide that you might want to check out is the "Outfit Conversion Tutorial" on this page: https://www.nexusmods.com/skyrimspecialedition/mods/24153?tab=files. It talks about a lot more than what you need to convert CBBE SE to CBBE 3BBB (specifically, it's for converting from something like UNP or CBBE LE to CBBE SE), but it does talk about bone weights and is likely to help you learn. It _is_ a lot of info though and mostly isn't the sort of thing you need to know if you're trying to convert CBBE SE to CBBE 3BBB with minimal effort. I don't agree with everything they say in there (particularly with their take on sliders), but it's a lot of good info on converting outfits with outfit studio. You could also check out the "Super Easy but Lewd Conversion manual(UUNP to BHUNP)" from https://www.nexusmods.com/skyrimspecialedition/mods/31126?tab=files. It's not completely applicable, since it's talking about converting from UUNP to BHUNP rather than CBBE SE to CBBE 3BBB, but a lot of the basics are the same. So, it may give you some insight that you're missing. Ultimately, for many outfits, you may get away with just increasing the radius when copying bone weights from the body until they're all copied (even those to the areas near the hands or feet). So, if you're just converting for your own use and aren't super picky about it, then that approach may work well enough for you that it's not worth figuring out how to do a better job. However, some outfits are likely to have issues if you do that, and the more extreme your body preset, the more likely you are to run into issues (though those tend to be worse due to problems with the sliders than the bone weights). Some of that also depends on how good a job the person who converted the outfit to CBBE SE did. Just want to say thanks, i have successfully converted [COCO] Ahri outfit to 3BBB including the stockings which have the high heels applied to it. the only thing the stockings didn't cover were the toes, but thanks to your helpful information i got it working with minimal clipping even when in Poses. Here's proof with a screenshot i took, because of excitement i took a random one. enb2020_3_8_16_03_41.bmp
foreveraloneguy Posted March 8, 2020 Posted March 8, 2020 3 hours ago, Adeladen said: No, you said "loading 3BBB as my reference" reference, not adding it as a project. This is the exact same mistake I did. gawatfuckingdamnhellshit.... Someday I'll learn to read. Thanks for helping me get straight. What was throwing me off was "load 3BBB as a project". I kept reading that as "load 3BBB as a reference". But you don't "load 3BBB as a project". You *add* 3BBB as a project. Anyway, workflow is all straightened out now.
Adeladen Posted March 8, 2020 Posted March 8, 2020 1 hour ago, fakelake said: Oh ok, so SOS won't do anything to the anus at this time. Will physics be implemented (and when, if there is a when)? Right, sorry. Let me rephrase that. Does the penis clip through the stomach during sex, or does the stomach give way (within reason)? There is potential for clipping but the stomach bulging can hide some clipping that would otherwise happen. I don't know if it will be, you'd have to ask the author. 55 minutes ago, foreveraloneguy said: gawatfuckingdamnhellshit.... Someday I'll learn to read. Thanks for helping me get straight. What was throwing me off was "load 3BBB as a project". I kept reading that as "load 3BBB as a reference". But you don't "load 3BBB as a project". You *add* 3BBB as a project. Anyway, workflow is all straightened out now. O yeah maybe bad wording on my part, glad you got it sorted out though.
Kalessin42 Posted March 9, 2020 Posted March 9, 2020 4 hours ago, lance_20 said: Just want to say thanks, i have successfully converted [COCO] Ahri outfit to 3BBB including the stockings which have the high heels applied to it. the only thing the stockings didn't cover were the toes, but thanks to your helpful information i got it working with minimal clipping even when in Poses. Here's proof with a screenshot i took, because of excitement i took a random one. enb2020_3_8_16_03_41.bmp 23.73 MB · 3 downloads Yay!
Adeladen Posted March 9, 2020 Posted March 9, 2020 Somehow I broke the vagina collision, it used to work but doesn't anymore, doesn't open at all. Everything else works fine though. I tried updating to the latest version from the nexus but it didn't help. Anyone know what I could be missing?
vatikmusic Posted March 9, 2020 Posted March 9, 2020 I apologize as I am new and haven't read all pages of this thread, but does the mod and included spell for switching physics just simply work right away with having both pc and smp in the load order? I found a thread troubleshooting the simultaneous operation of both physics models here: Is going through all that trouble worth it/necessary to operate your mod with the spell switcher, or will it simply work by having both physics models downloaded??
Acro748 Posted March 9, 2020 Author Posted March 9, 2020 3 hours ago, Adeladen said: Somehow I broke the vagina collision, it used to work but doesn't anymore, doesn't open at all. Everything else works fine though. I tried updating to the latest version from the nexus but it didn't help. Anyone know what I could be missing? SMP? or CBPC? If CBPC, Vagina's collision area is little more inside the body then before, so it may not collision when touching the surface as before. 32 minutes ago, vatikmusic said: I apologize as I am new and haven't read all pages of this thread, but does the mod and included spell for switching physics just simply work right away with having both pc and smp in the load order? I found a thread troubleshooting the simultaneous operation of both physics models here: Is going through all that trouble worth it/necessary to operate your mod with the spell switcher, or will it simply work by having both physics models downloaded?? In most cases, both physics should work just by installing them. However, it should be noted that the files of CBBE 3BBB should not be overwritten by other mods. However, some PCs may not feature properly due to different environments. So may need to modify the name to xcbp.dll or create something like preload file.
Adeladen Posted March 9, 2020 Posted March 9, 2020 Oh I just noticed I accidentally moved it below XP32 in the load order haha, my bad. I can't test right now but I imagine it will work just fine then. Thanks
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