illenn Posted June 15, 2020 Posted June 15, 2020 Just an Idea sparked recently. But would there be the possibility of working with Dark Console to make "I'll Take the Display Model" part of this? Some of the furniture they have in that would be extremely interesting to be locked in in the middle of a city or tavern. True Could just set them up yourself with that mod, but whats the fun in that
Kimy Posted June 15, 2020 Author Posted June 15, 2020 3 hours ago, illenn said: Just an Idea sparked recently. But would there be the possibility of working with Dark Console to make "I'll Take the Display Model" part of this? Some of the furniture they have in that would be extremely interesting to be locked in in the middle of a city or tavern. True Could just set them up yourself with that mod, but whats the fun in that  Replicating Display Model with DDC would be very trivial, as most of the required functionality is built right in the framework.
t.ara Posted June 16, 2020 Posted June 16, 2020 On 6/15/2020 at 9:53 AM, sunnydayknight said: Really excited to see this take off with other mods. Mods like Bondage Furniture World look promising, unfortunately it is very buggy atm. I'd love to see it work with this! You can not use ZAP furnitures with this, but you can of course run DD and ZAP (9) together and play with both, use a quest mod for the one and let the other one rest...I try to add the most recommended furnitures of our long year creations to be merged into also this pack. Next things would be some stocks, "machines" and gibbets. And as soon KIMY has build in a little option for using "CLOTHING" inside the furniture, I can add also some new stuff from ZAP 9 if you like. 1
Kimy Posted June 16, 2020 Author Posted June 16, 2020 9 hours ago, t.ara said: . And as soon KIMY has build in a little option for using "CLOTHING" inside the furniture, I can add also some new stuff from ZAP 9 if you like. That feature is already implemented. I am testing it as we speak. 3
t.ara Posted June 16, 2020 Posted June 16, 2020 4 hours ago, Kimy said: That feature is already implemented. I am testing it as we speak. Cool:-), hello:-) may I get the new script for a test?... I would check, if I can add the stuff which you was wanting;-)))  I guess it makes sense to put the "ONLY furniture-related" assets (clothing with SLOT numbers), which are ONLY for the furniture appearing and not recommended as to become parts of DD as new body-restraint-assets. This sort of assets are NOT playable and NOT visible for the player inside of the MENU (AIM)-anyway do they need SLOT-numbers, which make them to quit weared stuff of the same number inside of the furniture. And this stuff does not need any sort of mechanic, because it´s a furniture-related attribute.  As soon the player is EJECTED-(lol). the old cloth/restraints should be again equipped. I guess I have tested DDc with entering in cloth and it is re-equipping after the furniture all cloth back-this I have in mind so far. If you want can we later also add some assets from ZAP 9 if you like, into your DD mods-but please not in 4 different colors;-))) Â
Kimy Posted June 16, 2020 Author Posted June 16, 2020 I made it so that you can supply a formlist containing any number of arbitrary armor that will get equipped when getting locked in. The function can handle both regular clothing/armor and DD devices. When getting released from the furniture these items will get unequipped. I think that's pretty much what you described.
t.ara Posted June 16, 2020 Posted June 16, 2020 2 minutes ago, Kimy said: I made it so that you can supply a formlist containing any number of arbitrary armor that will get equipped when getting locked in. The function can handle both regular clothing/armor and DD devices. When getting released from the furniture these items will get unequipped. I think that's pretty much what you described. okay-yes-that´s the way you will be fine with this...I´m sure:-) I want to put a first furniture with such asset into it....I´ll wait for that new script/framework. About the flickering I have still a guess. That stuff you spawn by that way the mod is doing it....i made some stuff inside of ZAP which is spawning...I´ll check that inside of the next furniture:-))) - some things can be found out "accidental"-lol.
Zaflis Posted June 16, 2020 Posted June 16, 2020 Is there a way to get followers freed from the furnitures after telling them to get in one? With just vanilla Skyrim, not using EFF or others.
Kimy Posted June 16, 2020 Author Posted June 16, 2020 27 minutes ago, Zaflis said: Is there a way to get followers freed from the furnitures after telling them to get in one? With just vanilla Skyrim, not using EFF or others. Is targeting them with the crosshair pointer and then pressing PgUp not working?
Kharos Posted June 16, 2020 Posted June 16, 2020 38 minutes ago, Kimy said: Is targeting them with the crosshair pointer and then pressing PgUp not working?  Ah, that reminds me, while testing my stuff I had a situation where I put a NPC into a furniture and then I was no longer able to target that NPC. The crosshair would no longer react on the NPC (in other words, pointing it at the NPC would not show the NPCs name). Selecting the NPC in the console still worked. I had trouble reproducing that so I did not follow up on it. Maybe @Zaflis has a similar situation?
Zaflis Posted June 16, 2020 Posted June 16, 2020 56 minutes ago, Kimy said: Is targeting them with the crosshair pointer and then pressing PgUp not working? Oh that works, i hadn't noticed the small print in "known issues".
noisbrigad Posted June 17, 2020 Posted June 17, 2020 I realize this has probably been asked before but I can't find the answer: as a player, how do you build the furniture in game?
Kimy Posted June 18, 2020 Author Posted June 18, 2020 Version 1.3 Â - Added: A property has been added to furniture devices, allowing to supply a list of DD devices or regular armor that will get equipped on an actor when getting locked in a device (and unequipped upon leaving) - Fixed: The Struggle scene no longer triggers for out-of-cell actors, avoiding a huge amount of stack dumps! Doh! 6
Kimy Posted June 18, 2020 Author Posted June 18, 2020 Here is a 1.2 to 1.3 delta patch for those who don't want to download the entire thing again! Â DDC 1.3 Scripts.7z
DonQuiWho Posted June 18, 2020 Posted June 18, 2020 Has anyone else come across an odd 'event' when using PAHE Home Sweet Home where a restrained slave (seems to be when using the zap chains restraint options) is suddenly 'selected for furniture placement', ejected from the ZAP chain installation, and then equipped with a full set of chains that Console shows is equipment provided by this mod, ie that the chains equipped on an NPC when using the PageUp key (and it's the only item, in my case, that the slave has equipped)? After which the NPC follows the PC around as they would in this mod?  It may be that the enslaved NPC is somehow 'dodgy' as some seem to be, but it was as weird as made me think of asking LOL  Got this using the 1.1 ESM and the 1.x Demo in my load order, where the demo esp is below the PAH mods  And, OOIC, is that the only hotkey currently in use/available to players, until the promised MCM arrives?
worik Posted June 18, 2020 Posted June 18, 2020 Regarding the demo.esp: Â I wonder if it wouldn't be an idea to place the furniture for testing purposes outside of the game world in a DDtestZone cell ? Like ZAP does it?
Kimy Posted June 18, 2020 Author Posted June 18, 2020 9 hours ago, worik said: Regarding the demo.esp: Â I wonder if it wouldn't be an idea to place the furniture for testing purposes outside of the game world in a DDtestZone cell ? Like ZAP does it? That's already the case. There is a test zone in DDC called "DDCTestZone". The demo is considered deprecated and will no longer be updated. I probably will remove it from the download section with the next version. It was really just meant as a quick introduction to DDC and to allow people to go somewhere in the world and play with furniture devices, without having to use the console first. 1
worik Posted June 18, 2020 Posted June 18, 2020 16 minutes ago, Kimy said: There is a test zone in DDC called "DDCTestZone". The demo is considered deprecated and will no longer be updated. ? I must have missed that *deletes-demo.esp-clickety-click*
Kimy Posted June 18, 2020 Author Posted June 18, 2020 10 hours ago, donkeywho said: Has anyone else come across an odd 'event' when using PAHE Home Sweet Home where a restrained slave (seems to be when using the zap chains restraint options) is suddenly 'selected for furniture placement', ejected from the ZAP chain installation, and then equipped with a full set of chains that Console shows is equipment provided by this mod, ie that the chains equipped on an NPC when using the PageUp key (and it's the only item, in my case, that the slave has equipped)? After which the NPC follows the PC around as they would in this mod?  It may be that the enslaved NPC is somehow 'dodgy' as some seem to be, but it was as weird as made me think of asking LOL  Got this using the 1.1 ESM and the 1.x Demo in my load order, where the demo esp is below the PAH mods  And, OOIC, is that the only hotkey currently in use/available to players, until the promised MCM arrives? I don't use PaHe, but unintentionally selecting NPCs for furniture placement can theoretically happen if PaHe also binds PgUp to some function, or you just pressed that key unintentionally. When that happens, the targeted NPC gets assigned a new AI package, that potentially can have some side-effects, including bumping them out of ZAP furniture (never tested that, tbh). The chains are indeed equipped by DDC. They are to discourage the NPC from running while you escort her to the furniture you want to lock her in. Â
Zaflis Posted June 18, 2020 Posted June 18, 2020 13 hours ago, Kimy said: Here is a 1.2 to 1.3 delta patch for those who don't want to download the entire thing again! DDC 1.3 Scripts.7z 27.54 kB · 14 downloads I was first going to go with the delta patch, but i notice that the real one is 9 MB larger than 1.2. Scripts alone don't make that difference. Maybe there's indeed changes in the test zone.
Kimy Posted June 18, 2020 Author Posted June 18, 2020 9 hours ago, Zaflis said: I was first going to go with the delta patch, but i notice that the real one is 9 MB larger than 1.2. Scripts alone don't make that difference. Maybe there's indeed changes in the test zone. No, I just used better compression on the 1.2 version, haha! 1
DonQuiWho Posted June 18, 2020 Posted June 18, 2020 3 hours ago, Kimy said: I don't use PaHe, but unintentionally selecting NPCs for furniture placement can theoretically happen if PaHe also binds PgUp to some function, or you just pressed that key unintentionally. When that happens, the targeted NPC gets assigned a new AI package, that potentially can have some side-effects, including bumping them out of ZAP furniture (never tested that, tbh). The chains are indeed equipped by DDC. They are to discourage the NPC from running while you escort her to the furniture you want to lock her in.  Thanks for the reply, @Kimy  My problem was that I didn't (almost 99.9% certain) use the PgUp key .... LOL  Never mind about it just now. I'll get rid of the demo and see if it can still be replicated with 1.3 only installed  Â
Luka9470 Posted June 19, 2020 Posted June 19, 2020 On 6/18/2020 at 1:09 PM, Kimy said: Version 1.3 Â - Added: A property has been added to furniture devices, allowing to supply a list of DD devices or regular armor that will get equipped on an actor when getting locked in a device (and unequipped upon leaving) - Fixed: The Struggle scene no longer triggers for out-of-cell actors, avoiding a huge amount of stack dumps! Doh! How do I use this feature
DonQuiWho Posted June 19, 2020 Posted June 19, 2020 19 hours ago, donkeywho said: Thanks for the reply, @Kimy  My problem was that I didn't (almost 99.9% certain) use the PgUp key .... LOL  Never mind about it just now. I'll get rid of the demo and see if it can still be replicated with 1.3 only installed   @Kimy  Might not be the entire answer but if you are 'looking' at an NPC in the console, and press PgUp, that triggers the NPC selection LOL
worik Posted June 19, 2020 Posted June 19, 2020 40 minutes ago, lichade1000 said: How do I use this feature ? I think you need to edit the properties that are passed to the zadcFurnitureScript. I'd say it's EquipDevices, which is empty by default. Spoiler Of course not in the activator as in my screenshot, but more likely with the actual furniture that you place in the world.
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