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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes)


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Posted
10 minutes ago, Indarello said:

but on player it works? You set higher priority of script patch then original mod?

Yes it overwrites the original mod. Works on the player but not NPCs.

Posted (edited)
On 12/20/2021 at 12:05 PM, Indarello said:

Got errors in admin menu? 

No errors, bunch of warnings, but nothing else.

The warnings seem insignificant though. Bunch of warnings about frametimes for Lazmans AAF poses being standardized, it's missing ESP, and two for Av##.
Also a warning about missing Unlimited Companion Framwork. I don't use that.

Tags can be cycled if I disable this mod.

 

This isn't a dealbreaker though because the tags themselves still apply as they should.

Thanks for your work!

Edited by sinivii
Posted
10 hours ago, Indarello said:

but on player it works? You set higher priority of script patch then original mod?

Just to be clear, this is supposed to apply tattoos for NPC-NPC scenes right? Or does the player have to be the aggressor?

Posted (edited)
On 12/22/2021 at 12:18 AM, Indarello said:

Thanks, it worked!

 

For some reason the chances for NPC - Other was set to zero. I set the chances for everything to 100% and now it's working.

 

Edit: if I change back to the non-debug version of your script, the tattoos no longer work. I guess there's some magic in the debug version ?

Edited by AWHA2
Posted

I guess there is no point in editing SavageCabbage and BP70 XMLs when it comes to VaginaPenetrate?

<morph id="VaginaPenetrate" to="1.2"/>

Doesn't seem like changing the value does anything.

Probably because it's already built into their animations, right?

Posted
1 hour ago, AWHA2 said:

Thanks, it worked!

 

For some reason the chances for NPC - Other was set to zero. I set the chances for everything to 100% and now it's working.

 

Edit: if I change back to the non-debug version of your script, the tattoos no longer work. I guess there's some magic in the debug version ?

I guess you forgot to make save after you changed values

Posted (edited)
1 hour ago, sinivii said:

I guess there is no point in editing SavageCabbage and BP70 XMLs when it comes to VaginaPenetrate?

<morph id="VaginaPenetrate" to="1.2"/>

Doesn't seem like changing the value does anything.

Probably because it's already built into their animations, right?

This is for cbbe with vag morphs

FG has "vaginapenetrate2"

Edited by Indarello
Posted
19 minutes ago, Indarello said:

This is for cbbe with vag morphs

FG has "vaginapenetrate2"

Yikes, I am silly. VP2 worked!


Now I guess there's no way to disable the animation controlled morphs from SavageCabbage so that everything is handled by the XML's?

Posted
1 hour ago, sinivii said:

Yikes, I am silly. VP2 worked!


Now I guess there's no way to disable the animation controlled morphs from SavageCabbage so that everything is handled by the XML's?

I dont understand what you want and why

Posted
23 minutes ago, Indarello said:

I dont understand what you want and why

I'll try to explain:

I am swapping animations around in XML's.

Turning Anal animations to Vaginal and vice-versa, and editing tags and adding voices. Thanks to your work I found it very easy to edit all of this AND make it work. Done several changes to Leito's stuff.

I am toying with these values to make that happen:

<offset="0,0,0,0:0,0,0,0">
<action id="CustomAggMoans Action" target="0" loop="true" from="1" to="0" frames="8.555"/>
<morph id="VaginaPenetrate2" to="x.x"/>
<morph id="AnusPenetrate2" to="x.x"/>

However SC doesn't control the Female genital physics through XML so if you try to turn an anal position into vaginal you'll have a permanently gaping hole, and same thing with Vagina, you can't close them by doing for example:

<morph id="VaginaPenetrate2" to="-1.2"/>
<morph id="AnusPenetrate2" to="-1.5"/>

 

Eitherway I'll just ignore Savage's XML's and work with the others.

Posted (edited)
On 12/24/2021 at 9:34 PM, maddadicusrex said:

How would you add moans and groans to your animations? Thanks

See post above with "action id"

But I am planning to use different solution once it will be implemented in aaf

Edited by Indarello
Posted
On 12/23/2021 at 7:15 AM, sinivii said:

I'll try to explain:

I am swapping animations around in XML's.

Turning Anal animations to Vaginal and vice-versa, and editing tags and adding voices. Thanks to your work I found it very easy to edit all of this AND make it work. Done several changes to Leito's stuff.

I am toying with these values to make that happen:

<offset="0,0,0,0:0,0,0,0">
<action id="CustomAggMoans Action" target="0" loop="true" from="1" to="0" frames="8.555"/>
<morph id="VaginaPenetrate2" to="x.x"/>
<morph id="AnusPenetrate2" to="x.x"/>

However SC doesn't control the Female genital physics through XML so if you try to turn an anal position into vaginal you'll have a permanently gaping hole, and same thing with Vagina, you can't close them by doing for example:

<morph id="VaginaPenetrate2" to="-1.2"/>
<morph id="AnusPenetrate2" to="-1.5"/>

 

Eitherway I'll just ignore Savage's XML's and work with the others.

Thanks for this. Been trying to apply moans and groans forever. Works simply, even for old animations that you would think do not support them. Question? Does the sound formula need to be applied to every animation? Just ran a sequence of animations that all had sound even though only one was tagged. 

Posted
On 12/19/2021 at 9:39 PM, Indarello said:

You just change value, save xml, and reload save in game and test, if looks not good just do this steps again untill it will look ok for you

I've gotta be doing something wrong.  I've edited the Erection Up entry for the LEITO REVERSE COWGIRL 1 and 2 animations in FO4_Animations_by_Leito_FM_animationData.xml from your mod, raising the number to as high as 4.0 and I'm not seeing any change in game.  Is there another entry/file that should be changed?

 

Again appreciate your help. 

Posted
41 minutes ago, deathmorph said:

Since the Synth Nick does not have a penis, I suspect I was wrong with the rules in Vortex. I installed everything as specified. Where could the mistake be?

You have synth clampon mod? 

Posted
38 minutes ago, Dez65 said:

I've gotta be doing something wrong.  I've edited the Erection Up entry for the LEITO REVERSE COWGIRL 1 and 2 animations in FO4_Animations_by_Leito_FM_animationData.xml from your mod, raising the number to as high as 4.0 and I'm not seeing any change in game.  Is there another entry/file that should be changed?

 

Again appreciate your help. 

Maybe you dont have builded morphs for penis, maybe you change other thing, I guess if you are modder that is for you to find what is wrong

Posted (edited)
1 hour ago, maddadicusrex said:

Thanks for this. Been trying to apply moans and groans forever. Works simply, even for old animations that you would think do not support them. Question? Does the sound formula need to be applied to every animation? Just ran a sequence of animations that all had sound even though only one was tagged. 

That is old sound system, you can even change to another anim sequence and they will also have this sounds, I am waiting for aaf new sound functionality

Edited by Indarello
Posted
5 minutes ago, Indarello said:

You have synth clampon mod? 

 

No. I'll install it right away.
I only switched from UAP to your mod yesterday and am not yet familiar with it. By the way, thanks for your work and the fast support!

Posted

I have the problem with crash on opening level map, where is perks of SPECIAL. I am not sure, that i could read all this 65 pages. Do someone know how to fix it?

Posted
19 hours ago, Indarello said:

Maybe you dont have builded morphs for penis, maybe you change other thing, I guess if you are modder that is for you to find what is wrong

Morphs are built - No other changes that I'm aware of.  I'll keep trying.  

 

Thanks.

Posted
1 hour ago, RichardPickman said:

I have the problem with crash on opening level map, where is perks of SPECIAL. I am not sure, that i could read all this 65 pages. Do someone know how to fix it?

that is because you have ui mods with aaf, you need to use google, not read 65 pages of mod that dont affect this

Posted
14 hours ago, deathmorph said:

Supermutants do have a penis but not an erection. Is there also a simple solution for this?

you can try looksmenu version .18 or latest

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