ray314 Posted October 10, 2021 Posted October 10, 2021 I am using a hide pipboy mod that seems to clash with the squirt effects, it thinks the pipboy equipment takes the same slot as the FCum "armor"
Indarello Posted October 10, 2021 Author Posted October 10, 2021 44 minutes ago, ray314 said: I am using a hide pipboy mod that seems to clash with the squirt effects, it thinks the pipboy equipment takes the same slot as the FCum "armor" https://www.nexusmods.com/fallout4/mods/805?tab=description Use this one, I use it without problem
Indarello Posted October 11, 2021 Author Posted October 11, 2021 2 hours ago, rb97 said: Not working on mine, is this because of UAP? Maybe 1
yl9345 Posted October 11, 2021 Posted October 11, 2021 On 10/10/2021 at 1:58 PM, Indarello said: In Data/AAF/aaf_settings.ini set: debug_on = true ; This turns on/off an output window that shows information/warnings/errors on-screen during gameplay. api_debug_on = true ; This turns on/off showing the output of API events during gameplay. debug_to_papyrus_log = true ; Sends AAF information/warnings/errors to a log file found at: ".../My Games/Fallout4/Logs/Script/User/" and send errors I redownloaded 9.8, it seems that it doesn't stuck at 68%, I can press HOME to open AAF, but can't open guide pressing ENTER. And when AAF scene should be triggered it will stuck at middle scene where I can't control anything but view. I edited aaf_settings.ini but didn't find any log at: ".../My Games/Fallout4/Logs/Script/User/". Sorry about that.
Indarello Posted October 11, 2021 Author Posted October 11, 2021 8 hours ago, yl9345 said: I redownloaded 9.8, it seems that it doesn't stuck at 68%, I can press HOME to open AAF, but can't open guide pressing ENTER. And when AAF scene should be triggered it will stuck at middle scene where I can't control anything but view. I edited aaf_settings.ini but didn't find any log at: ".../My Games/Fallout4/Logs/Script/User/". Sorry about that. troubleshooting_level = 2
yl9345 Posted October 12, 2021 Posted October 12, 2021 (edited) 8 hours ago, Indarello said: troubleshooting_level = 2 Don't worry, maybe just a rare mod conflict. BTW, I'm using UAP too, is it compatible? Works fine with v9.7. Tested, v9.8 is not compatible with UAP. Edited October 12, 2021 by yl9345
Indarello Posted October 12, 2021 Author Posted October 12, 2021 1 hour ago, yl9345 said: Don't worry, maybe just a rare mod conflict. BTW, I'm using UAP too, is it compatible? Works fine with v9.7. Tested, v9.8 is not compatible with UAP. Disable and test
yl9345 Posted October 18, 2021 Posted October 18, 2021 (edited) On 10/12/2021 at 10:14 AM, Indarello said: Disable and test v9.8 works fine without UAP. After I installed a duplication of v9.7 and found out it's not compatible with UAP eventually. AAF didn't work like v9.8 did with UAP. Then I compared both v9.7 I installed, found out maybe some options I didn't check when I first installed. Below are the files from v9.7 which is not compatible with UAP. Some of those files may conflict with UAP. Spoiler AAF_equipmentSetData.xml Atomic Lust_actionData.xml Atomic Lust_actorStatData.xml Atomic Lust_animationData.xml Atomic Lust_animationGroupData.xml Atomic Lust_furnitureData - Vault-Tec Workshop.xml Atomic Lust_furnitureData.xml Atomic Lust_morphSetData.xml Atomic Lust_positionData.xml Atomic Lust_positionData2.xml Atomic Lust_positionTreeData.xml Atomic Lust_reactionData.xml Atomic Lust_settings.ini Atomic Lust_topicData.xml Atomic Lust_transitionData.xml Atomic_Lust_actionData.xml Atomic_Lust_actorStatData.xml Atomic_Lust_DLCworkshop03_furnitureData.xml Atomic_Lust_FF_animationData.xml Atomic_Lust_FF_positionData.xml Atomic_Lust_FM_animationData.xml Atomic_Lust_FM_positionData.xml Atomic_Lust_FM_positionTreeData.xml Atomic_Lust_FM_transitionData.xml Atomic_Lust_furnitureData.xml Atomic_Lust_reactionData.xml Atomic_Lust_topicData.xml BraveAnimations_animationData.xml BraveAnimations_animationGroupData.xml BraveAnimations_positionData.xml BraveAnimations_transitionData.xml Theme_SexCreatures_BugNoFurn_tagData.xml Theme_SexCreatures_DeathClawNoFurn_tagData.xml Theme_SexCreatures_DogNoFurn_tagData.xml Theme_SexCreatures_GhoulNoFurn_tagData.xml Theme_SexCreatures_SuperMutantFurn_tagData.xml Theme_SexCreatures_SuperMutantNoFurn_tagData.xml Theme_SexKinky_Furn2P_tagData.xml Theme_SexKinky_FurnFF_tagData.xml Theme_SexKinky_FurnFM_tagData.xml Theme_SexKinky_NoFurnFF_tagData.xml Theme_SexKinky_NoFurnFM_tagData.xml Theme_SexVanilla_Furn1P_tagData.xml Theme_SexVanilla_Furn2P_tagData.xml Theme_SexVanilla_FurnFF_tagData.xml Theme_SexVanilla_FurnFM_tagData.xml Theme_SexVanilla_NoFurn1P_tagData.xml Theme_SexVanilla_NoFurnFF_tagData.xml Theme_SexVanilla_NoFurnFM_tagData.xml Theme_SexVanilla_NoFurnGB_tagData.xml ZaZCumShotThickUber.nif Maybe it's not what you asked for, I just didn't figure out yet what's the difference between Patch for animations and UAP and why they are incompatible. Both of them are great and have their unique feature. Edited: Confirmed, it seems like worked fine together if uncheck the BraveAnimation box when installing, not sure if there is any deep conflict. Edited October 18, 2021 by yl9345 1
Indarello Posted October 18, 2021 Author Posted October 18, 2021 2 hours ago, yl9345 said: v9.8 works fine without UAP. After I installed a duplication of v9.7 and found out it's not compatible with UAP eventually. AAF didn't work like v9.8 did with UAP. Then I compared both v9.7 I installed, found out maybe some options I didn't check when I first installed. Below are the files from v9.7 which is not compatible with UAP. Some of those files may conflict with UAP. Reveal hidden contents AAF_equipmentSetData.xml Atomic Lust_actionData.xml Atomic Lust_actorStatData.xml Atomic Lust_animationData.xml Atomic Lust_animationGroupData.xml Atomic Lust_furnitureData - Vault-Tec Workshop.xml Atomic Lust_furnitureData.xml Atomic Lust_morphSetData.xml Atomic Lust_positionData.xml Atomic Lust_positionData2.xml Atomic Lust_positionTreeData.xml Atomic Lust_reactionData.xml Atomic Lust_settings.ini Atomic Lust_topicData.xml Atomic Lust_transitionData.xml Atomic_Lust_actionData.xml Atomic_Lust_actorStatData.xml Atomic_Lust_DLCworkshop03_furnitureData.xml Atomic_Lust_FF_animationData.xml Atomic_Lust_FF_positionData.xml Atomic_Lust_FM_animationData.xml Atomic_Lust_FM_positionData.xml Atomic_Lust_FM_positionTreeData.xml Atomic_Lust_FM_transitionData.xml Atomic_Lust_furnitureData.xml Atomic_Lust_reactionData.xml Atomic_Lust_topicData.xml BraveAnimations_animationData.xml BraveAnimations_animationGroupData.xml BraveAnimations_positionData.xml BraveAnimations_transitionData.xml Theme_SexCreatures_BugNoFurn_tagData.xml Theme_SexCreatures_DeathClawNoFurn_tagData.xml Theme_SexCreatures_DogNoFurn_tagData.xml Theme_SexCreatures_GhoulNoFurn_tagData.xml Theme_SexCreatures_SuperMutantFurn_tagData.xml Theme_SexCreatures_SuperMutantNoFurn_tagData.xml Theme_SexKinky_Furn2P_tagData.xml Theme_SexKinky_FurnFF_tagData.xml Theme_SexKinky_FurnFM_tagData.xml Theme_SexKinky_NoFurnFF_tagData.xml Theme_SexKinky_NoFurnFM_tagData.xml Theme_SexVanilla_Furn1P_tagData.xml Theme_SexVanilla_Furn2P_tagData.xml Theme_SexVanilla_FurnFF_tagData.xml Theme_SexVanilla_FurnFM_tagData.xml Theme_SexVanilla_NoFurn1P_tagData.xml Theme_SexVanilla_NoFurnFF_tagData.xml Theme_SexVanilla_NoFurnFM_tagData.xml Theme_SexVanilla_NoFurnGB_tagData.xml ZaZCumShotThickUber.nif Maybe it's not what you asked for, I just didn't figure out yet what's the difference between Patch for animations and UAP and why they are incompatible. Both of them are great and have their unique feature. Edited: Confirmed, it seems like worked fine together if uncheck the BraveAnimation box when installing, not sure if there is any deep conflict. Brave pack was not changed for several updates
Say0cean Posted October 18, 2021 Posted October 18, 2021 2 hours ago, yl9345 said: v9.8 works fine without UAP. After I installed a duplication of v9.7 and found out it's not compatible with UAP eventually. AAF didn't work like v9.8 did with UAP. Then I compared both v9.7 I installed, found out maybe some options I didn't check when I first installed. Below are the files from v9.7 which is not compatible with UAP. Some of those files may conflict with UAP. Hide contents AAF_equipmentSetData.xml Atomic Lust_actionData.xml Atomic Lust_actorStatData.xml Atomic Lust_animationData.xml Atomic Lust_animationGroupData.xml Atomic Lust_furnitureData - Vault-Tec Workshop.xml Atomic Lust_furnitureData.xml Atomic Lust_morphSetData.xml Atomic Lust_positionData.xml Atomic Lust_positionData2.xml Atomic Lust_positionTreeData.xml Atomic Lust_reactionData.xml Atomic Lust_settings.ini Atomic Lust_topicData.xml Atomic Lust_transitionData.xml Atomic_Lust_actionData.xml Atomic_Lust_actorStatData.xml Atomic_Lust_DLCworkshop03_furnitureData.xml Atomic_Lust_FF_animationData.xml Atomic_Lust_FF_positionData.xml Atomic_Lust_FM_animationData.xml Atomic_Lust_FM_positionData.xml Atomic_Lust_FM_positionTreeData.xml Atomic_Lust_FM_transitionData.xml Atomic_Lust_furnitureData.xml Atomic_Lust_reactionData.xml Atomic_Lust_topicData.xml BraveAnimations_animationData.xml BraveAnimations_animationGroupData.xml BraveAnimations_positionData.xml BraveAnimations_transitionData.xml Theme_SexCreatures_BugNoFurn_tagData.xml Theme_SexCreatures_DeathClawNoFurn_tagData.xml Theme_SexCreatures_DogNoFurn_tagData.xml Theme_SexCreatures_GhoulNoFurn_tagData.xml Theme_SexCreatures_SuperMutantFurn_tagData.xml Theme_SexCreatures_SuperMutantNoFurn_tagData.xml Theme_SexKinky_Furn2P_tagData.xml Theme_SexKinky_FurnFF_tagData.xml Theme_SexKinky_FurnFM_tagData.xml Theme_SexKinky_NoFurnFF_tagData.xml Theme_SexKinky_NoFurnFM_tagData.xml Theme_SexVanilla_Furn1P_tagData.xml Theme_SexVanilla_Furn2P_tagData.xml Theme_SexVanilla_FurnFF_tagData.xml Theme_SexVanilla_FurnFM_tagData.xml Theme_SexVanilla_NoFurn1P_tagData.xml Theme_SexVanilla_NoFurnFF_tagData.xml Theme_SexVanilla_NoFurnFM_tagData.xml Theme_SexVanilla_NoFurnGB_tagData.xml ZaZCumShotThickUber.nif Maybe it's not what you asked for, I just didn't figure out yet what's the difference between Patch for animations and UAP and why they are incompatible. Both of them are great and have their unique feature. Edited: Confirmed, it seems like worked fine together if uncheck the BraveAnimation box when installing, not sure if there is any deep conflict. Thank you so much for going through this troubleshooting! I just installed this last night and was hoping to get it working, but ran into similar issues too. Found out it was UAP related but couldn't figure out where to start.
yl9345 Posted October 20, 2021 Posted October 20, 2021 On 10/18/2021 at 9:29 PM, Indarello said: Brave pack was not changed for several updates Brave pack in your mod is fine, just not compatible with UAP.
Indarello Posted October 20, 2021 Author Posted October 20, 2021 24 minutes ago, yl9345 said: Brave pack in your mod is fine, just not compatible with UAP. I mean Brave pack in my patch v9.7 and 9.8 is same
yl9345 Posted October 20, 2021 Posted October 20, 2021 16 minutes ago, Indarello said: I mean Brave pack in my patch v9.7 and 9.8 is same Oh, I see. I didn't check BravePack box the first time I installed v9.7 so it's compatible with UAP. Then compared with second full installation of v9.7, I found some files different which may lead to confliction with UAP. SO bravepack it is.
MysticDaedra Posted October 22, 2021 Posted October 22, 2021 I'm getting the same error (AAF stuck at 68%, going to run debug now and return results), and I do not have the Brave animation pack, nor have I selected it in the patch 9.8 installer. I also have UAP installed, but I have it lower in the left pane of MO2 than this patch, so it is overwriting this patch. BRB with results.
Indarello Posted October 23, 2021 Author Posted October 23, 2021 3 hours ago, MysticDaedra said: I'm getting the same error (AAF stuck at 68%, going to run debug now and return results), and I do not have the Brave animation pack, nor have I selected it in the patch 9.8 installer. I also have UAP installed, but I have it lower in the left pane of MO2 than this patch, so it is overwriting this patch. BRB with results. Try disable UAP
MysticDaedra Posted October 23, 2021 Posted October 23, 2021 (edited) On 10/22/2021 at 8:02 PM, Indarello said: Try disable UAP I allowed UAP to overwrite this patch, and the problem was fixed. EDIT: nope, I was wrong. I'm not willing to disable UAP because it works, and the AAF Fucking Guide wants it. Edited October 24, 2021 by MysticDaedra
Perelik Posted October 29, 2021 Posted October 29, 2021 Since it was almost 10 months since I played Fallout, updated some mods (mostly adult ones) last Updated animations and THIS mod was last. But I dont remember supermutants d*cks being flaccid in sex scenes ... does anyone had the same problem? (creature packs and etc. I didnt "update" becouse there wasnt any new version" And all I did is AFF themes, animations, THIS mod and hardship reinstallation with new versions
Nuka Cherry Posted October 29, 2021 Posted October 29, 2021 2 hours ago, Perelik said: Since it was almost 10 months since I played Fallout, updated some mods (mostly adult ones) last Updated animations and THIS mod was last. But I dont remember supermutants d*cks being flaccid in sex scenes ... does anyone had the same problem? (creature packs and etc. I didnt "update" becouse there wasnt any new version" And all I did is AFF themes, animations, THIS mod and hardship reinstallation with new versions You probably selected the option in creature resources or UAP for them to be flaccid, as the mutants can bug out when killed, otherwise.
Perelik Posted October 30, 2021 Posted October 30, 2021 13 hours ago, Nuka Cherry said: You probably selected the option in creature resources or UAP for them to be flaccid, as the mutants can bug out when killed, otherwise. No I dont have UAP. Should I have it? and second , so I need to reinstall creature resources and tick always erect? Because even now some SM freezes when they die.
Nuka Cherry Posted October 30, 2021 Posted October 30, 2021 The same option exists in both - reinstall creature resources and choose the option for Mutants that allows for erections. They will die standing up, frozen, but you can make them reset be saving and reloading to loot them.
Perelik Posted October 30, 2021 Posted October 30, 2021 12 minutes ago, Nuka Cherry said: The same option exists in both - reinstall creature resources and choose the option for Mutants that allows for erections. They will die standing up, frozen, but you can make them reset be saving and reloading to loot them. Actually I just installed UAP with all its req. and overwrited everything that NMM asked when installing UAP (even this mod) and I have no problems now with erection of SM
Perelik Posted October 30, 2021 Posted October 30, 2021 One thing though, for ALL that want this mod and UAP, DONT INSTALL UAP voices, it totally removed all voices from all scenes. And last question, long ago I had a mod maybe that made stages separated for every anim. (atleast leito was) is there any mod that is new and do the same things for Leito , BP70, Braves... etc ??
Nuka Cherry Posted October 31, 2021 Posted October 31, 2021 19 hours ago, Perelik said: Actually I just installed UAP with all its req. and overwrited everything that NMM asked when installing UAP (even this mod) and I have no problems now with erection of SM As I recall they included a supermutant freeze fix for this, YMMV - for me it doesn't work.
Indarello Posted October 31, 2021 Author Posted October 31, 2021 1 hour ago, Nuka Cherry said: As I recall they included a supermutant freeze fix for this, YMMV - for me it doesn't work.
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