Jump to content

Recommended Posts

11 hours ago, Indarello said:

J'ai vérifié et il semble qu'il ne devrait pas y avoir d'effets
vérifiez votre dossier data/aaf/

avez-vous le fichier Zaz_Cum_equipmentSetData.xml ?
qu'en est-il au début de votre fichier indarello_equipmentSetData.xml ? cette?

  Masquer le contenu

<defaults source="Zaz Particles.esp"/>

 

<equipmentSet id="addEquipmentCum">
<condition isFemale="false">
<addEquipment form="0F9C"/>
        </condition>
</equipmentSet>

<equipmentSet id="removeEquipmentCum">
<condition isFemale="false">
<removeEquipment form="0F9C"/>
        </condition>
</equipmentSet>

 

<equipmentSetData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">

    <!-- Default attributes are applied to the addEquipment and removeEquipment nodes below if no conflicting attribute is set there. -->
    <defaults source="Fallout4.esm"/>

    <!--
    Add or remove unEquip and reEquip entries to control which slots get
    equipped or unequipped before and after animations.

    Use the exact slot names defined here: https://www.creationkit.com/fallout4/index.php?title=Biped_Slots

    For the slots with repeated names like "Unnamed" and "Possibly Weapons"
    add a number after each. So, "Unnamed1" is slot index 24 and "Possibly Weapons2"
    is slot index 33.
    -->

    <equipmentSet id="unEquip">
        <condition>
            <unEquip bipedSlot="Hair Top"/>
            <unEquip bipedSlot="Hair Long"/>
            <unEquip bipedSlot="FaceGen Head"/>
            <unEquip bipedSlot="BODY"/>
            <unEquip bipedSlot="L Hand"/>
            <unEquip bipedSlot="R Hand"/>
            <unEquip bipedSlot=" Torso"/>
            <unEquip bipedSlot=" L Arm"/>
            <unEquip bipedSlot=" R Arm"/>
            <unEquip bipedSlot=" L Leg"/>
            <unEquip bipedSlot=" R Leg"/>
            <unEquip bipedSlot="[A] Torso"/>
            <unEquip bipedSlot="[A] L Arm"/>
            <unEquip bipedSlot="[A] R Arm"/>
            <unEquip bipedSlot="[A] L Leg"/>
            <unEquip bipedSlot="[A] R Leg"/>
            <unEquip bipedSlot="Headband"/>
            <unEquip bipedSlot="Eyes"/>
            <unEquip bipedSlot="Beard"/>
            <unEquip bipedSlot="Mouth"/>
            <unEquip bipedSlot="Neck"/>
            <unEquip bipedSlot="Ring"/>
            <unEquip bipedSlot="Scalp"/>
            <unEquip bipedSlot="Unnamed1"/>
            <unEquip bipedSlot="Unnamed2"/>
            <unEquip bipedSlot="Unnamed3"/>
            <unEquip bipedSlot="Unnamed4"/>
            <unEquip bipedSlot="Unnamed5"/>
            <unEquip bipedSlot="Shield"/>
            <unEquip bipedSlot="FX"/>
            <unEquip bipedSlot="Possibly Weapons1"/>
            <unEquip bipedSlot="Possibly Weapons2"/>
            <unEquip bipedSlot="Possibly Weapons3"/>
            <unEquip bipedSlot="Possibly Weapons4"/>
            <unEquip bipedSlot="Possibly Weapons5"/>
            <unEquip bipedSlot="Possibly Weapons6"/>
            <unEquip bipedSlot="Possibly Weapons7"/>
            <unEquip bipedSlot="Possibly Weapons8"/>
            <unEquip bipedSlot="Possibly Weapons9"/>
            <unEquip bipedSlot="Possibly Weapons10"/>
            <unEquip bipedSlot="Possibly Weapons11"/>
            <unEquip bipedSlot="Possibly Weapons12"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="reEquip">
        <condition>
            <reEquip resetAll="true"/>
        </condition>
    </equipmentSet>

    <!--
    Add or remove addEquipment and removeEquipment entries to control adding and
    removing any equipment to the actors before and after animations.

    You can also add attributes to the condition node to discriminate which actors
    the set is applied to. For example, <condition isFemale="true"> will only
    apply the equipment commands to female actors.
    -->

    <equipmentSet id="addEquipmentExample">
        <condition>
            <addEquipment form="0004A521"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="removeEquipmentExample">
        <condition>
            <removeEquipment form="0004A521"/>
        </condition>
    </equipmentSet>
</equipmentSetData>

Link to comment

Hello, is there an updated version of this erection anywhere? it was posted at some point in the thread when I searched but its out of date and makes AAF stop at 68%

 

 

 edit: nevermind, I had switched over from the UAP and didn't release that patch had the creature resources built it already.

 

Now I've got it installed, issue fixed ?

Edited by zing
I'm a dumbass thats why
Link to comment
6 hours ago, pére-vitine said:

<equipmentSetData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">

    <!-- Default attributes are applied to the addEquipment and removeEquipment nodes below if no conflicting attribute is set there. -->
    <defaults source="Fallout4.esm"/>

    <!--
    Add or remove unEquip and reEquip entries to control which slots get
    equipped or unequipped before and after animations.

    Use the exact slot names defined here: https://www.creationkit.com/fallout4/index.php?title=Biped_Slots

    For the slots with repeated names like "Unnamed" and "Possibly Weapons"
    add a number after each. So, "Unnamed1" is slot index 24 and "Possibly Weapons2"
    is slot index 33.
    -->

    <equipmentSet id="unEquip">
        <condition>
            <unEquip bipedSlot="Hair Top"/>
            <unEquip bipedSlot="Hair Long"/>
            <unEquip bipedSlot="FaceGen Head"/>
            <unEquip bipedSlot="BODY"/>
            <unEquip bipedSlot="L Hand"/>
            <unEquip bipedSlot="R Hand"/>
            <unEquip bipedSlot=" Torso"/>
            <unEquip bipedSlot=" L Arm"/>
            <unEquip bipedSlot=" R Arm"/>
            <unEquip bipedSlot=" L Leg"/>
            <unEquip bipedSlot=" R Leg"/>
            <unEquip bipedSlot="[A] Torso"/>
            <unEquip bipedSlot="[A] L Arm"/>
            <unEquip bipedSlot="[A] R Arm"/>
            <unEquip bipedSlot="[A] L Leg"/>
            <unEquip bipedSlot="[A] R Leg"/>
            <unEquip bipedSlot="Headband"/>
            <unEquip bipedSlot="Eyes"/>
            <unEquip bipedSlot="Beard"/>
            <unEquip bipedSlot="Mouth"/>
            <unEquip bipedSlot="Neck"/>
            <unEquip bipedSlot="Ring"/>
            <unEquip bipedSlot="Scalp"/>
            <unEquip bipedSlot="Unnamed1"/>
            <unEquip bipedSlot="Unnamed2"/>
            <unEquip bipedSlot="Unnamed3"/>
            <unEquip bipedSlot="Unnamed4"/>
            <unEquip bipedSlot="Unnamed5"/>
            <unEquip bipedSlot="Shield"/>
            <unEquip bipedSlot="FX"/>
            <unEquip bipedSlot="Possibly Weapons1"/>
            <unEquip bipedSlot="Possibly Weapons2"/>
            <unEquip bipedSlot="Possibly Weapons3"/>
            <unEquip bipedSlot="Possibly Weapons4"/>
            <unEquip bipedSlot="Possibly Weapons5"/>
            <unEquip bipedSlot="Possibly Weapons6"/>
            <unEquip bipedSlot="Possibly Weapons7"/>
            <unEquip bipedSlot="Possibly Weapons8"/>
            <unEquip bipedSlot="Possibly Weapons9"/>
            <unEquip bipedSlot="Possibly Weapons10"/>
            <unEquip bipedSlot="Possibly Weapons11"/>
            <unEquip bipedSlot="Possibly Weapons12"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="reEquip">
        <condition>
            <reEquip resetAll="true"/>
        </condition>
    </equipmentSet>

    <!--
    Add or remove addEquipment and removeEquipment entries to control adding and
    removing any equipment to the actors before and after animations.

    You can also add attributes to the condition node to discriminate which actors
    the set is applied to. For example, <condition isFemale="true"> will only
    apply the equipment commands to female actors.
    -->

    <equipmentSet id="addEquipmentExample">
        <condition>
            <addEquipment form="0004A521"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="removeEquipmentExample">
        <condition>
            <removeEquipment form="0004A521"/>
        </condition>
    </equipmentSet>
</equipmentSetData>

1) I think you posted wrong file

2) use spoiler

3) you forgot to answer both questions

Link to comment

My character is female and male NPCs often start off erect during animations but then become limp during the animation. I've tried the erection fix mod (silverperv?) and thought it was working but then after testing and testing dicks went back to being limp again. I use the group of raiders near the power poles not far from Vault 111 to test on. There's usually 3 males 1 female and 1 dog there. Dog boner works after installing the AAF creature resource pack. I haven't tested on super mutants just raiders. It's funny cause one raider will have his cock in my characters mouth during a gang bang and one will have his dick in her vagina and another will have his in her ass. Then all of a sudden the one with his dick in her mouth will have a limp little noodle dick but the one with the dick in the vagina and the other with his in her ass will still be erect then the animation ends and she's covered in cum and they apply DD restraints to her and I run away, remove restraints, and then go back to test again. But when I test again, most of them just have limp cocks. I've come back to this game and these sex mods after about 5 or 6 months and I remember back then erections during animations were a big issue still. Any help would be appreciated. I'm sure I've borked something along the way. I tried UAP and same issue with it also.  

Link to comment
1 hour ago, ReaperBlade said:

My character is female and male NPCs often start off erect during animations but then become limp during the animation. I've tried the erection fix mod (silverperv?) and thought it was working but then after testing and testing dicks went back to being limp again. I use the group of raiders near the power poles not far from Vault 111 to test on. There's usually 3 males 1 female and 1 dog there. Dog boner works after installing the AAF creature resource pack. I haven't tested on super mutants just raiders. It's funny cause one raider will have his cock in my characters mouth during a gang bang and one will have his dick in her vagina and another will have his in her ass. Then all of a sudden the one with his dick in her mouth will have a limp little noodle dick but the one with the dick in the vagina and the other with his in her ass will still be erect then the animation ends and she's covered in cum and they apply DD restraints to her and I run away, remove restraints, and then go back to test again. But when I test again, most of them just have limp cocks. I've come back to this game and these sex mods after about 5 or 6 months and I remember back then erections during animations were a big issue still. Any help would be appreciated. I'm sure I've borked something along the way. I tried UAP and same issue with it also.  

You dont need several patches, you have to decide first do you need UAP or my patch, remove erection fix

 

Then if you will use my patch you need to rebuild bodytalk body in bodyslide, dint forget to check morphs, and choose erection 1.0 if you want to actors always have errection or 0 if not always

 

Then reinstall my patch and select erectiin option you decided when was building body

Link to comment
10 hours ago, Indarello said:

You dont need several patches, you have to decide first do you need UAP or my patch, remove erection fix

 

Then if you will use my patch you need to rebuild bodytalk body in bodyslide, dint forget to check morphs, and choose erection 1.0 if you want to actors always have errection or 0 if not always

 

Then reinstall my patch and select erectiin option you decided when was building body

 

No, I don't need UAP. I just want your patch. I'll try what you said. Thanks! 

 

EDIT - Okay, so I uninstalled the silverperv erection fix, I uninstalled you patch mod. I went into BodySlide and loaded BodyTalkV3 and set all "Penis" sliders to 0. I made sure that "build morph" was checked. I built the group using the "swimmer body" and after they were built, I even hit the "Build button to make sure that the male body was built one more time. Then I installed your patches and chose the default option for erections only during scenes. I made sure all esp plugins were enabled and exited Vortex and loaded up the game. The game loaded up fine and so I tested with the Raiders group again. 

 

First test - all erections worked great with 3 raiders gangbanging my female character. No issues. 

 

(I ran off and hid after the Violation and removed the applied DD restraints (which I have set to just duct tap over mouth, neck rope, wrist ropes, and rusty chastity belt, using the DD manager mod. I use Sex Attributes to be able to "willpower" my way out of DD restraints easily without keys). 

 

So, after waiting awhile, I go back and surrender to the enemy Raiders again. This time, only one Raider rapes my character. His erection worked great the entire time. 

 

(I ran off and hid and removed restraints like before) 

 

After waiting some more time, I go back and let them rape my character again. This time two Raiders rape my character in a standing animation. One in front of her in her vagina and another behind her in her ass. At fist their erections were working great. Then the one in her ass slipped out and his erection was sticking out underneath her ass pointed towards the other Raider without being up in her ass. And it looked like it was morphing and stretching a bit. The one in her vagina in the front maintained a good erection and remained in her vagina. 

 

(Restraints applied, I run off, I remove restraints) 

 

I wait some time and go back and this time 3 Raiders rape my character. This time all of their erections are pointing straight out (not penetrating my character at all) and stretching/morphing around some like the Raider before who fell out of her ass. Then they all became limp. 

 

(Restraints applied, I run off, I remove restraints) 

 

I go back and and 2 Raiders rape my character. Both are limp from the start and remain limp the entire time. 

 

 

Edited by ReaperBlade
Link to comment
 
Le 29/08/2021 à 14h46, Indarello a déclaré :

J'ai vérifié et il semble qu'il ne devrait pas y avoir d'effets
vérifiez votre dossier data/aaf/

avez-vous le fichier Zaz_Cum_equipmentSetData.xml ?
qu'en est-il au début de votre fichier indarello_equipmentSetData.xml ? cette?

  Masquer le contenu

<defaults source="Zaz Particles.esp"/>

 

<equipmentSet id="addEquipmentCum">
<condition isFemale="false">
<addEquipment form="0F9C"/>
        </condition>
</equipmentSet>

<equipmentSet id="removeEquipmentCum">
<condition isFemale="false">
<removeEquipment form="0F9C"/>
        </condition>
</equipmentSet>

 

 
I find them here : 

 

<defaults source="Zaz Particles.esp"/>

    <equipmentSet id="addEquipmentCum">
        <condition isFemale="false">
            <addEquipment form="0F9C"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="removeEquipmentCum">
        <condition isFemale="false">
            <removeEquipment form="0F9C"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="addEquipmentCumLeak">
    </equipmentSet>

    <equipmentSet id="removeEquipmentCumLeak">
    </equipmentSet>
    
    <equipmentSet id="indarello_addTongue">
        <condition>
            <addEquipment form="2673"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_removeTongue">
        <condition>
            <removeEquipment form="2673"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_addHappyTongue">
        <condition>
            <addEquipment form="2672"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_removeHappyTongue">
        <condition>
            <removeEquipment form="2672"/>
        </condition>
    </equipmentSet>
    
</equipmentSetData>

 

 

Il y a 21 heures, Indarello a dit :

1) Je pense que tu as posté un mauvais fichier

2) utiliser un spoiler

3) vous avez oublié de répondre aux deux questions

1 yes sorry

2 ??

3 i can't find a file  Zaz_Cum_equipmentSetData.xml 

 
 
Link to comment
7 hours ago, pére-vitine said:
 
 
I find them here : 

 

<defaults source="Zaz Particles.esp"/>

    <equipmentSet id="addEquipmentCum">
        <condition isFemale="false">
            <addEquipment form="0F9C"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="removeEquipmentCum">
        <condition isFemale="false">
            <removeEquipment form="0F9C"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="addEquipmentCumLeak">
    </equipmentSet>

    <equipmentSet id="removeEquipmentCumLeak">
    </equipmentSet>
    
    <equipmentSet id="indarello_addTongue">
        <condition>
            <addEquipment form="2673"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_removeTongue">
        <condition>
            <removeEquipment form="2673"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_addHappyTongue">
        <condition>
            <addEquipment form="2672"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_removeHappyTongue">
        <condition>
            <removeEquipment form="2672"/>
        </condition>
    </equipmentSet>
    
</equipmentSetData>

 

 

1 yes sorry

2 ??

3 i can't find a file  Zaz_Cum_equipmentSetData.xml 

 
 

I dont know why you have such problems then, according to files you have everything correct and you should not have this problems, have errors in aaf admin menu?

Link to comment
17 hours ago, ReaperBlade said:

 

No, I don't need UAP. I just want your patch. I'll try what you said. Thanks! 

 

EDIT - Okay, so I uninstalled the silverperv erection fix, I uninstalled you patch mod. I went into BodySlide and loaded BodyTalkV3 and set all "Penis" sliders to 0. I made sure that "build morph" was checked. I built the group using the "swimmer body" and after they were built, I even hit the "Build button to make sure that the male body was built one more time. Then I installed your patches and chose the default option for erections only during scenes. I made sure all esp plugins were enabled and exited Vortex and loaded up the game. The game loaded up fine and so I tested with the Raiders group again. 

 

First test - all erections worked great with 3 raiders gangbanging my female character. No issues. 

 

(I ran off and hid after the Violation and removed the applied DD restraints (which I have set to just duct tap over mouth, neck rope, wrist ropes, and rusty chastity belt, using the DD manager mod. I use Sex Attributes to be able to "willpower" my way out of DD restraints easily without keys). 

 

So, after waiting awhile, I go back and surrender to the enemy Raiders again. This time, only one Raider rapes my character. His erection worked great the entire time. 

 

(I ran off and hid and removed restraints like before) 

 

After waiting some more time, I go back and let them rape my character again. This time two Raiders rape my character in a standing animation. One in front of her in her vagina and another behind her in her ass. At fist their erections were working great. Then the one in her ass slipped out and his erection was sticking out underneath her ass pointed towards the other Raider without being up in her ass. And it looked like it was morphing and stretching a bit. The one in her vagina in the front maintained a good erection and remained in her vagina. 

 

(Restraints applied, I run off, I remove restraints) 

 

I wait some time and go back and this time 3 Raiders rape my character. This time all of their erections are pointing straight out (not penetrating my character at all) and stretching/morphing around some like the Raider before who fell out of her ass. Then they all became limp. 

 

(Restraints applied, I run off, I remove restraints) 

 

I go back and and 2 Raiders rape my character. Both are limp from the start and remain limp the entire time. 

 

 

You can try latest looksmenu version or try 1.6.18 if you already have latest

Link to comment
10 hours ago, pére-vitine said:
 
 
I find them here : 

 

<defaults source="Zaz Particles.esp"/>

    <equipmentSet id="addEquipmentCum">
        <condition isFemale="false">
            <addEquipment form="0F9C"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="removeEquipmentCum">
        <condition isFemale="false">
            <removeEquipment form="0F9C"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="addEquipmentCumLeak">
    </equipmentSet>

    <equipmentSet id="removeEquipmentCumLeak">
    </equipmentSet>
    
    <equipmentSet id="indarello_addTongue">
        <condition>
            <addEquipment form="2673"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_removeTongue">
        <condition>
            <removeEquipment form="2673"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_addHappyTongue">
        <condition>
            <addEquipment form="2672"/>
        </condition>
    </equipmentSet>

    <equipmentSet id="indarello_removeHappyTongue">
        <condition>
            <removeEquipment form="2672"/>
        </condition>
    </equipmentSet>
    
</equipmentSetData>

 

 

1 yes sorry

2 ??

3 i can't find a file  Zaz_Cum_equipmentSetData.xml 

 
 

the last thing you can try is to install this with higher priority then patch, it will replace meshes with blank files, probably will fix your problem

meshes.7z

Edited by Indarello
Link to comment
8 hours ago, Indarello said:

You can try latest looksmenu version or try 1.6.18 if you already have latest

I'm still using Looksmenu 1.6

 

Something is causing NPCs to go limp during animations. Most of the time they start off erect and then they will change position and become limp or their dick will look like it's trying to stretch and and moves about. What's weird is that often times during gangbang animations, one Raider will  be erect and working correctly while one or two others Raiders will be limp. 

 

And this is with Violate that I use to surrender to the NPC Raiders that triggers the animations to start. 

 

Using latest versions of AAF, Violate, Sex 'em Up, Family Planning Enhanced, Sex Attributes. 

Link to comment
On 9/1/2021 at 4:21 AM, ReaperBlade said:

I'm still using Looksmenu 1.6

 

Something is causing NPCs to go limp during animations. Most of the time they start off erect and then they will change position and become limp or their dick will look like it's trying to stretch and and moves about. What's weird is that often times during gangbang animations, one Raider will  be erect and working correctly while one or two others Raiders will be limp. 

 

And this is with Violate that I use to surrender to the NPC Raiders that triggers the animations to start. 

 

Using latest versions of AAF, Violate, Sex 'em Up, Family Planning Enhanced, Sex Attributes. 

If changing looksmenu version dont help you can choose always erect option

Link to comment
1 hour ago, Indarello said:

If changing looksmenu version dont help you can choose always erect option

What I did is disable gangbangs so that it's always 1on1 and that seems to have mostly fixed the issue for me. 1on1 seems to give me mostly consistent erections in most of the animations.

 

What I don't understand however, is how an animation position will give a male NPC an erection at the start, but if I change the position and he goes limp in the next animation position and then if I go back to the previous animation position when he was first erect, he remains limp? Seems like he should go back to being erect in that position.  

Link to comment

Hi you, yes YOU !

 

You there, the one is wandering if everything works well by going to the end of the comment section, don't worry you're not alone, everyone do that. You are here, wandering wtf was going on the last years on FO4 and wandered how Fusion Girl, AAF and all that shit works...

Well, let me tell you that some things worked, but that was before Indarello came to the game... because now it does ! Beside some flacid or not aligned P*** sometime everything works well if you started from zero and followed the simple instructions provided on the first page (only download the animations and correct version of the animations provided on the first page) and download Indarello's "fix" for FG body to make it work with animations that don't have Vag collisions.

So yeah, mod author, you made an incredible job ! 

 

Edit : Damn I should never post text like this without reading it at least 3 times, my sentences does not make any sense XD

Edited by Howarde
Link to comment
3 hours ago, Indarello said:

Try latest looksmenu version if you have older version or try 1.6.18 if you have latest already

 

Using 1.6.20 now. Backdating to 1.6.18 will break my game in all sorts of ways. Any other options?

 

Edit: Never mind, will go back to Leito 2.0a and v9.6 of your patch until it is fixed.

 

 

Edited by dosfox
Link to comment
9 hours ago, dosfox said:

 

Using 1.6.20 now. Backdating to 1.6.18 will break my game in all sorts of ways. Any other options?

 

Edit: Never mind, will go back to Leito 2.0a and v9.6 of your patch until it is fixed.

 

 

probably you have some error in aaf admin menu, that could be fixed, I dont see any error on my side
the last thing you can try is to add this line for each SM actor in Data/AAF/FO4_Animations_by_Leito_SM_animationData.xml
<morph id="Erection" to="1.0001"/>

dont add this line if actor already have this line with different value

 

but adding this stuff dont have much sense 

Edited by Indarello
Link to comment
14 hours ago, dosfox said:

Supermutant erections are not working for Leito 2.1b and Patch v9.7.

Had the same problem, there is an easy fix for it.

1. Install latest Leito's

2. Install (rather reinstall) AAF-Creature-Resources v1.1.3 and overwrite everything

3. Install Indarello's patch

 

 

Edited by mishovur
Link to comment
1 hour ago, mishovur said:

Had the same problem, there is an easy fix for it.

1. Install latest Leito's

2. Install (rather reinstall) AAF-Creature-Resources v1.1.3 and overwrite everything

3. Install Indarello's patch

 

 

I have no idea how this can fix your problem, what mod manager you use?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use