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Posted
34 minutes ago, dsgjsdgfbsdhkjvbsdq7w3r485 said:

Ok, it seems like a have a problem what I can't solve by myself. Game constantly crashes when third stage of the plug deal offer is agreed to. To be precise - when you agrees to do it, after dialog finishes, game instantly crashes.
Crash log attached.


Crash_2021_11_24_1-32-55.txt

 

In the MCM there's an option to disable the "whore sign" part of the plug deal. IIRC, that causes crashes until you get some fix (which I forget what is).

Posted (edited)
1 hour ago, dsgjsdgfbsdhkjvbsdq7w3r485 said:

Ok, it seems like a have a problem what I can't solve by myself. Game constantly crashes when third stage of the plug deal offer is agreed to. To be precise - when you agrees to do it, after dialog finishes, game instantly crashes.
Crash log attached.


Crash_2021_11_24_1-32-55.txt

 

Skyrim SE requires exact texture size. That plug has a sign, which has a texture that has a "wrong" texture resolution. You can easily fix it with an image editor that supports dds, like paint.net. Just open the Textures\Signs\DF_SignTown.dds file, change the canvas size to 512x512, use eraser tool on the whitespace on the sides that you get from increasing canvas size, and save.

Edited by caqa
Posted
1 hour ago, Anunya said:

 

In the MCM there's an option to disable the "whore sign" part of the plug deal. IIRC, that causes crashes until you get some fix (which I forget what is).

Yes, thank you, that helped! But indeed, it seems like that stage doesn't mean anything when this option is disabled. I hope somebody will provide permanent fix for that, if I won't find it by myself.

Posted
23 minutes ago, caqa said:

 

Skyrim SE requires exact texture size. That plug has a sign, which has a texture that has a "wrong" texture resolution. You can easily fix it with an image editor that supports dds, like paint.net. Just open the Textures\Signs\DF_SignTown.dds file, change the canvas size to 512x512, use eraser tool on the whitespace on the sides that you get from increasing canvas size, and save.

Yes, that helped! Question lifted, since permanent solution was provided

Posted
16 hours ago, caqa said:

having an issue with the doggy event

Two issues really. Firstly, sex scenes aren't triggering, secondly, controls aren't being unlocked.

 

The control locking is using PlayerRef.SetDontMove() and I suspect the MCM function isn't calling that; it should.

That wouldn't fix the scene not working but would at least let you fix it when it breaks.

 

No idea why the scene wouldn't trigger properly. Not sure if its a general SE problem or specific to your setup somehow, as I don't run SE.

 

I did try to get SE going back in March, but it was a big waste of time that went nowhere ... SE is - in some ways - more buggy than LE (ironically) ... and so many mods or mod combinations cause it to go completely crazy in a way LE never does. I could see many more days ahead to get anything close to resembling the quality of my LE setup; I just couldn't keep on wasting time on it. I couldn't find a flora overhaul I liked, nor world textures in general, nor an ENB or similar that would satisfy me. If one weather was ok, others would be terrible. I'm not saying that making it good was impossible, just ... starting from scratch it was going to take a long, long time. In contrast, me LE game is solid and looks great.

 

I'm hoping that Beth might fix some (what are obviously) multi-threading bugs they seemed to have introduced into SE in an attempt to get better multi-code use and improve performance in the Anniversary Edition, but I'm not banking on it.

Posted (edited)

Are there any requirements for the sex scene other than the full devious devices 5.1 mod? Do I need some specific animation pack for bound animations? And if not, what would be the easiest way to disable only that part of the games quest (without requiring metagaming like removing the collar)?

 

Edit:

Looking at the scene better, I don't even think it's the sex part. The sex should be triggered by quest 403. But game stops at quest 402 where the follower and jarl should have a conversation. Which is super weird, the script runs, aliases are set properly. So for some reason the scene itself doesn't play.

 

Edit:

Couldn't get things to work. So just changed the script at the end of the Jarl's conversation to mirror what happens at the end of the scene. So now I am missing some sex parts, but it still mostly works.

Edited by caqa
Posted
15 hours ago, dsgjsdgfbsdhkjvbsdq7w3r485 said:

Yes, that helped! Question lifted, since permanent solution was provided

I posted my fixed sign on the DFC SE forum.

 

Posted
7 hours ago, A Little Kitten said:

May I have a request? I'm can't take off my gag but I'm hungry and thirsty. Could my follower help out with that?

If the help doesn't have to be from this mod, you can try DDH and relock your gag afterwards.

Posted
On 11/27/2021 at 9:29 AM, CaptainJ03 said:

If the help doesn't have to be from this mod, you can try DDH and relock your gag afterwards.

Fair fair, however... that's cheating. might as well just use console.

 

I thought there might be some...

fun with it >]

 

:O

Posted
On 11/22/2021 at 5:06 PM, Lupine00 said:

 accept the follower's terms to access food/drink.

In the latter case, the provided refreshments may be less than ideal...

 

 

 

I definitely think the player would have to do what the devious follower wants for drinks and food

Posted (edited)

The "_DFlowAnimation.psc" script has a line

Input.TapKey(Input.GetMappedKey("Forward"))

Which is a known cause for crashes for people using controllers. Other mods like Devious Devices and Fill Her Up used the same workarround to disable autorun, but Devious Devices commented it out to avoid the CTDs, and FHU (baka's edition) has a "controller CTD fix" replacement script.

 

Wiki recommends checking if a key is actually mapped before using Input.TapKey, with something like

Int iForwardKey = Input.GetMappedKey("Forward")

 

Unbound commands return a -1, and the controllers probably don't have an actual key for "forward" since they use the stick. And passing -1 to tapkey causes a CTD. But no idea if that works, since both FHU and DD opted to remove the function over "if iForwardKey != -1" and they were made by knowledgeable people.

Edited by caqa
Posted
2 hours ago, caqa said:

The "_DFlowAnimation.psc" script has a line

Input.TapKey(Input.GetMappedKey("Forward"))

Which is a known cause for crashes for people using controllers. Other mods like Devious Devices and Fill Her Up used the same workarround to disable autorun, but Devious Devices commented it out to avoid the CTDs, and FHU (baka's edition) has a "controller CTD fix" replacement script.

 

That is a good find! (I published one of the FHU controller CTD fixes in which I simply commented out the call.)

 

I have been using DFC for several years with a controller, and I never noticed a CTD from DFC, so I was curious about that.

 

I looked through the .psc files in DFC, and I can only see one occurrence of DFC playing an animation and therefore running that potential CTD code - that is in the function CheckAndRemoveKeys, which is used by the key deal.

 

I never use the key deal, so that explains why I haven't encountered this CTD.

Posted

Bug report:  something is causing the modular deal(s) that sell you to innkeeper/merchant to mess up, especially the innkeeper one I think.  I got the innkeeper deal, but ended up getting sold to both innkeepers and merchants. 

Also ,the "phantom" merchant deal didn't go away after I bought out, so that occasionally triggers now. 

Also, the innkeeper deal triggered 1-2 times, then got stuck on the forcegreet dialogue: Innkeeper would greet and controls would lock up, then awkwardly say nothing for a bit, then I'd get released to resume play, which resulted in being unable to talk to the innkeeper because that would keep happening.

Posted

Looks like the instructions for the custom whore armor are missing, probably after updating the page. I used the wayback machine to find them, pasting it here for OP or anyone else who was looking



There are three "whore" armors built into DF, and they will work without any extra mods, but you do need to run Bodyslide for them.

 

You can replace them with different armors. Because the armors DF uses are shared with other mods, and in standard locations, you might not want to overwrite them with different models.

 

DF allows you to install whore armors that are "custom" and exist in a special location that only DF uses.

 

What you need to know:

You need to make sure that your NIF files will be able to find their textures. DF does not modify texture paths, so it's up to you to get your NIFs set up right.

You need to replace all three whore armors, you cannot replace just one or two.

You only need to replace the armors for the gender you are using.

Once you have your new NIFs installed, you can select the tickbox to enable use of custom whore armor.

You can deselect to change back.

It's advisable to use armors that you made via Bodyslide, or there may be some clipping issues.

 

 

These are the locations you need to put your custom whore armors in:

 

For females:

armor\DFCustWhoreArmor\Heavy\heavy_F_0.nif

armor\DFCustWhoreArmor\Heavy\heavy_F_1.nif

armor\DFCustWhoreArmor\Light\light_F_0.nif

armor\DFCustWhoreArmor\Light\light_F_1.nif

armor\DFCustWhoreArmor\Mage\Mage_F_0.nif

armor\DFCustWhoreArmor\Mage\Mage_F_1.nif

 

For males:

armor\DFCustWhoreArmor\Heavy\heavy_M_0.nif

armor\DFCustWhoreArmor\Heavy\heavy_M_1.nif

armor\DFCustWhoreArmor\Light\light_M_0.nif

armor\DFCustWhoreArmor\Light\light_M_1.nif

armor\DFCustWhoreArmor\Mage\Mage_M_0.nif

armor\DFCustWhoreArmor\Mage\Mage_M_1.nif

 

The whore armor Bodyslide distributed in DF is for CBBE. If you use UNP you will need to replace it with the UNP versions from TAWoBA UUNP, or use custom whore armor.

I intend to fix this with a new FOMOD installer soon. I will not make a new release number, but the download will change.

 

Posted

I took the potion (weird) and nothing seems to be happening, the quest is listed in the quest list but besides the story "i took a potion and blablabla started laughing ect" there is nothing happening at all. Is there a way to start the stages maybe?

Posted
On 11/24/2021 at 3:58 AM, Lupine00 said:

No idea why the scene wouldn't trigger properly. Not sure if its a general SE problem or specific to your setup somehow, as I don't run SE.

I am also having the same problem with the Jarl game but I am using LE so it's not a game version issue, possibly caqa and I have the same setup conflict. Nothing is overwriting DFC in my mod list except the bodyslide output that I have set as a seperate mod.

 

DF asks the guards to help her get PC ready, PC is put in to pet suit, talk to the DF and she says her thing and tells PC to speak to the Jarl, He/She responds, PC says woof, Jarl says their next line and then that's it. Controls completely locked up, not even able to move the view and nothing else happens. All the npcs just go about their daily routine and I have to reload a save. Nothing fixes it, I've tried the debug controls in DFC, tried ending scenes from Sexlab nothing works.

 

 

Posted (edited)

Having a weird MCM bug: sometimes the menu is there but there is no text for anything, and sometimes this is limited to just the modular deals page.

 

I've tried reinstalling the mod and starting a new character. No luck.

 

I'm using DD 4.0 but it worked fine on my last character which also used DF 2.14.4 so I'm not sure what I may have done to screw it up.

 

I did go from Submissive Lola 2.0.42a to 2.0.44. I also added Minidresses Standalone for PC only. At some point I upgraded to SkyUI 5.1, I think for SUM/POP purposes. But again I think the DF MCM was working fine with the new SkyUI.

 

I am also using Monoman1's Wartimes 9.2.

 

Also: DF thinks I don't have DF SLAL pack installed, but I do. I have a certain number of anims that don't get registered for some reason so perhaps it's those...? 

 

UPDATE: I was able to resolve the issue by uninstalling two mods I'd installed since the last good LO. The mods were 

Devious Carriages 3.2 and its BFT patch

Sexlab Simple Sexing 1.5

 

After uninstalling them and DFC 2.14.4, save cleaning, and reinstalling DFC, i was able to get a (seemingly) functional MCM menu back with all deal options visible and selectable. When I have the time and inclination I'll test each of the mods to see which was at fault.

 

Spoiler

TESV 2021-12-11 22-42-43-637.jpg

 

 

Spoiler

TESV 2021-12-11 22-42-49-939.jpg

 

 

Spoiler

TESV 2021-12-11 22-43-24-855.jpg

 

 

Spoiler

TESV 2021-12-11 22-54-29-167.jpg

 

Edited by GeorgiaCav
Posted

So as small followup to the issues I had earlier with the jarl scene. It seems those were caused by adding any mod to the load order. After starting a new save things worked perfect, right up until I added 1 mod (completely unrelated to sexlab) to my load order. At that point scenes stopped working again.

 

Since I didn't feel like starting from 0 again, tried some stuff to fix it. I didn't want to remove the mod to make a "clean save" since even adding mods can (apparently) cause issues, I didn't want to gamble on changing load order yet again. So in the end I was able to get things working again by first using resaver to remove all DFC stuff from the save, used seeedit to remove quests, scenes, form ID lists, packages, and factions from the esp, load character and save, restore original esp, used the DFC mcm reset stuff just to be sure. After that all scenes are working properly again.

Posted

question regarding mod compatibility and the mod events.

 

 

I want to add compatibility with Naked Defeat and I guess from what I read the best would be to just send

  • "DF-Pause" - Pauses or unpauses DFC.

at the beginning and the end of the Naked Defeat Sequence, which is basically a combat rape mod with an intro and a variety of longer outros.

 

Question:

when I suspend DFC like that but ppl want to have consequences for their resistance, will the DF-Pause will also block  these mod events from applying?

Or will they work, just the effect only show after DF resumes? 

  • "DF-ResistanceGain" - adds some resistance to the PC (willpower regain)
  • "DF-ResistanceLossWithSeverity" - removes some of the PC's resistance, with a severity value that may limit lesser events from being over impactful.
  • "DF-DebtAdjust" - adds debt to the PC.
  • "DF-MinimumContractChange" - changes the minimum contract configuration.

 

thx alot.

 

I initially thought maybe 

 

  • "PlayerRefEnslaved" - tells DFC that another mod has enslaved the PC - it pauses itself.
  • "PlayerRefFreed" - tells DF that the PC is free again - it unpauses itself.

would be a better choice, but further down in your description this seems to point towards DFC only working with that when enslaved via DFC again? 

 

Posted (edited)

Hi Lupine,

 

Love the mod, currently enjoying a playthrough where I start with as many deals going as possible, around 1000g debt, gold control on and SLS licences handled by my DF. Trying to dig myself out of this hell should be fun, oh also deal buyout is 250% and early is 1000%, multiple followers add an extra 100% per follower and I start with 120 days contract and deals include slut, whore and merchant.

 

Anyway, the reason for the post is for a request, I couldn't find anyone asking this with a quick search. Would it be possible with low/zero willpower after paying for a room at an inn, if the city has a SLS kennel, that your DF sends you to the kennel instead of letting you sleep in the comfy bed? This would probably have to alter how the DF lives are regained with the assumption that he/she sleeps well but you have to put up with a lack of sleep and no willpower regain. Not sure if it's possible to split the lives and willpower regain but I thought it might be an interesting addition.

Edited by NikkiW
Posted
On 11/24/2021 at 8:32 PM, caqa said:

Are there any requirements for the sex scene other than the full devious devices 5.1 mod? Do I need some specific animation pack for bound animations? And if not, what would be the easiest way to disable only that part of the games quest (without requiring metagaming like removing the collar)?

 

Edit:

Looking at the scene better, I don't even think it's the sex part. The sex should be triggered by quest 403. But game stops at quest 402 where the follower and jarl should have a conversation. Which is super weird, the script runs, aliases are set properly. So for some reason the scene itself doesn't play.

 

Edit:

Couldn't get things to work. So just changed the script at the end of the Jarl's conversation to mirror what happens at the end of the scene. So now I am missing some sex parts, but it still mostly works.

I have the same issue,

"

Edit:

Couldn't get things to work. So just changed the script at the end of the Jarl's conversation to mirror what happens at the end of the scene. So now I am missing some sex parts, but it still mostly works.

"

can you teach me how to change "the the script at the end of the Jarl's conversation to mirror what happens at the end of the scene" I just stunk in the Jarl

Posted
2 hours ago, nali_m said:

I have the same issue,

"

Edit:

Couldn't get things to work. So just changed the script at the end of the Jarl's conversation to mirror what happens at the end of the scene. So now I am missing some sex parts, but it still mostly works.

"

can you teach me how to change "the the script at the end of the Jarl's conversation to mirror what happens at the end of the scene" I just stunk in the Jarl

 

Nope, for two reasons.

Firstly I forgot what I exactly did.

And secondly I already made a followup post explaining why this happened for me (added mods without starting a new game), and how I exactly "fixed" (doesn't really deserve that word) it.

Posted (edited)

More Devious Followers Voices

 

Hey folks, if you are using the excellent Devious Followers voice pack from @Executaball please note that it does not include all the Devious Followers voice files that were originally generated by @finalfrog.

 

I have composed another mod with a BSA that contains all the additional voices generated by finalfrog but not included in the voice pack from Executaball.

  1. Devious Followers Continued - Voice Pack - Dawnguard - Serana.7z
  2. Devious Followers Continued - Voice Pack - Delphine.7z
  3. Devious Followers Continued - Voice Pack - Dragonborn - FemaleDarkElfCommoner.7z
  4. Devious Followers Continued - Voice Pack - Dragonborn - Frea.7z
  5. Devious Followers Continued - Voice Pack - FemaleCommoner.7z
  6. Devious Followers Continued - Voice Pack - FemaleCondescending.7z
  7. Devious Followers Continued - Voice Pack - FemaleDarkElf.7z
  8. Devious Followers Continued - Voice Pack - FemaleOldGrumpy.7z
  9. Devious Followers Continued - Voice Pack - FemaleOldKindly.7z
  10. Devious Followers Continued - Voice Pack - FemaleShrill.7z
  11. Devious Followers Continued - Voice Pack - Karliah.7z
  12. Devious Followers Continued - Voice Pack - Maven.7z
  13. Devious Followers Continued - Voice Pack - MercerFrey.7z
  14. Devious Followers Continued - Voice Pack - Tullius.7z
  15. Devious Followers Continued - Voice Pack - Ulfric.7z
  16. Devious Followers Continued - Voice Pack - Vex.7z

 

This mod has an ESL-flagged ESP file that contains zero records. This mod's ESP file only serves to load the corresponding BSA file, which contains the voice files.

 

Please note that this mod does not replace the voice pack from Executaball. Instead, this mod should be used in addition to the voice pack from Executaball.

 

Enjoy!

 

DevFollowersVoiceMore.zip

Edited by Herowynne
Posted

First of all, thanks @Lupine00 for making this mod.

This is a great addition to my game play.

 

I am just trying to figure out if the follower, which is my master, can do more things.

a) getting a place to live. By game mechanics perhaps, the PC is in charge of everything. Also where to live. I can, rent a room where the follower will sleep and i am not (in bed) which is great.

I am not sure if there are followers with their own homes. Since i am using also Survival, i have no home. Well, i did not change anything in Survival at all. But i actually like it that way.

b) Haven't tried Needs so far. Mainly because i am not sure if i will get fed by the follower. I did a more strict gold restriction for my PC. So i'll guess i could feet myself but i wonder if the follower can or would do.

 

Overall, this mod is really great and of course i am using it with Submissive Lola.


Everything works great in tandem.

So i am actually very pleased with my play through. This all made sense to me as far as devious play goes.

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