judge007 Posted July 20, 2021 Posted July 20, 2021 (edited) 6 hours ago, daanish0250 said: is the merged version standalone or does it need the non-merged one? still not sure exactly what the merged one is for Merged version DOESN'T require previous version Merged with the Troubles of Heroine Dawnguard & Bragonborn Plugins @DSHV it's standalone & the reason it's smaller is it's in BSA, was loose file when I got it Edited July 20, 2021 by judge007 1
Corsec Posted July 20, 2021 Posted July 20, 2021 5 minutes ago, DSHV said: No, pretty save to install and unistall. This mod just adds new NPCs and quests, no ongoing heavy scripts. The only problem can be the mod's perks, but it's should be fine too - they all positive and not change base actor's values. Thanks for the response. I was wondering because I've already joined the Companions. If I join the Companions and then install TOH, will that then break the Sexist Companions quest?
DSHV Posted July 20, 2021 Author Posted July 20, 2021 3 hours ago, Corsec said: If I join the Companions and then install TOH, will that then break the Sexist Companions quest? No, Aela gives these quests in random order.
killer905 Posted July 20, 2021 Posted July 20, 2021 5 hours ago, DSHV said: Strange, it's should work. It's just simple akSpeaker.RemoveItem(Clothes, 1) code. Aela is based on real Aela and using her inventory. Maybe your real Aela naked too? LE: https://redgifs.com/watch/frighteningrevolvingvirginiaopossum And well this time Aela had armor so script not load property i think.
DSHV Posted July 20, 2021 Author Posted July 20, 2021 3 hours ago, killer905 said: https://redgifs.com/watch/frighteningrevolvingvirginiaopossum She wears ClothesFarmClothesVariant02 in her outfit. And the same clothes are removed. I checked it several times. I don’t know what’s wrong. As a last resort, I can make her naked and dress her when spawning, but then she will walk naked, even if PC leaves her clothes on.
killer905 Posted July 20, 2021 Posted July 20, 2021 1 hour ago, DSHV said: She wears ClothesFarmClothesVariant02 in her outfit. And the same clothes are removed. I checked it several times. I don’t know what’s wrong. As a last resort, I can make her naked and dress her when spawning, but then she will walk naked, even if PC leaves her clothes on. hmm, i check ID clothing what she have and what she gime 0006c1d9 so totaly strange with this.
Executaball Posted July 20, 2021 Posted July 20, 2021 (edited) Hey all, Just to update here: Updated voice pack for Troubles of Heroine v2.2.0 in Generation 2 is now live. The file size is much reduced from 7.08GB → 1.94GB (Around 72% smaller) due to greatly reduced redundant lines. Quality and pronunciation models are improved. I've attached some samples beneath in the zip so you can have a try, I've included one example of two voice lines both from Gen 1.3 and the new Gen 2 model. Enjoy and let me know if you encounter any problems ^^ ToH v2.2.0 Gen2 Samples.zip Edited July 20, 2021 by Executaball 5
Golgo13 Posted July 20, 2021 Posted July 20, 2021 (edited) On 7/19/2021 at 1:21 PM, Executaball said: Yes, just go ahead and delete those files. So was the mod part of your original load order? And does a version of that mod still exist in your actual checkboxed load order? If not you should redownload and re-install those mod backups you are deleting back into your load order. All but one of those mods was in my original load order. Specifically, I really wanted to try "Serana Dialogue Add-on," but deleted it after I took a peek at all of the ToH content and saw that they could possibly conflict. That didn't cause this issue at the time, and I was already having the primary issue of losing control of my character at the time I installed it when a sex scene was compelled by ToH immediately after some other ToH command. Moreover, I still only suspect that they could be incompatible. I'm mentioning it, however, because of my suspicions that it could, somehow, some way, be implicated as a secondary (or tertiary, etc.,) cause of my issues. Everything I've ever downloaded-- whether I never checked the box to install the mod, at all, or if I unticked it-- has remained as an unchecked box on the menu, until now. That is, unless I completely deleted it from the menu, in which case I've had various results seemingly based on the Wheel of Chance: from what's happening, now, to being "installed" despite absence from the menu. Hence, my hesitance to outright delete things from the menu if I can at all help it. As long as it remains on the menu, at least I maintain some control over it. But, no, other than the untickable box versions, no visible trace remains of those particular mods. I came here seeking advice; you were kind enough to offer it to me, so, WTH... the absolute worst that could happen is I have to do what I was on the verge of doing, anyway; and if you're actually advising it, I can most likely relieve myself of concern about that contingency. Thx, as always, for the assistance. Edited July 20, 2021 by Golgo13 Awkward wording.
Executaball Posted July 20, 2021 Posted July 20, 2021 (edited) 38 minutes ago, Golgo13 said: from what's happening, now, to being "installed" despite absence from the menu. Uhm... Okay... So, you're saying you have unticked / removed mods within MO2 and you've experienced them still being installed in your game? That is... really strange. I'm not even sure to begin to speculate on how that occurred. But regardless, we'll try to figure out how to fix your ToH and character control issues for now. I'm curious - how did you build your load order? Did you install a light base and add on heavier mods one at a time? Or did you create that load order of yours all in one go? The problem here is that the first step to most troubleshooting of Skyrim mods is to figure what mod is causing the issues you are having. Since now you are experiencing issues when using Troubles of Heroine but from the sounds of things your issue has nothing to do with Troubles of Heroine itself or a direct conflict with it and another mod, it's something much more nuanced, and likely ToH's script load just tipped your load order / save file over the breaking point. We can do more digging if you provide me your papyrus log at the time of the problem, and we can go over and monitor your tickrate, but honestly this will take much longer than simply starting a new profile on MO2, having a very light load order, and start testing the game for stability from there. You need to know what works before being able to tell what doesn't work. So disable everything but Sexlab and a few frameworks for example, do LOOT and FNIS, (don't worry about any merging and patching, there's no point complicating things if you're experiencing issues this major, we can worry about optimization later), then launch a new game from the start menu, test and make sure everything works. Then exit, enable some more mods, again LOOT and FNIS, and another new game to test for stability. Then by the end, load everything that is stable, create a new game and play from there. Ideally not adding / removing any mods during your playthrough. The reason for this: 1. Very likely that your method of disabling all mods and saving has done irreparable damage to your save file. 2. I'm not sure your original load order was stable to begin with, I'm not sure what compatibilities there are from the information right now. Just in general right now, since you want to play Troubles of Heroine, what your goal is right now, should be to establish a minimum working load order just to get Troubles of Heroine running, then you can add more mods for personal preference afterwards. Then as you add, you will discover what mods are or are not compatible with ToH. You are doing the reverse right now of dropping ToH into a load order with maybe 10+ incompatibilities you don't know about, then trying to reverse-engineer the incompatibilities. (To be fair, I didn't do this, like you I also added ToH to my existing load order, which you absolutely can do, just make sure you are aware that it will be a lot more difficult to try to find incompatibilities if you don't know exactly how your load order works and what kind of script load and record edits your mods are doing.) Also, I can't really find the post where you put up your load order, but I remember seeing quite a few mods there I personally wouldn't consider using for stability reasons. I'm not sure when you got into the whole SE thing, but many older mods that were hastily converted over from LE (and especially ones not done by the mod author) are extremely unstable, and many have new dedicated SE versions available. Also if I recall correctly your mod order (left list of MO2) looked pretty weird in terms of order. For now, before anything else, can you just send me a few screenshots of the left side list of your MO2? Edited July 20, 2021 by Executaball 1
edp554 Posted July 20, 2021 Posted July 20, 2021 16 hours ago, judge007 said: Merged version DOESN'T require previous version Merged with the Troubles of Heroine Dawnguard & Bragonborn Plugins @DSHV it's standalone & the reason it's smaller is it's in BSA, was loose file when I got it ok so it does contain everything thats in the regular version right?
judge007 Posted July 20, 2021 Posted July 20, 2021 16 minutes ago, daanish0250 said: ok so it does contain everything thats in the regular version right? NOTHING was removed 1
Golgo13 Posted July 21, 2021 Posted July 21, 2021 5 hours ago, Executaball said: But regardless, we'll try to figure out how to fix your ToH and character control issues for now. I'm curious - how did you build your load order? Did you install a light base and add on heavier mods one at a time? Or did you create that load order of yours all in one go? I did a little of each. In one go, I installed SL, all its related mods and dependencies, Racemenu/Bodyslide and their dependencies, hair mods I always use, CBPC, some basic convenience mods I've always used like "Just Knock" and "A Quality World Map," and mods that make the vanilla game less boring to me, like "Cursed Loot" and its myriad dependencies. When I saw that that was stable (or so it appeared), I tried adding some more. I never had any hint of any problem until I added ToH; and, until I started seriously screwing with my load order in an effort to cure my ToH issues, the only time I ever had any problem was when ToH engaged me in one activity and then moved me directly into a sex scene. For a moment thereafter, I could still move my arms; but, after a few moments, hands went down to the sides and I could no longer attack with the mouse button or the shout key. My game worked perfectly well and was seemingly completely stable until I grew too impatient for a port of SD+ and looked for something else to try, resulting in adding ToH. Even then, everything seemed fine until I reached a point at which ToH had me do things like get abused by Grym or Bruiser, then get pushed immediately into a sex animation without a pause. From there, I started trying to cure that problem and things just kept getting progressively worse. Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Don't get the impression that I ever had anything like this many mods active at a time. When I tried an experiment I considered a failure, I didn't delete the mod from the menu, entirely, since-- as I previously stated-- doing so only seemed to render them invisible to me, but left them on some hidden disabled mod list over which I had no control. At peak, I had-- I believe-- 134 mods active and working fine; and that's a fraction of the number of mods I used to run without issue on LE. There wasn't the slightest hint of a problem until this one, specific issue appeared involving ToH.
Incubusbul Posted July 21, 2021 Posted July 21, 2021 BTW, DSHV, are you the author of Тhe Lusty Dragonborn books? Those are absolutely hilarious, especially in my mother tongue.
Executaball Posted July 21, 2021 Posted July 21, 2021 7 hours ago, Golgo13 said: I did a little of each. In one go, I installed SL, all its related mods and dependencies, Racemenu/Bodyslide and their dependencies, hair mods I always use, CBPC, some basic convenience mods I've always used like "Just Knock" and "A Quality World Map," and mods that make the vanilla game less boring to me, like "Cursed Loot" and its myriad dependencies. When I saw that that was stable (or so it appeared), I tried adding some more. I never had any hint of any problem until I added ToH; and, until I started seriously screwing with my load order in an effort to cure my ToH issues, the only time I ever had any problem was when ToH engaged me in one activity and then moved me directly into a sex scene. For a moment thereafter, I could still move my arms; but, after a few moments, hands went down to the sides and I could no longer attack with the mouse button or the shout key. My game worked perfectly well and was seemingly completely stable until I grew too impatient for a port of SD+ and looked for something else to try, resulting in adding ToH. Even then, everything seemed fine until I reached a point at which ToH had me do things like get abused by Grym or Bruiser, then get pushed immediately into a sex animation without a pause. From there, I started trying to cure that problem and things just kept getting progressively worse. Hide contents Hide contents Hide contents Hide contents Hide contents Hide contents Hide contents Don't get the impression that I ever had anything like this many mods active at a time. When I tried an experiment I considered a failure, I didn't delete the mod from the menu, entirely, since-- as I previously stated-- doing so only seemed to render them invisible to me, but left them on some hidden disabled mod list over which I had no control. At peak, I had-- I believe-- 134 mods active and working fine; and that's a fraction of the number of mods I used to run without issue on LE. There wasn't the slightest hint of a problem until this one, specific issue appeared involving ToH. "When I tried an experiment I considered a failure, I didn't delete the mod from the menu, entirely, since-- as I previously stated-- doing so only seemed to render them invisible to me, but left them on some hidden disabled mod list over which I had no control." - Okay so, that shouldn't really be an issue. Under how MO2 is supposed to work, deleting / uninstalling a mod on the left list should do exactly that and leave no trace in your game. But if you want to disable it by unticking the box, that should be fine as well. Either method will not load them into your game if your MO2 is working as it should. - I noticed you have an unmanaged bashed patch. Can you.. disable this or move it back into MO2 management? Do you know where this bash patch is right now? - Where did you get your version of Sexlab sexual fame framework? - I see 'ZAZ' and 'ZAZ Animation Pack' loaded, what version is this and why are there 2? I recommend installing only ZAZ 8+ which you can get here, that should be sufficient for all your mods including ToH. - I see you have XPMSE quite high in your load order, that skeleton needs to override all other changes, and I see it having a negative overwrite record? Can you check what is overwriting it? Your load seems fine, aside from the unmanaged bashed patch which I don't know the contents of. Just so we're on the same page - does your game only experience problems with your current save file, or does creating a new game from the main menu also have the same issues? And can you get me a papyrus log at the time of issue? That might shed some light into what is causing the problem, since it is 99% a script related issue. Click that modify ini button on MO2: And add this record into Skyrim.ini: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation = 1 After that go into "\Documents\My Games\Skyrim Special Edition\Logs\Script" and grab the "Papyrus.0.log" file.
DSHV Posted July 21, 2021 Author Posted July 21, 2021 1 hour ago, Incubusbul said: BTW, DSHV, are you the author of Тhe Lusty Dragonborn books? Those are absolutely hilarious, especially in my mother tongue. No, author is user Jabberwocky. I have posted the texts for new POS update. Please spell check it.
Golgo13 Posted July 21, 2021 Posted July 21, 2021 @exacutaball: For the most part, I entrusted the load order to LOOT unless I knew of a specific reason to deviate from its suggestions. I've never actually used a bashed patch on SE. The tutorials I followed didn't cover installing Wrye-Bash on MO2, but I took a shot at installing it with what I'd learned from installing everything else on MO2. I discovered that there was some hidden trick to getting it to work, and I wasn't going to conjure the solution out of thin air. So, I just left it alone without ever creating a bashed patch until I could, someday, find an actual tutorial I could follow. I didn't want to delete Wrye-Bash outright and send it to the hidden "installed, but not really" list, since I still hoped to get it working, someday, should the tutorial author eventually get around to covering the topic, or I find another tutorial I can understand confidently well. I'm presently using "ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3.7z" and "ZaZpatch.esp" That may explain the two different ZaZ files. Since I was on the verge of uninstalling EVERYTHING and starting over from scratch (or walking away in disgust-- I hadn't quite made up my mind), I deleted all of my saved game files; but, I didn't get farther than that before getting too tired and hitting the sack. When I awoke, I'd received some helpful advice and quit deleting things; but, I'll have to play the game over, again, to see what happens with this stripped-down load order when I reach the heretofore problematic stages of the mod. Who knows? It might even work, now, with the tweaks you suggested. I'm not sure what indicates what is overwriting what in MO2-- I can stumble around blindly as I typically do and, with luck (with which I was born with precious little, I regret to say-- my infamous bad luck turned unbelievers in luck into confirmed believers after they witnessed, inter alia, my consistently horrendous dice rolls in tabletop strategy games) I'll eventually trip over it. Here is where I believe I found the SE version of the Sexual Fame Framework file (I can't seem to post it anywhere but at the end of the post):
Celedhring Posted July 21, 2021 Posted July 21, 2021 (edited) On 7/8/2021 at 3:27 AM, aspirine2 said: is there racist lines against Dark Elves at this mod !? Oh heck YES. LOL Especially in Windhelm! Jarl Ulfric doesn't care about anyone who's not Nord. Neither do his folk. Even they aren't impressed with my female Breton. They all think she's just a foreign whore. Edited July 21, 2021 by Celedhring 1
Executaball Posted July 21, 2021 Posted July 21, 2021 (edited) 1 hour ago, Golgo13 said: @exacutaball: For the most part, I entrusted the load order to LOOT unless I knew of a specific reason to deviate from its suggestions. Yes that's fine, you shouldn't need to touch you load order (right list), but what I was talking about was the overwrite order (left list of MO2), sorry about the confusion. But yes you should make sure XPSME's skeleton is not overwritten by anything else. 1 hour ago, Golgo13 said: I've never actually used a bashed patch on SE. The tutorials I followed didn't cover installing Wrye-Bash on MO2, but I took a shot at installing it with what I'd learned from installing everything else on MO2. I discovered that there was some hidden trick to getting it to work, and I wasn't going to conjure the solution out of thin air. So, I just left it alone without ever creating a bashed patch until I could, someday, find an actual tutorial I could follow. I didn't want to delete Wrye-Bash outright and send it to the hidden "installed, but not really" list, since I still hoped to get it working, someday, should the tutorial author eventually get around to covering the topic, or I find another tutorial I can understand confidently well. Okay, so having Wyre Bash installed should be fine (if you want to use it, it should be setup to run under the MO2 'applications' dropdown, all files generated should then go to your 'overwrite' mod instead to the game directly) You said you never actually used a bashed patch for SE... ^ but here your MO2 says it detects a Bashed Patch installed directly into your Skyrim SE folder (not managed by MO2), do you know when / how this happened? Have you ever pointed bash patch directly to your SE folder, or installed direct mods / used NMM with your Skyrim SE install? What what I can see, everything managed by MO2 looks okay, but it looks like you have mods directly installed into Skyrim SE that are not managed by MO2, these can cause issues. 1 hour ago, Golgo13 said: I'm presently using "ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3.7z" and "ZaZpatch.esp" That may explain the two different ZaZ files. Okay, that's fine. Technically you don't need the patch as it is included in ZAP 8+ but having it won't do anything bad. 1 hour ago, Golgo13 said: I'm not sure what indicates what is overwriting what in MO2 The left side of the MO2 interface shows the order in which files overwrite each other, lower files on the list (higher 'priority' number) overwrite higher files on the list (lower 'priority' number). ^ Within the conflict column, lightning symbols means there are file conflicts, and some file overwrites another file. + positive symbols means a 'winning' file conflict, meaning that files within the shown mod has overwritten files from another mod. - negative symbols means a 'losing' file conflict, meaning that mods within that mod were overwritten by other mod(s). So then, to see what files exactly are conflicting, just double click on the mod within MO2 (Example from my MO2): ^ The 'Conflicts' tab then shows winning and losing file conflicts. Your XPMSE skeleton has a negative (losing) file conflict which is an issue. The safest way to fix this here is to drag XPSME lower in your mod order so it overwrites the other mod(s). 1 hour ago, Golgo13 said: Here is where I believe I found the SE version of the Sexual Fame Framework file (I can't seem to post it anywhere but at the end of the post): Okay I see, that's fine. You can use both of those files. I also see you have SSE Engine Fixes, that's good but I recommend you also use the separate Animations Limit Crash fix here. This requires you to disable the same built in function in SSE Engine Fixes. Open EngineFixes.toml within SSE Engine Fixes and disable the AnimationLoadSignedCrash setting. Such right now 1. Figure out why there's a batched patch installed directly in your Skyrim SE if you said you never installed any 2. Drag XPSME lower in your mod order so nothing overwrites it 3. Install and use Animation Limit Crash fix instead of the built-in one in SSE Engine Fixes 4. If you are able to remove the batched patch, you should be able to start your game, create a new save file, and see if things work. 5. If you've added the Skyrim.ini setting I gave you, you should now have Papyrus logs, if you experience problems providing that log is almost essential for anyone to be able to help you. Edited July 21, 2021 by Executaball
killer905 Posted July 21, 2021 Posted July 21, 2021 21 minutes ago, DarthCoder said: Where to find Night Mistress quest? Night Mistress (Nocturnal and her habit of take off her already revealing clothing in front of her followers. Talk to Karliah or Brynjolf after return of the Skeleton Key to start). And you must go to plece where you left skeletion key. 1
Golgo13 Posted July 21, 2021 Posted July 21, 2021 5 hours ago, Executaball said: You said you never actually used a bashed patch for SE... ^ but here your MO2 says it detects a Bashed Patch installed directly into your Skyrim SE folder (not managed by MO2), do you know when / how this happened? Have you ever pointed bash patch directly to your SE folder, or installed direct mods / used NMM with your Skyrim SE install? I can only assume that when I tried to install Wrye-Bash with MO2, even though I never told it to create a bashed patch, it created an empty one, anyway, and put it in the default position, which must be where it currently is. Idk what else to do than search for it in my Skyrim SE files and delete it manually, unless you have another suggestion. No, I've never used NMM since using SE. I wouldn't hesitate to reinstall Skyrim any longer than I'd hesitate to comb my hair-- even though it wouldn't be instantaneous, my internet speed is the fastest obtainable. All I'd have to do is reinstall the SKSE elements afterwards. If you'd recommend that instead of tracking down the bashed patch file, I could go ahead and do that... I haven't done so on the off chance that it could just screw-up everything worse than ever. 1
Executaball Posted July 22, 2021 Posted July 22, 2021 7 hours ago, Golgo13 said: I can only assume that when I tried to install Wrye-Bash with MO2, even though I never told it to create a bashed patch, it created an empty one, anyway, and put it in the default position, which must be where it currently is. Idk what else to do than search for it in my Skyrim SE files and delete it manually, unless you have another suggestion. No, I've never used NMM since using SE. I wouldn't hesitate to reinstall Skyrim any longer than I'd hesitate to comb my hair-- even though it wouldn't be instantaneous, my internet speed is the fastest obtainable. All I'd have to do is reinstall the SKSE elements afterwards. If you'd recommend that instead of tracking down the bashed patch file, I could go ahead and do that... I haven't done so on the off chance that it could just screw-up everything worse than ever. Yes I'd recommend you just reinstall Skyrim SE then. If MO2 shows mods as unmanaged they are installed directly into your base game. In the future with Wyre Bash or any other tool that creates files, always run it within the MO2 virtualization (under the applications drop down)
Golgo13 Posted July 22, 2021 Posted July 22, 2021 (edited) 23 hours ago, Executaball said: Yes I'd recommend you just reinstall Skyrim SE then. If MO2 shows mods as unmanaged they are installed directly into your base game. In the future with Wyre Bash or any other tool that creates files, always run it within the MO2 virtualization (under the applications drop down) NP. The reason I assume that I somehow installed things wrong is that I did at least try to run it through the same drop-down process as I did with LOOT, FNIS and SKSE. As you'll see in this screencap, it's on the drop-down menu from where I once tried to run it. Spoiler ******************************************************************************************************************************* Hell, yeah! I finally tracked down every trace of that program that searches couldn't uncover and even reinstalls didn't remove, and it appears to be finally gone. Like some cheap horror villain, I worry it might return, again, somehow; but, for now, at least, the pesky thing is out of my hair! ? Edited July 23, 2021 by Golgo13
Elias De Lorde Posted July 22, 2021 Posted July 22, 2021 umm.. How do I find a way to communicate from a distance in the breaking chains quest?
Executaball Posted July 23, 2021 Posted July 23, 2021 17 hours ago, Golgo13 said: NP. The reason I assume that I somehow installed things wrong is that I did at least try to run it through the same drop-down process as I did with LOOT, FNIS and SKSE. As you'll see in this screencap, it's on the drop-down menu from where I once tried to run it. Reveal hidden contents ******************************************************************************************************************************* I tried reinstalling Skyrim SE, but the unmanaged file remains on the MO2 menu. So, I tried deleting the game, again, and manually deleting any Bash-related files I could find, then reinstalling, again. I still have the unmanaged file listed on the menu. I'm out of ideas. Is it really in the game, or is that a phantom remnant that merely remains on the MO2 menu until I totally delete MO2, as well? ? That's really strange... Can you check your SSE data folder for any bashed patch? If there's nothing there maybe it's better to reinstall MO2. You should be able to copy your current mod folders over to the new MO2 /mods/ to make things easier.
Golgo13 Posted July 23, 2021 Posted July 23, 2021 On 7/20/2021 at 12:24 AM, Alturistix said: Uhh, are you using SL anim loader? if so, did you register the anims? cause, i forgot to and my anims didnt run except for a few. And try creating a new game without SF framework, cause it conflicts with literally everything and is very fragile (when i used it). on my pc it caused lots of corrupt saves, and ruined my immersion cause of constant CTDs Sorry-- I missed your post the first time through. Yeah, I'm using SL Animation Loader; I've got a lot of experience with it dating back to LE, so, I habitually remember to activate the animations. Did you remember to deactivate SL Sexual Fame Framework until after your game was underway? I've never had any problems with CTD's, at all, since starting to use SE; and SLSFF was always stable for me in LE, as well (but I'd sometimes CTD for other reasons...).
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