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Posted
42 minutes ago, DSHV said:

He uses this code:
actor[] sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = akSpeaker

Exactly the same as other scenes. Very strange.

I have tried reinstall all of my mods, still it is the same. Also, this guy is the first Humanoid creature (Khaajit, Argonian) that I encounter (sexually) in game, maybe I will try to take a look if there is some problems about humanoid creatures in my game.

Does it have something to do with MCM SL settings? But I am sure that I don't see any setting in Sexlab MCM regarding of Humanoid creatures. (I do already enable Creature Animations but I believe this has nothing to do with Humanoid creatures.)

Posted
1 hour ago, FredOof said:

cant i update the mod from 2.13 to 2.20 mid-save?

 

Hmm okay after updating fattig's friends who were previously already living in my house are gone, is there anyway that i can get  them back?

Posted

Hi DSHV, I saw Executaball's Voice Pack page mentioned that his voice pack has already been merged with your mod. But looking at your download page, is the merged/voiced version only available for SE?

Posted
1 hour ago, Saber2th said:

Hi DSHV, I saw Executaball's Voice Pack page mentioned that his voice pack has already been merged with your mod. But looking at your download page, is the merged/voiced version only available for SE?

Am I doing it wrong all along? We don't need base mod for voicepacks? I always load them after the base mod, and they all seem work fine for me.

Posted
10 hours ago, DSHV said:

AAADamselinDistress and her name is Adventurer.

 

There are literally 30 NPC's named "adventurer" in the game.  AAADamselInDistress, however, "is not found for parameter Quest."

 

Is there a command that lets me acquire that quest?  Or, do I have to conduct another experiment from the beginning of the game and hope that it eventually shows up, this time?

Posted (edited)
7 hours ago, FredOof said:

cant i update the mod from 2.13 to 2.20 mid-save?

Yes.

6 hours ago, test11112222 said:

what is new planned?

I'll post later my plans. I have a bunch of suggested ideas from users during the existence of the mod. I decided I needed to share and maybe debate it.

5 hours ago, FredOof said:

Hmm okay after updating fattig's friends who were previously already living in my house are gone, is there anyway that i can get  them back?

Oh, yes, they used to teleport here, but now I just enable them. Use codes: help "Sewer-Stench", help Agneta, player.placeatme  *id* 1.

4 hours ago, Saber2th said:

I saw Executaball's Voice Pack page mentioned that his voice pack has already been merged with your mod.

 

3 hours ago, variaNTR said:

We don't need base mod for voicepacks?

Hi. No, I only added a patch in 2.2. You need to download Voice Pack separately.

27 minutes ago, Golgo13 said:

AAADamselInDistress, however, "is not found for parameter Quest."

AAADamselinDistress is her Editor Id. Her quest is AAADamselinDistressQuest. It does not enable/disable her, only teleports (11,21,31,41 stages). You can also try AreYouThere mod.

Edited by DSHV
Grammar
Posted
11 hours ago, DSHV said:

He uses this code:
actor[] sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = akSpeaker

Exactly the same as other scenes. Very strange.

 

10 hours ago, variaNTR said:

I have tried reinstall all of my mods, still it is the same. Also, this guy is the first Humanoid creature (Khaajit, Argonian) that I encounter (sexually) in game, maybe I will try to take a look if there is some problems about humanoid creatures in my game.

Does it have something to do with MCM SL settings? But I am sure that I don't see any setting in Sexlab MCM regarding of Humanoid creatures. (I do already enable Creature Animations but I believe this has nothing to do with Humanoid creatures.)

I have tried to initiate SexLab scene with other humanoid creatures (wandering Khaajit, Merchant Khaajit) and they all work fine. If no one has no issue like me then I guess it gotta be some conflicts with other mods.

Posted (edited)

What happens with the Cultists sexslave at sunstone when I kill the cultist and free the stone (shout)? Can I keep or use her?

Edit: She just disappeared completly. Even when I try to port her with moveto player she doesn't show up after freeing the stone.

Edited by xyzxyz
Posted (edited)
11 hours ago, DSHV said:

AAADamselinDistress is her Editor Id. Her quest is AAADamselinDistressQuest. It does not enable/disable her, only teleports (11,21,31,41 stages). You can also try AreYouThere mod.

 

I meant, is there a way to make the quest load from the mod.  But, nvm-- I'll just start over, again.  ?

*********************************************************************************************************

 

Unless someone can point to some contrary evidence, I'm prepared to say that this mod is incompatible with Deviously Cursed Loot.

 

If, somehow, you do have contrary evidence, what's your load order?  Because Cursed Loot + ToH is the only combination I've found in hundreds of hours of experimentation that gives me the "I can move but I can't attack" bug.

Edited by Golgo13
Posted (edited)
15 hours ago, xyzxyz said:

What happens with the Cultists sexslave at sunstone when I kill the cultist and free the stone (shout)? Can I keep or use her?

Do you see her? In my game, I don't have her. She shares fractions with Reavers, working on the Stone. Maybe the game removes her along.

13 hours ago, Golgo13 said:

I meant, is there a way to make the quest load from the mod. 

Use setstage id stage code. Or load mods, make a save, and then activate the desired mod so that something is not lost during the initialization of a huge number of mods.
 

 

So, my full plans for the mod:

  • Of course development of old characters. Some have very little content. And for those who have a lot of content, it won't hurt even more.  I recently talked to Garona and remembered what a wonderful character she is. I applaud the person who wrote her I'm thinking about writing a couple more lines for her.
  • Adding content to the main quest is always relevant. New party and new rank: I know how much you love to collect items for these parties, but this time I will make each ingredient unique, and collecting it part of the quest. Quest where PC with a bandit will go to crime spree and then PC becomes scapegoat. She-scapegoat? Scape she-goat?
  1. Catherine: I still think. Her sister or father to come visit her? More Whoring quests?
  2. Grym: Some items search? Like Ancient Dwemer Torture Box.
  3. Lars: More of slaver organization. But what exactly I don’t know. Don’t want to make them a location, but I’ll probably have to.
  4. Bruiser still have almost untouched stronghold and family. But a quest like Whorerider would be nice too, isn’t it?
  • Sexist Companions: Maybe an important guest is back and wants to celebrate his son's 18th birthday and help him assert himself at the expense of PC. Companions have a party (I know - very original).
  • Lydia on the way to improve her favorite thane.  This time we will slay lust, not forgetting about the battles with pride. How to beat lust? Fire by fire. Give so much sex that it will make thane sick. Maybe groups of questionable people and huge stallions would be involved.
  • Doppelganger’s questline would be continue. It is cause troubles in Shore’s Stone and Darkwater Crossing, where are we going.
  • Jordis Saga continues too.
  • Dibellan priestess follower and pilgrimage in Skyrim’s temples. This was discussed recently in the thread and I think I will do this quest with some changes.
  • Real Dragonborn: Cities tour for redemption. Does anyone know “La voie du repentir” by Georges Pichard?
  • Endings for Another Fine Milf and Fan Service quests.
  • Content to Night Mammoths.
  • More Daedric Princes: Punish by Azure for her defiled Star, Namira’s orgy, Mephala and her connection to Jarl Balgruuf.
  • Tribe of amazon she-orcs.
  • Content to Olfina, Sadia and other vanilla NPC.
  • Dragonborn DLC: Something to Neloth (Experiments?), abused Nord in Raven Rock (reverse Windhelm), atone Miraak’s sins.
  • Dawnguard DLC: More content to Dawnguard and Volkihar (Trolls taming, Tardo’s vampire bitch), content to Gelebor (We need to help revive Snow Elf race, right?)
Edited by DSHV
New info
Posted (edited)

How can I remove Zenia Storms (dremore slave) wrist bindings? She is a follower now but they are not in her inventory. And how can I really free her? She always goes back to pinewatch still wearing the wrist bindings.

And are there other named slaves that can be used for more than just fuck/leave/free ?

Edited by xyzxyz
Posted
17 hours ago, Golgo13 said:

Unless someone can point to some contrary evidence, I'm prepared to say that this mod is incompatible with Deviously Cursed Loot.

 

If, somehow, you do have contrary evidence, what's your load order?  Because Cursed Loot + ToH is the only combination I've found in hundreds of hours of experimentation that gives me the "I can move but I can't attack" bug.

Have no problems with DCL and TOH both in LE and in SE. I have TOH first, then DCL and TOH addons after DCL (just as LOOT puts them).

Posted

Just idea about Lidya quest updating - maybe she will be placed at her supervisor role oficially by jarl or real dragonborn and had to check progress of her work to them sometimes. + punish to ps or lydia depend on results.

Just idea about Saadia - maybe pc can be given by Saadia to alkairs that are looking for her and told them that it was pc who is guilty in all. + punish to pc + alkairs may look for pc sometimes.

Posted
5 hours ago, DSHV said:

Do you see her? In my game, I don't have her. She shares fractions with Reavers, working on the Stone. Maybe the game removes her along.

Use setstage id stage code. Or load mods, make a save, and then activate the desired mod so that something is not lost during the initialization of a huge number of mods.
 

 

So, my full plans for the mod:

  • Of course development of old characters. Some have very little content. And for those who have a lot of content, it won't hurt even more.  I recently talked to Garona and remembered what a wonderful character she is. I applaud the person who wrote her I'm thinking about writing a couple more lines for her.
  • Adding content to the main quest is always relevant. New party and new rank: I know how much you love to collect items for these parties, but this time I will make each ingredient unique, and collecting it part of the quest. Quest where PC with a bandit will go to crime spree and then PC becomes scapegoat. She-scapegoat? Scape she-goat?
  1. Catherine: I still think. Her sister or father to come visit her? More Whoring quests?
  2. Grym: Some items search? Like Ancient Dwemer Torture Box.
  3. Lars: More of slaver organization. But what exactly I don’t know. Don’t want to make them a location, but I’ll probably have to.
  4. Bruiser still have almost untouched stronghold and family. But a quest like Whorerider would be nice too, isn’t it?
  • Sexist Companions: Maybe an important guest is back and wants to celebrate his son's 18th birthday and help him assert himself at the expense of PC. Companions have a party (I know - very original).
  • Lydia on the way to improve her favorite thane.  This time we will slay lust, not forgetting about the battles with pride. How to beat lust? Fire by fire. Give so much sex that it will make thane sick. Maybe groups of questionable people and huge stallions would be involved.
  • Doppelganger’s questline would be continue. It is cause troubles in Shore’s Stone and Darkwater Crossing, where are we going.
  • Jordis Saga continues too.
  • Dibellan priestess follower and pilgrimage in Skyrim’s temples. This was discussed recently in the thread and I think I will do this quest with some changes.
  • Real Dragonborn: Cities tour for redemption. Does anyone know “La voie du repentir” by Georges Pichard?
  • Endings for Another Fine Milf and Fan Service quests.
  • Content to Night Mammoths.
  • More Daedric Princes: Punish by Azure for her defiled Star, Namira’s orgy, Mephala and her connection to Jarl Balgruuf.
  • Tribe of amazon she-orcs.
  • Content to Olfina, Sadia and other vanilla NPC.
  • Dragonborn DLC: Something to Neloth (Experiments?), abused Nord in Raven Rock (reverse Windhelm), atone Miraak’s sins.
  • Dawnguard DLC: More content to Dawnguard and Volkihar (Trolls taming, Tardo’s vampire bitch), content to Gelebor (We need to help revive Snow Elf race, right?)

Hmm, none Rayya content? < little sad>

Posted (edited)
9 hours ago, DSHV said:

So, my full plans for the mod:

  • Doppelganger’s questline would be continue. It is cause troubles in Shore’s Stone and Darkwater Crossing, where are we going.

A word of warning: You seem to be going for a longer quest chain that leads you from Riften to Solitude with stops in some of the settlements along the way. While this makes for a really cool introduction to and build-up for the Doppelganger, it also sets expectations accordingly. In it's current state, the Doppelganger is very basic in what can be done with them once recruited as a follower (dom/even/sub). If you were to finish this potentially epic (in terms of length, at least) "recruitment" quest chain with the Doppelganger as they are now as the "reward", it would feel like a let down. Therefore, make sure that you are willing to take this let down and accept it for what it will be or that you are willing to go the extra mile and make the Doppelganger a character worth having around as a follower. Alternatively, cut some of the length of the introductory quest line and add post-recruitment content instead. After all, interacting with the people you added is one of the main strengths of this mod. Please, don't overwork yourself and don't set a target too high.

Edited by The Lord
Posted
4 hours ago, crococat said:

Have no problems with DCL and TOH both in LE and in SE. I have TOH first, then DCL and TOH addons after DCL (just as LOOT puts them).

 

Thx for the reply.

 

It's a major pain in the ass to obtain in DCL, but, by any chance did you ever play while wearing Dibella's Charm?  It has occurred to me that the incompatibility might possibly be connected to that item, since I happened to be wearing it when the error occurred, shortly after obtaining it.

 

OTOH, I was advised to put ToH last in my load order in hopes of curing my many various and strange errors following its installation, and I never moved it from there since in any of my subsequent tests.  (Executaball suggested it, and he has shown himself to be so helpful and reliable that I follow his advice blindly vis-a-vis Skyrim mods).  I've been looking for some solid evidence on what was/was not creating the error, however, and you apparently have that.

 

As far as Loot goes, it doesn't put ToH anywhere special for me, at all.  Loot is fine with putting it next in line whenever I choose that to install it; it's equally fine if I install ToH fifth, last, or manually move it somewhere; so far, Loot hasn't tried to change its order-- in my case, at least.  It would be really convenient if Loot optimized my load order, but all it seems to do is prevent catastrophic conflicts.

 

If you've had no problem specifically with DCL's Dibella's Charm with ToH, I'll try your order in my next test.  I'm not so much playing this game as repeatedly testing it. ?

Posted
5 hours ago, Golgo13 said:

It's a major pain in the ass to obtain in DCL, but, by any chance did you ever play while wearing Dibella's Charm?  It has occurred to me that the incompatibility might possibly be connected to that item, since I happened to be wearing it when the error occurred, shortly after obtaining it.

A great many iterations of both DCL and ToH have been a staple in my load order for quite some time. I've had the charm in more than one playthrough while ToH was active and haven't experienced any issues as a direct result of that. I acknowledge that's about as good as saying "It works on my machine!" but I guess that's what you wanted to know.

 

Not unlike the other person who answered your question, DCL is after ToH in my load order as well, but the load order of these two mods in particular shouldn't introduce the types of bugs you've described either way.

 

The bug you mentioned earlier about being able to move but not attack sounds familiar to a bug that used to be present in my game where I sometimes had to unequip my weapon and then re-equip it to be able to strike again after certain mod events had taken control of the player character. In my case it didn't have anything to do with either of these mods and I don't think it does in your case either. Try unequpping and re-equipping your weapon and see if the game allows you to swing it the next time this occurs to you.

 

 

 

 

 

Posted
21 hours ago, xyzxyz said:

How can I remove Zenia Storms (dremore slave) wrist bindings?

This is her outfit, I don't think it can be removed. She must stay in the current location after dismiss. There is another named slave, but there is nothing special about her.

17 hours ago, TinyAthena said:

Hmm, none Rayya content?

She is part of Hearthfire DLC. I don't know how to add her. Make it a separate add-on?

14 hours ago, The Lord said:

Please, don't overwork yourself and don't set a target too high.

Thank you, I plan on reworking Doppelganger as a follower. I'll not remove different paths (dom/sub), but make it more friend, than foe.

Posted (edited)
14 hours ago, firepunch1 said:

The bug you mentioned earlier about being able to move but not attack sounds familiar to a bug that used to be present in my game where I sometimes had to unequip my weapon and then re-equip it to be able to strike again after certain mod events had taken control of the player character. In my case it didn't have anything to do with either of these mods and I don't think it does in your case either. Try unequpping and re-equipping your weapon and see if the game allows you to swing it the next time this occurs to you.

 

Thx a lot!  I'll try that now.

 

* I'm assuming that, if I was using a spell at the time instead of an actual weapon (I was), I should have unequipped the spell.

Edited by Golgo13
Posted (edited)
On 8/4/2021 at 2:00 PM, The Lord said:

Alternatively, cut some of the length of the introductory quest line and add post-recruitment content instead. After all, interacting with the people you added is one of the main strengths of this mod. Please, don't overwork yourself and don't set a target too high.

22 hours ago, DSHV said:

Thank you, I plan on reworking Doppelganger as a follower. I'll not remove different paths (dom/sub), but make it more friend, than foe.

 

Regardless of whether or not this questline ends in recruiting Doppelganger, please don't cut any of your planned content for the quest on the grounds that Doppelganger is supposedly currently a "let down" or something of a companion! I think the whole idea of the questline chasing/cleaning up Doppelganger's actions is an absolutely great idea that has a lot of promise for all kinds of fun content. Post-recruitment content is great too but only as long as not all of it strictly depends on having a specific companion, as it would allow more flexibility.

 

Edited by gspaz
Posted

Is there any more forced PC mind control content other than the fake/true dragonborn storyline in this mod or planned to be added in the future? Absoulutely love this mod and the different scenarios it has.

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