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Posted
1 hour ago, executaball said:

You can just create the save and hop in, create a random character, and jump straight to the mod quests / NPCs to test the function. But yes for the purpose of troubleshooting, after you remove a mod definitely create a new save to test it. Hence the suggestion to start with a light working load order and add on top because again uninstalling mods mid-playthrough even with dedicated uninstall features from the mod itself can irrevocably damage your save. 

 

I must be misunderstanding something.  Let's say that I have a game under the name of the character "Josephine Schmoe."  There are a series of saves under that name (unless I change the name in showracemenu; but the difference is immaterial).

 

How would I create a new character and jump into the save of Josephine without Josephine, herself, and her previous actions, being implicated?  To my understanding, the only entrance to that point in the game-- a long time coming, since the issue only arises when a sex scene directly follows some other scripted action, and such occasions don't occur until later in the mod-- is through Josephine's save.

 

If I'm not starting a new game from scratch each time, how is the procedure different from that of using a "clean save" from before the issue presents itself?

 

From your perspective, that probably seems like an idiotic question; but, from mine... I'm honestly just not following you.

 

 

2 hours ago, executaball said:

That definitely sounds like a scripting overload issue. If you can, just hop into a current save, replicate the problem, exit the game, then send me a papyrus log. 
 

Also did you check your save files? Are they increasing in size rapidly as time goes on?

 

The save files all come in approximately the same two sizes: usually, they are something under 700 kb, with an occasional save about 5 mb.  That's consistent through the whole list; so, I can't say that the saves rapidly increase in size without adding that they always rapidly diminish in size by the same amount immediately thereafter.

 

I used to know this stuff years and years ago; but, there's been a lot of water under the bridge (and no game playing) since I got married and my wife moved in, and I never had to do it frequently, in any event.  Could you plz refresh my memory on how to turn on and copy the papyrus log?  I recall it's really easy (at least it was with LE), but I'm, unfortunately, getting older and drawing a blank.  The pile of pain meds I have to take, and the pain, itself, probably aren't doing me any favors, either. ?

Posted
4 minutes ago, Golgo13 said:

 

I must be misunderstanding something.  Let's say that I have a game under the name of the character "Josephine Schmoe."  There are a series of saves under that name (unless I change the name in showracemenu; but the difference is immaterial).

 

How would I create a new character and jump into the save of Josephine without Josephine, herself, and her previous actions, being implicated?  To my understanding, the only entrance to that point in the game-- a long time coming, since the issue only arises when a sex scene directly follows some other scripted action, and such occasions don't occur until later in the mod-- is through Josephine's save.

 

If I'm not starting a new game from scratch each time, how is the procedure different from that of using a "clean save" from before the issue presents itself?

 

From your perspective, that probably seems like an idiotic question; but, from mine... I'm honestly just not following you.

 

I used to know this stuff years and years ago; but, there's been a lot of water under the bridge (and no game playing) since I got married and my wife moved in, and I never had to do it frequently, in any event.  Could you plz refresh my memory on how to turn on and copy the papyrus log?  I recall it's really easy (at least it was with LE), but I'm, unfortunately, getting older and drawing a blank.  The pile of pain meds I have to take, and the pain, itself, probably aren't doing me any favors, either. ?

 

For papyrus logging you need this in the Skyrim ini:

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation = 1

 

Regarding clean saves:

The ability of tools to 'save clean' is limited, and depends on how script heavy the mod in question is, how it was designed, whether unintentional behavior from one mod interacts with unintentional behavior from 20 other mods... Etc. There may be many cases where it works, but obviously since you have problems, save cleaning may not have worked, that's one thing to test. Also using some aggressive save cleaning filters may remove scripts and records that are part of your normal load order.

 

I'm not sure I got what you said about the character saves. If you create a new save from the main menu it creates a new character, play that character to the point where you encounter the ToH bug (perhaps using alternative start will make this quicker).

 

When you want to return to your old character and save just return to the main menu and load.

 

 

Posted
On 7/15/2021 at 10:02 AM, DSHV said:

 

Maybe I'll add the end of her quest in the next 2.3 update.

Thank you so much. I can't test it for a while, so anyone, please, write how it works for you.

Hi, talk to Jarl Balgruuf about a good laugh. But you can't go back to it again, so check all the dialogue options with people and complete all Real Dragonborn's quests if you want. Also this quest does not interact in any way with buying a house quest.

*Heavy sweating* Well, I hope everything will work for you.

Select your playable character (PC) in the console and type the kill command.

ok, i just asked because i saw that Eletric was writing this end of her quest and also that depending on how it's written it can be one of the best quests of this mod, so i look forward to the next update.

Posted

We're plainly somehow failing to understand each other.  One source seems to be in the definition of a "clean save."

 

My understanding of the term has been to create a most recent save, disable my mod(s), re-enter the game, save again and exit, and use that as the "clean" basis on which to add mods.  It appears that the definition has changed since it was first explained to me over a decade ago..?  I always assumed that if a problem were complex enough to need a save cleaner, I was better off just starting a new game.  I've started countless new games.  This is the first time I've had any reason to screw around so much with a game in progress.

 

When you say, "create a new save from the main menu," do you mean clicking on "New Game" instead of "Load Game?"  Otherwise, Idk how to create a save from the main menu, or anything else from the main menu that could result in a new character [I typed, with Tucker Carlson's confused dog expression on my face...].

Posted
3 hours ago, Golgo13 said:

My understanding of the term has been to create a most recent save, disable my mod(s), re-enter the game, save again and exit, and use that as the "clean" basis on which to add mods.  It appears that the definition has changed since it was first explained to me over a decade ago..? 

 

Hold on... You've been doing that? Please don't do that, it's a very bad idea. If you regularly disable all mods and save and add different mods, no wonder you have scripting issues. Disabling all mods and saving does not make a clean save. Again it's best you don't uninstall any mods during a playthrough / save. I think this might be an old LE guide way back you're following, but for now: to install mods and start a new playthrough just install all your mods, new game, then play on that save without removing any mods. Adding should be okay depending on the mod.

 

3 hours ago, Golgo13 said:

When you say, "create a new save from the main menu," do you mean clicking on "New Game" instead of "Load Game?"  Otherwise, Idk how to create a save from the main menu, or anything else from the main menu that could result in a new character [I typed, with Tucker Carlson's confused dog expression on my face...].

 

Yes, just 'new game' from the main menu. 

Posted

I've tried disabling certain mods, incl. one (Sexual Fame Framework) that has to be disabled until after the game begins; but, unlike what usually happens-- where I just uncheck the box and that's it-- in this ultra-slimmed-down loadout, these particular mods now list themselves as "backups" with no box any longer to tick/untick, and they impose themselves on my game whether I like it or not.

 

I appear to have the option to permanently remove them, or to restore them-- a moot point, since they persist even without being "restored."  I don't want to permanently delete them only to be told, as usual when I eventually reinstall them, that they are already installed.  What gives with this "backup" stuff?

Posted
On 7/15/2021 at 6:31 AM, judge007 said:

I just built a new system, and it's like night and day running Skyrim

 What kind of GPU are you using?  My new system has been held up for a week because 30-series cards are impossible to find.  I'm finally settling for an MSI 2070 Super, and I'm only getting that from someone who doesn't have time for gaming atm, so he's cannibalizing his own PC for me. 

Posted
13 minutes ago, Golgo13 said:

I've tried disabling certain mods, incl. one (Sexual Fame Framework) that has to be disabled until after the game begins

 

Wait what o.O? I've not really heard that as a workaround for anything. If your load order does not successfully work right off the bat on a new save it is not stable. 

 

15 minutes ago, Golgo13 said:

but, unlike what usually happens-- where I just uncheck the box and that's it-- in this ultra-slimmed-down loadout, these particular mods now list themselves as "backups" with no box any longer to tick/untick, and they impose themselves on my game whether I like it or not.

 

I appear to have the option to permanently remove them, or to restore them-- a moot point, since they persist even without being "restored."  I don't want to permanently delete them only to be told, as usual when I eventually reinstall them, that they are already installed.  What gives with this "backup" stuff?

 

Backups? Can I ask if you're using Vortex, NMM, or MO2? 

Posted

 

22 hours ago, HiddenPlayer625 said:

What am I missing here??

Just wait 2 days.

5 hours ago, MuchW0W said:

I killed Artano im guessing its ok right?

Yes, it's okay, he just won't give his quests and that's it.

 

2.2.0 Public Release:

Spoiler

-Bug fixes;
-Bearer of Unbearable Bears - Deal with Temba's new bear problem after bringing her bear pelts;
-Pursuit of a Shadow - Start of your doppelganger’s questline. Speak to Fellrim the Beerbane in Riften, near  Honeyside. Rework of its questions;
-More dialogues for the Fattig’s friends;
-Sex spells:

Spoiler

Summon Lusty Familiar (Ghost Wolf – Eternal Rider) – Blue Palace, on the table in the throne room;
Summon Tasty Familiar (Ghost Horse – Meaty) - The Bannered Mare, in the deer on wall;
Summon Nasty Familiar (Ghost Skeever - Lord) – Ratway Vaults, on split-up loot table;
Summon Beasty Familiar (Ghost Bear – Honey Soul) – Bearer of Unbearable Bears quest;
Summon Masty Familiar (Ghost Troll - Fatty) – Under Brelyna Maryon bed, Hall of Attainment.
Dirty Mind – simple mind control spell - Midden, near Hides-In-Dark’s bedroll;
Pocket Remorse (Vengeful Spirit) - Forgotten Regret, Revenge Room;

-Slave Elisif for Ulfric – Speak to Elisif the Fair after Stormcloak’s win;
-Small scene where Delvin is peeking Vex. Talk to Delvin to start, then go south from Merryfair Farm;
-Fighting Pride - first in series of quests about Lydia improving her dear thane. Talk to her at Breezehome after you complained about your enslavement and remained a slave;
-Splinters for Ass - Bold Nord twins in the Braidwood Inn, Kynesgrove you can take care of. Softer dominators than  the rest of the mod's followers;
-Prisoner Rehabilitation Program: Good ending for Ogre, twins Atael and Kayus, new prisoner - Wild Cat;
-New quests and options to old Catherine's Whoring quests: The Annual Rite of Renewal, Red Room, Weird Place, Wrothgarian  Mountains, Sanguine, Thalmor;
-Quests for Calder, Bandit Queen (Ask any innkeeper for rumors), continuation of Jordis' saga - Hunters and Preys (3 werewolf pelts in the Falion home), all by killer905.
-Serpent’s quest – Visitor: Inspector;
-TroublesofHeroineSE2.2.0Merged by judge007. This version includes two add-ons.

So I have already started working on Problems of Survival 1.1.

Posted
12 minutes ago, Golgo13 said:

 What kind of GPU are you using?  My new system has been held up for a week because 30-series cards are impossible to find.  I'm finally settling for an MSI 2070 Super, and I'm only getting that from someone who doesn't have time for gaming atm, so he's cannibalizing his own PC for me. 

GTX 3050

Posted
5 minutes ago, DSHV said:

 

Just wait 2 days.

Yes, it's okay, he just won't give his quests and that's it.

 

2.2.0 Public Release:

  Reveal hidden contents

-Bug fixes;
-Bearer of Unbearable Bears - Deal with Temba's new bear problem after bringing her bear pelts;
-Pursuit of a Shadow - Start of your doppelganger’s questline. Speak to Fellrim the Beerbane in Riften, near  Honeyside. Rework of its questions;
-More dialogues for the Fattig’s friends;
-Sex spells:

  Reveal hidden contents

Summon Lusty Familiar (Ghost Wolf – Eternal Rider) – Blue Palace, on the table in the throne room;
Summon Tasty Familiar (Ghost Horse – Meaty) - The Bannered Mare, in the deer on wall;
Summon Nasty Familiar (Ghost Skeever - Lord) – Ratway Vaults, on split-up loot table;
Summon Beasty Familiar (Ghost Bear – Honey Soul) – Bearer of Unbearable Bears quest;
Summon Masty Familiar (Ghost Troll - Fatty) – Under Brelyna Maryon bed, Hall of Attainment.
Dirty Mind – simple mind control spell - Midden, near Hides-In-Dark’s bedroll;
Pocket Remorse (Vengeful Spirit) - Forgotten Regret, Revenge Room;

-Slave Elisif for Ulfric – Speak to Elisif the Fair after Stormcloak’s win;
-Small scene where Delvin is peeking Vex. Talk to Delvin to start, then go south from Merryfair Farm;
-Fighting Pride - first in series of quests about Lydia improving her dear thane. Talk to her at Breezehome after you complained about your enslavement and remained a slave;
-Splinters for Ass - Bold Nord twins in the Braidwood Inn, Kynesgrove you can take care of. Softer dominators than  the rest of the mod's followers;
-Prisoner Rehabilitation Program: Good ending for Ogre, twins Atael and Kayus, new prisoner - Wild Cat;
-New quests and options to old Catherine's Whoring quests: The Annual Rite of Renewal, Red Room, Weird Place, Wrothgarian  Mountains, Sanguine, Thalmor;
-Quests for Calder, Bandit Queen (Ask any innkeeper for rumors), continuation of Jordis' saga - Hunters and Preys (3 werewolf pelts in the Falion home), all by killer905.
-Serpent’s quest – Visitor: Inspector;
-TroublesofHeroineSE2.2.0Merged by judge007. This version includes two add-ons.

So I have already started working on Problems of Survival 1.1.

Now that you've officially released it, the voice pack released for 2.1.3 works with it.

Posted (edited)
2 hours ago, DSHV said:

 

Just wait 2 days.

Yes, it's okay, he just won't give his quests and that's it.

 

2.2.0 Public Release:

  Reveal hidden contents

-Bug fixes;
-Bearer of Unbearable Bears - Deal with Temba's new bear problem after bringing her bear pelts;
-Pursuit of a Shadow - Start of your doppelganger’s questline. Speak to Fellrim the Beerbane in Riften, near  Honeyside. Rework of its questions;
-More dialogues for the Fattig’s friends;
-Sex spells:

  Reveal hidden contents

Summon Lusty Familiar (Ghost Wolf – Eternal Rider) – Blue Palace, on the table in the throne room;
Summon Tasty Familiar (Ghost Horse – Meaty) - The Bannered Mare, in the deer on wall;
Summon Nasty Familiar (Ghost Skeever - Lord) – Ratway Vaults, on split-up loot table;
Summon Beasty Familiar (Ghost Bear – Honey Soul) – Bearer of Unbearable Bears quest;
Summon Masty Familiar (Ghost Troll - Fatty) – Under Brelyna Maryon bed, Hall of Attainment.
Dirty Mind – simple mind control spell - Midden, near Hides-In-Dark’s bedroll;
Pocket Remorse (Vengeful Spirit) - Forgotten Regret, Revenge Room;

-Slave Elisif for Ulfric – Speak to Elisif the Fair after Stormcloak’s win;
-Small scene where Delvin is peeking Vex. Talk to Delvin to start, then go south from Merryfair Farm;
-Fighting Pride - first in series of quests about Lydia improving her dear thane. Talk to her at Breezehome after you complained about your enslavement and remained a slave;
-Splinters for Ass - Bold Nord twins in the Braidwood Inn, Kynesgrove you can take care of. Softer dominators than  the rest of the mod's followers;
-Prisoner Rehabilitation Program: Good ending for Ogre, twins Atael and Kayus, new prisoner - Wild Cat;
-New quests and options to old Catherine's Whoring quests: The Annual Rite of Renewal, Red Room, Weird Place, Wrothgarian  Mountains, Sanguine, Thalmor;
-Quests for Calder, Bandit Queen (Ask any innkeeper for rumors), continuation of Jordis' saga - Hunters and Preys (3 werewolf pelts in the Falion home), all by killer905.
-Serpent’s quest – Visitor: Inspector;
-TroublesofHeroineSE2.2.0Merged by judge007. This version includes two add-ons.

So I have already started working on Problems of Survival 1.1.

 

What's in the TroublesofHeroineSE2.2.0Merged addons? Are the voice type I recommended to you implemented into the base mod or do I still need to make my own patch?

 

Edit: Ah, this is for including the two Dragonborn and Dawnguard addons right?

Edited by executaball
Posted (edited)

I had an issue with the voicepatch and the merged version  as it was looking for toh.esp as a master and not toh merged.esp but if it's just me i'll try reloading it all

Edited by chimchimny
Posted
24 minutes ago, chimchimny said:

I had an issue with the voicepatch and the merged version  as it was looking for toh.esp as a master and not toh merged.esp but if it's just me i'll try reloading it all

 

I'm looking in the TroublesOfHeroineSE2.2.0Merged.7z and the .esp is still named 'TroublesOfHeroine.esp'. Try reinstalling the merged patch. Seems to be okay on my end.

Posted
42 minutes ago, executaball said:

 

What's in the TroublesofHeroineSE2.2.0Merged addons? Are the voice type I recommended to you implemented into the base mod or do I still need to make my own patch?

It's the 2.2 release + the 2 DLC addons

The plugin name is the same as the 2.2 release and the voice works for all but the newer dialog

You could run the SSEEdit script and get the newer dialog for a patch or complete release of the voice pack

Posted (edited)
7 minutes ago, judge007 said:

It's the 2.2 release + the 2 DLC addons

The plugin name is the same as the 2.2 release and the voice works for all but the newer dialog

You could run the SSEEdit script and get the newer dialog for a patch or complete release of the voice pack

 

Probably just new release. I also noticed some of the earlier quests weren't really edited for grammar and are coming out kind of weird and I thought it was a problem on my end before checking the voice lines. Wondering if anyone is up for correcting the earlier dialogue for grammar and spelling. Using xTranslator would probably be easiest. No messing with xEdit and CK required for that. 

Edited by executaball
Posted
1 minute ago, executaball said:

 

Probably just new release. I also noticed some of the earlier quests weren't really edited for grammar and are coming out kind of weird and I thought it was a problem on my end before checking the voice lines. Wondering if anyone is up for correcting the earlier dialogue for grammar and spelling. Using xTranslator would probably be easiest. No messing with xEdit and CK required for that. 

I don't know if anyone is redoing the dialog grammar-wise but Lt.Roarke is for Prison Alternative, I believe.

 

This is also a case where you might want to add MaleChild model for Perve

Posted
26 minutes ago, executaball said:

 

I'm looking in the TroublesOfHeroineSE2.2.0Merged.7z and the .esp is still named 'TroublesOfHeroine.esp'. Try reinstalling the merged patch. Seems to be okay on my end.

Thanks I reverted back to the unmerged verion which sorted it. I'll go back to your merged version when the new voicepack comes out. I suspect it was just an issue with vortex but thanks for the quick reply

Posted
7 minutes ago, judge007 said:

I don't know if anyone is redoing the dialog grammar-wise but Lt.Roarke is for Prison Alternative, I believe.

 

This is also a case where you might want to add MaleChild model for Perve

 

Hmm.. I might I guess. I don't remember if I saw or did anything to child NPC records when I went through and assigned Voice Types. 

 

Do you have the NPC names for all child NPCs in ToH? 

Posted
1 minute ago, chimchimny said:

Thanks I reverted back to the unmerged verion which sorted it. I'll go back to your merged version when the new voicepack comes out. I suspect it was just an issue with vortex but thanks for the quick reply

The issue with the merged version was caused by some dummy {me} that merged it and changed the name of the plugin.

 

That was version 2.1.3

Version 2.2.0 was done by a smarter version of said dummy {also me} and the plugin is named the same as the unmerged plugin, so won't have that issue.

 

I've been running 2.20 for a while with executaball's voice pack and it's working.

One instance where Vortex wasn't at fault.

Posted
6 minutes ago, executaball said:

 

Hmm.. I might I guess. I don't remember if I saw or did anything to child NPC records when I went through and assigned Voice Types. 

 

Do you have the NPC names for all child NPCs in ToH? 

 

I only know of Perve and the "fan guy" in the Bannered Mare.

 

Probably a question to ask @DSHV

Posted (edited)

The ghost bears sometimes disappear after 2 seconds of the animation. it happens mostly when it is the second rape after a dialogue.

 

Edited by xyzxyz

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