Justinegirly Posted July 16, 2021 Posted July 16, 2021 Can anyone help? I’ve got Rat as my follower and the write up says that it can have a submissive or dominant content. I’ve tried pleading with her a million times and also Bowing to her a bunch but, I can’t get the submissive ending to the quest. Is this route functional? Or what must I do to progress this?
DSHV Posted July 17, 2021 Author Posted July 17, 2021 On 7/15/2021 at 5:18 PM, kamilloxo said: Does this quest/mod change the relationshiprank? Yes, the quest worsens the disposition of interacting by this quest people to PC. 11 hours ago, RhLesbian said: where is monstrologist...hmm..i can't see... In Sleeping Tree Camp there is the Sleeping Tree Cave. She in it. 8 hours ago, Justinegirly said: I can’t get the submissive ending to the quest. You need to submit her, but not to the end. On some her submission threshold the dialog will open: "You are slave now. Submit to our master" ->"Obey master and I will become your slave". Then she can take Lars' test.
Golgo13 Posted July 17, 2021 Posted July 17, 2021 If the new computer doesn't fix the problem, I guess I'm just going to have to give up on either this mod or Skyrim, altogether. Somehow, I wound up in Dagonar Prison. After being compelled to have sex with the warden, I lost control of my character's arms, again, and I was unable to accomplish anything with enabling player controls. One curiosity: I saved at that point so I could see if restarting the game might help, and when I restarted, that save was not listed among my saved games. As to the number of mods, when I used LE, I used hundreds of mods, including the ones I'm using, now, and never encountered a single problem apart from an occasional CTD which I fixed by reloading and trying, again. In fact, all of those mods play perfectly well together without any CTD's using SE until I introduce ToH. Perhaps, I could eliminate a couple of mods that have similar functionalities to those found in others; but, I already tried stripping out a few mods at a time to see if it would help. and I only accomplished screwing up my game even without ToH. If this new computer being delivered later today can't handle this relatively small (compared to what I'm accustomed to) number of mods, I guess I'll give Cyberpunk 2077 a try. ?
Alturistix Posted July 17, 2021 Posted July 17, 2021 1 hour ago, Golgo13 said: If the new computer doesn't fix the problem, I guess I'm just going to have to give up on either this mod or Skyrim, altogether. Somehow, I wound up in Dagonar Prison. After being compelled to have sex with the warden, I lost control of my character's arms, again, and I was unable to accomplish anything with enabling player controls. One curiosity: I saved at that point so I could see if restarting the game might help, and when I restarted, that save was not listed among my saved games. As to the number of mods, when I used LE, I used hundreds of mods, including the ones I'm using, now, and never encountered a single problem apart from an occasional CTD which I fixed by reloading and trying, again. In fact, all of those mods play perfectly well together without any CTD's using SE until I introduce ToH. Perhaps, I could eliminate a couple of mods that have similar functionalities to those found in others; but, I already tried stripping out a few mods at a time to see if it would help. and I only accomplished screwing up my game even without ToH. If this new computer being delivered later today can't handle this relatively small (compared to what I'm accustomed to) number of mods, I guess I'll give Cyberpunk 2077 a try. ? Are you using any amputation mods? cause losing control of my arms is what was caused by all of them that i tried.
Golgo13 Posted July 17, 2021 Posted July 17, 2021 Are you using any amputation mods? cause losing control of my arms is what was caused by all of them that i tried. ______________________________________________________________________________________________________________________ No, amputation is definitely not one of my kinks. I'm the last person to judge anyone else for anything they're into; but, for myself... yuck. The problem actually goes deeper than moving the arms; that's just how I quickly assess if things are working. When the issue occurs, even though the character's arms are down at its sides (even if they originally were not), moving the mouse doesn't rotate the camera, but rotates the character, instead. Not only can I not make any ordinary attacks, but the shout key is also disabled. I'd pay good money to know why my game does this when no one else's does-- in fact, I'm paying $2600 just for a shot at getting it to work. I'm alternating between exasperation and fury at this point. ______________________________________________________________________________________________________________________ As to using ZAZ instead of DD... anything from ZAZ can just be removed at will and dumped into the nearest container. I never know how long I'm supposed to keep wearing the stuff, and feel like kind of a dumbass to wear it voluntarily, at all. The DD stuff stays locked on until you find a key, which I find infinitely more realistic.
vjnmrf Posted July 17, 2021 Posted July 17, 2021 2 hours ago, Golgo13 said: anything from ZAZ can just be removed at will and dumped into the nearest container. I agree, but this question is quite solvable - it is enough to assign the flag "non-playable" to all ZAZ wearable toys. And then they will be controlled only by the corresponding mods, which is actually required.
Golgo13 Posted July 17, 2021 Posted July 17, 2021 2 hours ago, Golgo13 said: anything from ZAZ can just be removed at will and dumped into the nearest container. I agree, but this question is quite solvable - it is enough to assign the flag "non-playable" to all ZAZ wearable toys. And then they will be controlled only by the corresponding mods, which is actually required. ___________________________________________________________________________________________________________________________________________________________________________________________ Thx for the reply. If that's actually required, why is this the first I've ever even heard of it (and I'm only assuming that I'll be able to figure it out once I get into the game)? If Bruiser puts "rope" on you that's actually a leather harness and you don't happen to like leather you need to pretend is rope (there are actually a variety of rope bindings, but Idk offhand which mod they're from), when/how can I remove it? I'm not sure that ToH even has a way of removing such a thing if you remove that capability from the player... even though it's only rope, I never saw any option for cutting it off offered by the mod. I may just get tired of what my character looks like wearing a leather harness. I know I could always just change the flag, again, and ditch it, same as now; but, that's no less immersion-breaking than wearing the stuff voluntarily. Finally, Cursed Loot has a number of features I like quite a lot, and DD is a dependency of Cursed Loot.
Executaball Posted July 18, 2021 Posted July 18, 2021 6 hours ago, Golgo13 said: I agree, but this question is quite solvable - it is enough to assign the flag "non-playable" to all ZAZ wearable toys. And then they will be controlled only by the corresponding mods, which is actually required. ___________________________________________________________________________________________________________________________________________________________________________________________ Thx for the reply. If that's actually required, why is this the first I've ever even heard of it (and I'm only assuming that I'll be able to figure it out once I get into the game)? If Bruiser puts "rope" on you that's actually a leather harness and you don't happen to like leather you need to pretend is rope (there are actually a variety of rope bindings, but Idk offhand which mod they're from), when/how can I remove it? I'm not sure that ToH even has a way of removing such a thing if you remove that capability from the player... even though it's only rope, I never saw any option for cutting it off offered by the mod. I may just get tired of what my character looks like wearing a leather harness. I know I could always just change the flag, again, and ditch it, same as now; but, that's no less immersion-breaking than wearing the stuff voluntarily. Finally, Cursed Loot has a number of features I like quite a lot, and DD is a dependency of Cursed Loot. Just curious, how many animations do you have loaded in FNIS?
Executaball Posted July 18, 2021 Posted July 18, 2021 (edited) On 7/10/2021 at 11:08 AM, Golgo13 said: considering the number of problems youre having, create a new profile in MO2 or NMM or whatever mod manager that you use, and install just the bare minimum requirements of the mod. Chances are that the problems might occur from other mods. Check whether you have any mods that modify sexlab or animations. Also download all bug fixes possible. It improves performance and reduces cpu load. Check your GPU temps as well. Often high temps cause throttling and reduce performance. Check all your drives and rams for errors, as it might also be due to corrupt memory sectors and clean install your skyrim. Do you use SE or LE, since LE has all sorts of performance issues due to 32 bit architecture. SE is better tbh, just cause of how smooth it became after upgrading from LE to SE. ------------------------------------------------------------------------------------------------------------------ My PC is running fine and I'm using SE. I'm only having "performance problems" when I'm utilizing elements of this mod. I don't mind working to get this to work; but I get frustrated when absolutely nothing helps, and there's no apparent, logical reason for what's happening. This mod has a lot of dependencies, and dependencies with dependencies, as is the general rule with all SL mods. There may be a couple of mods like Cursed Loot that I just choose to use; but, they have never interfered with anything in the past and I have a seriously long track record with them dating back to my use of them even before there was an SE and I was using over 300 mods at once. Getting rid of Cursed Loot would change the flavor of my game more than anything else and more than I'd like; unless someone tells me that there is a definite, specific inconsistency between ToH and Cursed Loot, I want to keep that one. I did, btw, test removing Cursed Loot from my load order for sake of completeness. Obviously, that did not affect the behavior I've been experiencing, or I'd be shouting that fact from the rooftops and blissfully playing my game. I shut off other mods I didn't consider so vital to my game, even when I couldn't see any connection to any issue, in an overabundance of caution. I'm still excluding them, for now, despite the fact that doing so fixed none of my problems. I'll include my load order-- perhaps, you can see whatever it is I should not be using with this mod. For the most part, I don't believe I can delete much more and still have a functioning game. I don't see anything else I can try unless I just give up on this mod and play without it. Since it's the only fresh thing in my play-through, at all, I'd rather just play no Skyrim than do that, again. All I can do is wait for suggestions, another new mod to try that won't kill my game, the long-awaited SE port of SD+, or a new version of ToH that doesn't forever take away my ability to control my character. *SIGH....* ? ------------------------------------------------------------------------------------------------------------------------ AAARRRRGH!!! After all of that switching mods off and on, I just had my first failure after sex initiated through another mod that was previously unconnected to any of this losing control of my character stuff. So, I tried disabling ToH-- before which my game never did this particular stuff-- and, now, my f****ing game does the very same thing even with ToH disabled! I'm just utterly at a loss. Idk what to do but delete everything and come back the next time I'm ambitious enough to go through all of those MO2 tutorials, again, and reinstall, again, despite no better idea of how to fix this goddamn mess and, therefore, no reason to anticipate a different outcome than the one I'm giving up on, now. If anyone really KNEW what causes characters to do this, it would simplify everything a LOT. It's the only goddamn issue I'm having I cannot understand, let alone overcome. Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ApachiiHair.esm 7 7 ApachiiHairFemales.esm 8 8 ZaZAnimationPack.esm 9 9 CreatureFramework.esm 10 a Schlongs of Skyrim - Core.esm 11 b SexLab.esm 12 c SexLabAroused.esm 13 d Devious Devices - Assets.esm 254 FE 0 RealisticWaterTwo - Resources.esm 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 Skyrim - Utility Mod.esm 17 11 Devious Devices - Contraptions.esm 18 12 SexLab - Sexual Fame [SLSF].esm 19 13 SkyUI_SE.esp 20 14 SMIM-SE-DragonbornTernFix.esp 21 15 SMIM-SE-DungeonsCliffsIceSkirts.esp 22 16 SMIM-SE-FarmhouseFlickeringFix.esp 23 17 Immersive Wenches.esp 24 18 QuestsAreInSkyrimUSSEP.esp 25 19 CBBE.esp 26 1a 12FemaleBrows.esp 27 1b SOSRaceMenu.esp 28 1c RaceMenu.esp 29 1d RaceMenuPlugin.esp 30 1e RaceMenuMorphsCBBE.esp 31 1f XPMSE.esp 32 20 IcePenguinWorldMap.esp 33 21 FNIS.esp 34 22 RagBikini.esp 35 23 SLALAnimObjBillyy.esp 36 24 ToplessForswornAllowNecklace.esp 37 25 Justice Glass Armor.esp 38 26 [Melodic] Hardcore.esp 39 27 SOS - Smurf Average Addon.esp 40 28 SLAL_AnimationsByLeito.esp 41 29 SLAnimLoader.esp 42 2a KS Hairdo's.esp 43 2b TheEyesOfBeauty.esp 44 2c DD_Helpers.esp 45 2d SexLabDangerousNights2.esp 46 2e Fresh Women.esp 47 2f SexLab Aroused Creatures.esp 48 30 Immersive Wenches -Apachii hairs- Patch.esp 49 31 DBRewards.esp 50 32 UIExtensions.esp 51 33 ProudspiremanorTNFBP.esp 52 34 Immersive Jewelry.esp 53 35 Cutting Room Floor.esp 54 36 troublesofheroine.esp 55 37 DeviouslyHelpless.esp 56 38 MoreNastyCritters.esp 254 FE 1 NosEarringsInti.esp 57 39 Hothtrooper44_ArmorCompilation.esp 58 3a SexLab More Creatures.esp 59 3b ZIA_Complete Pack.esp 60 3c SexLabSkoomaWhore.esp 61 3d Hothtrooper44_Armor_Ecksstra.esp 62 3e Footprints.esp 63 3f Cloaks.esp 64 40 Cloaks - USSEP Patch.esp 65 41 BarenziahQuestMarkers.esp 66 42 SL01AmuletsSkyrim.esp 67 43 Ars Metallica.esp 68 44 Cloaks - Dawnguard.esp 69 45 RichMerchantsSkyrim_x5.esp 70 46 Deviously Cursed Loot.esp 71 47 FNISspells.esp 72 48 Andromeda - Unique Standing Stones of Skyrim.esp 73 49 FNISSexyMove.esp 74 4a NosPiercedEarsAll.esp 75 4b PrvtIRings.esp 76 4c manny_eyeglasses.esp 77 4d Rings of Fortify Unarmed.esp 78 4e VampireJewelry.esp 79 4f Serana Hood Removal.esp 80 50 InigoPerkPointGiver.esp 81 51 Immersive Weapons.esp 82 52 Schlongs of Skyrim.esp 83 53 LADX_SSE.esp 84 54 LrsamwaysExpandedSkyrimWeaponry.esp 85 55 1nivWICCloaks.esp 86 56 SexLab Enchantress.esp 87 57 SimplyKnock.esp 88 58 SexlabAchievement.esp 89 59 zzEstrus.esp 90 5a EstrusChaurus.esp 254 FE 2 Devious Devices SE patch.esp 91 5b SlaveTats.esp 92 5c DW.esp 93 5d HentaiCreatures.esp 94 5e ExpandedJewelryCrafting.esp 254 FE 3 Anukethv1_Racemenu_Overlays.esp 254 FE 4 Anukethv2_Racemenu_Overlays.esp 254 FE 5 KSHairdosSMP.esp 95 5f SLSFFameComments.esp 96 60 Bijin Wives.esp 97 61 MF_RadiantProstitution.esp 98 62 zDarkArena.esp 99 63 Bijin Warmaidens.esp 100 64 Bijin NPCs.esp 101 65 Bijin Warmaidens - YBMT.esp 102 66 Alternate Start - Live Another Life.esp 103 67 Deviously Cursed Loot LAL AddOn.esp 104 68 RealisticWaterTwo.esp I expect this to keep changing as I keep trying different alterations in an effort to get this mod to work..... Hey um, I think when people tell you to disable certain mods they don't mean that it's definitely incompatible and you need to disable it forever, just to try if it works without. And you mentioned your game has the same issue with ToH disabled, may I ask if you're running a new save between disabling mods? There's no point testing with disabled mods if you're not creating a new save, that's much worse than not disabling it. So does your game CTD at that point of losing control or is it just the loss of control? If there's a CTD and you have the .NET script framework for SE mod, can you give me the crash report to take a look? If not your papyrus log at the point of loss of control? Also do you know how large your save file is? If the size is rapidly increasing save after save this could be a scripting issue. Edit: Also can you let me know your system specs? Also what DD version are you using? I'm using DD 5.1 without any problems with ToH Edited July 18, 2021 by executaball
Golgo13 Posted July 18, 2021 Posted July 18, 2021 I know to make a clean save. But I did a LOT of switching mods off and on in different combinations with increasing intensity and frustration. Would I swear that, when I was on the verge of flinging my monitor across the room, I always remembered every time? Hell, to protect my hardware, I was eventually half-loaded on Irish whiskey. So, by that point, I couldn't honestly even swear to wearing pants. To be on the safe side, I suppose I could retrace those steps just to be sure. Since using SE, I've never CTD-ed. By the same token, it doesn't delete saves from earlier games unless I manually delete them; I have no idea if that's just normal behavior for SE or an indication of a problem. I've been presuming the former. I'm using version 5.0 of DD... MO2 didn't inform me of a new version being released. No idea if that's seriously material. The system specs I can readily locate are as follow: Processor: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz 3.60 GHz Installed RAM: 24.0 GB System Type: 64-bit operating system, x64-based processor Windows 10 Pro Version: 2004 Installed on: 10/30/2020 OS Build: 19041.1110 Experience: Windows Feature Experience Pack 120.2212.3530.0 It has an EVGA GeForce GTX 1070 graphics card... that detail didn't show up on the Device/Windows specifications page. I have 231 GB SSD on my C : drive with 45.6 GB free. I have a 3 TB optical storage drive, but I presume that's irrelevant.
Incubusbul Posted July 18, 2021 Posted July 18, 2021 (edited) 1 hour ago, Golgo13 said: I know to make a clean save. But I did a LOT of switching mods off and on in different combinations with increasing intensity and frustration. Would I swear that, when I was on the verge of flinging my monitor across the room, I always remembered every time? Hell, to protect my hardware, I was eventually half-loaded on Irish whiskey. So, by that point, I couldn't honestly even swear to wearing pants. To be on the safe side, I suppose I could retrace those steps just to be sure. Since using SE, I've never CTD-ed. By the same token, it doesn't delete saves from earlier games unless I manually delete them; I have no idea if that's just normal behavior for SE or an indication of a problem. I've been presuming the former. Have you tried using both Fallrim Tools and Save Cleaner, in that order? Edited July 18, 2021 by Incubusbul
Executaball Posted July 18, 2021 Posted July 18, 2021 2 hours ago, Golgo13 said: I know to make a clean save. But I did a LOT of switching mods off and on in different combinations with increasing intensity and frustration. Would I swear that, when I was on the verge of flinging my monitor across the room, I always remembered every time? Hell, to protect my hardware, I was eventually half-loaded on Irish whiskey. So, by that point, I couldn't honestly even swear to wearing pants. To be on the safe side, I suppose I could retrace those steps just to be sure. Since using SE, I've never CTD-ed. By the same token, it doesn't delete saves from earlier games unless I manually delete them; I have no idea if that's just normal behavior for SE or an indication of a problem. I've been presuming the former. I'm using version 5.0 of DD... MO2 didn't inform me of a new version being released. No idea if that's seriously material. The system specs I can readily locate are as follow: Processor: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz 3.60 GHz Installed RAM: 24.0 GB System Type: 64-bit operating system, x64-based processor Windows 10 Pro Version: 2004 Installed on: 10/30/2020 OS Build: 19041.1110 Experience: Windows Feature Experience Pack 120.2212.3530.0 It has an EVGA GeForce GTX 1070 graphics card... that detail didn't show up on the Device/Windows specifications page. I have 231 GB SSD on my C : drive with 45.6 GB free. I have a 3 TB optical storage drive, but I presume that's irrelevant. I would seriously recommend you make an actual new save though, if only go test, a lot of script heavy mods on loverslab here can never truly be removed from a save even with save cleaners. Lighter mods that offer a specific uninstall procedure can be considered, even then I would be cautious. Removing mods from an ongoing playthrough is perhaps the most dangerous thing you can do in all of modding. That's why many people suggested starting with a light load order just so you can get ToH running. You can always add most mods later on one at a time, but not the same for removing.
HiddenPlayer625 Posted July 18, 2021 Posted July 18, 2021 I have questions about 2 quests 1. After helping Sinding in "Ill Met By Moonlight", if I go back to Falkreath guards, they lock me up in the same prison where Sinding was kept. Somehow, Sinding is also present there. But there is no dialogs with him, the guard also only speaks first few times about wanting the truth and then just generic guard dialog. What am I missing here?? 2. In the celebration for new harbinger, I opted for an orgy with all men and women. Everyone complimented each other, Vilkas had sex with the DB. Everyone else kept standing idle. Afterwards, the event was stuck there, I was only getting the "This person is busy" for every companion I tried to interact with. Am I supposed to do something specific at that point? Thanks in advance ?
killer905 Posted July 18, 2021 Posted July 18, 2021 2 hours ago, HiddenPlayer625 said: 2. In the celebration for new harbinger, I opted for an orgy with all men and women. Everyone complimented each other, Vilkas had sex with the DB. Everyone else kept standing idle. Afterwards, the event was stuck there, I was only getting the "This person is busy" for every companion I tried to interact with. Am I supposed to do something specific at that point? Thanks in advance ? It's from the "SexLab Confabulation" mod and 1.7.4 have this bug for main orgy and small orgy (girls or male only) there are fix for this and only fix main orgy so i back to 1.7.3 where are working fine.
Golgo13 Posted July 18, 2021 Posted July 18, 2021 3 hours ago, executaball said: I would seriously recommend you make an actual new save though, if only go test, a lot of script heavy mods on loverslab here can never truly be removed from a save even with save cleaners. Lighter mods that offer a specific uninstall procedure can be considered, even then I would be cautious. Removing mods from an ongoing playthrough is perhaps the most dangerous thing you can do in all of modding. That's why many people suggested starting with a light load order just so you can get ToH running. You can always add most mods later on one at a time, but not the same for removing. Am I understanding correctly that you suggest a whole new game for each test? I'm determined to find out why this damned thing won't work if it takes until Doomsday; so, I'm not saying I wouldn't do it. But, it generally takes me several hours to get to a point in the mod wherein it starts giving me "the problem." That's why I've been playing up to a point at which the problem presents itself and using a save from the last time everything worked properly and replaying to the point at which the problem arose. I might possibly cheat with coc and setstage to speed things up a bit; but, I wonder if that, itself, might invalidate the test..? It'll still take hours for each test playing from the beginning, no matter what I do.
Executaball Posted July 18, 2021 Posted July 18, 2021 1 hour ago, Golgo13 said: Am I understanding correctly that you suggest a whole new game for each test? You can just create the save and hop in, create a random character, and jump straight to the mod quests / NPCs to test the function. But yes for the purpose of troubleshooting, after you remove a mod definitely create a new save to test it. Hence the suggestion to start with a light working load order and add on top because again uninstalling mods mid-playthrough even with dedicated uninstall features from the mod itself can irrevocably damage your save. 1 hour ago, Golgo13 said: But, it generally takes me several hours to get to a point in the mod wherein it starts giving me "the problem." That definitely sounds like a scripting overload issue. If you can, just hop into a current save, replicate the problem, exit the game, then send me a papyrus log. Also did you check your save files? Are they increasing in size rapidly as time goes on?
Golgo13 Posted July 18, 2021 Posted July 18, 2021 1 hour ago, executaball said: You can just create the save and hop in, create a random character, and jump straight to the mod quests / NPCs to test the function. But yes for the purpose of troubleshooting, after you remove a mod definitely create a new save to test it. Hence the suggestion to start with a light working load order and add on top because again uninstalling mods mid-playthrough even with dedicated uninstall features from the mod itself can irrevocably damage your save. I must be misunderstanding something. Let's say that I have a game under the name of the character "Josephine Schmoe." There are a series of saves under that name (unless I change the name in showracemenu; but the difference is immaterial). How would I create a new character and jump into the save of Josephine without Josephine, herself, and her previous actions, being implicated? To my understanding, the only entrance to that point in the game-- a long time coming, since the issue only arises when a sex scene directly follows some other scripted action, and such occasions don't occur until later in the mod-- is through Josephine's save. If I'm not starting a new game from scratch each time, how is the procedure different from that of using a "clean save" from before the issue presents itself? From your perspective, that probably seems like an idiotic question; but, from mine... I'm honestly just not following you. 2 hours ago, executaball said: That definitely sounds like a scripting overload issue. If you can, just hop into a current save, replicate the problem, exit the game, then send me a papyrus log. Also did you check your save files? Are they increasing in size rapidly as time goes on? The save files all come in approximately the same two sizes: usually, they are something under 700 kb, with an occasional save about 5 mb. That's consistent through the whole list; so, I can't say that the saves rapidly increase in size without adding that they always rapidly diminish in size by the same amount immediately thereafter. I used to know this stuff years and years ago; but, there's been a lot of water under the bridge (and no game playing) since I got married and my wife moved in, and I never had to do it frequently, in any event. Could you plz refresh my memory on how to turn on and copy the papyrus log? I recall it's really easy (at least it was with LE), but I'm, unfortunately, getting older and drawing a blank. The pile of pain meds I have to take, and the pain, itself, probably aren't doing me any favors, either. ?
Executaball Posted July 18, 2021 Posted July 18, 2021 4 minutes ago, Golgo13 said: I must be misunderstanding something. Let's say that I have a game under the name of the character "Josephine Schmoe." There are a series of saves under that name (unless I change the name in showracemenu; but the difference is immaterial). How would I create a new character and jump into the save of Josephine without Josephine, herself, and her previous actions, being implicated? To my understanding, the only entrance to that point in the game-- a long time coming, since the issue only arises when a sex scene directly follows some other scripted action, and such occasions don't occur until later in the mod-- is through Josephine's save. If I'm not starting a new game from scratch each time, how is the procedure different from that of using a "clean save" from before the issue presents itself? From your perspective, that probably seems like an idiotic question; but, from mine... I'm honestly just not following you. I used to know this stuff years and years ago; but, there's been a lot of water under the bridge (and no game playing) since I got married and my wife moved in, and I never had to do it frequently, in any event. Could you plz refresh my memory on how to turn on and copy the papyrus log? I recall it's really easy (at least it was with LE), but I'm, unfortunately, getting older and drawing a blank. The pile of pain meds I have to take, and the pain, itself, probably aren't doing me any favors, either. ? For papyrus logging you need this in the Skyrim ini: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation = 1 Regarding clean saves: The ability of tools to 'save clean' is limited, and depends on how script heavy the mod in question is, how it was designed, whether unintentional behavior from one mod interacts with unintentional behavior from 20 other mods... Etc. There may be many cases where it works, but obviously since you have problems, save cleaning may not have worked, that's one thing to test. Also using some aggressive save cleaning filters may remove scripts and records that are part of your normal load order. I'm not sure I got what you said about the character saves. If you create a new save from the main menu it creates a new character, play that character to the point where you encounter the ToH bug (perhaps using alternative start will make this quicker). When you want to return to your old character and save just return to the main menu and load.
lPalpatinel Posted July 19, 2021 Posted July 19, 2021 On 7/15/2021 at 10:02 AM, DSHV said: Maybe I'll add the end of her quest in the next 2.3 update. Thank you so much. I can't test it for a while, so anyone, please, write how it works for you. Hi, talk to Jarl Balgruuf about a good laugh. But you can't go back to it again, so check all the dialogue options with people and complete all Real Dragonborn's quests if you want. Also this quest does not interact in any way with buying a house quest. *Heavy sweating* Well, I hope everything will work for you. Select your playable character (PC) in the console and type the kill command. ok, i just asked because i saw that Eletric was writing this end of her quest and also that depending on how it's written it can be one of the best quests of this mod, so i look forward to the next update. 1
Golgo13 Posted July 19, 2021 Posted July 19, 2021 We're plainly somehow failing to understand each other. One source seems to be in the definition of a "clean save." My understanding of the term has been to create a most recent save, disable my mod(s), re-enter the game, save again and exit, and use that as the "clean" basis on which to add mods. It appears that the definition has changed since it was first explained to me over a decade ago..? I always assumed that if a problem were complex enough to need a save cleaner, I was better off just starting a new game. I've started countless new games. This is the first time I've had any reason to screw around so much with a game in progress. When you say, "create a new save from the main menu," do you mean clicking on "New Game" instead of "Load Game?" Otherwise, Idk how to create a save from the main menu, or anything else from the main menu that could result in a new character [I typed, with Tucker Carlson's confused dog expression on my face...]. 1
Executaball Posted July 19, 2021 Posted July 19, 2021 3 hours ago, Golgo13 said: My understanding of the term has been to create a most recent save, disable my mod(s), re-enter the game, save again and exit, and use that as the "clean" basis on which to add mods. It appears that the definition has changed since it was first explained to me over a decade ago..? Hold on... You've been doing that? Please don't do that, it's a very bad idea. If you regularly disable all mods and save and add different mods, no wonder you have scripting issues. Disabling all mods and saving does not make a clean save. Again it's best you don't uninstall any mods during a playthrough / save. I think this might be an old LE guide way back you're following, but for now: to install mods and start a new playthrough just install all your mods, new game, then play on that save without removing any mods. Adding should be okay depending on the mod. 3 hours ago, Golgo13 said: When you say, "create a new save from the main menu," do you mean clicking on "New Game" instead of "Load Game?" Otherwise, Idk how to create a save from the main menu, or anything else from the main menu that could result in a new character [I typed, with Tucker Carlson's confused dog expression on my face...]. Yes, just 'new game' from the main menu.
Golgo13 Posted July 19, 2021 Posted July 19, 2021 I've tried disabling certain mods, incl. one (Sexual Fame Framework) that has to be disabled until after the game begins; but, unlike what usually happens-- where I just uncheck the box and that's it-- in this ultra-slimmed-down loadout, these particular mods now list themselves as "backups" with no box any longer to tick/untick, and they impose themselves on my game whether I like it or not. I appear to have the option to permanently remove them, or to restore them-- a moot point, since they persist even without being "restored." I don't want to permanently delete them only to be told, as usual when I eventually reinstall them, that they are already installed. What gives with this "backup" stuff?
Golgo13 Posted July 19, 2021 Posted July 19, 2021 On 7/15/2021 at 6:31 AM, judge007 said: I just built a new system, and it's like night and day running Skyrim What kind of GPU are you using? My new system has been held up for a week because 30-series cards are impossible to find. I'm finally settling for an MSI 2070 Super, and I'm only getting that from someone who doesn't have time for gaming atm, so he's cannibalizing his own PC for me.
Executaball Posted July 19, 2021 Posted July 19, 2021 13 minutes ago, Golgo13 said: I've tried disabling certain mods, incl. one (Sexual Fame Framework) that has to be disabled until after the game begins; Wait what o.O? I've not really heard that as a workaround for anything. If your load order does not successfully work right off the bat on a new save it is not stable. 15 minutes ago, Golgo13 said: but, unlike what usually happens-- where I just uncheck the box and that's it-- in this ultra-slimmed-down loadout, these particular mods now list themselves as "backups" with no box any longer to tick/untick, and they impose themselves on my game whether I like it or not. I appear to have the option to permanently remove them, or to restore them-- a moot point, since they persist even without being "restored." I don't want to permanently delete them only to be told, as usual when I eventually reinstall them, that they are already installed. What gives with this "backup" stuff? Backups? Can I ask if you're using Vortex, NMM, or MO2?
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